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File 177310552323.png - (1.29MB , 976x1141 , Title.png )
1123242 No. 1123242 ID: 629307

A fantasy adventure based on a Pathfinder 1e campaign. Contains setting-typical blood and violence, and dark topics.
74 posts omitted. Last 100 shown. Expand all images
>>
No. 1124831 ID: fd169b

So, is there some secret tunnel or something? How is this small group going to get past an army with a supply of aid large enough to be significant to an entire city?

Although if you're only expected to get them to the city and not into the city then it won't matter to you what the plan is.
>>
No. 1124834 ID: 70f58a

>>1124829
Alright, when do we leave?
Also, check your supplies.
>>
No. 1124838 ID: 35abe7

So are they just going to give you a wagon to haul the supplies or are you joining a caravan or something along those lines?
>>
No. 1124885 ID: a9d5eb

While helping people is great, it wouldn't turn to see if SOMEONE can show you how to better defend yourself before leaving, or at least get a weapon?
>>
No. 1125548 ID: 629307
File 177648340725.png - (245.67KB , 1000x750 , 010-1.png )
1125548

(1/2)

> Accept Quest.

Ultimately, it isn't really something you need to think about that much. It's rare that you see so clear-cut an opportunity to help so many people all at once.

You agree to go.

QUEST ADDED TO LOG

Name: Feeding the Rebellion
Questgiver: Sverrir
Date Given: Arslux, 26 Mahmijin, Y1590
Quest Details: Odeslani has been cut off from food or aid, but you've been hired to be a part of the group to get it to them anyways. You are to meet your contacts outside the gnomish town of Mashalea, and continue south through the Brightwood Swamp to the besieged city. How you're meant to get past the army at their gates is a mystery to you.

Yriel's full quest log can be found here: https://ellipsus.com/read/1XT3DeqVwreoG85s35W2Ag/Yriels-Quest-Log
>>
No. 1125549 ID: 629307
File 177648341239.png - (734.00KB , 1000x750 , 010-2.png )
1125549

(2/2)

> Get ready.

You have much to prepare for if you're going to go on this particular undertaking. For one, you pack as much of your medicine as will travel well. For a second… you can't pretend this venture is going to be without danger.

Your coat is reinforced into effective enough armor on its own, but that won't be enough alone to keep you alive. You need a weapon.

How will you arm yourself?

- Spear: a staple for all those who want to injure their enemies while staying out of stabbing range themselves. You're a little noodly to expect this to deal much damage, but at least you don't have to reload.
- Light crossbow: a mainstay for every beginner spellcaster who can't rely on their magic alone to keep them safe. You're a pretty good shot, so this will be reliable, but reloading it is pretty unwieldy.
- Heavy shield: Let's be honest. Your role in combat isn't really in fighting, so maybe you'd rather commit to the pacifist approach.
>>
No. 1125550 ID: fd169b

crossbow is good, keeps you off the front line but not helpless
>>
No. 1125551 ID: 70f58a

>>1125548
>How you're meant to get past the army at their gates is a mystery to you.
Plan A: just fucking launch it over the walls. Best done with sturdy foods, but ultimately it doesn't matter what state the food is in when it arrives. Unless it's eggs or something that is ruined when broken. Don't deliver eggs this way. The walls probably have some kind of wards preventing the enemy forces from launching fireballs over the walls or whatever, so you'll probably have to ask for the wards to be taken down temporarily.
Plan B: Teleport in, with the same ward-bypassing plan.
Plan C: sneak in? Could work pretty well, if the siege is a passive one where they aren't attacking the walls.
Plan D: distract the army long enough to get past them. Don't ask me how, this is the last plan for a reason.
With plans A and B, just so long as the enemy doesn't know the wards are about to be taken down, they won't be able to take advantage. Well, maybe they will but having a large enough food shipment delivered would be worth the enemy incursion, especially if the troops in the town can fortify the landing site.

>>1125549
Crossbow. If you're resorting to it, you probably only need to fire once anyway.
>>
No. 1125556 ID: 0404f2

crossbow, since your other party members seem to have the close combat part down pretty well.
>>
No. 1125557 ID: 53f758

I agree with crossbow~ What is combat, really, without the stakes of frantically reloading a crossbow?~ A lot more convenient is what it is, but that’s besides the point.
>>
No. 1125575 ID: 6ec4e5

Are repeating crossbows a thing? Have they gotten to the point where they aren't very wimpy and actually have a little bit of punch? How about those devices that you strap to a normal bow to make them sort of like a repeating crossbow?
>>
No. 1125622 ID: 2d2a57

Why stop at just one crossbow, why not two!?
>>
No. 1125627 ID: 629307
File 177663826687.png - (434.80KB , 1000x750 , party select 1.png )
1125627

(1/2)

> Gather your party

TUTORIAL: PARTY COMPOSITION

Over the course of your journey, you will encounter many characters, some of whom will wish to join you in your adventures. These characters will fall under one of three categories:

- Protagonists: These are your "main" party members. They will advance in strength as you do. These characters have more narrative freedom than most, and are able to advance plot threads on their own, as well as leave and re-join the party if they need to, or if you take actions that drive them away. As well, at any time, you may choose to shift the narrative focus to one of them, see the world as they're seeing it, and suggest actions to them as you do Yriel. They will have their own opinions, though, and while Yriel's personality is shaped by suggestions, the protagonists will not act against their nature. It is recommended that the majority of your party be made up of Protagonist characters.

- Companions: These are secondary party NPCs. They will advance in strength alongside you and the protagonists, however they have abilities and actions available to them that the rest of the party may lack. They can not progress the plot on their own, nor can they be made the narrative focus, however each of them have a storyline associated with them, and may have tasks they want you to accomplish, as well as actions that will drive them away. It is suggested that you limit the number of companions in your active party.

- NPCs: Sometimes, you may find reason to recruit a few NPCs to travel with you. These characters will not count against your active party number, however they will not advance in strength, cannot advance any plot, and can not be the narrative focus or be influenced by suggestions. Some quests and storylines will involve NPCs travelling with you for a time, but it is recommended to keep the number that remain with you for long periods of time to a minimum.

Your active party has six slots, not including yourself. You begin with Captain Stand, the human paladin, and Iantha, the aasimar monk.
>>
No. 1125628 ID: 629307
File 177663827003.png - (663.29KB , 1000x750 , 011.png )
1125628

(2/2)

You have gathered your companions, you have packed your bags and your crossbow, and you have prepared yourself, in whatever way that means, for the journey ahead.

A journey which has been rather uneventful in its first day. The three of you left Aalen mid-morning, and have been making your slow, steady way south towards Mashalea, following the coast. By foot is hardly the fastest way to travel, and you can tell that Stand is unused to the pace, antsy for the kind of speed a good ship could have given you, but you make good time. You believe it should take 4 more days of travel at this pace to teach Mashalea's gates.

You are reaching the end of the day, and the three of you have found a spot to set up camp. The Captain works on the tents, and Iantha works on the fire.

You'll have a bit of time to relax and get to know your companions before it's time to decide watch shifts for the night. Would you like to approach one of them, or attempt a conversation with them both? What would you like to talk with them about?
>>
No. 1125631 ID: 70f58a

What's our spell list? Character sheet?
>>
No. 1125634 ID: fd169b

Chat with both of them, maybe about if they've been on any journeys like this before.
>>
No. 1125635 ID: 0404f2

approach Captain Stand and ask if he's found his land legs yet or still rather be at the sea? Ask if he's ever done a blockade run before and if so if he has any idea how we might be able to sneak our supplies into Odeslani?
>>
No. 1125949 ID: 629307
File 177725926001.png - (341.77KB , 1000x750 , 012-1.png )
1125949

(1/11)

> Approach the Captain.

You join Stand just as he's finishing his work on the tent, and you watch him take a step back, admire his handiwork, and nod.

Captain Stand: "Fine work, if I do say so myself!"
Yriel: "I see that."
Yriel: "I had some questions for you, Captain, do you mind…?"
Captain Stand: "Come to seek the great wisdom of the pirates, eh? Good, good, I don't blame you. Let's talk."
Yriel: "… The wisdom of the…."
Yriel: "………."
Yriel: "What?"
Yriel: "I just wanted to ask if you'd been on a quest like this before."
>>
No. 1125950 ID: 629307
File 177725926402.png - (341.32KB , 1000x750 , 012-2.png )
1125950

(2/11)

Captain Stand: "A Quest! Right."
Captain Stand: "I know…. quests. I've seen…"
Captain Stand: "I mean that to say, I've heard all about them, you know!"
Captain Stand: "I quest."
>>
No. 1125951 ID: 629307
File 177725926811.png - (294.09KB , 1000x750 , 012-3.png )
1125951

(3/11)

You can tell he's being cagey about something. He's not being particularly subtle about being cagey.

Look at him, his eyes are all shifty. Surely, he can't be this bad of a liar.

What a weirdo.
>>
No. 1125952 ID: 629307
File 177725927257.png - (309.99KB , 1000x750 , 12-4.png )
1125952

(4/11)

Yriel: "What I meant was, if you'd done something like this, the smuggling past a blockade, before."
Captain Stand: "Oh!"
Captain Stand: "No."
Captain Stand: "Not completely, I mean. Not the first town I've gotten food for, but an army at the gates and a blockade by sea are completely different beasts!"
Yriel: "So you HAVE done something like this before."
Captain Stand: "Only mostly like, which is, of course, completely different!"
Yriel: "Okay, so you've done something mostly like this before. How would you go about it?"
Captain Stand: "Well, the obvious first step is to get a boat."
Yriel: "There's demons in the water, remember? We have to stay on land."
Captain Stand: "Hmmmm."
>>
No. 1125953 ID: 629307
File 177725927612.png - (259.39KB , 1000x750 , 12-5.png )
1125953

(5/11)

Captain Stand: "Hmmmm!"
>>
No. 1125954 ID: 629307
File 177725928065.png - (242.68KB , 1000x750 , 12-6.png )
1125954

(6/11)

Captain Stand: "HMMMM."
>>
No. 1125955 ID: 629307
File 177725928652.png - (1.14MB , 1000x750 , 12-7.png )
1125955

(7/11)

Captain Stand: "New step one: We get a catapult."
Yriel: "A catapult."
Captain Stand: "A catapult!"
Captain Stand: "As long as the food isn't delicate, and we wrap it well enough for delivery, we should be able to send it sailing straight over the walls!"
Yriel: "If the town's under siege right now, don't you think they'd object to us launching a catapult over the walls? They'd probably think it was the elves. They'd just let it rot wherever it landed."
>>
No. 1125956 ID: 629307
File 177725929158.png - (1.08MB , 1000x750 , 12-8.png )
1125956

(8/11)

Captain Stand: "Maybe we can teleport with it, then?"
Yriel: "Teleporting? Yeah, maybe if I can get a decade in at the Mage's Guild before we get there. Be realistic, there's only a handful of mages capable of that on Eraname at all, and they're all sided with the Dynasty."
>>
No. 1125957 ID: 629307
File 177725929521.png - (337.91KB , 1000x750 , 12-9.png )
1125957

(9/11)

Captain Stand: "Then, a distraction. We approach Odeslani hidden in a giant, wooden dragon-"
Yriel: "Okay. I think that's enough of your ideas for now, Captain."
Yriel: "We'll just… have to figure it out. Maybe there will be some way around."
Yriel: "I just hope whoever we're going to meet has more of a plan than we do."
>>
No. 1125958 ID: 629307
File 177725930027.png - (523.56KB , 1000x750 , 12-10.png )
1125958

(10/11)

You sigh, and you leave the Captain to finish his business with the tent. You turn to join Iantha by the fire, only to find her distracted from her task. Instead, she's staring out at the treeline.

Yriel: "… Did you see something?"
Iantha: "I think the trees are moving."
Yriel: "What?"
Iantha: "Look."
>>
No. 1125959 ID: 629307
File 177725930419.png - (622.88KB , 1000x750 , 12-11.png )
1125959

(11/11)

You squint, focusing on one of the trees along the treeline and oh, wow, yeah, there it is. The wind definitely isn't strong enough to be doing that.

You watch as a handful of smaller trees along the treeline rip their roots out of the ground, and begin to walk, encroaching on your camp.

You've never known a tree to be terribly threatening, but these ones don't look like they have your health and wellbeing in mind. They aren't moving quickly, though, and you think you have a few seconds before they reach you.

How will you prepare for what looks like an oncoming fight?

Yriel's Statblock: https://docs.google.com/document/d/1vPWI3WsAE-pVKI5pVvlqgjYKeuqO05enz9ytAb42nSk/edit?usp=sharing
>>
No. 1125964 ID: fd169b

Unless Iantha has some monk moves that can bust through solid wood this is going to be a fight you aren't equipped for.
As such you'll have to keep on the move. The biggest danger is a tree falling on you, but that should take a second so you'll be able to dodge as long as you pay attention.
All you can do to prepare is gather anything you can use to chop their roots.
>>
No. 1125965 ID: 70f58a

>>1125957
lol excellent. Yeah if we can't tell them beforehand we're launching food in, and they have no way to check it's safe, then the catapult plan won't work... oh well. Probably gonna have to sneak in.

>>1125959
Cast Bless on the party. I dunno if we're doing multiple rounds at once, but next should be Sanctuary on whoever's getting attacked, then heal when needed.
>>
No. 1126062 ID: 42b96c

start off with casting BLESS this mess! Also use our advantage of having legs to avoid the lumbering opponents by weaving in and out. Following up we should patch up our associates.
>>
No. 1131611 ID: f69ece
File 178846990499.png - (289.38KB , 1000x750 , 13-1.png )
1131611

Hey, sorry for the couple of months of radio silence, life got really hectic for me for a while there. I'm getting back into the swing of things, though, and excited to be back on this project!

(1/12)

> Begin Combat Tutorial

TUTORIAL: COMBAT

While Friendly Wilderness is based off of Pathfinder, and all characters will have statblocks detailing what they can do in combat, for the sake of simplicity, actions will be presented as a simplified menu.

All characters have access to two basic actions:

»Attack

»Defend
>>
No. 1131612 ID: f69ece
File 178846990716.png - (272.52KB , 1000x750 , 13-2.png )
1131612

(2/12)

Individual characters may have unique interactions or restrictions with these two actions.

For example, Iantha has taken a Vow of Peace, and cannot select an offensive option in the first round of combat, or until a successful strike is made on either side.

In exchange, she is able to use the Defend action for another party member.

You're right next to her, and so she readies herself to defend you.
>>
No. 1131613 ID: f69ece
File 178846991263.png - (475.17KB , 1000x750 , 13-3.png )
1131613

(3/12)

Other characters will have access to options outside of the two basic ones. You, for example, have Spells and an extra pool of Healing.

You cast Bless, preparing yourself and your allies for the oncoming fight.
>>
No. 1131614 ID: f69ece
File 178846991623.png - (363.24KB , 1000x750 , 13-4.png )
1131614

(4/12)

These unique options won't all be available right away, characters will gain more as the story progresses, and they grow in power.

For example, Stand will, later, have the option of Healing himself or Summoning a mount, but for right now, all he has access to is his Smite.

He tries to use it, but as trees are agents of neither the law nor evil, it does nothing.
>>
No. 1131615 ID: f69ece
File 178846991978.png - (277.29KB , 1000x750 , 13-5.png )
1131615

(5/12)

He maybe could have figured that out for himself.

Now that you understand, let's get back into the action, shall we?

Your group finishes their preparations, blessed and defended and ready to see what these moving trees have in store.
>>
No. 1131616 ID: f69ece
File 178846992340.png - (429.50KB , 1000x750 , 13-6.png )
1131616

(6/12)
>>
No. 1131617 ID: f69ece
File 178846992777.png - (672.62KB , 1000x750 , 13-7.png )
1131617

(7/12)

One of these trees approaches faster than you'd like, winding back with one of its branches. It swings towards you with a force you know would knock you to the ground, but Iantha is ready to defend, and takes the blow in your stead.
>>
No. 1131618 ID: f69ece
File 178846993375.png - (905.81KB , 1000x750 , 13-8.png )
1131618

(8/12)

Oh. Shit. That looks serious. Is she okay?
>>
No. 1131619 ID: f69ece
File 178846993817.png - (437.68KB , 1000x750 , 13-9.png )
1131619

(9/12)

Okay. Okay, good, she's conscious.

You heal her, and while it isn't enough to remove all of her injury, her strength recovers.
>>
No. 1131620 ID: f69ece
File 178846994340.png - (510.10KB , 1000x750 , 13-10.png )
1131620

(10/12)

Iantha doesn't waste time, using her position to strike low.
>>
No. 1131621 ID: f69ece
File 178846994837.png - (534.47KB , 1000x750 , 13-11.png )
1131621

(11/12)

Stand's blade swings up as the tree falls, meeting and breaking through its trunk in the momentum.

Blessedly, the tree doesn't continue moving, falling to motionless wood as soon as the Captain's blade is clear.

That wasn't really all that bad, was it?
>>
No. 1131622 ID: f69ece
File 178846995480.png - (700.16KB , 1000x750 , 13-12.png )
1131622

(12/12)

After that first attack, the remaining trees are little threat, and the three of you manage to stop their assault without much further incident. You're all scratched up, and you're sure you'll be developing some interesting new bruises overnight, but you're all more or less intact, allowing you and your companions a moment to catch your breath.

Is there anything you would like to do before you retire for the night?
>>
No. 1131623 ID: 70f58a

Yeah! Take that, nature!

>anything else to do?
I don't think we've done an inventory check. What kind of supplies do we have?
>>
No. 1131627 ID: 101e93

Chop ALL the nearby trees out of paranoia. Use the remaining time to set up a split-log cabin.
>>
No. 1131628 ID: bb0461

So was this a regular tree attack or do they think the enemy is on to them?
>>
No. 1131910 ID: f69ece
File 178909781304.png - (334.69KB , 1000x750 , 14-1.png )
1131910

(1/6)

> Check in and celebrate your victory.

You take a moment to catch your breath, and once the adrenaline has faded enough, you straighten up.

Yriel: "What even was that?"
Captain Stand: "Those were trees!"
Yriel: "I know those were trees. Trees don't usually do that."
Captain Stand: "Oh."
Captain Stand: "Do they not?"
Yriel: "…………."
Yriel: "Where are you from that you think that's common?"
>>
No. 1131911 ID: f69ece
File 178909781738.png - (408.49KB , 1000x750 , 14-2.png )
1131911

(2/6)

Stand turns away, motioning in the vague direction of the horizon.

Captain Stand: "You see all kinds of things, sailin' the high seas! Like trees!"

You're not getting a straight answer on that one, are you?
>>
No. 1131912 ID: f69ece
File 178909782196.png - (492.36KB , 1000x750 , 14-3.png )
1131912

(3/6)


Captain Stand: "So, if it's not usual for this plane, what do you think caused it? Is the Dynasty aware of us already?"
Iantha: "No, I would not think so."
Iantha: "The magic needed for that kind of attack would be druidic, yes? But that is usually reserved for agricultural purposes. They do not recruit them for service in the Lamina Imperatoris."
Iantha: "There may be some within the Clarigatio Imperatoris, but… I do not believe we would have lived through that attack if they held us in their sights."
Yriel: "Susteren and Mashalea haven't said anything about seeing Dynasty forces there, either, so I doubt there's any far enough northeast to be targeting us without being seen."
Yriel: "Aalen has druids, but I doubt any of them would take hostile action against us, they'd recognize one of us. It could be a prank from Beaugency, but we're so far north they'd have to be very powerful or far from home."
Yriel: "I wouldn't put this past Strom at all, but they're all the way on the other end of the plane."
Stand: "Some wayward treants?"
Yriel: "Awfully small for that, weren't they?"

That conversation continues for some time, tossing out ideas and ruling them out, one by one and all the more ludicrous the longer the three of you talk, until you've finished setting up camp entirely, and the sun has set around you.
>>
No. 1131913 ID: f69ece
File 178909782635.png - (585.46KB , 1000x750 , 14-4.png )
1131913

(4/6)

> Some time that night...

The night is quiet and, at least right here, it is peaceful. There has been no unusual movement in the trees surrounding your camp and no sign of any troops passing by.

Stand keeps watch, and through the haze of sleep, you can almost hear the hints of his humming to himself as the time passes.
>>
No. 1131914 ID: f69ece
File 178909783051.png - (294.16KB , 1000x750 , 14-5.png )
1131914

(5/6)

All isn't quite as well as it might seem, though; through all the calm of the night, Iantha is moving. Something is troubling her sleep.

Why don't we leave Yriel to his rest for now, and take a look?
>>
No. 1131915 ID: f69ece
File 178909783541.png - (410.78KB , 1000x750 , 14-6.png )
1131915

(6/6)

> Be the dreaming monk.

You are now Iantha, and you find yourself standing in the center of an unfamiliar longhouse.

You can hear the steady drum of heavy rain against the roof, and a crowd of strangers presses in around you, their features hazy and uncertain.

They make their way, slowly and without any particular urgency, towards a raised platform at the other end of the longhouse, though the crowd prevents you from seeing much of what might be on it.

What will you do?
>>
No. 1131916 ID: 70f58a

>>1131912
>this plane
Oh, he's from a different plane. An Outsider.

>>1131915
Leave.
>>
No. 1131930 ID: bb0461

Fall back to be out of the crowd
>>
No. 1131988 ID: f69ece
File 178933156929.png - (390.61KB , 1000x750 , 15-1.png )
1131988

(1/3)

> Scan the crowd.

You try to focus on the people around you, seeking any hint of familiarity. If your location is unfamiliar and your circumstances are unknown, then finding someone you know could go a long way.

The features of the people around you remain fuzzy and indistinct, enough that your head starts spinning the harder you try to bring them into focus, but you begin to see flashes of familiar features, each becoming lost as soon as you start to bring them into focus.

You see Yriel's hair disappearing into the crowd, you catch Sverrir's polished armor and the swish of Palla's robe. For one terrifying moment, you think you see the pattern of your mother's tattoos.

Every time you catch a glimpse of someone you recognize, the crowd shifts to obscure them, and you lose track.
>>
No. 1131989 ID: f69ece
File 178933157312.png - (643.39KB , 1000x750 , 15-2.png )
1131989

(2/3)

> Leave.

You've never much liked crowds or being touched, and this longhouse is quickly becoming unbearable. You back your way out of the crowd, eventually falling back out of the press of bodies and to the heavy wooden door behind you.

The sound of the rain outside is louder here, and as you put your hand to the wood, you can feel it rattle from the force of the wind. The storm out there must be intense.

You like the wind and rain, though, certainly more than you like a hall full of strangers, and so you try the door.
>>
No. 1131990 ID: f69ece
File 178933157858.png - (435.38KB , 1000x750 , 15-3.png )
1131990

(3/3)

It's locked. The door has no obvious keyhole, but no matter how hard you try, the door refuses to budge.

As you step in to try to force the door open, your foot lands in a puddle at the front of the door that you're sure wasn't there a moment ago, as the rainwater starts to pour in through the gaps in the door. More than that, it's even starting to soak through the door's planks.

It looks like this is going to start flooding badly, and soon.
>>
No. 1131997 ID: ec9127

Either try a window if escape is still priority, but if the door is indeed budged shut from flood water then making your way to the rafters might be more prudent
>>
No. 1132001 ID: bb0461

Looks like you need to go up. See any ladders or stairs?
>>
No. 1132030 ID: 5cb30b

head to the next floor. find someone that looks resourceful to help with your escape
>>
No. 1132031 ID: 70f58a

Simply walk through the door. It isn't there.
>>
No. 1132035 ID: 502ee5

You have to join the crowd on the raised platform. It is the only way to escape the flood, since it is raised.
>>
No. 1132714 ID: b849e7

Call for your mom, the one you saw among the crowd.

Tell you are sorry it's been so long and that you want to talk with her in private, outside the longhouse.

Watch her open the door.

Laugh.
>>
No. 1132729 ID: f69ece
File 179148816317.png - (387.63KB , 1000x750 , 16-1.png )
1132729

(1/5)

> If out isn't an option, then let's try to go up.

You don't know, exactly, how bad the flooding is going to get, but you do know that you do not want to be at the floor level when you find out.

The longhouse is only one story tall, but you're a strong climber. You think you can get yourself up into the rafters.

Maybe the windows will give you enough of a foothold to reach them? They'd better, because there aren't all that many other options here. You might have better luck on the raised platform at the other end of the hall, but…

Something sticks in your head about that raised platform. You don't know what's on it or what this crowd is doing when they get there, but you can't shake the feeling that finding out won't be any better than the flood.

You know this dream has no good possible outcome, right?
>>
No. 1132730 ID: f69ece
File 179148816969.png - (388.88KB , 1000x750 , 16-2.png )
1132730

(2/5)

You blink hard and shake your head, but you know it won't change anything.

Still, you haul yourself up by what space you can find on the windowsill, and try to start climbing your way up.
>>
No. 1132731 ID: f69ece
File 179148817287.png - (286.70KB , 1000x750 , 16-3.png )
1132731

(3/5)

Something catches your eye.

From where you are now, just slightly above the crowd, you catch a glimpse of the raised platform.
>>
No. 1132732 ID: f69ece
File 179148817726.png - (400.52KB , 1000x750 , 16-4.png )
1132732

(4/5)
>>
No. 1132733 ID: f69ece
File 179148818270.png - (460.07KB , 1000x750 , 16-5.png )
1132733

(5/5)

……

Is that a fucking bear?
>>
No. 1132737 ID: 70f58a

Keep climbing into the rafters. Keep an eye on the bear to see what it does. Maybe it's a dancing bear?
>>
No. 1132750 ID: bb0461

recruit bear to help you climb and smash through the roof
>>
No. 1132809 ID: b849e7

>>1132733
No, it's a justice bear!

Those scales behind it's head imply it's here to judge us, possibly by the flooding room or by mauling.

Keep climbing and watching the congregation and... yeah, prepare.. *gulp* prepare for judgement.
>>
No. 1132974 ID: f69ece
File 179193706539.png - (217.38KB , 1000x750 , 17-1.png )
1132974

(1/3)

> Observe the bear.

You could keep climbing, but you wait where you are for a few more moments, waiting to observe the bear.

One of the featureless figures breaks from the crowd, approaching the bear without fear. You hear no conversation, see no sign of any information being exchanged between the two, but the figure holds out its hands, expectant.
>>
No. 1132975 ID: f69ece
File 179193706922.png - (152.49KB , 1000x750 , 17-2.png )
1132975

(2/3)

The bear drops something into the figure's hands and steps back, beckoning them to the raised platform, and the massive set of scales behind it.
>>
No. 1132976 ID: f69ece
File 179193707218.png - (307.23KB , 1000x750 , 17-3.png )
1132976

(3/3)

From where you're watching, you can just barely see into the scale's pans as the figure approaches one of them. The pan on the right is full, smooth river rocks piled haphazardly in the center. The lefthand pan is sadly empty in comparison, a scant few stones scattered in the bottom.

The figure adds their stone to the growing pile on the right.

You feel a drop of water hit your cheek as the roof begins to leak.
>>
No. 1132986 ID: b849e7

It looks like this is a form of symbolism.
A few hard-working, tenacious people are worth as much as all the nobodies of the world put together.

Time to follow by example; approach the bear, accept the peeble, and put it on the scale that best suits you.

Also, is the vest the bear is wearing reminding of anyone or anything you have seen before?
>>
No. 1133006 ID: bb0461

looks like time's up. should put a stone on the left side to be contrarian
>>
No. 1133903 ID: f69ece
File 179416998661.png - (192.46KB , 1000x750 , 18-1.png )
1133903

(1/13)

Additional warning on this update for thalassophobia and drowning.

> Go to the platform.

It looks like your time is up. With the way the roof is leaking, it's only a matter of time before this building succumbs to the flood, and you don't think there's anywhere safe to escape to.

You, maybe a little reluctantly, climb down from the window and rejoin the crowd.

The crowd is no longer moving towards the platform, but they step aside now, beckoning you towards the front.

They say nothing, but still they seem to tell you: yours is the only vote left. Their fate hangs in the balance, and your contribution is all they have left to sway it.
>>
No. 1133904 ID: f69ece
File 179416999057.png - (279.54KB , 1000x750 , 18-2.png )
1133904

(2/13)

You make your way to the front of the room, and sooner than you're ready for, you stand in front of the bear. It stares down at you with an unreadable, animal gaze, and holds out a paw, waiting for your open hands.

When it drops your stone, a smooth grey river rock, into your palm, you're surprised to find it cool and surprisingly heavy, a weight that might be comforting had you found it in the waking world but in this dream only feels like a choking expectation.

Once it is in your hand you know, without any explanation, what it means and what you are expected to do.

You approach the scale.
>>
No. 1133905 ID: f69ece
File 179416999354.png - (270.27KB , 1000x750 , 18-3.png )
1133905

(3/13)

The left-hand pan, with only a handful of stones scattered across the bottom, represents every soul on Eraname willing to help to stop the current disaster.

The right-hand pan, heavy with the heaped pile of stones, represents all those who will not. Many of them are actively working against what would stop what is coming, but most simply don't want to interrupt their lives or don't care enough to act.
>>
No. 1133906 ID: f69ece
File 179416999679.png - (337.62KB , 1000x750 , 18-4.png )
1133906

(4/13)

This is hardly a question. Already, you have been asked to act, and already, you have decided you are going to help.

You put your stone in the left pan.
>>
No. 1133907 ID: f69ece
File 179417000069.png - (478.36KB , 1000x750 , 18-5.png )
1133907

(5/13)

For a moment, the scale teeters, as if you might have changed the balance, but that doesn't last. Then, the scale settles back, just as it was.

Your choice was not enough. It never could have been.

Your efforts, no matter what they might be, could never overcome the overwhelming force of civilization's apathy.
>>
No. 1133908 ID: f69ece
File 179417000446.png - (549.79KB , 1000x750 , 18-6.png )
1133908

(6/13)

With no more votes to cast, it seems your fate is sealed. With a creaking, splintering groan of wood, the longhouse begins to give way to the storm, the water rushing in past your feet.

Impossibly quickly, the waters rise.
>>
No. 1133909 ID: f69ece
File 179417000767.png - (271.29KB , 1000x750 , 18-7.png )
1133909

(7/13)

The world falls away around you. The longhouse is gone, the ground is out of your view entirely, and all the figures making up the crowd that had been around you float listlessly down into the black water below you, unwilling to lift a finger even to prevent themselves from drowning.
>>
No. 1133910 ID: f69ece
File 179417001186.png - (450.35KB , 1000x750 , 18-8.png )
1133910

(8/13)

Before long, the water has risen faster than you can keep up with, and you join them underwater, watching the surface stretch ever further out of your reach.
>>
No. 1133911 ID: f69ece
File 179417001536.png - (302.53KB , 1000x750 , 18-9.png )
1133911

(9/13)

Something grabs your ankle.

Below you, the crowd that had been only listlessly drifting downward to their deaths has turned its attention to you, and as one they have reached out to drag you with them.

Their grip is too strong, and even as panic and adrenaline try to give you the strength to break free and swim for the surface, your body is going weak, your lungs burning for air.
>>
No. 1133912 ID: f69ece
File 179417001898.png - (306.77KB , 1000x750 , 18-10.png )
1133912

(10/13)

You cannot escape.

The light fades above you as you're pulled into the impossible depths, and all strength leaves your body. You have no more fight left in you.

You relax, settling back into uncountable reaching hands, and your lungs fill with water.
>>
No. 1133913 ID: f69ece
File 179417002269.png - (24.62KB , 1000x750 , 18-11.png )
1133913

(11/13)

Everything goes black.
>>
No. 1133914 ID: f69ece
File 179417002757.png - (159.41KB , 1000x750 , 18-12.png )
1133914

(12/13)

You bolt upright, choking and gasping for air. Your throat is sore from where your own hand had evidently found it in your sleep, and you cough, gratefully taking in lungfuls of humid air.
>>
No. 1133915 ID: f69ece
File 179417003166.png - (359.41KB , 1000x750 , 18-13.png )
1133915

(13/13)

Once you've satisfied your need for air, you put your head in your hands.

Shit.

You really hoped you would have longer before you would have to deal with this. At the very least, you had hoped the nightmares might wait until you could manage more private sleeping arrangements.

Luckily, Yriel seems to be deeply asleep, unbothered by your thrashing, but that won't happen every time. And what about the Captain? He was on watch, did he hear you?

You can't keep this secret forever, you know that. Sooner or later, you'll see something in one of these dreams that the others need to know about.

For now, all there really is to do is take over Stand's watch, and wait until morning. But, once the sun has risen and both your companions are awake, you'll need to decide what to do.

Do you tell them about your dream, or keep the secret a while longer?
>>
No. 1133916 ID: 70f58a

>>1133915
Are they prophetic? If so, then yes. Anything to increase the chances of more people trying to stop the disaster.
>>
No. 1133918 ID: bb0461

you don't need to tell them the details of this one, but if your dreams are prophetic they should know that
>>
No. 1134094 ID: f69ece
File 179462756208.png - (343.91KB , 1000x750 , 19-1.png )
1134094

(1/7)

> Tell them. This is too important to keep them in the dark.

You know that. Of course you need to tell them, sooner or later, if you want to have any hope that they'll believe your warnings when you do make them.

Still, the thought makes your chest go tight with worry. You don't make a habit of talking about your nightmares. People struggle to believe you, always have, and you've spent quite enough time being dismissed at this point.

You had hoped that would change when you came to Aalen, but even there, only one person had much of use to say, and so much of that was cryptic and frustrating.

You sigh, resolving to have this conversation in the morning, and get up to relieve Stand from his watch.

This is going to suck.
>>
No. 1134095 ID: f69ece
File 179462756794.png - (710.25KB , 1000x750 , 19-2.png )
1134095

(2/7)

The next morning, the sun rises into a grey, foreboding sky. The air is thick and humid, and wind is beginning to pick up.

You are Yriel once again.

You go through the motions of your morning as you slowly wake, starting the process of packing your bedroll, setting a pot over the fire for some food, and leaving breaking down the tent for Stand to manage while Iantha sits in her morning meditation.
>>
No. 1134096 ID: f69ece
File 179462757159.png - (284.55KB , 1000x750 , 19-3.png )
1134096

(3/7)

Before long, you've finished making your little group's breakfast, and you raise your voice to call over Stand and a clearly tired Iantha.

She jumps a little when you raise your voice. Okay. An anxious and clearly tired Iantha, apparently.
>>
No. 1134097 ID: f69ece
File 179462757617.png - (404.36KB , 1000x750 , 19-4.png )
1134097

(4/7)

Iantha walks over, and Stand joins you, bright and chipper. He takes a deep breath of the morning air, thick as it is, and looks at the two of you with excitement in his eyes.

Yriel: "Did you sleep?"

Usually, asking Iantha this, you might be more accusatory about this. Usually, when she doesn't sleep, you think it's out of some strange stubbornness, a refusal for the sake of refusal. Today, you all slept in a bedroll on the ground, and you can hardly blame her for struggling.

Iantha: "Some."
Stand: "Like a baby!"

You hand them both the best you can manage for breakfast. It's not much, a simple rice porridge that you've put some dried fruit from your travel rations into, but it's hot, and it's certainly better than just eating those dry rations.

Stand tucks into his with enthusiasm, but Iantha stirs hers around more than she eats.
>>
No. 1134098 ID: f69ece
File 179462758053.png - (346.35KB , 1000x750 , 19-5.png )
1134098

(5/7)

Yriel: "You should eat, Iantha. We've got a lot of ground to cover, and it would be no good for you to lose strength partway."

Iantha: "I am- I mean, I will be fine. Thank you for your concern."

Getting this girl to sleep and eat is a battle for stronger men than you on the best of days, but there's something more to it, today. She flees eye contact with you, and when you turn your attention more fully towards her, she flinches away.

Yriel: "Is something on your mind? You seem skittish this morning."

Iantha: "Um."
>>
No. 1134099 ID: f69ece
File 179462758493.png - (232.93KB , 1000x750 , 19-6.png )
1134099

(6/7)

She tenses, and you see her squeeze her eyes shut. She takes a slow breath, in through her nose and out in a slow stream from her mouth. Whatever she's about to say, she needs to steel herself for it.

Iantha: "I… Uh. I had a nightmare last night."

What? Is that it?

Yriel: "What?"

Iantha: "I-i mean that to say- and, I am aware of how ridiculous it may sound, but please, let me finish."

Iantha: "I have visions, sometimes. My nightmares are not always terribly clear, and I do not always know what it means until the events it was warning me of are coming to pass, but… When I sleep, I see tragedies yet to come."

Iantha: "Last night was one of these visions."
>>
No. 1134100 ID: f69ece
File 179462759076.png - (403.31KB , 1000x750 , 19-7.png )
1134100

(7/7)

Iantha: "I understand that this is strange, and may be hard to believe, but- Please, I hope you can believe me."

Iantha looks up finally, an almost pleading look in her eyes as her eyes switch from you to Stand and back again.

You can't imagine how many people must have brushed her off in the past to make her look at the two of you like that.

Stand, to his credit, seems deep in thought. Questioning this does not seem to have occurred to him.

It would explain some things, you think. Iantha has had issues with sleep for as long as you've been treating her, but you've handled cases with insomnia before, and your other patients are rarely as cagey about their issues as this girl is, nor are they usually so resistant to trying to treat it. This secret would explain exactly why.

Gifts like this aren't impossible. You know of Palla, back at the Monastery, who always seems to know impossible things. There's divination magic that can reveal the future, and all manner of stories about prophets, and while Prophecy is a dangerous subject and is best left for cyclops and fey, dreams of the future isn't exactly the strangest thing you've heard of, as rare as they may be.

Unfortunately, you also know that, more common than genuine visions, are hallucinations and delusion. While you know it may be possible for

Do you believe her? How do you feel about this revelation? How will you respond?
>>
No. 1134101 ID: 70f58a

>>1134100
Ah, poor girl. That's a heavy gift to carry, and even worse when people don't believe her. That explains why she's avoiding sleep, as well.

First tell her that you are inclined to believe her but you'd like to confirm it since it's quite rare. Ask for examples of her visions coming to pass in a way that she was able to predict what was going to happen *before* it happened. How often are they that precise? How often are they muddled, vague, metaphorical, or confusing? Has she ever been able to use the information in her visions to prevent something bad happening, or does it happen no matter what she does? Do they ALL wind up being prophetic or does she have regular nightmares or dreams sometimes?

That sort of information should give you a good idea if they are really prophetic dreams, and how useful they really are. What was the dream she had last night?
>>
No. 1134118 ID: bb0461

>>1134101
this
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