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Silver Petal
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Trust is a wonderful and terrible thing. You must trust the first person you meet, because you have no one else to trust, and when that person betrays you it may seem like you can trust no one. But the truth is that the betrayal itself makes you wiser about the world. He can't make you less trusting no matter what he says. Now you know who your enemy is. You still can't stop trusting those who haven't betrayed you, your father, your mother, Thomas. Don't count Thomas out just yet. (You are a necromancer after all!) The friendly bird your grandpa helped you make. Death. These are your allies. They can betray you one after the other, but eventually those left will be your true allies, the ones who will never betray you, at least not without a good goddamn excuse.
Your "grandfather" has already revealed his weakness in fact, that which will destroy him. He has no allies, allows no allies. That makes him alone and vulnerable, a foolish position to be in. You might not be able to save your mother's soul entirely, but he'll never prevail with that attitude.
A necromancer, alone, is just a powerless man, a charlatan waving puppets around, trying to make you think that he is legion. But he's only one man, and if you develop a close relationship with your allies dead and alive, if you learn who you can trust and you truly come to trust them, his powers will tear aside like the spindly spider webbing that it is.
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