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File 157810740075.png - (257.37KB , 550x500 , adq_000.png )
952647 No. 952647 ID: 11f77a

Wiki & Terminology: https://questden.org/wiki/Arthocob_Date_Quest
Discussion: https://questden.org/kusaba/questdis/res/106192.html
First Thread: https://questden.org/kusaba/quest/res/902109.html
Expand all images
No. 952648 ID: 11f77a
File 157810744293.png - (220.19KB , 550x500 , adq_001.png )

Ganymede: What can eff—

Ganymede: What can I do…

Ganymede: Save her… Bhothogoshol what can eh--

???: It’s time to wake up, child…

Ganymede: —too late, but I can help…

???: There’s work to be done…
No. 952649 ID: 11f77a
File 157810748048.png - (297.53KB , 550x500 , adq_002.png )

Janitor: Can ya hear me? What are you doing out here?

Janitor: What’s goin’ on with you, ya hopscotch?

Janitor: I don’t know what you’re ramblin’ about but just ‘cause you live here don’t mean you sleep wherever you like! Y’all have yer cocoons and whatnot!

Janitor: Unlike you I have a job to fulfill!
No. 952650 ID: 11f77a
File 157810751946.png - (257.89KB , 550x500 , adq_003.png )

Janitor: It’s hard enough to wipe the gunk the lot of you carry into the hallways.

Janitor: What’s you got there? A letter opener? Come on! Git up an’ attem. I need this place tidied up before everyone wakes!
No. 952652 ID: e7c7d3

Gasp! Gany! You're naked! Cover your shame and get some clothes
No. 952653 ID: bef60d

Get up, retrieve your dagger, and find out where you are. if possible, acquire a new cloak.
No. 952655 ID: b1b4f3

That's some powerful sleepwalking.
Okay, things to do today:
1, check on the other major players in the dream, find out if they had the same dream you did.
2, tell your preacher about the dream/vision.
3, hand over the dagger to the police
4, consider whether you're really going to go take that job or not.

Did you scratch the wall in your sleep?
No. 952659 ID: 3ed3c3

Well, we can honestly say that was the worst trip you've ever had. Where are you? And why are you naked?
No. 952697 ID: a9af05

Do this. Let's start with checking on Eudora.
No. 952828 ID: ce39da

"Did... Did I sleepwalk here?" Make it clear that you are not in this state by your own volition.
No. 952877 ID: 11f77a
File 157835189466.png - (268.12KB , 550x500 , adq_004.png )

Ganymede: I—uh, am not in this state by my own volition!

>That’s some powerful sleepwalking
>Get up, retrieve your dagger, and find out where you are.
>Where are you? And why are you naked?
I quickly swipe the dagger and just sprint off! I seem to be in the atrium where the mural was and there’s no one else around. The hallways are so quiet—it must be pretty early in the morning. The janitor only mutters something and resumes his duty.

Being naked is fine for an Arthocob, I guess. I hear some aliens are, like, embarrassed or something when there’s nothing to wear? Anyway—I must’ve left my room without a robe if I was sleepwalking. I’ve never done that before quite honestly.

Yeesh, what was that all about anyway?
No. 952878 ID: 11f77a
File 157835203347.png - (216.97KB , 550x500 , adq_005.png )

>Let’s start with checking on Eudora.
>Things to do today: Check on the other major players in the dream, find out if they had the same dream you did.
I’ll visit Eudora first since she’s next door. I hope she’s already out of bed--but this could be urgent! I quickly knock on her door as to not wake the neighbors.

Ganymede: Eudora? Are you awake?

knock knock

Ganymede: Eudoraaaaa

knock knock knock knock knock knock

Ganymede: Eudora I need to ask you something important!

Ganymede: I just wanna see if you’re okay!

There’s a shuffling inside. I think she’s coming to open the door!
No. 952879 ID: 11f77a
File 157835214028.png - (278.26KB , 550x500 , adq_006.png )

Eudora: What.
No. 952880 ID: e7c7d3

Okay, you may want to punch me in the face right now (Alright, definitely want to punch me in the face right now.) But some serious shit just went down for me and I needed to make sure you weren't actually swallowed whole, even if that means I look crazy and have you angry at me.

Could I ask for a five second head start to run away?
No. 952881 ID: 0fae41

"Did we do anything weird last night involving a religious apocalypse and a giant mouth? No? That was just me then. Good."
No. 952882 ID: bef60d

Hey, did you have a horrible nightmare too?
No. 952883 ID: b1b4f3

Tell her you had a horrible vision about everyone getting turned into weird zombies from their own trauma and negativity or depression then getting eaten by Ndepthteph. She was there and you were both trying to escape, but... it happened to her too. She was covered in wounds and bandages... You're the only one that got out. Did she have the same vision?
...wait does she still have some bandages on her?
No. 952884 ID: d63ea8

This. But maybe also add that you feel like dream is going to play out somehow. (Probably not literally, but in the same vein)
No. 952885 ID: dee4cb

“I had a horrible nightmare that everyone here turned into horrible monsters and were consumed by [whichever god that was]! I was worried you were... I was afraid that...”
No. 952887 ID: 2aa5f0

ask if she's ok

if she ask you why you're asking tell her, "have you ever had a dream so real that when you wake up you're not sure if it was actually just a dream or not? I just had a dream where the whole school was attacked and I just wanted to make sure it was just a dream."

give more details if asked for them
No. 952914 ID: a9af05

Both of these.
No. 952945 ID: 4f51b2

She looks like a mess, like something eat her and not in the lewd way. Ask her is she is okey.
No. 952954 ID: 91ee5f

Explain what happened.

That’s because she just woke up and crawled out of her cocoon. Since Arthocobs sleep in cocoons, it’s only natural that they’d look a little wet when they climb out of bed.
No. 952959 ID: b1b4f3

...what if the knife is laced with a drug that causes hallucinations or vivid dreams? That would explain the original owner's odd behavior as well; maybe he was given it by someone else.
No. 955153 ID: 11f77a
File 158053045060.png - (295.42KB , 550x500 , adq_007.png )

Ganymede: I had a horrible nightmare—or vision! I don’t know how to best explain it!

Ganymede: It was this orphanage, Eudora! Everyone became a zombie from their own despair and trauma. One by one they were entering the gates of Ndepthteph in the atrium. You were there with me as we tried to leave, but you turned as well. Bruised, wounded, bandages and all!

Ganymede: But I saw an escape—and I was the only one who left that terrible world. Unable to save you.

Ganymede: It was surreal. And I…

Ganymede: I want to know if you’re okay; and whether you dreamt the same…

Ganymede: --thing.
No. 955158 ID: 11f77a
File 158053062688.png - (210.70KB , 550x500 , adq_008.png )

She stares at me the entire time. Maybe too tired to be angry. She rubs one eye at a time until it’s her turn to speak.

Eudora: Ganymede.

Eudora: It’s like, four in the morning or something. I don’t remember dreaming anything.

Ganymede: You sure? Nothing about a religious apocalypse and a giant mouth?

Eudora: No. You probably ate some bad food. Stop bothering me.

Ganymede: But it felt important! Real! Like it’ll play out somehow!

Eudora: That’s enough, idiot. You’re sounding like the zealot the other day.

Eudora: Go back to sleep already.

She closes her door. I guess I’ll have to talk another time for anything else. I’ve noticed her bandage from yesterday is loose.

I had some earlier thoughts as I was reaching Eudora’s dorm.
A) I must know more! I’m back to knocking on her door.
B) Maybe checking up on the others wouldn’t hurt. But I’d be waking them all up.
C) I should dress and be ready for the delivery job. Earn yuggoths for her gift.
D) In fact, I should dress and forget the job; find something else to do today.
No. 955162 ID: b1b4f3

>sounding like the zealot
The dagger is the common thread here. You should get it turned over to the authorities asap and warn them it might give terrible visions to whoever handles it or sleeps near it.

I want to do the delivery job, but will it really take the whole day?
No. 955165 ID: e7c7d3

C) work will help take your mind off of things
No. 955166 ID: 3ed3c3

Okay, fuck it. Let's do C.
We know absolutely nothing about this dagger except that it gives its wielder bad trips, so it's all a whole bunch of whatever. Fork it over to the authorities when you can and free yourself of it.
Meanwhile, get ready for your job. That's a known factor and in your comfort zone, so focus on that.
No. 955167 ID: bef60d

No. 955186 ID: 9aa12d

C) It’s time to think and doing your job gives you that time.
No. 955187 ID: 4f51b2

c) We can see the others later.
No. 955214 ID: 1ed92d


Also maybe search for the Zealot and tell them about your vision during your job.

Seriously, if the Zealot is having nightmares like this, no WONDER they've become a Doomsayer. They might need help if they've been consistently having visions.
No. 955226 ID: 11f77a
File 158059087225.png - (253.84KB , 550x500 , adq_009.png )

>Work will help you take your mind off things.
>It’s time to think and doing your job gives you that time.
>I want to do the delivery job, but will it really take the whole day?
>Meanwhile, get ready for your job. That’s a known factor and in your comfort zone, so focus on that.
Sigh. I suppose if nothing changed overnight then I shouldn’t worry about the others. It’s a long journey to the village on foot and I could use the time to think over some things. The merchant says I could reach Village Corbon by late afternoon without a Baolith. It’ll be a nice walk at least; I love watching the countryside go by.

I thus resign to my room to change.

>You should get [the dagger] turned over to the authorities asap and warn them.
>Fork it over to the authorities when you can and free yourself of it.
Yeah, maybe I should. I’ll dress up first, then once I arrive in the market I’ll find a town guard and hand it over. That weapon has been nothing but trouble it seems. I wonder if the zealot has been experiencing nightmares too—but he seemed adamant in the way he spoke of his vision.

…lost spirits from the husks of treacherous creatures…

No. 955228 ID: 11f77a
File 158059107008.png - (211.96KB , 550x500 , adq_010.png )

Well I ought to throw together some traveling clothes suitable for the road ahead. This is quite exciting to be away from my home--if only for a day!
No. 955233 ID: ea81d3
File 158059608342.png - (189.78KB , 550x500 , Gany Travel w back.png )

Short cape for everyone!
No. 955237 ID: 0efe8e
File 158060167895.png - (189.86KB , 550x500 , I'm sorry.png )

I had to do it
No. 955238 ID: 404f0f
File 158060246805.png - (202.98KB , 550x550 , RiskOfRain.png )

No. 955253 ID: 9aa12d

Yes please
No. 955256 ID: 015bf2

No. 955257 ID: d63ea8

No. 955259 ID: e7c7d3
File 158062111925.png - (201.62KB , 550x500 , gany1.png )

Remember, the most important part of an outfit is the jaunty hat.
No. 955280 ID: e51896

Hmm... I kind of want to see this outfit: >>955233
with the jaunty hat: >>955259
No. 955509 ID: f2320a

No. 955510 ID: f2320a

I HAD A OVER REACTION the sacred tradition has been done by this fine fellow saving us all from being a heretic
No. 955600 ID: 11f77a
File 158101883694.png - (293.45KB , 550x500 , adq_011.png )

Ya know what? This outfit looks pretty swell! I never knew I owned a cape or this jaunty hat. I’m ready to start this new chapter in my life on the right foot! I exit the orphanage and head down the trail to the market. Everyone’s busy setting up shop and there’s nary a villager on the streets yet.

As for the situation with the dagger, I already see a town guard beginning their route. Gotta make sure I don’t look like I’m coming at them with a weapon.

Well, here it goes.
No. 955601 ID: 11f77a
File 158101906219.png - (339.57KB , 550x500 , adq_012.png )

As soon as I caught their attention I see it’s Nennekee’s sister. I’m at ease to talk to someone I recognize. She’s pleased to see me too.

Shana: Oh hey, dude!

Shana: Whoa, is that really you, Ganymede? I almost didn’t recognize ya without your robe. Cool hat.

Shana: In fact you’re up pretty early—the market doesn’t even open for another two hours! What. Did Umbari give you livestock duty?

There’s a bunch of stuff I could bring up…
A) About turning in the dagger…
>1) Lie about how I found it. It was on the ground and… I came across it! I didn’t want anyone to step on it.
>2) Tell the truth or exclude some minor details. I wanted to know what it was. But it’s been messing with my conscience and it gives me nightmares.
>3) I can make a different explanation. >___

(and if I want to express one other concern…)
B) Talk a bit about her sister. Some things I need to address
>1) Nennekee misses you a lot. You should visit her some time.
>2) So is it true? Is she… an arsonist?
>3) >___
C) I want to know a bit more on somebody. (Who?)
D) Whatever happened to that crazy zealot yesterday?
E) What do you know about Village Corbon?
F) So, uh, how’s the town guard business?
G) >___
No. 955602 ID: e7c7d3

A-2) It looked interesting and had that bit of mystery that we wanted to solve.

I so very much want to ask b-2, just to see if it truly was just a nightmare or a vision. But I feel like that's a reeeeeally personal question if true, and a potential attack on her character if it's false.
No. 955608 ID: d63ea8


Maybe rather than b-2, we can just ask if she is doing all right in general. If she wants to open up, it should be her choice.
No. 955612 ID: b1b4f3

A2, B2 because that fact was from your vision, which you should confirm somehow despite being out all day. But also B1, we know that's true even outside of the vision.
If it turns out your vision had truth to it, you need to tell Shana about it.
No. 955659 ID: 4f51b2

A)2 and B)1. We shouldn't be too direct with the arsonist stuff, not yet.
No. 955664 ID: e51896

You sunk my battleship
No. 955704 ID: ce39da

A-2, then B-3: "I heard that your sister's been feeling guilty about something she did some time ago. Do you know what that's about?" Go for the cold-read approach; then, regardless of the answer, shift to B-1: "Maybe you should talk to her?"
No. 955791 ID: 5b93d3

A-2/3) "Remember that zealot yesterday? I found this dagger he dropped before he was dragged off. I took it to the Father in case it was religious, but he said it was a normal dagger and to turn it in to you"
No. 957158 ID: 891b91

Seconding this -- B3->B1 seems like a good way to both confirm whether the dream had any truth to it, and potentially help Nennekee with her problems.
No. 958020 ID: 5b0071

A-2 , that whackjob basically threatened your entire town.
No. 959363 ID: 11f77a
File 158475049023.png - (257.26KB , 550x500 , adq_013.png )

Ganymede: I’m actually up early for a different reason—but I wanted to find a town guard to hand this over, first.

Slowly, I reveal the dagger. Shana gently takes the handle to examine it herself. The sign of Ndepthteph shimmers in the amber-plated grip.

Ganymede: There was a man rambling about the Death Worm yesterday. That wackjob basically threatened the entire town. He left this dagger in the ground but I couldn’t help but take it back inside the orphanage. I was curious about it; like some mystery surrounds it.

Ganymede: It’s been messing with my conscience and I’ve had a nightmare. Call me a lunatic, but I was thinking it was a vision like the zealot had.

Shana: Fromthis thing?

Shana: Eh, I’d call it a mere coincidence if it happened to me. I’ll take it out of your hands, no problem. Thanks, lunatic~

She gives an assuring smile.

Shana: I’ll see if you passed the nightmares onto me. Will that be all, citizen?
No. 959364 ID: 11f77a
File 158475062647.png - (290.06KB , 550x500 , adq_014.png )

>Cold-read approach
>We shouldn’t be too direct with the arsonist stuff
Ganymede: Well, it also leads me to ask you something… personal. Something about you and Nennekee.

Shana: Is that so? Is she okay?

Ganymede: I think so. She was fine when we were painting in the atrium. She talks about you a lot! She says you two have less time together and she’s just trying to get by without her other half.

The guard clasps a hand to her head with a faint sigh.

Shana: Aye. I’ve been so busy—I’ve been meaning to visit more. But I’m glad to know. She just has to hang in there. I’m trying to save enough for a house but it’s a long road ahead. I know she’ll understand.

Ganymede: Well, this is kind of a stretch so…

Ganymede: Uh…

Ganymede: You know how you got here, what happened long ago with your… home…

She takes a moment before realizing the path of this conversation.

Shana: Oh, I see…

Shana: I’m used to talking about it. It’s something I’ve learned to move on with. Everyone knows what happened anyway. Same goes for a lot of our friends in there. All the orphans know what everyone is in for.

Ganymede: Well, your sister has been feeling guilty about something.

Shana: Really? What would that be?

Ganymede: I was hoping you would know.

Shana: Heh, well I can’t know everything that goes through her head.

Shana: …

Shana: Oh, you think it has to do with that day, huh?

Shana: Hmm.

Shana: I should visit her sooner than later, then. Thanks for letting me know.

Does she not know the rumor about Nennekee being an arsonist? Well, it’s not really a rumor—if it was from a dream. And not like Nennekee ever started a fire during her stay at the orphanage. Shana might not know what I mean entirely. But at least she promises to see her.
No. 959365 ID: e7c7d3

That probably went as good as we could hope. Best not to dwell on it.

Welp, time to go do your job! To think that a simple errand was going to be the most interesting thing that was going to happen this week
No. 959366 ID: b1b4f3

She says she's comfortable talking about it. May as well spill the beans and say that during your nightmare or maybe while you were sleepwalking, someone accused her sister of being an arsonist. Did her house burn down?

If the vision gave you ANY valid information that you did not have before, then it could be considered a warning.
No. 959370 ID: d63ea8

Support. Best not to pry too much.
No. 959378 ID: 91ee5f

Do this.
No. 959382 ID: 3b0d5e

Let's leave it at that. Were we to say anything more, it'd likely be weird and/or give away the fact we're going off of crazy Dead Space dreams.
No. 959578 ID: 11f77a
File 158502403570.png - (305.61KB , 550x500 , adq_015.png )

>That probably went as good as we could hope. Best not to dwell on it.
Ganymede: Well… I’ve just about said all I’ve needed to share with you then. Glad you could take that dagger away from me.

She nods, waves me on my way.

Shana: Mmhmm, stay out of trouble now. Let me know if there’s anything else going on with my sis, okay? I know she has a strong heart.

I take my leave, waving her s’dhaquacama.

>If the vision gave you ANY valid information that you did not have before, then it could be considered a warning.
It’s possible to interpret the dream as a foreboding future—Nennekee or the others could start trouble based on their past. I just need to be absolutely sure my dreams speak truthfully.

I-I’ll have to think about this later.
No. 959580 ID: 11f77a
File 158502406759.png - (301.88KB , 550x500 , adq_016.png )

I’ve arrived at the vendor just as the owner sets up shop. I announce my presence with a slight cough. He sharply curls his neck around--and recognizes me quickly.

Menz: Ah! So you came, huh? Good!

Menz: I was thinking you wouldn’t really show up. And you’re bright and early too!

Menz: How enthusiastic…

Ganymede: Uh-yep! All dressed and ready for the road ahead—Sir! What’s the mission?

Menz: Give me a moment! Give a moment… where’d I put that--there!

Menz: You’ll be delivering… this!
No. 959581 ID: 11f77a
File 158502419076.png - (304.92KB , 550x500 , adq_017.png )

On the counter displays a long, silver and ridged pair of daggers across a blanket of silk. The Zephcynth slowly wraps it with grace as he explains the job in his guttural Paligrijan accent.

Menz: A collector… of sorts… has made a special order for these Relicynth daggers. It took forever to get a pair of these in stock! Some nerd by the name of Augus Kroen paid a lot of yuggoths in advance, so handle with care!!

What’s with these daggers ending up in my hands? This better not curse me with a neckbeard or something.

Menz: Now you do know the way to Corbon, right? Of course you do! Just take the East road, walk through the wood, and it’s the first village you run into.

Menz: And don’t think about tossing the merchandise in a ditch and report back a finished delivery! You need to return with the client’s stamp on the form! Deliver it. Grab your money. Get back here. Easy. You got questions? Need to know the way out of this tent? Come on, I’m busy!
No. 959582 ID: b1b4f3

I wonder if you could ask him about the weird dagger? He's a weapon merchant after all.
No. 959584 ID: e7c7d3

Seems pretty straight forward. Does he have a package or some wrappings for the daggers.
No. 959588 ID: b1b4f3

Oh, what does the customer look like? Is there an address we're delivering the daggers to?
No. 959590 ID: 9aa12d

Maybe it’s a sign from the heavens that you should start wielding daggers.

Gonna need more info on the client rather than just simply going into a city.
No. 959604 ID: d63ea8

This is the most pertinent question we can ask.
No. 959605 ID: 91ee5f

Ask what Augus Kroen looks like? Ask if he knows the address to Augus Kroen‘s home?

We probably could’ve done that if we didn’t already give the dagger to Shana. I think it might be too late to ask him about it now.
No. 959611 ID: a9af05

No. 959645 ID: 5b0071

"How's the weather supposed to be?"
No. 960590 ID: 11f77a
File 158587839784.png - (244.26KB , 550x500 , adq_018.png )

>Ask what Augus Kroen looks like?
>Is there an address we’re delivering the daggers to?
Ganymede: Alright, uh, is there an address? Or a picture of him at least?

The zeph wraps the merchandise and binds it tightly around so they wouldn’t jumble. He removes a travel bag from beneath his counter and packs the daggers inside.

Menz: The order wasn’t given in person; it was made through a letter. And I don’t even make these antique weapons! It’s made somewhere else and handed to my shop for delivery.

Menz: This is an expensive order—and I wouldn’t be surprised if he used a friend’s name to avoid his parents from finding out. Village Corbon is a small settlement anyway. I’m sure you can use your brain to ask around where he lives.

Menz: Find an inn, or something! You’re likely staying the night there anyway. Which reminds me…
No. 960591 ID: 11f77a
File 158587843435.png - (290.20KB , 550x500 , adq_019.png )

Menz: Before you go, you need to wear the proper gear and emblem to be a traveling courier. Let’s see…

Menz: Say, that’s quite the jaunty hat you’ve got there!

Ganymede: Oh thanks! I just threw—houch!!

Menz: Now that’s the hat of a delivery boy! This tells everyone that you’re busy and have no time for squabbling! Any chit-chat on the road is a second taken away from my customer!
No. 960592 ID: 11f77a
File 158587856007.png - (291.87KB , 550x500 , adq_020.png )

He drops a small pouch in my hands, and documents needing a customer’s stamp and one slip to grant swift passage through checkpoints.

Menz: You should have everything you need here. This money is for food and room only! Provided by me to be sure you don’t sleep outside and eat the sap off twigs (and I’m forced to provide by law).

Menz: By-the-way, if you happen to see the other courier I’ve sent that way, give him a good thrashing, will ya?!

Menz: He thinks he can steal from me--I always knew he was a sketchy fellow. He’s an Arthocob like you. Kinda… scrawny and pathetic. Safari colors I guess with the orange and yellows. I think his name was Jupis… Those thief-types just take the extra coin and run.

Menz: Now shoo! I have to finish opening up.
No. 960601 ID: 4f51b2

Do you remember any guy with that name? Say yes and go on our way.
No. 960608 ID: b1b4f3

Get moving.
No. 960642 ID: e7c7d3

This guy is a poor judge of character if he thinks you can give someone a good thrashing. (No offense.)

Maybe grab a light snack on your way out that you can chew on while on the dusty road.
No. 960752 ID: 11f77a
File 158603661041.png - (370.31KB , 550x500 , adq_021.png )

Hmm, I don’t remember anyone with a name like that in the village—small as this community is. I take my leave from the shop and—well—guess I’ll head to the edge of town. Nothing left to do here.

I’ve been on this road a couple times; I have nothing to be worried of! All I need is to remember why I’m doing this. A pair of nifty brass knuckles for the love of my life! If that aint devotion then I don’t know what is. Though I think it’ll take more than venturing out of my own home to win her over--but it’s a good first step!

Walking can help me reflect on things too—like the dream last night. Or Kyzil’s weird obsession with me. I haven’t given myself enough time to really process all that, I pretty much rushed straight to work! As I begin this trip I wonder if there’s anything on my mind I should really analyze.
No. 960754 ID: bef60d

Probably That Horrifying Eldrich Nightmare.
No. 960763 ID: d63ea8

And maybe why you weren't affected like the others.
No. 960766 ID: b1b4f3

Kyzil seems to be at the center of everything.
What do we do? Try to save her? Try to stop her?
No. 960767 ID: cdabe3

Analyze the best way to date every girl and obtain a harem ending.
No. 960776 ID: ce39da

Regardless if it was prophetic, or just your subconscious going wild, that dream was likely trying to tell you about various people in the abbey. It's certainly possible that your persistent rejection of Kyzil has been dealing a more significant blow to her ego than you had initially considered. This may go beyond pettiness and into the realm of self-consciousness; she sees someone who places her below Eudora in desirability. Considering that what you love about Eudora has almost nothing to do with aesthetic appearances, it's easy to see how such a notion would be deeply offensive, but to this much of a degree...? If her entire sense of self-worth is how she's ranked above and below others by literally everyone... One might wonder if she has her own damage, like Nennekee.

Maybe ponder some passages of scripture that address this kind of root issue; they may be more effective than merely trying to spout stuff related to the immediate problem.
No. 961728 ID: 11f77a
File 158674227838.png - (467.72KB , 550x500 , adq_022.png )

>Probably that horrifying eldritch nightmare
>Kyzil seems to be at the center of everything.
Huh, I wonder why Kyzil though—
But she did seem like a catalyst for bringing out the worst in Nennekee. Or was it my fault when I punched her face? Naerro seemed to have turned by something without Kyzil’s help, too.

>It’s certainly possible that your persistent rejection of Kyzil has been dealing a more significant blow to her ego […] One might wonder if she has her own damage, like Nennekee.
I wonder what Kyzil’s grief is, exactly. I think we assumed everyone has their own baggage, something in their past that drags them down even to the depths of Ndepthteph. As for me? I dunno how I was immune or unaffected. But I mentioned before that I don't really have any baggage. My life seems to be just dandy, living every day in the present. Maybe Bhothogoshol watches over me 'cause it certainly felt like I was saved by Her in the end.

>Ponder some passages of scripture that address this kind of root issue
I should’ve brought a copy of the Voxxus Neb and see what it has to say about it. I remember class about our world of Heck. Arthocobs deprived of all hope to the Amber City are known as Husks. They just… shamble around in some limbo. They take what they can, they eat but are never satiated, they push others away--kind of like Mi-Yok who resemble the Old Arthocobs.* And thus easily influenced to corruption. Some deserve it like murderers and frauds.

But Eudora said she—or the orphans—were destined to the Death Worm. Why? What has she done? Maybe it has to do with how private she is. But then again a lot of children are secretive of their past.

>Analyze the best way to date every girl and obtain a harem ending.
O-Ooh, oh my.

* Old Arthocobs: primitive ancestor of the current race of Arthocobs with a mentality of locusts; scouring the land of its fruits and resources
No. 961729 ID: 11f77a
File 158674234693.png - (948.43KB , 550x1500 , adq_023.png )

How long has time passed? Ten minutes? Man, this is going to take forever. I wish I owned a baolith. I should look up baolith-riding when I return home, that’d sound like loads of fun. I’ve passed a few travelers as well and they seem friendly enough to return a wave. ‘S’dhaquacama’ and whatnot.

The road is pretty straight-forward. I look far down into it and the parallel lines converge. As far as memory goes, I could take a few detours to reach Corbon instead.

A) A shortcut through the countryside farm fields could be fun! Open space and lots of friendly gorms to watch!
B) I should stay on the main road. I can take a break at a small trading post up ahead.
C) I remember an ancient trail with neat ruins of an old hamlet. My class had a camping trip there once! It’d be nice to visit after so long.
No. 961730 ID: e7c7d3


A shortcut and soul cleansing? yes please
No. 961732 ID: cdabe3

Hmmm, all the paths have potential risks and benefits...

A might actually be the best choice, because their might be bandits on the road and monsters in the ruins. The worst you’ll have deal with in the fields is an angry slug-creature.
No. 961733 ID: bef60d

A sounds fun AND safe! do that!
No. 961739 ID: d63ea8


As stated above it is likely the safest choice as you'll have a decent chance of seeing anyone who would want to sneak up on you.
The worst thing you might have to deal with is an irate farmer.
No. 961740 ID: 91ee5f

No. 961758 ID: 4f51b2

A) sounds the safest.
No. 962928 ID: 7fafab

While I want to say C, A is probably the best combination of safety and efficiency.
No. 963473 ID: 891b91

I am protest voting for C because C means ancient temples which means encounters with things of age-old myths and prophecies
No. 965553 ID: 11f77a
File 158883297415.png - (349.50KB , 550x500 , adq_024.png )

Age-old myths and prophecies are fun and all—but I think time will fly a lot faster if I take the open fields! I don’t hear many stories of bandits or monsters on the road—but you never know who or what could sneak along a trail full of dense rocks and trees. Especially if it’s just lonely ol’ me with a backpack full of maybe-expensive stuff.

Gorms are one of the most docile creatures on the planet though—and I’ve worked around such fantastic beasts before! If they see me coming they may just trot out of my way. As much as I’d like to pet them I shouldn’t take the chance of upsetting any.

I’ll try to keep away from the barns too so no farmer tries to shoot me off his property.
No. 965554 ID: 11f77a
File 158883301544.png - (299.26KB , 550x500 , adq_025.png )

Gorms are Ralligoraugh’s—uh—you call them ‘cattle’ right? But imagine mollusks and snails with huge feet. Kind of like that.

There aren’t many pure mammals here, and when there are—it’s mainly a fusion of that and an insect. But I hear there are many other different and intelligent life forms besides our own running the galaxy. Several centuries ago I think some featherless bird-looking people discovered us? And then we learned about another habitable planet in our solar system—which is where all the Zephcynths, Relicynths, and Icynths come from. I hear their planet is a desert all around. We call their home Daatuteph, but they call it Paligrij.
No. 965555 ID: 11f77a
File 158883328227.png - (450.46KB , 550x500 , adq_026.png )

Anyhoo, we’ve been trading back and forth because Paligrijans really could use our help in their world. The desert planet is closer to our star, so it gets pretty hot. I hear a lot of bad stuff from there though—it’s kind of a free-for-all hence a lot more refugees move here when they can. Ralligoraugh is far enough away to have a nicer climate. But I heard rumors that people can be kidnapped here and sold as slaves there!

A bunch of us orphans asked Mother Umbari time to time about Paligrij but she never tells us anything and makes us go back to cleaning the orphanage hallways. I never thought of bringing it up to Father Aephis though.

I wonder if I’ll ever visit another planet… Probably not Daatuteph--someplace nicer.
No. 965556 ID: b1b4f3

Other shadows or disturbances in the grass. Are you being followed by small animals or birds?
No. 965576 ID: e7c7d3

You want to reach for the stars, eh? What kind of planet would you like to visit?

Also yeah, you may have company
No. 965602 ID: 4f51b2

Yeah, maybe someday we could visit another planet, even better with a pretty lady as our companion. Don’t you suddenly feel that there is something behind us?
No. 965626 ID: a9af05

You're being followed!
No. 965627 ID: e443b0

Pick up your pace a little, check behind you Ganymede. Are those shadows or is something in the grass?
No. 965717 ID: 11f77a
File 158891180209.png - (362.30KB , 550x500 , adq_027.png )

Hmm, dunno what kind of planet I’d visit! I think the naked-bird-people have a neat planet with giant plants and flowers. I wonder how their nectar tastes.

It takes me a moment to hear the rustling of grass behind me. Even as I pick up the pace I can hear them speed up and slow down! I dunno what it could be, maybe an angry Ankhnux? A Dunj? Can’t be anything that dangerous. I mean, gotta be careful of critters defending their nests or holes.

I look back and I don’t see anything visible as the tall grass really obscures the ground. They must be very low to the dirt--
No. 965718 ID: 11f77a
File 158891193597.png - (373.83KB , 550x500 , adq_028.png )

Oh! What— huh.

What in Bhothogoshol's grace is that thing?
No. 965719 ID: cdabe3

D’aww, it looks adorable! It’s also probably incredibly dangerous, so I think it’s time to see how well you’ve been keeping up with your cardio exercises.

No. 965720 ID: bef60d

No. 965721 ID: 91ee5f

Just because it looks adorable, that doesn’t mean it’s not dangerous! In fact, you’re most likely being surrounded right now!

Run for an area that doesn’t have tall grass! Try to get back on the road!
No. 965722 ID: 4f51b2

Quick, search an area where it can't hide. We got daggers, remember. Use them if you have to.
No. 965723 ID: 181745

Trouble, that's what. Turn whichever way isn't towards this caterpillar thing but closest to either the road or short grass and make a run for it. And whatever you do, DO NOT LOOK BACK. 'Cause if you do, then a rock or branch will immediately jump out in your path to trip you. (AKA Rincewind's Law.)
No. 965778 ID: b1b4f3

Don't panic. If it wanted to attack you it could've done so without poking its head out of the grass. I would say this is a curious animal, but it also looks big enough to do damage to you. Don't make any sudden movements to frighten it.
No. 965834 ID: f2320a

Looks centipedal but it does not have the toxic fang front legs atleast not that big that its noticable we noted atleast 3 shadows and they keep to deep grass so a predator
No. 965957 ID: 5b0071

Try saying "hello"?
No. 966008 ID: fefaf7

Make yourself appear larger so it will think twice about attacking, but be careful not to do anything flashy otherwise it might become affectionate
No. 966077 ID: 11f77a
File 158908135360.png - (354.42KB , 550x500 , adq_029.png )

>D’aww, it looks adorable. It’s also probably incredibly dangerous.
>Don’t panic. If it wanted to attack you it could’ve done so without poking its head out of the grass. […] Don’t make any sudden movements to frighten it.
It does look friendly, but I shouldn’t mess with it as you’ve said. If it was gentle (like a prey animal) I wonder why it hadn’t run off from the noise.

>In fact, you’re most likely being surrounded right now!
Ah! That’s why! More of them jump out from the meadow! One nearly grazed my arm when I dodged in time! Their pincers jut out from their maws and their eyes no longer shine. A second too late and this date would’ve been over quickly!

>Run for an area that doesn’t have tall grass! Try to get back on the road!
>I think it’s time to see how well you’ve been keeping up with your cardio exercises.
>Turn whichever was isn’t towards this caterpillar thing […] to either the road or short grass
Ah pest! I immediately sprint out of there—I don’t think I should run into the woods where it may be congested with more obstacles: trees, branches, bushes; the road isn’t an option right now!

I exit the tall grass and they give chase! Three of 'em! They’re about the size of... eh who am I kidding if you would know the animal name..! They’re up to my thigh if you don’t count their long necks snapping at my midriff! They have three pairs of limbs and their feet scatter to catch up with me. Where do these guys come from?!
No. 966079 ID: cdabe3

Uh well


When a momma bug and a daddy bug love each other very much...
No. 966080 ID: 4f51b2

Use the daggers.
No. 966081 ID: d63ea8

Get ready to jump, the one on your left is about to swipe at your leg.
No. 966082 ID: 015bf2

Cut/dodge to your right-hand side! That'll make two of them get in each other's way.
No. 966083 ID: b1b4f3

Give one a swift kick.
No. 966092 ID: 4f51b2

Wait. Do we have any food? Maybe that could distract them.
No. 966102 ID: 891b91

Seconding this.

Also yell "perkele" at them! It works on large mammalian creatures, maybe it'll work on large insectoid creatures too!
No. 966170 ID: bef60d

use the secret technique of your family:
No. 966173 ID: f07f0b

If anyone else lives under a rock like me and didn't understand this, Perkele means Devil in Finnish and apparently it is semi-famous. No direct connection to the tozol quest as far as I can tell.
No. 966814 ID: 7fafab

Step 0

Step 1
Find tree
Step 2
Climb tree
Step 3
Go out on branch
Step 4
Kick at them when they try to follow

If possible, break off/pick up a branch to whack them with.
Don't use the weapon you've been hired to deliver; these things could have corrosive blood, for all you know!
No. 966878 ID: 11f77a
File 158969153654.png - (315.98KB , 550x500 , adq_030.png )

>When a momma bug and a dad—
Oh, shut up! I’ve seen Nil and Neb! Most of it… [>>/questdis/130971]

>Get ready to jump, the one on your left is about to swipe at your leg.
>Cut/dodge to your right-hand side! That’ll make two of them get in each other’s way.
I make a hard right—I hear them tumble against one another with a wretched croak and I dare not look back. Out of the tall grass it’s much easier to put some distance behind me. Even the gorms are starting to bay and canter in groups when they find these crawlies galloping along after me.
No. 966880 ID: 11f77a
File 158969161072.png - (268.41KB , 550x500 , adq_031.png )

>Use the daggers
I’d hate to ruin these. But if I must then I must! I dunno if their blood can burn through steel but my life has got to be worth more than that!

What the- but how do I even use these? Where’s the handle? It’s not even, like, a long blade to swipe around. It’s more of a stabby-thing than a swipey-thing. It’s flimsy too like a scorpion’s tail as it curls a bit.

>Step 1: Find tree
>Step 2: Climb tree
I don’t see a lot of trees around, t-there’s a boulder over there. Uh… the woods are in the opposite direction and I dunno how long I can run to find a tree before they catch up. There’s a barn but that’s a bit of a home stretch—but I think I can make it if I really haul ass!
No. 966881 ID: 0fae41

Go for the boulder! If you try and attack with a ceremonial dagger and break it, you'll be even worse off. There should be better things in your pack you could throw at them.
No. 966887 ID: 26e160

Put the blades back. Instead, try quickly weaving through those rocks to your right.
No. 966890 ID: b1b4f3

Don't risk your cargo. Head to the barn.
No. 966892 ID: 4f51b2

Go to the barn as fast as you can, as if Eudora was offering you a kiss.
No. 966899 ID: 36784c

Do not break the thing you’re supposed to be delivering! You won’t get paid if you break it!

>What do?
If the farm animals are starting to make noises, then the farmers should be coming out to investigate. They should hopefully have a way to drive off these creatures!

Head for the barn!
No. 966918 ID: d63ea8

Go for the barn, there should be a ladder to the hayloft, and these creatures shouldn't be able to climb it.
No. 966920 ID: a9af05

Do this.

Screaming and shouting for help is preferable, since that will get the farmer's attention faster.
No. 966927 ID: 4f51b2

Wait, could this things be guardian mascots or something?
No. 966933 ID: 11f77a
File 158975281315.png - (297.90KB , 550x500 , adq_032.png )

>Don’t risk your cargo. Head to the barn.
>Do not break the thing you’re supposed to be delivering!
>If you try and attack with a ceremonial dagger and break it, you’ll be even worse off.
I’m sprinting to the barn as fast as my legs can allow. Arthocobs can make quite a fair distance—least when it comes to jumping to high places. I know I’m stalling a bit in my stride as I fumble with returning the dagger in the pack.

I skip the boulder, the barn should have some places where the creatures have no chance to climb. If I scream and flail I could catch the attention of the farmer. I’ll just need an excuse to why I’m on their property.

Ganymede: Eh-He-Hel-Heeeeelp!!

I hop over the fence and my momentum comes to a halt! One of them sunk their pincers into the bag and jerked me backwards!
No. 966936 ID: 3ed3c3

Apply elbow to eye cluster.
No. 966937 ID: 0fae41

You have to punch a bug to make it let go!
No. 966945 ID: e96198

Yeah, ram your elbow into the little rascal.
No. 966946 ID: ed763f

Yank one of those antennae off, that'll hurt it.
No. 966950 ID: 4f51b2

Pull it's antennaes so it stops bitting.
No. 966964 ID: d186fc

Guess you'll die, cuz you are NOT losing that cargo!
No. 966982 ID: 5b0071

shake your bag off so you can turn around and deal with it.

you better not have that pack cinched tight.
No. 966984 ID: a9af05

Do not lose that bag!
No. 967038 ID: 11f77a
File 158985218378.png - (293.17KB , 550x500 , adq_033.png )

>Apply elbow to eye cluster.
>You have to punch a bug to make it let go.
>Do not lose that bag!
I immediately jab my elbow into its cluster of eyes. And if that didn’t work—repeated jabs were made. It wriggles its neck around violently to try and unhinge its pincers and release me. The rest of its buddies manage to catch up and I almost had to rip the bag apart. This is my first job and I’m not going to fail!

Even as I tuck the bag against my chest the other vile creatures swoop over and under and between the fences and tackle me! I’m thrown to the dirt road screaming.
No. 967039 ID: 11f77a
File 158985230760.png - (322.29KB , 550x500 , adq_034.png )

>Guess you’ll die, cuz you’re NOT losing that cargo
Crap crap crap crap! They pile on top of me and I push against their necks to keep their jaws away. They squeal and clack their teeth. Their pincers try to bite into my chest but instead they keep chomping the bag guarding my body.

I don’t wanna die! Oh Bhothogoshol why? Why’re you doing this to me? I’m not ready to go! I have so much to live for! I haven’t kissed a girl yet! Save me from these hell-beasts and I promise to become a monk and isolate myself from the world!
No. 967042 ID: 11f77a
File 158985236667.png - (313.21KB , 550x500 , adq_035.png )

No. 967044 ID: cdabe3

close your eyes! don't get blood in them! punch the other bug!
No. 967045 ID: b1b4f3

Uh oh, looks like you're gonna have to become a monk and isolate yourself from the world.
Keep your head down and the bag secure until the bug-hounds are dead or gone.
No. 967046 ID: e7c7d3

Note to self: look into monk openings.

Toss dead one at living one
No. 967048 ID: 0fae41

Lie very, very still until the exploder of heads says you can get up.
No. 967050 ID: 4f51b2

Forget the Monk promise, it was the heat of the moment. Roll To get away from the other creature.
No. 967056 ID: 36784c

Looks like someone with really good aim has shot the creature that’s attacking you! You know what’ll help them with their aim? Not moving until they say it’s safe for you to move! Because the last thing you need is to get accidentally shot when your savior is trying to shoot the other bugs!
No. 967073 ID: e96198

Stay down, other bug will either run away or get shot, even then don’t get up yet. Check who just saved you from a horrible demise.
No. 967082 ID: d63ea8

First, this. You don't want blood in your eyes/mouth.

And then try to roll away from the other creature staying low to the ground. You don't want to get shot on accident.
No. 967223 ID: 11f77a
File 158995521153.png - (340.37KB , 550x500 , adq_036.png )

The creatures hesitate at first but are eventually scared off—running. I remain still and hold on to my bag for dear life as thunderous gunshots whipcrack through the air. I cover my face and wipe off any blood that may have splattered on me.

There were only three shots.

I reconsider my proposal to become a monk. Bhothogoshol will understand.

It’s quiet. It’s just the wind and my breath.

And my heart.
No. 967225 ID: 0fae41

Say hi, and thanks, but at the same time so it comes out "hanks".
No. 967226 ID: 11f77a
File 158995578805.png - (202.79KB , 550x500 , adq_037.png )

A whole minute and I hear soft footsteps through grass—getting closer and closer behind me—or above my head where I lie. Hovering upside-down over me is the silhouette of a long, triangular head. It tilts its head like a bird, eyes pulsing cyan and turquoise. And then comes this kind of… eldritch warble. It takes me a moment to realize it’s how it speaks.

It points a rifle at me.

That warble doesn’t sound pleasant.
No. 967228 ID: 4f51b2

Raise your hands slowly to make him/her? sure you are not a threat.
No. 967229 ID: b1b4f3

Um, hello?
No. 967230 ID: cdabe3

No. 967232 ID: 16d082

You know what they say: Around Huntoons, expect trouble soon.

But he’s probably displeased with your presence on his land and the potential endangerment of his livestock. He’ll probably understand after an explanation.
No. 967235 ID: 9aa12d

Give ‘em a howdy
No. 967236 ID: 2aa5f0

give a timid thank you
No. 967237 ID: e96198

Raise hands slowly. Say, “Don’t shoot, I made a wrong turn.”
No. 967238 ID: 094652

"I want my something-repeat-last-syllable-y."
No. 967246 ID: 5b0071

Well, thank them.
No. 967363 ID: 7fafab

Raise your hands in the universal gesture of "please don't hurt me"

"...um, hello."
No. 969948 ID: 11f77a
File 159243060459.png - (256.01KB , 550x500 , adq_038.png )

>He’ll probably understand after an explanation
So this is a Huntoon, huh? Their faces are really thin when they look straight at you. Knife-thin. It's uncanny and unsettling to me.

I turn and raise my hands slowly. This guy looks… I think displeased of my presence. He keeps tracing the barrel around me and I cringe up hoping he doesn’t pull the trigger on accident. He bellows another synthetic garble.

Ganymede: Uh, t-thanks—uh. Howdy. Uhm…

Ganymede: I didn’t mean to…

Ganymede: I don’t know what those things were… I took a wrong turn.

Ganymede: Don’t shoot me.

The gunbarrel taps against my forehead—pushing the hat back a little. He warbles again, although I don’t know if it’s a question or a demand.
No. 969950 ID: b1b4f3

The hat designates you as a delivery boy. Tell him where you're headed, he'll point you in the right direction.
Also tell him you can't understand what he's saying.
No. 969953 ID: 5b0071

Say the company/trader you're working for. You aren't that far from town yet, and even with a language barrier he'll probably recognize the name of a local merchant?
No. 969954 ID: 4f51b2

Tell him you are delivering a package and take this route without knowing it was private property.
No. 969956 ID: 7fafab

"I am just a delivery boy. I did not know I was on private property. I apologize."
No. 972283 ID: 11f77a
File 159478437609.png - (254.61KB , 550x500 , adq_039.png )

Ganymede: I, uh—I’m just a delivery boy. I work for Menz down in Hab-Zoraat. I dunno if you know anyone there but I got papers. I can show you!

I gently point in the direction of my village as the Huntoon eases the gun off my head. He’s listening but I think he understood the insignia of my hat already. I still wave a document around. I don’t even know if it’s the right one.

Ganymede: I was taking a shortcut; I didn’t know this was private property. I won’t do it again. I was on my way to Corbon. That’s all.
No. 972285 ID: 11f77a
File 159478442994.png - (257.18KB , 550x500 , adq_040.png )

He sounds like he’s blowing bubbles in a drink—but the noise is electric in the air. He sways his rifle in a direction down the dirt road almost calmingly shooing me away.

Ganymede: Thanks. Uhm, thanks for not shooting me. Sorry again.

Ganymede: I’ll go now. It won’t happen again, sir.

Huntoon: warble warp

I pass the three dead buggers, each one with a bullet clean through the noggin. This guy has really good aim. I reckon these types of critters raid his farm quite frequently if he could shoot far away.
No. 972286 ID: 11f77a
File 159478450935.png - (309.44KB , 550x500 , adq_041.png )

I return to the road. I feel like it would be rude to look back to see if the Huntoon is still watching me. Like if I do, I would jinx it or put a curse on myself. Maybe he’s watching out for me--aiming his gun in case another creature follows. I imagine that, actually: a crosshair teetering side to side over my body the further I go. Something about his beady eyes that could see far into me—and even among the thin trees he may still aim true. It was only over a minute on the main route when I believed I was out of sight.

I don’t know how I feel now that there’s more cover for predators to jump out and attack. Yet as I look around and keep an eye on my back, nothing showed up for the next couple of hours. I could feel my legs starting to give up, but I was certain Village Corbon couldn’t be far.

It was when I reach their border have I noticed the sun was no longer in the highest point in the sky. I stand before the gates sweating and I can feel a pulse in my legs for stopping. Well, I’ve made it. And it looks like a modest village surrounded by forest. Hab-Zoraat is in a large open space and is significantly bigger.

While a few villagers roam the street, no one’s out working. I ponder what to do first.
No. 972288 ID: b1b4f3

Ask a passerby if they know where Augus Kroen is.
No. 972289 ID: 4f51b2

Let's see if there is some place to rest and eat, once we get there we ask for Augus Kroen (the boss said it may not be his real name but it has to be usefold in some way). And maybe we can find the other courier if we pay enough attention.
No. 972349 ID: 6eda24

Before going to an inn, lets check out the town a little to see if there is something interesting, let's see how the girls on this town are.
No. 972401 ID: 75acda

Do this (preferably a girl). Also ask why there are so few people outside, it feels empty.
No. 972800 ID: 11f77a
File 159521932335.png - (302.48KB , 550x500 , adq_042.png )

I look around town for a passerby, preferably a girl, I guess. Only a minute into town and I can see a lone woman walking down the street. Instead of surprising her I make myself heard and gently tap her shoulder.

Ganymede: Uh, excuse me miss? I was wondering if you can help me with something.

She turns around and gives me a once over—immediately followed by a stern frown and backs one step away. A bit defensive all of a sudden if you ask me.

Villager: I--I’m busy! What is it you want?

Ganymede: Sorry for taking your time. I’m looking for the residence of someone named Augus. Augus Kroen? I just have something to deliver for him.

With an assuring smile I point at the hat so she knows I’m a merchant. Her frown doesn’t change. She grumbles, almost hesitant to answer and turns away again.

Villager: I don’t know anyone by that name! I can’t help you--sorry. Bother someone else.
No. 972801 ID: 11f77a
File 159521960487.png - (241.50KB , 550x500 , adq_043.png )

Before she leaves the zone of conversation entirely I hop forward to ask one more question.

Ganymede: Wait a minute! Can you tell me why this town feels so... empty? There’s only a few people outside.

Ganymede: I don’t remember it being so quiet when I visited a few years back.

She faces me again without changing her expression.

Villager: I don’t know what you mean. Everyone’s inside their homes after work. Can't you see it's close to the evening?

Villager: Now I told you I’m busy! Find someone else to bother so I can go home!

She storms away to a trot...
No. 972802 ID: b1b4f3

Oh well go bother a shopkeeper or something.
No. 972805 ID: e7c7d3

Surely there's a bar or a diner that people relax at. Go check one out and see if anyone is more talkative there
No. 972807 ID: 4f51b2

Let’s go to eat something and ask some questions. Hope they aren’t as rude.
No. 972810 ID: b1b4f3

Oh, if it's this late, we're going to have to stay overnight... should inquire at the inn.
No. 973043 ID: 11f77a
File 159555980722.png - (308.43KB , 550x500 , adq_044.png )

>We’re going to have to stay overnight
Oh Bhothogoshol, I haven’t noticed how late it was getting! I hope the innkeeper is friendlier than that woman—because I need a place to stay and I still don’t know where Augus lives. I don’t think I’ve eaten a meal at all during the trip either.

Looks like there’s a tavern just at the town’s entrance. I can hear some tunes and loud bargoers before I even reach the door. I feel like this place aint going to be so bad after all.
No. 973044 ID: 11f77a
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No. 973045 ID: 11f77a
File 159555997148.png - (326.74KB , 550x500 , adq_046.png )

No. 973048 ID: e7c7d3

Wave awkwardly at everyone. Head to the bar and ask an employee if They know Kroen
No. 973049 ID: 4f51b2

Say good evening and raise your hat, then go straight to the bar area and ask for the menu.
No. 973064 ID: 2aa5f0

just keep walking until you hit the bar, then ask whoever is behind the bar how much is food and a room for the night.
No. 973078 ID: d186fc

Also ask for a pepsi free or ice water.
No. 974256 ID: 11f77a
File 159702433632.png - (287.61KB , 550x500 , adq_047.png )

I try to be friendly at least—despite the awkward looks. I tip my hat and stroll on over to the barkeep.

Ganymede: Uh. Hi.

Bartender: Hrmmph, yeh what do you want? Gorm milk or something?

Ganymede: O-uh, hey yeah that would sound nice!

Ganymede: Actually no. Maybe just water for now. I’m really in town for delivery and I just need directions to a certain resident here in Corbon. Looks like a fairly small and connected village.

Ganymede: Would you know someone named Augus Kroen? It might be a fake name…
No. 974257 ID: 11f77a
File 159702445626.png - (221.74KB , 550x500 , adq_048.png )

The ‘tender raises a brow. There’s something contained in his no-nonsense look as he wipes a glass clean. Holding back slight confusion, perhaps?

Bartender: Nah, no moniker. That’s his name, alright.

Bartender: So… looking for Augus, huh? Well okay.

Bartender: He’s… a bit further in the village. He takes residence in the more...

Bartender: …nobler parts of town. You’ll see a red mahogany house where he’s been staying for the past few months. A little past the village square. Can’t really miss it.

Bartender: Strange fellow but even so… this town’s been running a lot better with him around. Guess what you have might be important.

Bartender: Will that be all… stranger?
A) Oh! I’ll need a room for the night. Uh, how much is a room?
B) Thanks! I’ll just be on my way then and finish that delivery.
C) I should ask him about a few other things… (What?)
D) >___
No. 974259 ID: bef60d

A, We'll need rest after all that, and maybe we can find a nice girl in this village to bring back with us.
No. 974260 ID: e7c7d3

A) Might not be the best town to stay in, but walking back in the dark seems even worse.
No. 974262 ID: 4f51b2

Ask him if he has seen another courier named Jupis, tell him he's an Arthocob like you.
No. 974277 ID: 19da02

D Go ahead and pay for a room now so the Bartender has some collateral in you, but go do your deliver first. The longer you have the knives on you, the higher the chance is that something goes wrong.

while you're doing whatever you need to do to get a room if that's possible, or when you get back otherwise.
No. 974282 ID: b1b4f3

A, but also yes this >>974262
No. 974346 ID: 11f77a
File 159721050439.png - (185.68KB , 550x500 , adq_049.png )

I wouldn’t want to walk in complete darkness on the way back. So I guess I have no better option than to ask for a room. For a quick overnight stay he charges me two yuggoths which the extra money Menz gave me helps.

Ganymede: Oh! One more thing. You wouldn’t happen to keep track of other visitors through here, yes?

Ganymede: Another courier named Jupis was supposed to arrive a while ago but he never returned. An Arthocob with orange and yellow patterns? Maybe you’ve seen him?

The bartender looks up in thought, polishing his glass.

Bartender: Hrmmm—nope. Not a lot of people come through this village anyway.

Bartender: Sorry ‘bout your pal.

Ganymede: Huh?

Bartender: I mean—for him not showing up. Or whatever. I dunno. Maybe he got lost on the way here.

Bartender: Now you’ll have to excuse me for a second. I have customers to tend to. I can show you to your room when you get back.
No. 974347 ID: 11f77a
File 159721058990.png - (223.88KB , 550x500 , adq_050.png )

I follow the man’s directions through the town square. And there it is, sort of overlooking the court. A mahogany-wooded building that’s hard to miss. There must’ve been a lot of new buildings since I’ve last visited. Sounds like Augus has some reputation here, too—so I wonder what he wants to do with these daggers. Probably still collecting.

I dust myself off; this is my first delivery! I know I’ve been tumbling around but I should make a good first impression.

I knock on the door and ring the doorbell. I look around the street and the sunset is looking nice at least. But my attention snaps back to the door when it’s unlocking with a ‘click’.
No. 974348 ID: 11f77a
File 159721079196.png - (258.49KB , 550x500 , adq_051.png )

The door slowly opens and I see an interesting creature answer. He aint an Arthocob—I think they’re known as Relicynths and they all come from Daatuteph like the Zephcynths. There’s definitely something about his presentation that projects nobility--especially the robe he wears which looks quasi-business yet… pajama-like. Still, he looks pleased to see me. Assuming that he knows I’m here for delivery.

???: Ah, a visitor!

???: To whom do I—

He pauses. Like something piqued his interest.

???: --owe the pleasure?
No. 974350 ID: e7c7d3

Just a delivery 'cob delivering some fancy daggers
No. 974351 ID: b1b4f3

Delivery for Augus Kroen.
No. 974353 ID: 4f51b2

Menz send me to give you your daggers, Sir.
No. 974358 ID: 12b116

just say you have a delivery for Augus Kroen, not what it is in case this is his dad or something.
No. 974406 ID: 11f77a
File 159729455169.png - (228.80KB , 550x500 , adq_052.png )

I’m shuffling through my bag and pull out the daggers wrapped in silk. They still look alright with no dents or abrasions (when I took them out during the farm chase). I got the documents as well.

Ganymede: Good evening sir.

Ganymede: I-uh, have a delivery for Augus Kroen! Is he inside?

Augus: Speaking, my child! You couldn’t have arrived at a more appropriate time.

His voice is smoky, yet scholarly. Seems like an intelligent fellow!

Ganymede: Menz sent me to give you your daggers, Sir.

Augus: Menz, you say? ‘Don’t think I recognize the name. But it’s sure what I ordered.

Augus: Ah. These are priceless--well--when you order them the next planet over. But it would be worth the wait.

Augus: Interesting. I don’t see your Baolith. Don’t tell me you’ve had to walk all the way here.

Ganymede: Nope, just my own two feet!

Augus: Then you must be from somewhere… local! A neighboring village, yes? But I digress; your legs must be tired.

He pats his pockets like searching for keys.

Augus: Hmm. And I’ll have to find my stamp to finish the deed. But please, come inside! I was brewing some amber tea earlier. I can also collect your pay.
No. 974407 ID: 365ffb

"Hello there, sir. Are you Augus Kroen?"

Also this town is kind of sus as hell...
No. 974408 ID: b1b4f3

Previous delivery boy went missing.
Don't go inside. Tell him you can receive payment out here just fine!
No. 974409 ID: 4f51b2

Tell him you don't want to bother him and can wait outside.
Did he delivered fo this guy too?
No. 974418 ID: 5378af

I say we should trust him completely, he seems like a swell and honest guy
No. 974419 ID: 3ed3c3

Uh-uh. Nope. SUPER suspicious. This guy's whole deal is setting off red flags.
No. 974424 ID: 12b116

You could politely point out that you have been walking all day and already have a room at the inn.
No. 974429 ID: 1e1165

“I already rented a room back in town. There’s also another delivery I need to make. I’d love to come in but I’m running a little behind.”
No. 974502 ID: f2320a

What is that on his arm it looks like spikes or wires and the head and arms dont seem to match
No. 974505 ID: 36784c

I think this was mentioned in the disthread.

His species has really long arms. Those spikes on his arm are actually his fingers when his arm is folded up. The hands we’re looking at are special prosthetics on his elbows.
No. 974512 ID: ce39da

"That'd be lovely, but I have already rented a room over at the inn, and I wouldn't want to inconvenience you for your hospitality. Apologies for the delay, by the way - the previous delivery boy never came back to confirm that he delivered it."
No. 974705 ID: 11f77a
File 159780582749.png - (258.02KB , 550x500 , adq_053.png )

>What is that on his arm it looks like spikes or wires […]
Yeah I noticed that too. Maybe that’s what makes this encounter a bit ‘eeegh’. I know the Relicynths have those. Daatuteph must be a hostile place for a mammal to grow spikes, long nails, and chitin-like armor. I know creatures from that planet can be aggressive—so seeing his calm demeanor may have put me off-guard.

>This town is kind of sus as hell
>This guy’s whole deal is setting off red flags.
>Tell him you don’t want to bother him and can wait outside.
>Don’t go inside. Tell him you can receive payment out here just fine!
Ganymede: Oh! Uhm. It’s okay sir! I wouldn’t want to bother you.

Ganymede: I can just wait out here. It’s fine!

Augus: Oh, no need for modesty. You won’t be a bother at all! I rarely have new guests.

Ganymede: I know-uh. I’ve just been walking all day and I already rented a room back in town. I mean, I’d love to come in but, uh…

Augus: I mean, I wasn’t offering my place to stay. Only tea…

Augus: I just noticed that you look like you’ve been through a rough journey. That’s all.

Ganymede: It’s cool. Um. I’m just gonna wait out here. Still.
No. 974706 ID: 11f77a
File 159780585233.png - (219.35KB , 550x500 , adq_054.png )

… …
No. 974707 ID: 11f77a
File 159780590059.png - (237.81KB , 550x500 , adq_055.png )

Augus: Understandable.

Augus: You must be busy elsewhere.

Augus: I’ll be right back for everything, then. As soon as I can.

Augus: My apologies if I’ve stalled you.

He softly takes the forms and retreats into his home. All there is to do but… wait.
No. 974708 ID: b1b4f3

Have a seat.
No. 974709 ID: 9aa12d

Stick to your guns and diddle around until he comes back
No. 974710 ID: 4f51b2

Admire the front of his house.
No. 974719 ID: 36784c

He’s trying to trick you into going inside. He knows you can’t leave without those forms, but you’re not gonna go in there when he’s acting so suspicious!
No. 974721 ID: 5378af

Wait a bit, but if he doesn't come out we have to fallow him, as we do need to get paid for those daggers.
No. 974744 ID: 19da02

sit down on the stoop and completely lower your guard so he can surprise you when he returns. Also SURE IS FUCKIN DARK IN THERE!
No. 974795 ID: 11f77a
File 159789998184.png - (255.36KB , 550x500 , adq_056.png )

>Stick to your guns and diddle around until he comes back
Well that felt a bit intense back there. Hope I didn’t hurt his feelings or anything.

I keep looking down his anteroom time to time as he left the door wide open. Yeah, it’s unlit—but I can see light from the other rooms further down. Some antiques in here, it looks like. Like he’s been traveling around the world. He must be an antiquarian. But I don’t see much else out of the ordinary.

It’s sure taking a while. I dunno—after what I’ve been thinking about with the town seeming eerily suspicious, it feels like it’s taking a bit longer than usual. Like… come on. Just grab the money, make a stamp or signature, and let me go already…
No. 974796 ID: 11f77a
File 159790017371.png - (210.40KB , 550x500 , adq_057.png )

There’s still not a lot of people about. I can hear the cicadas buzzing in the far trees and the wind breezes through. It’d be a lot more relaxing if this place didn’t give me the creeps.

Another minute and there’s an abrupt cry somewhere down the block.

???: H-Hey! What’re you doing? No don't! You monster!

???: Leave me alone already! Stop! Stop it!

???: Stoooop!

Someone close sounds like they’re in trouble. They’re not in view but…
A) Don’t get involved, Ganymede. Just wait it out. Get your money. And hide in your room for the rest of the day…
B) Augus will understand if I need to step away for a second. I need to check if someone’s hurt.
C) Urgh. This is taking too long! I'm just going to walk right in and tell Augus to hurry up. I'm on a deadline!
D) >___
No. 974797 ID: 9aa12d

Oh sweet baby Jesus, we got a dilemma here. My suggestion would be to go and investigate the noise, it would at least be doing something rather than nothing.
No. 974798 ID: bef60d

B, It's time to save the girl and grab that date you wanted.
No. 974799 ID: 7e11c3

A. You are not a guard/security/police but a clueless civilian, getting involved is more likely to cause more issues both for the person in the altercation and you.
No. 974800 ID: 5378af

B, we have to go help them, our moral compass would not allow any other option
No. 974806 ID: a07d78

D) Call the guards.
No. 974810 ID: 19da02

A) This isn't your problemmmmmmm!!!!

Yelling for the guards is fine or looking for literally anybody else to handle it.
No. 974812 ID: 9aaeef

Go and investigate, Bhotogoshol would be disappointed with us if we don’t help the needed.
No. 975091 ID: 11f77a
File 159841640521.png - (208.71KB , 550x500 , adq_058.png )

>Go and investigate the noise, it would at least be doing something rather than nothing
>Go and investigate, Bhothogoshol would be disappointed with us if we don’t help.
>We have to go help them, our moral compass would not allow any other option.
Off to check out the ruckus I go! I can’t listen any longer and I must act on it. Augus can wait for me this time.

I sprint and turn the corner a block from his house. Someone’s playing ‘keep away’ from this little Ichynth girl. What a bunch of bullies. They look a few years younger than me.

Girl: Give it back give it back give it baaack!

Meanie: Awe, is the lil' icky too short?

Bully: Hur-hurr-hurrr! Hey Deln, catch!

A) I should project my best adult voice and make my presence known to scare em off.
B) I should just march right in.
>1) See how they like getting pushed around.
>2) Intercept whatever they’re tossing over her.
C) I should threaten them with calling the town guards.
D) >___
No. 975092 ID: bef60d

B2. if the kids try something, you tell them off/dropkick them.
No. 975096 ID: 4f51b2

B2, make a pretty angry face, maybe that will scare them.
No. 975101 ID: a1c44a

B1, fuck em up!
No. 975103 ID: 5378af

B2, As you aren't intimidating enough to scare them off
No. 975104 ID: b1b4f3

What is that stuff in the air, in the upper left corner?

I'm thinking B2.
No. 975159 ID: 19da02

Take note of the graffito that >>975104 is talking about, and then B2.

You can even pretend like you're playing along to get them to throw it to you and then be like "Psyche I'm not a complete turd like you guys"
No. 975165 ID: 11f77a
File 159854902709.png - (186.96KB , 550x500 , adq_059.png )

>What is that stuff in the air, in the upper left corner?
Huh? Oh, those are flying rods. Very common bugs. They don’t harm anyone and just fly away.

Legend say they grew from the moltings of Bhothogoshol, and they are like the familiars of an Arthocob's soul... whether living or dead. And crushing one would sever a stranger from Her. There are other myths too like a trapped rod in your home is a warning that someone will be at your door soon.

Immediately I charge up without warning the bullies and snatch what seems to be a charm bracelet from the air. With a clenched fist I make a stern look at the boys.
No. 975168 ID: 11f77a
File 159854933764.png - (244.30KB , 550x500 , adq_060.png )

Ganymede: You punks should pick on someone your own size! Leave the poor girl alone and beat it or I’ll call your parents and you’ll be in even worse trouble!

The girl backs away, but the boys stand their ground—upset that I’ve halted their fun like little miscreants. The blue one speaks up first.

Blue Meanie: Hey! Who do you think you are, creep? Leave us alone and buzz off!

Green Bully: Yeah, you don’t belong here, scum. Go ruin some other village!

Blue Meanie: You’re such a… rod-sucker!

Green Bully: Hurrhurr yeah! Rod-sucker! That’s what you are.

Blue Meanie: Go home and pray to a brick wall!

Green Bully: Yeah, pray to a wall!

Blue Meanie: I'll call the Guard and you'll be in big trouble now!

There’s only one appropriate response to this…
A) “You know what happens to boys when they misbehave?” “___”
B) I should recite a scripture from the Voxxus Neb* either to scare them off or calm them down.
C) “Come on, little girl. We don’t need to stick around with these fools.”
D) These guys only respond to name-calling and insults. So I should call them something back! “___”
E) >___

*Voxxus Neb: The Bible
No. 975177 ID: bef60d

C, take the girl with you to finish the delivery, then escort her home.
No. 975186 ID: 5378af

B, These kids are probably so impatient they will just leave when you start, which is still a win for you
No. 975188 ID: cdabe3

No. 975189 ID: 9aaeef

C) Before escorting the girl let’s go with Augus.
No. 975195 ID: 5b0071

B) particularly anything regarding the treatment of thieves.
No. 975198 ID: f2320a

Support theifs for just the fun of it should have no hands
Lets not leave a kid alone
No. 975211 ID: 4f51b2

No. 975594 ID: 0012ea

Go with C.
No. 976649 ID: 11f77a
File 160047415473.png - (278.07KB , 550x500 , adq_061.png )

>Before escorting the girl let’s go with Augus
>take the girl with you to finish the delivery, then escort her home
I’m not going to argue with a bunch of children. I could try to scare them off but I would look a lot more ridiculous, like that crazy preacher on the street back home. I gesture the girl to follow.

Ganymede: Come on, little one. I’ve got your bracelet. We don’t need to stick around these brats any longer.

Blue Meanie: Uh-oh. Don’t do it! He’s gonna cut you up and feed his fleeches!

Green Bully: Awe man, she’s dead meat!

Blue Meanie: Bolt, dude! Before they come for us next!

The Ichynth is hesitant at first--but she ultimately decides to come along. I assure her everything’s going to be fine; the boys are already running in the opposite direction anyway.

Ganymede: Nothing will happen to you, I promise. Don’t pay any attention to what they said.

Ganymede: I know a thing or two about how bullies work.

Ganymede: I’m Ganymede, by-the-way. I’m just visiting your town to drop off a package. I can take you home right after. Okay?

She nods and follows, hands kneading in nervousness.
No. 976650 ID: 11f77a
File 160047420991.png - (260.21KB , 550x500 , adq_062.png )

The Ichynth girl is still anxious when we approach Augus’ house. I don’t see him waiting at the door. Once we reach the front door I notice she’s been looking at the bracelet in my grasp.

Ganymede: O-Oh, sorry. I didn’t realize--

Ganymede: Here.

I hold it out and she stares at my hand.
No. 976651 ID: 11f77a
File 160047423526.png - (196.70KB , 550x500 , adq_063.png )

No. 976652 ID: 11f77a
File 160047429940.png - (213.92KB , 550x500 , adq_064.png )

Girl: Y-You don’t belong…

Girl: You shouldn't be here.
No. 976653 ID: 11f77a
File 160047440449.png - (213.33KB , 550x500 , adq_065.png )

She quickly turns and runs off before I could say anything.

No. 976658 ID: 11f77a
File 160047499258.png - (252.73KB , 550x500 , adq_066.png )

Augus: Ah, I figured you’d be back shortly.

Augus: I must give my sincere apologies for the wait. The wax was taking long to melt before I could stamp the documents.

Augus: I see we're making some new friends in town as well. I hope you're finding this town to be quite homely!
No. 976662 ID: e7c7d3

Oh lovely, we may have a town of maw worshipers.

Sounds like you should grab what you need and skedaddle!
No. 976664 ID: b1b4f3

Oh, that's what the bullies were talking about before. Sounds like there's some religious warfare going on on both sides.
"pray to a brick wall" huh? Perhaps they're taught that Bhothogoshol does not answer prayers, but Ndepthteph does. I wonder how the scripture differs, exactly. Could be worth looking into. Maybe you can get ahold of a bible from this sect?
Maybe this guy can tell you. What he just said implies that he believes friendship can happen across religious boundaries. Maybe that's what he was hoping for before, and the previous delivery boy disappeared due to *other* people in town? Or maybe the delivery boy that vanished did so because he caused trouble here... or he converted and simply didn't want to go back.

Anyway, tell Angus it's familiar in some ways, but not in others. Does he really believe that you could be friends with the people here despite your differences in religion?
No. 976672 ID: 4f51b2

"Eh, yeah... very warm" Give him the documents, maybe ask for what religion they practic here.
No. 976680 ID: ce39da

Pocket the amulet and stand up.

"Ah, sorry - that girl had cried for help, and I couldn't ignore it. Here are your documents."

I'm going to vote on skipping the inn; I get the feeling we're safer out in the wild than in this town. You mentioned some ruins as one of the routes, which means shelter. Or maybe we can ask the farmer nicely if we can crash at his place?
No. 977531 ID: 11f77a
File 160135554562.png - (224.28KB , 550x500 , adq_067.png )

>Oh lovely, we may have a town of maw worshipers
>Oh, that’s what the bullies were talking about before.
Well that’s just great. No wonder everyone’s been giving me dirty looks! Guess I’ll take what I can and skedaddle immediately after this. I’ll feel safer out in the wild, even. The ruins are too far down the path, it’ll be way too dark to even reach them. The farm? Maybe... I'll have to be super nice if I run into the Huntoon.

>I wonder how the scripture differs, exactly. Maybe you can get a hold of a bible from this sect?
A lot of beliefs follow under the same book, The Voxxus Neb. Of course, you’d have many different interpretations and testaments. Some translations are strongly devoted to their ideal God. Ndepthteph and Bhothogoshol were siblings so they tie closely together. So a preacher from both sides can really argue context on the same sentence.

I’ve pocketed the bracelet and stand up—brushing dust off my costume. I just have so many questions but I don’t want to cause trouble asking about the missing delivery boy—if he had any knowledge of it.

Ganymede: Yeah, seems like a warm town. I was just helping a girl and I couldn’t ignore it.

Ganymede: Anyway, like before, uh, here’s your package.

Augus hands the signed documents over and I complete the exchange. He still carries a calm aura to his smile as the daggers are in his possession now.

Augus: Ah. Thank you. I’ve been waiting for these.

Augus: I’m a historian. Of sorts.

Augus: And a bit of a collector but…

His sentence trails off a bit.

Augus: This land—far, far from the cities--has much sacred ground.

Augus: I’ve been on a few digs that go back to the Old Arthocobs. Learning your history.

Augus: I haven’t quite found what I’ve been looking for. I may just… move on to another site within a month.
No. 977532 ID: 11f77a
File 160135562459.png - (229.13KB , 550x500 , adq_068.png )

Augus: Of course, I can’t forget your tip either. You deliverymen push through the terrain to get places... yet customers are too easy to take you for granted.

Augus: So I gave a little extra.

I receive 15yg totaling 23yg in my pocket; not counting the spare change provided by my boss for room and food.

A) I’m a bit curious about him. I should ask more about what he does, why he’s here. “___”
B) I should ask about the missing delivery boy—see if he heard anything.
C) Well good night. I better set up my room in the tavern.
D) Goodbye. (And I’m getting out of this town ASAP.)
E) >___
No. 977533 ID: b1b4f3

>the Old Arthocobs. Learning your history.
Ok look, you have to ask about that. Seriously.
No. 977542 ID: 12b116

seconding this.

As far as where to sleep, do you really think that people will just murder you in your sleep or something? You almost died getting here during the day going through the wilds.
No. 977543 ID: cdabe3


also, figure out if he's giving you an admiring look or a sultry look
No. 977544 ID: 4f51b2

Now that he is talking about delivering boys, ask him about the one that is missing.
No. 977551 ID: 3ed3c3

Time to get the blood-soaked, fiery Hell out of this damn town.
No. 977594 ID: 1be69f

Seriously, is this even a choice? Time to make like a ghost and fucking disappear. We can research the occult later in a safer environment.
No. 977626 ID: 9b8547

B. Need to judge what kind of unnerving he is.
No. 977991 ID: 11f77a
File 160196302308.png - (259.39KB , 550x500 , adq_069.png )

>Okay look, you have to ask about [the Old Arthocobs]. Seriously.
The Old Arthocobs? He can’t possibly mean the ones before… us, right?

Ganymede: How do you mean the Old Arthocobs? They were… barbarians, right? Like… uncivilized swarms of locusts! The only history there is are the fossils, right?

The Relicynth taps his chin and has a thoughtful smile.

Augus: Mm, not quite all they left behind.

Augus: You may know as much as every good citizen on Ralligoraugh. They were dire swarms that stopped at nothing until every scratch of resource has been scoured.

Augus: They changed the world with the damage they’ve wrought. Leaving nothing, not even scraps. Rainforests reduced to wastelands. Watering holes dried up to pits of tar.

Ganymede: Yeah. And they died out!

Augus: It certainly nipped them in the end.

Augus: But with their disappearance… a world bloomed anew. Like a clean slate!

Augus: Only the ones who stemmed away from their hive-minded instinct managed to survive and became the True Arthocobs; everyone you know today.

Augus: But the Old weren’t as uncultured as you may think. They used tools and weapons, sure; they may not have left ziggurats or monuments—

Augus: But there are artifacts depicting the Arthocobic Gods that predate even the first True ‘Cobs. Perhaps something between the Old and True.

Ganymede: Whoa.

Augus: My theories may go much further than that. Information you can’t get from cave paintings or records chipped in stone tablets.

He leans closer.

Augus: You see I’m an arthocopologist as well. I compare the Old and True; and try to unlock the greatest secrets your kind doesn’t know it has.

Augus: And somewhere… somewhere …

Augus: …deep in your DNA…

He presses a metallic finger against my chest. His gaze stares at the symbol of Bhothogoshol.

Augus: …scrawls those secrets etched by the Old.

No. 977992 ID: 11f77a
File 160196314022.png - (258.81KB , 550x500 , adq_070.png )

Huh... well...

Looks like I’ve been talking a bit too long. Augus has everything he needs and I need to skedaddle. I think it’s a good time to segue to a goodbye or something. I politely take a step back so he won’t press on me anymore.

Ganymede: Well that's neat and all. Uhm, hey I’ve noticed how late it’s getting. I—I really need to get moving. Things to deliver. Towns to see.

Ganymede: Neat study you’ve got there, Mr. Kroen. Good luck on it. I just have to… get ready for tomorrow’s walk. Maybe I’ll deliver here again. Who knows?

Ganymede: So uh, bye! Bye.

I depart, waving goodbye to the peculiar historian. His voice fades with his own farewell.

Augus: Very well, then. You better find shelter before it’s too dark to see your own hand in front of you.

Augus: There’s a curfew, you know. So you shouldn’t trot around long...

A) Yeah, I’m getting the Heck out of here. I’m gonna risk going on the trail back home.
B) Maybe it won’t be so bad staying the night at the tavern.
C) I don’t feel safe going to either of those places. What should I do? >___
No. 977993 ID: bef60d

B. Rest up for the long trip home.
No. 977994 ID: b1b4f3

The tavern is probably safer at this point.
No. 977995 ID: 3ed3c3

Look, man. You're not safe. This town has gone far past sketchy and is just straight-up threatening now.
Don't go to the tavern. It's a deathtrap more than likely.
Running out of town and getting back on the trail is definitely tempting, but there are way too many wild animals and who knows what else out there.
My suggestion is to find a barn or a cellar or something else out of the way like that to hunker down in until morning, then book it back home as fast as your legs can carry you.
No. 978005 ID: 9aaeef

Go to the tavern, you may be attacked by a creature in the night if you try to go back and if this town is indeed dangerous you don want to be outside.
No. 978011 ID: 894419

Yeah lets not stay here, this place skeeves me out. Get on the road and get going asap. I hope you brought a flashlight.
No. 978012 ID: 53560f

Paranoia is the name of the game.
Head to the tavern, except open the window and sleep under your bed.
If they attempt to come into your room then you’ll confirm your suspicions that they’re hostile and Trick them into thinking you’re long gone.
If they don’t do anything suspicious then we’ll just stroll out like nothing happened.
No. 978022 ID: 19da02

I'm seconding this. I think it's a good mix of safety and paranoia.
No. 978023 ID: b8c39e

Thirding this. The Innsmouth manoeuvre always works.
No. 978070 ID: 5b0071

B. just taking a shortcut almost got you eaten before. Can you really take the whole trip in the dark?
No. 978194 ID: ce39da

Seconding this clever ruse. Also, if there's a lock on your door, lock it. And if there's something suggesting there should be a deadbolt or something where there isn't, try searching your room and see if you can't find and reattach it.
No. 978281 ID: 11f77a
File 160238560669.png - (243.64KB , 550x500 , adq_071.png )

>Rest up for the long trip home.
>The tavern is probably safer at this point.
>Head to the tavern, except open the window and sleep under your bed.
I struggle to decide which the safer option is. But I don’t know what else is out there in the wild after being chased by those… things! I think it may be best to keep my exits open once I go back to the tavern.

Don’t freak out, Ganymede. Act natural. As I walk on the streets there’s a slight nip in the breeze that feels like autumn. The kind where it must’ve rained elsewhere and the wind is carrying its chill. Pets are baying in the backyards somewhere. Noises I’m not so familiar with. I see residents, but only from afar. They’re closing the window shutters. The most correct reason is because of how late it’s becoming—but I somewhat feel like a monster walking into town and the denizens of Corbon are avoiding me. With the clues only given by those children—calling me names for my belief and the bracelet of Ndepthteph—I’m self-conscious about the symbol I wear confidently across my chest.

Back in the bar are fewer customers now. Stools are flipped on the counters. The bartender notices me, however. That same monotone stare he has.

Bartender: Ah, you’re back. Guess you found who you were looking for.

Bartender: Is that guy somethin’ or what?

A brief silence and he scratches the back of his head.

Bartender: Anyway, we’re closed for the night down here. I guess I can show you your room, stranger.

Bartender: Unless you want a drink first to help you sleep.

He leads up the stairs. I think the building only has a second floor—and everything looks old and wooden. As I reach the top where there’s a window at the end of a long hallway, the remaining light of the sunset reveals all the old dust dancing in the air. Some creaks here and there, too. Even when I’m absolutely still it sounds like the tavern is breathing with an ambient groan. Still, with the kind of feet us ‘Cobs have, we’re not so heavy to make a racket.

The bartender passes all the other doors—unknown if they’re vacant. I get the room at the end, though.
No. 978282 ID: 11f77a
File 160238567775.png - (153.46KB , 550x500 , adq_072.png )

He opens up to a decent room with only the most basic necessities for a one-night stay: a closet, a twin bed with a pillow and some sheets, a nightstand with an oil lantern, and a window. The door itself looks really old—but thankfully has a chain latch installed some time ago. No peephole though.

Bartender: It aint a cocoon. But it’ll do for ya, right?

Bartender: Bathrooms are separate. There’s one a few doors down. Leave it as though you’d want to enter it, okay?

If I don’t say anything, he looks like he’ll be on his way and I can just… sit.
No. 978283 ID: b1b4f3

I guess you can apologize to him about other members of your religion causing trouble for this town. You didn't know that was a problem until today.
Also maybe you can give the charm to him, so he can deliver it to the girl, if he knows who she is?
No. 978287 ID: e7c7d3

What kind of view to you have from your room?
No. 978294 ID: 7fa39e

Ask him why there's a curfew?
No. 978391 ID: 9aaeef

Yeah, ask why there is a curfew.
No. 980302 ID: 11f77a
File 160437295380.png - (221.13KB , 550x500 , adq_073.png )

>Ask him why there’s a curfew?
Ganymede: Yeah so… is there any reason why we have a curfew at this time?

Bartender: What kind of question is that? I mean, it’s so everyone can be safe during the night, I guess. Since the town has made new community rules we’ve had fewer problems.

Bartender: We’ve had refugees from Daatuteph. They protect the village and we house them in return. It’s a bit weird with those Zippers and Ickies around but they’ve done no harm to our people.

Bartender: There used to be troublemakers and charlatans. But they were all weeded out and kicked from the village.

Ganymede: So there’s a curfew every night?

Bartender: Yep. Once it gets dark.

He kind of looks at me with the same stern look. Standing in the doorway.

Bartender: Anyway, I gotta finish up shop. So I’ll let ya be.

He exits down the hallway and I can hear the stairs creak and groan when he descends.
No. 980303 ID: 11f77a
File 160437307284.png - (285.71KB , 550x500 , adq_074.png )

>What kind of view do you have from your room?
I peep through the window and see it sort of drops into an alley. I’m on the second floor. I can’t really see far down the left but it’ll lead to the front of the inn and onto the main street. It’s a bit difficult to see the road, but I catch glimpses of some guards on patrol.

The right, however, I can see an iron gate at its end. But it’s hard to see beyond that. Looks like some courtyard, perhaps?
No. 980304 ID: e7c7d3

Well, tuck in for the night, I guess
No. 980305 ID: b1b4f3

Does the door have a lock? Lock it. And put something in front of it.
No. 980306 ID: 4f51b2

Time to get some rest.
No. 980374 ID: 3063b2

Well, then close the curtains, slide that chain latch into place, and try to get some sleep.
No. 980434 ID: f2320a

Safety first
No. 980460 ID: 11f77a
File 160471589279.png - (215.30KB , 550x500 , adq_075.png )

>Does the door have a lock? Lock it. And put something in front of it.
>Well, then close the curtains, slide that chain latch into place, and try to get some sleep.
I do exactly that, then. One last look down the hallway and no one seems to be around--so I slide the chain latch and work on getting that nightstand in front of the door. I’ll keep the oil lantern at my bedside.

Hey, there’s a single copy of the Voxxus Neb in the nightstand! I could read a bit until my eyes grow tired. I have many things to reflect on as well.
No. 980461 ID: 11f77a
File 160471591798.png - (238.72KB , 550x500 , adq_076.png )

I try to sleep but I feel so out of place in this town. The wind outside is gusting and the village sounds so empty. From this angle which I lay I see a sliver of clouds clotting the sky overhead. I also notice the bloom of lanterns set in the street--and I hear who I assume are guards that pass every so often with voices too far to pick out—or a different language altogether.

I close the curtain.

Those creatures at the farm; they can’t be from around here. The wildlife is usually tame around the farmlands.

There are lots of people from Daatuteph in this village, too. I don’t remember seeing so much since my last visit a long time ago. Times change, I suppose. The citizens give unwelcome looks no matter where I go. Maybe they don’t like outsiders? Only Augus seemed to be the guy who liked my company—as... weird as he was. Like, really off-putting. Then again the bartender mentioned he was an odd fellow.

No sign of Jupis, the other merchant Menz sent over here. Did he skip town? Was he also freaked out by the strange welcome and left without a trace? There were no clues to follow on if he never got out alive. Although all this could be up to my imagination.

Perhaps it wasn’t the best idea to wear the symbol of Bhothogoshol all around town—even if I didn’t realize it until late. A village of maw-worshippers. All I have is the bracelet with Ndepthteph’s symbol. And the way those kids talked to me.
No. 980464 ID: 11f77a
File 160471619849.png - (147.45KB , 550x500 , adq_077.png )

“I don’t belong,” was what the little Ichynth girl said. “I shouldn’t be here.”

This may sound weird but... I wish I had brought that dagger with me. Any means of defense to feel at ease. At least when somebody attempts to burst through the door I’ll have lots of time to escape out the window.

Every slight noise is amplified. The wind is blowing. Chimes in the distance. The walls creak. More baying of creatures. The gong of a church bell...

Time gradually drones on before I could begin to have a wink of sleep...
No. 980465 ID: 11f77a
File 160471620653.png - (41.51KB , 550x500 , adq_078.png )

No. 980466 ID: e7c7d3

Dream of Eudora
No. 980525 ID: 296e92

Dream of Monster Trucks.
No. 980527 ID: 2aa5f0

dream of electric sheep
No. 980541 ID: 36784c

Dream of Eudora
No. 980579 ID: cfac8e

Yes, Dream of Eudora.
No. 980583 ID: 11f77a
File 160480571596.png - (73.77KB , 550x500 , adq_079.png )

No. 980584 ID: a8d3c1

Nothing better to do than Dream of Eudora till the husk people bust down the door.
No. 980586 ID: b1b4f3

Dark corridor... go to the window.
No. 980588 ID: 36784c

Stop sleep walking! Go sleep in your bed!
No. 980589 ID: e7c7d3

Do you hear the call of the maw?
No. 980637 ID: a8d3c1

Really should have brought that dagger along huh?
No. 981140 ID: 4734c9

go back to bed, dummy

it's SLEEPY time

you're supposed to be having dreams of Eudora
No. 981150 ID: a8d3c1

Does having dreams of evil maw husk Eudora count? Cause that's all he's getting.
No. 981242 ID: 11f77a
File 160566753888.png - (130.21KB , 550x500 , adq_080.png )

?̷?̷?̵: H̸’̸a̴h̴ ̷n̶g̵l̴u̵i̵ ̷h̵e̸l̷’̷f̶’̶n̵a̷h̴?̴

?̶?̵!̵: N̵e̵m̶ ̷m̸n̷a̵s̷s̷ ̵m̷i̸r̵’̵l̷u̴h̴...

Do I hear…

?̸—̶: A̵g̵h̴a̴l̴?̴

?̸/̶/̵: M̷a̸h̶.̴ ̵M̸a̶h̸!̷ ̵A̸h̴h̵n̴a̵i̷n̴a̸h̵…̴

How did I..?

?̶!̸!̶?̶: G̵a̸l̸l̵a̴ ̸g̷u̴r̵a̵c̴h̴t̶ ̴a̶c̴h̶t̸ ̴s̴e̵e̷!̵

Wait... hold on...

No. 981243 ID: 11f77a
File 160566762936.png - (218.85KB , 550x500 , adq_081.png )


What’s going on?

?̸/̶/̵: H̷'̶ ̶y̴a̷r̴ ̶l̵'̷ ̷m̵o̶v̵e̸ ̶y̵o̷g̷,̷ ̴I̶i̵a̷h̷e̸ ̷s̶o̷o̶n̴ ̵I̵i̵a̷h̴e̴

Sleepwalking? Again?

??̶?: M̶a̵u̴t̴i̵ ̷e̸s̴s̶ ̵t̵e̵e̴ ̸d̸i̷e̷.

I find myself at the window. I have no idea what time it is. It’s hard to see. Much so out there than in here. Another alley--and a bit of light from the main street lamps.

I’m starting to wonder if this is another one of those dreams, then. Am I about to be attacked by a bunch of zombie villagers?

Ah, Bho I hope not.
No. 981248 ID: 9aa12d

The smallest of peeks outside the window then, hopefully it ain’t too bad.
No. 981249 ID: b1b4f3

Your body is probably still in your room. You blocked the door, after all, and I really doubt you're so good at sleepwalking you moved the nightstand out the way.

May as well see what this dream is about. Follow the voice.
No. 981320 ID: 9aaeef

Watch your surroundings carefully.
No. 981855 ID: 11f77a
File 160611819106.png - (166.05KB , 550x500 , adq_082.png )

>Watch your surroundings carefully.
>Your body is probably still in your room. […] May as well see what this dream is about. Follow the voice.
Huh, I suppose this could be a dream after all. Maybe I’m a ghost or have some kind of astral projection thing going on. --It would make sense how I couldn't have been able to move furniture while sleepwalking

I’ll still be careful for any husks roaming the halls.

???: Bem kgeer atmos saddi-yah.

It sounds like the voices are below. On my tippy-toes I creep towards the stairs and maneuver its spiral downwards; down until I reach the main floor with a good view of the tavern while still keeping myself hidden.

Everything’s dark. Almost haunting. I spy three cloaked individuals in the moonlight around a table. Their words are almost under their breath.

I can’t understand them; they speak in a rough language. Some don't look like Arthocobs, so maybe just their own dialect.
No. 981856 ID: 0fae41

Maybe you should go back to sleep under the bed.
No. 981874 ID: 53560f

Continue eavesdropping, make sure to check your surroundings regularly to make sure you have a chance to deal with unexpected guests.
No. 981896 ID: ce39da

You cannot understand, but can you still memorize? In this way, one does not need to comprehend at the moment to be informed.
No. 981921 ID: 041c52

Stay a little longer and watch your back.
No. 981994 ID: 11f77a
File 160626301178.png - (273.10KB , 550x500 , adq_083.png )

>Stay a little longer and watch your back.
>Continue eavesdropping […]check your surroundings regularly
>You cannot understand, but can you still memorize?
I’ll try to pick out words to remember, but it’s difficult. Sometimes they do speak in a language I can hear—especially the Arthocob who’s subservient to whatever the others are saying.

???: Voren* Zaga ost mitten sooner! Holf yu steb?

???: My worm-brothers. I meant no insult… I’m sure of my word.

???: Crespés yu ye Bhothogoshol folyp?

???: He bears the mark. I’m sure. He has paraded across town.

???: Ye noringk?

???: Yes. I will show you.

???: Okt! Yu naraim. Weer ratcher yek.

???: So be it.

???: Die-m Nausatok* bemmins en ah oare. Be ready.

???: Of course, brothers. I would not miss it for the world. ults Nausagor Ndeptht.*

Two gradually stand up from their seats.

*Voren: A step higher than the rank of a priest. Bishop, in a sense.
*Nausatok: A town meeting or citizen gathering, often religious.
* ults Nausagor Ndeptht: “Ndepthteph sings our return” like returning to earth (after death). Suppose it’s a slogan or amen like S’dhaquacama.
No. 981995 ID: 11f77a
File 160626304440.png - (145.23KB , 550x500 , adq_084.png )

They’re heading this way…
No. 981996 ID: 0fae41

No way you're going to fake being asleep in time. Sneak out of there and get out of town.
No. 981997 ID: e7c7d3

Book it back up stares! See if there's another way out. If not, head back to your room and barricade the door
No. 981999 ID: 53560f

I reckon they’re looking for you, in which case, see if there’s somewhere you can hide that isn’t your room.
No. 982000 ID: 041c52

I think they are talking about you, go up stairs and hide but not in your room, I bet they are heading there.
No. 982009 ID: b1b4f3

You can't leave without your stuff. Get back in your room, block the door again, collect your things and then consider talking to these people through the door.
You can't be sure they have hostile intent just yet.
No. 982037 ID: b1b4f3

Hold on a minute.
The Arthocob is subservient?

Wanna bet that's the delivery boy that went missing? He didn't get killed, he got converted. That's why they're looking for you, they're gonna engage you in religious debate.
No. 982038 ID: a8d3c1

Run back to your room, barricad it and try your luck with that window.
No. 982073 ID: 4734c9

Well, you don't have a weapon, so you better get the fuck out of there.
Check if the door closest to you is unlocked. You can hide somewhere in there, or climb out a window if so.
No. 982766 ID: 11f77a
File 160719168989.png - (164.87KB , 550x500 , adq_085.png )

>See if there’s another way out
>Sneak out of there and get out of town.
>I reckon they’re looking for you, in which case, see if there’s somewhere you can hide that isn’t your room.
Crap. Crap. Crap! Okay. Uh. Options!

A) Find the nearest window and just hop out. There’s already one near the top of the stairs. There’s another in my room.
B) There’s a bathroom I can hide in until they pass.
C) Hide in my room. Barricade the door as best I can. Figure things out later. Maybe... talk to them?
No. 982767 ID: bef60d

B, let's try to overhear thier plan. if they do track us down, we can pretend to have just woken up to use it.
No. 982768 ID: e51896

Hide in the bathroom and wait for them to pass. If you go out the window, they will suspect that you went out from there after they look in your bedroom and not find you.
No. 982771 ID: e7c7d3

yeah, B.) seems like a good solution. Perhaps once they pass by you can dart out and leave through the front door
No. 982772 ID: b1b4f3

C, talk to them. If you don't like what they're saying you can escape out the window.
No. 982775 ID: 1f5380

Yeah, go with B)
No. 982776 ID: 1f5380

Yeah, go with B)
No. 982897 ID: f2320a

B) There’s a bathroom I can hide in until they pass.
No. 983641 ID: 11f77a
File 160800996323.png - (111.38KB , 550x500 , adq_086.png )

The bathroom is closest; it’s the first door down the hall! I stride over on my tippy-toes and slink inside. I believe I’ve made it before they could round the corner, although I’m not sure.
No. 983642 ID: 11f77a
File 160801008706.png - (195.16KB , 550x500 , adq_087.png )

It aint so bad in here, I guess. I’m holding my breath until I can hear the ever-so-slight footsteps of the two robed figures pass. I’m keeping my eyes to the bottom of the door to see shadows cast by.


Okay. I'm good.

How many more of them could there be? I think the Arthocob is still in the dining area of the tavern until his guests return. Are there more surrounding the building right now? I have to think about my next move, and I have to act immediately!
No. 983647 ID: b1b4f3

Stop panicking. Also, if they saw you wearing that chain they'd be less likely to hurt you; remember your only worry is that they're after you because you're in the wrong religion. If they see you're carrying their symbol, won't that give them pause?
Open the door, and listen to what they're doing at your door. I still think we should just talk to them.

Why is there one of those flying worms in here?
No. 983672 ID: 9aaeef

What’s that flying thing? There is a window take a look to see if you can escape from there.
No. 983675 ID: 3ed3c3

There's a glowy thing floating by your head.
No. 983733 ID: e5c0b1

Ideally, you flee/evade.
If you have issues with that, you hide.
Last resort, fight. Fight as dirty as you have to.
No. 983853 ID: 11f77a
File 160832933353.png - (252.93KB , 550x500 , adq_088.png )

>if they saw you wearing that chain they’d be less likely to hurt you.
Oh, I haven’t noticed I’ve been wearing that. Or I did or… didn’t think about it at the time. I wasn’t wearing it when I went to bed, that’s for sure!

>What’s that flying thing?
>Why is there one of those flying worms in here?
>There’s a glowy thing floating by your head
Oh this lil’ guy? It’s just a flying rod: a normal bug you can see everywhere like… flies or beetles. Must’ve gotten stuck inside and is looking for a way out. I can easily push the window outwards.

There ya go lil’ guy. You’re free.
No. 983854 ID: 11f77a
File 160832939797.png - (242.41KB , 550x500 , adq_089.png )

Might as well see what’s out here.

The sky is starting to blot the moonlight with clouds and the wind is picking up. It’s difficult to see far ahead but below is a garden—or courtyard of sorts. Is that a fountain? There are no lanterns on so it’s unclear if anyone would even be around. The wind rustles some bushes and branches underneath my window so I could aim for a soft landing.

I can hear a bit of commotion down the hall. They must’ve just found I wasn’t inside my room.
No. 983856 ID: 0fae41

If you can hear them, they can hear you. Go for a quiet landing.
No. 983859 ID: b1b4f3

Can't you lock the bathroom door? They might come check here next in which case you can talk to them through the door. They're not gonna bash it down.
No. 983886 ID: e7c7d3

How strong is your grip? Maybe see if you can't just hang from the window until they pass by
No. 983887 ID: e51896

Dont lock the bathroom door if we are planning on escaping through the window. If you lock it, and they find it locked, they will assume you escaped from the bathroom window and know from which direction you escaped from to go search for you.
No. 983906 ID: 36784c

What sucks about this whole situation is that you need to escape, but you’ll end up leaving your stuff behind. And without the documents you got, you have no proof that you did your delivery job.

Thanks to the tip you got from Augus, you’ve got more than enough to buy those Brass Knuckles for Eudora, but the shopkeeper at the weapon shop might not let you into his store to buy them, since he’d think you didn’t do the job he wanted you to do.
No. 983913 ID: 041c52

Maybe we can retrieve the documents later, for now we have to get out of here we don't know this guys intentions.
No. 983932 ID: b1b4f3

Not knowing their intentions is not reason enough to flee, IMO. We need more information. They might even be persuaded to leave us alone if they're hostile for religious reasons.
No. 983964 ID: 11f77a
File 160842837797.png - (234.75KB , 550x500 , adq_090.png )

>Maybe we can retrieve the documents later
>What sucks about this whole situation […] you’ll end up leaving your stuff behind.
Drat! I worked really hard to get the money and now I’m about to abandon everything! My boss will get pissed and I’ll never be allowed in his shop again. Why must the Gods toy with me? Why, Bhothogoshol?

Sigh... or maybe this is her will--or something. I dunno. I suppose could attempt a roundabout way to get my stuff later.

>Can’t you lock the bathroom door?
Well I could. It’s a single bolt that just digs in a makeshift hole in the wall. A lot of these doors look old and splintered in this tavern. Although if it’s locked and they bust in, they may get suspicious that I dove out the window.

I have no idea what they’re going to do to me if I stay put--if I was caught. I guess I could talk to them through the door. But they’re trying to keep things quiet; there’s barely anyone around in this building too. They certainly won’t leave me alone if I asked politely.

Worst case scenario, they will want me to come with them.
I can hear them open other doors; gradually they’re roaming down the hall.

>[…]you need to escape[…]
>If you can hear them, they can hear you. Go for a soft landing.
>Maybe see if you can’t just hang from the window until they pass by.
Okay… very carefully. It’s a bit of a struggle but it’s hard to turn around and get a leg over. I need to squeeze through while making as little noise as possible. Just as I hang off the thing the windows abruptly shut against my fingers! YEOWCH!

Oof!! Well... I’m out in the garden. What do I even do next? Where do I go at all?
No. 983966 ID: 0fae41

Ouch! Was there an inn, a tavern? You could see if anyone in the village is sympathetic to your plight.
No. 983969 ID: 42ae95

While you were sleep walking earlier, you were looking out the window in the dark corridor at something. Maybe it is a sign that you should head towards the direction you were looking out the window at...
You said there was a alleyway out that window during your sleepwalk. maybe you should go there
No. 983979 ID: b1b4f3

Okay, fine. For now, head back to the guy you made the delivery to. He seemed nice enough. There's literally nowhere else to go, and there's a curfew so you can't wander around. Unless you'd rather spend the night in jail.
You could also circle around and try talking to the guy who's waiting in the front room, since you'd have an easy avenue of escape. Moderately safe way to find out what they want from you. I doubt anyone else is gonna support that course of action because everyone's being scaredy-cats.
No. 984011 ID: 53560f

Head over to the delivery recipients house. If we’re lucky then he’s not after us as well, if you intend to make contact then watch him to make sure he’s not involved if you can.
No. 984081 ID: 4734c9

Yeah, let's go to delivery-recipient's house.
Doesn't sound like we have any better options.
No. 984093 ID: 36784c

Why are we wanting to go to Augus? Weren’t we purposely avoiding him because he was suspicious?

He could be the one that sent these guys here to get us. He could actually be one of those guys!
No. 984306 ID: 5a788d

Hide somewhere with view of the inn entrance, until the cultists leave. Then make your way back to your room: if they've already searched there, that's the last place they'll be looking for you around the town. Get your things back, then you can think about where else in the town to go.
No. 984455 ID: 11f77a
File 160928120295.png - (244.88KB , 550x500 , adq_091.png )

>Head over to the delivery recipients house.
>You could see if anyone in the village is sympathetic to your plight.
>For now, head back to the guy you made the delivery to. He seemed nice enough.
>Doesn’t sound like we have any better options
It seems that’s my best choice. As odd as he is, he didn’t show any signs of contempt. But his place is quite far. Maybe he sent those guys after all. Or maybe it was the tavern owner. Or the girl on the street.

I visualize a map of the town. I can remember some landmarks as recent as my delivery. And when I visited as a kid.

There was a town square I had to pass to reach Augus’ house. I know there’s an old church somewhere—it’s pretty tall to miss. And a school shouldn’t be far off.
No. 984456 ID: 11f77a
File 160928130015.png - (216.86KB , 550x500 , adq_092.png )

I cannot linger.

I try moving through the garden making as little noise as possible. The wind picks up and wooden chimes rattle together. A night-creature croons somewhere in the forest--sometimes a snap of branches spook me and I instinctively pause. I notice lanterns in the street are unlit as I scout the perimeter of the courtyard. Every time the moonlight illuminates the town it feels like an ancient village that has outlasted its residents. And the clouds blot the light and everything under cover of darkness again.

I end up at the side of a gate on a street adjacent to the main road that will lead me to Augus. Someone’s nearby, standing tall. A zephcynth robed like the others.

A relicynth approaches with haste, before he halts with a bow.
No. 984457 ID: 11f77a
File 160928189727.png - (244.32KB , 550x500 , adq_093.png )

Every time the Zeph speaks, he seethes through his mandibles.

Zeph Cultist: Well...?

Relic Cultist: Forgive us, Voren. Worm-father. We checked every room.

Zeph Cultist: Hmmgh.

Relic Cultist: We’re still searching the attic and lower floor. I regret the blasphemer could’ve been warned.

Relic Cultist: Rike swore he was asleep.

Zeph Cultist: Hrrgh... His failure to keep the subject will not go unpunished! But that must wait for another day--

Zeph Cultist: ...

Zeph Cultist: Have Gurchu check the perimeter. Do not waste all your men inside the tavern.

Zeph Cultist: Those ‘cobs are speedy little insects.

Relic Cultist: Yes, my Voren. But if he’s out--

Zeph Cultist: Let the Huntoons know. They’ll spot him across the village if he’s wandering around.

Zeph Cultist: In the meantime, while he’s not... necessarily important, we have all that we need tonight. It’s nearing time for me to group with the rest and exit through the gardens.

Zeph Cultist: I’d sniff him out if it wasn’t for the air getting heavy with moisture.

Relic Cultist: As you wish, Worm-father. Ults Nausagor Ndeptht.

Zeph Cultist: Now go, dammit! Send a search party!
No. 984465 ID: a9af05

Sounds like they don't like the religion you believe in. They might even attempt to sacrifice you to their god.

Better hope they don't catch you!
No. 984484 ID: 39beff

When you woke up from your dream, which alleyway were you staring out the window at? Maybe your dream is telling you to head that way in order to reach safety?

Try to remember your dream as you sneak towards your destination
No. 984486 ID: b1b4f3

Looks like talking would've been a bad idea after all.

Okay so we know that they're about to head through the garden so we can't stay here.
We also know that there are Hontoon lookouts stationed around the village so you can't go through the main streets. They must be able to see in the dark.
Get out of the garden, stick to cover and try approaching Augus's house from the rear.
No. 984502 ID: 041c52

Yeah, going with Augus is the right choice since he Is an outsider. We definitely can’t go near the entrance, it’s the first place that will look for. Maybe through the school and church?
No. 984651 ID: 0fae41

...I don't think anybody in town likes you. Not the church, not the tavern, probably not even the guy you delivered a sacrificial dagger to. You should just head for the hills.
No. 984652 ID: cdabe3

No. 984675 ID: 11f77a
File 160964568694.png - (194.68KB , 550x500 , adq_094.png )

>Maybe your dream is telling you to head [out one alleyway] in order to reach safety. Try to remember your dream as you sneak towards your destination.
Hmm, I don’t remember much before I woke up in the hallway. Just that everything went dark when I closed my eyes. And then I was mid-zombie walk down the hall. That alleyway seems to face westward--which leads back to the village entrance.

>You should just head for the hills.
I could take my chances and run into the forest. But there’s no doubt that the entire town will now be looking for me and will patrol the border.

>Going with Augus is the right choice because he is an outsider.
>Get out of the garden, stick to cover and try approaching Augus’ house by the rear
So it’s settled I guess. I need to leave this courtyard and head to Augus’ house. There are multiple ways around to reaching him at least.

Hmm, but which path is best?
A) I should go West towards the Village Entrance--and continue onwards to his house.
B) I can go North through the Town Square. It’s the shortest route. I’ll be careful to avoid the watchful eyes of guards.
C) I’d say East and pass the School--eventually I can reach the Church and cross into his district. It’s a bit of a long path.
D) Forget it. I’m running opposite (South) into the Woods.
E) Maybe I can think of a better idea >___
No. 984686 ID: e51896

A. I feel your sleepwalking was trying to tell you something, calling you to go westward, especially considering that one weird nightmare you had before the other night. Maybe you should head westward towards the direction you were sleepwalking towards his home.
No. 984693 ID: 0fae41

D or C. Don't rely on dreams to get you out of a life or death situation.
No. 984696 ID: b1b4f3

There's a few possibilities if we assume the sleepwalking was due to an outside force:
1, that window was important for your escape route and were thus positioned near it
2, you were sent to listen in on the cultists
3, it was so they could grab you but you woke up too early
4, some other objective that was interrupted by the cultists

If it's 1 then apparently we head that way. If it's option 2 then it's already done and we should pick something else. Also if it's either of those options then I figure Ndepthteph is actually on your side. You were wearing her symbol as you woke, after all. If it's 4 then we haven't a clue.
If it's 3 then we should choose as if it's 2 or 4, but also Ndepthteph would be personally invested in getting you killed so that wouldn't bode well.

I say go with C.

Also, I thought of a plan for if you are discovered walking the streets. Act casual, and respond as if you are a maw-worshipper; after all you're holding a symbol of Ndepthteph and nobody should be able to conclusively recognize you except perhaps the children you interacted with, the innkeeper, and the one civilian you approached when you arrived. Remember what you know of Ndepthteph-focused scripture, and use that if questioned. You can especially recall the rantings of that guy that showed up in your village.
No. 984725 ID: b50580

It's dull, but...
Look for someplace that appears to have dilapidated over time without somebody to live there, hide out till daytime.
No. 984735 ID: 041c52

They will be heavy surveillance near the entrance and the border as well as the Town Square not so much near the school and church, I expect that's the last place they think we would go.
No. 985418 ID: 11f77a
File 161040445289.png - (197.79KB , 550x500 , adq_095.png )

>There’s a few possibilities if we assume the sleepwalking was due to an outside force...
It’s been a weird two days so far with the sleepwalking. It’s pretty much hard to believe Ndepthteph could be on my side, what with every night triggered by his symbol: the first involving the dagger and the second with these prayer beads.

It’s best to act naturally and be well-versed in Ndepthtephism--except when there’s a curfew where I could be questioned.

>There will be heavy surveillance near the entrance and the border, as well as the Town Square.
It sounds like the best option is to head towards the School. There’s a fence to hop out of this garden.

And so I head eastward.

There’s a light drizzle. It’s getting a little colder as I venture down the street with wind nipping at my fingers and toes. I avoid the streetlamps and remain in shadow. In fact not a lot of them are lit anyway. Could be the wind which snuffed them out. It’s only a matter of time until the cultists collect a bigger search party.
No. 985419 ID: 11f77a
File 161040447522.png - (240.39KB , 550x500 , adq_096.png )

Seems like there’s barely anyone to run into--which is good. I recognize the school I went to for a couple years as a child. It’s an odd feeling. The building looks smaller than I remember. But I guess that’s what happens when you grow up.

Hmm. Perhaps my memory is a little fuzzy but I thought there was a playground right here. They must’ve removed everything. Now it’s a heap of burnt stuff...

I can’t smell any smoke leftover. Could’ve happened yesterday.

A) I dunno why but something compels me to look through the school building.
B) I could check out the burnt pile--see what was torched here.
C) No time to waste. I must continue on to the church.
D) I might need to consider a few other things: >___
No. 985422 ID: b1b4f3

Hold up, you went to school here? Then you wound up in an orphanage in a town that's in religious opposition to this one? Doesn't that mean this is your home town, and you were converted?
How did that happen?
No. 985429 ID: cdabe3

... yeah, you didn’t mention being so familiar with the village when you first took the job from the merchant to deliver the dagger. Weird.

The burned school isn’t related to Nennekee at all, is it? You should be very careful if you explore these things further.
No. 985457 ID: f2320a

Strange if this its true its strange what if we are getting someone elses memories?
No. 985466 ID: e7c7d3

B) Check the burn pile
No. 985471 ID: e51896

A. Hide out in the school.
No. 985520 ID: 041c52

Go to the school
No. 985735 ID: 11f77a
File 161075612002.png - (181.66KB , 550x500 , adq_097.png )

>Hold up, you went to school here?
>You didn’t mention being so familiar with the village
Only when I was really small. Like--my earliest memories. Maybe kindergarten or day care. My memory might not be a hundred percent, yet I still solely grew up in Hab-Zoraat. And Corbon is a neighboring village so I have definitely visited before in my youth. But when I say ‘familiar’ I don’t mean I know this place on the back of my hand. Villages change over a decade so I’m sure there are new landmarks.

But the school and church and... uh... maybe a food store--I can remember a bit. Snippets of my past.

>The burned school isn’t related to Nennekee at all, is it?
The school isn’t burned. The town has been burning stuff in a large pile next to it. Nennekee isn’t from Corbon anyway.

I feel inclined to look around the school. Maybe it’s nostalgia that lures me in to investigate more. The entrance isn’t locked; I manage to step right in. Actually--it’s been busted! A piece of wood kept it from swinging open on its own.

Now. What do I do here? It's a bit empty in this hallway.

A) Maybe I could hide here, wait for the night to blow over. But is it good to stay in one place for long?
B) Just a quick tour, I suppose. Maybe I can find something useful.
C) There’s a specific room I’d like to check out. >___
D) You know what? Forget it. I don’t know what I was thinking. I’m gonna keep on going to Augus’ house.
No. 985736 ID: b1b4f3

B. Place looks abandoned. Though, if you went to school here despite living in a religiously-opposed town... were the two towns on better terms before, or was this school a bit more accepting than the norm?
Maybe the burn pile is from people gutting the school and burning the contents out of some religious-fueled fury.
No. 985739 ID: 041c52

B) Maybe there is a respn you are here, maybe we will find something.
No. 985755 ID: e7c7d3

B) Waste sometime while waiting for the trail to cool
No. 985796 ID: 19b466

B, there might be something useful, who knows, you might actually stay here for the night. Just have to make sure you have an convenient exit, in case things get ugly.
No. 985833 ID: 11f77a
File 161086097646.png - (180.45KB , 550x500 , adq_098.png )

>[...] despite living in a religiously-opposed town... were the two towns on better terms before?
I would think so. I don’t remember any rivalry between Corbon and Hab-Zoraat. But this town has surely changed. It’s unsettling.

>Maybe the burn pile is from people gutting the school and burning the contents out some religious-fueled fury.
Sure does look like this place has been roughed up.

>Maybe there's a reason you are here
I suppose it may have been fate for me to end up here. Guess I’ll look around.

The classrooms have furniture rummaged about. There was definitely a thorough search. But the library was hit the worst. A lot of books are scattered. The zealots left along which literature was appropriate to the town’s new ideals.

A shrine which typically depicts the common Gods and Goddesses has had all symbols removed except... you know who.
No. 985834 ID: 11f77a
File 161086104359.png - (184.61KB , 550x500 , adq_099.png )

You hear that?



Something’s creaking about. Footsteps.
No. 985835 ID: 0fae41

Take the statue and use it as a weapon against his worshippers. Then bravely hide in the bookshelves.
No. 985836 ID: b1b4f3

We don't know who it is. That symbol could be a weapon but you really need to see who it is before you attack them.
Can you peek around the corner or something?

Alternatively, you could just hide under that bookshelf.
No. 985843 ID: b1ef36

Hide 'til they pass? Worked before, with the bathroom.
No. 985865 ID: 041c52

Hide, is probably someone who got here before you. If you can take something as a wepon do it.
No. 985868 ID: 19b466

Where does the sound come from?
No. 985884 ID: 11f77a
File 161093184894.png - (281.14KB , 550x500 , adq_100.png )

>Where does the sound come from?
>You really need to see who it is before you attack them. Can you peek around the corner or something?
The noise is a lot more prominent once I sneak out into the hallways. It’s a scraping of sorts--like skittering paws trying to gallop ahead. A light starts to bloom around a corner with mutterings between individuals.

Out from the bend is another one of those horrible creatures who chased me the other day! I thought it was about to charge but it’s restrained by a leash firmly wrapped in the hand of a zephcynth. A relicynth holds a lantern with an arm extended like an angler fish’s trap. I notice a familiar garment in their hands--my costume! They hiss as they spew words.

Relic Cultist: I think the lil’ rath-fleech is picking up something!

Zeph Cultist: Keep that thing away from its sensors! You’re gonna lead it in the wrong direction...

No. 985886 ID: b1b4f3

Well I give up. There's no way you can escape when they have a fucking bloodhound tracking you.
No. 985887 ID: 3ed3c3

IMO, we need to start a fire.
No. 985888 ID: e7c7d3

How are we going to lose this thing off our scent? My only idea would be a quick roll in the ash pile outside. Not sure how to get there without getting spotted though
No. 985894 ID: 19b466

OH, ok that is a problem, we need that thing off your tail. Do you ave an idea of how they track things? Warmth or smell? If it is warmth, we need to start burning things.
No. 985895 ID: 041c52

Maybe you can disguise your scent, go to the the burning pile and rub it to your skin.
No. 985899 ID: 53560f

Don’t suppose you were paying attention whenever Eudora got into fights?
Because I don’t think we have anything to start a fire or throw it off our scent.
Grab the shrine to use as a weapon and maybe whisper a prayer just in case.
No. 985968 ID: fdff4d

They have your stuff, they'll get you with that whatever-it-is, time to AMBUSH! Get your stuff back!
With 2, you should have a shot at victory, especially with speed as well as surprise.

You'll have to go elsewhere after, but hey.

Also, does that robe flip? Without the symbol, it may make a good disguise.
No. 986282 ID: 11f77a
File 161162564623.png - (188.93KB , 550x500 , adq_101.png )

>Do you have an idea how they track things?
>Maybe you can disguise your scent, go to the burning pile and rub it in your skin.
>How are we going to lose this thing off our scent? My only idea would be a quick roll in the ash pile outside.
I have no clue how those creatures work; they’re not part of this world. Their antennas are flicking to and fro--perhaps something with those. I can hear that ‘rath-thing’ inhale and try and drag its masters forward.

>Don’t suppose you were paying attention whenever Eudora got into fights?
>With 2, you should have a shot at victory, especially with speed as well as surprise.
You mean three. That includes the rath-fleech biting at my ankles while I try to fight two adults--one which has reach. I’ll be completely surrounded. Needless to say I must ditch this area! Good idea on getting in the ash pile too.

I head to the back of the school, opening a convenient window, and hop out. I make a beeline to the ash pile while keeping an eye out for any other guards and cultists.
No. 986283 ID: 11f77a
File 161162572544.png - (224.85KB , 550x500 , adq_102.png )

Ech. A bit muddy from the light rain but it does the job. I probably look ridiculous if someone happened to look out a window. Yeah, books were definitely burnt here--as well as other items I can’t be bothered to identify. I smell quite smoky now.

There. That ought to do it. My journey to Augus continues.
No. 986284 ID: 11f77a
File 161162615851.png - (231.48KB , 550x500 , adq_103.png )

I’ll need to keep one step ahead of them. By now there are probably multiple search parties looking for me--working their way from the tavern to the other end of the city.
Yeah, this might not be the best of ideas to walk straight to that church. I see it in view and there’s quite a gathering of people standing outside it. I wonder what they could be up to? They can't possibly make some town-wide search for just me, right?

A) This seems like a good spot to hide and quietly observe. I could find out more what they're up to.
B) No time to squander. I must get to Augus’ house before it's impossible to move about.
C) >___
No. 986285 ID: 62e62f

While it would be interesting to listen to them and learn what that commotion is all about, standing still in one place while people is looking for you is not wise, is better for you to move.
No. 986286 ID: 041c52

Get out of here fast.
No. 986287 ID: e7c7d3

A) Get to the bottom of this
No. 986307 ID: 53560f

B. We do not have time to stay still.
No. 986856 ID: 11f77a
File 161237714094.png - (217.96KB , 550x500 , adq_104.png )

>We do not have time to stay still
Right! The gathering of cultists is splitting in smaller groups, leaving to different parts of town. They’re not hurrying, but walking at a normal pace.

I can still get ahead of them.

Running across streets in darkness and figuring out the right direction to go, I can see the Huntoon watchtowers peer high above the roofs. When I’m sure they’re facing away I make my move. Augus’ house is only a few blocks!
No. 986857 ID: 11f77a
File 161237731113.png - (184.83KB , 550x500 , adq_105.png )

And at last... I’ve made it! I can’t believe I’ve made it this far--I'm not quite sure what to do next! I see no guards or cultists at the moment.

Perhaps the cultists wouldn’t have expected me to head up this way at all.

How must I approach Augus' house?
A) Urgently knock on the door! I need to be inside as soon as I can!
B) Well just a simple knock as to not sound uh... desperate. Or maybe toss a pebble at his window.
C) Maybe I can look through the window first. See what’s inside.
D) I’m breaking in. Or maybe try to find an opening somewhere around the house.
[b[E)[/b] Observe his property. And by that I mean check his backyard and just scan the building on all sides.
F) >___
No. 986860 ID: e7c7d3

B.) But make sure you knock loudly enough to wake him up if he's sleeping
No. 986864 ID: 041c52

Los through the window first, see if you can see August and watch what he is doing.
No. 986871 ID: b7f13b

All the lights in his home is out. He either isnt in there, or asleep. Observe his property on all sides, listen for anything coming from inside the house too. And while your at it, look towards the direction of the town's entrance and see if there is anything suspicious down that way.

It is pretty suspicious no cultists are around here.
No. 986975 ID: 8483cf

A: Urgent knock! They're asleep or not home. Urgent knock will quickly determine which is which.
No. 986996 ID: 9aaeef

C) Make sure there is no one else inside.
No. 987273 ID: 11f77a
File 161274211669.png - (296.83KB , 550x500 , adq_106.png )

>Make sure there is no one inside
>Observe his property on all sides
>Look through the window first, see if you can see Augus
I’m trying to check through all windows on the first floor. Most of them have drapes obscuring any peeping toms.

I hop around back and there’s a garden beneath a large canopy. And probably to protect from falling weather because there are so many statues and artifacts here! Augus must be loaded with ancient stuff if there was no room in his house. Some objects are wrapped in tarps to protect from light rain.

Opposite of the garden is a toolshed. I don’t see a padlock on it.

I think I can see through a window now; the curtains are far enough apart to make out a small cluster of light! Yes. I see a fireplace! Or what’s left in one. The logs are smoldering--indicating there was some activity. But it’s not bright enough to see the entire room.

Augus could still be here.
A) Well I suppose I’ll knock and get his attention. If he’s even here.
B) I want to give these statues a closer look and see what Augus was collecting.
C) I can try opening this window and tiptoe my way inside. It doesn’t feel locked.
D) I’m curious to see what’s inside that shed. There better not have been a blood sacrifice...
E) >___
No. 987275 ID: e7c7d3

A.) Knock knock
No. 987276 ID: e51896

B check the statues
No. 987280 ID: b1b4f3

D. Could work as a place to hide.
No. 987281 ID: cdabe3

see if they mean anything, but try to be fast
No. 987331 ID: 041c52

D) be fast.
No. 987802 ID: 11f77a
File 161311395855.png - (250.88KB , 550x500 , adq_107.png )

>Check the statues
>See if they mean anything, but try to be fast.
Curiosity has the better of me. A little peek couldn’t hurt, anyway. Augus is bound to have some interesting stuff to look at. There are tags that label dig sites. They don’t all read from the same place. Augus must be carrying these things along wherever he goes, I guess.

Lifting the tarp I unveil several ghastly-looking things. The carvings of these artifacts are crude and paleolithic. It’s a bit dark to see the intricate details, but there are early sigils of gods from the Voxxus Neb. Alongside Ndepthteph and Bhothogoshol I can identify marks of Ygog, god of rivers and disease; Tartars, god of war and mountains; Mul Qug, goddess of the sea, earthquakes, and the shifting of planes.

Some illustrations I cannot recognize if they are simply animal paintings or representing a deity.

These sculptures give me the heebie-jeebies. I carefully replace the tarp.
No. 987804 ID: 11f77a
File 161311454149.png - (224.25KB , 550x500 , adq_108.png )

The wind slightly rocks the shed door back and forth, only prevented from opening by a loose, metal latch. I observe my surroundings to be sure I’m not under watchful eyes, and lift the latch to peer in.

My eyes adjust to the darkness given time, and with some help from the nighttime bloom the shapes take detail.

This shed is cluttered by artifacts of Ndepthteph, just as Paleolithic as the statues outside. These look almost petrified in rock and amber as if dug out of a cavern hidden for tens-of-thousands of years.

There’s a slight aroma lingering in the air, something I can’t quite identify. But it’s sweet and makes my mouth water. I can see an incense burner and ashes left behind.

Upon the table are pieces of written parchment, chunks of minerals and amber rocks, a tin canister...

Several costumes hang inside a cabinet. I can finally wear something again at least.

So much to take in.
No. 987805 ID: e51896

recognize anything about that ripped banner in the back there, like what is left of the symbol?
No. 987815 ID: b1b4f3

Hmm, he had a Bhothogoshol statue, so he's enough of an academic to go beyond the town's anti-Bhoth frenzy. Still focusing on Ndepthteph though, that's not a good sign.

The desk is important. His writings are an insight into his personal thoughts on religion. Check them out to see if he's likely to be hostile.
Uh, what kind?

Wait, what? Part of the slab is hollow? Like it was cut from a sculpture made to have tubes in it? Or some giant petrified organ?
No. 987822 ID: 9aaeef

If it has a Bhothogoshol statue probably means he doesn’t follow the town’s religion, but then why have the people of this town tolerate Augus presence and not yours? Is it because your attire? Because you have been more vocal? Read what he has wrote and then see if there is a costume that can easily conceal you identity.
No. 987912 ID: 6cd471

Could the statues be used to barricade the doors?
No. 988198 ID: 894419

Probably, but I bet moving them would make a lot of noise, lets approach the desk and check for any notes.
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