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File 177543059031.png - (18.86KB , 1000x700 , heroicmagequest.png )
1124606 No. 1124606 ID: a6de65

It has been 25 years since the fall of the Kindgom of Magespring. The Hoard King has risen to power in the Vast Lands, where all valuable magical resources enter and do not escape. A Hero's Party has been created to defeat the Hoard King and restore magic to the world....

But that's none of your business. You're a fresh-faced green-eared adventurer trying to make a name for yourself.

Create Mage.

Pick a Species:
A) Neumono
B) Rabbitfolk
C) Tigerfolk
D) Kobold
E) Ramfolk
F) Vulpin

Pick an Uncommon Class:
A) Objectspeaker
B) Lightsmith
C) Mindsweeper
D) Ruleslawyer
E) Utilenchanter
F) Nullmage

What is Scarier?
A) Moldy Food
B) Spiders
C) Darkness
D) Unexpectedly Naked

Should this quest be 18+?
A) Yes
B) No

Regardless of lewd rating, there will be cartoon gore/body horror. As applicable to typical adventuring RPG games.
117 posts omitted. Last 50 shown. Expand all images
>>
No. 1125611 ID: 9cd6c3
File 177656316832.png - (100.17KB , 1000x700 , hmq23.png )
1125611

>Talk to the tunnel

Your mind has yet to comprehend how the tunnel could be an object, so when you attempt to speak to it, nothing happens. A shame.

>Talk to the magispring

The magispring is a similar result, you attempt to collect some of it to hold in your hand in an object-like fashion before greeting it. Nothing happens. You suppose liquids follow a different technicality.

>Talk to the boulder

GRAGGLE: Hello?
SMALL BOULDER: GR((/*NG_, _%(!K(R ~# ~$J(^/_.

Based on its tone, the boulder is very polite.

GRAGGLE: Sorry for bothering you.
SMALL BOULDER: * +(R()Y _)((%.

You nod politely back before it deanimates.

[3/4 Unique Natural Resources Spoken To]
>>
No. 1125612 ID: 9cd6c3
File 177656329872.png - (56.80KB , 1000x700 , hmq24.png )
1125612

>skulk down these tunnels

It's a tight fit, you have to crouch and crawl through the tunnel with Brick hopping after you. You feel drafts from other tunnels and skittering sounds that you do not wish to encounter.

When you make it to the other side, you find yourself at a split pathway.

Bright light comes from the entrance to the left, likely from more of the magispring water flowing through this cavernous place. Perhaps a proper stream?

To your right, the pathway is dark and seems to lead into a rocky turn, but you can hear a sprinkling sound from within. It reminds you of the college gardens being watered.

Where do you go?
>>
No. 1125613 ID: 9bbb0e

>>1125612
The brightly lit area feels more like somewhere adventurers would go to get water or set up camp. Let's see what's in the dark area, first. It could be the scavenger's den.
>>
No. 1125616 ID: b4c241

>>1125612
Our current priorities include avoiding dangerous adventurers, retrieving our clothes from this cave-dwelling thief, and staying out of sight until we're less exposed. All of those point us to the darker passage.

Wait, there's something strange about the shadows. In the lower left corner of the entrance to the right, there's something in front of the cave border. Is it moving?
>>
No. 1125617 ID: 70f58a

>>1125612
Enter the darkness...
>>
No. 1125618 ID: fd169b

stay sneaky, dark path
>>
No. 1125620 ID: 126c9f

Dark path
>>
No. 1125633 ID: 553635

you're a kobold right, can you do something like sniff the ground to detect smells
>>
No. 1125714 ID: a6de65
File 177680536746.png - (73.68KB , 1000x700 , hmq25.png )
1125714

>The brightly lit area feels more like somewhere adventurers would go to get water or set up camp.

That sounds right! To your newbie adventuring sense that is. Best to stay sneaky for now and visit that area when you feel more prepared.

>sniff the ground to detect smells

You crouch down to sniff for possible passerby and realize that you're not very good at tracking! You do detect a fishy smell wafting from the bright area, then an earthy scent along the ground, and what must be damp foliage coming from the darker pathway. All intriguing in their own ways. You mumble to Brick your findings, since you have to have a continuous conversation with Brick to maintain their animation.
>>
No. 1125715 ID: a6de65
File 177680541098.png - (45.01KB , 1000x700 , hmq26.png )
1125715

>Wait, there's something strange about the shadows....

Oh, huh. Now that you're looking closely... There seems to be a slender shape that blends with the darkness. Is that fur? Multiple limbs?

LONE BRICK: THE SCAVENGER!!
>>
No. 1125716 ID: a6de65
File 177680544691.png - (64.37KB , 1000x700 , hmq27.png )
1125716

You scramble to your feet and sprint in the scavenger's direction as it scampers away.

GRAGGLE: Come back here! Thief!!
>>
No. 1125718 ID: a6de65
File 177680552590.png - (114.31KB , 1000x700 , hmq28.png )
1125718

You lose it in the darkness... But find yourself in a new chamber.

There's grasses under your feet and trees that rise high up into the swallowing darkness. A more jungle-like terrain compared to the other area. Two small magipools provide dim light within.

You make out other shapes within this dark chamber and..

Oh! Dungeon Custodians! Also known as slimes. How cute.
>>
No. 1125719 ID: a6de65
File 177680561725.png - (76.99KB , 1000x700 , hmq29.png )
1125719

You watch the source of the sprinkling sound, struck by momentary wonder, and identify a slime variant known as a Drain Slime. Despite its name, Drain Slimes only appear in dungeons with magisprings, where they take in the water and distribute it throughout the dungeon. Never seen one in person before. They're quite large!

There's also normal slimes around. The ones that clean up waste and digest them in their acidic bodies.

Hmmm.. That confirms you are inside a dungeon. But why? How?
>>
No. 1125720 ID: ec9127

Oi! That one has a waterskin in it! Time to see if you're sneaking enough to extract it without upsetting too many slimes
>>
No. 1125723 ID: 70f58a

>>1125719
>why? how?
Probably because you went in, in search of loot?
Acquire waterskin.

Try talking to the square rock there.
>>
No. 1125725 ID: 70f58a

Oooh try talking to a tree!
>>
No. 1125726 ID: dd5eb0

Make sure you talk to your loincloth also to keep it alive.

Get the waterskin. Can you call out to it and ask it to leap out of the slime?
>>
No. 1125730 ID: fd169b

you should hug a slime
>>
No. 1125735 ID: 9bbb0e

>>1125720
We don't need to stick our hand in acid. Just ask the waterskin to swim itself out.
>>
No. 1125737 ID: d91967

retrieve arms from slime

I mean

retrieve waterskin from slime
>>
No. 1125739 ID: b4c241

>>1125719
Dungeon slimes... were we going on a dungeon dive when we came here? Or were we kidnapped and brought here? Or did a dungeon somehow form around us while we were sleeping? What makes a place a dungeon?

Well, that can wait. Now we've got grass, trees, vines, and other new natural resources to talk to! After that run, let's lay down on the grass and ask it which way that furry thief went. We could even translate for our Magi Loincloth if they'd like to chat.

There's also another of those dirt piles. Can't forget that! And I see something at the far side of the room, just past the light patch.
>>
No. 1125772 ID: 9bbb0e

>>1125739
Remember, plantspeech is a Druid wheelhouse. Magiloincloth works because we fashioned something out of it first, thus making it an object.
>>
No. 1125783 ID: 553635

Wait if we turn a natural object into a “manmade” one, do they retain their memories of when they were natural, or do they lose it? Similarly, can artificial objects speak natural if they were only recently manmade?
>>
No. 1125784 ID: 9bbb0e

>>1125783
I think if they retained their 'memories', things made of organic materials would be a bit ticked off at being killed to be made into items and tools. It's more likely that they only begin accumulating psychic essence as 'objects' when they become such.
>>
No. 1125861 ID: 9cd6c3
File 177707918344.png - (51.73KB , 1000x700 , hmq25.png )
1125861

>What makes a place a dungeon?

A dungeon is a specific type of biome. They can form anywhere at any time, but no ones figured out yet why they form. Not your department.

From what you recall, specific flora and fauna will only spawn in dungeons, which will also have "levels" or "floors" depending on where the dungeon is discovered. "Spawning" is also unique to dungeons, where fauna spontaneously form at random intervals. Dungeons can have cores, magisprings, or neither. Within a dungeon, diverse mini-biomes will be present that would normally be "impossible" to exist in close proximity or outside of it. This is attributed to the high concentration of magi present.

Water can carry magi at its near purest form. Magispring water has even less impurities, and is only found in dungeons or other remote locations, making it the most valuable resource in the world.

>>1125783

GRAGGLE: *Hey, Loincloth?*
MAGI LOINCLOTH: Yes?
GRAGGLE: *Do you remember being grass? Or what it was like?*
MAGI LOINCLOTH: Hmm. Vaguely!
MAGI LOINCLOTH: I know that's what I used to be. I used to be many... And it was pretty boring!
MAGI LOINCLOTH: But I'm me now.
MAGI LOINCLOTH: And being me's a lot more exciting.
GRAGGLE: *Oh. That's neat.*
GRAGGLE: *Did it... hurt or anything?*
MAGI LOINCLOTH: Nope!
MAGI LOINCLOTH: When I became me, what I was before stopped being.
MAGI LOINCLOTH: So in a way, I'm new.
GRAGGLE: *Do you remember your first language? Speaking plant?*
MAGI LOINCLOTH: Nah.
MAGI LOINCLOTH: Like I said, I'm new.
LONE BRICK: For me, I don't remember being clay at all.
GRAGGLE: *Really?*
LONE BRICK: Yup. I remember my birth in the kiln. That's it.

Well, that kind of answers that?
>>
No. 1125862 ID: 9cd6c3
File 177707928712.png - (37.51KB , 1000x700 , hmq26.png )
1125862

>Talk to Tree

You experimentally talk to the nearest tree. It rejects your objectification of it, so there is no response.

>Talk to Vines and Grass

Your attempts are much the same with the other plants. One vine takes offense to your social blunder and whips itself at you.

However, Magi Loincloth hisses and it backs away.

Yip!

>Talk to Square Rock

You approach the moss covered rock.

GRAGGLE: *Hi there.*
STONE PILLAR: Hello. Stone.
STONE PILLAR: Your accent funny. Stone.

Oh! Not a rock. Many rocks that are one?

GRAGGLE: *Did you happen to see where that furry scavenger went? Stone.*
STONE PILLAR: That's better. Stone.
STONE PILLAR: The six-pillared creature? Stone.
STONE PILLAR: Yes. Stone.
STONE PILLAR: Many. Stone.
MAGI LOINCLOTH: Stone? Stone. Stone.
LONE BRICK: Stone. Stone. Stone.
STONE PILLAR: Huh? Stone.
GRAGGLE: *Ehem.*
MAGI LOINCLOTH: Heheh.
LONE BRICK: Tehehe.
GRAGGLE: *... Which direction did it go?*
STONE PILLAR: 95 degrees. Stone.
GRAGGLE: *Thanks. Stone.*

95 degrees... Is that west or east?
>>
No. 1125863 ID: 9cd6c3
File 177707934991.png - (22.10KB , 1000x700 , hmq27.png )
1125863

>Check Dirt Pile

You happily dig up the dirt pile and find a singular right handed glove. Your heart clenches. How long will you be edged like this?!

You attempt to put it on, but it's far too big. You hold it up to your chest. Too small to make into a makeshift top. Another tragedy.

>Oi! That one has a waterskin in it!
>Retrieve waterskin from slime

So it does!

You approach the sleeping(?) slime carefully. It shouldn't attack you as long as you don't have bloodlust.

GRAGGLE: *Hello? Can you hear me?*

You watch the soundwaves of your magic penetrate the slime, awakening the waterskin within. The waterskin blinks at you, attempting to speak but unable to sound back.

GRAGGLE: *Can you swim out please? Or wiggle?*
LONE BRICK: Oh, oh, try jumping.

The waterskin wiggles for a solid minute before jumping out into your hands. Ouch. Acid sting.

BATTERED WATERSKIN: OWW.
BATTERED WATERSKIN: Owww.
GRAGGLE: ?!
GRAGGLE: *Does it hurt?*
BATTERED WATERSKIN: No.
GRAGGLE: .....
LONE BRICK: This piece...

Your heard starts to tire a bit. You'll be hitting your simultaneous animation limit soon.
>>
No. 1125864 ID: 9cd6c3
File 177707947260.png - (75.19KB , 1000x700 , hmq28.png )
1125864

>you should hug a slime

You thank the slime for the waterskin by hugging it. It's like a giant gelatinous marshmallow....

Must... Not..... Bite......
>>
No. 1125865 ID: 9bbb0e

>>1125862
>95 degrees... Is that west or east?
Stand at the pillar's 'face' and measure 95 degrees with your arm from its animated perspective.

>>1125863
>animation limit
About four, then? Good to know.

Is the waterskin yours'? If not, maybe it belonged to one of brick's adventuring party and knows something more about where they last were.

>>1125864
Damn. I bet they'd be great for humping if not for the acid. You think it'd still tingle if you had acid immunity?
>>
No. 1125866 ID: c24ec1

You might be able to gnaw on the slime a little, if it’s just to feel the softness~ Or is it the slime’s interpretation of bloodlust that determines if it behaves aggressively?
>>
No. 1125874 ID: 70f58a

Can you do anything with magispring water? What do people usually do with it?

>>1125862
Huh, why does that fail? Are plants not considered objects? Or are these plants specifically too magical to be Objectified?

>east or west?
You could try facing a direction and asking if you're facing the correct direction.
>>
No. 1125876 ID: 9bbb0e

>>1125874
>Are plants not considered objects?
It was mentioned earlier, but they're a druid thing. We can make objects out of them, but they aren't objects.
>>
No. 1125879 ID: b4c241

>>1125864
Well, this is a dilemma. The urge to cuddle, or the urge to nibble... I know! Ask Magi Loincloth to grow up to our mouth and muzzle us. That way, we can keep hugging the slime and not worry about biting it! Hopefully our muffled yips will be close enough to speech to keep our friends awake.

Speaking of that, we'll need to start prioritizing which objects we keep active. We could carry the waterskin and glove when they're asleep by adding loops to our loincloth.

Oh, but before we get too into hugging, we should tend to our new waterskin friend while we talk about what it's seen. It's still covered in acid, so let's get some water from the magispring and pour it over the poor fellow.
>>
No. 1125882 ID: fd169b

Waterskin is probably full of acid right now. You should pour that out and get magispring water instead.

Ask loincloth if they can hold waterskin for you while you track the beast.
>>
No. 1125883 ID: 126c9f

There's an animation limit? Geez. So Objectspeakers basically have to go through Sophie's Choice if they make a new friend.

Anyway what were we supposed to be doing again?
>>
No. 1125994 ID: 9cd6c3
File 177735244665.png - (46.32KB , 1000x700 , hmq29.png )
1125994

>gnaw a little

YYAAAAAUUGGHHHHUGHHHHHH!!

>make muzzle

You reluctantly draw back and ask Magi Loincloth to temporarily muzzle you. It obliges as you yip softly. The slime still so, so, so, temptingly close....

When you break from the hug, you must look extremely pitiful. Brick pats your ankle sympathetically. Ouch.
>>
No. 1125995 ID: 9cd6c3
File 177735265661.png - (48.68KB , 1000x700 , hmq30.png )
1125995

>Can you do anything with magispring water? What do people usually do with it?

The water is the primary conduit to channel the magi with. People usually store them in glass-like spheres or containers to act as the central core for magical items. It's the only way to create them besides enchantment.

Magispring water is also used as the primary base for potions. It has a natural healing factor alongside adaptability.

Drinking it can also make you a STRONGER mage, but if you have too much you might explode.
>>
No. 1125997 ID: 9cd6c3
File 177735294675.png - (107.49KB , 1000x700 , hmq32.png )
1125997

>Stand at the pillar's 'face' and measure 95 degrees with your arm from its animated perspective.

You remove the muzzle and wander over to try and eyeball the direction. Looks like the furry thief escaped to the next chamber. Another dark area.

Maybe that one will be the den?

GRAGGLE: *Am I facing the right way? Stone.*
STONE PILLAR: All faces is right faces. Stone.
GRAGGLE: *Eh...?*
LONE BRICK: No point with that piece, Buddy.

>Is the waterskin yours'?

You take a moment to inspect the waterskin, who looks at you with its beady eyes. You feel a tad uncomfortable. It's not an object you recognize either.

GRAGGLE: *Do you recognize them, Brick?*
LONE BRICK: Uhhh, might be one of the other party members'.
LONE BRICK: Not my owner's, that's for sure.
GRAGGLE: *Do you remember how you got here?*
BATTERED WATERSKIN: Oh, so cold... Then so... Nothing.
BATTERED WATERSKIN: So empty...
BATTERED WATERSKIN: I crave the lips of my owners, who I have not seen in days.
BATTERED WATERSKIN: Do you know what that feels like?
BATTERED WATERSKIN: I am damaged... Forever...
LONE BRICK: Buddy....
GRAGGLE: *Awww...*

You open up the waterskin and pour out as much slime acid as you can. It stings. You hurry to wash them out in the magispring water.

By the time you bring the waterskin back to inspect, there's a noticeable difference. The leather looks refreshed and the texture's sleek.

You finish them off with Mending. All good to go!
>>
No. 1125998 ID: 9cd6c3
File 177735301657.png - (77.01KB , 1000x700 , hmq31.png )
1125998

GRAGGLE: *How's that for you?*
BEAUTIFUL WATERSKIN: I'm a new skin..
GRAGGLE: *Do you feel like answering how you got here now?*
BEAUTIFUL WATERSKIN: Please.
BEAUTIFUL WATERSKIN: Put me to your lips.
BEAUTIFUL WATERSKIN: Use me.
GRAGGLE: *Yeah, okay.*

You rinse them out again for good measure before taking a sip.

YIP! Tastes like cool mint.

[+1 STAMINA]
[STAMINA: 14/??]

>Ask Magi Loincloth to carry new objects

GRAGGLE: Hey Loincloth, could you make a few loops to carry these guys with?
MAGI LOINCLOTH: Whatever you need, Speaker.

They oblige, looping its grass around to carry the waterskin and new glove. You're getting something close to a utility belt. Maybe you can make a skirt of objects?
>>
No. 1125999 ID: 9cd6c3
File 177735316770.png - (53.48KB , 1000x700 , hmq33.png )
1125999

>Damn. I bet they'd be great for humping if not for the acid. You think it'd still tingle if you had acid immunity?

You look back at the regular slime forlornly. Then over at the Drain Slime.

Wait.

Drain Slime's aren't acidic. They're more like watering cans....

It wouldn't hurt to check.

You approach one further out and crouch down, sticking a finger through the hole at its top. It opens up at the protrusion then closes tightly around your finger. Oh. It's the same soft texture as the other slime. Yet also slick from its constant magical extrusions.

... YIP.

MAGI LOINCLOTH: Oho.
MAGI LOINCLOTH: Getting excited?
>>
No. 1126000 ID: 9cd6c3
File 177735320136.png - (47.50KB , 1000x700 , hmq34.png )
1126000

>Anyway what were we supposed to be doing again?

Well, you were after that furry thief, and time may be of the essence.

But now....

>A) Continue Tracking. Enter Next Chamber.
>B) Have Fun w/ Drain Slime.
>>
No. 1126002 ID: 70f58a

>>1125995
Why didn't you drink any?

>>1125998
Are your objects normally this horny?

>>1126000
I mean... the thief is probably just going to bury your stuff...
>>
No. 1126003 ID: ec9127

B) Time to create the Cum Sprinkler Slime
>>
No. 1126004 ID: fd169b

There's time for a little fun
B)
>>
No. 1126005 ID: b4c241

>>1126000
Well, that drain slime seems to be enjoying our company... we can relax with it for a while. Why not? There's no one here to spy on us.

Well, there is that evil adventuring party lurking around. We'll want someone to keep a lookout.

B) Ask Magi Loincloth to open up a bit so we can play with the slime. And if it spots any trouble, whip us to get our attention.
>>
No. 1126006 ID: 53f758

Yaaaay! Have fun with Drain Slime! There is time~
>>
No. 1126009 ID: 9bbb0e

>>1126000
Look at that big sloshy excercise ball. Relieve some stress, king.
>>
No. 1126013 ID: bafa7a

DONT CUM
Instead pull out before you do so you can become the MASTER OF EDGE
Trust me it makes you stronger trust
>>
No. 1126014 ID: 94d85e

Next chamber.
>>
No. 1126015 ID: 9bbb0e

>>1126013
It's magic, too. I bet we could accidentally knock it up with weird slimebold babies if we aren't careful. Safer to pull out.

But definitely finish, you need to clear your head before we get in a more serious situation and need to focus up.
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