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File 128959005186.jpg - (157.13KB , 960x600 , titel.jpg )
2000012 No. 2000012 ID: 190da0

She steps closer the scalpel firmly clutched.
>"Yes... there is something different about you. As if there's something inside you telling you what to do and what to say. A part they always tried to create and always failed to. I wonder... if I'd cut you open, would I find this part?"

I take a step back. "All those other scientist couldn't find it after all this time. I don't think you'd succeed here and now. And even If you did it would be of no use for you. You'd still be damned to die down here when the monster gets you. We don't have time for all of this. My friend Isabell was poisoned and then kidnapped. We have to search her."

She pauses her approach for a moment.
>"... If they had'nt excluded ME, they wouldn't have failed... but of course you're right. The well-being of both of us is crucial for our survival. I never wanted to hurt you. Remember what I told you. I'm your friend. Friends don't kill each other. Now turn around. I have to take a look at your wound."
618 posts omitted. Last 100 shown. Expand all images
>>
No. 2000652 ID: c7fc08

We need to get moving... I'm sorry friend. You are very strong and courageous Herbert, so don't give up yet! All of France depends on you.

Stay strong, friend. Stay strong.
>>
No. 2000653 ID: 9c9de5
File 129690273268.jpg - (225.24KB , 960x600 , opfer1.jpg )
2000653

As fast as we can, we follow the path. The monster gets going too. I pause every once in a while to let Isabel catch her breath and to drop something down at the creature, but it doesn't seem to be bothered by that.

Nicola stops.

We stand in front of a huge metal door, that stands wide open. The monster starts to climb up, while I throw whatever I can down at it.

"Is this the exit? Where does it lead?"

Nicola turns around staring down at the creature.

>"It goes up to the main laboratories and the testing area. But we'll never make it. Two of us have their legs broken. It'll catch up before we'd even get there. Unless... unless one of us stays back to divert it. I guess it's obvious who'll have to do it. I just can't let it have you. Who would have thought I'd have to say goodbye this often down here?"
>>
No. 2000654 ID: 912a61

>>279234
Be on guard, friend! She could mean either herself or Isabel, and Im sure she's the type for self-preservation!
>>
No. 2000655 ID: 701a19

>>279234
"You can't divert it because it's after me. Take Isabel and go; I'll follow you after I trick it."
>>
No. 2000656 ID: bffa2a

Diversion seems hopeless as it certainly isin't going to stop coming after you just to take a head into it's nest and it's stupid to think one could stand up to it for even a single second. The one who it's after has to deal with it. That would be you. Everybody else can continue.

You can't run fast anymore so you have to hide. The gears might be your chance. Grab onto one to let it's motion take you and continue to the next one. They must go somewhere, right?
>>
No. 2000657 ID: 9c9de5
File 129691203497.jpg - (222.13KB , 960x600 , opfer2.jpg )
2000657

"You can't divert it because it's after me. You probably wouldn't buy enough time for us to flee anyway. Take Isabel and go. I'll follow you after I trick it."

>"No, I won't let you die here. I told you you might be important and linked to the experiment somehow. Even if this just buys one minute, it might be enough to escape. It's something I have to do. Goodbye..."
>>
No. 2000658 ID: 9c9de5
File 129691697542.jpg - (228.56KB , 960x600 , opfer3.jpg )
2000658

>"...Isabel!"
>>
No. 2000659 ID: 221021

Grab her even if it means jumping after her. You aren't going to lose your friends, she and us are all you have.
>>
No. 2000660 ID: 7a7d3c

>>279266

And here we go. The last reason to stop trusting Nicola.
Next time, you do the same to her, she deserves it.

>>279271
This. Now. GO GET HER!!
>>
No. 2000661 ID: f6360f

>>279271
When you jump after Isabel, Nicola will likely try to grab and stop you. Be ready to avoid her.
>>
No. 2000662 ID: bffa2a

>Nicola will likely try to grab and stop you

When you jump after Isabel tackle her down with you.
>>
No. 2000663 ID: 410904

GODDAMN IT
It's fucking suicide but go after her!
>>
No. 2000664 ID: 67236b

Agreed, go after her and if McStabby tries to stop you hit her with your mask or any other thing you can! Punch her? I dont know.
>>
No. 2000665 ID: 9c9de5
File 129700650147.jpg - (190.31KB , 960x600 , springen.jpg )
2000665

I dash to the edge. Nicola tries to grab me, but I manage to jump out of her reach. Without her crutch, her movement is as restricted as mine, but I don't think that I'm able to pull her down with me somehow.

>"Stop! What are you doing?"

"I'll safe her."

>"What? Why? Just come with me."

Staying out of her reach I slowly circle her.

>"Why are you so upset. She's just something they made up there. You know how many of those creatures I've killed. She's no real person like me, she's just a thing."

"No... she's my friend."

I turn around and jump.
>>
No. 2000666 ID: f4e0e7

>>279564
"She's not a real person like you. She's a real person like me."

Go after her - you can do it! We believe in you!
>>
No. 2000667 ID: 1854db

Tuck your limbs in, and roll with the impact.
>>
No. 2000668 ID: 9c9de5
File 129702416446.jpg - (184.07KB , 960x600 , Schlag.jpg )
2000668

I roll down the steep trash slope and land in front of the monster. It raises its head and its smile widens. Isabel struggels beneath one of its claws.

>"No! Herbert. Run away!"
>>
No. 2000669 ID: f6360f

>>279621
Oh, god. It's so close to her- move forward, but how can you make it in time?

Throw something at him- us, if you've got nothing else- while you charge. Hopefully it will distract him long enough that you'll have a chance to get up there and save Isabel.
>>
No. 2000670 ID: 701a19

>>279621
"HEY! UGLY! FORGET HER, IT'S ME YOU WANT!"
>>
No. 2000671 ID: 221021

That pointy object on your left might be a good choice to throw at him. If you get close enough to him, you might also want to try grabbing your key. He is keeping it as safe from your grasp as he can, as if he wants to prevent you from using it. Maybe you're more powerful than you seem under that mask? Also, are those gears off to the side moving in a way that they could potentially crush him?
>>
No. 2000672 ID: 8f02e6

I think he just wants to screw with us by keeping the key, I cant think of any reason why he'd know what we looked like. I say we run, I dont think we can take him on like this.

There's more than one way to keep monsters away from the outside world, by the way.
I vote for killing Nicola.
>>
No. 2000674 ID: 9c9de5
File 129734219374.jpg - (206.83KB , 960x600 , hieb.jpg )
2000674

I grab the pointy steel bar and hurl it at the monster.

"HEY! FORGET HER, IT'S ME YOU WANT!"

I stumble forward and the monster's backhand crashes into me, sending me flying towards the platform's edge.
>>
No. 2000675 ID: 9c9de5
File 129734221946.jpg - (167.26KB , 960x600 , hieb2.jpg )
2000675

I seem to have caught its attention, because it releases Isabel and turns towards me. It moves slowly, as if knowing that I can't run anywhere know. I'm trapped between the creature and the big moving gears, that would probably crush whoever comes to close to them.
>>
No. 2000676 ID: 701a19

>>280682
Get to your feet and try to keep your voice even and calm.
"Isabel, you need to leave; go patch yourself up and get to the surface. I'll follow when I'm done here.
Happiness, has anybody ever asked you 'why?'?"
>>
No. 2000677 ID: e38e27

If possible, lure him into jumping at you and then jump away at the last second so he gets stuck in the gears.
>>
No. 2000678 ID: 2563d4

>>280697
This would be the conventional solution, yes. Certainly beats trying to talk, again, to the thing that doesn't talk.
>>
No. 2000679 ID: 9c9de5
File 129755245038.jpg - (207.76KB , 960x600 , schlag2.jpg )
2000679

"Isabel, you need to leave; go patch yourself up and get to the surface. I'll follow when I'm done here."

I stand at the edge, preparing to jump aside as soon as the monster rushes towards me.

With a sudden move it jumps forward.

With two injured legs I am too slow to get out of the way. I feel its claws digging into my arm as I am thrown backwards off the gangway.
>>
No. 2000680 ID: 9c9de5
File 129755262843.jpg - (163.23KB , 960x600 , aufprall.jpg )
2000680

My fall suddenly stops as I dash against one of the gears.
>>
No. 2000681 ID: 464971

Hey, I know your probably in a lot of pain right now, but you need to get ready to dodge that bastard if he's coming down at you.

Which way is the gear moving?
Which ever it is, roll that way and try to get to some sort of ready position, just make sure you don't get ground up in the teeth.
>>
No. 2000682 ID: 1854db

Herbert... you know how they said real monsters don't die?

I wonder if I count as a 'real monster'. I CAN move, barely. I think I am the first monster that the scientist created. If you really need to, use me to block an attack, or jam the gears.

...maybe we should've tested this when we had something less lethal to experiment with. Oh well, we're a bit... uh, we're running out of options.
>>
No. 2000683 ID: 9c9de5
File 129756962330.jpg - (176.91KB , 960x600 , ausweichen.jpg )
2000683

I mobilize the last of my power to jump up.

The monster's blow misses and carried by the momentum it is nearly flinged off the gear, clinging to the now blood stained metal at the last second.

I stagger backwards and fall back down. I guess you're right. I'm out of options and I might not be able to survive without your help.
>>
No. 2000684 ID: 9c9de5
File 12975696632.gif - (2.07MB , 960x600 , zahnrad.gif )
2000684

The monster hangs at the edge and for a moment I hope for it to be crushed before noticing, that the gear isn't connected to anything. Whatever it once moved now lies at the chasm's bottom in addition to all the other broken machine parts, while the creature starts climbing back up unhindered.

[animated]
>>
No. 2000685 ID: da9a02

Aw, fuckin Hell.
Fucking fuck fuck fuck.
>>
No. 2000686 ID: f6360f

>>281186
You have to act, Herbert. If you have the strength, can you break its grip on the gear and make it fall?

Otherwise, if there's anywhere to run to which you have a chance at surviving...
>>
No. 2000687 ID: 701a19

>>281186
Move closer to the claw, brace yourself, and use your legs to buck that claw the buck off.
"Hey! You give that back!"
>>
No. 2000688 ID: 1854db

He has reacted to being hit in the face by your mask, before. I know you are not strong enough to move that claw. Perhaps you should hit the monster instead. I guess you could try hitting it with us, too.
>>
No. 2000689 ID: da9a02

If you use us to hit him, please please PLEASE hold us by the head! I'm assuming that's where all our help is emanating from, so its crucial that if we rip you save at least that bit.
>>
No. 2000690 ID: 4f70a6

I don't think you'll be able to do much with his claws.

Kick him in the face or jump on it to bring the monster down.
>>
No. 2000691 ID: 0e8280

Actually, doing anything stupid like ATTACKING the thing is just going to get us killed in this state. Why don't we just work on EVADING it?
>>
No. 2000692 ID: 9c9de5
File 12979837698.gif - (77.26KB , 960x600 , angriff.gif )
2000692

I jump forward, swinging the bag to hit the monsters head. It drops my ripped out arm and digs its claw into my body.

The bag slips my grip and hits the creatures face. It screams in anger, slipping backwards.

[animated]
>>
No. 2000693 ID: 9c9de5
File 129798380610.jpg - (24.23KB , 960x600 , bewusstlos.jpg )
2000693

I hear the grinding sound of the gears as they crush the monster while I start passing out. Somebody grabs my body and starts shaking me.

>"Herbert! HERBERT! Please don't die..."
>>
No. 2000694 ID: 1854db

So much for it being invincible. You finally did it...

It dropped the key! It dropped it. Tell her to use it and take off your mask, Herbert.
>>
No. 2000695 ID: 6ba8b3

"It's too late for me. Help me take the mask off Isabel. Just for once, let me look upon you with my own eyes."
>>
No. 2000696 ID: e2aa61

Agreed about the key, though "It's too late for me. Help me take the mask off Isabel. Just for once, let me look upon you without this damned mask." sounds a little better.

But dont give up... I know this seems grim, but you can make it! I know you can!
Just... you can make it.
>>
No. 2000697 ID: 701a19

>>282113
"Stop bleeding. Elevate arm and legs."

...Wait, were WE in that bag?
>>
No. 2000698 ID: 1854db

>>282180
No, it was empty as it fell.

[stand up, walk over to Herbert]
>>
No. 2000699 ID: 9c9de5
File 129801000082.jpg - (189.13KB , 960x600 , Exitus.jpg )
2000699

Herbert tries to say something, but it's barely understandable. Something about a key.

Isabel wraps her arms arond him and lifts him up to hear what he is saying and to show him that he is not alone, but he already stopped talking.
>>
No. 2000700 ID: 701a19

>>282258
[Stand up. Unlock mask.]
>>
No. 2000701 ID: 6ca78a

>>282258
Oh god I'm gonna cry! Unlock the darn mask already!
>>
No. 2000702 ID: f88f02

>>282261
>>
No. 2000703 ID: 1854db

[flop slowly over, dragging key to Herbert.]
>>
No. 2000704 ID: 6ba8b3

I'm sad, this is sad. I don't think opening the mask is going to help... must try. Isabel if you can hear us, pick us up.
>>
No. 2000705 ID: 50546d
Audio ForHerbert.mp3 - (1.57MB )
2000705

Goodnight, sweet prince.
>>
No. 2000706 ID: 75d7a9

use soul sacrifice, take our life for your own herbert!
>>
No. 2000707 ID: 9c9de5
File 129806484370.gif - (139.57KB , 960x600 , maske.gif )
2000707

Isabel sees a movement from the corner of her eye and raises her head.

A key glimmers at the gear's edge. It must have been knocked of the monster during the fight. Isabel crawls nearer.

This must have been the key Herbert was talking about. Maybe it will open the mask. The least she can do now is to free her friend from the suit and let him spend his last moments without it.

[animated]
>>
No. 2000708 ID: 50546d

>>282371
Can you hear me, Isabel? Do you...do you think Nicola can repair him?

;_;
>>
No. 2000709 ID: 8787da

>>282371
Can Isabel even hear us?

Isabel, this might be gruesome, but examine Herbert's head closer. There might be yet a way to save him!
>>
No. 2000710 ID: 75d7a9

((holy fuck, i did not see that coming!))
find a headless body that looks like herbert's and stick it on!
>>
No. 2000711 ID: 653ea0

Isabel... Did you have to rip his head off? At first I was like ;_; but then I lol'd.
>>
No. 2000712 ID: 69bee4

I knew it! I knew the french royal family was all robots! Its the only way to explain their tendency to all be MD's and a Spy.

But darn it! your our prince Herbert. Help himmmm! robot or not.
>>
No. 2000713 ID: 6ba8b3

Isabel, the doll. Herbert wouldn't leave his friend in peril. Take the doll.

Herbert might be fixable.
>>
No. 2000714 ID: 1854db

[try to flop some more]
>>
No. 2000715 ID: 701a19

>>282597
[Flop more]
[Say: "Hello! Little help?"]
>>
No. 2000716 ID: 9c9de5
File 129815866516.jpg - (149.73KB , 960x600 , Ader1.jpg )
2000716

Sitting in the puddle of Herbert's blood Isabel stares at the head she is holding in her hands.

After a while she hesitantly reaches out and inspects it more closely. Maybe Herbert could be repaired.

There is some strange growth on some of the parts. As she touches one of them it sticks to her fur.
>>
No. 2000717 ID: 9c9de5
File 129815869451.jpg - (148.80KB , 960x600 , Ader2.jpg )
2000717

Ouch!
>>
No. 2000718 ID: a33914

Uh oh Isabel are you okay?
>>
No. 2000719 ID: 75d7a9

can... can you hear us?
>>
No. 2000721 ID: 6ba8b3

Isabel, stay away from barrels, they're not good for you. Isabel, I warned you about that Stabby, I told you dawg. Isabel, don't touch things covered with the nerve network of Chthulhu. Oh god, can you hear us? Down here. Please, pick up the puppet.
>>
No. 2000722 ID: f3a727

Isabel, if you're hearing even the slightest hints of suggestions coming from us, wipe it off onto your shirt (or Herbert's suit, if you dont want it stuck to you). That stuff doesn't seem like a good thing.
>>
No. 2000723 ID: 9c9de5
File 129816823511.jpg - (193.41KB , 960x600 , beobachtet.jpg )
2000723

The stinging pain stops after a moment. Isabel immediately tries to grab the black veins to get them off but they are already gone. It must have fallen off on itself.

Isabel stands up.

Suddenly she feels like she's being watched. The only things that move in the dark are the gears and the only things making a sound are the old rusty machines but Isabel still doesn't feel as if she's alone down here anymore. Maybe it would be best to just get away from this place.
>>
No. 2000724 ID: 1854db

Maybe I should pick up Herbert's doll. He called it Friend. It'll be something to remember it by if he can't be repaired.
>>
No. 2000725 ID: 75d7a9

hmmm
[re-sync transmitter]
>>
No. 2000726 ID: f3a727

Friend is Herbert's most treasured item, maybe you should take it with you so that, in case Herbert cant be fixed, you don't have to creepily carry around his severed head to remember him by.
>>
No. 2000727 ID: 72b443

so the real monsters never die because they were never alive?

well this is kinda nice. labirynth is alive somewhere around this bloody glenn.
>>
No. 2000728 ID: bbeb76

>>282762
No, I do believe you're mistake.

Herbert and Labyrinth werent monsters. THe only real monster here is that evil scientist thing (not Nicola, the other one), since Im reluctant to call happiness one because Im really hoping he's very dead.
>>
No. 2000729 ID: 701a19

>>282698
Herbert loves that puppet. He named it "friend". Can't leave it behind.
>>
No. 2000730 ID: 6ba8b3

Isabel, you pick up that puppet this instant. No leaving friends behind. That's not how Herbert rolls. He jumped after you even though we knew it probably was to be a one way trip. Pick up the puppet, pick up the puppet, pick up the puppet. Don't leave a friend behind.
>>
No. 2000731 ID: 653ea0

>>282762
But he bled.
>>
No. 2000732 ID: 9c9de5
File 129830069283.jpg - (195.95KB , 960x600 , freund.jpg )
2000732

Maybe she should take the little puppet with her. It seemed to mean a lot to Herbert.

Sadly it won't be able to help her. Nobody will. Herbert was the only one she could trust. Nobody will help her anymore. Only she and the monsters remain now.
>>
No. 2000733 ID: 9c9de5
File 129830073395.jpg - (172.40KB , 960x600 , ende.jpg )
2000733

Isabel is alone again.
>>
No. 2000734 ID: 701a19

>>283093
[Say: "Herbert proves that there are good people in the world. You're not alone, you just need to find them."]
>>
No. 2000735 ID: 1854db

Uh... Herbert?

Are you still there?
>>
No. 2000736 ID: 6ba8b3

Good end... no wait, goddammit.
>>
No. 2000737 ID: ad3b94

Isabel, don't think like that! What would Herbert say!? He wouldn't want you to just give up!

IF this is the end of the quest, Imma be sad. :<

Good quest though, one of the best Ive seen in a long time in both terms of art and story. Im genuinely sad to see it end like this.

>>
No. 2000738 ID: 436b1f

>>283093
There's NO WAY this is the end.

We will find a brand new body for Herbert and we will help Isabel to get out of this nightmare.

Let's win the fuck out of this thing!!
>>
No. 2000739 ID: 8dfaf9

Herbert...? D:

Don't worry, the son of a pirate and a ninja can never die! At least... I hope so ._.;
>>
No. 2000740 ID: 653ea0
File 129844859847.png - (30.53KB , 306x327 , 1279296439666.png )
2000740

>ende.jpg
>>
No. 2000741 ID: 3bdc2f

>>283682
Dude! Shut up! it's a trick!! Don't trust that!

This can't be the end!! D:
>>
No. 2000745 ID: 609937
File the-end.swf - (757.99KB , 550x400 )
2000745

Update this time in flash format.
>>
No. 2000746 ID: 75d7a9

... FUCK YOU HAPPINESS, FUCK YOU!
>>
No. 2000747 ID: 701a19

>>284075
>Chapter 3 End

Not over yet.
>>
No. 2000748 ID: 8ec7e9

Good, Id hate to leave Isabel in this place. And Herbert without a proper burial/revival. D:

And...well, I just about cried a little in that flash there.
>>
No. 2000749 ID: 8d8786

Well done.
>>
No. 2000751 ID: 6ba8b3

If this had been archived before I would have accepted defeat. But now, fuck yearrrrh.
>>
No. 2000752 ID: 897302

>>284075
When that candle went out and it said 'End' I was right about ready to cry.
>>
No. 2000753 ID: d6a383

>>284086
That would have sucked indeed :(
>>
No. 2000754 ID: 1854db

This chapter has the most appropriate title ever.
>>
No. 2000755 ID: 0e8a5a

>>284109
My god...
It all makes sense now!
>>
No. 2000756 ID: d7be35

Oh. Yes.
>>
No. 2000757 ID: 58282f

._.
o_o
0_0
O_O
Real monsters don't die....
Bravo. Bravo.
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