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File 170863018546.png - (235.76KB , 1295x1295 , 022124_FromNothingTitle.png )
1084137 No. 1084137 ID: 1effd3

From nothing, a new beginning.
169 posts omitted. Last 100 shown. Expand all images
>>
No. 1086684 ID: 5b2941

>>1086677
>>1086680
>>1086681
...wait a second.

>>1086219
>Natrualborn of the Void, they consume and recycle all that exists. Smaller voidlings can only eat matter that breaks down into the most basic of runes.
Is there anything in Silv's snacks that could be considered basic? Something like "plant" or "meat"? we could just give some to Flan to get a rune.
>>
No. 1086693 ID: 861ceb

I'm going to go with food in the hopes of adding a fruit tree or a small farm to the island in the hopes of making it self sufficient just incase we ever hit a rough patch were we can't find anything around us or are forced to stay on the island for whatever reason.
>>
No. 1086695 ID: 273c18

>>1086677
Let's get some wood.
Keyword: Overgrown
>>
No. 1086698 ID: 2f41db

>>1086695
I concur.

Wood and overgrown.

Theres a possibility of finding other things we havent considered in such an environment too.
>>
No. 1086702 ID: 5ebd37

>hook the smaller bits to our island
Yesss, be a pirate!

Wood is all around useful, lets search for that as we have food for the moment.
Keyword: Fungal
>>
No. 1086708 ID: a7a180

Dowse for wood.
>Giant
>>
No. 1086750 ID: af6d69

>>1086695
Good suggestion +1
>>
No. 1086918 ID: 1effd3
File 171115704290.png - (389.61KB , 900x750 , 032224_FromNothing42_FoodHiding.png )
1086918

>Wood: 6
>Food: 3
>Fabric: 0
“Ok, wood it is.”

>Is there anything in Silv's snacks that could be considered basic? Something like "plant" or "meat"? we could just give some to Flan to get a rune.
“But I don’t have much food!”

Silv uses her remaining rune to expand the island by a small amount, capturing the nearby floating rocks in the process. It isn’t much, but it is noticeable!
“Ok Flan, you stay here and keep out of trouble while I’m gone.”
“Blek!”
Silv empties her bag of food, hiding it under some larger stones to keep Flan from eating it. Activating her Dowsing, she heads towards the nearest source of wood in the darkness.
>>
No. 1086919 ID: 1effd3
File 171115707194.png - (398.19KB , 900x750 , 032224_FromNothing43_TooManyShrooms.png )
1086919

Despite her poor void-movement skills, Silv gradually approaches her destination. Unlike her previous destination, she can see this one from a distance.

Giant glowing mushrooms dominate the distant landmass, to a point where several mushroom stalks have broken off around the island. Small patches of stone and rock pierce through the overgrowth, and a soft wind blows luminescent spores about. This place looks promising!
>>
No. 1086920 ID: 1effd3
File 171115711705.png - (789.44KB , 900x750 , 032224_FromNothing44_ShroomTown.png )
1086920

Silv arrives at this new place, admiring the beauty all around her, vastly different from the last place she visited.
“This place is so pretty Tetsi. We should definitely bring some of these back to plant. I might be able to drag some of the smaller mushroom trunks back, but I’m not sure. For now, I want to look around. Where would you like to go?”
>>
No. 1086921 ID: 861ceb

Identify the floating voidlings. Especially the glowing one in the back. Want to make sure he's doing ok before thinking of bringing back the mushrooms lease it make Flan sick.
>>
No. 1086923 ID: 273c18

>>1086920
Oh hey, analyze those floating voidlings. Those look like smaller versions of the big one that ate the other island.

That's odd, why are there webs? Careful, there could be spiders about. Examine the webs too.
>>
No. 1086924 ID: 83f7d2

Hello I would like to order one (1) mushroom.
>>
No. 1086925 ID: 17374b

>>1086918
>“But I don’t have much food!”
and when you have a food rune you'll have infinite food, silly

>>1086920
if you can find any that are tender when young they may double as a food source
>>
No. 1086933 ID: 2f41db

>>1086920
Theres a few voidlings.
One appears to be infested with fruiting glowshroom.

As to the shrooms:
Getting a small one would be good idea, but see if you can gather some spores.

Primary action would be first checking those new voidlings.
Make sure theyre friendly like flan.
>>
No. 1086934 ID: 2f41db

>>1086921
Very good point.
Flan isnt just useful.
Hes become... precious to us.
Wouldnt want anything bad to happen to him silv.
>>
No. 1086935 ID: 5ebd37

Identify the glowy voidling.
investigate the mushroom trees. How do they feel? Do they seem sturdy?
>>
No. 1086940 ID: a94f5d

>>1086920
Y'know, if you ever feel like your battery's low, you can eat a glowing mushroom.. or so I've heard.
>>
No. 1086943 ID: eb0a9c

Start off by collecting fallen mushroom branches. Prioritize anything that looks like it contains spores.
Head in, collect runes, and try to capture another voidling.
>>
No. 1087191 ID: 1effd3
File 171148869109.png - (202.68KB , 900x750 , 032624_FromNothing45_ENHANCE.png )
1087191

>Identify Voidlings
>Identify Mushrooms and Webs
“Oh, that’s new!”

Floater Voidling
One of many variants of Voidling. Slow and weak, they pose little to no threat.

Glowing Mushrooms
Unknown species of mushroom. Can grow to be very large if they have enough nutrients. The spores are dangerous in high concentrations. The webbing is a similar type of fungus that clumps into a blanket-like mass.

“Seems like Identify is a little stronger than before. Didn’t tell me much about the mushrooms however. The floaters are kinda cute.” Silv says, patting one of the nearby Floaters.

>Start off by collecting fallen mushroom branches. Prioritize anything that looks like it contains spores. Head in, collect runes, and try to capture another voidling.
There isn’t much in terms of fallen branches, just a lot of normal size mushrooms covering the ground. Silv picks enough to fill her bag, she can make room later if she finds some runes.
>>
No. 1087192 ID: 1effd3
File 171148871329.png - (465.66KB , 900x750 , 032624_FromNothing46_Ambush.png )
1087192

>Identify the glowing voiding
>One appears to be infested with fruiting glowshroom.
“Where? I don’t see one like that-”
As Silv looks around, an unnatural shadow passes over her. Looking up, she manages to stumble out of the way of a tendril trying to grab her!

Infected Voidling
A voidling that’s been exposed to high concentrations of spores, influencing its behavior to be more aggressive.

“I guess that’s what you were talking about Tetsi. Looks like the spores made it go crazy!”
The infected voidling lunges at Silv again, and she quickly dodges.
“W-what should we do Tetsi? I can outrun it, but it might come after us later!”

-RUN?
-FIGHT?
>>
No. 1087193 ID: a7a180

Beat the spore stuffing out of it.
>>
No. 1087194 ID: 5b2941

>>1087192
-FIGHT
Mushrooms are weak against fire, right?
>>
No. 1087196 ID: 5ebd37

Cast Flare! Dodge roll! These things don't seem to be that quick so keep your distance.
Your combat level is rather low, better to flee at this point. Though if the opportunity presents give it a wack with us to see how tough it is.
>>
No. 1087197 ID: 273c18

>>1087192
Let's see how effective Flare is in a fight.
>>
No. 1087198 ID: 8f9bc4

Cast FLARE! In a forest full of flammable mushrooms and spores! What could possibly go wrong?

But no seriously, RUN. It's not intelligent enough to hunt you, so get some distance from this mushroom forest, and then you can easily fight it, if it pursues.
>>
No. 1087202 ID: 7c0da2

Fight it. This is a nice opportunity to see how effective your spells are in combat.
Those mushrooms could be flammable, so avoid Flare if you can. We will try Dowsing for weak points while you fight.
And please don't use us as a weapon unless you really need to.
>>
No. 1087213 ID: 861ceb

hit it with your stick.
>>
No. 1087214 ID: eb0a9c

Burn the forest around it, then see how the battle unfolds and run or press on from there.

This might be bad. The mushrooms are potentially your best food source (at least until you get potatoes, so OP), but if their spores can infest voidlings, it could destroy your entire base. Maybe grow them in a chamber and set the air on fire every time you transition to harvest?
>>
No. 1087216 ID: 2f41db

>>1087192
Yah!
That was too close silv.
Bat it away with us and get a little distance.

If the air is too spore heavy, open flame could bloom out of control.
Like a spark in a flourmill.
If flare is to be used, make sure youre safely distanced.
>>
No. 1087226 ID: f2c52d

There doesn't seem to be a high concentration of spores in the air considering Silv isn't showing any ill effects. There probably *were* high concentrations judging by the infested voidling.

There's not enough spores in the air to explosively detonate, Silv has Stream to put out the fire, Flare should be safe-ish.

You should try every rune against that Voidling. Never know when you might need to kill one, and knowing which runes are most effective might save you.
>>
No. 1087316 ID: 1effd3
File 171166110115.png - (413.51KB , 900x750 , 032824_FromNothing47_Battle!.png )
1087316

>Attack! This is a nice opportunity to see how effective your spells are in combat. Those mushrooms could be flammable, so avoid Flare if you can. We will try Dowsing for weak points while you fight.
>Cast Flare! Dodge roll! These things don't seem to be that quick so keep your distance.
>Cast FLARE! In a forest full of flammable mushrooms and spores! What could possibly go wrong?
>If the air is too spore heavy, an open flame could bloom out of control.
An area full of probably flammable stuff. Consensus: FIRE BAD IDEA.
”I didn’t think about Flare being a problem here. Breeze and Stream seem too weak to do anything. I think using Tremor and hitting it with you is my best option. Sorry in advance Tetsi!”
Silv uses Tremor to lift a chunk of stone, however, there is a problem. The thick mycelium is making it difficult to pull it free from the ground.
>>
No. 1087317 ID: 1effd3
File 171166112943.png - (222.31KB , 900x750 , 032824_FromNothing48_Fall.png )
1087317

The infected voidling slowly approaches while Silv continues to struggle with lifting the rock. It’s about to strike her when-

SNAP

Silv falls over backwards as the mycelium gives up its struggle. The stone, flying over her head, crashes down on top of the infected voidling, sending up a cloud of spores.

“T-that was too close…” Silv says, picking herself up and brushing the spores off, the pinned voidlings tendrils waving weakly.
“Next time, I’m using you to hit it. Tremor isn’t reliable with all the mushrooms covering the ground.”
[i]As Silv turns to leave, you notice the voidling start to…burn? You don’t know how to describe it. In its place is a couple of runes you know, and something else?
>>
No. 1087318 ID: 1effd3
File 171166114606.png - (235.52KB , 900x750 , 032824_FromNothing49_Voidmatter.png )
1087318

Voidmatter
Void given form. A fundamental of Nothing, yet Everything.

“Is this what Voidlings are made of? It makes sense I guess. Should we keep it?”
“Oh, and what should we do next? We can stick around and look for some loose runes, try to tame another voidling, or leave. If we stay, there's a chance we encounter more Infected Voidlings.”

-Runes
-Taming Attempt
-Leave with loot+some wood
-Other?
>>
No. 1087320 ID: 8f9bc4

Well I'd like to flesh out your base, get some stronger combined runes, try to figure out better ways to defend yourself. I'm a stick, so it's your choice what to do. Recommend brief exploratory forays until you're a little more prepared.

So yes, explore more, try to tame voidlings, but return with your spoils soon. Wouldn't recommend fighting more.
>>
No. 1087321 ID: 273c18

>>1087318
I don't think we have enough room at base for two voidlings. Let's look around for runes. You could use Tremor to drag that loose rock around so you can easily fight from now on!
>>
No. 1087322 ID: eb0a9c

If I understand correctly, Void matter consists of everything that is fundamentally incomprehensible to all forms of real-space life. No mortal, no god, no insane eldritch entity within the crevices of deep space, can truly comprehend the 'mass' and 'matter' that forms life within the void - but they can observe that it is something; a black box, which takes inputs and spits outputs.

We comprehend the fact that this matter can be explained and understood. But we must also accept that we will never be the ones to do it, nor will anyone that isn't a form of Void life.

>What do
Tame one voidling, then bounce. Worry about breeding them later.
As for other enemies, prepare some rocks right now so you can cast spells more quickly.
>>
No. 1087323 ID: 2f41db

>>1087318

First up, are you ok silv?
That must have been nerve wracking.

I say take whatever it is.
The void matter.
What wood and shrooms you already have should be enough to get a start on something.
Id say try to tame and take home one.
Not just as a friend for flan.
The more diverse forms of voidling you can study and understand, the better prepared youll be when you return here to gather more wood and supplies.

You may even be able to train one of these to fetch and carry light things.
>>
No. 1087324 ID: 861ceb

did you grab the wood you wanted yet?
>>
No. 1087340 ID: 5ebd37

Good job Silv!
Gather those runes to expand our island. Keep gathering wood for a bit, just keep an eye out and stay in open areas.
>>
No. 1087356 ID: 7c1f1c

Retain this voidmatter, Runelearner. It may prove to be beneficial to the friend we've left back home. Seize these runes, as well--they will allow our domain to expand and prosper further.

Gather as much shroomwood as you can carry, and then return to our base of operations.
>>
No. 1087391 ID: 7c0da2

Take everything but only go back to our island if you can't carry anything else. And keep the big rock around in case another infected voidling shows up.
>>
No. 1087445 ID: 8f9bc4

I'm going to name the rock Peter. Peter's our friend.
>>
No. 1087680 ID: 1effd3
File 171202284190.png - (219.08KB , 900x750 , 040124_FromNothing50_ShroomLogger.png )
1087680

>First up, are you ok silv?That must have been nerve wracking.
“I’m ok. I wasn’t ready for that, but it wasn’t nearly as scary as the behemoth.”

>did you grab the wood you wanted yet?
>Gather as much shroomwood as you can carry, and then return to our base of operations.
“I’m going to try to drag the big mushrooms that fell off the island using the stringy fungus stuff. I’m not sure how I’m going to cut the mushroom logs later though.”

>Retain this voidmatter, Runelearner. It may prove to be beneficial to the friend we've left back home. Seize these runes, as well--they will allow our domain to expand and prosper further. Gather as much shroomwood as you can carry, and then return to our base of operations.
>I say take whatever it is. The voidmatter. What wood and shrooms you already have should be enough to get a start on something. Id say try to tame and take home one. Not just as a friend for flan. The more diverse forms of voidling you can study and understand, the better prepared you'll be when you return here to gather more wood and supplies. You may even be able to train one of these to fetch and carry light things.
>Take everything but only go back to our island if you can't carry anything else. And keep the big rock around in case another infected voidling shows up.
>I'm going to name the rock Peter. Peter's our friend.

“You guys can never decide whether you want me to use you to hit things or not…”
Silv decides to look for some runes before trying to tame one of the floater voidlings around, dragging the big rock as she does so. After a little while, she manages to find another rune, however she encounters an infected slug type voidling. She easily dispatches it with the big rock where she gains another rune and some voidmatter. She removes some more mushrooms from her bag to make space for them, then decides to try to tame a voidling.

Silv doesn’t actually know how to tame voidlings, so she just tries to feed a floater some rocks and mushrooms while talking to it. Apparently, this is enough to work for Silv, because it begins to follow her around.
“Ok, it’s time to head back. We’ll give you a name when we get home, but we have to drag these mushroom logs with us first.”

[i]Using Tremor to move the rock around, Silv pulls a bunch of fungal vines down, and wraps them around some of the large mushrooms that fell off the island. She slowly drags them back home, with the floater in tow.
>>
No. 1087681 ID: 1effd3
File 171202285758.png - (139.17KB , 900x750 , 040124_FromNothing51.png )
1087681

After an agonizingly slow trip dragging logs, Silv returns to her island with a bag full of stuff and a floater voidling. In total, you got:
x2 Voidmatter
x3 Giant Mushroom Logs
x20 Small Mushrooms
x1 Floater Voidling
x4 Runes

“Blek!” Flan seems to be happy you’re back! It doesn’t seem like he managed to get into your food stash, but you still need a proper way to store stuff. You give him a few pats and look around the island. Doesn’t appear like they’ve made any runes while you were gone.

“I think that went well! We got some stuff to build with, as well as some runes. I’d like to make some shelter, but I want to combine some of the runes we got. Remember, We can turn runes into other ones we already know!”
You know the following runes you can combine into more complex ones: Flare, Tremor, Stream, and Breeze.
You have 4 runes available.
>>
No. 1087688 ID: 5b2941

>>1087680
>“You guys can never decide whether you want me to use you to hit things or not…”
look, we're probably an unbreakable artifact, but are you strong enough to do any damage like that?

>>1087681
>Doesn’t appear like they’ve made any runes while you were gone.
you'd probably have a food rune if you had let them eat some of your food instead of stashing it all

>You have 4 runes available.
uhhh... which ones? I guess if they were new you'd have told us, I suppose. Anyway, you have 4 known runes, so that's only 6 possible combinations. Assuming you can't combine opposites, that's only 4: b+f, b+s, f+t, s+t. I'm also assuming you can't combine two of the same rune, or you'd have another 4.
>>
No. 1087693 ID: 5ebd37

Take the logs and make a lean-to over the wall corner. Its not much, but it'll be cozy and you can reuse the logs later.

Don't combine opposing runes until we understand the process a bit more they might explode
>>
No. 1087694 ID: 273c18

>>1087681
We have four extra runes which means we can combine some to create two complex runes.
Tremor+Stream. Stream+Breeze. I want to see if we can make some plant and weather related runes.

Hmm, do you have any ability to cut up the shroomlogs into usable planks? Maybe you can break up some stone into sharp pieces to chop with, but what we really need is a saw.
>>
No. 1087697 ID: 56db77

>>1087681
Try to combine Tremor and Stream
>>
No. 1087699 ID: 8f9bc4

Remember you can swap any rune for its opposite, before combining!

I agree with trying out Tremor+Stream and Stream+Breeze. Those seem like the best runes to combine for base expansion purposes. Don't combine Flare+Tremor yet, until you have some way to safely contain molten magma.
>>
No. 1087700 ID: 031458

Combine Stream and Breeze

Combine the resulting rune with breeze again.

Combine that resulting rune with breeze again!

I'm hoping for something like Rain -> Storm -> Gale
>>
No. 1087710 ID: 2f41db

>>1087681

Thats a lot of material to work with.
Youve got more than the parts to build a shelter here, you have the foundations of a hone.
Well done silv.
You must be tired though.
Take a short rest and consider our collective musings.

>4: b+f, b+s, f+t, s+t. I'm also assuming you can't combine two of the same rune, or you'd have another 4.

Hmm.
I wonder...
Maybe combining the same rune is how you augment the power it can manifest?

Ive also been wondering what would happen if you fed a rune to a voidling.
Or the voidmattet.
I suspect that the latter would result in growth, either mentally, physically or both.

Unfortunately such experiments are best done at a time when we have a surplus.
Right now the runes are all too essential as tools to risk.

Perhaps silv should start by securing the shroom trees in place.
See if we can figure out how to get a roof over her head.
I know theres no weather to shelter from, but it cant feel all that comfortable sleeping under that yawning void.
So exposed...

Oh!
Maybe some of the fungal strands could be woven together and suspended between the wall corners
Make a hammock.
A little comfort to help you rest all the better.
>>
No. 1087821 ID: 7c0da2

> “You guys can never decide whether you want me to use you to hit things or not…”
You can do magic. Why would you use us to whack things when you can fry them with magic? Or bash them with a rock? Or mildly inconvenience them with a spray of water or a strong breeze in the face?
Speaking of which, I suggest combining two Flare runes together. Maybe it will create a Blaze or something like that. Or maybe Breeze and Flare, you should try that too. Don't forget to invert the result.
And be careful to point your spells away from the mushrooms when you try them.
>>
No. 1087822 ID: 8f9bc4

W-we're delicate, OK?
>>
No. 1088104 ID: 1effd3
File 171245060898.png - (187.97KB , 900x750 , 040624_FromNothing52_Tantrum.png )
1088104


>look, we're probably an unbreakable artifact, but are you strong enough to do any damage like that?
>You can do magic. Why would you use us to whack things when you can fry them with magic? Or bash them with a rock? Or mildly inconvenience them with a spray of water or a strong breeze in the face?
>W-we're delicate, OK?
“See, you can never agree on this! Also, rude, I can swing you fast enough to do some damage!” Silv complains, swinging Tetsi around wildly.
>>
No. 1088105 ID: 1effd3
File 171245063086.png - (208.47KB , 900x750 , 040624_FromNothing53_Nature_Eldritch.png )
1088105

>Combine Stream and Breeze, Combine the resulting rune with breeze again. Combine that resulting rune with breeze again! I'm hoping for something like Rain -> Storm -> Gale

“I feel like that’s a bit wasteful. I’m only going to fuse twice, because I want to keep the other 2 runes for later.”

>I agree with trying out Tremor+Stream and Stream+Breeze. Those seem like the best runes to combine for base expansion purposes. Don't combine Flare+Tremor yet, until you have some way to safely contain molten magma.
>Try to combine Tremor and Stream
>Hmm. I wonder… Maybe combining the same rune is how you augment the power it can manifest?
>b+f, b+s, f+t, s+t.
>Don't forget to invert the result.
Silv begins by fusing Tremor and Stream together.

Nature rune obtained!
“Nature! That should be plants and stuff, right? Also, I didn’t seem to learn a new spell from it.”
Inverting the Nature rune also resulted in another new rune!

Eldritch rune obtained!
“No spell for this one either, but what does it mean though?”
>>
No. 1088106 ID: 1effd3
File 171245065596.gif - (90.90KB , 840x700 , 040624_FromNothing54_BlastRuneGif.gif )
1088106

Next, she attempts to fuse two Flare runes together. The result is… slightly unstable. The new rune vibrates violently in Silv’s hands, threatening to go off at any second.

Blast rune obtained! Silv learned Lesser Blast.
“This feels… very unsafe.”
Silv cautiously converts the Blast rune into another that shouldn’t explode. “I think we should limit that runes use. I did learn a new spell though.”

Silv tests out Lesser Blast on the edge of the island. It does just about what you’d expect it to.
>>
No. 1088107 ID: 1effd3
File 171245067352.png - (127.13KB , 900x750 , 040624_FromNothing55_Chopper.png )
1088107

>Ive also been wondering what would happen if you fed a rune to a voidling. Or the voidmatter. I suspect that the latter would result in growth, either mentally, physically or both. Unfortunately such experiments are best done at a time when we have a surplus. Right now the runes are all too essential as tools to risk.
“Yeah, I don’t want to spend our limited resources on stuff like that right now.”

>Take the logs and make a lean-to over the wall corner. Its not much, but it'll be cozy and you can reuse the logs later.
>Perhaps silv should start by securing the shroom trees in place. See if we can figure out how to get a roof over her head. I know there's no weather to shelter from, but it cant feel all that comfortable sleeping under that yawning void. So exposed…
>Hmm, do you have any ability to cut up the shroomlogs into usable planks? Maybe you can break up some stone into sharp pieces to chop with, but what we really need is a saw.
“I have to keep the logs off the island, otherwise they’re too heavy to move. The only way I can think of to cut them is maybe a sharp rock using Tremor?”

After a few attempts, Silv manages to get a sharp-ish rock to break apart the shroomlogs. They aren’t pretty, but she makes a few shroomplanks to make a lean-to with. x2 Shroomlogs remain.

Silv lets out a yawn. “Ok, I’m getting tired now Tetsi. We'll figure out how to plant the small mushrooms tomorrow, but other than that, what should we do?
The Floater Voidling lets out a loud puff of air. Seems you forgot to name it!
“Sorry, we hadn’t forgotten about you! Tetsi, do you have any names for our new friend? My idea is Flumph.”

Stay and work on the island, or explore? If explore:
Options for Weak Dowsing:
-Food
-Cloth
-Other

Provide an Environmental keyword
Fungal and Overgrown cannot be reused.
>>
No. 1088110 ID: a7a180

Work on a shelter, or at least a dugout.
At least you can do your business by just going off the island.
>>
No. 1088111 ID: 2f41db

>>1088104
...
..
.you are truly a master of the martial arts.
>>
No. 1088112 ID: 5ebd37

Ought to dowse for food, unless you can dowse for seeds. Although with no sun it might be hard to farm. Sustainable food is a must.
keyword: scraggly

Flumph, ah that's great, go with that.
>>
No. 1088115 ID: 2f41db

>>1088105
Nature and eldritch rune.
Makes sense.
The natural world and the eldritch are opposites while not being opposed. Same coin, different sides.
Hmm.
No inherent spell.
Either theyre an interim thatll develop into a spell or theyre a property rune.
Sonething you can latch on to a spell, effect, item or subject.
Have you tried casting two runes at once silv?

>>1088107
Flumph is perfect.

Silv, use those fungal strands and make yourself a hammock.
String it between two corners of the building walls.
If youve never seen one its like a...
A...
A cocoon of pure comfort.
If you can master climbing into it.

Hm.
Cloth if we have more than two days food remaining.
Otherwise, got to keep yourself fed silv.

Environmental keyword : ruin.
>>
No. 1088116 ID: 273c18

>>1088107
Flumph is good.

Dowse for food.
Keyword: Bricks
>>
No. 1088117 ID: 8f9bc4

OK so combined runes can be unstable. Combining Flare and Flare went about as well as pushing two positive magnetic monopoles together. Can you use the Nature rune to expand your island? Might result in something useful. You could explore more, maybe some food to stock up on. Or sleep. Would you feel better sleeping with a roof over your head? Not like it's going to rain on you here. If you would, you could probably make a crude lean-to by leaning the mushroom planks against the stone ruins.

Exploration Keyword: Comfy
>>
No. 1088119 ID: 2a0cd7

>>1088117
Makes me think of a magical rune accelerator. Smash unstable runes together to create exotic runes that can only exist for picoseconds.
>>
No. 1088140 ID: 5b2941

>>1088104
oh, that was fun. Again! Again!

>>1088106
you forgot to invert Blast, tho. I'm sure you'll be able to do it before it explodes if you're fast enough, I believe in you!
>>
No. 1088143 ID: f2c52d

I wonder if combining two of the same rune is what makes runes unstable, and not necessarily the Flare components.

Considering that Tremor is the most useful rune as of right now, you should look into upgrading it somehow. Combining 2 Tremors might yield a more powerful version.

I wonder what land comes out of the Blast rune?
>>
No. 1088154 ID: 7c0da2

We have an Eldritch rune. We have a Blast rune. Combining them would probably be very fun.
I wonder if we could keep combining Blast runes together (and converting them to something harmless immediately), until we have a rune powerful enough to create a sun ? Not necessarily a big one, just big enough for our island.
Anyway, I advise dowsing for Food. You don't have much of it. Keyword : Hollow.
>>
No. 1088165 ID: 8f9bc4

>>1088154

We'll get right on the task of creating a sun as soon as construction of the rune accelerator is finished. Until then, Silv has more eh... immediate problems, like food, spores, giant voidlings, and getting lost.
>>
No. 1088243 ID: 863ae7

We never inverted Blast. Might as well do that.
>>
No. 1088624 ID: 1effd3
File 171297170518.png - (229.34KB , 900x750 , 041224_FromNothing56_MasterCraftsman1.png )
1088624

>Food: 5
>Cloth: 1
>Other: 0

>Ought to dowse for food, unless you can dowse for seeds. Although with no sun it might be hard to farm. Sustainable food is a must.
“Ok, we’ll look for more food after I rest, and get the mushroom patch organized.”

>Flumph is perfect.
>Flumph is good.
“Ok, our new friend's name is Flumph!”
COMPANION RECRUITED

— — —
Name: Flumph

Race: Floater Voidling
Natrualborn of the Void, they consume and recycle all that exists. Smaller voidlings can only eat matter that breaks down into the most basic of runes.

Abilities:
Breakdown:Voidlings consume any matter for sustenance, and convert it into runes. It is not a fast or efficient process.
— — —

>Work on a shelter, or at least a dugout.
>If you would, you could probably make a crude lean-to by leaning the mushroom planks against the stone ruins.
>Would you feel better sleeping with a roof over your head?

“What do you mean, I already did that, see?”
>>
No. 1088625 ID: 1effd3
File 171297173234.png - (204.53KB , 900x750 , 041224_FromNothing57_MasterCraftsman2.png )
1088625

THUNK

“...I’m going to go to sleep now.”
>>
No. 1088626 ID: 1effd3
File 171297175473.png - (203.14KB , 900x750 , 041224_FromNothing58_Gardening.png )
1088626

Silv awakes to another sunless darkness lit by Tetsi. After breakfast, time to set up the mushroom farm!
Silv decides to set up a little farm on the longer end of the island, where she plants 10 of the small mushrooms to hopefully start growing. The other 10 are to be eaten later. Maybe.

>Silv, use those fungal strands and make yourself a hammock. String it between two corners of the building walls. If you've never seen one it's like a cocoon of pure comfort. If you can master climbing into it.
“That sounds nice, but I don’t know if I could make that!”


>We have an Eldritch rune. We have a Blast rune. Combining them would probably be very fun.
I wonder if we could keep combining Blast runes together (and converting them to something harmless immediately), until we have a rune powerful enough to create a sun ? Not necessarily a big one, just big enough for our island.
>Makes me think of a magical rune accelerator. Smash unstable runes together to create exotic runes that can only exist for picoseconds.
“What’s an accelerator? And do you really think we could make a sun??”

>I wonder what land comes out of the Blast rune?
“I’d rather not find out!”

>We never inverted Blast. Might as well do that.
>you forgot to invert Blast, tho. I'm sure you'll be able to do it before it explodes if you're fast enough, I believe in you!
Silv cautiously converts a rune back into Blast, and tries to invert it, to no success.
“Doesn’t seem like Blast can be inverted. I guess some runes don’t have opposites maybe?”



“Flan, Flumph, I’m going to look for some food. Please don’t eat the mushrooms and other things I’ve stashed away, ok?”
“Blek!”
Flumph responds with a puff of air.

After activating Dowsing, Silv and Tetsi head out in the nearest direction of food.

>Nature and eldritch rune makes sense. The natural world and the eldritch are opposites while not being opposed. Same coin, different sides. No inherent spell. Either they’re an interim that’ll develop into a spell or they're a property rune. Something you can latch onto a spell, effect, item or subject. Have you tried casting two runes at once silv?
“By ‘casting two runes’, do you mean spells? I tried, but I couldn't focus on it. I do wonder why Nature and Eldritch didn’t give me a spell for them when the other runes did, it might be as you suggested.”
>>
No. 1088627 ID: 1effd3
File 171297178594.png - (283.61KB , 900x750 , 041224_FromNothing59_NewDestination.png )
1088627

Ahead of Silv lies the target of her Dowsing. The island is uneven and covered in a swamp, where lies a multitude of ruins, dead trees, and craters. Large crystals pierce the ground, and toxic gas hangs low over the water. This… doesn’t seem like the best place to find food, but this is where Dowsing has led you.
>>
No. 1088628 ID: 1effd3
File 171297180252.png - (479.00KB , 900x750 , 041224_FromNothing60_ToxicBlue.png )
1088628

“This place is… something. Will we actually find food here?”
“So what should we do first?”
>>
No. 1088629 ID: 184595

Be cautious of the noxious vapors. Even if they leave you with your life, they may harm you or alter your mind in unpredictable ways.

Reach for things that are near at hand; the blue ferns, with their shoots and fruits, seem like they have the greatest potential to provide nourishment. It may be prudent as well to retrieve a sample of the crystals growing here.
>>
No. 1088636 ID: 5b2941

>>1088626
>Please don’t eat the mushrooms and other things I’ve stashed away, ok?
Just let them eat a little of it, maybe you'll get a rune that will get you a spell that summons food.

>>1088628
those are some neat crystals. I don't suppose they're edible, right?
>>
No. 1088638 ID: 80c73b

Are those shadows alive? Are those silos in the background?
>>
No. 1088639 ID: 80c73b

>>1088627
Also those "stars" look ominously like giant voidlings
>>
No. 1088643 ID: 273c18

>>1088628
Oooh pretty. (What keyword did this? Ruins I guess?)

Careful going. Break some crystal to bring back, Flumph might like it. Check out the ruins!
>>
No. 1088653 ID: eb0a9c

This... looks familiar.
Okay, if I remember correctly, those crystals can make people smarter - but it also scrambles their brains. For obvious reasons, they only do the procedure on babies.

In any case, crystals are ordered patterns of matter, which should translate to powerful runes. Get as many types as you can, you're going to give Flan a buffet.
>>
No. 1088654 ID: 2f41db

>>1088628
Kts an eerily beautiful islet.

Hmm.
Well., i dont think giant salt crystals would count as food, but dowsing hasnt been wrong yet...

If the plants dont have readily apparent fruit, the roots may be edible.

There could be something living in the water but that toxic looking miasma is something you want to avoid. Breeze it away if you approach.

The final food candidate i see is the one i hope is a failure.
Dead trees are a good place to find bugs, grubs and other insects. Edible, but notappetising.

I say start with the plants.
>>
No. 1088656 ID: 861ceb

Identify plants and crystals?
>>
No. 1088662 ID: 7c0da2

Take some of those crystals and inspect them. How heavy are they ? Are they fragile ? How do they taste ? We should try to identify them too.
Then to the ruins !
>>
No. 1088664 ID: 273c18

Oh yes use Identify on the crystals and plants before you put your mouth parts on them.
>>
No. 1088666 ID: 5ebd37

cast identify on the crystals and plants
>>
No. 1089053 ID: 1effd3
File 171338223822.png - (372.20KB , 900x750 , 041624_FromNothing61_Toxigrowth.png )
1089053

>Are those shadows alive? Are those silos in the background? Also those "stars" look ominously like giant voidlings
Silv stares at the lights above, seeing if any are moving or obscured. Fortunately, none of them seem to belong to any giant voidlings.

>Reach for things that are near at hand; the blue ferns, with their shoots and fruits, seem like they have the greatest potential to provide nourishment. It may be prudent as well to retrieve a sample of the crystals growing here.
>Identify plants and crystals?
>Oh yes, use Identify on the crystals and plants before you put your mouth parts on them.
>cast identify on the crystals and plants
“I’m too far away to Identify the crystals in the middle of the swamps. The only one I think I could get close enough to check is that big one further in. Let’s check out these plants though.”


Toxigrowth
These blue plants grow from the polluted mud of the swamps here. The fruit, while edible, is poisonous to most forms of life. Eating too much in a short amount of time will cause a toxin buildup to occur. The toxins are most heavily concentrated in the plants roots.

“Ok, Toxigrowth is at the top of “things I shouldn’t eat” list. Can Voidlings eat it though? I should probably take a few fruits with me.”
x5 Toxigrowth Fruits obtained.
>>
No. 1089054 ID: 1effd3
File 171338225365.png - (451.97KB , 900x750 , 041624_FromNothing62_ToxRuins1.png )
1089054

>Be cautious of the noxious vapors. Even if they leave you with your life, they may harm you or alter your mind in unpredictable ways.
>Careful going. Break some crystal to bring back, Flumph might like it. Check out the ruins!
>In any case, crystals are ordered patterns of matter, which should translate to powerful runes. Get as many types as you can, you're going to give Flan a buffet.
>There could be something living in the water but that toxic looking miasma is something you want to avoid. Breeze it away if you approach.
“There’s some ruins on the way towards the big crystal, so I’ll check that out first.”

Metal scraps litter the ground, and the shells of forgotten vehicles rust away. Toxigrowth creeps its way along the building’s ruined bricks and metal skeleton. A low miasma clings to the ground. Silv blows it away with Breeze.
“What is this place? And what happened here?”
>>
No. 1089055 ID: 1effd3
File 171338227283.png - (580.28KB , 900x750 , 041624_FromNothing63_ToxRuins2.png )
1089055

Inside, rubble and torn metal litter the ground. There is a great number of voidling slugs in here eating the rubble, along with some runes.
x2 runes obtained.
“More runes! Nothing new, but it means we can use them when we get back home.”

Silv begins to walk out of the ruined building, towards the giant crystal structure in the crater.
“Let's see if we can get a bit of this crystal now!”
>>
No. 1089056 ID: eb0a9c

>>1089053
Some recipes include trace amounts of toxic ingredients, like nutmeg.

>>1089055
Metal! Literally!
Steel is strong and abundant, but you don't have the means to produce it yet. Grab some, and try to get your voidlings to recycle it into steel-production runes! Steel alloys are mostly iron and oxygen, so it should be non-toxic.

Lastly, tame some more voidlings.
>>
No. 1089064 ID: 80c73b

>>1089055
Are those shears on that pile?

>>1089056
Maybe feed one of the fruit to a voidling here to tame it...and if it's poisonous, at least you didn't poison st that was already your friend. ;P
>>
No. 1089067 ID: 273c18

>>1089055
Oooh, metal. We should take some of that back.
Is that a smaller crystal back there you can identify?
>>
No. 1089076 ID: 5ebd37

See if you can find a nice metal bar in the rubble, to use as a pick for crystal samples.
>>
No. 1089078 ID: 2f41db

>>1089055
The steel is a good find.
Seems quite well preserved.
Difficult to transport but in the future itll be a useful building material.
Smaller parts could make a more reliable wewpon than beaning things on the head with us.

The advice to take a little is very sound.
As is taking that tool ifnit is indeed one.

Other than that, the crystal calls.
>>
No. 1089087 ID: 8f9bc4

This place is a brick building with steel girders and walkways. What happened here is something broke a hole in the wall. The real question is who built it, and where did they go?
>>
No. 1089117 ID: 85a0df

>>1089054
...is that a tank?
>>
No. 1089169 ID: 7c1f1c

Clearly, this construction hasn't come from nothing. We've seen ruins of roads and automobiles, and here, perhaps great industry, as well. We must be journeying in the wake of great destruction that has shattered some prior civilization. Runelearner, you would do well to take heed of the nature of this wreckage, and endeavor to know the cause of the broken land's fate. We may need to avoid it, ourselves.
>>
No. 1089171 ID: 273c18

>>1089117
Just looks like two rectangular pieces of rubble to me.
>>
No. 1089186 ID: 7c0da2

It appears those voidlings can't digest metal, and it's a bit too heavy to bring back. That's a shame, we could use a metal rune. Take some small metal parts, maybe it'll prove useful at some point.
>>
No. 1089189 ID: 8e6873

I've been thinking...
The opposite of Blast could be many things: Implode, Collapse, Stabilize, Freeze, Order, Vacuum, and Void are what immediately come to mind. Perhaps if the inverse concept is too open ended then the possibilities can only be made by combination?
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