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950800 No. 950800 ID: 482fee

Okay, no idea what happened but updating the thread last night and it just died. Now it's gone. Gonna try again where I left off.

Same thing as before, Discussion and wiki below. Okay let's try this again where we left off.

https://questden.org/kusaba/questdis/res/129715.html
https://questden.org/wiki/The_Family_Business
255 posts omitted. Last 50 shown. Expand all images
>>
No. 955673 ID: fd2dfa
File 158106825185.png - (921.66KB , 1636x2233 , 60.png )
955673

A full standing army is an army with an officer and maxed out unit size(Currently 5)
>Shrine Reconsecrated. The Guardian god's faithful tend to be well armed and their increased presence starts to take a toll on wild raider populations and bandit clans. The Prosperity of your province however reaps the benefits of their unpaid security.
>Silida launches a surprise campaign into Vot Amta, crushing the few families that were not directly subservient to him.
>In error, this left Vak Seru open to Makag's forces, who swept through the province secruing an easy victory.
>A rash of raids break out in Vek Rokta, the forces involved are unknown.

Turn 11
Resources:
Food(in tons):23
Industry:14
Kushel(money): 1330(+960)
Inertia: 160 (+45)
Influence: 115 (+5)
Holdings :Tamos-[City] (10,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Garrison: [4 Kobold Skirmishers, 1 Gulpa Auxiliary]


Sazoga - [Stronghold] (4,1)[1 turn of unrest]
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: 1 Axe Tovaru
Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)]

Prosperity: 30% (+2)


Actions:
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 955675 ID: 094652

Pay the remaining Kushel to Rokof and get that boon.

Use the remaining money to raise an extra all-rounded defense army so you can move both your raiding parties east. Current plan as follows: Conquer or annex Inva, conquer Tavek, negotiate with Zovdeh and annex Weka. Then continue conquering until you reach the sea. From there, build a few merchant fleets dealing in arms. When the time is right, awaken your sleeper agents smuggled through the arms race and conquer the rest of Vek Sotao.
>>
No. 955678 ID: 6e6f32

The axe Tovaru are listed as in garrison in Sazoga and in Tamo as part of Lady Kavonika's forces.

We need to scout. The Vermine Races stir, it would be wise to be proactive.
>>
No. 955679 ID: 9876c4

Looks like Vogu took a hit.

Pay the rest of the tribute.
Consult Sorgav about where to get Gretling.
Move Kavonika's army back home, but let her hit another vermin nest on the way.

Sazoga needs more garrison for when it's unoccupied. Kobold skirmishers? More axes?
>>
No. 955701 ID: ce39da

We have enough to enact a policy this turn, and then another next turn. We should capitalize on that once we get the second half of the Kushel delivery out of the way.

Why are those insurrection spots around our second city not gone if we've done the execution option already? (Unless I missed something and those are something different?) Also, it might be helpful to make "our holdings" and "poorly scouted cities" different colors; it's easy to tell them apart now, but it could get confusing in the future as we get bigger.
>>
No. 955763 ID: 6e6f32

>>955701
We do have a bit of inertia, don't we?
Perhaps Ssoolaku has some potential defensive solutions.
>>
No. 955785 ID: fd2dfa
File 158114699262.png - (386.92KB , 1400x1050 , 61.png )
955785

>Why are those insurrection spots around our second city not gone

Those aren't insurrection spots. Those are areas Navozem identified but you haven't yet scouted. And yes, I'll change up the colors as expansion continues.


Ssoolaku presents three new policies to implement.

>River Clan Sponsorship: There's always a few river clans looking to settle on solid ground. Promising them shelter and pay, and they can lend their services to you in trade and diplomacy with Rezmodla families (Unlocks Rezmodla Clan House, giving your envoys experts in Rezmodla language and politics. Also allows the trade of resources and slaves with friendly families as their knowledge of Rezo's waterways give them an edge over land based merchants.)

>Justice Through Servitude: The old way was to judge criminals and send the guilty to be sentenced in the royal courts. In this day and age such unnecessary steps to rid your territory of criminals is a waste. Better to put their potential to use and enslave all convicted criminals until they serve out their term, or possibly permanent slavery for the unrepentant and the serious cases(Unlocks Prison Processing center that occasionally produces 1 slave population in the city and builds prosperity)

>Found Gorod Line: The life of Gorod ranchers is a necessary blemish to many families. To voluntarily breed and raise Gorods is seen as utterly degenerate act in Rezan society, and the selfless dredges who choose this path are often given all the comforts they require, from a very long distance, to ensure a steady supply of the war-beasts to the family. The truly unsavory aspect is the fact the ranchers must come from the family itself, as Gorods tend to be docile only among those they recognize as their own blood.

"Misstress, there is still the matter of the Sssssirasssate egg."

"I told you to study that, have you not done so?"

"Regrettably misssssstresssss. No. I have been busssssy implementing your polisssssy and unable to ressssearch. I feared you had forgotten the ssssssacred gift and had taken it upon mysssssself to draft this polisssssssy to give me the ressssssourcesssss I need to properly ssssstudy the egg."

>Extra Policy - Research the Sirassar Egg: The Sirassate caste of the Jassanids are an enigma to Rezo. The only contact with them comes either in battle, or from complacent Sirassar that sell scores of Anumahat and Kalasahad caste to buy off Rezan raiders to leave their cities alone or attack rival Sirassar instead. Ssoolaku is asking for Taruvik's small army of quill pushers and slave counters to uncover the secrets of hatching one of these rare eggs.
>>
No. 955786 ID: e7c7d3

Let's figure out this egg.

Though I'm not against justice through servitude.
>>
No. 955788 ID: 6e6f32

Gaaah. These are all great. At least we'll be able to take a second one next turn.

On the one hand, Egg, on the other, Gorod Cavalry.

Have Ssoolaku investigate the egg, but make sure she understands you'll need her in a few months.
>>
No. 955800 ID: ce39da

"Will this egg policy still be present next time I summon you to enact something?" If so, choose Justice Through Servitude. We passed up an easy slave pop earlier, and we do need more Prosperity.

Oh, and don't forget to send the second half of your tribute to Rokof.
>>
No. 955802 ID: 9876c4

I'm onboard for the Servitude policy, because it'll allow us to have
more cost-effective executions. And that's good prosperity.
>>
No. 955810 ID: 094652

Research the egg. The embryo could die in a matter of months without proper nesting / hatching conditions. You should have gotten to this a long time ago.
>>
No. 955979 ID: fd2dfa
File 158140799149.png - (929.60KB , 1636x2233 , 62.png )
955979

>Ssoolaku begins researching the egg, he estimates with the resources at his disposal, he can decipher the secrets of the caste by Autumn. The remaining funds are sent to Rokof.
>When you inform him of Talba's message, the reply you receive is simply
>>I will investigate this

Turn 12

>The season of raiding has begun again. Across all of Rezo warbands pillage lightly defended targets and entire armies smash open fortress walls to take what they want before vanishing as quickly as they arrived.
>Gamin's hand is forced as a raid compels a retaliatory campaign against a royalist holdout
>As Makag and Silida solidify their new gains, opprotunisic Gulpa hit their flanks, making away with slaves and pillaged wealth.
>Facing a stalement, Tuk'drav launches an invasion of the more lightly defended, independent families
Resources:
Food(in tons):23
Industry:14
Kushel(money): 1290(+960)
Inertia: 105 (+45)
Influence: 120 (+5)
Holdings :Tamos-[City] (10,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Garrison: [4 Kobold Skirmishers, 1 Gulpa Auxiliary]


Sazoga - [Stronghold] (2,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Empty
Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 32% (+2)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 955982 ID: 9876c4

Interesting. I wonder what hit Sov.

Lets hit another vermin nest with the 2nd Leklos.
>>
No. 955984 ID: 6e6f32

Build another Axe Tovaru in Sazoga
Scout the nearby red circle.

What did Suzo say it was? A renegade slave encampment?
Let's find out.
>>
No. 955988 ID: ce39da

We have enough inertia for another policy. In the meantime, we should scout at least one nearby threat so we can prepare for some preemptive strikes against neighboring raid factions.
>>
No. 955992 ID: e7c7d3

Something I just remembered is that we can assign citizens and slaves. Also, need to figure out what to turn the fertile fields into.

I say we assign 2 more citizens and 2 more slaves to the fields and workshops, each. If we can, I say we assign 2 citizens to the trading post as well.

For the fields, I'm thinking luxury goods. We should start thinking of things to trade beyond just political clout of our patron.
>>
No. 955998 ID: 6e6f32

>>955992
We turned the fields into a textile crop.

Also, our two slave pops are captives from Sazoga. With Sazoga under our control, it's unrest quelled, and a Sazogan noble under our command, we could probably reintegrate them as citizens if we return them to the city. We just need something for them to do there.
>>
No. 956060 ID: e7c7d3

>>955998
Did we? Ignore that part of my suggestion then
>>
No. 956161 ID: fd2dfa
File 158158027942.png - (733.50KB , 1400x1050 , 63.png )
956161

A call for Tovaru has been made. However, most of the nearby warriors have already been called. The time to assemble a new unit of veterans shall take longer.
>2 turns to completion

Scouting the closest of the Navozem locations, you find a fort. When Deinoka reigned, these were built overnight in many places to serve as bastions during the Yishic Uprising. Many of them have since been abandoned, with less savory owners hanging their banners from the wall. This one has been claimed by brigands - a mix of rebellious slaves, criminals, and foreign vermin races like Kobolds and Goblins. While it is technically illegal for a family to lay claim to these places, one could still 'liberate' it until proper reclamation authorities arrive...

>Actions?
>>
No. 956173 ID: 9876c4

IF we take Suzo at their word, this is detritis that should be cleared.

If we view Suzo as an insincere ally, these rabble could assist in it's new ownership. And with our racial mixture, they'd probably be more sympathetic to us anyway.

I think we can take them, but that doesn't mean it's smart to.
>>
No. 956185 ID: e7c7d3

Have a slave deliver an ultimatum to the fort: Give up now and face justice. They shall live and some may even walk free. Refuse and be slaughtered, none will be spared. They're desecrated corpses will be used as a warning for others.
>>
No. 956193 ID: 094652

Talk with a balance between respect and mayhem; issue a challenge for a duel between the champions of the fortress and your own champion. If they win, you'll pay them a small sum every month to leave you alone. If you win, they enlist as mercenaries on retainer.

Do not indicate that both outcomes result in annexation of the fortress with self-rule.
>>
No. 956240 ID: 6e6f32

We could send in some Kobolds as spies to get a better idea of this places situation, leadership, and layout.

Simple fort or not, it's still a fort. Siegeing sounds like a bad idea with Talba's threat still in the air and summer coming so soon. This could be taken without blood, but we need more info.
>>
No. 956242 ID: fd2dfa
File 158166924592.png - (260.51KB , 1400x1050 , 64.png )
956242

You send a number of kobolds pretending to be 'escaped' slaves. Hopefully they can give you intel on the fort's inner workings. In the meantime, you had also send a slave to deliver an ultimatum, one part hoping they would submit outright, one part to distract the fort occupiers from your spies, and one part to put them on edge. If the more likely scenario occurs (where they refuse) they will be focused on the enemy without than the one within.

A response comes a few days later when a Sikhari slave brings a box to you at lunch. "What is this?"

The Sikhari removes the box lid, and presents the head of the slave you had deliver the ultimatum. "There was a message embedded in his throat mistress. It simply read 'Come and take it.'"

>What shall you do now?
>>
No. 956244 ID: 6e6f32

Welp. That was the obvious response.

And now sending spies is probably off the table, at least for some time. They're on guard now.

I feel we should wait for fall before fucking around with this place.
>>
No. 956245 ID: 00dfd3

>>956244
We sent spies already. We just need to hope they aren't caught. Maybe we should just focus on fortifying our garrison by buying up gulpa meat shields with the last of the money and hope any raids that might hit us get drowned in a tide of carnivorous lemmings
>>
No. 956249 ID: e7c7d3

>>956244
Yeah, but thankfully it seemed to work as a distraction.
I'm was hoping for the ultimatum to be more of PR thing. If rumors get out of this, then other houses will get the idea that we're negotiators first. Secondly, if we successfully follow through with the threat, then other rebel forts will at least be more likely to consider the first option.

In the mean time, let's train some expendable troops to throw at the fort, and give the spies some time on how to get us in.
>>
No. 956251 ID: 6e6f32

>>956245
Oh. So we did. I read that wrong.

I'm down with buying some mooks, but I feel like we should have them chill in Sazoga.
>>
No. 956282 ID: ce39da

I think we have a lot of troops already, both expendable and not. While we wait for the spies, perhaps we should enact another policy?
>>
No. 956288 ID: 3814fa

>>956282
Sazoga's garriaon is technically empty. Best to buy some more to have a standing force if Alogos is deployed.
>>
No. 956289 ID: 6e6f32

>>956282
Ssoolaku is currently busy, sadly.
>>
No. 956331 ID: 35984e

>'Come and take it.'
Ha. They fail to see their achilles heel. They have the fort, but they lack supply. They likely raid for food. Siege them, disease + lack of food will do the rest.
>>
No. 956475 ID: fd2dfa
File 158189461844.png - (929.55KB , 1636x2233 , 65.png )
956475

>Raiders pull back to their homes, packs and carts laden with loot and slaves. Temperatures begin to cool as the harvest season comes.
>Gamin takes key points of Vek Rokta, and others surrender to the invading forces. The Voo Roso slaves markets bulge with new merchandise.
>Tuk'drav and Gamavo continue sparring with each other, and other forces in V'ka T'del. Many lives are lost, but no land is gained.
>Though word from Gamavo is hard to come by, it is said the family's capital has seen extensive renovation as the last royalist elements are purged.
>Makag, after months of hunting for traitors, declares Rezo of Vot Rezo cleansed of subversive elements. The bodies of those he found guilty hang from the towers of his estate, to die of thirst, or ripped apart by Sosso carrion.
>Rokof gathers the last of his funds and begins assembling forces for another campaign. The end goal of this campaign is known only to a few. You're not one of them.

Turn 13

Resources:
Food(in tons):23
Industry:14
Kushel(money): 1050(+960)
Inertia: 150 (+45)
Influence: 125 (+5)
Holdings :Tamos-[City] (10,5)
[Garrison]
[Trading Post]
[Fertile Field] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Garrison: [4 Kobold Skirmishers, 1 Gulpa Auxiliary]


Sazoga - [Stronghold] (3,1)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Garrison: Axe Tovaru, 2 Gulpa Auxiliary
Armies:
-In Sazoga-
Tavurik 1st Leklos [Aligos | Sagura(1 Sword, 1 Repeating Bow, 1 Spear)] [3/5]
-In Tamo-
Taruvik 2nd Leklos [Lady Kavonika | Axe Tovaru. 3 Sagura(2 Spear, 1 Repeater)][4/5]

Prosperity: 34% (+2)

>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 956488 ID: 17422a

Everyone else may be don raiding, but we're not. Send both Leklos to siege the fortress while the gulpa and kobolds can go raid Arglos
>>
No. 956512 ID: 6e6f32

Still don't wanna attack the fortress until we get the spy reports back.

Arglos sounds like a plan though. It's location suggests it's a backwater, but we find out for ourselves.
Add 250 Kushel in supplies for the raid.
>>
No. 956586 ID: 9876c4

I'd prefer to keep one Leklos in Sazoga to keep any raiders from moving west.
>>
No. 956598 ID: 6e6f32

Oh, apparently our improvements from before have been finished for a bit.
Settings -> UI -> Show Construction Completion Toasts: (Enabled)

Start building the Walled Garrison in Tamo, and bring up the available improvements list.
>>
No. 956706 ID: fd2dfa
File 158209873651.jpg - (263.29KB , 1636x2233 , 66.jpg )
956706

Construction of the walled garrison begins. The new slaves groan under the weight of the heavy stone, but taskmasters keep them working at an efficient pace. (Construction will last 3 turns)

>Available improvements

Tamo
>Closed Sewage paths: increase prosperity by 10 (-100 Kushel payment, -10 upkeep)
>Trading Post: Generate 250 kushel per turn (-500 payment)
>Scribe's Retreat: Produce 50 Inertia (-200 Kushel payment, -20 upkeep)
>Metallurgists: Produce 2 Industry and 100 kushel (-700 payment)
>Family-Storehouse: Storehouse not owned by any trade guild. Allows storage of trade goods (-600 Kushel)
>Library: Generate Inertia and allows old policies to be recalled.(-900 Kushel, -100 upkeep)
>Exploratory mining- A number of shallow mines are built to assess the mineral content and stone quality of the local area. Rolls and reveals the potential industry output of mines and quarries. Has small chance to reveal strategic or precious resources, artifacts, or something very bad. (-300 Kushel x [Number of tries] per attempt)
>City Undercroft- Generates prosperity and defense. Provides a place for growing domestivated vermin races. (-600 Kushel, -150 Upkeep)
>Academy- Initially generates nothing until a specific resource is assigned to it (-500 Kushel, -50 upkeep)
>House of Higher Servitude - Training of slaves for specialized tasks, higher skilled trade, and unlocks Slave Auxilliary (-850 Kushel, -50 Upkeep)
>Temple of Ach-Ka - A place of devotion for aspiring Rezans, and gathering place for Tovaru, and Kovatu reducing training time (-1000 Kushel)
>Proving Grounds - Eliminates first battle penalty to Tier 1 units, and generates income through public sparring matches(-500 Kushel)

Sazoga
>Upgrade from [Stronghold] to [City]: Allows access to civilian improvements (-800 Kushel)
>Walled Garrison: Increase defenses of the city, adds 5 to prosperity and increase garrison size (-200 Kushel payment, -20 upkeep)
>Temple of Ach-Ka - A place of devotion for aspiring Rezans, and gathering place for Tovaru, and Kovatu reducing training time (-1000 Kushel)
>Proving Grounds - Eliminates first battle penalty to Tier 1 units, and generates income through public sparring matches(-500 Kushel)
>>
No. 956709 ID: 6e6f32

Construction begins on Closed Sewers, Scribe's Retreat, Metallurgists, and Textile Specialization (-1200 Kushel). Their combined efforts divide the labor force, requiring a total of 5 turns to complete
That was back on turn six, did we not build those? Did something happen? Also do trading posts stack, then?
>>
No. 956789 ID: fd2dfa

>>956709
Ah right, I had forgotten to remove the cost to Closed sewage and Retreat since they would be postponed. The actual construction was put on hold and never resumed. Let me post the revised list, and I'll add the existing upgrades next turn.
Tamo
>Closed Sewage paths: increase prosperity by 10
>Scribe's Retreat: Produce 50 Inertia

>Trading Post: Generate 250 kushel per turn (-500 payment)
>Family-Storehouse: Storehouse not owned by any trade guild. Allows storage of trade goods (-600 Kushel)
>Library: Generate Inertia and allows old policies to be recalled.(-900 Kushel, -100 upkeep)
>Exploratory mining- A number of shallow mines are built to assess the mineral content and stone quality of the local area. Rolls and reveals the potential industry output of mines and quarries. Has small chance to reveal strategic or precious resources, artifacts, or something very bad. (-300 Kushel x [Number of tries] per attempt)
>City Undercroft- Generates prosperity and defense. Provides a place for growing domestivated vermin races. (-600 Kushel, -150 Upkeep)
>Academy- Initially generates nothing until a specific resource is assigned to it (-500 Kushel, -50 upkeep)
>House of Higher Servitude - Training of slaves for specialized tasks, higher skilled trade, and unlocks Slave Auxilliary (-850 Kushel, -50 Upkeep)
>Temple of Ach-Ka - A place of devotion for aspiring Rezans, and gathering place for Tovaru, and Kovatu reducing training time (-1000 Kushel)
>Proving Grounds - Eliminates first battle penalty to Tier 1 units, and generates income through public sparring matches(-500 Kushel)

Yes trading posts do stack, but each additional improvement only adds half the benefit of the previous one.
>>
No. 956792 ID: 6e6f32

Well then, no reason to not get these sewage paths in Tamo going then as well, since we're already doing stone work.

This Arglos raid happening?
>>
No. 956854 ID: e7c7d3

Yeah, continue the sewers. The temple and proving grounds are very tempting.
>>
No. 956895 ID: fd2dfa
File 158226728359.png - (121.92KB , 640x480 , 67.png )
956895

rolled 59 + 11 = 70

>Raid Effects
>Gulpa (+1)
>Skirmishers (+1)
>Raid size (+4)
>Raid funds (+25)
>Distance (0)
>Unseasonal Raiding (-20)

>The raid is underway. The distance from Tamos only adds difficulty to keeping the raiding party concealed. Additionally, the party does not have the confusion of Summer raids to obfuscate their identity. Additional work will be required to mask themselves.

>The forces around Arglos are preparing for winter, and have completed collecting their funds and supplies from locals. The only potential targets are within the fort-city itself. The Gulpa are sent in first as a distraction...
>>
No. 956898 ID: fd2dfa
File 158226796641.png - (118.04KB , 640x480 , 68.png )
956898

>Arglos identified – Royalist Stronghold

>Success
The Gulpa scale the walls in such numbers that they silence many of the guards along the walls, raiding storehouses, killing mores soldiers, stealing food, releasing the Gorod to rampage in the city, and setting fire to more than a few buildings.

By the time they get to opening the gates for the kobolds, much of the stronghold is in pandemonium. Unfortunate for the Kobolds is many of the supplies they had come to take had been locked away in the central keep when the alarm was raised. The Gulpa are rather distracted looting the dead and stuffing their cheeks with stockpiled foodstuffs. So the kobolds resolves to simply steal what is available, and sell the loot to merchants that ask no questions. Not quite as much as they would have hoped for, but at least the raid was succesful. Barring the inevitable deaths that come from Gulpa shenanigans, the party returns with plunder and a few new slaves. It takes some work, but the royalists are convinced the raid was a result of Gulpa nest they failed to identify.


>Gained 1000 Kushel
>Gained 1 slave pop
>Gulpa units took 10% casualties
>Gained 2 crates worth of Royalist armor

>You now own more than one territory. Where shall the slaves be sent to?
>Tamo
>Sazoga
>>
No. 956899 ID: 094652

Send to Tamo, we need the builders.
>>
No. 956908 ID: 6e6f32

>>956899
This
>>
No. 956912 ID: 9876c4

I favor Sazoga, because I think they'd acclimatize easier. Not a big deal, though.

Can we do a divination to find Gretling, or not with Kavonika in the field?
>>
No. 956921 ID: 6e6f32

>>956912
Actually.... We could move a pop to Sazoga. Our current two slave units were originally Sazogan. As was Kavonika.
What if we took this pop to Tamo but repatriated one of our current slave pops back to Sazoga as citizens?
>>
No. 956951 ID: ce39da

Consult Ssoolaku; ask about his progress on the egg, and whether asking to enact another policy would interfere with that. (It would be a waste not to spend our Inertia.)

Our Inertia production will get higher as we build and gain more improvements. Will we A) get to a point where we're generating more than we could ever spend on Policies, B) see Inertia costs for Policies increase the more we enact... or C) get more stuff to spend Inertia on besides Policies?
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