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File 126628179328.png - (10.16KB , 785x458 , Chapter 2.png )
132287 No. 132287 ID: 35cea2

503 posts omitted. Last 50 shown. Expand all images
>>
No. 167084 ID: 54af1f

Assure them that "We also seek Peaceful and prosperous conduct between our two species for our mutual benefit."

Do not, at this stage tell them we're refugees, instead say we're a nomadic civilization and we're wanting to trade technology and resources for materials and living room.
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No. 167087 ID: 1ac39d

>>167078
they are mega capitalists. he is a CEO that bought the land. let him know that while you have a LOT to trade with, you are not a corporation. that you used to have them but when your planet was destroyed by a different space fairing species they disappeared too.
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No. 167088 ID: 0fc814

Exchange salutations and pleasantries.

We are looking to buy Superconductors, Uranium, and information regarding this region of space and the history of the universe.
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No. 167089 ID: b14128

>>167084
I think it'd be a bad idea to give our technology to them. For all we know, they'd end up throwing our own nukes back at us.

...What's the goal of this diplomatic mission, anyway? Simply establishing contact with them, no specific thing we're after?

If that's the case, it might be best to tell this guy that's the case, and that we're not seeking war. That line there was a good one. It might simply be best to leave out what kind of civilization we are all-together, unless they ask.
>>
No. 167091 ID: 7524b0

You know what, let's just say we represent a group known as Splinter. Let us not outright lie. Be secretive, but assure them that we seek a peaceful arrangement.
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No. 167093 ID: 1569b3

holy censorship. if they are indeed enslavers i will choke a thread.

we must confirm if they know psycholord. if so, we should trade "fairly" and only return after we got the research on them done.
>>
No. 167094 ID: 1569b3

also, ask for names and possible meanings to be translated. we just want of the race, corp and planet
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No. 167104 ID: d3ac36

>>167021

A fancy few hypotheses you have there. Forgive me for taking the opportunity to puncture 'em somewhat.

>The anomaly is the source of magic on Grezt.

Your train of thought goes heavily along this line, but keep in mind that this does not have to be the case. We're in an alternate universe. Magic might be an active force all around, even in space, and have little or nothing to do with the presence of the anomaly.

Basically, we can't say how magic works when we still know next to nothing about it. At the moment it's still a far stretch to assume the anomaly's behind it.

>Assuming 'God/Psycholord' can/will give magic power and the ability to skillfully use it to the inhabitants of an entire planet.

You pulled that idea from a magician's tophat, right? Ed said that there were tales of Dryad commoners being granted the ability to use magic, but that was 'chosen one of legends' style stories. Meaning, not a hundred thousand serfs at a time.

I don't see how the inhabitants of an entire planet could suddenly be given powers and the ability to use them skillfully, since these things appear to take time to train and develop. If such a super-magic-upgrade was really an option, why hasn't it happened already?

>Dryad magic can damage us on the moon and in space.

We shouldn't discount it, but -nothing- has indicated that the mages of Grezt are capable of projecting their power that far. Call it crap as much as you like, sir, but it's valid crap nonetheless.

>Dryads will join the Breakers in fighting the Splinter.

Maybe, since they share ideals (and likely diety). Maybe not. They're not really a warlike people (which is another reason I think 'suppressing' them is unnecessary). Plus, we're now located on a continent where they have no actual presence, and if war-boats start tugging their way across the seas, we'll -probably- have some advance warning.

>Diplomacy.

Express interest in peaceful cooperation and (possibly) trade. Propose exchanging information on beliefs and history (including planetary data), so that misunderstandings can be avoided. This should include the full (abreviated, anyway) story of the Splinter (but no actual star charts, in case the Breakers show up on the buggy-world and demand to know where we're at).

The galaxy is a dangerous place, and this race should be made aware the risks they might be taking by talking and trading with us.
>>
No. 167109 ID: 1ac39d

another thing is if
>The anomaly is the source of magic on Grezt.

then how can totus grant them the power? the anomaly would decide where the energy goes, not him.

>>167093
also, they can't enslave people they want to sell stuff too. a slave has no money. these guys are capitalist.
>>
No. 167122 ID: 1569b3

>>167104
quick robin, to the bat-discussion thread!
>>
No. 167326 ID: 1569b3

ed, id like to propose one last trade to the dryad.

tell them we can end a desert, for them. it may take 2 decades or so but we can. show them a description and image of the grass that we may gengineer to cover a desert. we wont do just one desert, we will give them the grass.

the cost is the anomaly research and 10 mages for the test.
>>
No. 167532 ID: 7524b0

BUILD ORDER TIME. This is for the next... 4 turns.

Immediately put 125 Professionals into a Medium Lab. That gives us 45 total RP per turn.
180 RP:
Research MINOR AUTOMATION (90)
Research THRUSTER UPGRADE (20)
Begin Research on BREAKER ALLOYS (70/120)

Immediately shut down one Medium Entertainment building at Ryxix and start up the second Large Factory at Irontown. In two turns when Minor Automation is finished researching, start the Medium Entertainment building back up using the workers freed up by that tech.

BUILD:
1x Cloning Vats at Ryxix. Don't actually start it up.

PRODUCE:
All 4 turns:
14000 Nondurable
2000 Durable
(104 BP)
292 bp left

CONSTRUCT:
4x SLOWPOKE (32)
2x TEST PATTERN (50)
4x INTERCEPTOR (200)
1x NUKE bomb (10)
>>
No. 167534 ID: 7524b0

>>167532
Hrm, wait a second, we can still get Breaker Alloys on the same turn if we research Precise Orbital Bombardment (10 RP) so do that.
>>
No. 167535 ID: 4c015d

>>167326

Can we hold on this? It's an idea, but we haven't even researched the grass yet, and it's not at all certain some grass will make a desert continent a lively garden anytime soon. Don't make promises we can't keep.
>>
No. 167540 ID: 1569b3

>>167535
we will present them a long term plan. if they like it we will do it. its useless to attempt terraform on this planet if we may leave it.

>>167534
i was considering that. this may be better due to the factory upgrade that will release a lot of workers.
>>
No. 168151 ID: 35cea2
File 127190004888.png - (31.70KB , 1154x664 , ShrimpDiplomacy2.png )
168151

>>167326
I will save you the trouble of asking by telling you that the Dryads won't accept.


Diplomat: "I am a representative of the group known as The Splinter, and I am honored to accept your offer for lasting peace. In addition, my people are willing to set up a trade agreement as soon as possible"
Native Ruler: "Oh this is wonderful! Yes, trade would excellent! Ever individual on this planet would be ecstatic upon hearing we have attained a peaceful and productive relationship with an alien race!"
Diplomat: "I'm glad we've reached this agreement. My people are as curious about new places and cultures as you seem to be, so I also recommend we share some information regarding our cultures."
Native Ruler: "Yes, I agree. If you have anyone who would like to study our society, the <NO TRANSLATION> *tick* *ghzz* *chak* <NO TRANSLATION> would gladly welcome them among us and allow their studies to take place firsthand. I am certain the other corporations would gladly jump on this opportunity as well. In return, however, may we have the opportunity to study your society as well? When your vehicles will return to your homeworld, perhaps some of our eager citizens could tag along to observe your civilization in kind."
>>
No. 168153 ID: 1ac39d

whelp, do or die time. tell them our homeworld was exploded o lead them on into thinking it's still there?
>>
No. 168157 ID: bcf25c

>>168151

Tell them it was destroyed by a group of zealous aliens, who were apparently told to by their god.
>>
No. 168159 ID: a6ca77

>>168153

Going off a gut feeling...I'm going to have to vote for the truth...This is the type of secret that can't be kept for long anyway...
>>
No. 168160 ID: 7524b0

>>168151
Erm. Yes, may as well tell them our homeworld is not in any state for visitors. It's not a good idea for them to meet the Dryads at this point either. So, I think we could have them visit Irontown.
>>
No. 168161 ID: b14128

>>168151
...Ehhhhh.... Nnnnnnno, I'm not sure that's is a wise idea. They might nick our tech, bring it back to their civilization. I have to wonder if the situation on this planet is a bit like Shadowrun, or cyberpunk, or whatever. Anyway, I dunno about the rest of you, but I'm starting to get a 'Used car salesman' vibe from this guy. Not sure we should trust him.
>>
No. 168162 ID: b14128

>>168161
Please note, this is for taking them back to any of our towns. For our homeworld, we may as well tell them the truth.
>>
No. 168176 ID: a9de4d

let us NOT MENTION totus at all. and i am completely disapproving of a envoy from them to our planet.
>>
No. 168264 ID: 343146

>>168151
Don't mention the planetary destruction or the current state of affairs.

Just say no. And tell them it's because we have previously run into aliens who are aloe more deceptive and only used that as a lie to get into our society, find out about our military tech, then attacked us while their envoys sabotaged as much as they could. So we don't allow people to come with us immediatly anymore.
>>
No. 168452 ID: e3949b

Yeah, I'm going to go agree with that it's better to go with the truth...To establish a lie would require we start a long-running and elaborate con that could come back to bite us in the face later.

Represent it as well as we're able. We're refugees, re-establishing ourselves somewhere in the universe after having been unprovokedly attacked by a race of religiously zealous warriors who apparently hated us for our technology. We're very glad to finally meet a modern species who does not share these views.

Our homeworld has been irrevocably lost and glassed, but we can certainly share what data we have of it. So far we believe we have escaped our strange, unwanted enemies, but we are still being careful, and we do not want to put undue risk on this planet either, or upset its nations/corporations.

For security reasons, we aren't quite as willing to share our current stellar location, in case these Breakers ever show up here and demand to know where we're at...Plausible denial and all. We can, however share some ideas and products, and possibly be able to help with special requests (tech development, planet surveys of their local star system) for your nascent civilization in exchange for resources and maybe even manpower with time. Perhaps once more trust is built up, and if the Breakers do not resurface, we will be able to let some of their prodigies return with us and/or be willing to 'hire' workers to aid us with rebuilding.
>>
No. 168478 ID: 2f0c5b

>>168452
> race of religiously zealous warriors
do not mention the breaker untill we clear they do not worthship psycholord.

and they dont hate us, we are simply a target to them because psycholord says so.

>We're very glad to finally meet a modern species who does not share these views
dohohohoho.jpg

lets confirm they do not worthship totus before bladdering that.

> homeworld has been irrevocably lost and glassed
very yes. we should add we are in a borrowed continen in another planet that does not belong to us. we should not mention we are hated there until we confirm if they do psycholord or not

>For security reasons
i was wondering how we could formulate that. there is the problem we may not speak of the why untill we confirm if they do psycholord or not.

>for your nascent civilization
naw, dont say nascent or newborn or anything degradating. mention them as equals by race instead of continent or corp.

> and if the Breakers do not resurface
again, psycholord problems.

>willing to 'hire' workers
oh god no. just goods and resources, workers outside the alliance would end up either with psycholord problems or would spy on us for their corp/god.
>>
No. 169688 ID: 35cea2
File 127215734056.png - (25.87KB , 1154x664 , ShrimpDiplomacy3.png )
169688

Diplomat: "I'm sorry, but my nation wouldn't allow that at the moment. We have lost our homeworld to an alien race and my species is in a very fragile condition. Perhaps when we have fully gained each other's trust we will allow you to come to our colonies."
Native Ruler: "I cannot imagine how terrible it must be to lose one's homeworld. My apologies, it was imprudent of me to expect you to open your borders without regard for your own safety."

Is there another proposal you would like to make, or would you like to continue with the game?
>>
No. 169689 ID: e2aba8

>>169688
discuss trade rates, possible goods to be traded and not traded due to ilegalities/health hazards.

ask about their history, if they have any other contacts, any strange space bodies around, misteries related to space, go hit a bar and pay his tab.
>>
No. 169691 ID: 7524b0

>>169688
Technology exchange? See if they have anything interesting to us, and we'll trade something equivalent.
>>
No. 169692 ID: 54af1f

They seem low tech.

Let's arrange us giving them technical assistance and super conductor in exchange for a giant pile of uranium.
>>
No. 169693 ID: 0fc814

Do these guys have anything we want? Technology? Uh... Pretty much just technology? We're limited by manpower otherwise.
>>
No. 169706 ID: e2aba8

>>169693
really? there is something we can work out. you may thank spreadsheet online for this idea.

we can give them small techs, common techs. for example, we give them the plans to the hulls we are manufacturing, some small electronic stuff and the likes, but not the energy cores or the main processing unit or the guns.

we bring shipment of material, they give us the finished product, we make a deal regarding low tech and metal for these productions. ideally we want them to use their own metal but that could imply into giving them actual useful tech.
>>
No. 169725 ID: b14128

>>169689
Do this. And for the technology trade thing, again, I don't think it's a great idea. I don't think there's much left for us to talk about, so we might want to simply continue with the game.
>>
No. 169824 ID: 850bda

>>169688
If we trade tech with them then make sure it's obsolete stuff. Things we would have used over 50 years ago. And lets take raw materials as payment.
>>
No. 169829 ID: 1ac39d

yes, we are willing to trade our tech to them but we can't just give them the best stuff right away. getting too much tech from an outside source at one time would cause massive social, political, and economic upheavals.
>>
No. 169924 ID: 0fc814

We don't really need any raw materials right now.
>>
No. 169976 ID: 386b47

You could outsource some of the major build projects you've been thinking of, Test. I'm sure there's something small and lightweight we could arrange for this race to produce (giving us X BP as 'cargo' to bring back in exchange for X Resource, X Stuff or X Knowledge) that could be fetched by our ships. They're a modern-age people, after all, just not space-flight, and their industrial capacity is bound to be -much- greater than ours.

They might have underwater-based technology/knowledge/expertise that could benefit us. If we could establish ourselves easier in the oceans of planets, perhaps we'd get less trouble with more land-born sentients?

It might also be simpler to hide colonies from Breaker eyes beneath oceans, but that's just a stray thought o' mine.

Things we can offer them:

-'Exotic' trade goods, i.e. what durables and nondurables we have that can be suited for their kind.

-Knowledge of our torched homeworld and our culture(s), ideals and philosophies, history, a bit of literature, etc. They seem genuinely interested and might be willing to exchange something for such simple knowledge (in particular, similar knowledge of their own). I know I would be, if aliens dropped down in the neighborhood.

-We could relay what meagre knowledge we have of the Breakers. No doubt these fellows'll be interested in what makes one race decimate another.

-VERY gradually introduce various kinds of superconductor-based technology/knowledge. Give them a technological leg up, drip-fed, in exchange for aid now and in the future. As long as such a technological leap wouldn't damage their societies to much, mind you.

-Introduce old technology, if it's superior to theirs, to not jumpstart them too far ahead and upset their society. Same deal as above.

-Space boost. We could help chart their home system, point out future resources, give them plans/tech for orbital space stations and explorator vessels (i.e. not heavily-armed frigates; baby steps and all). In exchange, they could, say, aid us in constructing a few spaceships for our own. They're 5 billion individuals. We're barely 12K. I'm sure their aid would help us somehow in the spaceship bizz.

NOTE: This last suggestion is definitely a more long-term "we'll be allies/co-builders" kind of deal, and should be worked out more gradually. I'm merely mentioning it for a long-view picture. Obviously, cooperation like that is something both parts would need to consider more carefully after getting to know one another better. It's possible our races aren't compatible enough for it to be an option.
>>
No. 170013 ID: 35cea2
File 127223759590.png - (109.20KB , 868x2480 , Tech tree.png )
170013

Research has been completed on the following:
THRUSTER UPGRADE - All air vehicles (except the GUNSHIP) can move faster. You can also design new air vehicles that are much larger and heavier than current vehicles.
MINOR AUTOMATION - You can reduce the amount of workers (not professionals) a building needs by up to 10%, at a cost of 2 SC and 10 METAL for 10 workers.

New Techs unlocked:
NEURAL IMPLANTS: Allows implants to be placed directly in the central nervous system. These will increase learning speed and memory. Further research can allow them to do more.
<UNNAMED> CULTURE: Unveils the history and technology of the alien civilization on UB. We will need to give them our cultural information (or lie about it) in exchange to research this technology.
PLANETARY RESEARCH: <UNNAMED>: Provides reports on the planet's biology, geography, meteorology and other bits of useful information.
>>
No. 170014 ID: 35cea2
File 127223765562.png - (155.97KB , 1800x1460 , Base Report 2-8.png )
170014

The aliens at UB (which still remain unnamed) offer a trade rate of 100 METAL = 10 URANIUM = 6000 DURABLE GOODS = 1000 NONDURABLES
If we give them our more outdated technologies, we can still get the equivalent of 10,000 METAL from them.

Meanwhile, back on Gretz, Dryad activity is increasing. Unrest has appeared to start in some settlements nearby the old location of NEW MONUMENT. Many lower class Dryads have sifted through the remains of the settlement, and for some reason this has caused a conflict between them and the mages and ruling class. In addition, strange activity has been spotted in the deserts south of RYXIX. Dryads have seemingly appeared out of nowhere and camping out in the barren dunes, casting their strange spells.
>>
No. 170015 ID: 35cea2
File 127223772541.png - (10.62KB , 785x448 , 126611919164.png )
170015

For the first time in history, Planet Gretz will experience change.
>>
No. 170048 ID: 386b47

Just as planned.
>>
No. 170087 ID: e2aba8

Ryxix: harden up and scramble units
irontown: prepare for shenanigans and civilians arrival

to do list:
-walls on ryxix
-diplomacy to "take" the dryad druid doobies in "old "new monument"". we may get the research done w/ them.
-check if UB can trade for manpower or land as well.
-ask for seafood dudes on UB to give us a rought meaning of their names.
-advanced outpost in the anomaly, for studies before we nuke it.

oh there will be nuking.
>>
No. 170092 ID: 12b099

>>170087
Ok, why are you so eager to start a nuclear war? There is no need for that shit. Hell, if I'm guessing right,we should open our eyes and find a way to question the Dryads about what's going on - the Radicals and the Conservatives are fighting and we need to decide who's side we're on.
>>
No. 170094 ID: 12b099

New Culture research, New Planet research and lets look into warp tech and new computers after we finish with the Breaker research.
>>
No. 170097 ID: 1ac39d

after they went through our stuff they found something that cause a crisis of faith. knowing what that was would be helpful.
>>
No. 170098 ID: e2aba8

quick robin, to the bad discussion thread!

>>170094
we may be at the edge of a war. we will first finish breaker alloy, then get precise orbital bombing. if nothing else poses as needed we will get the UB culture stuff. when we get spaceborn we will look for warp tech.

we should go for implants and GE IV. we may be able to mass produce soldiers that wont require trainning, X-COM style.
>>
No. 170100 ID: e2aba8

>>170097
yes, this is good. problem is if they are atheists. we will get blamed and war will be on us and them.

>>170092
there is no decision dude. conservatives want us dead, radicals are dabbling atheists.

and the nukes? they can teleport. we may be able to peform some counter logistic against them if we bomb their warehouses
>>
No. 170110 ID: 7524b0

>>170014
>Appeared out of nowhere

I have the distinct feeling that there's more to their magic than we've seen so far.

Anyway guys I'm fairly sure that we're going to get a new thread so let's stop using this one?
>>
No. 170207 ID: 12b099

>>170100
How about no. We don't research any of that or use any thermonuclear weapons. We open diplomatic relationships with the *tick* *ghzz* *chak* and begin to find the cause of the social upheaval the Dryad are embroiled in, trying to find the source of the problem and if we can assist.
>>
No. 170875 ID: 7524b0

>>170014
Oh I'd like to note that our resources are all wrong. We definitely should have more metal, ceramics, food, etc.
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