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File 133576623651.png - (17.89KB , 700x700 , p1-1.png )
2002368 No. 2002368 ID: c811c4

The featureless object blinks. It does not know what it is, where it is, or how it came to be, but it woke up with other company like himself. With its mental capacities putting its sentience into question, it doesn't think too much about its inexplicable conception.

It notices that there is a red outline around him. The others either don't care or don't see that, but he can't communicate with them to find out.

The space around him is all that he can see. There is nothing but a voidless black everywhere else.
1531 posts omitted. Last 100 shown. Expand all images
>>
No. 2004111 ID: 369d34

Ask Duelist what boons he has access to and ask Math if has finished determining the formula for attack rank cost yet.
What's Engi working on building? An abacus for Math? Were there any tools in this Rest Area for him to use?
Get the non-technical books from Engi, and ask if he wants to hold onto the bucket, screwdriver, or flashlight. Ask those who can't read if they would like you to read any of these books to them while we're waiting later.
For now you're going out to find Bandit and ask him why he's jumping people for CU.

>>410154
That would have been a nice purchase plan, but the group is short the CU for it. They only have 327.

How about this plan, based on the fact that ability line buy-ins are going to go up in price, and that it looks like armor ranks are going to be worth more in a fight than body ranks, since they regenerate:

Buy Engi access to the disarm ability line (50), and Strongarm access to the absorption ability line (40), for a total cost of 90 CU.

Bump everyone else's armor up so their total body and armor equals at least 9. That's Duelist to 5 (25), Math to 5 (44), Engi to 6 (57), Spear to 6 (76), and Frills to 5 (25), for a total cost of 227. This leaves 10 CU left over.

>>410145
I'd bet that the Gambler has a high level in scan and a boon that reads a person's intent.
>>
No. 2004112 ID: 886a4d

Alright heres my final spending plan. The three without absorb should buy access (120) Math should get Rank 1 Scan (40) and Engineer should get disarm access (50) Math, Engie, and Spear all need to be bumped to level 4 body / armor (66). It's not as good as needed as we need another 50 to boost everyone to at least 5 armor but it will have to do for now.

That leaves us with 51 collectively. I suggest we boost Scan up another level if its 50 or under then have Math setup shop.
>>
No. 2004113 ID: 369d34

>>410183
If this plan is chosen, and 51 CU isn't enough for scan rank 2, have Math hold the extra CU when he enters the level. That way he can buy it at the first checkpoint.
>>
No. 2004114 ID: 886a4d

Another option would be to split the 51 between the 3 needing the absorb 1 (17 ea). That might work better.
>>
No. 2004115 ID: 369d34

>>410186
Yeah, now that I think about it, everyone is going to need absorption to keep up in CU. Split it between those who need that first rank in absorption.
>>
No. 2004116 ID: c6ec33

>>410183
I like this, except another option: Ditch the plan to boost Scan, and instead put that 40 into the other 51 to get 91, then spend 90 to buy the first rank of absorption for the people missing it.
>>
No. 2004117 ID: c811c4
File 133663906077.png - (6.37KB , 700x700 , ssf3-50.png )
2004117

>What is engineer trying to build?
A telescope, as he found the materials needed to make lens and so forth.

Alison and the others discuss it, and decide to get everyone at least access to absorb, mathematician rank 1 scan, and engineer disarm. The rest will be split to everyone's defense. Alison will find out the details later as she leaves the CU with them, to find the Bandit.

>Has mathematician found any formulas?
Not yet, because he's spent a lot of time at the casino. And if he sets up a scan shop, even less time for reverse engineering an equation.
>>
No. 2004118 ID: c811c4
File 133663906838.png - (10.21KB , 700x700 , ssf3-51.png )
2004118

>Find the Bandit

He's in the tavern, an easy find.

Alison asks him why he stole the CU just to give it away to people that would most likely die?

The Bandit says everyone should have an equal chance, including the ones that don't like the idea of absorbing the fallen. He's trying to even the playing field.
>>
No. 2004119 ID: f70e5e

is he aware that those who are absorbed do continue to exist? its not much of an existence, but it is something.

as for the level playing field, its something of a noble goal. but the nature of the stages is such that everyone is going to strive for any advantage they can get. when the alternative is death almost no one would do otherwise. wouldn't trying to make sure as many as possible survive be a better goal? the exits do after all allow people to exit as one group and split the cu reward, and he's strong and well licked enough that he might be able to get some large groups to do so.
>>
No. 2004120 ID: 166adc

>>410199
This guy looks strikingly similar to the one that ruined past information selling attempts by shouting out what he bought to everyone else. The main difference being a danged hat.
>>
No. 2004123 ID: c811c4
File 133665255606.png - (6.59KB , 700x700 , ssf3-52.png )
2004123

>Is he aware that those who are absorbed do continue to exist?
He has heard that.

Alison mentions he is well liked enough that he may be able to get large groups through, splitting the CU. He disagrees, people only like him for the money he throws around. They would not follow him.

He continues on, saying if there was no other reason than curiosity to her coming to him, then he will be off. He gets up to go before Alison has the chance to say anything, while he says that he will be around later if she does, for some odd reason, want to visit him in the tavern again.
>>
No. 2004124 ID: c811c4
File 133665256534.png - (8.89KB , 700x700 , ssf3-53.png )
2004124

Alison returns to the inn room, and finds that the Duelist has gotten rank 5 armor. Like Iso, he wishes for Alison's input on less raggedy clothes.

In the meanwhile, most of the time remaining in the safe zone is still available, but Alison can't think of much else to do.
>>
No. 2004125 ID: fc2465

Well obviously whatever outfit he goes with has to be pantsless like his old outfit. It would be unreasonable to force pants on him.
>>
No. 2004126 ID: 6324a9

Someone give this guy a kilt and all the stuff that goes with it. Scotland style!
>>
No. 2004127 ID: 09e5bf
File 133665741461.jpg - (130.39KB , 700x700 , HOW AM I SUPPOSED TO EVEN MAKE SHOES FOR DIGITIGRA.jpg )
2004127

>>
No. 2004128 ID: aba0b6

this all the way
>>
No. 2004129 ID: a7adbc

>>410217
>Unreasonable to force pants on him.

Anon for president, 2012!

Also, we seem to be getting a certain clothing theme. We need to form some kind of club. League of Extraordinary Creatures? The Survivor Mafia? The Superfriends? The Club of Free and Accepted Beings?
>>
No. 2004131 ID: e92719

>>410219
Digging the Sarif style. This all the way!
>>
No. 2004132 ID: 3538cc
File 133665980368.jpg - (105.40KB , 700x700 , Duelist_kilt.jpg )
2004132

>>410218
>>
No. 2004133 ID: 3538cc
File 133666255287.jpg - (132.63KB , 700x700 , Duelist_musketeer.jpg )
2004133

Or, if we want to go with something more fitting for his nickname...



Mustache optional.
>>
No. 2004134 ID: 99ff26

>Also, we seem to be getting a certain clothing theme. We need to form some kind of club. League of Extraordinary Creatures? The Survivor Mafia? The Superfriends? The Club of Free and Accepted Beings?
A club is more than some suits and a name, its a set of rules and maybe some goals.
Currently the group is little more than an alliance of peers trying to survive.
>>
No. 2004135 ID: 600350

>>410225
>>410226
Yessssss.
>>
No. 2004136 ID: cd6e04

>>410225

I just had a Scotlandgasm.
>>
No. 2004137 ID: f74559

>>410225
BEST
>>
No. 2004138 ID: 886a4d

Once we pick an outfit (I like >>410219 so far) I suggest we try and recruit Thief. People who are willing to lose CU to have others survive is obviously very, very rare.

Go to him. Share our version of the events of the last stage since hes most likely heard of the rumors. If he asks why we took CU from the desperate point out that it was their decision to gamble in the first place. And the desperate will continue to make poor choices during the stages as well. They are most likely fated for death.

In order to make sure as many possible survive you have to support them beyond giving them CU to just throw away. You have to support them in battle, on the stages and in the rest areas. You have to do every thing in your power to make sure each other survives.

Even if it does mean not getting full rewards or giving them CU you gain to make sure they can prosper.

Then ask him to join us.
>>
No. 2004139 ID: a9298b

>>410225
this is great
>>
No. 2004140 ID: b0d466

>>410219
+Kilt
>>
No. 2004141 ID: 886a4d

>>410247
Changing my vote to this idea. Classy Scot Duelist.
>>
No. 2004142 ID: 886a4d

I have an idea, the kilt's buckle could have the face of the friend he lost on it.
>>
No. 2004143 ID: 1444d5
File 133667987637.jpg - (65.72KB , 395x620 , connery-kilt.jpg )
2004143

Something like this? (Apologies for being unable to draw it)
>>
No. 2004144 ID: a9298b

>>410247
yes, genius
>>
No. 2004145 ID: fc2465

>>410219
This but without pants, because pants are against Duelist's beliefs.
>>
No. 2004146 ID: 4bdd79

>>410219
This.
>>
No. 2004147 ID: b4798d

>>410247

Yes
>>
No. 2004148 ID: 166adc

>>410250
( Never ever apologize for posting Sean Connery )
>>
No. 2004149 ID: cd6e04

>>410249

mmh, I'd feel awkward wearing my dead friend on my crotch.
>>
No. 2004152 ID: c811c4
File 133669010882.png - (18.40KB , 700x700 , ssf3-54.png )
2004152

Duelist thanks Alison. Is his look acceptable?

>Visit the Bandit again
He has left the Tavern, and Alison wouldn't have any idea of where to search for him.

On the other hand, she does have a lot of free time now, and she may be at the point of relaxing for the remaining time.
>>
No. 2004153 ID: 886a4d

Compliment Duelist on his new look.

One last thing we should do before leaving. Ask the shopkeep what boons are available for the skill lines we have. Both for Allison and the others.

As for Math I say let him choose whether to sell scans or not. Both are useful to know but one is probably more enjoyable to him.

Some other things we can do. Track down Thief, read, spend some time sleeping to help the dead.
>>
No. 2004154 ID: 369d34

>>410296
Math's only at scan rank 1, so the CU cost would push the scan shop price too high. What's a rank 1 scan cost at this level? 4 CU? 5? Anyway, right now Math's talents would be best applied working on determining formulas.

As for what to do in the mean time... Track down Bandit and try to recruit him? Other than that, read. Read to the others. Sleep and dream to see what's happening in the dream land. Help Engi with his telescope. Find Recluse, tell him what you dreamed, and ask him what's his dream's like, and his motives. There's a lot that could be done, just have to decide.

>>410295
Looking good, Duelist. Though, the kilt hem could be a bit lower. Like at or just below the knees.
>>
No. 2004155 ID: c811c4
File 133669574298.png - (14.80KB , 700x700 , ssf3-55.png )
2004155

>Current scan cost
Rank 1 scan costs 5 CU, and the mathematician says it costs 20 CU to purchase scan rank 2.

>Read books

Alison spends a few hours reading through her history book. It talks of mostly humans, at least to begin with, and the history and politics that lead up to the invention of the first warp drive.
>>
No. 2004156 ID: c811c4
File 133669575598.png - (13.75KB , 800x548 , ssf3-56.png )
2004156

After the reading, Alison heads down to the tavern again, where the Bandit has returned. It looks like the one who was described as the Chief is already at the Bandit's table.
>>
No. 2004157 ID: 886a4d

Sit at a table nearby and listen in. Most likely the Chief won't be able to convince him since his methods mostly benefit just him in the end.
>>
No. 2004158 ID: 369d34

Swing by the bar and order something to drink, and move to a table in ear-shot of these two. Pull out that history book and pretend to read while listening in.
...Is that a coin bag Chief's put on the table?
>>
No. 2004159 ID: c811c4
File 133669769375.png - (9.52KB , 700x700 , ssf3-57.png )
2004159

>Coin bag
She can't tell, but that does look like a bag of coins.

Alison sits at a nearby table, just within earshot. The Bandit notices her. The Chief does as well with a glance, but continues talking as though she never was around. She opens the book and reads.

He is wrapping up anyway, saying that that is why it is actually easier to prove himself worth a place in the Chief's group, than it is going through the stage by regular means.

The Bandit tells him that he isn't interested in the slightest, and if he did join with the Chief, it would just be a game of who backstabs who the first.
>>
No. 2004160 ID: 886a4d

Wait until Chief leaves. and approach Bandit yourself.
>>
No. 2004161 ID: c811c4
File 133669877232.png - (10.04KB , 700x700 , ssf3-58.png )
2004161

Chief takes his coin purse and stands up, murming that the Bandit will wish he had chosen differently. The Chief eyes Alison for a moment, before walking on without a word.

>Approach Bandit

The Bandit rolls his eyes when Alison takes a seat. He says to go on. Throw more words at him.
>>
No. 2004162 ID: aa8dbe

The guy is likely tired of spiels. He probably heard them all and then some. If we want to win him over, we show actual concern and consideration.

Simply put, he is expecting us to give him a speech, why not listen to him a bit first? That bugger was probably not the only one who confronted him and he likely has a bit to say about us and them. Better to be out in the open about it than hiding in the shadows.
>>
No. 2004163 ID: b0d466

Ask if he has any recommendations on the drinks here

Don't bother trying to recruit him (now, anyway), he's already heard that sort of thing and is clearly tired of it.
>>
No. 2004164 ID: 369d34

Comment while taking a seat that Bandit must be confident in his abilities to thumb his nose at Chief. That big-nosed despot strikes you as the kind to hold grudges.

Say that you're not here to throw more words at him. You'd like to hear what he has to say, about anything. Like what's a good drink here, to start with.
>>
No. 2004165 ID: 886a4d

I came to ask you to join us for one reason. You want other people then yourself to survive. Perfect strangers in fact. Thats admirable and something I wish there was more of.

I don't have a bag of CU to throw in your face or threats to cow you with. All I have is the promise that I will do everything in my power to make sure that everyone possible survives.
>>
No. 2004166 ID: f70e5e

he's one of the few people hear who seem to be interested in anything other than survival. you'd like to get to know him better. right now I don't think trying to recruit him would be a good idea, though something like a non aggression pact were we both agree to stay out of each others way might be possible. but don't mention it until the end of the conversation.
>>
No. 2004168 ID: c811c4
File 133670148205.png - (7.98KB , 700x700 , ssf3-59.png )
2004168

Alison asks if he has any recommendable drinks, getting an answer that the bartender knows who likes what and would be better to ask.

Continuing on, she mentions that that big nosed despot strikes her as the type to hold grudges, so he must be confident. The Bandit agrees, but the Chief also doesn't easily give up on possible recruits. The Bandit will probably be approached again to be recruited sooner than outright hostilities. He tells Alison to cut the small talk, if she's going to move on.

She explains she won't try to recruit him, that she just wants to talk. She doesn't have bags of CU or threats. That gets him to be quiet, leaving him to wonder out loud if that's supposed to be a reverse psychology trick. Alison assures him it isn't, while he now wonders why everyone is either trying to recruit him or talk to him. Nothing he does should have anyone wanting words with him, certainly not idle conversation from a victim of his theft.

Few people are interested in anything but survival, and that piqued her interest. If she were to try to recruit him, it would be for his survival. She is trying to get as many people to live through everything as possible. He says that is impossible, she can only put others lives ahead of others based on who is willing to join with her. How many, he asks, would she be able save? In what must be thousands of and thousands of deaths by now, can she expect to save any significant measure of individuals when the number of stage exits remain the same?
>>
No. 2004169 ID: b85f8c

Ask him when was the last time an exit didn't let more than the maximum displayed capacity through.
>>
No. 2004170 ID: c811c4
File 133670225062.png - (11.58KB , 700x700 , ssf3-60.png )
2004170

>Ask when was the last time an exit didn't let more than the maximum displayed capacity through.

Never. He asks if Alison can safely assume that that will never change, and if it does change, what would Alison do about it?
>>
No. 2004171 ID: 09e5bf

>How many, he asks, would she be able save?
>any significant measure of individuals

As many as are in front of us, who will work towards the exit with us.

We'll save what we can. Whether that means one guy, or hundreds, the goal has been accomplished as long as we stick to it.

>when the number of stage exits remain the same

A lot of times the stages allows for more people to leave than the absolute limit. There are exceptions, but what can anyone do about that? We don't mind losing some CU in order to have more people get through, and we don't only extend this courtesy to friends.

That isn't to say that we don't prioritize friends. We will go well beyond reason for them. They're our friends. We want to see them succeed.

But if a random person wishes to cooperate towards the exit together, and doesn't mind taking a hit to CU from an over capacity exit, we can work with that.

>Never. He asks if Alison can safely assume that that will never change, and if it does change, what would Alison do about it?

No, I can't. I suppose we'd have to deal with it then. Perhaps an organized tournament, where everyone fights, or a raffle, or a vote, where everyone gets a vote, and chooses someone else they'd want to advance.
>>
No. 2004172 ID: 886a4d

Whoever created this, created us are true sadists. They made us able to feel, to form friendship, to feel horror at death. Then they forced us to kill, to leave others behind to die while you live. The best you can do is carry on... and do your damn best to spit those sadists in the eye by making sure as many survive as possible.

We managed to help save two more then the maximum last time and one extra the time before that. Three lives saved. Maybe this time five or six more will be willing to go through on reduced CU. In the face of 300 deaths.... is that truly worth it? Yes. Do we wish we could save more... yes. Do we wish we could save them all... oh yes. But each stage has made it so large groups do not prosper. it would take a large group of people who truly trusted one another to ensure as many survive as possible otherwise a small fraction of them could screw the rest over.
>>
No. 2004173 ID: f70e5e

in the long run? die. right now our strategy for survival involves a tight nit group willing to risk themselves for each other. if whatever this is puts hard limits to who can leave a stage our group will probably eventually break apart after being forced to sacrifice members.

also, the fact that many thousands of others are dying does not lessen the value of the few we do manage to save.
>>
No. 2004174 ID: c811c4
File 133670372222.png - (11.81KB , 700x700 , ssf3-61.png )
2004174

She says that she'll save who she can, and if there is an exit that doesn't allow multiple exits, she'll just have to deal with it through a tournament, raffle or vote. The value of a few lives doesn't change even if there are thousands around it, so if she can just save a few, it will be worth it.

The Bandit says it's respectable that she sticks to a philosophy that is more than 'survive' as well. He will stick to his own, and make things fair within his power.

He says this conversation was informative. A bag of coins is dropped on the table by the Bandit, who pushes it forward to Alison. 23 CU, the amount that he stole before. He repeats that he is sticking to his beliefs by doing this.
>>
No. 2004175 ID: b85f8c

...take it and thank him, but remark that if he's been trying to level the playing field so far... doesn't that mean he must think we've fallen behind?
>>
No. 2004176 ID: a9298b

Ask him what he thinks your group's chances are with the chief around.
>>
No. 2004177 ID: 886a4d

Thank him. Tell him you'll do your best to make sure he survives to follow your own creed.
>>
No. 2004178 ID: c811c4
File 133670475217.png - (10.00KB , 700x700 , ssf3-62.png )
2004178

>Ask him what he thinks your group's chances are with the chief around.

Abysmal. Getting the silent treatment from the Chief is not a sign of peace.

>Doesn't that mean he must think we've fallen behind?

With her mentality, he explains, she will need far more CU than whatever she has now to make things fair. He says he would like to have a moment of peace and solitude for once, which Alison can't think of a compelling reason to deny, so she says she will do her best for him to survive, and must think of other things to do until stage 3.
>>
No. 2004179 ID: f98166

Give Iso a friendly relaxing blowjob.
>>
No. 2004180 ID: 886a4d

He's right about the CU shortage we're facing Chief probably can recruit lots of peeps due to the huge number of available exits.

Anyway I can't think of anything else unless there are others around worth recruiting. Read, sleep and spend time with friends I guess.
>>
No. 2004181 ID: b85f8c

>>410358
...we COULD charge CU for sexual favors, couldn't we?

What are Alison's thoughts on sexual activity and the selling of?
>>
No. 2004182 ID: 369d34

Give 20 CU to Math so he can upgrade his scan to rank 2.

Talking to Recluse, telling him what you saw in your dream, and asking why he's doing what he's doing could provide some insight. Unfortunately, he's almost certainly going to be in his inn room until time runs out, dreaming his dream world.

Head up to your group's room and share your experience with Bandit. Then do whatever. Help Engi build his telescope. Sleep and dream a little more. Read. Think on the nature of things. There's not much more to do.

>>410361
In this place, that would be an even more frivolous use of CU than buying music ability. Most everyone here doesn't even have the bodily equipment to engage in that anyway.
>>
No. 2004183 ID: 5c94e7

>>410367
>Most everyone here doesn't even have the bodily equipment to engage in that anyway.
Don't forget about the apparent lack of modesty-instinct. Or any instincts at all. The idea and knowledge of sex that anyone has appears to be semi-present, most likely just as a default part of the bulk package that consisted of the original Seed AI.

And if anyone hasn't guessed yet, sleeping produces a temporary reprioritization of processing power in order to successfully unpause the processes of the absorbed AI tasks.
>>
No. 2004184 ID: 5c94e7

>>410371
This probably also means that Resurrection is plausible, as an Absorbed AI has been 'Save State'd within the mainframe, meaning that all that would be necessary would be to somehow give those stored programs User privilages again. Or better yet, somehow hack in an Extra Life into the inventory of the Absorbed AI you want brought back.
>>
No. 2004185 ID: 369d34

>>410374
Alison just has to find a "crack" in the world. A combination of place or action that will break her out. It would have to be something quite odd, that none before have thought of. A very non-standard ability and item build, or doing something completely strange. But to find that would be highly unlikely.

What Alison can do now is see if the Shopkeeper-types can be targeted with the scan ability. That might yield something.
>>
No. 2004186 ID: b9e291

Be careful about cracks. It might end up being you who ends up cracking. What Allison needs to do is learn how this world works. Not to simply learn that timers count down, but how the timer counts down. Not simply how to navigate the platforms, but how to make the platforms do what she wants. If Allison can take CU out of her pocket without removing CU from her pocket, then we've got this game thoroughly whipped, but that still leaves a question of how to get beyond the game. Ultimately our goal isn't more CU at all, but rather the safety from this game that they offer.
>>
No. 2004187 ID: c811c4
File 133670972721.png - (16.89KB , 700x700 , ssf3-63.png )
2004187

Alison returns to her inn for now.

>Help with telescope
Engineer says that it's just in the planning phase, and needs some amount of scientific understanding to help with anything, but thanks Alison.

>Sexuality
Alison hasn't seen appropriate body-gear to engage in that, but she hasn't looked around much.

With her group, she confirms that, to varying degrees, there is a sex drive amongst people. All regardless of whether or not they have any appropriate equipment.

>Selling of sexual activity
Alison can't deny that that may actually be a valid source of CU from certain crowds, but she has bypassed more CU for less, such as denying the Duelist the tavern fight when she could have absorbed 40 to 50 CU from that alone. Along with having to get overly friendly with people she's never met before, she has no interest in opening that sort of shop.

Some jerkface would probably go and do it for free like everything else anyway.
>>
No. 2004189 ID: c811c4
File 133670986607.png - (16.85KB , 700x700 , ssf3-64.png )
2004189

>Sleep

On returning to the dream, Alison learns that the dead are only conscious while Alison is asleep. They have a sense that time passed, but they couldn't tell by how much, just enough to know that Alison did, in fact, leave for awhile. They talk idly for another hour or so about inconsequential things. For a brief moment they all speak about building around here, but no one knows anything about building even if the Guardsman could chop down a tree with his sword.

It's nice to spend time with them, but options of what she can do here look limited.

Nonetheless, between spare time and certain developments, Alison's thoughts keep on going back to how to escape from all of this. She has no idea how she could do such a thing, but she may try doing unconventional concepts such as scanning the shopkeeper.
>>
No. 2004190 ID: b9e291

>>410389

>> to varying degrees, there is a sex drive amongst people. All regardless of whether or not they have any appropriate equipment.

TRULY THIS HELL IS BEYOND COMPREHENSION
>>
No. 2004191 ID: b9e291

>>410393

Oh, well that's... less than ideal. At least they still exist, to some degree. The trick is rigging it so the game thinks you're asleep all the time. Can you move your body or sense anything outside of being here while you're "asleep"? Is someone else able to wake you up? How does waking up happen from your dreaming perspective?
>>
No. 2004192 ID: 5c94e7

>>410409
Hush, you. It's probably present in the same way your pinkie finger is present: it's there, you feel things with it, and you sometimes even pay attention to its input, but it really isn't that important to you, provided you don't break it somehow.
>>
No. 2004193 ID: 5029d1

well think of getting some when you get enough body upgrades.
>>
No. 2004194 ID: 5c94e7

>>410393
Escape? I don't think that's wise.
Traditioal methods are right out, as the universe you currently exist in has clearly defined limits between stuff existing and stuff NOT existing, so you wouldn't die or be killed, just deleted from reality and then maybe reset from last known good conditions.
Hacking this reality is an option, but it will require you to achieve CHIM successfully in order to even open the debug command console.
>>
No. 2004197 ID: c811c4
File 133671463285.png - (22.20KB , 700x700 , ssf3-65.png )
2004197

>How does waking up happen from your dreaming perspective?
She is able to wake up on her own will easily, similar to holding ones breath.

>Can you move your body or sense anything outside of being here while you're "asleep"?
Very faintly, but she can sense her waking body. She can't move it at all though, and if she focuses too much on trying, she feels like she'll slip out and wake up.

>Is someone else able to wake you up?
She hasn't had anyone try, but if people couldn't wake others up, she imagines that the Recluse wouldn't have needed to be alone.

If there is nothing else to do in the dream, then she'll leave to spend time with those who are still alive, read some, mention what she's seen to the Recluse if he can be found, and what little business remains.

Chances are, there is enough CU left over now for Mathematician to get Scan 2, and scan the shopkeep and barkeep.
>>
No. 2004198 ID: 369d34

You've already seen that this world isn't infallible. Remember one of the Shopkeepers popping in and fixing things when you noticed them? You just have to find situations this world's architect didn't think to cover: Edge conditions and outliers. Just know there's a chance it'll break things in unfavorable ways.

Start with grabbing Math and trying to scan target the Barkeep, then the Shopkeepers. See if you can make the creation of a CU coin glitch by reaching into your pocket just far enough to pull one out, then will one to form and return over and over, as fast as you can. Try to break a CU coin in half; Maybe fractional CU is possible. Look for ways to climb up the side of the Level Tower, either by flying or sticking to it. See if the Safe Zone protection extends to injuring yourself, by giving yourself a small cut. Attempt to dig through the bottom of the Safe Zone... Man, there's a lot of things to try, and not enough time.

>>410393
What a sad existence being a ghost in a dream, isn't it? Why would the Recluse want to absorb all those people into his? Is his plan to sleep forever and build a new world with them in the dream? Is that his idea of "freedom?" Sounds more like escapism.

>>410389
How strange it is that you all have a sex drive, yet you've never had a way to engage in the act. Maybe it just comes with choosing a body with a gender, or even just a body. Be slightly thankful you haven't encountered someone who chose a rampantly over-sexual form just to titillate and fluster others.
>>
No. 2004199 ID: 459534

>>410427
>ghost in a dream
Oh well, still better than flat-out ceasing to exist, right? ...right?
>>
No. 2004200 ID: b85f8c

>>410422
Have you tried falling asleep while in this dream?

Let's get some inception goin' on in here.
>>
No. 2004201 ID: 5c94e7

>>410428
I don't know, but it's got to be better than being stuck in a shell.
>>
No. 2004202 ID: c811c4
File 133671896028.png - (7.58KB , 700x700 , ssf3-66.png )
2004202

>Ghost in a dream better than ceasing to exist?
Everyone seems to think so, yes.

After spending more time with everyone dead, she wakes up and heads off with the Mathematician to scan and ask for boons.

>Boons
The shopkeep says that at these early stages, shop boons won't be available, and they come more often in chests. Later on, he won't say precisely when, will have purchaseable boons for relatively cheap considering their power.

>Scan barkeep/shopkeeper

With Rank 2 scan, Mathematician can cast scan for 2 CU. Without boons, his only options are to scan 2 random abilities, what items they have, or identify all non-standard abilities.
>>
No. 2004203 ID: c6ec33

>>410446
>all non-standard abilities

Yeah, let's go for that one.
>>
No. 2004204 ID: 886a4d

After scanning ask the shopkeep what free boons come with absorb, weapon range, disarm, knockback and protector. I believe that was one of the infromation packages offered for sale.
>>
No. 2004205 ID: 886a4d

I just thought of an interesting glitch. Find an error and when having a red-glove challenge the shopkeep to a duel as he pops up.

Of course if we do that we'd need to scan his standard stats to make sure hes not at infinite life or something silly like that.
>>
No. 2004206 ID: fc2465

>>410459
Red gloves cannot be used in the safe area. Check all non-standard abilities.
>>
No. 2004207 ID: 369d34

Scan for non-standard abilities.

>>410465
That's why you use it in the level, when a Shopkeep comes to fix a glitch Alison notices. It'd take quite a bit of planning and setup to pull off, though.
>>
No. 2004208 ID: e3aff6

>>410465
He meant in level.
>>
No. 2004209 ID: c811c4
File 133672351885.png - (8.40KB , 700x700 , ssf3-67.png )
2004209

>What free boons come with abilities

Shopkeep says that the current price for that is 10 CU per ability line, to give a full list of ability bonuses.

>Scan Shopkeep, special abilities

-Scan
-Merchant
-Persistence
>>
No. 2004210 ID: 886a4d

Ask if you could purchase the merchant skill. I can't imagine it being useful outside of combat so it might be included with music and sportsmanship.
>>
No. 2004211 ID: 369d34

Do ask what the persistence ability does, as well as the merchant ability.

Scan him again, and this time check his items. There'll be his listed inventory, but there may be some things that aren't listed.
>>
No. 2004212 ID: c811c4
File 133672676451.png - (15.18KB , 700x700 , ssf3-68.png )
2004212

>Ask about the merchant and persistence ability

He says that's very funny, scanning him. Neither merchant or persistence is available to standard contenders.

Alison and everyone else combined only has 6 CU remaining, so she only has 3 scanes available. Scan the shopkeep's items?
>>
No. 2004213 ID: 886a4d

Might as well. Afterwords I see no reason to stick around. Timeskip then start stage 3. Wish Bandit good luck if you see him before entering.
>>
No. 2004214 ID: c811c4
File 133672774159.png - (10.26KB , 700x700 , ssf3-69.png )
2004214

>Scan merchant items

Not a single one.

>Scan barkeep

Only Scan and Persistence.

Alison spends the remaining time reading and relaxing. Mathematician finds a satisfactory body equation as well, before the time limit is up.
>>/questdis/362399

With that, she prepares everyone to enter Stage 3.
>>
No. 2004215 ID: b9e291

Crap you weren't supposed to tell him. Now he's on to us. But find a way to get that persistence ability, even if you have to rip it out of his chest.
>>
No. 2004216 ID: 886a4d

Two theories on persistance. 1. e's invulnerable to attacks which is the most likely. 2 He has inifinite extra lives. 1 doesn't leave us with much but two has... possibilities. Especially since Absorb probably has boons allowing the extraction of skill lines. That or its in the thief skill set.
>>
No. 2004217 ID: bdb3f8

Cloak's ability to communicate while not having communication skills still seems like it would be worth investigating. Having an ability to temporarily copy someone else's abilities would account for it, but even that should have shown up when he was scanned. It could have been an item, but that would have been a terribly wasteful moment to use it, and he is not dumb. It's too bad he didn't get absorbed so we could ask him.
>>
No. 2004218 ID: 71d68e

>>410508
Pretty sure his ability to communicate's from being absorbed, not from something he himself had. In other words, because he's part of Alison, he can communicate with her.
>>
No. 2004219 ID: 81bf33

>>410520

I think "Cloak" refers to this guy here:
>>408230
>>408235
The guy who answered "yes" to a question despite having neither speech nor understanding. We never really found out how he did it.
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