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File 177565868623.png - (10.88KB , 800x600 , title.png )
1124861 No. 1124861 ID: 923364

there are sinners here. your job is to save them. come forth.
12 posts omitted. Last 50 shown. Expand all images
>>
No. 1124915 ID: b4c241

>>1124911
Sensitivity. To bring these wayward souls to salvation, we must understand their pain. Only by knowing what leads them astray can we truly save them.
>>
No. 1124917 ID: fd169b

sensitivity
>>
No. 1124918 ID: d30887

Agility
Climb the rafters and you can decide battles from above.
>>
No. 1124922 ID: 847683

>>1124915
Was tempted by agility, but swayed by this.
Empathy say I
>>
No. 1124923 ID: 35abe7

Strength, because no ever picks the strength build.
>>
No. 1124932 ID: 94d85e

Strength. We can't expect God to do all the work.
>>
No. 1124933 ID: 032291

>>1124932
You know what, yeah

Strength. Also because Instincts are an interesting angle to fold into that, I approve
>>
No. 1124935 ID: 9bbb0e

>>1124911
Agility.
>>
No. 1124995 ID: 65b496

Intellect!
>>
No. 1125038 ID: 70f58a

Strength.
>>
No. 1125047 ID: 19a821

>>1124911
Strength
>>
No. 1125058 ID: 923364
File 177587415966.png - (4.42KB , 800x600 , 3 - bestow.png )
1125058

Strength will be their gift. They will wade through the world, steadfast and undying. They will grasp hope by the neck and claim it as theirs.
>>
No. 1125059 ID: 923364
File 177587418084.png - (6.97KB , 200x150 , 4 - consciousness.png )
1125059

Now wake up.
>>
No. 1125060 ID: 923364
File 177587418971.png - (8.41KB , 200x150 , 5 - awakening.png )
1125060

>>
No. 1125061 ID: 923364
File 177587429860.png - (12.55KB , 200x150 , 6 - elevator.png )
1125061

Grace finds themselves in an elevator, lying on the floor. The rubber padding smells awful. Fluorescent lights buzz above them.

The elevator is moving upwards. The soft hum of motors fill their ears.
They don't know where they are. Guide them, why don't you?
>>
No. 1125062 ID: 0404f2

anywhere on the elevator telling you what floor you're on? If not how many floors does the keypad in the elevator have? Might as well get an idea of how high up might go before the doors open.
>>
No. 1125063 ID: d30887

Poke buttons randomly. Then grasp the elevator doors and slowly pull them open.
>>
No. 1125070 ID: b4c241

>>1125061
Welcome to the world, Grace. May you bring salvation with your strength, your purity, and your kindness.

The first thing to do is check yourself. What are you wearing? Anything in your pockets?

Then examine your surroundings. Does the elevator have any features besdes the obvious? Any access panels? Is someone else in there with you?
>>
No. 1125085 ID: fd169b

first thing is to check your pockets
>>
No. 1125089 ID: 923364
File 177589718736.png - (20.18KB , 800x600 , 7 - pockets.png )
1125089

Grace stood up and dug through their pockets.

In what little they wore - polo shirt, slacks, dress shoes - They found a crumpled up piece of paper and a handheld mirror. They store it back away into their pockets.
>>
No. 1125090 ID: 923364
File 177589728363.png - (21.17KB , 800x600 , 8 - environment.png )
1125090

They approach what seems to be the remains of posters that were hung on the elevator walls.

A small layer of glued on paper was left behind. All that's left now are traces of something once were.
>>
No. 1125091 ID: 923364
File 177589736592.png - (19.60KB , 800x600 , 9 - panel.png )
1125091

They go to the panel.
>>
No. 1125092 ID: 923364
File 177589744181.png - (17.19KB , 800x600 , 10 - panel cont.png )
1125092

There's 8 floors. There's no buttons on any, so they can't tell what floor they're going to. Neither is there any kind of floor indicator. Whoever designed this place did a poor job of considering people who would get trapped here.
>>
No. 1125093 ID: 847683

Theres a possibility the crumpled piece of paper was recently the poster torn ftom the wall before grace was fully here.
Either way, worth looking at it.
Uncrumple paper and examine.
>>
No. 1125098 ID: 0404f2

well if the elevator has stopped you could probably pry open the doors and see what's on the other side.
>>
No. 1125099 ID: 70f58a

Uncrumple the paper to look at it.

What do you remember before waking up here?
>>
No. 1125102 ID: 9bbb0e

Check for ceiling hatch.
>>
No. 1125104 ID: 94d85e

Press all the buttons.
>>
No. 1125123 ID: 923364
File 177596359928.png - (20.90KB , 800x600 , 11 - paper.png )
1125123

The elevator is still moving upwards. Even if the doors are pried open, they would meet nothing but concrete wall.

Grace opens up the paper and takes a good look at it.
>>
No. 1125125 ID: 923364
File 177596409583.png - (36.55KB , 800x600 , 12 - symbols.png )
1125125

Red symbols are drawn on it. The paper is glossy.
LOGIC (8 < 11: Failure) - They can't tell what the material of the symbols are drawn with.

The symbols on the paper evoke something. They tried to remember what they know before waking up...
REFLECTION (11 + 3 < 18: Failure) - But they can't remember a thing.
>>
No. 1125126 ID: 923364
File 177596415219.png - (20.04KB , 800x600 , 13 - hatch.png )
1125126

A ceiling hatch, of course. Grace turns around to look at the ceiling, still holding the piece of paper.

There it is, at the back. It could prove useful for later.
>>
No. 1125128 ID: 70f58a

Welp, we are dumb apparently.
That's ok. We'll just muscle through it.

>>1125126
Well, I don't see anything else to examine. I guess step to the side of the doors so you aren't immediately spotted when they open.
>>
No. 1125152 ID: b4c241

>>1125126
The elevator has a panel showing 8 floors, but no buttons to select them and no lights to indicate them. Who designs an elevator like this? There must be someone controlling it from the outside, someone who is expecting you.

How long has it been since you woke up here? Can you guess how many floors you've passed already?

There are too many unknowns in this situation. You might need to use the ceiling hatch soon, but for now, hide in the corner by the door and prepare your mirror to look outside.
>>
No. 1125157 ID: 20087b

are you going up or down? Because at this point I feel you might as well wait until you reach your floor and see what's on the other side.
>>
No. 1125160 ID: b4c241

>>1125157
It's going up, currently:

>>1125123
>The elevator is still moving upwards.
>>
No. 1125165 ID: 923364
File 177598171170.png - (18.90KB , 800x600 , 14 - wait.png )
1125165

Grace stood at the left side, huddled as closely to the corner as they can.
>>
No. 1125166 ID: 923364
File 177598186615.png - (28.94KB , 800x600 , 15 - anticipation.png )
1125166

The elevator comes to a halt, the motors whining as they slowed movement. With a creak, the doors open, and Grace glances to the side.

A cold wind blows through into the cramped space, absolving it of its current smell and replacing it with a bitter scent. It's dark, but they can make out the details of some kind of interior from their quick look.
>>
No. 1125168 ID: 0404f2

whelp, lets see what's waiting for us in the room.
>>
No. 1125169 ID: 70f58a

Hmm. Any way to tell which floor this is now that we've arrived?
>>
No. 1125170 ID: 923364
File 177599755535.png - (52.27KB , 800x600 , 16 - to see.png )
1125170

Remembering to prepare the mirror, they fish it out and angle it outside, trying to stick as little as themselves out as possible.
>>
No. 1125171 ID: 923364
File 177599758554.gif - (754.38KB , 800x600 , 17 - gamble.gif )
1125171

>>
No. 1125173 ID: 923364
File 177599849855.png - (49.15KB , 800x600 , 18 - success.png )
1125173

PERCEPTION (Challenging, Success: 9 + 8 + 1 > 15) - Grace angles the mirror to see what lies in front, but also what's behind by using it to reflect light into what the mirror sees.
PERCEPTION- Squinting into the mirror, they see that the interior resembles an office. The top part reveals, partially, a desk with something sticking out from behind it. The bottom shows a door, closed. Any details are hard to make out in the dim lighting.
INSTINCT (Medium, Success: 12 > 11) - Pull your hand back. If you were hoping to hide away from whatever is waiting out there, you just made yourself known with that mirror. Pull it back, and wait.
REFLECTION (Medium, Success: 11 = 11) - Or it could be just you here. If anyone was wanting to get the jump on you, now would have been the best time.
REFLECTION - But no one's here. So relax.
>>
No. 1125174 ID: 0404f2

move towards desk, keep your head on a swivel, and see if there is anything on or in the desk to clue you in to where you are.
>>
No. 1125175 ID: 923364
File 177599907105.png - (36.09KB , 800x600 , 19 - indicator.png )
1125175

Grace glances up from the mirror towards the panel. There's still no indicator.
>>
No. 1125176 ID: 923364
File 177599912106.png - (13.57KB , 800x600 , 20 - clueless.png )
1125176

Grace figures there might be one, shoved away somewhere inconvenient. This elevator has been anything but well-designed. They still find nothing.
>>
No. 1125177 ID: 923364
File 177599980838.png - (40.70KB , 800x600 , 21 - dark.png )
1125177

They step out of the elevator, guided by its open light inside. It's the only thing that's giving them any semblance of vision here.

Grace walks out to the desk, head cautiously looking around.
>>
No. 1125178 ID: 923364
File 177600025689.png - (40.41KB , 800x600 , 22 - desk.png )
1125178

In the dim lighting, they see a silhouette in a basket. All signs point to it being some sort of pen.
PERCEPTION (Medium, Failure: 8 < 11) - Grace touches the desk and understands that it's wooden. The dark is too obscuring for anything else.
>>
No. 1125200 ID: 9bbb0e

>>1125178
We can take the desk into the elevator, then stand on it to reach the hatch. The desk will be in position for us later if we need to reach the elevator hatch quickly.
>>
No. 1125201 ID: b4c241

>>1125178
You may feel that the only source of light is the elevator from whence you came. But do not forget, blessed one, that you still have a mirror in your hand. Use it to shed some light on this dark place.
>>
No. 1125202 ID: 70f58a

>>1125178
Check the walls for a light switch.
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