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File 178441730759.png - (22.93KB , 500x500 , title.png )
1129477 No. 1129477 ID: 7e3392

otherwise known as
"SUPER ADVENTURE
and the
DARING TALE
of
I DON'T CARE"

the hit sequel to the hit quest that was never finished or released... until NOW
20 posts omitted. Last 50 shown. Expand all images
>>
No. 1129501 ID: 101e93

Hm... if you masturbate enough, could you get your ankle to sweat and lubricate the rope trap for your foot to slip through?
>>
No. 1129505 ID: 53f758

>>1129501
If you masturbate enough you could probably cum hard enough to spray your ankle, and also the rope, slicking up both enough to get down.

Or, if that’s a bit too debasing, (TL note: sfw option) you could just… cast a spell to untie the knot? Surely boobs sensitivity levels of power could just… move the rope to not be tying you up?
>>
No. 1129509 ID: bfea63

Swing til you can grab the anvil rope, see what you can do then.
>>
No. 1129510 ID: c65cd0

What's stopping you from "crouching" so you can reach the knot and untie it? Like:
O---== O \O/ /|\ |, O, / \ / \ (</ , , | | | | | | | |
>>
No. 1129519 ID: 7e3392
File 178448375808.png - (16.49KB , 500x500 , 7.png )
1129519

>arent we part slime? can we flex our foot out of the rope?

You are pretty flexible thanks to your Dust Slime ancestry, but that rope is pretty tightly fixed around your ankle, and unfortunately you do have bones and flesh. Still, maybe you could...


>masturbate to sweat your ankle through the rope/cum on the rope

... you're not particularly excited by the idea while alone in this room. MAYBE if you knew that someone could see or was at least aware you were doing it, then you MIGHT be able to get properly worked up and sweaty about it to slip through the rope, but no good otherwise. There needs to be a second party present for you to get off about it.
>>
No. 1129520 ID: 7e3392
File 178448376496.png - (13.47KB , 500x500 , 8.png )
1129520

>swing back and forth to grab the other end of the rope

you awkwardly wiggle back and forth to gain momentum, and manage to grab ahold of the other rope.


>gnaw on the rope

you bare your fangs and set to work chewing through the rope. It tastes alright. not like, great, but better than you expected a dungeon rope to taste.
>>
No. 1129521 ID: 7e3392
File 178448377220.png - (57.63KB , 500x500 , 9.png )
1129521

after a few minutes you're successfully able to cut through the rope and drop straight to the floor with a dull thud. You take a few points of damage from the impact.
>>
No. 1129522 ID: 7e3392
File 178448377720.png - (16.05KB , 500x500 , 10.png )
1129522

You reunite yourself with your gear, tucking the key into one of your pocket hollows, and pull a map out of the book. The cap fills you with power and eases the pain of the impact, but it can’t undo the embarrassment of falling right on your head. You’re at least thankful there wasn’t anyone around to see it happen. You don’t know if you’re into that kind of humiliation.

(You can now ask both your cap and your book for ideas if you get stuck. The cap boosts your mana pool and casting level significantly. the book contains nearly every secret known or unknown, but finding those secrets within its pages is difficult, and keeping the knowledge outside the book is even trickier. Still, these are an invaluable pair of tools you can use to help navigate the castle ruins. Don't Lose Them Again!)


You examine the map. You're in the first sublevel of the YAWN CASTLE RUINS. You've already explored a couple of rooms, but this key is the first item you've found. Looking over the map you can see there's a handful of rooms you haven't been to yet: a PANTRY, an ARMORY, and a STUDY. A couple of unmarked rooms and passages connect the spaces between each room. There's also a large DOOR marked between this level and the next.

Where to?
>>
No. 1129523 ID: 94d85e

Raid the PANTRY for food!
>>
No. 1129524 ID: c65cd0

I vote for the study. There's typically a magical Orb or two in them.
>>
No. 1129525 ID: ebc824

Put anvil in your inventory
>>
No. 1129528 ID: bfea63

Start with the pantry, a snack will bring your morale back up.
>>
No. 1129530 ID: 7e3392
File 178449050743.png - (10.08KB , 500x500 , 11.png )
1129530

>pantry first, food will boost morale

You decide to head to the area marked PANTRY first. You don't know if the food would keep well in the ruins, but a meal is a meal. Maybe there are some non perishable goods or preserved meats you can stock up on.
Before you leave tho...


>put the anvil in your inventory

You look at the anvil, nudging it with your foot. It doesn't budge at all. It's not bolted to anything, it's just significantly heavier than you are. It's not so big it couldn't fit in a pocket hollow, but you still would need to lift it. Do you want to try to lift it yourself, or look for a spell to help?

Are you sure you even really want to carry an anvil around...?
>>
No. 1129532 ID: 7dc95e

You can portal it somewhere safe for later with your wormhole and when you need to squish an enemy, you can portal it above an enemy
>>
No. 1129534 ID: 091137

>>1129530
cast 'ensmallen' and 'un-heavy' on the Anvil so you can use it to knock someone out later.

also [Enhance Knockers]
>>
No. 1129536 ID: ce8213

When you've become stronger at the end of your journey you can come back and lift the anvil, to visualize how far you've come.
>>
No. 1129537 ID: ebc824

we cam also put the rope in our inventory if anything
>>
No. 1129578 ID: 94d85e

Cast Enhance Knockers and skip carrying the anvil. Tag it with a spell to teleport it directly above your head on demand later.
>>
No. 1129589 ID: 581f5d

I know!
Contact your friend kobold objectomancer that you have on speed-magicking and ak him to help you convince the anvil to follow you on your quest!
>>
No. 1129591 ID: 7e3392
File 178452530859.png - (18.87KB , 500x500 , 12.png )
1129591

>Portal it somewhere for later with a wormhole, so you can squish an enemy with it later

Your Pocket Hollows are an evolution of the ancient wormholes your ancestors used! It's not quite the same as opening a portal, but you could maybe try...

... you open the book and begin to leaf through it. Runes and incantations fill your mind, things you've seen in the book before but always seem to forget reappearing in your mind. You need a spell to create an external portal into your pocket hollows. Warmth fills you, a soft wind rustling your hair.
>>
No. 1129592 ID: 7e3392
File 178452531281.png - (12.53KB , 500x500 , 13.png )
1129592

A focused calm envelops you, mana channeling through your cap and into your body, and you begin to draw circles in the air.
>>
No. 1129593 ID: 7e3392
File 178452531530.png - (3.52KB , 500x500 , 14.png )
1129593

The anvil and rope drop into a wormhole, and you feel a small weight somewhere inside you settle.

The hole closes.
(You have an ANVIL and some ROPE)
>>
No. 1129594 ID: 7e3392
File 178452532123.png - (29.75KB , 500x500 , 15.png )
1129594

>enhance knockers

You flip through the book some more and pick out another spell. You wave your hands around and your boobs are big and sensitive now.
>>
No. 1129595 ID: fe0bf7

That top is looking a bit tight and small on you. Any sudden movements, or tripping and it could tear apart. Better get to the armory and find something even smaller to wear.
>>
No. 1129596 ID: 70f58a

>>1129594
Alright, so, what'd you need the key for?
>>
No. 1129597 ID: cb76eb

Don't forget you also acquired a length of rope around your ankle. Convenient for getting snagged on other things.
>>
No. 1129600 ID: f355f8

So is this sensitivity going to work like spider sense?
>>
No. 1129608 ID: 8932d0

Check your inventory
>>
No. 1129616 ID: d705cc

>>1129600
Agreed!
Sense the path ahead with your boobage.
Feel the force.
>>
No. 1129636 ID: f47bc2

Situation: escaped! Key: obtained!

Okay c'mon let's get a move on and grab some food already, who KNOWS how long we were caught up there?
>>
No. 1129644 ID: 7e3392
File 178459289735.png - (12.98KB , 500x500 , 16.png )
1129644

>get to the armory before you breast out of your outfit accidentally

Naaaaah that would never happen. You’ve never once been caught in a compromising situation before, you think stupidly out loud to yourself, and it probably won’t happen again anyway. All the same You’ll check out the ARMORY right after the PANTRY.

>what did you need the key for?

You don’t know yet! Could be anything. Maybe a chest in one of the other rooms, or maybe it unlocks the door leading to the second sublevel. The thought of what could be unlocked with this key sends your mind reeling. You stop thinking about it now.

>so is this sensitivity going to work like spider sense?

You already tried to sense the fourth dimensional neuron spiders, and unfortunately your boob magic hasn’t attuned you to their frequencies in any way.
Yet.
No, they’re just distractingly big and feel really good moving against the fabric. You're not sure why you thought now was the time to make them bigger when you no longer need to outweigh an anvil, but you’re also not like, NOT into it… It's tough, but you manage to keep your hands off. Plenty of time for fondling later.
>>
No. 1129645 ID: 7e3392
File 178459290014.png - (9.70KB , 500x500 , 17.png )
1129645

>check inventory

As you make your way over to the pantry, you take stock of your possessions.

On your person you have:
You have a magic CAP that lets you attune to the mana in the air around you, and focus the well within you.

You have a strange BOOK that’s filled with secrets and spells you can never remember after casting. The eye on the cover is half-lidded after the spells you cast, indicating it’s close to needing a recharge. Inside the book is an incomplete map of the castle ruins.

You have various bangles and bands that offer minor elemental defenses. Like, less than 5%, they're mostly fashionable.

Your outfit is nothing special whatsoever. The cloak is to keep you warm, and the top and bottoms are to keep you cool.

Oh, and the KEY. You can only begin to imagine what sorts of insane things this could unlock. It staggers the mind to consider. You stop thinking about it now.
>>
No. 1129646 ID: 7e3392
File 178459290422.png - (281.84KB , 500x500 , 18.png )
1129646

Inside your pocket hollows you have:
You have an ANVIL and a length of ROPE tied to it.

You have a CANTEEN filled with fresh clean water.

You have a couple of RATION BRICKS that taste bad but will keep you fed in an emergency. You really really really really really really hope you can find anything else to eat along the way.

There’s also an undefined amount of junk hidden in the darker corners of the hollows. Random odds and ends that you can’t make out the shape of until you grasp them. It’s unreliable, but in a desperate situation you might just be able to focus and find just what you need in there. Or maybe not.


The number of suggestions to find something specific hidden in the pocket hollows add up to a bonus on a roll against a hidden dice class to beat. If you meet it or beat it you find exactly what you’re looking for. If not, SOMETHING ELSE will come out of the hollows…)
the Number to beat will be determined by a couple of things:
* the danger of the situation
* The chance of finding a specific type of item
Danger rating will be given when a situation like a battle or event begins. The item chance is not revealed, and adds to the danger rating, creating the difficulty to beat. There need to be at least two suggestions that match in order to lock in a specific item, otherwise it becomes a pool of items that might be picked.
The total number of suggestions to wrest something from the hollows add up to the player’s roll as a bonus against the difficulty to beat. If your number meets or exceeds the difficulty then you find the item, or one of the items listed in suggestions. If not, you find something else that will make things more dangerous.
If there is no danger rating, (ie. outside combat) the success will be determined by what "feels cool and fun". So, you can play with it outside of combat! Just, try to remember your goal is to find The Orb hidden in the ruins. Your actions should broadly move you towards that objective ^^;

>>
No. 1129647 ID: 7e3392
File 178459290767.png - (13.61KB , 500x500 , 19.png )
1129647

>lets get a move on and grab some food already!

You make your way through the ruins and shortly arrive at the spot marked PANTRY. It's a pretty small room, but it's full of jars and bottles and barrels and sacks. Some of it looks like it's been taken by ruins mold, but some of the stuff still seems good.

More importantly tho, you can see there's a SLIME standing next to a table. It seems to be studying a map and has a few food items spread over the table. It's back is to you, and doesn't seem to notice you as you enter.
>>
No. 1129648 ID: 94d85e

That SLIME looks good enough to eat!
>>
No. 1129650 ID: 091137

'Anything good to eat in here?'
>>
No. 1129651 ID: 70f58a

>>1129647
Ambush, interrogate.
>>
No. 1129654 ID: ce8213

put barrel on slime to catch
>>
No. 1129655 ID: f47bc2

Okay, let's consider this thoroughly. There's a slime: seemingly having at least half of a humanoid-esque form, staring at that map. Probably intelligent, might be amicable to conversation.
That staff also looks... potentially magical, in the "I heal people" way. Don't forget the... halo?? Probably a cleric.

Try and convince them to give you the halo. Always wondered what one of those might taste like.
>>
No. 1129656 ID: cb76eb

Gently announce yourself but keep your hand on your spell book just in case.
>>
No. 1129657 ID: 53f758

New objective: Make friends with the slime! Like some kind of… slime… quest? Yeah.
>>
No. 1129658 ID: 60653e

Try and remember how you ended up here in the first place. Is this a heist or an escape?
>>
No. 1129659 ID: 60653e

oh right, the orb! that slime might know something... but they might also be responsible for setting that trap.

they haven't spotted you yet, so, before you reveal yourself, get a good look at the other side of the room. are there any other exits?
>>
No. 1129664 ID: 35abe7

Grab food first, see if you can’t make a sandwich, then once you start eating then ask what the slime is doing.
>>
No. 1129667 ID: ebc824

"OH MY GOODNESS, YOU'RE NAKED!"
>>
No. 1129670 ID: 126c9f

Befriend slime
>>
No. 1129671 ID: d705cc

>>1129647
Unless it had just eaten a healer moments before you walked through the door, thats an intelligent slime
So, unless theres a skeleton in it posed the same, your safe.

Your boobs arent tingling danger, just the low lever nice tingle so its safe.

Say hi, introduc self. acquire dinner, sneak a look at map
>>
No. 1129677 ID: 7e3392
File 178466877276.png - (9.35KB , 500x500 , 20.png )
1129677

>try to remember how you ended up here. is this a heist or an escape?

You're here to retrieve an orb said to be hidden somewhere in the ruins, so you could say it's a heist? More of an expedition. The ruins were only fairly recently discovered on this chunk of the world. You were hired by some bird lady to make your way through and find this orb. You're the latest in a line of adventurers hired to get the orb. Supposedly none of them ever came back from the ruins. You didn't ask about it, and she didn't tell you, but you get the feeling you were picked as a sort of "Last Chance" option.
So it probably means it'll go super good for you!

You were sent in with a map the scholar managed to dig up, but it only shows the first two floors. You were planning to make your own map along the way, but if this slime has one then maybe the two of you could compare notes. Assuming they're friendly...


>get a good look at the other side of the room, are there any exits?

Nope, just more shelves and cupboards and stuff.
(i dont want to draw it, just imagine it.)


>anything good to eat in here?

Hard to tell without opening things, but it seems like there's a few things untouched by mold or preserved well enough to last indefinitely.
You can reach one of the jars nearby. It's full of preserved fruits. You pop off the lid and give it a taste. Pretty good.
You'll see what else you can scrounge up after...
>>
No. 1129678 ID: 7e3392
File 178466878254.png - (10.09KB , 500x500 , 21.png )
1129678

>make friends with slime, cautiously

Your boobs detect no malice in this creature. You step forward and clear your throat.

"Hello, friend?"

The slime jumps with an "EEP!" and whips around to face you, holding her staff in front of her for defense. "D-don't hurt me! I taste bad and I don't even have very good items anyway so , so, so just-"

she fumbles and drops her staff and bursts into tears.
>>
No. 1129679 ID: 7e3392
File 178466878775.png - (8.64KB , 500x500 , 22.png )
1129679

"whoah whoah whoah, sorry, I'm not looking for a fight! I just was looking for an orb somewhere in the ruins, have you seen anything like that around here?"


"y-you mean you're not going to try and eat me...?"

The thought DID cross your mind, but are you really going to say that? No, not right now. Maybe later tho.

"No, I'm not gonna eat you. What about the food in here, is any of it still good?" You hold out the jar you found, "This seems fine."


She breathes a shaky sigh of relief. "ougghgh I'm sorry about that, I'm such an embarrassment... You said something about an orb? I was actually also looking for one of those too, but I got lost. My map doesnt seem to match this area at all, and I was just trying to make sense of it..."


You cross the room and peer at her map. Comparing it to your map, it seems like this is for a floor much much lower in the ruins. "Yeah I guess this wouldn't be much help up here. Look, why don't we stick together? We'll have an easier time finding the orb as a team."

The slime beams at you and extends a goopy hand. "I'd really appreciate the help, thank you!"

(What is her name?)
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