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d1210a.jpg
Red Ruby Crumble
d1210a
rolled 15, 16, 16, 6, 12, 8, 7, 12, 15, 19 = 126
>>155073
I order the Premen still fighting-fit to move out in a spiral pattern, making a thorough scouting of the area. Some nine Premen bound off into the woods, Ugrokk leaping after them shortly thereafter. Oggroth seems set on going, but as he starts to move the war-beast he still has a hand clamped upon snuffles and digs it's feet in, and Oggroth goes nowhere. After a moment of consideration, he sets himself to bonding with the beast as the scouts vanish into the woods. I wonder what they shall learn.
[The rolls above are all for scouting Premen and what they may or may not find, with Ugrokk's roll being the LAST roll of the series. High AND low rolls will lead to discoveries, with middling rolls meaning nothing was found]
>>155085
>>155128
I appraise Verther's corpse, still resting on the ground where last I had seen it, and address Arkus, musing at the possibility of preserving the skin for Kyorto. Almost instinctively Arkus' hands fly to the books he carries, before he stops himself and simply responds outright.
"..Ah, well, actually, yeah, there is something I can do.... I think. But just to be clear, if we do go with what I am about to offer forth, there is absolutely no guarantee it will work as it should, I've never tried the spell before, but as far as I could tell Kyorto tried to communicate a spell for preserving skin to Sugro and I while you and Mingsk headed back to.... guess it's called Mordreden now.
Ah... well, to the spell in question, it seems to be a Word and World magic spell designed to.... focus, I guess? Focus, localize, SOMETHING like that, the decay of the body, keeping the skin completely isolated while the rest of the body rots. If Kyorto was noting numbers the way I think she was, this could buy up to a month of preservation in normal weather conditions, more if the body is stored in a cool, dark, dry place. But again, and I really want to stress this in case it does go wrong, while I feel relatively sure I got the entirety of what Kyorto communicated in that magic-based universal language we've been bumbling about with, it is still a crude means of communication, so I have no way of being completely sure it will work as I think it will. But if you give me the go ahead, I'll give it my best effort. Barring that, I don't have any ideas on how you could preserve the skin, sorry."
As I consider Arkus' response, I recall previous times he was greatly hesitant to offer a solution, and his track record would suggest his worry is largely unfounded.... and in absence of other options, the choice seems simple. I give him the go ahead, and set Arkus down so that he may set to his work.
I call over Derkin, mentioning a desire for a cart, as the arms and armor we salvaged that the Reavers did not claim is still quite substantial, and with a means to move it such could be converted into a much more portable form of wealth. I also consider adding provisions to the list, but considering that the Premen have harvested enough human flesh and stored it for their own needs for weeks to come, and that the appropriated supplies and horse carcasses being stripped will provide a similar bounty to the more picky eaters, I deduce that such is not a pressing matter for the moment, and any further supplies would run the risk of spoilage before ever being needed. Besides, if I truly decide the additional supplies are needed, I can simply have Arkus and Derkin pick them up when we claim the gear Rogo shall have ready for us. Derkin considers my request of a cart for a moment, before he nods decisively.
"A biggish one, could carry a good bit of weight, and won't get stuck trekking through the forest, something like that? ...Yeah, I can get one of those. Ah.... guess I'll be back sometime tonight, I know a guy who stays open late, and I found enough dosh on the dead to buy this easy. Alright, I'll be back with a cart."
I make my way some distance away from the battlefield, giving Ozmand's disciples time to mourn in peace, to give Arkus time to do what he must with Verther's body, and to find a place to test my altered armaments, starting with Ozmand's cannon. I find a series of two trees, large enough I believe they qualify as 'old growth' as I have heard fleshlings call them on occasion, with a massive boulder of some dark stone behind them, all lined up relatively neatly. This seems as appropriate a place as any to test the Anti-Golem Cannon now that Ozmand has taken up residence. I place my repaired arm upon the ground to brace myself, and fire the cannon.
The shell rips through the air, boring a hole through the first tree swiftly enough that smoke starts to curl away from the impact point. But more importantly, the moment the shell even touched the first tree, some unseen force, like a hammer with a face ten feet across, pounds into the tree, shattering branches and snapping the trunk as the entire tree, more than a hundred feet tall, starts to fall from the tremendous impact.
As the first tree falls, I see the second tree subjected to much of the same, if in a lessened amount. The hole bored through it by the shell is not quite as neat, and only a few wisps of smoke exude from it, but the tree is once more hit by this invisible hammer of the giants, and leans dangerously close to toppling, spidery cracks rippling up it's trunk as pitch oozes freely. The projectile smashes into the stone behind the trees at last, shattered chips scattering about.... and immediately smashed back into the stone, as once more the unseen wall of force follows the shell, smashing a small crater into the stone, cracks spreading like spiderwebs across it's surface.
Interesting.
I reach out with my Magnetomancy and pluck the shell from it's place deep within the now cracked stone, noting it's rather damaged state.... and realize that my command of Magnetomancy offers me many options. I focus first on the Anti-Golem shell, forcibly warping it 'till it is roughly in it's original shape, before replacing it in my shoulder. Then I split my attention between both sets of munitions I bear, smoothing out scuffs and removing dents as I restore them to pristine condition. After that, I run my senses over my entire form, smoothing out scratches, scuffs and dents as I have acquired them, restoring a smooth, well-cared for finish to my body, making my silver skull motif positively gleam. These minor cosmetic changes collectively take me some time, and so I decide to head back to camp, to assess the situation.
The shadow of night has fallen completely by the time I return, the only illumination a few fire-pits erected about the campsite. Arkus looks pleased with himself, so I must assume the spell on Verther's corpse was successful. Derkin and the Premen scouts are still nowhere to be seen.
I note that Ozmand's Disciples have finished their mourning, and now gather about their own campfire, mulling over recent events as they stare at the fire. I decide to leave them be for now, and instead address Arkus, offering to instruct him in Magnetomancy.
"Well yes of course I accept, I always want to learn more magic. Just as a forewarning, I haven't yet been able to manage Will based magic, and as far as I can tell that is the form your Magnetomancy takes, yeah? Don't get me wrong, any chance to learn I will take, just... don't expect me to become an expert overnight, alright?"
I begin communing with Arkus, discussing how I access my Will and direct it to magic, as well as describing the general rules that seem to govern Magnetomancy, a rather flexible field of magic, as far as I have observed. We spend several hours deep in conversation, with my time also spent constantly pacing as I try to rebuild charge for my Amaranthine Annihilator as swiftly as I can, when finally Derkin returns, pulling at the reins of a mangy looking donkey with a sturdy cart trailing behind the beast. I ask the Premen to help Derkin load the arms and armor we salvaged in to it's bed as neatly as possible as I continue to discuss Magnetomancy and Will magic, as far as I now understand both areas, with Arkus, who seems completely absorbed in the conversation. Some time later, Derkin calls out to the Reavers, asking if they want to bum his some escorts and load their own loot into the cart, as he knows someone who would be willing to buy at any time of day or night. Several accept after Askeladd nods at Derkin, and shortly Derkin departs once more, with ten escorts now in tow.
The night wears on, and eventually exhaustion starts to dull Arkus' attention, and I elect to force him to rest so that he is not useless to me on the morrow. I continue pacing about the camp to build charge for the Amaranthine Annihilator as the night slowly becomes morning.
[DAY 56
The day dawns uneventfully, and I hear noise from the foliage about our camp, and see flashes of exposed skin. It would seem the scouts are returning, I wonder what they have found....
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