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c4c313.jpg
Prince Emerald Fluff
c4c313
>>190417
On the contrary, the plan succeeded. There were just some unexpected setbacks! One thing you accomplished was to almost entirely disable their "mage". You simply now have a list of characters to deal with. The "paladin" clearly uses magic, but uses it to accelerate non-magical objects like his hammer, so your zombies could only block the magic if they were smeared all over the hammer. That might not be a bad idea in fact...
The faggy elf guy is the only unknown left in the situation. He's got a bow which probably means distance attacks. A pittance compared to your cannon, but armor plating might need to be thickened a bit.
The other thing you accomplished was to learn a name. "SUN-GOD ALONTHOR". Gods have a fuck ton of magic, but they always have pre-prescribed and arbitrary limits, like for instance being powerless during the night time. Gods are also a bit of cagey loners, so they don't usually tolerate followers of other deities anywhere they can reach, which excarbates their weakness by making sure that say for instance NIGHT MISTRESS SHAR has nothing in that city left to care about. If you can learn Alonthor's limitations, taking the city should be cake. And maybe you can get enough of a body count to actually pay back the guy who's giving you zombies.
Also you were right that the weather was entirely wrong for mood. Bright and sunny is not a good day to attack a stronghold of Alonthor.
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