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Spirit Cloud
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>>1094823
>>1094785
>>1094823
>>1094796
Woah, that's a lot of choices and opinions I must sort through; let me hear you out individually, and I'll add my own opinions.
>Grey mother, would you take them all...
>1, 4, 9, 10, 11 then 15 with poor little runi for free.
I'm also hearing a whole bunch of voices talking about those specific slaves:
Trick Claw, Leiko, Untella, Sweetie, Diela, Uea, and Runi.
Many slaves fit the niche that they were currently looking for. Many are good at construction farming, and having a couple of skilled fighters instead of Bardeibor will be helpful if thieves, highwaymen, or pirates show up around here or if we need to travel for trade or other reasons.
Part of me, especially my empathetic side, wishes I could take them all, bearing a few I see no purpose in. Still, I have to reason since there would be so many diffrent people, especially those of wildly diffrent races, cultures and backgrounds, that conflict, especially one in the early stages of our colony, is almost a death sentence. Also, more people means more food and more homes, which means that we'd either need to hunt and gather more, which would eventually run out, putting us in a worse position, or with the homes, means that everybody would need to push themselves even further, not regarding gold cost and my relation with Crocodile would be strained, considering my next plan.
However, while it may anger Crocodile and lessen our trust, I'm willing to get a couple more, especially since there are other sides to consider in this, such as:
>>1094796
>Hm... Risky. We can't trust him; I'd take the deal if we had a stronger army, but it would be like buying a lit bomb. This man cannot be restrained by anything we can currently make, so if he goes rampant, people will die. I'm okay if you buy his contract, but be ready for the worst...
Well, while that is true, and we will most definitely keep an eye on him, You also forget that Bardeibor is also here; I think the worst thing we can do is keep Trick Claw alone with someone else, Bardeibor being an exception, although there is another wrench that is thrown into the works,
I have read that gnolls are pure carnivores, tribal, and have a warrior-like culture. To make ourselves sustainable, Meat will likely get harder and harder to come by, mind you, if he stays.
The worst-case scenario is if we get attacked by a band or hunting party of gnolls. It happens to be of his same tribe, and two things can happen: he either stands up and defends us or de-escalates the tension, or he joins the waring party; either way, he's a risk that I'm willing to take.
>Ah, a classic rogue/bard. These guys are shifty but usually care more about survival than murder. If he turns on you, it's just a matter of maintaining cohesion to mitigate any tricks he has. And as much as I don't want to admit it, having a human silver tongue will seriously improve your diplomatic relations with the human Empire. It's worth the risk.
That's true, especially if we ever conflict with the Empire or any eastern human settlements. It will make trading and general diplomacy much easier, and considering that our last stop before our current predicament was a human settlement, it is invaluable.
Although we won't be able to do it until we can fully trust him, his skills of being a pick-pocket and general thief may come in handy for sabotage, emergencies, and espionage, among other things, considering that none of us or the slaves we have chosen have experience in the seedy underbelly of society I say that he is well worth the investment.
Also, while this applies to him, it applies to the mercenary. Because they clearly emphasize survival rather than other Vices, there's a higher chance they'll stay instead of leaving when they inevitably repay their debts, especially if everything goes according to plan.
In all, I'll purchase him.
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