[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Graveyard] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 127580512452.png - (12.72KB , 600x600 , 1.png )
188647 No. 188647 ID: cf68aa

Creating Subject 32...
Class: Hunter
Powers:Creation, Empathy(new), Low Regeneration, Minor Psychic Abilities.
Gender: Undecided....

Please enter Gender before continuing.

191 posts omitted. Last 100 shown. Expand all images
>>
No. 189685 ID: 8e7d2a

First, I'd check out that diamond panel on the back wall.
>>
No. 189691 ID: 701a19

>>189681
"So, can you tell me why you can't tell me?
What can you tell me?"

>>189683
This.
>>
No. 189697 ID: 0b2a05

Get her to make a stick. Use it to open the panel.
>>
No. 189698 ID: cf68aa
File 127590162523.png - (25.45KB , 700x500 , 32.png )
189698

>>189691
32 asks her this.

'I can't say...'

>>189697
"Fine whatever.. Can you make me a stick?"

34 Creates a Stick. 32 uses it to open the panel.
There is no trap, however there is a bottle of Orange Liquid in it and a Vial of Blue Liquid
>>
No. 189699 ID: 701a19

>>189698
Take a sip of one, wait to see what happens, then do the same for the other.
>>
No. 189701 ID: 0b2a05

Take a sip of orange. Tell 34 that if it should kill you she should take your secret.
>>
No. 189702 ID: 1a99f0

>>189698
drink blue. sip orange, pass to 34
>>
No. 189726 ID: c71597

>>189698
Quaff both in quick succession.
>>
No. 189734 ID: a594b9

Taste test each one. For the love of christ, don't drink the whole thing until you have an idea of what it does.
>>
No. 190100 ID: 8e7d2a

Pour a tiny amount of each on top of each other on the floor, hope for small burst of flame or explosion.
>>
No. 190323 ID: cf68aa
File 127598553768.png - (24.34KB , 700x500 , 33.png )
190323

>>190100
32 pours a few drops of each liquid onto the floor.

Nothing interesting happens
>>
No. 190325 ID: 0b2a05

>>189701
>>
No. 190326 ID: a594b9

>>190323
What a waste. Let's taste test them now please.
>>
No. 190327 ID: 1a99f0

>>190323
sip one, wait for an effect, then try the other.
>>
No. 190328 ID: c71597

>>190323
See, wasn't anything harmful. Now do this>>189726
>>
No. 190329 ID: cf68aa
File 127598624520.png - (23.77KB , 700x500 , 34.png )
190329

>>190326
>>190325
>>190327

"If I die please take my secret."

32 sips the Odd Blue Liquid.

He feels it burn all the way down til it hits his stomach. Once there is causes a horrible wave of pain. The wave soon passes and 32 feels oddly refreshed.
>>
No. 190330 ID: 701a19

>>190329
Ok, your health is now over your maximum.

Try the other one.
>>
No. 190332 ID: 0b2a05

Give her a taste of blue. Might restore her hand.
>>
No. 190334 ID: c71597

>>190329
Oh, neat. Now try the other one.
>>
No. 190336 ID: 701a19

>>190332
Warn her that it hurts like fuck, though.
>>
No. 190338 ID: cf68aa
File 127598772036.png - (23.53KB , 700x500 , 35.png )
190338

>>190330
32 tastes the Odd Orange Liquid



Nothing seems to happen
>>
No. 190339 ID: 0b2a05

Give her some blue.
>>
No. 190340 ID: 701a19

>>190339
Yes. Tell her it will hurt but should help her recover, then give her some blue.
>>
No. 190342 ID: c71597

>>190338
Drink all of the organge then.
>>
No. 190343 ID: a594b9

Orange might be a normal healing potion.
>>
No. 190345 ID: 701a19

>>190342
>>190343

Lets wait before trying it.
>>
No. 190347 ID: 1a99f0

do the same thing with 34, but in reverse. Orange drink first.
>>
No. 190353 ID: 8e7d2a

Holy crap, the blue liquid erased all the cooldowns! Don't give her any, we need to save that shit.
>>
No. 190366 ID: cf68aa
File 127599205692.png - (23.61KB , 700x500 , 36.png )
190366

>>190347
32 gives 34 a bit of the Orange Liquid.
It has no visible effect.

"This may sting a bit."

He feeds her the Blue Liquid.
She gasps and rolls on the floor in pain. After a minute or so of this she lays there gasping.
Other then that there are no changes.
>>
No. 190368 ID: 8e7d2a

>>190366
:(

32, wait till she stops squirming, then give her a hand and help 34 stand up. Then both of you go through the door behind 34.
>>
No. 190369 ID: 1a99f0

>>190366
how much of each fluid do we have left?
inventory check, then cautiously open that closed door.
>>
No. 190371 ID: c71597

>>190366
Well that didn't do much. Snap her neck and take her powers, then use her outfit to fashion and improvised sack to keep your stuff in.
>>
No. 190372 ID: 0b2a05

>>190371
Um no.

Check the door with your handy stick.
>>
No. 190373 ID: a594b9

>>190366
"Damn, it doesn't restore limbs. Well at any rate you've got a bit of a health buffer now."

I'm tempted to follow the shade but we need mana. Go left.
>>
No. 190376 ID: 701a19

>>190366
Hug 34, and hold her until she's feeling better.
Then take a look at that red dot on the wall to your right.
If it's just a spot of blood or something, then check the hatch behind you.
>>
No. 190388 ID: 0555b4

Investigate that red dot on the wall. It appeared just after tasting the Odd Orange Liquid. Maybe the liquid just gave 32 supernatural vision?
>>
No. 202174 ID: cf68aa
File 12780751024.png - (14.72KB , 400x500 , 37.png )
202174

>>190371
>I'll probably do that if she stops becoming useful.

"Damn, it doesn't restore limbs. Well at any rate you've got a bit of a health buffer now."

'....'

"Come on, let's go"

After checking the left door for traps and finding none 32 opens the door.
The room beyond is boarded up and completely dark.
>>
No. 202175 ID: 701a19

>>202174
I see something behind the boards.
Smash them down and prepare to fight.
>>
No. 202183 ID: c2c011

>>202174
Toss something into the room. Preferably 34's cut off hand if you can find it. If you can't find it then have her make you a long new stick that you can poke and prod the darkness with to find out what's in there.
>>
No. 204611 ID: 5696f7

Man, we really need a flashlight.
>>
No. 204616 ID: 9cf3aa

>>204611
Have her make us a flashlight. Problem solved. (at the very least a torch... a candle?)
>>
No. 204631 ID: 6c9d14

We ARE a torch! Fire breath!
>>
No. 204649 ID: a594b9

>>204631
That has a cooldown and costs a lot of mana.
>>
No. 204859 ID: 0776f1

Creation: Light?
>>
No. 204861 ID: cf68aa
File 127857573577.png - (68.26KB , 400x500 , 38.png )
204861

>>204616
'Oi, 34, are you okay? Think you can make me a torch?'

34 nods and makes a small torch. 32 lights it and tosses it into the room. It lights up slightly.
There is something in there. It's not moving.
>>
No. 204862 ID: a594b9

>>204861
PUNCH THE PLANKS!
>>
No. 204863 ID: 701a19

>>204861
Thank 34, then bust those boards down.
>>
No. 204864 ID: 0776f1

Break through and investigate.

If possible, see if you can make weaponry of the remains of this... barricade.
>>
No. 204865 ID: df7322

let's check it out.
>>
No. 204871 ID: cf68aa
File 127857696981.png - (18.88KB , 600x600 , 39.png )
204871

"Thank you 34"

She nods and begins to tear down the planks. He enters the room.

There is a massive person here wearing a painful looking mask.
They don't appear to be alive anymore.
>>
No. 204872 ID: a594b9

>>204871
Take the mask off!
>>
No. 204873 ID: 0776f1

Figure out this massive person's identity.
(Remove mask.)
>>
No. 204874 ID: 701a19

>>204871
You see that hole in the mask, right?
Make a simple leverage separator. Basically two L shaped pieces joined at the corner so that pushing the long ends together spreads the short ends apart. With your strength and a mechanical advantage that mask is going to be gone in no time.
>>
No. 204875 ID: df7322

pretty sure that is an enforcer or something, i think they punish you if you break any rules. near as we can tell you have broken no rules. be wary that they are fast and it could simply be faking. throw a chunk of plank at it to confirm it is dead.
>>
No. 204899 ID: c2c011

>>204871
First push something sharp and pointy into one of the faceholes and keep pushing until you feel it scrape against metal. Make sure it's really dead.

Then you can take the mask off.
>>
No. 205034 ID: d586b6

See if the mask fits you or 34.
>>
No. 210161 ID: cf68aa
File 127956839895.png - (39.06KB , 500x500 , 40.png )
210161

>>204872
32 removes the mask. It's very heavy and he doubts it could fit either of them.

Beneath it is a scarred face with various machines stitched into it.
34 backs away in horror.
>>
No. 210163 ID: 701a19

>>210161
Search the corpse, then look down the hole. If it's too dark to see into the room below, then go back to the previous room and look at the other entrances.
See if 34 is capable of walking. If not, then carry her on your back.

Ask her how well she can sing.
>>
No. 210164 ID: c2c011

>>210161
Start cutting off machines and see if there's anything useful.
>>
No. 210167 ID: d586b6

Let's take that cloak! Or at least pull it away and see what's under it.
>>
No. 210171 ID: 0b2a05

Glance up, stay on guard. Just because something is dead doesn't mean it'll STAY dead. Can you take its anything?
>>
No. 212690 ID: cf68aa
File 128020137455.png - (32.11KB , 600x600 , 41.png )
212690

>"Damn... I can't see a thing... 34 could you make something?"

"Uhm... Let me try.."

34 focuses and creates ENCHANCED GRAPHICS!
>".... Well I guess everything 'looks' better... Thanks.."

He checks the being again. There's nothing he can take from him and they carefully move around the creature. It doesn't make even the slightest movements.
>>
No. 212692 ID: 701a19

>>212690
Ask 34 to keep you informed on her thoughts and observations, since we need more information and talking will help her keep calm.

Drop the torch down the hole. If it's clear, then jump down with 34.
>>
No. 212694 ID: a594b9

>>212692
Instead of dropping it, just stick the torch into the hole while keeping ahold of it.
>>
No. 212707 ID: de552d

yeah look down hole with light.
>>
No. 212801 ID: c71597

>>212690
Cut the head of that thing before you proceed. Don't want the fucking thing to jump up and assault you.

Then drop the head down the hole after you got some light. See if anything attacks the head. If not then you can jump down.
>>
No. 220041 ID: cf68aa
File 128228138217.png - (83.53KB , 807x610 , 42.png )
220041

32 cuts off the creatures head. He drops the torch into the room below him. Nothing attacks so he jumps down with 34.

Damn! This is further down then I thought.. No way back up.

>"Where the hell are we?"

"I don't know.. I've never been this far down."

There are two exits to the north and west.
>>
No. 220042 ID: 632972

get the light back and try north.
>>
No. 220047 ID: 701a19

>>220041
Is there writing on that door? Read it.
>>
No. 220051 ID: cf68aa
File 128228388683.png - (87.83KB , 807x610 , 43.png )
220051

>>220042>>220047
32 goes north and tries to open the door, it's locked.
There's also a message on the door but it's too faded to read.
34 is inspecting the helmet lodged into the wall

>>
No. 220056 ID: 701a19

>>220051
Maybe you could read it if you had more light.
>>
No. 220061 ID: cf68aa
File 12822879856.png - (68.67KB , 600x600 , 44.png )
220061

>>220056
32 has 34 make a small torch. He lights up the writing on the wall

Hmm... Still can't make heads or teals out of it.
>>
No. 220062 ID: 701a19

>>220061
Bust through the door!
>>
No. 220063 ID: 632972

if the door proves un-bustable then try the other door.
>>
No. 220064 ID: cf68aa
File 128228854094.png - (72.62KB , 600x600 , 45.png )
220064

>>220062
OW! FUCK!
>>
No. 220065 ID: cf68aa
File 128228858888.png - (5.25KB , 600x600 , 46.png )
220065

>>220063
32 goes through the west door with 34. They find themselves in a long dark hallway. He can't see much even with the torch.
>>
No. 220066 ID: 632972

hold hands while walking down it. if a pitfall is hidden in the hall then that will stop it.
>>
No. 220067 ID: 701a19

>>220065
Pitch black hallway that absorbs all light while there's a pitch black shade that absorbs all light after you? THIS IS A COMPLETELY LOGICAL ROUTE TO TAKE!
>>
No. 220068 ID: cf68aa
File 128228975595.png - (83.10KB , 600x600 , 47.png )
220068

>>220067
Really...? If you say so...

32 leads 34 down the hallway. The door at the end leads into a ladder. They take it down into another room.

Greed? What does this mean? There's a lot of dust everywhere, no one else has been here in a while...
>>
No. 220072 ID: a594b9

>>220068
Swipe the key away from under the hanging helmet with your tail. It's probably trapped so that it falls on you if you try to take it.

Thus the "GREED".
>>
No. 220094 ID: c2c011

>>220068
Get the key and beware of falling helmets of doom from above.
>>
No. 220855 ID: cf68aa
File 12824495557.png - (62.36KB , 600x600 , 48.png )
220855

>>220072
32 pushes the key away with his tail. Something snaps and the helmet falls to the ground and cracks the floor.
32 adds the Golden Key to his inventory

>>
No. 220858 ID: 4ea75e

okay cool, guess up the ladder now?
>>
No. 220927 ID: a594b9

Go up!
>>
No. 220935 ID: c2c011

>>220855
Check around and see if there are any other exits aside from the ladder.
>>
No. 221223 ID: d9ca51

Make sure 34 is watching and tell her to pay attention to stuff like this. If you make her into a pupil of sorts you could possibly get an ally who becomes increasingly capable and useful.

Or, someone who backstabs you and becomes the biggest threat ever because she knows all your tricks.

Notice, she could be making a faint about being helpless. It seems that there are far more people in this... 'event', and with it a much larger variety of tactics that will be used against us, especially clever ones like feigning helplessness. We've already seen a simple version of this in 17. So keep your guard up, but keep teaching and helping.
>>
No. 221519 ID: cf68aa
File 128260685066.png - (41.49KB , 500x500 , 49.png )
221519

>>220927>>220858>>220935
the ladder is where I just came from..

32 looks around. There's another door behind him

>>221223
.....

"34, why don't you lead the way?"

"M-me? I can't fight though. I think you should go first.."
>>
No. 221526 ID: a8cb44

"understandable, but you are high empathy, you can detect a trap or something and then we can prevent it from springing, but if i go first then it would spring on me"
>>
No. 221531 ID: 701a19

>>221519
Empathy is the ability to sense what others are feeling, not psychic powers.

32, give her a hug and tell her everything is going to be alright. She's scared enough.
>>
No. 222562 ID: cf68aa
File 128288597634.png - (41.97KB , 607x485 , 50.png )
222562

"Fine whatever.."

32 leads the way into the other room.
The next room has 4 exits with the N one being the room he just came from. The door to the right has been ripped off.

[/i]
>>
No. 222563 ID: 97cb33

read that note but don't look straight down at it. in case something springs out of it.
>>
No. 222571 ID: a594b9

Hm. That note is taped to the floor? Don't remove it. Just try to read it from a distance.
>>
No. 223969 ID: dd6d70
File 12832394994.jpg - (69.53KB , 600x845 , angryhornet.jpg )
223969

>>222562
This is what it says.
>>
No. 226192 ID: cf68aa
File 128365940186.png - (64.31KB , 500x500 , 51.png )
226192

32 examines the note. It's pretty old and the tape doesn't seem to even be holding anything right now. It seems to have just fallen on the floor.
>>
No. 226205 ID: a594b9

Oh, check the other side of it.
>>
No. 226211 ID: 97cb33

yeah flip it over and then check that door.
>>
No. 229877 ID: cf68aa
File 128428261635.png - (43.68KB , 500x500 , 52.png )
229877

>Check back of note

32 checks the back, nothing's there.

>Examine nearest door.
There's 2 nearby, one to the west and one to the south. 32 checks the west one.



There's someone here.
>>
No. 229878 ID: 97cb33

i think their eyes do things, notice the yellow glow?
>>
No. 229879 ID: 701a19

>>229877
AHH!!! KILL IT! MAKE IT DIE!
>>
No. 229891 ID: e31d52

>>229877
YOUUUUUUUUUUUUUUUUUUU
191 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password