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950800 No. 950800 ID: 482fee

Okay, no idea what happened but updating the thread last night and it just died. Now it's gone. Gonna try again where I left off.

Same thing as before, Discussion and wiki below. Okay let's try this again where we left off.

https://questden.org/kusaba/questdis/res/129715.html
https://questden.org/wiki/The_Family_Business
610 posts omitted. Last 50 shown. Expand all images
>>
No. 978629 ID: df76b1

Honestly, Taruvik is Stressed.

We have an ally that may turn enemy at any point, and we are trying to outdo them at what they're best at.

We have a situation to the North, with Royalists holed up in a fortress harassing our actual allies.

We have a gentry that clamors for more slaves when we need them to pull their weight.

And a mysterious foe that sprang from our undercroft to assault our city.
And now we have this seige.

Which of these would you like to hear more of, Lord?
>>
No. 978632 ID: 6e6f32

We are progressing, but find ourselves strained.
With our walls secure, our library completed, and a few previously unfriendly families in the province either cooperating or exterminated, we hope to boost our economy and war-making capability.

However, it seems every day we find a new struggle birthed from what we previously took for granted. Every day the list of things that need doing grows longer, but the hours of daylight stay the same.

The nobles whine about the lack of slaves, I've a long-standing genealogy problem for which no solution has presented itself, my trade partners seem to have a never ending security problem unless I babysit, I've enough policy in the air to keep my bureaucrats busy for the next year if only I can attend to it, there are spies in my military that I lack the capability to root out, a powerful neighbor is up to something, and this this damn siege is a daily reminder of how grossly dependent we were on the royal infrastructure!

*Sigh* Please, forgive my impropriety.

Even if we buy more slaves and grow more food, logistical inefficiencies alone are making this siege extremely costly.
On that note however, there is something important to discuss.

Some time ago we met with Navozem of Suzo in an attempt to establish positive relations. They ended up trading us scouting data in exchange for putting down a couple "Rebellions" of theirs. We annihilated one such rebellion, and the Unvangto we're besieging on the route between Sou and Suzo is the site of the second.
However, in the time since we've made the deal we've come to suspect Navozem of being in league with Gamin. Though we've no proof, The man himself is... talkative. To say the least. Get him going and he can't keep himself from boasting endlessly. It seems these "rebellions" are actually the aftermath of an international escapade he, Gamin, and others were involved with.
On top of that, my spies report Navozem sitting on an enormous pile of Kushel. So much so, that they could hire enough mercenaries to take the entire province if they so desired.

So now I find myself in a predicament. Given it's strategic position, I expect Navozem to demand or attempt to purchase the Uvangto once it is taken. However, even the possibility of them being in league with Gamin means doing so would put you in a strategic disadvantage in the area, and would put Sou at risk. If I occupy it myself, Navozem may very well consider it an act of war. Meanwhile destroying it will end with us having taken great expense for little reward, leaving us unprepared should Suzo decide to spend some of that kushel.
>>
No. 978846 ID: fd2dfa
File 160300979041.png - (376.03KB , 1400x1050 , 152.png )
978846

You take in a deep breath, then launch into a long, emotional report

"Taruvik is Stressed. We have an ally that may turn enemy at any point, as is the way in politics, the nobles whine about the lack of slaves, the lowborn whine about the lack of slaves, the slaves whine about the lack of help, my partners are as likely to kill each other as trade, and someone attacked out city in Shardfall."

"Some time ago we met with Navozem of Suzo in an attempt to establish positive relations. They ended up trading us scouting data in exchange for putting down a couple "Rebellions" of theirs. We annihilated one such rebellion, and the Unvangto we're besieging on the route between Sou and Suzo is the site of the second.
However, in the time since we've made the deal we've come to suspect Navozem of being in league with Gamin. Though we've no proof, The man himself is... talkative. To say the least. Get him going and he can't keep himself from boasting endlessly. It seems these "rebellions" are actually the aftermath of an international escapade he, Gamin, and others were involved with.
On top of that, my spies report Navozem sitting on an enormous pile of Kushel. So much so, that they could hire enough mercenaries to take the entire province if they so desired."

"So now I find myself in a predicament. Given it's strategic position, I expect Navozem to demand or attempt to purchase the Uvangto once it is taken. However, even the possibility of them being in league with Gamin means doing so would put you in a strategic disadvantage in the area, and would put Sou at risk. If I occupy it myself, Navozem may very well consider it an act of war. Meanwhile destroying it will end with us having taken great expense for little reward, leaving us unprepared should Suzo decide to spend some of that kushel."


Rokof is silent throughout your speech. When you finish, he nods slowly, making his way to a table with a map of the local provinces laid out. "Well most of what you say matches the reports. More importantly, you still did as I requested. So you may be poised to complete your next assignment...once you've finished your siege of course. This should also help you take a better hold of the province. if Navozem is plotting as you suspect, it will be harder for him to take it if he faced a solid opposition instead of warring factions."

"What do you mean lord?"


"It's time to oust the Royalists from Vot Tikve. Direct your allies, or do it yourself, but they have long overstayed their welcome. This will place the province closer to me, and should put pressure on Navozem's secret partners."

"I..."
you bite back the frustration bubbling up. "Kolchaff my lord. The siege already stretches me to breaking point. I cannot-"

"You stepped further than you were prepared" Rokof cuts you off. "I wanted you to secure your holdings so you would be prepared to assist me and your fellow client families in securing our borders. However, you still managed to do as command. For that I offer a boon."

"A-a boon?"


"Food, money, an army. I shall grant you something from Rokof holdings, but within reason. To ease the burden. What shell it be?"

>What will you request from Rokof?
>>
No. 978847 ID: df76b1

Give us an army, and some engineers. If we can break the siege quickly I'll have enough men free to do as you ask.

And an army in Rokof heraldry may delay Navozem's hand for some time. Especially if they occupy the Utvango for a year.
>>
No. 978850 ID: 10c408

extra manpower that we don't have to provide provisions for is all that we'll need.

Even better if they come without heraldry so that Navozem doesn't liquidate his treasury towards siding with Gamin against us.
>>
No. 978861 ID: 6e6f32

Until the siege is done, if you could lend me someone who carries your Personal Bannus, along with some siege engines or gorod beneath them... I could wash my hands of Navozem and focus on exterminating the royalists.

Not only would we be able to take the Uvangto more quickly, but if it is your authority that decides the ultimate fate of the place, Suzo will have no way of challenging it. Likewise, they'll be unlikely to take direct action against me knowing I have such a vigilant liege.

As a bonus, I happen to know that they will at the very least try to take claim to certain "Important" captives. Once they single them out, there's nothing to stop your man from seizing them.
>>
No. 979438 ID: fd2dfa
File 160357940197.png - (922.53KB , 1636x2233 , 153.png )
979438

"Not only would we be able to take the Uvangto more quickly, but if it is your authority that decides the ultimate fate of the place, Suzo will have no way of challenging it. Likewise, they'll be unlikely to take direct action against me knowing I have such a vigilant patron."

Rokof nods. "It is done. However, this is an Uvangto. If I aid you in taking it, then Rokof will joint occupy it alongside you."

You accept this term, as manning Kolchaff is beyond your forces capabilities at the moment.

>Rokof's 12th Leklos["The Falling Wall"] has moved to support your forces
[10 Kovatu(4 Spear, 3 Bows, 3 Repeaters), 3 Siege Crews(Catapaults), 4 Sappers, 3 Makag Chained Karvers][20/20]

For this year, or until you have claimed Kolchaff, The Falling Wall is yours to command.

>1 More Action this turn
>>
No. 979446 ID: 094652

Can we draft something to tax the nobles without pissing them off?
>>
No. 979459 ID: 6e6f32

The library is up, and while River Clan Sponsorship is better, we gotta construct a building to make it work. Meanwhile Gold for Irons is a quick and dirty policy that will let us buy slaves right now.

Get with Soolaku and pass Gold for Irons. If possible, buy enough slaves to end the shortage.
>>
No. 979841 ID: fd2dfa
File 160387498992.png - (936.04KB , 1636x2233 , 154.png )
979841

Turn 28
>Raids continue to explode across Rezo
>Sarcra faces a siege by Royalists from Sot Nasau
>Ssoolaku informs you that your holdings cannot support anymore people. The siege is taking too much of your food supply!


Food(in tons):16
Industry:23
Kushel(money): 3150(+750)
Inertia: 610(+95)
Influence: 95 (+5)
Prosperity: 45% (-5)

Holdings :Tamos-[City] (10,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)

Sazoga - [Stronghold] (8,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary

Assets
Cleared Land (Unworked)
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
-Laying Siege-
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]
-Idle-
The Falling Wall (Rokof)
The Bane of Sovokol (Mercenary Company)
Lady Kavonika
>>
No. 979842 ID: fd2dfa
File 160387504095.png - (803.98KB , 1636x2233 , 156.png )
979842

>As food rations are issued across Tamos, some of the free people are leaving for better patrons, and taking with them their wealth and slaves.(Tamos loses 1 pop)
>With the paperwork cleared, Ssoolaku secures a contract with a mercenary Gorod company "The Bane of Sovokol". A full leklos of Gorod riders, headed by the brother/sister duo 'Big and Little Raidak'. They're camped out in Sazoga waiting further orders.
>Consult Your Family
>Enact Policy: (-100 Inertia)
>Raise Army/Train Soldiers/Replenish troops
>Raid
>Build Improvements
>Scout the Land
>Diplomacy
>>
No. 979845 ID: 6e6f32

The Falling Wall didn't go straight to the siege?
Well. Send them there.

I guess the question now is what to do with the Gorod Mercs.
Do we Join them to the siege and initiate a raid upon Kolchaff in an attempt to end this now, or do we send them with our gulpa to raid Sot Nasau, to weaken their own siege and replenish our food supplies?

Either way, I think 1100 Kushel Worth of raid supplies would be warranted.
Thoughts?
>>
No. 979852 ID: 094652

Draft up a policy incentivizing farming/ranching research and cheap cuisine.

Train up a few archery units, but have Dao teach them basic survival tactics in close range combat.
>>
No. 979857 ID: df76b1

>>979852
Not a bad idea. We'd find it easier to raise militias later, and have food surplus for when the routes pick up.
>>
No. 979858 ID: df76b1

Oh and Gorods would be great to dig tunnels and build catapults, let's send them to the front as well.
>>
No. 979860 ID: 743cf5

>>979845
I think raiding for food is the better option here.
>>
No. 979991 ID: 6e6f32

>>979860
Yeah so do I.
We could send the Gorod Mercs, along with the Kobold Skirmishers, the gulpa, and that one unit of Sagura in Tamos.

Primary objective: Secure food.
Secondary objective: Cause as much damage as possible.
>>
No. 980004 ID: df76b1

>>979991
To Weka, perhaps? Sot Nasau is a fortress, and tog is across the entire province.
>>
No. 980005 ID: 6e6f32

>>980004
I mean... We could raid Weka. It's cheaper and the likelyhood of success is technically higher given that our other potential targets are hard.
But it's also unscouted so there could be unforseen consequences. We also don't get the side effect if disrupting a royalist power grab.

That said, the only real way of boosting success chance on a Sot Nasau Raid is to just pump more Kushel into raid supplies. Me have a lot to develop in the coming days and will need kushel. We could also just Buy food.

Not reaching out to Sarcra is kinda of biting us in the ass here. We've been treating the place like our own mini North Korea: As a buffer zone separating our interests from our enemies. If they fall both our trade partners will be under direct threat of expansionist royalists, and they're already operating at their limit.

I am of the opinion that disrupting Sot Nasau at this time will help safeguard our future interests while also serving our immediate needs. If that means we have to spend a ludicrous amount of kushel on the raid, like 1500+ even, I'd be behind it.

But maybe I'm over thinking and over focused on this.
If you settle on an alternative solution, I'll back you on it.
>>
No. 980017 ID: df76b1
File 160404170561.png - (197.49KB , 1098x691 , Raids.png )
980017

>>980005
I say we have 5 possible raid targets.
Weka is the easiest, and Sot Nasau is the hardest. We're also going to lose more supplies the longer the route back is.
>>
No. 980020 ID: 094652

>Weka
I don't know about this; without a proper road or a general strategy, carrying those supplies will take far longer than the pursuing retaliation army will need to catch up and kick down.
Still, it will take too long for them to retaliate and their fiefdom will be in danger of total takeover from Zovdeh if they try.
>>
No. 980021 ID: cb6eac

>>980017
Without scouting information all out of province targets are functionally identical for our purposes, making Weka the default choice due to proximity.

Tog is even further than Sot Nasau while also having hostile forces along all routes, even the wilderness route has Arglosian remnants skulking in it.
We have effectively 2 targets.
>>
No. 980664 ID: fd2dfa
File 160490106944.png - (232.62KB , 1239x1050 , 159.png )
980664

I only had access to a mouse today. The lines are all goofy. Today's more filler than anything to show I didn't abandon this

With your plans to split your forces, this Kobold may prove useful as a raiding leader, so you summoned him to offer the position after dinner. The hero of the Gulpa cleansing sits at a place of honor at your feast table. The kobold shivers and stares directly ahead, as if he's awaiting execution instead of a reward.

Perhaps he's not ready for command...
>>
No. 980665 ID: 094652

Quickly throw a board game on the table and demand he win against you or die. See how well he plays (but throw the match if he sucks so you don't have to kill him).
>>
No. 980668 ID: df76b1

I think he can command a strike force, but not an Leklos. Rezans won't respect him. And we'll lose civic respect if we make them.

But the board game sounds amusing, so let's do it.
>>
No. 980669 ID: a69305

Promote by small steps. Make him second-in-command of a raiding party so he can learn from an experienced commander.
>>
No. 980671 ID: 5950e9

>>980664
hmm, there could be any number of reasons for his reaction. make light conversation; learn his name and origin.
At worst, if he is unsuited to command for now he can be groomed for the position.
>>
No. 980677 ID: 6e6f32

Of course he's frightened! This is a most unprecedented occasion!

He has shown great promise in his performance in the gulpa cleanse a few months ago!

Soon he will have a chance to prove himself worthy of command!
While we send our mercs northward, he shall lead a smaller raid in search of food supplies consisting of Kobolds and Gulpa on our neighbors to the west.

Should he succeed in this task, he will be granted leadership of future raids as well, who knows, perhaps we might eve groom him as a general.
Today is a fine day indeed!
>>
No. 980785 ID: 7a1a17
File 160506853104.png - (184.22KB , 1400x1050 , 160.png )
980785

"Don't be so nervous solider. You're the reason for this party. Tell me, what's your name?"

"Yes My Lady! I mean Master! I mean Mistress! I mean My Mistress! I am Mistress My Deego! I mean Deego M-uh my Mistress!"

"Quit thinkin' so hard about what you want to say 'bold. Yer just stumblin'."

"Thank you Ralkoval. Deego is it? Do you play?"
>>
No. 980786 ID: 7a1a17
File 160506857857.png - (196.39KB , 1400x1050 , 161.png )
980786

"N-n-no! Gambling is strictly forbidden in the barracks and I have no involvement in that sort of thing! My-uh, my Mistress!"

"Easy 'bold she wasn't asking about chance, she means the usual stuff. You know, things yer commander might play."

"Yes, I'm asking if you ever played Fort."

"Uh...I used to. When I was much younger and before I enlisted. Uh-my Mistress."

"Well, show me what you can do. Maybe a game can help you unwind. I'll be black, you can have white."

>>
No. 980787 ID: 7a1a17
File 160506861433.png - (135.46KB , 1400x1050 , 162.png )
980787

Hmmm. He uses a straightforward tactic. It's a bold maneuver. Bold, and reckless. It's unconventional for veteran players to use this play, as it requires either a precise understanding of you opponent that you can anticipate every move, or sheer luck to win. Or he's nervous and deliberately throwing the match so he doesn't beat you. If he fights like he plays, he doesn't seem ideal for commanding armies. A single Pantoo maybe, a hundred or so soldiers, but not a full Leklos. If however it's the latter, then that could imply he has better knowledge of the game. Not many novice Fort players understand the game to hold out this long against a veteran after all, even with a play like that...

>>
No. 980811 ID: df76b1

Draw him out by stressing his line but not outright beating him. Let's see if he's good or just bold.
>>
No. 980812 ID: 4f5375

Ask him about it. Or do so after the game is over to not interfere with the result. Why did he do a certain movement? What was he trying to accomplish. If the answers are not enough try another match.
>>
No. 980816 ID: 094652

Threaten to eat him if he loses.
(You'll eat something, alright...)

Be ruthless and take a point advantage, then win squares patiently and by attrition. If he can outsmart you with trickery, he might be capable of on-field tactical ambushes and unconventional warfare, which is what you'll need for the sieges ahead.
>>
No. 980831 ID: 6e6f32

Play out the game. Give him no quarter.
If he manages to draw the game out, or resigns with dignity after this strange display, try to further relax him and then play once more. If you utterly crush him, perhaps command is not his destiny.
If he somehow pulls out a win though, well then he may have a future.

Let a victory over you also earn him the honor of your bed tonight, if he so desires.
>>
No. 980885 ID: baa6c7

Press him on it, maybe watch him play against someone which a radically different playstyle from yours, to better assess him.
>>
No. 981143 ID: fd2dfa
File 160556607636.png - (195.52KB , 1400x1050 , 163.png )
981143

It could just be he's afraid of playing you, so you opt to let Ralkoval step in. You make a subtle gesture he picks up and he steps over. "Hey is that Fort? I haven't played in an age and a half!" he declares, knocking the game over.

"Ralkoval! Damn it, we were in the middle of a game!" he bats away your hand.

"You were? Sorry" he offers a half-hearted apology. But I'm better at this that she is. Here let me set up and show you."
>>
No. 981144 ID: fd2dfa
File 160556609147.png - (141.16KB , 1400x1050 , 164.png )
981144

If ever there was anyone that was good at playing the idiot, it's Ralkoval. His brashnes stuns Deego enough he doesn't question the change in players. Ralkoval even employs Deego's headstrong tactics to play the amateur player.

Deego in turn seems to relax now that he's not playing the family Matriarch. His game shifts as well. His opening move is still the same as before, but once his forts are set up, he becomes even more aggressive. Ralk manages to get a leklos to his side of the board, but in turn Deego knocks out a fort and brings one of his own to Ralk's side! And what you thought might have been a reckless sacrifice of two pieces was actually a trick to redeploy them next turn...

>>
No. 981145 ID: fd2dfa
File 160556611199.png - (139.26KB , 1400x1050 , 165.png )
981145

Which he does! Essentially Ralk is deadlocked but Deego can still move one more leklos to the other end, making him the winner. His tactics, while brash and wasteful, are still useful for getting results. He's much more suited for a Pantoo right now, or a raiding party, but you wouldn't give him command of a Leklos unless casualties are inevitable.
>>
No. 981157 ID: df76b1

We have capable generals. Platoon leaders are more expendable, but just as valuable.

Besides, fortune favors such men, at least for awhile.
>>
No. 981161 ID: 094652

Deego still needs more training in terms of troop survival and fallback planning, but I appreciate his tactics and drive. Give him some extra training and then send him when the time is right.
>>
No. 981162 ID: 6e6f32

A perfect fit for the smaller raid and Weka then.
>>
No. 981390 ID: fd2dfa
File 160576468283.png - (453.21KB , 1400x1050 , 167.png )
981390

It's settled. Deego is made leader of the raid. A prestigious advancement for a kobold, and a test of his abilities in real battle. Of course that means he won't be sharing your bed tonight. Leading a Pantoo is simply not prestigious enough to get a Matriarch's attention.

That's alright though. There's always someone ready to keep you company. Sleep doesn't come easy though. With Deego now proclaimed leader of the raid, you can no longer put off your decision.

>Where's the raid target?
>>
No. 981395 ID: df76b1

I'm glad you're staying warm. I guess you're kinda mature for stuffed animals, after all.

Weka. We've all but earmarked it for expansion, anyway.
>>
No. 981497 ID: 6e6f32

Yeah Weka, especially if Deego is running the op.

If all goes well and Sarcra still stands next turn, we might consider using the mercs to to break that siege specifically, instead of attempting to pull double duty.

How much Kushel we putting toward the Weka Raid?
>>
No. 981989 ID: 7a1a17
File 160626233057.png - (289.18KB , 1400x1050 , 168.png )
981989

rolled 2 + 39 = 41

Your family never had business in Vek Sotao, and thus you have no direct experience with the terrain. You forces are forced to move further apart as dense forest and mountains are replaced by short bush of flat-palm and rolling hills. It's much harder to mask the movement of your forces.

>Raid Bonuses
>Gulpa (+1)
>Skirmishers (+1)
>Raid size (+7)
>Raid funds (+150)
>No direct route (-20)
>Unknown province (-100)
>>
No. 981991 ID: 7a1a17
File 160626265995.png - (660.55KB , 1400x1050 , 169.png )
981991

>Weka identified – Yish stronghold
The Yish Tribes: Not all Rezans accepted the new ways after the Final Dance of the Yishic Cult. Some stubbornly cling to the way of the priest kings, upholding their bizarre traditions and performing rituals to their heathen god. These wandering primitives have harnessed strange magics that let them control the Vermin races, especially the Scrshk, and mold and twist the bodies of their thralls into deadlier forms.

In the time of the Deinoka line, the Yish were purged by regular patrols of the royal armies and the Great Families until it was almost a sport to hunt their isolated pockets. Since the decline however they seem to have returned in greater numbers, some even growing bold enough to seize abandoned settlements and forts.


>Minor failure
The unfamiliar terrain, and the wards set up by the tribe alert your enemy before your forces are fully in place. What would have been a night raid becomes a panicked scrum in the middle of the day as you warriors abandon any pretense of organization. Gulpa ferocity is great on its own, but can only go so far in the face of Yish abominations; and Deego is forced to call a retreat before it's a total route. All you have to show for the raid is a diminished force, and a paltry sum of treasures

>+50 Kushel
>Raiding force - [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear) sustains 50% casualties
>>
No. 982001 ID: df76b1

Return with the survivors and adopt new training methods. We'll hit them again later.

Could our Karver do anything to nullify their strange rites?
>>
No. 982012 ID: 6e6f32

I'm willing to cut our losses and say lets just buy food at this point. Even if we have to go through inefficient diplomatic channels to do so since we don't have a streamlined way to do it yet. Maybe purchase it from Rokof merchants directly?

Speaking of Rokof, how goes the siege now that falling wall has joined? And is Sot Nasau still sieging up north? Perhaps those mercs can be put to use.
>>
No. 982045 ID: 094652

Well that sucked. Scout your next target and use a road next time.

At least Deego hasn't fled from his failures. Task him with redoing his raid next year after he has taken state-sponsored training and equipped forces, and be ready for improvements.

For now, see if you can hire some competent scouts.
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