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>Ah, you forget. True injury is impossible here. Your fire magic will just knock people out. Or burn off their clothes and embarrass them.
Your father did say something about that, didn’t he? That’s good… because then you won’t need to hold back, do you?
>Does the black book mention sex change as one of the spells? Finding that ritual could be a noble quest in itself.
You’d be surprised if it didn’t contain a spell like that. Heck, you can’t fathom that book not containing even weirder transformation spells, like giving yourself some third, eldritch gender or… you don’t know, dicks for nipples or something just as deranged. This is a tome of fetish magic after all.
>Couple of good looking birds.
The pink one does look rather regal, you have to say… though the white one is a bit to brutish for your taste. Remind too much of your brothers back home.
>Wonder if subspecies would count at all towards the book pregnancies.
With your luck, no, definitely not. Ptamet specified species, so it’s very unlikely… though you might need to test it, just in case?
>If they're still on the floor and noone's watching, try to get your hands on one of those metal underwear somehow. Wearing it would defeat the point of your "magic" gathering, but you could use it against the birds if they get too handsy.
Those things are clearly designed for people with legs, so you can’t really wear one yourself. Not that you want to, seeing how you still need to collect… essences. But they might be useful to use on someone else, just in case they are getting a bit too eager.
>Go introduce yourself. Make some conversation with them, get an idea of where they're from and tell them about yourself, etc.
Ugh, you’ve never been one for small talk… how do you even begin?
>Loads of conversation starters here: your grandfather, your shared distaste for purity followers, your noble quest to build your kingdom through knowledge…
Eh… you have a feeling bringing up your grandfather is a bad idea… and you don’t really know a lot about those purity fellows…
>boy pussy?
…what even is that!?
>... you know if they're into bussy, you could mention a brother of yours. A proud warrior and man in every sense of the word, except in that area. Hooking them up with your siblings would them off your ass, so to speak.
…well, you guess he would count as having a… *sigh*… “bussy”… though you’re not sure how willing he’ll be to become a mate of some random Varkian woman. Can’t really sell him without his consent, after all.
>Bring up the stupid quest you've been put on and ask if you can trade some information about nearby encounters they could seek out or avoid for a load in your cooch.
Two problems. One is that most people don’t to leave their future children just like that. Breeding is all about making strong children after all, so it’s a given that you want to make sure they grow up properly. Second, the pink one is a trained scout. She’s probably better than you at tracking down and identifying the dangers and prey of this place, even with Ptamet’s help.
>From what they're saying, our lineage earned us a Reputation among the Varkians.
A lineage that is known for feeding themselves to their sworn enemy… yeah, it probably won’t be worth much.
>if you do have to talk, be careful about mentioning any Sakillian heritage. They might think you're just a birb-snek, which could be useful.
That’s right, if they know about your Sakkilian heritage they might just become more aggressive... not that you can blame them, seeing how the Sakkilian part of your brain is telling you to just gobble them both up and be done with it.
>Opening up on combat isn't really necessary, and it'd be two against one.
While there are two of them, you are the decedent of a divine being and powerful mage with royal tutelage. You’re sure you can handle these two ruffians.
>There are two warriors in this room who have already shown themselves capable enough to defeat followers of Purity, a group who you know to have their own form of magic.
This also means that they are weary and bruised. The perfect time to strike is when your enemy is at their weakest!
>As we're going to have to get three different mates, so we'll need to be conservative about how often we fight.
True… but then again, you can always regain your power between battles, right? If anything, if you can beat these two and make them your slaves, you’ll have two more fighters on your side, right? Or you can just eat one of them to regain your strength, that works too…
>If our charisma is too low to make two competing males work against each other, why would it be high enough to persuade a cooperative duo, only one of which being interested in bussy, not to take a lone and naturally submissive female? It would take Charisma to convince them to only fuck us and not tie us up and drag us with them to their caravan as their mate.
…that’s right. Why wouldn’t they just make you their mate instead, given the chance? You’re not really… good at talking, so it’s fully possible that they’ll simply convince you to do so willingly if you talk to them… After all, you’re siblings usually just slither all over you when you’re arguing, as they usually get their way from the simple fact that you rather not argue in the first place…
>Worst case scenario, she's used as stress relief or tool tester.
Worst case scenario is that they’ll drag you back to their caravan to be used as an egg factory to replenish their numbers. Right, let’s not talk to them… you really don’t like talking anyway…
>Start Empowering a spell. Flame, water, both have uses here- fire is obvious, but with water you could splash the ground or them then freeze the water to disable them.
While you don’t have any fire to draw from to make the empowered spell even more powerful, you do have a water skin full of… well, water. That might be useful…
>And if you successfully freeze them in place it’s two bird with one stone.
…and if you freeze them, they can’t get into close range of you, letting you pelt them with magic to your heart content.
>if the scout tries to vanish you can still see her movement in the displacement of the water.
She can’t actually become invisible, you know. She’ll just throw a distraction before hiding behind a bush, a wall or on the ceiling just long enough to make a surprise attack. Or she’ll use a smoke bomb… they do love their smoke bombs…
Silently, you open up your water skin and let it pour out onto the floor, slowly guiding it towards the birds with your magic all the while you start collecting power to freeze it solid when the times right. The Varkian’s are too busy discussing the worth of metals to even notice the water slowly creeping towards them, as it is far too late when the white one finally feel it splash against her talon, ”Hey, where did this wa- VARK!” With a flick of your wrist, you unleash all the magical power you’ve been absorbing, empowering the magical cold spell to its fullest potency and instantly freezing the water that’s now completely covering the two warriors lower legs. The white one doesn’t stand a chance, as she’s instantly frozen to the floor, while you can see that the pink you get ready to jump out of the way, but she too is just a second to late and is caught in your trap. You managed to catch both of them in your spell, freezing both of their legs to the floor and ensuring that they are stuck where they are. Let’s finish this.
Shelli empowers a freezing spell and successfully cast it on both the Varkians, taking them by surprise and trapping them both!
Both Varkian’s are stuck to the floor and can’t move! (Move speed = 0, -2 agility!)
The Varkian Warrior’s will to fight is very low!
The Varkian Scout’s will to fight is very low!
”Agh! A sneak attack! I’m stuck!” You watch as both of the birds tries to feebly get out of your ice prison to no avail, before the pink one finally notice you, ”Over there! It’s some kind of… Serpent / Varkian hybrid!” As on command, both of them pull out their weapons ready for combat. The warrior pulls out a Kopesh and their bolas (which you notice is their only ranged weapon) while the pink one brings out a handful of throwing daggers. ”I can smell Sakkilian blood in her… let’s bring her down quick!” the white one growls as she start spinning her bolas around, making her intention quite clear.
Turn order:
Shilli (Agility 1, Protagonist priority)
Scout (Agility 1 (3-2))
Warrior (Agility -1 (1-2))
Right, let’s see if you can end this quick and painlessly. It is your turn to act.
You’re currently equipped with:
A tome of MAGNIFICANT POWER!
A small dagger.
An empty water skin.
A full Oil lantern.
Papyrus, a pen and ink to write with.
A ration.
A well-made robe.
A few copper, silver and gold coins.
Abilities:
A weak telekinetic skill. (You can manipulate small objects with your mind!)
Basic fire magic (You can create a small burst of fire as well as manipulate larger fires)
Basic water magic (You can create a small burst of water as well as manipulate water, including freezing it.)
Keen mind (Know all enemies special skills at start of combat).
Empower spell (Empower a spell, skipping a turn but dealing 3 times the damage the next).
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