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File 170601751748.png - (47.87KB , 1024x1024 , begin.png )
1081683 No. 1081683 ID: 127310

quest about making a house. will likely contain violence, blood, gore, death, and horror themes, though will try to keep a lighthearted tone. other nsfw content may arise given your suggestions.
68 posts omitted. Last 50 shown. Expand all images
>>
No. 1089925 ID: 127310
File 171432043334.png - (320.29KB , 1024x1024 , u9p1.png )
1089925

>You did make your bed, didn't you?


YES! Yes you made your bed! Forget about the bloody bed! Actually, you know what? Have a discussion thread to speculate on the status of the bed.

https://questden.org/kusaba/questdis/res/142104.html
>>
No. 1089926 ID: 127310
File 171432043631.png - (40.12KB , 1024x1024 , u9p2.png )
1089926

>Oh, if the chores are associated with realization then the house *wants* to eventually die? Or are the chores needed for it to exist happily and the process of realization is a byproduct? Well, either way the house is requesting things that will eventually kill it, so I guess it's all good.

Mmmmaybe? Maybe right now, since you don’t know a whole lot, it’s best to just do whatever feels right and deal with any ethical dilemmas when they properly actually arise.

>Ask about the Echo Chamber. How's it work?

You ask Gretchen about the Echo Chamber.

:kpwlt_gretchen: “That sounds like one of those gadgets George would keep in the basement and bring out for us to mess around with every now and then. I never put much effort into remembering their names, so, sorry.”

>Well, doesn't seem like there's any big hurry. But, seeing as how one of them was share a drink on the porch, might as well, haha.
>hang out on the porch, share a drink and get to know each other.

Well, you’d love to, but the only drinks in the house are the potions.

:kpwlt_gretchen: “Everything alright?”

You, uh, could also drink the milk, but… It’s just, you’ve never really been fond of milk.
>>
No. 1089927 ID: 9e4e4d

The chore list seems to be an order of operations. Clearly you need to use this echo chamber to turn two glasses of milk into something actually good
>>
No. 1089936 ID: 273c18

>>1089926
Offer your guest some milk. Drink some tapwater if you don't want milk.
I don't suppose she knows anything about the unlabeled potions?
>>
No. 1090201 ID: 127310
File 171474864164.png - (32.82KB , 1024x1024 , u10p1.png )
1090201

>The chore list seems to be an order of operations. Clearly you need to use this echo chamber to turn two glasses of milk into something actually good.

You’ll try that. You don’t really want to try that right now in case it goes horribly wrong, but you will try it.

>Offer your guest some milk. Drink some tapwater if you don't want milk.

:kpwlt_gretchen: “Ah, thank you.”

You and Gretchen go out on the porch and drink your milk and water respectively.

Tasks for Today
* Locate the Echo Chamber in Storage (BASEMENT) - 1 ʁ
* Move the Echo Chamber to Kitchen (GROUND) - 1 ʁ
* Use the Echo Chamber to alter two items - 2 ʁ
* Consume a beverage on Porch (GROUND) - 2 ʁ (COMPLETE)

>I don't suppose she knows anything about the unlabeled potions?

You ask her.

:kpwlt_gretchen: “Oh! Those. They’re kind of a long story. But, uh, George, Kaspar, Boris, myself, we used to get a bunch of stuff and mix it all up in Kaspar’s alchemy lab just for the hell of it. Never thought George kept the ones we didn’t finish! We could give ‘em a go if you wanted.”
>>
No. 1090202 ID: 127310
File 171474864340.png - (28.94KB , 1024x1024 , u10p2.png )
1090202

Anyway. Time to get the Echo Chamber. You tell Gretchen about your remaining tasks and she understands what must be done.

You locate a relatively large toolbox engraved with the words ECHO CHAMBER and haul it up the stairs to the kitchen.

* Locate the Echo Chamber in Storage (BASEMENT) - 1 ʁ (COMPLETE)
* Move the Echo Chamber to Kitchen (GROUND) - 1 ʁ (COMPLETE)

The Echo Chamber has a knob on its front that goes from 1 to 7. It’s currently set to 3.
>>
No. 1090203 ID: 127310
File 171474864720.png - (71.12KB , 1024x1024 , u10p3.png )
1090203

Gretchen gets herself a glass of water (getting the box up the stairs seems to have really made her thirsty) and you now get yourself a glass of milk.

You and Gretchen both watch as you carefully set the glass in the box, close the lid, and engage the latch. The box rumbles and trembles for a few seconds, and then the latch pops off of its own accord.

Lifting the lid (apprehensively) reveals that the glass has now been transmogrified into a jug of milk.

Glass of Milk →→→ Jug of Milk
>>
No. 1090215 ID: 80c73b

...Hooray, more of a thing you don't like. :P Does the house know you don't like milk? Maybe you need to mention it.
>>
No. 1090218 ID: 273c18

Ok, try another glass of milk but instead set the dial to 6.
>>
No. 1090251 ID: 5ebd37

Is it just creating more of whatever's in it? Try again on another glass of milk with it set to 1. If you get one glass of milk then its a multiplicative process, if you get 2 then its additive.
>>
No. 1090366 ID: 127310
File 171492241382.png - (40.84KB , 1024x1024 , u11p1.png )
1090366

>...Hooray, more of a thing you don't like. :P Does the house know you don't like milk? Maybe you need to mention it.

You say “I don’t like milk.” to the house.

Gretchen looks at you quizzically. “Oh,” she seems to try to say.

You make a vague gesture at her to try to communicate that you were talking to the house. She may or may not have gotten it.
>>
No. 1090367 ID: 127310
File 171492241514.png - (27.14KB , 1024x1024 , u11p2.png )
1090367

>Ok, try another glass of milk but instead set the dial to 6.

You stick another glass of milk in and set the dial to 6 (not 7).

After some slightly unnerving rumbling, you open the Echo Chamber to reveal some grass?
It seems to be still living, though doubtless it won’t be for long.

Glass of Milk →→→→→→ Grass

All tasks complete. 6 ʁ earned. Return UPSTAIRS to begin the night.

>Try again on another glass of milk with it set to 1.

Yet another glass of milk goes into the box.
You could say it came out untouched, but it really didn’t. It’s still a glass of milk, but it’s slightly different now. The glass is a different shape and the milk has a sort of different consistency or something. You don’t know, you’re not very fond of milk.

Glass of Milk → Glass of Milk

I think this means it’s multiplicative, though you’re not sure how a glass of milk ever multiplies into grass.

:kpwlt_gretchen: “What’re you trying to make?”
>>
No. 1090369 ID: 8f9bc4

I suppose the dial indicates degrees of separation? 1 would exchange a glass of milk for a different glass of milk, while 3 makes a jug of milk, similar, and 6 makes a fistful of grass, far removed.

The echo chamber makes things? You were just testing it, to see how it functioned. Ask Gretchen if she wants to echo chamber anything, before heading home for the evening (because apparently it's become quite late?)
>>
No. 1090376 ID: 18ae7d

Further testing required (when not hosting guests) but we can rule out the echo chamber simply making more of whatever substance is in it. Actually this makes sense, if it is about echoing further and further back through an item's history. If that is true then one of the settings between 3 and 6 should turn milk into cow (maybe don't test that right now)

All that to say, I don't think your going to get a non-milk drink out of it. Ask Gretchen if she would like a go at it.
>>
No. 1090391 ID: 273c18

>>1090367
Glass->grass. It changed the letter. Looks like the dial determines how similar the resulting object is(similar to a certain SCP). Try 4 or 5 to see if you can get a different drink out of it without turning it into something inedible.

Tell her you're just experimenting. Why, is there a way to get specific things? You'd like a different drink.
>>
No. 1090487 ID: ab4bb7

>>1090391
Actually, it might be because cows turn grass into milk. If we turned the dial to 4 or 5 would produce a steak? An entire cow? Raw milk or the half-digested cud that cows store in their stomach, depending on if it was 4 or 5? Would a 7 produce dirt? Grass seeds? The possibilities are endless, as long as you're only looking backward in time. There's only so much you can do with milk, though, so let's stop for now.
>>
No. 1090488 ID: 80c73b

Actually. Come to think of it. Have you asked anybody else in your family about your uncle, or his house? Did you even tell anybody you were going?
>>
No. 1091480 ID: 127310
File 171629782246.png - (33.90KB , 1024x1024 , u12p1.png )
1091480

>Actually. Come to think of it. Have you asked anybody else in your family about your uncle, or his house? Did you even tell anybody you were going?

No, and no. You don’t usually talk to your family, and you’ve nobody that would miss your presence. You had no friends before coming here, and you’re convinced that your family only invites you to family gatherings because it’s no longer socially acceptable to torment wild animals for entertainment.

>I suppose the dial indicates degrees of separation? 1 would exchange a glass of milk for a different glass of milk, while 3 makes a jug of milk, similar, and 6 makes a fistful of grass, far removed.

Interesting theory.

>Glass->grass. It changed the letter. Looks like the dial determines how similar the resulting object is(similar to a certain SCP).

Another interesting theory. But where does the ‘of Milk’ go?

>Try 4 or 5 to see if you can get a different drink out of it without turning it into something inedible.
>Further testing required (when not hosting guests) but we can rule out the echo chamber simply making more of whatever substance is in it. Actually this makes sense, if it is about echoing further and further back through an item's history. If that is true then one of the settings between 3 and 6 should turn milk into cow (maybe don't test that right now)
>Actually, it might be because cows turn grass into milk. If we turned the dial to 4 or 5 would produce a steak? An entire cow? Raw milk or the half-digested cud that cows store in their stomach, depending on if it was 4 or 5? Would a 7 produce dirt? Grass seeds? The possibilities are endless, as long as you're only looking backward in time. There's only so much you can do with milk, though, so let's stop for now.

All interesting ideas, certainly something to test. You’re a bit reluctant to try now, though. Wouldn’t want to spook your potential new friend.

>The echo chamber makes things? You were just testing it, to see how it functioned. Ask Gretchen if she wants to echo chamber anything, before heading home for the evening (because apparently it's become quite late?)
>All that to say, I don't think your going to get a non-milk drink out of it. Ask Gretchen if she would like a go at it.
>Tell her you're just experimenting. Why, is there a way to get specific things? You'd like a different drink.

:kpwlt_gretchen: “I’m sure there must be a way to get specific things out of it, it’s just that nobody knows how to. You know what,”

She pulls out what looks to be some kind of agonised green bouncy ball.

:kpwlt_gretchen: “Kaspar made this. He said he made it while trying to ‘conceptually exploit the machine’. What did he call it again?”

She puts the tormented spheroid into the box and switches the dial to 2.

After the device does its thing, there are two of the things inside. She takes them out, one in each hand, stuffs one into her pocket, and places one in your false palm.

:kpwlt_gretchen: “Now we can both have one!”

GmNwnT →→ Double GmNwnT
>>
No. 1091481 ID: 127310
File 171629782528.png - (21.83KB , 1024x1024 , u12p2.png )
1091481

Gretchen now gives you a friendly wave.

:kpwlt_gretchen: “Well, thanks for having me over! Hope to see you again soon! Speaking of, there should be a calendar on your computer with some local events on it. We always go to ‘em. You should come to some!”

You thank Gretchen for coming over and helping you with the box.

You swear this wasn’t there before, but Gretchen goes to a relatively distant train platform, at which there is a train waiting. She boards the train, which departs promptly.

You keep looking at the platform, wondering how and when it got there. After a while, it sort of dawns on you that you’ve just been staring at nothing all along. You haven’t blinked or looked away, and the platform didn’t disappear. It just isn’t there.
>>
No. 1091486 ID: 80c73b

>>1091481
I've had that sorta happen with screen changes. Like, I'll be looking at the page, waiting for it to load, and suddenly I'll realize it's already loaded, presumably during a saccade, and my brain never flagged my view as having changed.

Anyway. Uh, mess with the echo machine? Investigate the well? Do you feel tired? Seems like an awfully short day, but you do you, I guess. Maybe you could read some more of those books.
>>
No. 1091489 ID: 8f9bc4

It's probably only there when the train is. You'll have to get a train schedule if you want to take a trip. A little concerning is that you've been staring at nothing, so the train platform wasn't there at the same time that it was. Maybe just... not think about that too much right now.

Anyway, Kaspar seems like a tricksy fellow. He managed to create an inert rubber ball that still experiences emotional distress! Is there some way to separate and refine torment from the tormented, and combine it impossibly with base matter? Wait, where did Kaspar find someone who was tormented?

You might want to be wary of this "Kaspar."
>>
No. 1091493 ID: 5ebd37

Well, that doesn't make how the chamber works any more clear. But hey, Gretchen seems nice. It's good to have a potential friend in a place like this.

Is the study still a mess? Might as well tidy up while you've got nothing else going on.
>>
No. 1091497 ID: 273c18

Huh, the 2 setting duplicates the item? Seems like our guesses weren't quite right. Perhaps each setting has a unique effect.

Why don't we check out the well? It sounds like you can go down into it?
Or we can get the key from the lethe and check out the Red Realm.
>>
No. 1092013 ID: 127310
File 171699020349.png - (64.71KB , 1024x1024 , u13p1.png )
1092013

Update 13: The Sinister & Unlucky Update

>You might want to be wary of this "Kaspar."

Yes indeed! I was never really a fan of Kaspar myself, between you and me. Anyway, what you’ve been hearing about Kaspar has sort of painted him as a weird fellow in your mind, so you’ll be aware whenever you see him.

>But hey, Gretchen seems nice. It's good to have a potential friend in a place like this.

You do like Gretchen. Even if she seems a little put off by some of your antics, she does seem like she genuinely wants to be friends with you.

>Uh, mess with the echo machine?
>Huh, the 2 setting duplicates the item? Seems like our guesses weren't quite right. Perhaps each setting has a unique effect.

Maybe. Or…
You put one of the balls back in the Echo Chamber, and set it to 7. Just to test a theory.

When the smoke clears, there are 7 little green bouncy balls in the box.

GmNwnT →→→→→→→ Septuple GmNwnT
>>
No. 1092014 ID: 127310
File 171699020771.png - (30.29KB , 1024x1024 , u13p2.png )
1092014

>Seems like an awfully short day, but you do you, I guess.

I wonder if the days get longer as you go on. This day technically isn’t over yet, it only will be once you go upstairs?

>Is the study still a mess? Might as well tidy up while you've got nothing else going on.

You will once you go upstairs. You won’t go upstairs yet because you’ve still got some day to enjoy. I think.

>Why don't we check out the well? It sounds like you can go down into it?
>Or we can get the key from the lethe and check out the Red Realm.
>Investigate the well?

Alright. You head down to the basement and decide to go down the well first. You won’t go into the Lethe yet because it gives you the heebie jeebies and you still haven’t reconciled the part where you forget everything you know with a desirable outcome yet.

You jump a bit when the door of Limitless Space slams shut behind you, but you bravely carry on.
>>
No. 1092015 ID: 127310
File 171699021084.png - (29.31KB , 1024x1024 , u13p3.png )
1092015

You find a little knob in the rock formation and tie a spare tentacle to it. You can retract or untie this tentacle at any time. This tentacle is long, but it’s not infinitely long. If you don’t have this tentacle tied here, you will still be able to pull yourself up from the well as long as you are standing under the opening.

You hop down the well and fall for a few seconds, before slamming against the bottom. If you had bones, they would probably be broken. You find yourself on a floor, and surrounded by walls, that are made from a material not unlike some form of skin stretched over bone. If you (you you, not Rose you) run your tongue along your gums, or the roof of your mouth, that is how i would best describe it to you. It isn’t completely wet in here though, just a little damp in spots.
>>
No. 1092016 ID: 127310
File 171699021239.png - (35.01KB , 1024x1024 , u13p4.png )
1092016

Picking yourself up, you notice that you have two paths ahead of you. One looks to slope up, the other goes down. Both bear signs.

The downward path’s sign seems as though it had once read “SURFACE-LEVEL HELLBENDER LAIR”. However, someone has clearly crossed this out. The sign now reads “SURFACE-LEVEL HELLBENDER LAIR”. Curious.

The upwards leading path’s sign clearly states “AQUIFER - VERY FAR”.

Both signs have, in smaller, darker, stencilled writing, “W.O.L.A.N.D” near the bottom.
>>
No. 1092017 ID: a307c2

Aquifer sounds like the safe choice.
>>
No. 1092022 ID: 8f9bc4

How could it be surface level if it's below the surface?

Might be good to get some actual rope to use to climb in and out of this well. You can't really explore further if you're still hanging onto the top of it.
>>
No. 1092035 ID: 273c18

I don't think we want to wander down a "very far" path right now, you probably can't stretch your tentacle that long. Let's check what used to be the hellbender lair.
>>
No. 1092483 ID: 127310
File 171764122540.png - (32.74KB , 1024x1024 , u14p1.png )
1092483

>How could it be surface level if it's below the surface?

It’s possible that this terminology just means that it’s near the surface.

>Might be good to get some actual rope to use to climb in and out of this well. You can't really explore further if you're still hanging onto the top of it.

No need. The well isn’t deep or wide enough to prevent you from climbing out easily. The only reason you’d need a rope is to mark where you’ve already been and there are better ways to do that.
>>
No. 1092484 ID: 127310
File 171764122825.png - (43.97KB , 1024x1024 , u14p2.png )
1092484

>Aquifer sounds like the safe choice.
>I don't think we want to wander down a "very far" path right now, you probably can't stretch your tentacle that long. Let's check what used to be the hellbender lair.

Aquifer doesn’t sound bad but yeah, it’s best to check near paths rather than far ones for now.

You head down the descending path. It doesn’t feel like you are descending, even though it looks to descend quite steeply.

You enter a small cavern with several collapsed tunnels leading into it. Several large lizard looking things lie in various stages of death and decay. The more mutilated of them even have little, uh, little stone fellows near them.
>>
No. 1092485 ID: 127310
File 171764123181.png - (31.10KB , 1024x1024 , u14p3.png )
1092485

You go closer to one of the little stone fellows.

This little fellow swivels to ‘look’ at you. It’s slightly unnerving. It says nothing.

It’s still covered in blood.

You sort of want to pick it up.
>>
No. 1092486 ID: 273c18

>>1092485
Say hello! ...hmm, you can't truly die here, right? Might as well pick it up then.
>>
No. 1092489 ID: 5ebd37

something so cute can't be bad! But, maybe try sending a finger over while you keep your distance.
>>
No. 1092492 ID: 8f9bc4

I suppose if these lizards are "Hellbenders" then this would explain why the sign has been crossed out.
>>
No. 1092498 ID: 0e2cec

I wonder if those emerged from the lizards...or simply made the wounds. Or neither, I suppose.
>>
No. 1092622 ID: 31e74a

Greet it, but please don't touch the creature that just grew out of someone who is now dead. It might have cooties.
>>
No. 1092769 ID: 127310
File 171803000658.png - (85.27KB , 1024x1024 , u15p1.png )
1092769

>I suppose if these lizards are "Hellbenders" then this would explain why the sign has been crossed out.

That would indeed explain it.

>I wonder if those emerged from the lizards...or simply made the wounds. Or neither, I suppose.

You hope they didn’t make the wounds. If they took down those lizards they could probably take down you.

>Greet it, but please don't touch the creature that just grew out of someone who is now dead. It might have cooties.

Aw, come on. You’ll wash your tentacles when you get back.

>Say hello! ...hmm, you can't truly die here, right? Might as well pick it up then.
>something so cute can't be bad! But, maybe try sending a finger over while you keep your distance.

What a cute little fella! You hold it for a while with just one tentacle to make sure it won’t beat you to death or lacerate you or anything and then grab onto it properly.

Whenever you turn it away from you, you can feel that something inside it is wiggling to try to turn around to face you again.
>>
No. 1092770 ID: 127310
File 171803002658.png - (31.22KB , 1024x1024 , u15p2.png )
1092770

At one point while holding the fellow you nonchalantly look directly into the small indent on its upper portion. You are immediately filled with intense fear and hatred. You struggle for breath as steel introduces itself to your lungs and hearts. Your head is split to make way for the hands of an unknown interloper.

You cast the little fellow across the room and make yourself as small as possible in the corner. You make sure that you are still actually fully intact. You still are. What an odd thought.
>>
No. 1092771 ID: 8f9bc4

Don't make eye contact. Got it.
>>
No. 1092778 ID: 498a9b

Well at least a little guy didn't burst out of your head, or whatever happened here. Better get it a blindfold if you want to keep it.
>>
No. 1092781 ID: 273c18

>>1092770
Lungs and hearts? Do you have more than one of those? I think you just relived the last memory of the Hellbender that this guy came out of! Observe that it was stabbed, and its head split.

I guess loot the swords and go back home. This is probably enough adventuring for the night.
>>
No. 1093030 ID: 127310
File 171863754170.png - (60.79KB , 1024x1024 , u16p1.png )
1093030

>Don't make eye contact. Got it.
>Well at least a little guy didn't burst out of your head, or whatever happened here. Better get it a blindfold if you want to keep it.

Yeah, seems like they’re pretty harmless.

>Lungs and hearts? Do you have more than one of those?

Yes, you have two lungs (one pair of lungs) and three hearts. You aren’t sure whether that’s also true for the Hellbender.

>I think you just relived the last memory of the Hellbender that this guy came out of! Observe that it was stabbed, and its head split.

Yes, indeed. I wonder if you could figure out exactly how everything unfolded from these. You also wonder where the little fella came out of, as in, where he was in the Hellbender. Supposedly in the head, but then where would the Hellbender’s brain be?

>I guess loot the swords and go back home. This is probably enough adventuring for the night.

Alright.

You yank the sword (singular) out of the Hellbender corpse and retract your tentacle lifeline, making sure to hit as many walls as possible on the way out. The way you exit the well would easily deceive any onlooker that what happened in the well was a lot cooler than what actually transpired there.

As you leave the Room of Limitless Space, you hear what could have been the sound of scurrying just obscured by the autonomous slamming of the door. It sounded to have come from the Storage Space, though quite close to the Pool Room.
>>
No. 1093033 ID: 8f9bc4

Oh no it's the Hellbenders back for revenge!

Check your storage space. There's probably some bag of grain there that the rats have gotten into.
>>
No. 1093036 ID: 9dc0a6

Time to hunt mice with a sword. Just a typical part of being a homeowner.
>>
No. 1093048 ID: c540e0

I wonder what would happen if we put one of those little guys in the echo machine. Can we pick one up again without having an existential crisis?
>>
No. 1093049 ID: c540e0

Also I’m pretty sure WOLAND is another name for Satan.
I’m not really sure what to do with this knowledge.
>>
No. 1093050 ID: 273c18

Investigate the noise.
>>
No. 1093053 ID: c82266

>>1093030
mental note: set up some mouse trap, ferment the jug of milk to conjure the trap cheese
/
investigate the storage
/
unrelated:
what's up with this kaspar guy, his water undrinkable, resurrection device confounding.
/
it makes sense that your uncle owned a memory wiping tool. no man can live sane with infinite tales of life in one body.
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