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Fair Climber
afe7de
[WELCOME TO THE KARMA SHOP, YOUR TOTAL KARMA IS 15, PLEASE SELECT YOUR PURCHASES]
A screen appears in front of you, it’s not too hard to focus and looks like it’s operated by your mind. Weird that the guardians didn’t tell you that it would appear as a literal shop construct, or entity, but your [UNDERSTANDING] lets you know that the form it appears is unique to each individual, this is just the most easy to parse way for you apparently. You look through the list quickly and notice there’s things you were expecting, and sections you weren’t expecting. There’s no larger menu, but you [UNDERSTAND] something new. That if you ask more questions the next time you reincarnate, or learn more about KARMA, that more options will open up to you. Everything in “[]s” is something that your [UNDERSTANDING] has let you know.
PHISIQUE
0 - You and your companions will gain and maintain a HEALTHY physique throughout your adolescence
1 - You will gain an ATHLETIC physique and high metabolism
2 - You and your companions will gain ATHLETIC Physique and high metabolism
2 - You will gain a POWERFUL physique and ABNORMALLY HIGH metabolism
4 - You and your companions will gain a POWERFUL physique and ABNORMALLY HIGH metabolism
2 - Become a Combat Genius [You naturally know how to fight and can pick up different fighting styles with ease]
5 - You and your companions are all Combat Geniuses
MENTAL
2 - You and your companions will keep fragments of your MEMORIES [You’ll remember history, locations, people, and events from your past]
2 - You and your companions will keep fragments of your KNOWLEDGE [You’ll remember skills, techniques, and general academia]
5 - Mental Transfer [You and your companions will remember your all of memories and knowledge, becoming the dominant consciousness in the body by your adolescence]
1 - Keep your PERSERVERENCE [Making it easier for you to STUDY, WORK, and FOCUS with less breaks]
3 - Spreads your PERSERVERENCE to your companions as well
1 - Increases your natural APTITUDE [Making it easier to learn new skills and master at least one skill]
3 - Increases you and your companions natural APTITUDE
3 - Gain a GENIUS level APTITUDE
7 - You and your companions all gain GENIUS level APTITUDES
1 - Increase your MENTAL STRENGTH [Makes your mind clearer, increases resistance to charm, coersion, pain and other mental debuffs]
3 - Increase you and your companions MENTAL STRENGTH
1 - You and your companions will gain bonuses from MEDITATION
3 - You and your companions meditate at 3x the speed of normal MEDITATION
2 - Early development [Your brain develops faster than normal, allowing you to start interacting with the world at an earlier age]
4 - You and your companion’s brains go through Early development
SUPERNATURAL
3 - You and your companions will gain an INNATE SKILL suited to your personality in your youths
2 - Keep your INNATE SKILL [This will reawaken in your adolescence]
1 - Gain a different INNATE SKILL [This will reawaken in your adolescence]
3 - Gain supernatural powers in your youth, The chances of your companions gaining supernatural powers increases to 66%
6 - You and your companions gain complimentary supernatural powers in your youth
2 - You gain the ability to live without sleep, instead requiring 2 hours of meditation a day
5 - You and your lovers gain the ability to live without sleep, requiring 2 hours of meditation a day
1 - Become MODERATELY LUCKY
2 - You and your companions become a LITTLE LUCKY
4 - Become EXTREMELY LUCKY
6 - You and your companions become MODERATELY LUCKY
9 - You and your companions become EXTREMELY LUCKY
REALITY
+1 - Gain a KARMA, you and your companions will be born with LITTLE TO NO wealth
1 - You and your companions will be born with MODEST wealth
2 - You and your companions will be born with VAST wealth
+2 - Gain 2 KARMA, You and your companions will be born in a war-torn country
0 - You and your companions will be born in a small, relatively unknown country
1 - You and your companions will be born in a relatively normal country
2 - You and your companions will be born in the country of a world superpower
+3 - Gain 3 KARMA, You and your companions will be born as slaves [or whatever equivalent there is]
3 - You and your companions will be born into Royalty [Or whatever equivalent there is]
30 - Gurantees you and your companions will live a normal, happy life, blessed with luck, until your collective deaths
BONDS
1 - Forming bonds with others becomes easier
1 - Have a CHILDHOOD BOND with your companions [Making it easier to find and stay with them]
1 - Have an ADOLESCENT BOND with your companions [Making it easier to find camaraderie with them and mutual interest in fields of study]
1 - Have an ADULTHOOD BOND with your companions [Making it easier for you to end up in the same workplace, forming a bond there]
3 - You and your companions have an easier time forming bonds with others
3 - Popularity is easily gained, making it easy to become a leader or public figure
7 - Popularity for you and your companions is easily gained, making it easy for all of you to become public figures
KARMA
X - Halves your total Karma, condensing it. [Effect unknown, Leaves you with 8 remaining Karma]
10 - Passive Karma gain for you and your companions increases by 20% [to 30%]
15 - Increase the likelihood of you or your companions finding a KARMA cultivation technique to 5% at some point in your lives
128 - Increase likelihood of you or your companions finding a KARMA cultivation technique to 88% at some point in your lives
DESTINATIONS
15 - Go to any specific dimension, Current options:
- Go to dimension 88-H [WARNING, YOU MAY NOT SURVIVE]
25 - Get the dimensional coordinates of a dimension you have memories from
DIMENSIONAL PURCHASES [Most persist between reincarnations and cannot be taken away, and can be purchased multiple times]
1 - Gain a dimensional pocket that can hold ONE object up to .5 Meter Cubed [Acts as an inter-spatial ring, available at some point in your youth, time is frozen inside]
2 - 1x The Mystery box [??? Maybe gives you something ??? One time use]
3 - 1x Mysterious Encounter [???]
5 - Gain a dimensional pocket that is .25x.25 Meters cubed
12 - Gain a personal artificial Karma Spirit [???]
15 - Gain a dimensional pocket that is 1 Meter cubed
20 - 1x Memory fragment [Allows you to view a random past life that you do not remember from a third person perspective, automatically used in your youth, one time use]
100 - Dimensional logbook [Allows you to view your dimensional travel history, gaining the coordinates of the places you’ve been]
500 - Low tier Karma cultivation technique
ODDS
Odds of finding a Karma technique in one life - .00001%
Odds of remembering collective memories - 10%
Odds of encountering a linked companion - 50%
Odds of You Awakening an Innate Skill - 88%
Odds of Marth Awakening an Innate Skill - 44%
Odds of Willamina Awakening an innate skill - 55%
Odds of being born in the same country - 100%
Odds of being born in the same town or city - 12%
You can feel the pressure squeezing on you. It’s bearable for now, but you get the feeling once you select your options that your KARMA will be squeezed out of you and you’ll be reborn. You can feel that Willamina and Marth have both made their choices and are waiting on you, unfortunately you can’t communicate or tell what they’ve picked, you [UNDERSTAND] it to be a feature of this room. Maybe if your soul was stronger you could talk to the entity, but who knows what good that would do at this stage. There’s one last thing you notice, that entity in front of you feels strange, motherly almost. You imagine if someone came back with knowledge from here they might even call them a goddess. Could this be your world’s goddess? You shake the thought away and get back to business. What do you chose?
So there’s a lot here. Basically, I’m going to pick the most suggested things, then go down from there, if there’s a tie on the final selections I’ll pick the most beneficial ones for you. And any leftover points will be assigned randomly. If you pick an option that your companions have already chosen you will be refunded and the next most suggested thing will be picked. For example, if Marth picked a POWERFUL Physique for himself and you give everyone a powerful Physique, it will only cost 2 Karma to upgrade it, and you’ll have a floating 2 Karma that will automatically get spent.
Once this is done, we’ll be on to your new life, which is basically extended character creation, look forward to it!
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