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File 158938565975.png - (104.97KB , 856x389 , JQCover.png )
966467 No. 966467 ID: ed041d

Everyone out in the galaxy is in it for themselves, to make it anywhere you gotta make it big, and in this case, bounty work seems like it'd be worth the time.

With everything else from diplomacy, to warfare, to politics, having your own brand of freedom out in the Galaxy is a hell of a thing.
32 posts omitted. Last 50 shown. Expand all images
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No. 966919 ID: a9af05

>>966907
>If you want, we could use the blaster cannons of the Fighter to tear open the station and expose him to the void.
We need a body to prove that we've killed him. If he gets sucked out into space, then we won't able to find his body, which would mean that we won't get paid for killing him.

>What do?
Let's head for a control center and plan from there.
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No. 966921 ID: 2aa5f0

So if we take control of the station could we do anything with it? Like sell it for scrap or something? Because if so I'd say the control centers become even more important since if we can take the station intact we could get an even higher payout which means more or better gear. Probably best to take advantage of our stealth mod to move between the control centers as quickly as we can without alerting the station as to not spook our target before we can take control of the station incase he tries to run. So basically try to stealth our way in, take control of the station, and then take down the monkey.

If we don't get anything for taking the station intact then I suggest using out fighter to blow up any escape pods or hangers with ships that could be used to escape just to make sure our target won't get away before landing as close as we can by him and B lining it towards him.

...Also probably should have asked this sooner but besides our fighter and mods what do we have for gear. I mean I'm not really seeing a gun on you.
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No. 966923 ID: 4f51b2

>>966907
Let's try the contol centers first.
>>
No. 966966 ID: d186fc

>>966907
Lets try to go in all sneaky beaky and try to get a few shots off at him before he can respond. If he is still up, force a close range (outside melee range) fight while staying mobile and unpredictable. That eye probably has aiming cues and zoom (among other things) but that won't really help at close range.

--

Probably should have asked this earlier, but what kind of gun or guns do we have at our disposal? We need to know if we are going to come up with a plan.
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No. 966971 ID: 9876c4

>>966966
It's lowtech, but for 500lbs of aggression I'd want some 10ga penetrator slugs with the best targeting scope we could salvage.

From there, we get to luxury trimmings like Photon flash grenades, or electroshock batons.

I'm guessing don't have all that handy.
>>
No. 967128 ID: ce39da

"Wait, the whole station? No one else is going to object to me doing this? ... Is Jackson literally the only one here? Even if he is, does someone else still own the station? I need info on this place; what should I be expecting when I walk in?"
>>
No. 967133 ID: ed041d
File 158990028435.png - (14.18KB , 369x266 , JQ-Pistol.png )
967133

Sivon has a Hades Series MK IV Gauss Pistol. A magazine stack has 12 shots.

It is quite capable of punching through armor if needed, but against bulkheads it comes short, should be enough to handle Jackson.
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No. 967134 ID: ed041d
File 158990051369.png - (68.17KB , 739x374 , JQC1P6.png )
967134

Sivon lands in the hangar bay on the right section of the factory.

You should not get any more money for the station as it has been long abandoned as no longer a worthwhile venture, probably why Jackson is using it.

Sivon pulls his collapsible helmet on and exits his craft.

:Smile:: Here we are, I'm ready to get started, control center here we come!

:Apexneutral:: Hold up, see that ship.

:Frown:: Yeah?

:Apexsmile:: That's got to be Jackson's ship, we could inspect it for stuff, maybe find something to level the playing field.

:Angry:: Or find a trap waiting for any bounty hunters.

:Apexconfused:: That is also a possibility. I would still suggest checking it out.

The ship is a old Freighter, it might be outfitted with a small stature Jump drive to get from system to system.
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No. 967137 ID: 2aa5f0

probably a good idea to check it out if only to make sure he can't slip by you and run away in it.
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No. 967138 ID: d63ea8

>>967137
Agreed. Try to avoid any external cameras you might see.
>>
No. 967140 ID: 36784c

>>967134
You could at least attempt to sabotage Jackson's ship to make sure he doesn’t get away.

But make sure he can’t do the same to your ship if he manages to slip past you!
>>
No. 967142 ID: 1854af

>>967137
Yeah, avoid detection. Anything you can do to prevent him from using his ship to escape? And also prevent yours from being hijacked? Preferably anything that won’t have you entering his ship.
>>
No. 967145 ID: 9876c4

I want to enter his ship, that's where he keeps all his stuff.
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No. 967153 ID: 4f51b2

>>967134
Inspect the ship, do you know a way to make it explode in case he tries to escape?
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No. 967157 ID: ce39da

Ignore his ship. Even if it doesn't have any damaging traps, messing with it could send an alert to him, and that's the last thing we want - the element of surprise is the most valuable "something" we can use to level the playing field.
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No. 967200 ID: b1b4f3

>>967134
May as well scope it out.
>>
No. 967488 ID: ed041d
File 159015982535.png - (17.01KB , 520x265 , Jackson's Freighter.png )
967488

> You decide Sivon should inspect the Freighter

Looking at it, it seems to be a modified J-Series Freighter, probably a 2000 model. These things are meant to carry small loads around Solar Systems, such as meat and goods.

Jackson's appears to be modified with twin buster guns on the underside from the cockpit, and what appears to be a old model Hyperdrive attached to the back, juding by the emitter.

:Smile:: Think we could take this Hyperdrive for ourselves?

:Apexneutral:: Negative, it's a incompatible model and it's far too large for our ship.

:Frown:: Ain't that the way. Can you get in?

:Apexsmile:: It's a simple lock system on a old ship. Quite frankly I'm surprised that you're even asking that. I can easily break in.
>>
No. 967489 ID: ed041d
File 159016002781.png - (19.77KB , 269x177 , JQC1P7.png )
967489

Inside the freighter, what storage space is left has been transformed into a living space. You see a bed, some cupboards, and what looks to be a fabber.

:Smile:: Ohoho, looks like we found out how he makes his bombs.

:Apexneutral:: Presumably he has stocks of material not used up by his poorly placed bed, or the Hyperdrive.

There also seems to be a magazine and a tablet on the bed.

:Smile:: I just got a idea. Let's use the fabber to break this place, he probably didn't expect anyone to follow him so quickly.

:Apexconfused:: This implies he's a bit desperate and on the run, which probably means he's going to be dangerous when we find him in the station.

:Smile:: I know, it's exciting!
>>
No. 967495 ID: ce39da

Honestly, he could come back in the time it takes for us to figure this out if that magazine's opened position is any indicator. Also, even if the ship itself isn't alarmed, the fabber almost certainly is. Unless our AI is confident he can jailbreak the jailbreak on this thing without alerting Mr. Fist, we should just leave it be and get a move on with the mission. Just keep a mental note of this as a useful free toy for the new ship we're getting after this mission.

Do check the tablet, though, but only if, again, Apex is up for some top-tier hacking.
>>
No. 967500 ID: 4f51b2

>>967489
I think we should be more cautious, we can take the fabber after we are done with him. We should search if he has a personal computer, it may have some clues to know if there is any trap ready.
>>
No. 967505 ID: d63ea8

>>967495
Agreed. We lose a lot of our edge if Jackson finds out that someone is in his ship.
Be mindful of cameras that he might have linked to his eye implant.
>>
No. 967555 ID: 2aa5f0

hmm, that could be tempting. Build a bomb, then plant it on the ship and have it wired to blow should someone start the ship. That way if he makes a run for it and tries to flee on his ship we can make sure we can at least collect the DEAD part of the bounty.
>>
No. 967556 ID: 0e0a3c

Is it possible, assuming the fabricator isn’t trapped, to fabricate a ton of wireless speakers? Maybe on a simple sci fi version of a point-to-point system for simplicities sake. Speakers aren’t exactly complex either. just spook him out with threats of bombs in a ironic twist.

Also maybe rig the place with fabricated bombs for good measure if you have the resources. Maybe only in life support and to blow some holes in some walls. Be prepared to open a few windows if he doesn't comply.
>>
No. 967557 ID: 0e0a3c

>>967555
Wow the timing, wish I saw this. Yeah, scratch my bomb plan, this is way more efficient. Maybe combine it with the speaker plan to coax him out. Also steal fabricator and record the bombing for proof.
>>
No. 967559 ID: 9876c4

>>967555
I support this act of probable martyrdom.
>>
No. 967560 ID: ce39da

>>967559
Yeah, blowing stuff up was dishonorable when we were outside the ship. Inside the ship, and that becomes suicidal.
>>
No. 967563 ID: 36784c

>>967560
With Apex’s help, he can tell us how to make a bomb with a controlled explosion. Big enough to disable the target’s ship, but also small enough to not risk putting a hole in the space station we’re in.
>>
No. 967566 ID: 2aa5f0

>>967560
depends how big the yield is. I'm thinking more along the lines of a car bomb that is meant just to vaporize everything inside the ship, not take out a chunk of the station. Hell we could just make something with the distractive force of a hand grenade and just toss it under the driver's seat. You don't need to make a bomb large enough to take out a city block if that's not what you're going for.
>>
No. 967632 ID: 9c09d9

Can Apex make a bomb? Also let's see the magazine, maybe is porn.
>>
No. 967637 ID: a9af05

>>967563
Yes, a controlled explosion is what we need here.

>>967632
Apex can't make bombs, but the fabrication machine in the room can make bombs.
>>
No. 967845 ID: ed041d
File 159043447621.png - (28.78KB , 160x237 , JQ-Magazine.png )
967845

Sivon inspects the magazine. Yeah it's what you think it is.

:Smile:: Hey I got this copy!

:Apexneutral:: Oh joy.

:Smile:: Look, them cat people are attractive. Wide hips are good.

:Apexneutral:: They're also not biologically compatible with you.

:Frown:: Look aliens are hot okay?
>>
No. 967846 ID: ed041d
File 159043460145.png - (18.63KB , 217x204 , JQC1P8.png )
967846

Inspecting the fabber, Sivon makes a discovery.

:Frown:: Ah damn it, it's manual only.

:Apexsmile:: Just give me control of your arms and I can input the commands.

:Angry:: No.

:Apexneutral:: Well we'll have to tug this ship later when we capture Jackson then, we can tear the fabber and anything else and add it to our ship, we could get some salvage cash out of this.

:Smile:: Yep.

:Apexneutral:: And the tablet is dead, so I think we're done here.

:Smile:: Alright, time to move on.
>>
No. 967847 ID: ed041d
File 159043463721.png - (28.79KB , 710x409 , Factory Map Advance 1.png )
967847

Sivon advances to the control center of the Factory station.

What should he look for, or attempt to do?
>>
No. 967851 ID: d63ea8

There has to be a customs office for the station.

Let's survey it from a distance, get a read on the station's atmosphere. Jackson might have friends here, so we'll have to be tight-lipped about the 'bounty hunting' job.
>>
No. 967854 ID: 4f51b2

>Not biologically compatible
“Life finds a way”
Let’s go to the computer center.
>>
No. 967855 ID: ce39da

Our top priority is quietness and subtlety. Just because we can't see Jackson, doesn't mean he can't hear us, so walk softly, and round every corner like someone could be around it. Avoid obvious cameras if you can. If it's quieter to avoid operating the doors and mechanisms by climbing the elevator shafts manually via a maintenance entrance, do that. Before you complain about the difficulty of that, remember that you've bought yourself more than enough upper body strength for the task.

Do keep your eyes open for any traps he may have set - just because explosives are foolhardy, that doesn't exclude him from being a fool... or from using less stupid, non-explosive traps.

>>967851
It's been mentioned that this place is abandoned, I think.
>>
No. 967926 ID: 9876c4

If I were a terrorist? I'd be tampering with the power supply grid.
>>
No. 967937 ID: 2aa5f0

hm, going straight to the office sounds too easy. I say head left to the power area and then move up from there.
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No. 968274 ID: ed041d
File 159067877646.png - (16.70KB , 299x268 , JQC1P9.png )
968274

Sivon enters the office and looks about the environment, it is actually pretty small and has a old security console.

:Smile:: Think you can use this?

:Apexconfused:: Who do you think you are asking?
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No. 968275 ID: ed041d
File 159067886184.png - (20.97KB , 434x379 , JQC1P10.png )
968275

Apex runs a ping to detect other lifeforms in the factory half of the station.

The Power Plant reads empty.

:Smile:: I guess if he wants to use this place as a hideout, blowing it up isn't a good idea.

:Apexneutral:: I did detect one lifeform in Factory Floor 2, that's the section used for manufacturing external functions for ships.

:Frown:: Like what?

:Apexsmile:: Weapons.
>>
No. 968277 ID: ce39da

"Any entrances other than the one I see on this map? Like a vent or a raised overseer's office? A vent into a raised overseer's office? I doubt the front door is very stealthy."

"Also, what can we do to him from here? Subtly, that is?"
>>
No. 968278 ID: 4f51b2

>>968275
Weapons for ships? I let’s go there undetected (it’s good that we have the sole enchanters) after dealing with Jackson we have to loot the weapons.
>>
No. 968477 ID: ed041d
File 159085408271.png - (13.62KB , 190x163 , JQC1P11.png )
968477

Sivon decides to use the security system to observe the situation.

:Smile:: What can we do from here?

:Apexneutral:: Let me get the security cameras turned on, maybe we can observe Jackson.
>>
No. 968478 ID: ed041d
File 159085433357.png - (7.43KB , 214x205 , JQC1P12.png )
968478

BWOOP!

:Frown:: That's not Jackson.

:Apexconfused:: That's a Felinoid.

:Smile:: Another bounty hunter perhaps?

:Apexneutral:: Sivon... no.

:Embarrased:: Heeey stay out of my thoughts.

:Apexneutral:: Still hooked up to your spine.

:Smile:: But Apex, hips!

:Apexconfused:: We're looking for Jackson! Focus!

Continue to use the security system to see why Jackson wasn't picked up, plan around this cat, see if Apex can get more working, many options, what will you do?
>>
No. 968479 ID: 9876c4

seems like we'd want to know where Jackson actually is before interrogating the cat.
>>
No. 968480 ID: e96198

Keep doing a search, anything else on this console Apex can get working? The cat may complicate things, you can live the romantic bounty hunter life of flirting with enemies and rivals later Sivon. Remember, your ship needs hyperjump capabilities to expand the bounties you can take. You also need some more augments before we can take on higher risk bounties and become more badass.
>>
No. 968489 ID: 4f51b2

>>968478
Found Jackson first, then observe the cat lady and found out if she is an ally of Jackson or another bounty hunter..
>>
No. 968503 ID: ce39da

Click through all the security cameras, and if you still can't find Jackson... remember that authorities only confirmed that Jackson's ship was heading here. Either "Jackson Fist" is an invented alias (and I mean, good lord, that name), or this cat jacked his ship, and he's actually stuck where it last departed.

Also, assuming you can't find Jackson: "Hey Apex, let's see if we can lock her in the factory bay, then lock her out of the fabber controls. There should also be a PA system, right?" (Might want to subtly lock her in even if you do find Jackson because we don't want her walking in on us while we gank him.)
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No. 968544 ID: a9af05

>>968478
Find your target first!
>>
No. 968657 ID: d186fc

>>968503
That or Jackson has somehow switched to a new body. It could be possible. If they got too much heat before and needed to start over. Problem though is that they still have the old ship, unless that is why they are here...

Regardless, lets try to lock them in so we can interrogate them, either now or after we check elsewhere.
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