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950800 No. 950800 ID: 482fee

Okay, no idea what happened but updating the thread last night and it just died. Now it's gone. Gonna try again where I left off.

Same thing as before, Discussion and wiki below. Okay let's try this again where we left off.

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No. 950801 ID: 482fee
File 157539637953.jpg - (157.17KB , 1400x1050 , 4.jpg )

>Family name: Taruvik
>Family Leader: Lady Valeras Vinn Taruvik
>Leader gender and race: Female Hybrid-Rezan/Lizardfolk(Kobold)
>Family ideal: Life before death. Strength before weakness. Journey before destination. I will protect those who cannot protect themselves. I will protect even those I hate, so long as it is right.
No. 950802 ID: 482fee
File 157539644720.jpg - (158.71KB , 1400x1050 , conception.jpg )

The template is created. The Lattice shall be pulled. Data must be injected.

>No family can survive on its own without getting swallowed up. So you need a patron.
No. 950803 ID: 482fee
File 157539649268.jpg - (164.71KB , 1400x1050 , Makag.jpg )

Lead by Patriarch Vanwa Varlian Makag, bastard child, latent karver, and was last in line for the throne. Through ruthless force, and cunning political maneuvering, all his rivals have mysteriously died or wound up on the losing end of the political bouts that make up high nobility within the great families. It has done nothing to settle Vanwa's suspicion nor his ambition. His eldest brother and bodyguards have never been found years ago. Many whisper it was Vanwa who started the fire who burned the summer estate, but the body of Talgu Makag was never recovered…

Nevertheless Vanwa is ready to carve his legacy across all of Rezo, and if his family couldn’t stop him, who could?

Currently, Makag is the sole owner to the secrets of Soul Karving, a technique that dampens key aspects of a slave's personality(namely the desire to be free), and so the family and its clients enjoy reduced upkeep for civil slaves to near nothing as they can be relied upon to look after themselves. Additionally, Vanwa has decreed that all Makag military forces are accompanied by Karvers similar to himself, to ensure Karving is enacted on any surviving enemies to replenish losses. This means every military victory automatically gives a unit of slave auxiliaries at no cost.(Military upkeep still applies)

Will start in: Angrat, Vek Romo
No. 950804 ID: 482fee
File 157539656034.jpg - (181.83KB , 1400x1050 , Gamin.jpg )

Lead by Matriarch Soovi Taloo Gamin, a veteran of family politics. Like most Gamin, she is Resilkem, and sees the coming conflict through their eyes: a wasteful war that will see her family destroyed unless she can end it fast. While she will not hesitate to bring the might of Gamin down on any foe, she is content to play the long game, letting her enemies fight each other rather than waste resources bleeding them herself. Economically, Gamin has control of all water based trade routes(as all Resilkem aid each other); and owns the largest and the fastest fleet in Rezo, comprised of the most advanced ships of all the families. Gamin's fleets allows for raids across the entire planet for the same cost. Their expeditions have given them first pick for slaves has given Gamin and its client families a population of specialized slaves, doubling output for all assigned slave populations. Gamin controls the only safe route to the island of the Grafla, a race of Rezans with poor eyesight but otherworldly sense of smell, size, and strength. Gamin regularly leases Grafla auxiliaries to loyal clients.

Will start in Sunassa, Vas Amra

No. 950806 ID: 482fee
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Lead by Grand Patriarch Pokl Rokof Rokof. Unlike other rulers who inherited their positions after years of grooming, Pokl has gained his position when his mother was ambushed on her return from Rezo. Her fate remains unknown, and Pokl leads in her stead, posting a large bounty to anyone that can uncover her fate. As he was not yet ready for his position, he is unsure of himself, learning his position as new situations arise. However he does know that trade is the life blood of Rokof, and will do whatever it takes to keep the coin flowing. Even if he has to burn half the families to the ground. If that gets back his mother, so much the better.

Rokof owns Vot Kaltav, the richest city in Rezo thanks to its location. Rokof's near monopoly on land based trade routes gives client families a bonus to diplomacy with all families. Because of their trade, many smaller interest groups and guilds raise private mercenary companies to defend their wealth. As part of a pact, Rokof and their clients may purchase these veteran mercenaries for a single payment rather than raising their own soldiers. Rokof understands that an army consumes wealth, but that a family needs the safety of an army to generate wealth. Thus Rokof has established that all guilds and merchant conglomerates in his territory contribute to the Defense Fund, reducing upkeep for all military units.

Will start in Tamo, Vot Tikve

No. 950807 ID: 482fee
File 157539668689.jpg - (176.27KB , 1400x1050 , Gamavo.jpg )

Master Hontra Iacro Poldras of Gamavo controls the mysterious Gamavo family and their deep holdings. His ambitions, unclear. His motivations, unknown. When the Council dissolved, he was the first to leave, his sole compunction for attending, the King, no longer chaining him to the table. Since then he has been busy. The walls of his city have grown high, and his armies march to no set pattern. He is preparing for war as the other families are. What his ultimate prize is however remains a mystery...

No member of Gamavo ever leaves their walled city, the only contact with the client families coming from the venomous, cave dwelling Scrshk, a chitinous race of humanoid arachnids that haunt the caves and ruins of Rezo. Most view the Scrshk as pests to be avoided at best, monsters that need to be exterminated at worst, but Gamavo has managed to establish some means of communicating an alliance with one of the larger broods. These chitinous things come to inform the clients of Gamavo what their history family demands as tribute. The city of Vot Gamavo is voracious and the family will make many demands of clients, be it money, material, or slaves. For those who meet the ever growing demands of tribute are rewarded with Scrshk skirmishers who entrap their enemies in viscous webbing ensuring new slaves after every battle. Families who earn the confidence of Gamavo are granted access to the Godscar, a crystalline labyrinth for wealth, and artifacts.

Will start in Opvar, Vot Sotao
No. 950809 ID: 482fee
File 157539684481.jpg - (186.17KB , 1400x1050 , Tuk'drav.jpg )

Lead by Emi Ponta Tuk’drav, Suzerain of the North. The nations north of the mountain aren’t actually part of Rezo, and Tuk’drav technically isn’t part of the Council, but is invited to deal with the other Great Families in an unofficial stance as a representative of all the people North of Shraktal. The north needs the wealth and food of the south, and the south needs the minerals and wood of the north, a beneficial relationship overseen by the Suzerain. Emi controls the largest nation north of the Shraktal Mountains, and the city of Vuk Padsdal serves as the only safe passage through the hazardous pass. Emi however has long chafed at this arrangement. While the Rezans of the South need face the troubles of Winter for only a short time every year, her people must contend with the dangers all year round. Desiring a stronger voice at the Council, and greater support from her Southern neighbors, Emi thought very little of the Rezan King that blocked all her appeals for greater authority. With the royal line gone and council in disarray, none of the Southers have time to listen to her. So she will have to make them listen...

Southern tributary families of Tuk’drav have Rok'Gulpm advisors that teach them the means of working and fighting in winter so the horrors of Shardfall doesn't affect them as badly as other families. While they prefer the colder tundra and all who want to speak with her need to trek through the border city of Vuk Podr to the frigid town of Vuk Tuk’drav, Suzersin Emi Ponta harbors dreams of southern expansion, and will supply her allies with Valkn, a race of tree born warriors that attack with speed and ferocity unmatched by any other force on Rezo. Normally found only in Westerland under the protection of secretive elf clans and jotun, Suzerein Emi possesses the only Valkyn tree in Rezo.

Will start in Endran V’ka T’del
No. 950810 ID: 482fee
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Lord Sanjingnam is the only foreign born leader of a family. Taken as a youth to be the bodyguard and companion to the Heiress Apparent of Silida, Sanjingnam learned the ways of Rezan culture from its highest strata. When he completed his Rite, he became the first and only husband to the late Matriarch. A skirmish, one of countless fought between the families, took that joy away from him. With no other successor, he has assumed her position as Patriarch of the family. Long chafing at the decrees of the king, and forced to sit at the same table with his wife's murderers, he was all to happy to leave the Council when no authority forced him to attend. He now builds his forces, seeing the coming war as an opportunity to seize control of Rezo and restructure its society...specifically into one without Gamin.

Inheriting the Silida family and its vast mineral wealth, he controls the Pariah’s Mark, one of largest deposits of Gretling, an ore conductive enough to hold Rezan magic. Under him, tributary families have more expensive, but elite fighting forces drawn from Rezo and beyond.

Will start in Rotaa, Vaa Telo

No. 950811 ID: 482fee
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Great Queen Kilees Eesham Talba, the infamous Vermin Mistress. While not a true Great Family, her influence over the uncontrolled lands infested by the "vermin races" gives her influence and power on par with the reigning families. Utilizing the fast breeding Gulpa, the mysterious Voraklat, the underdwelling Skrshk, and the hated Dredanok

The Mother-Protector of the Rejected, and Queen of the Hated takes no Rezan families as clients. She may be willing to negotiate to those with deep pockets...

>Choose your Benefactor
No. 950812 ID: 4854ef

Gamavo! The power of Scrshk and Godscar shall push things on to victory.
No. 950813 ID: dd0c06

Rokof, I feel that help with diplomacy will be good since we don't want too much bloodshed. But in case we must fight reduced military upkeep is good.
No. 950816 ID: d4b39e

No. 950822 ID: ec4b90

I'm split between Rokof and Gamin. On the one hand, reduced upkeep for soldiers. On the other, Gamin can work slaves extra hard and seems to have a way to get more real cheap so capitalism ho?
No. 950824 ID: e8c08d

Makag doesn't sound like a reliable ally, nor an easily out-backstabbed one, so let's stay clear of them. Rokof sounds good.
No. 950825 ID: e7c7d3

I'm voting Tuk'drav. Winters are the best defense against invaders. Turning what is an obstacle to most into an advantage is reason enough.

I'm not against Gamavo, though.
No. 950837 ID: ec4b90

I dunno what's good about Gamavo honestly. I mean you got spider-people but they have the same benefits as Makag. And godscar sounds like something we won't get at the start.
No. 950838 ID: 4854ef

It's not really the same benefit given the fact that Makag's slave auxiliaries are.. Well slave auxiliaries, and require military wins to gain while the Scrshk will be given based on cost/tribute. Not to mention they gain normal slaves rather then slave auxiliaries.. Not to mention being a skirmishing capture group instead. I'm not seeing how they are the same.

And yes Godscar is a benefit to gain later, but it's a decent method of gaining artifacts later on.
No. 950841 ID: ec4b90

I was referring more to what Scrshk bring to the table. From what raids sound like with Gamin, we can probably get slaves easily without relying on scrshk skirmishers. It just feels like extra steps. I dunno I guess we'll see but I still think Gamin or Rokof are the better economic choice.
No. 950844 ID: 9876c4

Rokofs seem cool.
No. 950845 ID: e7c7d3

I'd argue that the biggest advantage of Gamavo is that they have the most separation of client and patron. The only requirement for bonuses is tributes, while someone like Makag could be demands of "You need to huntdown this So-and-so because they're loyal to my uncle's nephew twice removed, and you need to do this or else you'll also be a traitor that needs to be hunted down"
Just that disconnection from the bigger political intrigues until we're ready to enter that circus ring.
No. 950847 ID: ec4b90

From what it sounds like though they might want us to go attack whoever like Makag, but where Makag will have reasons like 'I don't like how he looked at me last week. EXECUTE HIM!' Gamavo seems to want you to declare war just to enslave everyone. I'm just saying with the way these families sound, I don't think we can do anything that won't have some effect in the political arena. Gamin sounds like she'll try to deflect the blame to keep us safe, and Rokof is giving us a discount so we can whether the shitstorm that comes after
No. 950850 ID: 094652

I'd suggest starting out with Tuk'drav. Their gameplay seems to be centered around holding a siege against everyone else via natural barriers and maintaining choke-holds on cross-border roads, followed by quick surgical strikes on specific enemies while Shardfall lasts. From there, we attempt to forge fluid diplomacy with mutual benefactors; Gamavo would be a major priority, as assisting in their tributes would give us a heavy trade presence, followed by an attempt to reconcile the Gamins and Silidas (or just side with one). Our main goal would be to break the monopoly each specialist clan has, and take them out if they become enemies.
No. 950890 ID: dbaa56

Actually what is Shardfall? Can we get filled in on that before we make our decision or is this kne kf those thing we learn as the quest progresses?
No. 950932 ID: 482fee

Okay. Shardfall is basically a period of winter when crazy stuff happens. Basically any army that isn't garrisoned will take massive casualties, and any town that doesn't have any standing defenses(doesn't exactly need an army, could just be a militia) will suffer some major setbacks. Only happens in winter though. Which for Tuk'drav is all year round, hence why they mitigate most of the penalties

I'll wait till tomorrow around noon to count votes

No. 950961 ID: 482fee
File 157557910449.png - (892.86KB , 1400x1050 , injection.png )

Okay looks like Rokof is in the lead by one vote

Identity, and association established. Finalize.

Any other additions? (backstory for your character, the family, etc.). Anything beyond this is additional flavor that may affect how other families deal with you.
No. 950995 ID: e7c7d3

Hmm, since we're part kobold, maybe family is decided by egg cluster instead of by blood. Like I'm imagining that the eggs are communally cared for, so who popped out which egg doesn't matter as much as the ones who were raised in a group.
Since blood wouldn't determine who's the leading family, we got to be leader through guile and diplomacy. With a bit of brute force when needed too.
No. 951013 ID: 094652

The Taruviks practice trading eggs with potential allies, similar to swapping princes with Darkseid. If the egg is raised healthy and educated, the ally is considered trustworthy. If not...
No. 951036 ID: dd0c06

Yes, this is good.

I think that our family should have a history where they were once prominent with a decent military which was divided by specialization and they fell apart after each division either abandoned, betrayed or demolished each other and the leader went mad.

Just an idea, if there is something better I will also support that.
No. 951059 ID: 482fee

>Lady Vinn is a shrewd tactician leading earning her position through a balanced application of cunning and clout.
>>Families of equal or lower power will be more cautious/respectful when dealing with Lady Vinn directly

>Egg Trading: Taruvik has joined the practice of like families of egg-exchange to strengthen ties and gauge potential patnerships
>>Have the option to exchange eggs with a family during diplomacy for political favor...provided the eggs are of the right quality.

>>Faded glory: The Taruvik family was once a proud military family. Once. Its barracks are empty, its soldiers a shadow of the veterans that once marched through its halls. Madness, ambition and treachery has broken the family, and it is up to you to pick up the pieces.

Anything else?
No. 951090 ID: 482fee
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>Finalized. Instance has been pulled. Injection imminent.

The blizzard obscures vision for more than a few feet in front of your face. You barely even see the bridge until you're crossing it. You're home.

You return with ill news. Your patron family has informed you this may be the last meeting of the council. Any attempt at finding a peaceful resolution has been lost with the death of the entire Deinoka family. The Family Deinoka is gone, even the slaves. The vacuum of authority will no doubt cause chaos across the land. It is recommended you prepare for summer, war comes.

The ancestral home of your family stands as a silhouette, a shadow barely visible through the haze of snow.
No. 951091 ID: 482fee
File 157568891675.png - (297.93KB , 1400x1050 , 6.png )

The Gorod, a distant sibling of yours, huffs in frustration underneath as it plows its way to the yawning entrance. The ancient doors creak in protest against the blowing wind. Your brother(through trade) and the ever dutiful servant Ssoolaku await you as you dismount, letting a pair of slaves handle the belligerent mount.

"So what is happening in Rezo sister” your brother Aligos asks. "Are the rumors true?"

"How do you not know already" you ask him. "I'm sure even the most isolated Shulka tribes in the north know by now."

He shrugs. "There are many rumors. Some are credible, others less so. I don't know which I should take seriously."

"What the young massster meansss" Ssoolaku raises a digit "is it true our patron readies for war with the other familiesss?"

"It seems that way" you sigh.

"And what does that mean for us?" brother asks.

>Your response:
No. 951098 ID: e7c7d3

It means we prepare. Whether for war, tribute, or even refugees. We need to be ready for anything. We need to be able to stand on our own two feet in the coming storm, with or without the patron's support.

Ssoolaku, what's the state of our lands?
No. 951104 ID: b1b4f3

It means we need to prepare for war as well. Hard times are upon us.
No. 951119 ID: 094652

"It means we're @#$%ed. We have to play this smart every step of the way, or we die."
No. 951229 ID: 482fee
File 157584272145.jpg - (200.90KB , 1636x2233 , 7.jpg )

"It means we prepare" you respond "Whether for war, tribute, or even refugees. We need to be ready for anything. We need to be able to stand on our own two feet in the coming storm, with or without the patron's support. We have to play this smart every step of the way, or we die."

Aligos laughs. "Good. Good! Our family made itself through fire and blood. And we shall do so again."

Your brother hefts his blade. “I expect Rokof will want to speak with you privately soon yes?", he turns to leave. “I’ll be drilling the men. At first thaw, they’ll be ready.”

You turn to your servant. "Ssoolaku, what's the state of our lands?"

He guides you to a table with a map of Rezo and outlines what assets Taruvik has:

Name: Vinn Taruvik

Food(in tons):10
>Used to grow population. Every turn food exceeds total population, one city gains 1 new citizen
>Measure of how quickly your holdings can build new improvements/produce new goods. The higher the number, the faster the production.
Kushel(money): 1000 (+100)
>Used to buy soldiers, build improvements, hire armies, fund raids, and maintain slave populations.
Inertia: 100 (+10)
>Measurement of your governing body and how quickly it can get things done. Spent to enact policy, and reforms
Influence: 10
>Resource spent to engage in diplomacy with other families. Some actions require influence, others generate it.
Holdings :[City] (3,3)
>All cities and towns will be listed by name, and their populations(citizens, slaves)

>Consult Your Family: No cost
>Enact Policy:Ssolaku will present 3 possible reforms and you may choose which to enact if you have the right amount of inertia
>Visit Your Patron: Progress turn
No. 951230 ID: 094652

>Accept Refugees
First and foremost, all the smart freemen will realize they need to find someplace safe before their leaders lose their minds and start throwing armies at each other. We should advertise a "Give us your cold, your tired" speech to the local neighbors. Since we're only promising safe shelter, we can then put them to work as contracted engineers.
>Promote Industry
We don't have the numbers to mount a sufficient army defense, period. We need technology to turn the tide, and we need it now. As our province exists in the center of all these feuding factions, we also need an exit strategy and further mobility, which leads to
>Annex the eastern province
That province is close to the sea and away from the other capitals. Building a small fleet of civilian transports will be a high priority, as they will keep the civilians assured they can cut and run if things go badly. Which means you can get the first transport out!
No. 951236 ID: e7c7d3

No point in starting any projects, since they'll get halted when shardfall happens.

Let's ask Ssolaku for some reforms. The status quo is going to change so we must change as well.

Let's meet some family members as well.

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