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Untamed Silver Water
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You had two main directions to GTFO and Mnemo's just checked one. She must know or suspect your rough location by now. Do not charge in from where you are. Do not Blink directly at her. She knows your possible vector of approach. She'll be flying, ready to dodge, around the corner, or have levitating guns in ambush, or something.
She should be painfully aware of Blink and your tendency to use it to close in or go up, so if you wanna use it - go somewhere unexpected. Run diagonally towards the rightmost building. Get visual on a shelving unit south of Mnemo. Blink INTO one of the upper shelves, to land behind something if possible (or at the top if not - it's still from an angle she might not expect). Immediately Pitch Prefect down at her. Detonate it in the air close in front of her, spray it all over, make it hard for her to dodge even with her mobility. She'll be all stick where it hits and that fucks her flight assist portals. Bet you pitch won't do great things for the air intakes and rotors of that flying gadget either.
And if you manage to reduce her mobility... THAT might be time to set up for Guns Blazing and end this.
>Vanishing act timeline
If we need to take a razor to our portal a-sykes-ysumptions here... unless that was the work of your fist there was an oddly hexagonal impression on the wall Mnemo crashed into. She may have a gadget that transfers crash force and/or ports her away on a crash, like your Blink. Makes sense she'd have something - she's a jetpacker, having something anti-crash would be an essential tool.
She then popped her flight gadget and went up, because people never look up - and sailed herself onto, oh, say, the rightmost building? While doing so, she summoned a weapon from a stash somewhere. Then she shot you through a portal she created at your feet, pairing it up with one close to her. Or possibly levitated a gun under your toes, but that... no, you would've seen something, right? She could also just as well have shot you from a different point blank position and better aimed at that: it makes more sense she rush opened a portal beneath your feet - perhaps blindly - and fired before you could get moving from her position.
Bad luck for you, she was also in position to spot that you Blinked to the roof, due to being on a different one herself. She decided to go somewhere unseen - inside the main armory or rightmost building - and charged a velocity javelin in safety, either angling it to hit where you were or popped another portal pair and hurled it at you through them.
Best guesses only, but it sounds roughly plausible, if not necessarily what happened.
>If we figure out what limits her
She could 'automate' small portals subconsciously, so we can assume she uses LOTS of pinprick ones and is probably automating her flight/levitation stuff more or less subconsciously - with stronger bursts of speed and dodge if she focuses, and with great mobility paired with the flight gadget. I suspect she doesn't need line of sight to open and control her portals - one of her first moves was to smoke bomb you, so losing sight is not something she's wary of. Rather she seems to want you to lose her, and often. Probably because she can portal pair and get both eye and drop on you if you let her.
We know she can levitate two guns at a time from her pincer ambush, too. With the elevator shaft gun, let's make a cautious supposition the she can have at least three levitated guns at a time. Keep your eyes on a swivel (and remember checking up).
Worth noting is you destroying her gun earlier made her summon one from nearby right fucking quick. She might have prepped the armory with supply caches. A 'guns everywhere' strat gets her past the 'can't reload' limitation, so this IS an ideal battleground for her. That said, if you happen to see a stashed weapon or a weapon cache ready for use, you could dump pitch prefect on them to make them unusuable for her purposes. Or better - be surreptitous and put some on the trigger and handhold, and force her to deal with that mess when or if she grabs them. Heck, just gumming the triggers might make her wind be unable to fire them, which could be a nasty surprise to discover when she thinks she has you. Doubt you'll have too much time to be sneaky though.
Weapon caches all over makes a lot of sense given a) this is an armory and b) how quick she was to shoot you again with the paired portals style attack. You destroyed the gun she had on her after all. And you did see a muzzle flash coming from the floor, so she must've stood somewhere and stuck a very recently acquired gun through, enough so to avoid the muzzle flash giving away her position. Which makes sense given you heard the shots happen elsewhere before you saw the flash -
*record scratch*
>I hear, then see the gunfire
>I hear it before I see it
Which does not make sense. Was this the exact order of events? Physics. Light travels faster than sound. You should've seen the muzzle flash simultaneously with the bang, not heard it a split second before - not to mention you should've seen the red glow of the velocity javelin coming from wherever she was shooting at you, potential sick angling aside. But you didn't. Right?
If she did do both of those through paired portals, then for whatever reason - dimensional shenanigans - it sounds like there's a delay when she does. That could be how you kept reacting just in time. Your instincts screamed 'oh shit' at the sus noises, leaving you ready to veer. If this is right - stay on guard for this and dodge from wherever you are standing or heading. She can still just shoot you straight if you let her, mind. And she might move to that if she twigs you've caught on to this weakness.
>Second Armory door
Was this open earlier? Maybe she opened it with a wind portal and her gun cache is inside. Or levitated guns are waiting inside to shoot as you run past. If it is open, pop Pitch Prefect into it for the hell of it.
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