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950800 No. 950800 ID: 482fee

Okay, no idea what happened but updating the thread last night and it just died. Now it's gone. Gonna try again where I left off.

Same thing as before, Discussion and wiki below. Okay let's try this again where we left off.

https://questden.org/kusaba/questdis/res/129715.html
https://questden.org/wiki/The_Family_Business
748 posts omitted. Last 50 shown. Expand all images
>>
No. 1006514 ID: fd2dfa
File 162746846417.png - (0.98MB , 1636x2233 , 199.png )
1006514

>Tog and Sot Nasau are dead. Not even the Sopros have anything to feed on.

Turn 33
Food(in tons):23
Industry:23
Kushel(money): 2810 (+2260)
Inertia: 730 (+95)
Influence: 325(+105)
Prosperity: 46% (+2)

Holdings :Tamos-[City] (9,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
[City Hunter's Guildhall]
Walled Garrison -[2 Kobold Tunnel Fighter], [3 Kobold Skirmishers] [4 Gulpa Auxilliary], Sagura(1 Spear)


Sazoga - [Stronghold] (8,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops](1 turn)
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
Occupying
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Lady Kavonika
Tool

>The City Hunter's Guildhall has been completed. Assign slaves to start cleaning the streets and feeding the people!

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1006524 ID: 094652

Arglos is almost ripe for the taking. With their potential allied neighbors dead, the only way they can run is east. And if you can take Arglos, you can recolonize Tog and Sopros! You just need to prepare to build a quick road...

Spend that Kushel! Buy some military upgrades and hire a few extra units in preparation for the assault.

Also enact a policy geared towards road construction.
>>
No. 1006547 ID: df76b1

Consult family about sending spies to Sarzolig's court.
Scout the land for resources

Military upgrades are always nice.
>>
No. 1007222 ID: 031458

Wait hold up...
People don't just disappear.
Even for a great family, it would take an obscene amount of magical resources to Teleport an entire city. much less two.

...unless... The Shrsk!
We have caverns that stretch beneath Sazoga and Tamo. There could be more.
Gamavo has the resources to link underground cavern systems with underground highways!
If he were to dig such a road beneath a city, he could move entire armies directly inside, walls be damned! He could even attack in frostfall!

Enact Anti-Shrsk Construction.
Have Soolaku prepare a project. Using what we can glean from the construction and layout of Kolchaff, our Undercroft, and the proposed Anti-Shrsk construction techniques, design an underground fortress.

Also if we haven't sent Vogu those weapons yet, perhaps now is the time to do that. Send a runner along with them, letting them know the situation, and asking them to scout Tog and the surrounding area for caves, underground passages, and tunnels.
>>
No. 1007490 ID: 7a1a17
File 162850819779.png - (810.41KB , 1636x2233 , 200.png )
1007490

Ssoolaku crunches the numbers and determines each city and Kolchaff can have an extension underground fortress tailored to stopping burrowers. It will however be a heavy cost in wealth and manpower

>[Underfortress] Can be built for 2000 kushel each and require a full garrison [10] to function.
>>
No. 1007491 ID: 7a1a17
File 162850823753.png - (4.02MB , 2586x2008 , 201.png )
1007491

It seems the weapons came at the best(or worst) possible time. The first crate barely arrives when you are informed patrols and outposts all along the trade roads are being harassed by a mass gathering of Yish! Further, scouts report the empties cities of Arglos and Tog are being occupied by these wild tribals. Which should be impossible. The Yish do not have the numbers to launch an assault of this size and organization! Not when they are hostile to everyone! Lokravas and his Sarzolig counterpart are holding back the tides, but reinforcements are in dire need all along the road.

>Who will you send?
>>
No. 1007492 ID: 094652

>Who will you send?
Two thirds of your army and all your generals! Leave nothing to chance!
>>
No. 1007536 ID: df76b1

Well 2nd Leklos, Avyaga and Tool for sure. She can draft some of her garrison, at her discretion, but not all of it.
>>
No. 1007542 ID: dfbac0

>>1007536
We're still occupying Uvangto Kolchaff, so sending the entire 2nd Leklos would be a major problem, perhaps it would be best to send a smaller force alongside tool, that way there are not too many soldiers Tool has to avoid, and he can go ham on the Yish.
Do we not have the army defending Ozuva we can bring in? Maybe if we take half from each Leklos and utilize a hammer and anvil technique, having both teams push the enemy towards one location where you can then use Tool to smash them all.
If I remember correctly our armies are bigger than the standard, so 3 Sagura from each Leklos might work.
Hammer and Anvil straight into Lady Kavonika and Tool.
>>
No. 1007554 ID: df76b1

>>1007542
I agree, the 1st Leklos is a superior choice. Kavonika probably isn't needed in a combat role, though.
>>
No. 1009207 ID: fd2dfa
File 163049113462.png - (816.40KB , 2135x1433 , 202.png )
1009207

The leklos is deployed. You arrive at a makeshift fort where a combined force of you allied families are readying for a final push. Your reinforcements provide the momentum they need to break the Yish siege and push them into the open.

There, Kavonika and Tool do their work. Tool attacks their beasts with the ferocity his caste is know for, ripping limbs with his bare claws as he tears great rends into the abominable flesh. The smaller Scrshk are crushed in his palm and underfoot, or otherwise swept away in pieces with sweeps of his tail, the gold decoration becoming another lethal weapon.

Channeling the talents of her apprentices, Kavonika rips great tears in the Yish lines and their karver is forced on the defensive, his talents used for raising are redirected towards keeping him alive. Which may not be for much longer as Lokravas smashes resistance aside. There will be no slaves taken when facing Yish scum...

A ragged cheer comes from the allied forces as the last of the savages are cut down. Those that surrendered were given a moment to consider their failings before being gutted. The roads are safe...for now.

>Relations with Ozuva and Vogu are greatly improved.
>Prosperity has been increased by 5

>Next action?
>>
No. 1009249 ID: df76b1

Scout the land as you return to the garrison.

With our immediate problems solved, it may be time to explore building a coatlition again, with everyone except Suzo.
>>
No. 1010884 ID: 7a1a17
File 163195670488.png - (1.05MB , 1636x2233 , 203.png )
1010884

As your forces to return, they run into scouts from Zovdeh. They claim to be of the Kavolos family, exiled from ancestral grounds and taking residence in the abandoned city of Zovdeh. They hope to beseech Rokof for additional aid in reclaiming Zas, though they refuse to divulge what drove them out in the first place...
>>
No. 1010885 ID: 7a1a17
File 163195694594.png - (428.52KB , 1600x1200 , 204.png )
1010885

Turn 34
A runner from the city comes bursting into your chamber, out of breath. In ragged gasps, he informs you Lord Rokof is in the city! He's coming for a personal audience!


>This is unprecedented! How do you greet your benefactor?
>>Meet him in the streets, perhaps with a grand display for the populace
>>Meet him inside, in case he comes with bad news...
>>Meet him at the gates, but send someone else to get a read on him first(and possibly risk insulting him)
>>
No. 1010888 ID: f1e4f0

Have some performers do sketch comedy on the streets, endorse the shops to give Rokof and his chosen five patrons a 50% discount on up to 100 kushel of goods, and prepare your council table with soldiers and sex slaves publicly breeding.

Let's show him what we've been doing all this time.
>>
No. 1010890 ID: df76b1

A sedate, but obvious show of frivolity. Banners, salutes, musicians, but not a fullscale celebration. Better we aim low and succeed then rush and botch things

We will give him the palace welcome a head of state is due, but make it clear we are eager to receive him and hear his thoughts.
>>
No. 1010891 ID: ce39da

Meet him inside. The public procession to your keep is all the public needs.
>>
No. 1012017 ID: 7a1a17
File 163299076170.png - (604.33KB , 1600x1200 , 205.png )
1012017

You welcome your patron with a modest display. It has none of the flash of a Rezmodla show, but it's enough so everyone in the city will remember who rules them.
>>Influence +10

Rokof and a single one of his bodyguards accompanies you inside, your

"I see you've done a fine job with your holdings" Rokof nods. "Though you certainly took your time."

"Ah...I'm sorry lord Rokof. I had to fortify my borders. With the royal holdings falling apart, there are a lot more lawless holdings out there that needed to be pacified"

"I'm sure. In any case, I can ignore that in favor of you doing what I wanted you to do next."

"Next?"

"Secure the province. Ensure everyone is loyal to Rokof, expel anyone that isn't. I hereby grant you a Writ of Conquest. Annexation is a tricky business, but with no royals to enforce the laws, I suppose it's up to the Families to decide how to do it eh?"

"I-"you're speechless for a moment. "I...I thank you lord Rokof, this is a great honor."

"It is a favor. In exchange, I require an army from you."

"An...army?"

"I'm sure you've seen the actions around us. Wars breaking out, forces clashing, vermin on the move. And...I found a lead where my mother could have gone. I need manpower. A full Lamelon will do."

You stagger back. "Ah-a Lamelon? That's at least twenty leklos worth."

Rokof nods. "I've a lot of ground to cover. I don't expect you to raise it all at once. Just be able to contribute a leklos or two every now and then. And make sure they are good soldiers. I don't need fresh recruits who will trip on their swords."

With that Rokof leaves, his entourage following exactly three steps behind.

>Writ of Conquest
A legal document authorizing you to make war with potential clients of Rokof to secure the province without repercussions. There are amendments and exceptions however, which will require review.

>New Objective
Conquer Vot Tikve - Have all settlements controlled or allied to you.
Send 20 full, experienced leklos to Rokof- at least two per year.


Food(in tons):28
Industry:23
Kushel(money): 5070 (+2260)
Inertia: 825 (+95)
Influence: 515 (+105)
Prosperity: 51% (+2)

Holdings :Tamos-[City] (9,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
Walled Garrison -[Lady Kavonika |2 Kobold Tunnel Fighter, 3 Kobold Skirmishers 4 Gulpa Auxilliary, Sagura(1 Spear)]
[City Hunter's Guildhall]

Sazoga - [Stronghold] (9,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops]
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
Occupying
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Tool




>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku about implementing reforms.
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1012022 ID: df76b1

I don't think the northern provinces will be a problem, they can see which way the wind is blowing.

the easiest way to fulfill both the requests is to Assassinate Suzo's lord, and put our own candidate in place, then he can dedicate military aid and favorable reforms, which will let us buy those lekloses.

Let's get tool training a leklos, outfitted like the first right away.

shouldn't we get someone on that gemstone hoard, too?
>>
No. 1012036 ID: 094652

Looks like we're on the warpath, for reals.
From now on, train four leklos per year; start their training once every season and give them two seasons' worth of training (or one actual battle), then send them into battle and give the survivors to Rokof.

In fact, let's draft up a a policy which supports this strategy.
>>
No. 1012080 ID: dfbac0

Although making that many Leklos will be hard, making sure they're all skilled will be harder. That thing we did with the kobold? We need to do it more. Make sure to have our people seek out the most skilled and outstanding warriors, but above all the most intuitive, if we want this to work they have to be clever. Next we have those individuals prove their worth by giving them charge of a squad and if they do well enough we'll have Aligos train them more extensively and them have them in charge of a full Leklos. This will give our troops motivation, if they think that if they do well enough they'll get more power and responsibility it will make them want to improve even more. Then of course after they've been sufficiently capable in a leading position you can retire them to be a trainer, someone who will train new troops and run training drills with the others.
Perhaps we should instate a military hierarchy policy.
Other than that we should probably do a mass recruiting drive, it'll definitely let others know of our intent but if we do it right we can give our citizens a sense of unity, if you convince them war is for a righteous cause they'll think it's their duty to help you.
>>
No. 1012083 ID: dfbac0

I have a feeling that incorporating our family ideal may help with propaganda the recruitment drive. Make the people believe the preparation for war is to protect the and to keep them safe.
>>
No. 1012192 ID: 7a1a17
File 163316659525.png - (517.70KB , 1400x1050 , 206.png )
1012192

You inform Ssoolaku of lord Rokof's new orders, and have him give you options to meet this demand.

In a day, he is done, revising an old draft and creating two more.

1) Bonded Auxiliaries (Revised)
"So far, all soldiers have come from families obligated to Taruvik. By extending an offer to recruit from neutral families with a proper compensation, you can find far more willing hands to take up arms; and there are many sources: sons and daughters with no prospects, criminals and recidivists that want to escape their lot, refugees who want revenge, slaves that want freedom. The work required to implement this will bite a whole in your funds, but the boost in numbers will be worth it. (Increase size of leklos by 1, unlock slave auxiliaries based on most recent raid target; but pay maintenance for all forces)"

2) Freecompany Contracts
Rather than finding a mercenary company for a temporary contract, Taruvik can form a more permanent arrangement with local guilds in your city would allow you field a larger force. Freeblades are better equipped to find potential candidates in places Taruvik recruiters don't venture and weeding out the promising from the desperate. More soldiers are inducted, and in return, the guilds receives periodic contract fee for their services. (Increase the size of leklos by 1, gain two sagura and tovaru units for every recruitment; but pay maintenance for all forces)

3) Taruvik Levy
The old laws mandate any forces you raise are 'Conscripts of the Crown' of limited sizes, who would be subject to appropriation or disbandment; and in return payment was from royal coffers and plunder. This legal loophole prevented you from being obligated to pay directly into many of your soldiers. If however we opt to have a standing force that answers to us before all others, we could be free of constraints and field a larger leklos. In return for a better pay (from your treasury), the people would find a mandatory conscription much easier to swallow. (Increase leklos size by 1, cost of all units halved; but pay maintenance for all forces)
>>
No. 1012194 ID: 094652

I think we should select Taruvik Levy. We'll be hiring troops on a regular basis for the next twenty years, while frequently transferring our troops to Rokof for his use and maintenance, so halving the initial costs will save us in the long run.
>>
No. 1012196 ID: df76b1

Bonded Auxiliaries makes the most longterm sense.

If we loosen our restrictions, all of a sudden all our poor who were about to turn bandit become potential soldiers. Sending them to fight and die will either teach them discipline, or make them the enemy's problem. It's win-win.

And if we don't pick this, our roads gets less safe for merchants.
>>
No. 1012207 ID: dfbac0

>>1012196
This makes the most long term sense in an ideal world, but the world is not ideal. Insubordination and trouble amidst our ranks would be a big problem, not to mention we want skilled troops and this would make our leklos more ragtag than skilled.

I believe we should go for the Taruvik Levy.
This is useful for many reasons, there's the fact that it will increase soldier loyalty as mercenaries can be bought out but loyal troops would not. The Levy would greatly increase troop moral as they can feel rewarded for protecting their nation.
We can also use this to incentivize ambition, more respect and responsibility might not be enough to make our troops want to try harder in order to be promoted to a higher rank but if we add higher pay into the mix people would be more than willing to give it their all.
Having a proper military hierarchy is important I believe.
Also the Levy would allow us to make the army seem more approachable to the average citizenry. Use our ideal as a motto and have people see the army as a respected job rather than being conscripted to die. This should help promote a sense of unity in our people and ensure we have no problems with insubordination. Troops are less likely to doubt their role if they're respected by the people and feel like they have an obligation to protect those people who rely on them, a sense of purpose is important for any army.
>>
No. 1012208 ID: 031458

Thirding Taurvik Levy.

Bonded is good but the undercroft gives us half of the effect (new soldiers from conquests) already, and we are sitting on three policies that can potentially unlock slave auxiliaries.

Rokof's demands are more than anything, costly. We have yet to stabilize our economy.
There is much investment to be done. Halved troop costs will at the very least allow us to keep up.
>>
No. 1012224 ID: b72032

Uhm, unless there's something I understood wrong, we're trying to make more leklos, not bigger, more expensive ones...
>>
No. 1012293 ID: dfbac0

>>1012224
The Levy would help with that, it halves the costs of recruitment allowing us to get more troops faster. Also our secondary goal is to make sure the leklos we have are skilled so providing them more incentive helps with that.
Purely based on stats and not the political connotations the Levy is good too because they all require us to pay for maintenance however the levy halves the cost of recruitment which is a big help with our current objective.
>>
No. 1012447 ID: 7a1a17
File 163342592862.png - (345.50KB , 1469x821 , 207.png )
1012447

The Taruvik Levy has been implemented. Already the new law is taking effect, Conscription officers comb every street for a tithe of flesh, and workshops begin to churn out standardized warkit to outfit this new force.

>1 more action
>>
No. 1012476 ID: df76b1

Lets send runners to our allies, announcing a new push to form a coalition. Rokof's appearance should shift things in our favor.
>>
No. 1012477 ID: cdf9f7

First send envoys to Sov and Niktorak and see if they fall under "alliance" or "smash". Then let's send the garrison out as our first delivery and raise some replacement sagura.
>>
No. 1012478 ID: df76b1

>>1012477
Blue denotes Rokof vassals. We need to convince the greens.
>>
No. 1012481 ID: dfbac0

Recruit and train a standing defensive army, If we are to bring armies to the doors of others then armies may just arrive at our doors. We need to fortify ourselves so that when all hell breaks loose we don't break with it.
Fortify our city and prepare defensive measures and make sure we have tons of troops in reserve at our cities not only to defend but to reinforce attacking armies as well.
See if we can't get some engineers working on making ballistas or catapults on and around the walls to be able to fight off armies before they even get close. We can put the catapults inside the walls and shoot over them, we should also make sure to put in failsafe measures on the ballistas so that we can make them useless if the enemies take the wall.
A more questionable idea of mine is to have our engineers design some sort of trap above our gates, put large rocks tied to the gate by a net and we can crush anyone trying to break them down.
So yeah, get some engineers working on defenses and recruit and set up a reserve army. Maybe have each leklos switch for who's on reserve so they all have experience in the field.
>>
No. 1012482 ID: cdf9f7

>>1012478
That still means sending someone to Sarcra then to inform them Taruvik is in charge and they need to pound sand if they don't like it.
>>
No. 1012613 ID: 7a1a17
File 163368238381.png - (1.20MB , 2007x1905 , 208.png )
1012613

When you start discussing possible defenses, Aligos mentions the Voraklat nest had grown to considerable size, and while not perfect, the adolescents can pass as a Rezan in dark places. They could be used as a harassments or ambush force in place of turrets that can be destroyed by a karver.
>>
No. 1012614 ID: 7a1a17
File 163368249109.png - (476.43KB , 2114x1637 , 209.png )
1012614

>Sarcra had historically been Rezruton under the Howot family, until it was replaced in a 'quiet' coup by the family of Hishos, power slowly being granted to the Resilkem-descended concubines of the last Howot Patriarch. Hishos had reformed Sarcra from a mining town to a bastion against Vot Gamavo. Their strategy had worked for a time, trade and support from Rokof letting the family grow in size and strength. The collapse of the Deinoka line, and the silence of Gamavo has lead to hard times as money and supplies meant for Sarcra were redirected to other families.
>It is also currently under siege

>Hishos is not like other Resilkem that hide a calculating mind behind a jovial personality. They are as gruff as the Rok'Gulpm and are quick to let you know their judgement of you. This judgement is colored however by the fact they still maintain Resilkem customs, including their language and gestures. If you cannot match their fluency, they deem you 'inferior'.

Envoys to Sarcra are met with a city under siege. The banners that fly from the siege camp are indiscernible as none fly any family marks or company sigils. The outer gate to the city has fallen, and much of the outer quarters still burn.
>>
No. 1012616 ID: a52b96

Our job here is simple then.
We must break this siege.

We have to move quickly though. With the outer wall breached it's not if they fall, but when.
>>
No. 1012622 ID: 821633

First we should scout the enemy camp. Figure out who is attacking and what they have. We don't want to send Kavonika and the garrison out only to get swamped by tovaru.
>>
No. 1012735 ID: 031458

Hmm. Send the scouts just ahead of the army. I don't know if we have the time to wait for them to go all the way there and back. Though we do have Tool. I feel good about this.
We are sitting on 6 units of Gulpa. We could use them to "scout" ie send them to raid the siege and see how many come back.
>>
No. 1012747 ID: fd2dfa
File 163392509772.png - (928.62KB , 1814x2309 , 210.png )
1012747

You send out the gulpa to scout the siege. They return with a report that the army is not another Yishic mob as you had initially suspected, but an army of another family. It is made up almost entirely of soldiers of other nations, pressed into service, at least three leklos worth of manpower. Most notably is the leklos comprised of mostly Jassanid Saifsashala caste.

But most worrying are the banners they carry.

They carry the banner of Sarzolig.

>Have the Gulpa launch a raid on their rear. It may take pressure off the city.
>Have the Gulpa wait. An attack may force them to assault the city harder and there may be no one left to help(Next turn)
>>
No. 1012749 ID: df76b1

I say attack and retreat we repeat until we're pursued, thereby taking the pressure off.

Look for something important like a supply depot or officer tent and take it out.
>>
No. 1012761 ID: 031458

Eh. 6 units of gulpa won't do much to 3 leklos.
...but 36 would.
I say hold off for now.... and instead get our brood mother pumping out little assholes!

When we return, siege or no, we'll throw an endless wall of flesh at these Sarzolig.
>>
No. 1012785 ID: dfbac0

>>1012761
I have to agree, we shouldn't attack as it would put us in a position of unnecessary loss, even if we could defeat this siege we'd take a blow to our army in the process, while we might lose an ally it's best to consolidate our own strength. For now we should keep watch of the siege and keep well informed on how it's progressing.
There's also the fact that a cornered army fights fiercer than an army with an escape route, if we pin them here we might be able to take them out but the damage dealt to us and the city they're besieging would make the victory worthless.
>>
No. 1012926 ID: fd2dfa
File 163428466782.png - (853.29KB , 1636x2233 , 211.png )
1012926

rolled 94 = 94

Turn 35...
>You still have the element of surprise. Best not waste it.
>The policy has passed, upkeep is now in effect...
I'll explain how upkeep works and some other stuff in discussion
>>
No. 1012928 ID: fd2dfa
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1012928

>Adventurer’s party
>As society breaks down, many people are turning to the road to find their fortune. Some turn to banditry and steal from their fellow Rezan. Others choose to plunder the long dead, living off the loot of their adventures. This is a latter case. A fellowship of sellswords and warriors without a home have banded together, discovering a collection of resources nearby they thought you could use. However, The work of cleaning the infestation that has made it their home is best left you you. Or so they say.

>Discovered Gretling vein.

Food(in tons):28
Industry:23
Kushel(money): 2920 (-2150)
Inertia: 820 (+95)
Influence: 620 (+105)
Prosperity: 53% (+2)

Holdings :Tamos-[City] (10,3)
[Garrison]
[Library]
[Trading Post]
[Metallurgist]
[Closed Sewage]
[Scribe's Retreat]
[Undercroft]
[Fertile Field - Textiles] (1C,1S)
[Workshops](2C,1S)
[Full Hatchery]
[Shrine to Dof-ka]
[Proving Grounds]
Walled Garrison -[Lady Kavonika |2 Kobold Tunnel Fighter, 3 Kobold Skirmishers 4 Gulpa Auxilliary, Sagura(1 Spear)]
[City Hunter's Guildhall]

Sazoga - [Stronghold] (9,2)
[Garrison]
[Tovaru Barracks]
[Taxing Office]
[Trading Post]
Walled Garrison: 2 Axe Tovaru, Sagura(Repeaters), 2 Gulpa Auxiliary


Assets
Cleared Land [Fertile Field - Crops]
Gemstone Deposit(Unworked)
House of Eyes (Ralkoval)

Armies:
-Defending Ozuva-
Tavurik 1st Leklos [Aligos |1 Axe Tovaru, Sagura(2Sword, 2 Repeating Bow, 2 Spear)] [7/7]
Occupying
Taruvik 2nd Leklos [Avyaga | Axe Tovaru. 6 Sagura(2 Spear, 2 Repeater, 2 Sword)][7/7]

-Idle-
Tool

>>Ssoolaku warns that the books are in deficit! He recommends immediate action to rectify this before you fall into debt.

>Consult Your Family(no cost) - speak with Ssoolaku, or other family members for their input. Alternatively attempt to form bonds between family members. A strongly bonded family member is less likely to defect, or jump to your rescue if an assassin gets close enough to stick a knife in your ribs...
>Enact Policy: (-100 Inertia) - Consult Soolaku
>Raise Army/Train Soldiers/Replenish troops (Can be done multiple times but all counts as 1 action per turn)
>Raid - Launch a raid against hostile (or unknown) population centers for resources.
>Build Improvements - Build new structures in your cities or exploit resource nodes outside your city
>Scout the Land(Costs 1 action) - Search land for possible resource nodes, or any other possible surprises in Rezo.
>Diplomacy (Costs 1 action) - Contact a family and negotiate everything from trade deals to rules of engagement for war.
>Other (1 Action) - Anything you may think would be productive to the city
>>
No. 1012929 ID: 094652

Screw it, hire as many miners as you can and have them policed by your oldest leklos!
>>
No. 1013081 ID: dfbac0

Dismantle Royal Infrastructure
This Edict can give us a bit of extra income if not much, I don't believe we've instated it.
>>
No. 1013082 ID: dfbac0

We should also consult Ssoolaku on how best to save money and get more.
>>
No. 1013108 ID: afa214

With the discovery of the gretling vein, we can work the gemstone deposit as an economic resource instead of a strategic one. Build the gemstone mine and pass Entice Artisans. If we can both mine and cut gems, we'll make shit loads of cash. We may need a loan as it sets up, luckily our patron is THE loan guy.

Meanwhile...
In order for us to fulfill Rokof's request, we can't keep Aligos stationed at Ozuva forever, we need to break this siege and take out the bandit fort.
We should also purge our Gulpa, as on demand raiders it doesn't make sense to pay for thier upkeep.
This gives me an idea.
---
Send Tool and Kavonika to join up with Aligos, and send Aligos and his Leklos to break the siege at Sarcra. Rotate in some troops from Kolchaff and our garrisons to Orzov's defence while the operation commences.
Burn 500 kushel to equip the Gulpa with suicide vests, and send our 6 units of Gulpa as a vanguard in front of our Leklos to bring chaos to the enemy! Timed properly, the enemy will be in complete disarray when our army arrives.
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