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161117 No. 161117 ID: f46a61

Yes there are champions of light, who do noble deeds, and save the world. But who gets things done? Who brings progress? Not the good guys. Say what you will but evil is what keeps everything moving. Without it, no one would feel obligated to change. Slavery, coercion, bribery, murder, all these things are considered evil. But really you sir, are getting yourself into the family business.
253 posts omitted. Last 50 shown. Expand all images
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No. 167958 ID: fbb632

>>167951
Ah yeah now it works thanks.
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No. 167987 ID: aa3757
File 127187132845.png - (21.90KB , 515x272 , Sub 1.png )
167987

>>167922
"How about this path?" We would bypass the fighting altogether."

Iagn stares for a moment "Mmm, true, but you said we need to be gone in a month yes? This will gut it awful quick. Considering that Naroubu may pull forces from the forts to reinforce the army he has marching down on Yang Jian. We have no idea which road they'll take, which makes it even harder for us to figure how to plan accordingly. We'll be in a rough spot."

Shadeleaf nods "True, even if we managed to choose all the right roads, we'll be struggling to reach the pick up point in time. If all goes well, it will be about a 29 day trip."
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No. 167994 ID: ee9fc1

>>167987
Eh, should work. Keep as high a pace that you humanly can.
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No. 168000 ID: aa3757

>>167994
I can see what they are saying though. We cannot go too fast without damaging our cargo, and Wolyos can only go so far before exhausting. And speed will not help if we run into an army. With little forest in his northern territories, it will be hard to evade them.
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No. 168041 ID: 701a19

>>168000
If you mark the distance you can travel in one day then we can give much better answers.
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No. 168063 ID: a9de4d

what do you guys think of waiting til the fight is nearly over to reap its rewards? even if it is just equiepment, money could come handy.
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No. 168065 ID: 1ac39d

>>168063
you mean the fight that has been going on for months already? it's a war not just a single battle.
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No. 168066 ID: a9de4d

then disregard me, i suck plotholes.
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No. 168071 ID: aa3757

>>168041
Well then, each red streak is a day of travel. The length of each streak should be uniform or close, and same goes for distance between each.

The map offered counted a total of 23 streaks, making it a 23 day trek, but with the increased difficulty added 6 days as breathing space.
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No. 168086 ID: 701a19

>>168071
A good leader knows what tasks should and should not be delegated, and values the skills of his subordinates.
Ask your subordinates what routes they would each suggest and why; this is their job, so they likely have valuable suggestions.
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No. 168142 ID: 01f658
File 127189946779.png - (30.31KB , 515x272 , Sub 2.png )
168142

>>168086
"Well what do you two propose? I need some information to work with."

"Well Veni, I'd recommend going through Hayaso. Seeing as Ying Jian took a bulk of its forces into Naroubu's land, it would be a bit easier. Course our route into Neutral territory will take us dangerously close to Hayaso's fort, but if we are fast, or move in the cover of night, we should be able to bypass it. A route that goes through Hayaso will be easy for us until we hit neutral territory. Then we may need to revise our plans."

"Shadeleaf?"

"Naroubu's armies will be moving faster than most armies can to reinforce his forts. So to keep his soldiers supplied he will jumpf from each fort to Yang Quay and from there, to the front. I recommend instead we go the other direction around Yang Quay, and stay close to the shoreline, until we reach our destination. This will take a little longer than even your plan however as we will have to wait for Naroubu's forces to engage Ying Jian to move safely past them. It will be safer, but chances of overdoing the deadline are much greater.

Well there you have it. Neither plan is that good, but then again, there is not much available. Anyone else have a suggestion for me?"
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No. 168169 ID: 7524b0

>>168142
I'm having trouble visualizing these two routes. Maps please.
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No. 168171 ID: bcf25c

>>168142

The last idea is the completely ballsy route of marching directly behind Ying's armies, distracted as they are, directly on the border. You will, however, definitely run into a wagon train of some kind and/or messengers.

Fortunately (As mentioned earlier) this means that any scouts you see will be more concerned with protecting their own wagons.
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No. 168251 ID: 01f658
File 127190921799.png - (68.67KB , 759x456 , 79.png )
168251

>>168169
Very well. Shadeleaf's strategy recommeends sneaking past the two armies as they fight each other. Hopefully they will be too busy with each other to notice us.
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No. 168254 ID: 343146

>>168142
I'm gonna say go with plan 1. Need to get out of there quickly.
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No. 168255 ID: 01f658
File 127190960442.png - (68.24KB , 759x456 , 80.png )
168255

>>168169
Iagn proposes we go into Hayaso. though they are more xenophobic than Naroubu, the only ones we have to worry about are any soldier, most civilians are too afraid of even coming close to foreigners. And the regoin has many forests, suitable for hiding our force, but we'd be sharing it with the Mo Salam tribes, not the friendliest bunch. Then again the Jund Due that plague Naroubu's wild lands aren't that nice either. I may have command but I want something that maximizes our safety. Please if you have any insights...
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No. 168259 ID: 3b6c92

>>168255
Well, it seems like no matter which option you pick, you're going to run into trouble.

I'd rather be out of this as quickly as possible, if you're potentially going to get attacked regardless. So the fastest one is probably the best bet. Shadeleaf's route may be safer, but still being around in a month when Naroubu comes to, y'know, murder you all seems like it would invalidate that safety.

But that's just me.
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No. 168260 ID: 701a19

>>168251
Why the detour to stop 2? What's in the region that makes a straighter path from 1 to 3 less of an option?
Also, don't insist on three stops. That's arbitrary. The number of stops should be proportional to the distance traveled and inversely proportional to the time taken.

In fact, I would advise breaking camp and not fully redeploying it after that. No tents, minimal fires, be ready to depart at a moments notice. Keep to a brisk pace, but don't force march.
If there are any settlements along the route, then buy new mounts and wagons. Ideally you would be able to get enough of a convoy that over one third of all people and mounts could be carried along on the wagons, and then work in shifts as you keep a constant pace across the continent. That would slash your travel time to about a third of what it would be, which is more than worth the cost.
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No. 168262 ID: 343146

>>168255
Take Iagns plan. And remove anything that would indicate you're a foreigner over a long distance. Hopefully anyone who comes to investigate will assume you're just refugees or something and then you can take them down once they get close, provided they don't have a backup.

As for the Mo Salam, you might be able to come to an agreement with them.
>>
No. 168263 ID: 701a19

>>168259
Iagn's plan gets them out of the country in about two days and never reenters it, which meets the deadline right there.
It's risky, but has great potential gains. It you make use of the cities alone the way then you'll be able to use a constant-movement plan, which could see you off this landmass in under a week.
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No. 168267 ID: 3b6c92

>>168263
Which is why I recommended Iagn's route. 8U
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No. 168272 ID: 01f658
File 127191187789.png - (18.27KB , 295x303 , sub3.png )
168272

So it's best I go with Iagn's plan? You think?

"Shadeleaf, if we go along Iagn's route, how long would it take?"

"If we stay to the forests and away from civilization, we will have to move cautiously but there will be less ground to cover. But thanks to the Human Purists in Hayaso, the Mo Salam will be very distrustful of us, should they see you or me. If all goes well, including our trek through the neutral territory, I estimate a 21 day travel, but We had best be careful, Naroubu considers the neutral ground his land, and will likely chase us into there should we dally too long."
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No. 168274 ID: 3b6c92

>>168272
21 days?

Shit, that's a convincing argument right there, even if that is the optimistic estimate.
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No. 168277 ID: 701a19

>>168272
Don't insist on three stops. That's arbitrary. The number of stops should be proportional to the distance traveled and inversely proportional to the time taken.

Once you break camp, don't fully redeploying it again. No tents, minimal fires, be ready to depart at a moments notice. Keep to a brisk pace, but don't force march.

If there are any settlements along the route, then buy new mounts and wagons. Ideally you would be able to get enough of a convoy that over one third of all people and mounts could be carried along on the wagons, and then work in shifts as you keep a constant pace across the continent. That would slash your travel time to about a third of what it would be, which is more than worth the cost. The money spent on these is not a concern, as you can resell some of them once you near the ship.

Ask for his appraisal of these ideas.
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No. 168282 ID: 343146

>>168272
Sounds good. Make sure the more nonhuman of your companions stay in the back or hide their features with rags or something. If someone asks you can say they have the plague or some other highly infectious and painful disease. That should keep most people away.
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No. 168285 ID: 7524b0
File 12719131008.png - (59.31KB , 759x456 , Route.png )
168285

Hrm, is that so?

How about we just change Shadeleaf's plan to be more direct? Like this.
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No. 168351 ID: fbb632
File 127191891755.png - (25.12KB , 295x303 , sub4.png )
168351

>>168277
This was considered already. If we went through the usual camping protocol, the time it would take would double. the time it took to reach this spot was two months, which should be proof enough that we're cutting corners everywhere we can. We cannot stop by any settlements because of our, differences. Also understand that even with the transports we have, we will still need to make stops. The world around us is constantly changing now thanks to this war, we need to review troop positions, ways that may have opened or no longer available, many things. And what little money I do have is only good in Naroubu's land, since the bastard has such an inflated ego, he makes his own currency alongside the Eastaland Chen.

"Veni...what is that thing?"

"Uhh...
>>
No. 168354 ID: 1ac39d

lucky charm.
>>
No. 168358 ID: 701a19

>>168351
Ride back to the city, then, and acquire as many mounts as you can afford. It's less ideal than mounts and carts, but you can still double your distance.
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No. 168375 ID: 732129

>>168351

Delicious brain candy.

>>168358

That will cost us a couple of days, or worse if he gets picked up. Venian is known there, unfortunately.

I don't think we can count on extra resources helping us pull off a Hail Mary. We're going to need to work with what he has. The first route is safe, but will cost us a lot of time. One disaster will cost us our ride home, it has absolutely no margin for error.

Shadeleaf's route depends on shadowing the movements of entire armies. I would not bet on the armies moving quickly enough for our purposes. Worse, armies tend to leave the countryside they pass through in a state of devastation. Getting food while we're following them will be harder. Her idea is what we would use if we had more time and were willing to take a gamble on the food.

Iagn's presents us with some risk, especially from the Mo Sala and the xenophobes, but it has the benefit of being fast and of providing good cover for a good part of the trip.

Iagn's plan is the best compromise. I would pick it.
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No. 168390 ID: 7524b0

What's wrong with my plan? Hmph!
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No. 168396 ID: 732129

>>168390

Your route puts us in the middle of the armies' operations, we can't depend on them standing still for a whole week.
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No. 168414 ID: 7524b0

>>168396
The only change I made to Shadeleaf's plan was to go directly from the first X to the 3rd X to save time. If I'm reading the map right that doesn't run into any armies.
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No. 168418 ID: 732129

>>168414

It doesn't take us through their present positions, but what about where they, and their scouts, will be?
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No. 168473 ID: 6aff0b

>>168351
Tell him it's a lucky charm you picked up, just a worthless shard of glass really, but you feel a bit calmer when holding it.

Iagns route seems like the best one. Just hide the obvious signs of you being foreigners. That should keep you safe atleast at a distance.
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No. 168861 ID: fbb632
File 127200871964.png - (24.52KB , 295x303 , 1e1.png )
168861

"Nothing just a trinket."

Is it decided then? If anyone in there has a better plan,. please make it known now. Otherwise I will go with Iagn's plan.
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No. 168912 ID: 732129

>>168861

It makes the best of a bad situation. Tell us more about the Mo Sala please.
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No. 168916 ID: 371e4a

>>168861
Yeah some more information about the Mo Sala would be nice.
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No. 169035 ID: fbb632
File 127206380910.png - (25.70KB , 397x364 , 1e2.png )
169035

>>168916
Beyond the fact they are different enough that Hayaso doesn't consider them human? Nothing else is known about them. We don't even know what they look like. And the same can be said about the Ju Due. We only know as much as our informants tell us. If they don't know, then by Rezan we sure don't.

"So Veni? What's going to happen? We going with my plan, or you have something else you want to bring to the table?"
>>
No. 169048 ID: 371e4a

>>169035
Go with his plan. Just make sure you hide anything that would make you stand out.

And if the Mo Sala aren't considered human then it's not likely they have any greater love for Hayaso. You might be able to strike a bargain with them.
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No. 169049 ID: 3b6c92

>>169035
Can't say I have any other ideas.
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No. 169053 ID: fbb632
File 127206727171.png - (60.49KB , 710x364 , 1e3.png )
169053

"No. We with yours."

It's settled, we go to Hayaso. Hopefully the Mo Sala will be willing to negotiate passage.

"BREAK CAMP! FASTEN THE WOLYOS! ROUND UP THE SLAVES! WE MOVE IN AN HOUR!"
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No. 169055 ID: fbb632
File 127206743965.png - (8.92KB , 479x364 , End 1.png )
169055

That concludes Chapter 1.
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No. 169056 ID: 371e4a

>>169053
Go check up on Gyoji before you go. Make sure she doesn't try to do anything stupid.
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No. 169063 ID: 701a19

>>169056
When you move out you want to dress her in a tattered cloak, lay her down in one of the wagons, and have people avoid that wagon as much as possible. People will assume she has some kind of plague, so you won't have royalty as a draw for would-be attackers.
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No. 169143 ID: 732129

>>169063

Dressing her in rags is fine, it'll help emphasize her new position in life. Make her walk though, since she's healthy.

I think the plague idea is a bad idea. We're going through xenophobe territory, if you give them any extra reasons to fear you, they're going to go out of their way to kill you.
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No. 169151 ID: 701a19

>>169143
No, having 'plague victims' would make people avoid the caravan. Nobody wants to even come close to them, and with good reason.
If you can stomach it, then kill some animals and attach them to the undersides of the wagons. As they rot they'll give off the scent of death, and anybody coming close is going to smell it and turn around.
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No. 169159 ID: 732129

>>169151

Rotting flesh will attract carrion eaters and scavengers! They're a nuisance at best, dangerous at worst! What is wrong with you?

Xenophobes will avoid the caravan anyway, unless they think it's dangerous. Then they'll call their soldiers and send them to destroy it and burn all the "plague victims'" bodies.
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No. 169168 ID: 3b6c92

[psst hey guys

http://www.tgchan.org/kusaba/quest/res/169057.html

new thread]
>>
No. 169205 ID: fbb632

Oh yeah I should have reported this as done. Hang on. Sorry for the confusion.
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