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File 158938565975.png - (104.97KB , 856x389 , JQCover.png )
966467 No. 966467 ID: ed041d

Everyone out in the galaxy is in it for themselves, to make it anywhere you gotta make it big, and in this case, bounty work seems like it'd be worth the time.

With everything else from diplomacy, to warfare, to politics, having your own brand of freedom out in the Galaxy is a hell of a thing.
Expand all images
>>
No. 966473 ID: ed041d
File 158938674781.png - (57.06KB , 336x268 , JQC1P1.png )
966473

Your name is Sivon Boan, you are a Coboa from Reptus IV, like many members of your culture, when you were old enough you consented to surgical operations that have since Cybernetically augmented your body. Gotta keep a edge out there somehow.

And if anyone tells you snakes are not supposed to have legs, you can ask them what the hell they mean as everyone in the Reptus cluster of stars has legs.

You are joined by your trusty AI, Apex, who is incredibly smart and has the power to run starships, a shame because all you currently have is your fighter the Jumpstar, which can't travel to other Star Systems in a expedient manner.

You chose Bounty Hunting as you felt you would be good at it and it would afford you more freedom than other jobs.

:Vendorbot:: Please choose your selection.

:Apexneutral:: Sivon hurry up already, the sooner we get through these jobs the sooner we get paid, and the sooner I get out of your spine.

:Smile:: Don't worry so much Apex, I'm just picking a good job.

:Apexneutral:: Just be smart about it, I can't exactly do anything if you end up dying in the process.

:Smile:: I'm a cybernetic super soldier badass we'll be fine.

:Apexneutral:: No you're not, I know this because I'm looking at your Cybernetics Card now.

:Embarrased:: Hey keep out of my files, those are private!

:Apexsmile:: Ah the folly of meat, get me a ship to run and you won't have to worry about me reading this stuff anymore.
>>
No. 966474 ID: ed041d
File 158938685218.png - (89.12KB , 1228x1079 , JQCYBER-1.png )
966474

> As Stated you are cybernetically augmented. Please Choose 3 Starting Cybernetic Augments to outfit Sivon with.


Head
> AR Scanner - Scan enemies
> Targeting sensors - HUD
> Codec Package - Implanted communication

Arms
> SPDR Grip - Wall Walking
> VNM - Implanted laser blaster
> JNSN - Implanted Arm Blade

Legs
> MK6 Bion - speed enhancement
> Stonewall Stabilizers - Can’t be knocked down
> Sole Enhancers - Noise reduction

Torso
> Implanted Rebreather - Ignore gas and vacuum issues
> Adrenaline Regulator - Remain calm in a fight
> BANE Enhancer - Strength Enhancement
> Subdermal Armor - Extra Protection
>>
No. 966475 ID: e7c7d3

I'd like one Codec Package, VNM for the left arm, and some Subdermal Armor
>>
No. 966476 ID: 4f51b2

>>966474
AR Scanner, VNM and BANE enchancer.
>>
No. 966477 ID: 11f77a

Hunting bounties eh? I'll take one AR Scanner, MK6 Bion, and Adrenaline Regulator please
>>
No. 966478 ID: 7c9cfa

Stonewall Stabilizers, BANE Enhancer, and the Adrenaline Regulator.
>>
No. 966480 ID: d63ea8

I'd say AR scanner, Targeting sensors, and Sole Enhancers.
>>
No. 966481 ID: dce46f

Lets go with: Codec, VNM, and BANE enhancer.
>>
No. 966484 ID: ce39da

Silent Assassin Build; AR Scanner, JNSN (left arm), Sole Enhancers.

I'd have loved to have the Adrenalin Regulator to keep our heart-rate and stress down, but the options I picked are essential for one-shiv, one-kill jobs.
>>
No. 966486 ID: e9fdc8

>>966484
Seconding this.
>>
No. 966503 ID: 977456

>>966477
Maximum assassin build looks good. Observe, prepare, and execute. Weapons and restraints can be acquired as equipment, and switched out as needed.
>>
No. 966524 ID: d63ea8

>>966484
This already has two of my selections, so I'm willing to go with it as well.
>>
No. 966526 ID: 0fae41

Sneakers, Bane and rebreather. They'll never hear you coming - they won't even hear you breathe.
>>
No. 966537 ID: 4f51b2

I change my previous recommendations >>966484 to go for the Assasin built >>966484.
>>
No. 966603 ID: 33056f

>>966481
Sounds good. At least we won’t look crazy talking to an invisible floating monkey head.
>>
No. 966709 ID: 9c48ac

>>966474
... Does getting an implant in both legs count as two implants?

SPDR grip, Implanted Rebreather, Sole Enhancers. We crawl up the outside of spaceships to reach our targets - no one ever sees it coming.
>>
No. 966712 ID: 094652

Targeting Sensors
SPDR Grip
Subdermal Armor
>>
No. 966722 ID: ed041d
File 158955648030.png - (89.96KB , 1228x1079 , JQCYBER-2.png )
966722

> Sivon is outfitted with the AR Scanner, the BANE Enhancer, and the Sole Enhancers
>>
No. 966723 ID: ed041d
File 158955652467.png - (11.02KB , 208x147 , AR Scanner.png )
966723

The AR Scanner are optical implants that allow the user to pick out weakpoints or structural issues in a target, allowing Sivon to find weakpoints in his enemy or structural faults to break through
>>
No. 966724 ID: ed041d
File 158955660856.png - (27.47KB , 163x267 , Bane Enhancer.png )
966724

The BANE Enhancer is a implant system that uses advanced nanowiring to feed into Sivon's natural and synthetic musculature to grant him super strength and durability. With this if he found a structurally weak point he could probably punch through a bulkhead if needed.
>>
No. 966725 ID: ed041d
File 158955745030.png - (26.67KB , 346x321 , JQC1P2.png )
966725

The soul enhancers are just dampeners to soften the sounds Sivon's body makes, especially in leg movement.

Sivon finally observes the bounty board, he has maybe 50 ZUNI on hand, and not much else.

:Apexconfused:: We're broke

:Angry:: We're not broke. We just spent a lot of money on fixing the Jumpstar.

:Apexneutral:: And on food, and on ammo for that pistol of yours, also on maintenance of your cybernetics...

:Frown:: Okay fine we're broke. But we can handle this, look!

The machine displays 3 bounties available.

:Smile:: See, options!

:Apexneutral:: Ah yes, jobs that will likely get us killed. Here I am, brain the size of a planet and my core is hooked up to this creature of base instincts.

:Smile:: I could just disconnect you and toss you in the trash.

:Apexsmile:: Then you'd have nobody to run automatic functions on any ships you had.

:Frown:: Let's just pick one out okay?

The current options are.

> Jet Long, Iguana from Reptus II, wanted for murder of the politician Darius Triton from Felino III, held responsible for the civil war that followed. Wanted Alive. Difficulty - Easy

> Jackson Fist, Gorilla from colony world Apen, Wanted for terrorism against the Allied Worlds, close to 200 people dead due to his actions, wanted Dead or Alive. Difficulty - Medium

> Alpha, Cyborg rabbit from Lagon, Wanted for 1300 dead at his hands, heavily armored cybernetic killing machine, wanted Dead. Medium - Hard

:Smile:: I got some good feelings about this.

:Apexconfused:: Quite the options here.

:Smile:: Well Jet is out, he doesn't pay a lot and he's considered a easy mark, probably why nobody grabbed him. He'd be no trouble, he's got no notable cybernetic augments. I say we go for Alpha!

:Apexconfused:: Sivon that is a incredibly bad idea, Alpha would kill us, with 1300 dead he's far too difficult for us to handle!

:Frown:: Oh and what would you suggest oh brilliant supercomputer?

:Apexsmile:: Jackson seems reasonable, he's more challenging, as a gorilla man he'd be equivalent to your strength, we don't have to concern ourselves with keeping him alive or killing him, and the money would let you buy a ship from one of the used lot downstairs.

:Frown:: Oh yeah like that's a lot of fun. Let's be sensible. "Let's just not make a name for ourselves by taking in the killing machine".

:Apexneutral:: Sivon be reasonable, we have no money, a singular fighter with no missiles just the blaster cannons, these guys are in system so we don't need to worry about hyperjump, and used ships are good because they at least work.

:Frown:: I still don't like this.

> Which shall you choose, think carefully and discuss your options before deciding.
>>
No. 966726 ID: e9fdc8

>>966724
I'm assuming this also means we have a reinforced skeleton, since if we didn't we would shatter our bones if we try to use that super strength. I ask because this would also mean a bulletproof skull, and no broken bones. (ofc bruising and other non-bone injuries would still be a factor)

--

Jackson Fist is probably the best choice. They seem to still be organic enough for us to sneak up on. Alpha seems to have replaced most of their head with machinery. They probably have omnidirectional sensing abilities in not only regular and night vision, but also infrared and radio. They most likely have highly sensitive ears as well, able to enhance minute noises and simultaneously dampen potentially loud ones. Probably the same situation with bright lights, meaning flashbangs and similar tactics probably won't work. They may even have a trajectory hut that would boost their accuracy while also showing where incoming bullets will hit. Lastly, they probably will have some sort of jammer to clog all of our systems, and who knows what their body looks like.

Suffice to say that they are bad news. At least as we are.

Fist on the other hand seems to be closer to our level and probably relies mostly on skill. Most of their kill count can probably be attributed to bombings and other acts with similar effects: mass casualties from one action. I doubt they fought all of those people. Given their augmented eye however, they are probably a good shot, so we should try to force a fight in close quarters and avoid open areas.
>>
No. 966727 ID: d63ea8

Jackson seems like a good pick. The pay is good and we won't get dinged if we end up killing him on accident.

Ideally this job should get us used to the new implants we installed.
>>
No. 966728 ID: ce39da

Is there additional info about these guys? Like, where do they frequent? If people have only spotted them piloting a ship, they're out - we don't have the right loadout for dogfighting. Jet Long seems like a decent milk-run to cut our teeth on, and 20,000 doesn't seem like an amount to sneeze at if we don't plan to buy a starship and skedaddle from this system after one job. However, if you're worried that Jackson Fist will get snatched up if you go for Jet, go ahead and take him on first - it seems like Jet will always be there if we need that milk run. Going to go with the computer's advice on Alpha; that is, don't.
>>
No. 966729 ID: e7c7d3

Jackson Fist has too powerful a name to let live. On a practical scale, getting enough money for an upgrade sounds like a plus. Sounds like Jet Long won't give us enough cash for this. If Alpha is as powerful as advertised, then the extra cash won't be worth it.

On the other hand, if we want to go full renegade, we could hunt down Jet Long and recruit him to help you take down Alpha by hanging the bounty over his head.
>>
No. 966732 ID: 4f51b2

Let’s go for Jackson. Where should our search for him begin? A shady seedy bar?
>>
No. 966733 ID: 2aa5f0

Jackson. He seems like a good pick to both get our feet wet and gives us a good payout to get whatever upgrades we think we might need... like a decent ship.

Jet I would say save until you get a new toy that makes it easier to take people alive or if we can somehow get more then just a check for bringing him in. Like if that politician had friends who would be able to open some doors for us for bring their friend's killer to justice.

As for Alpha, probably best to prep a bit more before going after the big fish. Worse case, you're as good as you say and still have all that cool shit you bought to use later, worse case, you will need all the prep just to get out alive never mind finishing the job. Still better then just dying though.

So yeah, start with the monkey and we can decide where to go from there.
>>
No. 966803 ID: 9c48ac

Can we just, like, pick up Jet on the way back from Jackson? Or at some other time is fine - just watch for a time when we're headed near his neck of the woods anyway, to make it worth the time.

But yeah, there's no compelling reason to not go for Jackson.
>>
No. 966904 ID: ed041d
File 158972693202.png - (34.49KB , 261x225 , JQC1P3.png )
966904

> The vote is for Jackson

:Apexneutral:: I'm glad you listened to reason.

:Frown:: Let's just go get the gorilla and get paid. I want a ship already so I can stop having to rent space here.

:Apexsmile:: A ship of our own would help that.
>>
No. 966905 ID: ed041d
File 158972697132.png - (129.90KB , 633x638 , JQC1P4.png )
966905

> Sivon gets into the Jumpstar and rockets off to Jackson's location, a factory station at the edge of the Solar System.
>>
No. 966907 ID: ed041d
File 158972736031.png - (57.57KB , 501x285 , JQC1P5.png )
966907

:Frown:: So what can we expect from Jackson?

:Apexneutral:: Jackson is a terrorist with anarchist leanings, his recent spree that got him his bounty had close to 200 dead in bombing, however he's noted to be incredibly strong and a crack shot, especially with that cybernetic eye he has implanted. He'll avoid explosives inside the station as it doesn't have any structural shielding and he won't want to expose himself to the void. He weighs close to 500 pounds and can make use of that quite well.

:Smile:: So he's got ranged and melee options for fighting, good, I like a challenge.

:Apexneutral:: If you want, we could use the blaster cannons of the Fighter to tear open the station and expose him to the void.

:Smile:: That's no fun, I prefer to get things done, it's also not fair as he doesn't have a ship.

:Apexconfused:: Alright if you insist. The station layout shows several control centers, when we land I can lead you to them if you want, that way we can take command of this factory and use it against Jackson, perhaps even use it to take him in alive.

:Smile:: Could be, we could also engage him in a fistfight, I can punch through bulkheads, one squishy gorilla should be enough.

:Apexneutral:: Yes that is a possibility, I'd rather we just shoot him if we engage in fighting. I'll leave the plan to you however.

> You have a few options before you dock on the station, feel free to sort out a plan or try to play it by ear, the station layout will become available once docked so you can plan out ahead of time.
>>
No. 966917 ID: d63ea8

I'd say that we try to scope out Jackson's possible hangouts, we're kitted out so that our first attack could be devastating, we should try to ambush him if we can.
>>
No. 966919 ID: a9af05

>>966907
>If you want, we could use the blaster cannons of the Fighter to tear open the station and expose him to the void.
We need a body to prove that we've killed him. If he gets sucked out into space, then we won't able to find his body, which would mean that we won't get paid for killing him.

>What do?
Let's head for a control center and plan from there.
>>
No. 966921 ID: 2aa5f0

So if we take control of the station could we do anything with it? Like sell it for scrap or something? Because if so I'd say the control centers become even more important since if we can take the station intact we could get an even higher payout which means more or better gear. Probably best to take advantage of our stealth mod to move between the control centers as quickly as we can without alerting the station as to not spook our target before we can take control of the station incase he tries to run. So basically try to stealth our way in, take control of the station, and then take down the monkey.

If we don't get anything for taking the station intact then I suggest using out fighter to blow up any escape pods or hangers with ships that could be used to escape just to make sure our target won't get away before landing as close as we can by him and B lining it towards him.

...Also probably should have asked this sooner but besides our fighter and mods what do we have for gear. I mean I'm not really seeing a gun on you.
>>
No. 966923 ID: 4f51b2

>>966907
Let's try the contol centers first.
>>
No. 966966 ID: d186fc

>>966907
Lets try to go in all sneaky beaky and try to get a few shots off at him before he can respond. If he is still up, force a close range (outside melee range) fight while staying mobile and unpredictable. That eye probably has aiming cues and zoom (among other things) but that won't really help at close range.

--

Probably should have asked this earlier, but what kind of gun or guns do we have at our disposal? We need to know if we are going to come up with a plan.
>>
No. 966971 ID: 9876c4

>>966966
It's lowtech, but for 500lbs of aggression I'd want some 10ga penetrator slugs with the best targeting scope we could salvage.

From there, we get to luxury trimmings like Photon flash grenades, or electroshock batons.

I'm guessing don't have all that handy.
>>
No. 967128 ID: ce39da

"Wait, the whole station? No one else is going to object to me doing this? ... Is Jackson literally the only one here? Even if he is, does someone else still own the station? I need info on this place; what should I be expecting when I walk in?"
>>
No. 967133 ID: ed041d
File 158990028435.png - (14.18KB , 369x266 , JQ-Pistol.png )
967133

Sivon has a Hades Series MK IV Gauss Pistol. A magazine stack has 12 shots.

It is quite capable of punching through armor if needed, but against bulkheads it comes short, should be enough to handle Jackson.
>>
No. 967134 ID: ed041d
File 158990051369.png - (68.17KB , 739x374 , JQC1P6.png )
967134

Sivon lands in the hangar bay on the right section of the factory.

You should not get any more money for the station as it has been long abandoned as no longer a worthwhile venture, probably why Jackson is using it.

Sivon pulls his collapsible helmet on and exits his craft.

:Smile:: Here we are, I'm ready to get started, control center here we come!

:Apexneutral:: Hold up, see that ship.

:Frown:: Yeah?

:Apexsmile:: That's got to be Jackson's ship, we could inspect it for stuff, maybe find something to level the playing field.

:Angry:: Or find a trap waiting for any bounty hunters.

:Apexconfused:: That is also a possibility. I would still suggest checking it out.

The ship is a old Freighter, it might be outfitted with a small stature Jump drive to get from system to system.
>>
No. 967137 ID: 2aa5f0

probably a good idea to check it out if only to make sure he can't slip by you and run away in it.
>>
No. 967138 ID: d63ea8

>>967137
Agreed. Try to avoid any external cameras you might see.
>>
No. 967140 ID: 36784c

>>967134
You could at least attempt to sabotage Jackson's ship to make sure he doesn’t get away.

But make sure he can’t do the same to your ship if he manages to slip past you!
>>
No. 967142 ID: 1854af

>>967137
Yeah, avoid detection. Anything you can do to prevent him from using his ship to escape? And also prevent yours from being hijacked? Preferably anything that won’t have you entering his ship.
>>
No. 967145 ID: 9876c4

I want to enter his ship, that's where he keeps all his stuff.
>>
No. 967153 ID: 4f51b2

>>967134
Inspect the ship, do you know a way to make it explode in case he tries to escape?
>>
No. 967157 ID: ce39da

Ignore his ship. Even if it doesn't have any damaging traps, messing with it could send an alert to him, and that's the last thing we want - the element of surprise is the most valuable "something" we can use to level the playing field.
>>
No. 967200 ID: b1b4f3

>>967134
May as well scope it out.
>>
No. 967488 ID: ed041d
File 159015982535.png - (17.01KB , 520x265 , Jackson's Freighter.png )
967488

> You decide Sivon should inspect the Freighter

Looking at it, it seems to be a modified J-Series Freighter, probably a 2000 model. These things are meant to carry small loads around Solar Systems, such as meat and goods.

Jackson's appears to be modified with twin buster guns on the underside from the cockpit, and what appears to be a old model Hyperdrive attached to the back, juding by the emitter.

:Smile:: Think we could take this Hyperdrive for ourselves?

:Apexneutral:: Negative, it's a incompatible model and it's far too large for our ship.

:Frown:: Ain't that the way. Can you get in?

:Apexsmile:: It's a simple lock system on a old ship. Quite frankly I'm surprised that you're even asking that. I can easily break in.
>>
No. 967489 ID: ed041d
File 159016002781.png - (19.77KB , 269x177 , JQC1P7.png )
967489

Inside the freighter, what storage space is left has been transformed into a living space. You see a bed, some cupboards, and what looks to be a fabber.

:Smile:: Ohoho, looks like we found out how he makes his bombs.

:Apexneutral:: Presumably he has stocks of material not used up by his poorly placed bed, or the Hyperdrive.

There also seems to be a magazine and a tablet on the bed.

:Smile:: I just got a idea. Let's use the fabber to break this place, he probably didn't expect anyone to follow him so quickly.

:Apexconfused:: This implies he's a bit desperate and on the run, which probably means he's going to be dangerous when we find him in the station.

:Smile:: I know, it's exciting!
>>
No. 967495 ID: ce39da

Honestly, he could come back in the time it takes for us to figure this out if that magazine's opened position is any indicator. Also, even if the ship itself isn't alarmed, the fabber almost certainly is. Unless our AI is confident he can jailbreak the jailbreak on this thing without alerting Mr. Fist, we should just leave it be and get a move on with the mission. Just keep a mental note of this as a useful free toy for the new ship we're getting after this mission.

Do check the tablet, though, but only if, again, Apex is up for some top-tier hacking.
>>
No. 967500 ID: 4f51b2

>>967489
I think we should be more cautious, we can take the fabber after we are done with him. We should search if he has a personal computer, it may have some clues to know if there is any trap ready.
>>
No. 967505 ID: d63ea8

>>967495
Agreed. We lose a lot of our edge if Jackson finds out that someone is in his ship.
Be mindful of cameras that he might have linked to his eye implant.
>>
No. 967555 ID: 2aa5f0

hmm, that could be tempting. Build a bomb, then plant it on the ship and have it wired to blow should someone start the ship. That way if he makes a run for it and tries to flee on his ship we can make sure we can at least collect the DEAD part of the bounty.
>>
No. 967556 ID: 0e0a3c

Is it possible, assuming the fabricator isn’t trapped, to fabricate a ton of wireless speakers? Maybe on a simple sci fi version of a point-to-point system for simplicities sake. Speakers aren’t exactly complex either. just spook him out with threats of bombs in a ironic twist.

Also maybe rig the place with fabricated bombs for good measure if you have the resources. Maybe only in life support and to blow some holes in some walls. Be prepared to open a few windows if he doesn't comply.
>>
No. 967557 ID: 0e0a3c

>>967555
Wow the timing, wish I saw this. Yeah, scratch my bomb plan, this is way more efficient. Maybe combine it with the speaker plan to coax him out. Also steal fabricator and record the bombing for proof.
>>
No. 967559 ID: 9876c4

>>967555
I support this act of probable martyrdom.
>>
No. 967560 ID: ce39da

>>967559
Yeah, blowing stuff up was dishonorable when we were outside the ship. Inside the ship, and that becomes suicidal.
>>
No. 967563 ID: 36784c

>>967560
With Apex’s help, he can tell us how to make a bomb with a controlled explosion. Big enough to disable the target’s ship, but also small enough to not risk putting a hole in the space station we’re in.
>>
No. 967566 ID: 2aa5f0

>>967560
depends how big the yield is. I'm thinking more along the lines of a car bomb that is meant just to vaporize everything inside the ship, not take out a chunk of the station. Hell we could just make something with the distractive force of a hand grenade and just toss it under the driver's seat. You don't need to make a bomb large enough to take out a city block if that's not what you're going for.
>>
No. 967632 ID: 9c09d9

Can Apex make a bomb? Also let's see the magazine, maybe is porn.
>>
No. 967637 ID: a9af05

>>967563
Yes, a controlled explosion is what we need here.

>>967632
Apex can't make bombs, but the fabrication machine in the room can make bombs.
>>
No. 967845 ID: ed041d
File 159043447621.png - (28.78KB , 160x237 , JQ-Magazine.png )
967845

Sivon inspects the magazine. Yeah it's what you think it is.

:Smile:: Hey I got this copy!

:Apexneutral:: Oh joy.

:Smile:: Look, them cat people are attractive. Wide hips are good.

:Apexneutral:: They're also not biologically compatible with you.

:Frown:: Look aliens are hot okay?
>>
No. 967846 ID: ed041d
File 159043460145.png - (18.63KB , 217x204 , JQC1P8.png )
967846

Inspecting the fabber, Sivon makes a discovery.

:Frown:: Ah damn it, it's manual only.

:Apexsmile:: Just give me control of your arms and I can input the commands.

:Angry:: No.

:Apexneutral:: Well we'll have to tug this ship later when we capture Jackson then, we can tear the fabber and anything else and add it to our ship, we could get some salvage cash out of this.

:Smile:: Yep.

:Apexneutral:: And the tablet is dead, so I think we're done here.

:Smile:: Alright, time to move on.
>>
No. 967847 ID: ed041d
File 159043463721.png - (28.79KB , 710x409 , Factory Map Advance 1.png )
967847

Sivon advances to the control center of the Factory station.

What should he look for, or attempt to do?
>>
No. 967851 ID: d63ea8

There has to be a customs office for the station.

Let's survey it from a distance, get a read on the station's atmosphere. Jackson might have friends here, so we'll have to be tight-lipped about the 'bounty hunting' job.
>>
No. 967854 ID: 4f51b2

>Not biologically compatible
“Life finds a way”
Let’s go to the computer center.
>>
No. 967855 ID: ce39da

Our top priority is quietness and subtlety. Just because we can't see Jackson, doesn't mean he can't hear us, so walk softly, and round every corner like someone could be around it. Avoid obvious cameras if you can. If it's quieter to avoid operating the doors and mechanisms by climbing the elevator shafts manually via a maintenance entrance, do that. Before you complain about the difficulty of that, remember that you've bought yourself more than enough upper body strength for the task.

Do keep your eyes open for any traps he may have set - just because explosives are foolhardy, that doesn't exclude him from being a fool... or from using less stupid, non-explosive traps.

>>967851
It's been mentioned that this place is abandoned, I think.
>>
No. 967926 ID: 9876c4

If I were a terrorist? I'd be tampering with the power supply grid.
>>
No. 967937 ID: 2aa5f0

hm, going straight to the office sounds too easy. I say head left to the power area and then move up from there.
>>
No. 968274 ID: ed041d
File 159067877646.png - (16.70KB , 299x268 , JQC1P9.png )
968274

Sivon enters the office and looks about the environment, it is actually pretty small and has a old security console.

:Smile:: Think you can use this?

:Apexconfused:: Who do you think you are asking?
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No. 968275 ID: ed041d
File 159067886184.png - (20.97KB , 434x379 , JQC1P10.png )
968275

Apex runs a ping to detect other lifeforms in the factory half of the station.

The Power Plant reads empty.

:Smile:: I guess if he wants to use this place as a hideout, blowing it up isn't a good idea.

:Apexneutral:: I did detect one lifeform in Factory Floor 2, that's the section used for manufacturing external functions for ships.

:Frown:: Like what?

:Apexsmile:: Weapons.
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No. 968277 ID: ce39da

"Any entrances other than the one I see on this map? Like a vent or a raised overseer's office? A vent into a raised overseer's office? I doubt the front door is very stealthy."

"Also, what can we do to him from here? Subtly, that is?"
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No. 968278 ID: 4f51b2

>>968275
Weapons for ships? I let’s go there undetected (it’s good that we have the sole enchanters) after dealing with Jackson we have to loot the weapons.
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No. 968477 ID: ed041d
File 159085408271.png - (13.62KB , 190x163 , JQC1P11.png )
968477

Sivon decides to use the security system to observe the situation.

:Smile:: What can we do from here?

:Apexneutral:: Let me get the security cameras turned on, maybe we can observe Jackson.
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No. 968478 ID: ed041d
File 159085433357.png - (7.43KB , 214x205 , JQC1P12.png )
968478

BWOOP!

:Frown:: That's not Jackson.

:Apexconfused:: That's a Felinoid.

:Smile:: Another bounty hunter perhaps?

:Apexneutral:: Sivon... no.

:Embarrased:: Heeey stay out of my thoughts.

:Apexneutral:: Still hooked up to your spine.

:Smile:: But Apex, hips!

:Apexconfused:: We're looking for Jackson! Focus!

Continue to use the security system to see why Jackson wasn't picked up, plan around this cat, see if Apex can get more working, many options, what will you do?
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No. 968479 ID: 9876c4

seems like we'd want to know where Jackson actually is before interrogating the cat.
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No. 968480 ID: e96198

Keep doing a search, anything else on this console Apex can get working? The cat may complicate things, you can live the romantic bounty hunter life of flirting with enemies and rivals later Sivon. Remember, your ship needs hyperjump capabilities to expand the bounties you can take. You also need some more augments before we can take on higher risk bounties and become more badass.
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No. 968489 ID: 4f51b2

>>968478
Found Jackson first, then observe the cat lady and found out if she is an ally of Jackson or another bounty hunter..
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No. 968503 ID: ce39da

Click through all the security cameras, and if you still can't find Jackson... remember that authorities only confirmed that Jackson's ship was heading here. Either "Jackson Fist" is an invented alias (and I mean, good lord, that name), or this cat jacked his ship, and he's actually stuck where it last departed.

Also, assuming you can't find Jackson: "Hey Apex, let's see if we can lock her in the factory bay, then lock her out of the fabber controls. There should also be a PA system, right?" (Might want to subtly lock her in even if you do find Jackson because we don't want her walking in on us while we gank him.)
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No. 968544 ID: a9af05

>>968478
Find your target first!
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No. 968657 ID: d186fc

>>968503
That or Jackson has somehow switched to a new body. It could be possible. If they got too much heat before and needed to start over. Problem though is that they still have the old ship, unless that is why they are here...

Regardless, lets try to lock them in so we can interrogate them, either now or after we check elsewhere.


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