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File 162461267456.png - (43.27KB , 500x500 , cookiequesttitle2.png )
1004109 No. 1004109 ID: b1ffbb

Welcome to Cookiequest, a magical tale of horror! Potentially NSFW, this quest will have blood, gore, death, dark themes, and maybe sexual content depending how things go.

Chapter 1: https://questden.org/kusaba/quest/res/986362.html
Discussion Thread: https://questden.org/kusaba/questdis/res/134762.html
Expand all images
>>
No. 1004110 ID: b1ffbb
File 162461360340.png - (149.56KB , 500x500 , cq42.png )
1004110

Snow falls at Rosewood University in dry flakes, melting and disappearing into the dirt. The plants and bushes transformed from their rich lush green into a tangled brown bracken, and the trees resemble giant skeletal hands clawing from the ground. A heavy fog permeates campus and makes it difficult to see much further than a few feet ahead.
>>
No. 1004112 ID: 094652

Head straight back into the building and call faculty services.
>>
No. 1004153 ID: b793eb

Yea, go back in and use the various communications infrastructure based devices you have access to, to signal for aid. If one doesn't work, methodically work your way through others. You have TOTALLY seen this movie before.
>>
No. 1004160 ID: 96c896

A little snow and fog never hurt anyone. Who knows the campus well enough to find the clinic like this though?
>>
No. 1004168 ID: d05360

Tell marshall you're glad you are not the only one seeing this.
>>
No. 1004513 ID: a3b25e

Call out into the void to see if anyone is out there.
>>
No. 1006511 ID: b1ffbb
File 162746373182.png - (75.69KB , 500x500 , cq43.png )
1006511

"Oof..." Sherb says. "This isn't right at all. That's some really thick fog too..."

"Maybe there's a short-cut through the building we can take, or some faculty member can help us." Marshal suggests. When Marshal turns around to go back inside however, the doors are stuck. "It's locked!"

"But we just got out!" Sherb cries. He and Cookie instinctively push the doors, but they won't budge.

"I'll call Kiki!" Cookie says. "She can help us!" Good thing the two of them were already BFFs before this happened, because Cookie forgot to ask the phone numbers of everyone else in the literature club. She puts the phone on Speaker so she and the boys can hear.

"Hello?" Kiki asks.
>>
No. 1006557 ID: 96c896

>>1006511
Ask her if she's seeing this crazy fog. You're kinda worried about getting lost if you try to walk around in it, can she help you out? Maybe she can look up some campus numbers for you to call? Like... campus police? Campus police are supposed to escort you if you feel threatened.
>>
No. 1006623 ID: b1ffbb
File 162755191598.png - (87.30KB , 500x500 , cq44.png )
1006623

"It's me, Cookie! We just got out and there's a heavy fog, and--"

"What? Can't hear you, you're--KRRRRRCCHHHHH--you're breaking up--KRRRRRRCCCHHHH"

"There's a heavy fog! We can't get to the clinic!"

"KRRRRRCH--Sorry, just got home--KRRRRRRRRRRCH--Didn't see any fog--KRRRRRRCCCHHHH"

"Hello? Kiki? Can you hear me?"

"Hello? Cookie? You--KRRRRRRRRRRRRRRRRRRRCCCCCCCCCHHHHHHHHH"

Cookie tries calling again and gets the same horrible static.
>>
No. 1006624 ID: 395848

Check the GPS on your phone
>>
No. 1006684 ID: 96c896

Well, if you can't get help or use the GPS, everyone's gonna have to stick together to make sure nobody gets separated. Then follow the paths. Your university has paths between buildings, right?
>>
No. 1006706 ID: 86aaf2

Does your university have those lit, hard-wired poles where you can press a button to call for aid from Campus Police for any reason? Go on the largest, most well-marked paths to the nearest of those.
>>
No. 1006718 ID: b1ffbb
File 162762645170.png - (70.39KB , 500x500 , cq45.png )
1006718

"Wait, did Kiki say she just got home?" Sherb asks. "But she can't have left the building that quickly already! This is starting to creep me out..."

Cookie tries the GPS and thankfully it seems to be in working order. Nothing looks out of the ordinary.

"I don't think we should go to the clinic anymore." Marshal says. "It's obvious there's something wrong going on here, and maybe we should just get back to our dorms."

"It doesn't explain the weird noises you and Cookie heard though." Sherb replies. "I don't feel comfortable going to my dorm alone... I think we should at least get to the bottom of this."

Cookie thinks about it. Getting separated would be a bad idea with all this fog around; maybe they can use the GPS to get back to one of their dorms and have the other two stay as guests. But maybe they should still see the clinic after all... or there could be some other place they could go to instead.
>>
No. 1006728 ID: 96c896

Well shit I guess you're stuck in Silent Hill huh?
No reason to go to the Clinic right now. Head to either the Dorms or the Campus Police.
>>
No. 1006730 ID: e51896

I get the feeling we should go to the clinic anyway. That was our planned destination in the first place.
>>
No. 1006843 ID: 094652

Whatever you plan to do, be sure to take everything that isn't nailed down. You can return it after you're sure you're not in a horror movie.

Go to your dorms. They are familiar, which means you already know the entrances, exits, and where all the good stuff is.
>>
No. 1009520 ID: b1ffbb
File 163087333903.png - (65.46KB , 500x500 , cq46.png )
1009520

"We can go to my place!" Cookie suggests. "It's a little small, but it should be enough to hold the three of us! That way, no one has to be alone."

The boys agree this would be a good idea and walk beside Cookie as she holds her phone out. Before she sets out however, she takes a good look at her INVENTORY:

Cookie has a SPARKLY BLUE NOTEBOOK, a MATCHING GEL-POINT PEN, her LAPTOP, her CELLPHONE, and ONE CHOCOLATE BAR.

She takes note of her surroundings as they clear into view in the fog. There's an old giant tree bare of leaves and large sprawling roots swimming out of the ground. Closeby is a Frita's, a fast-food joint usually bustling with hungry students. The window is opaque and shows only darkness.
>>
No. 1009527 ID: e51896

go in your place.
>>
No. 1009553 ID: 5232cd

>>1009520
Shine a light in the window.
>>
No. 1009892 ID: b1ffbb
File 163113768606.png - (35.32KB , 500x500 , cq47.png )
1009892

Cookie puts her phone on flashlight mode and shines it on the Frita's window. No dice. The inside is as dark as ever.

The flashlight does reveal a Happy Meal on the window sill though. It's a plastic otter holding a scallop shell on top of a blue wave, and it runs on wheels.
>>
No. 1009923 ID: 5232cd

>>1009892
I see a hand.
>>
No. 1011126 ID: b1ffbb
File 163211483124.png - (56.59KB , 500x500 , cq48.png )
1011126

What hand? Cookie doesn't see a ha--

Despite no wind and being perfectly balanced on the sill, the toy falls down. A thin wisp of smoke rises from the shell, smelling like plastic.
>>
No. 1011128 ID: 96c896

>>1011126
Well. I think that was a trap. Probably would've gotten burned if Cookie had reached for the toy.
Let's not go in there.

You can probably take the toy now though, and leave, continue towards the dorms.
>>
No. 1011129 ID: 7f1c09

Step away from the toy.
>>
No. 1011948 ID: b1ffbb
File 163294467935.png - (29.96KB , 500x500 , cq49.png )
1011948

Cookie picks up a stick and cautiously pokes the toy with it. No more smoke comes out, so Cookie picks it up and adds it to her inventory. You never know what might come in handy.

With the help of her phone, Cookie is finally able to lead Sherb and Marshal to her dormitory. The doors are unlocked, but relief gives way to confusion. Where is everybody? What happened to the lights? Why is it so cold?

To the left of Cookie is a set of steel lockers and a hallway that leads to an old-fashioned elevator with a door like an iron gate. A crystal chandelier hangs above in the middle of the room, and in front of Cookie is a table and a painting. To the right is a hallway leading toward the stairs.
>>
No. 1011949 ID: 96c896

Examine the painting, but don't stand under the chandelier.
>>
No. 1012025 ID: b1ffbb
File 163300559307.png - (58.85KB , 500x500 , cq50.png )
1012025

Cookie walks around the chandelier to get to the painting on the other side of the room. It depicts two polar bears tearing apart what remains of a shipwreck stranded in a glacier. The sails are soaked, moldy, and bloody, and one of the polar bears is chewing on the remains of an old ribcage. A sort of musket lies forgotten in the snow.

There's a slab beneath the painting that reads, "Man Proposes, God Disposes - Edwin Landseer, 1864"
>>
No. 1012034 ID: e51896

>>1012025
Shine a light on it if you can
>>
No. 1012050 ID: 96c896

Creepy. What floor is your room on?
>>
No. 1012363 ID: b1ffbb
File 163336262379.png - (110.75KB , 500x500 , cq51.png )
1012363

"Is it me, or is there something sticking out of that painting?" Marshal wonders. "It's creeping me out."

Cookie holds her cellphone up to the painting to make sure. There's a small glint in between the second polar bear's teeth... it turns out it's a LARGE KEY. Cookie takes it.

"Um... Cookie, what floor is your room at?" Sherb asks.

"Third floor! We can easily take the elevator to..." Cookie's voice trails off. The elevator probably wouldn't be working. Would it?
>>
No. 1012367 ID: d0ebbe

We can always check.
>>
No. 1012370 ID: 96c896

Go and take a look. If not, then you'd use the stairs.
>>
No. 1013373 ID: b1ffbb
File 163485969949.png - (20.04KB , 500x500 , cq52.png )
1013373

Cookie heads down the hallway to check on the elevator.
>>
No. 1013374 ID: b1ffbb
File 163485980434.png - (29.84KB , 500x500 , cq53.png )
1013374

((Roll a number between 1-20. State the number you get in the comments))
>>
No. 1013376 ID: 094652

rolled 17 = 17

Puri you can just type "dice 1d20" in the email and it will roll a d20
Cookie: Quickly write "we are lost" on a piece of paper, put it on the floor, and back away. Hold hands and be ready to make a break for it.
>>
No. 1013408 ID: e51896

rolled 15 = 15

Is this our bellboy?
>>
No. 1013433 ID: b1ffbb
File 163492681401.png - (52.45KB , 500x500 , cq54.png )
1013433

rolled 4 = 4

Before Cookie had time to react, the shadow in the elevator lunges for her and tries to drag her in. She grabs part of the gate in time before being pulled in, and her free arm reaches through a newly transparent space. She screams to the shocked boys for help.
>>
No. 1013447 ID: 86a3db

Try slipping out of your dress to escape?

Nah, too perverted. maybe later

Use your phone's flashlight to shine a light at the shadow!
>>
No. 1013474 ID: 96c896

rolled 16 = 16

Escape, be rescued, etc.
>>
No. 1015630 ID: b1ffbb
File 163742942293.png - (66.93KB , 500x500 , cq55.png )
1015630

Marshal pulls her free hand as best as he can while Sherb supports him and pulls them both. They do their best, but their combined strength is not enough to combat the darkness.
>>
No. 1015631 ID: b1ffbb
File 163742945528.png - (5.83KB , 500x500 , cq56.png )
1015631

Cookie slips into the void.
>>
No. 1015632 ID: b1ffbb
File 163742979646.png - (324.03KB , 500x500 , cq57.png )
1015632

Cookie squeezes her eyes shut and screams once more. She lands somewhere with an odd crumpling sound. What she sees defies explanation: everything around her except herself looks like a children's crayon drawing, from the bright sky around her to the grass scribbled at her feet. There are darker green splotches that look like bushes, with red things attaching to them that must be... flowers? Berries? What is this place? What on earth is happening?
>>
No. 1015633 ID: e51896

Afterlife? Heaven? Reincarnated in a drawing?

Well, stop and smell the flowers then Go pluck one and put it in your inventory.
>>
No. 1015650 ID: 96c896

Take a flower as proof you were here. Then go left.
>>
No. 1015654 ID: 8a51ec

Pick flowers to take your mind off the fact you might be dead right now. Is there anything that resembles a body of water nearby?
>>
No. 1019440 ID: b1ffbb
File 164128319963.png - (230.48KB , 500x500 , cq58.png )
1019440

Cookies hopes she's not dead! There's still so much she wants to do! Besides, she's got to look for her friends. Which... would require finding a way out of here first. She stands up and dusts off her dress.

She picks one of the red "flowers" off a "bush." Ouch! It's like getting a bunch of paper cuts on her hand. The petals fall apart like tissue paper and blow away from her hand.

There's a dark blue blotch ahead that resembles a lake. The gray stuff around it seems to be stone flooring for a garden, and the odd shapes around it and the lake look like statues.
>>
No. 1019441 ID: e51896

Go swimming in lake
>>
No. 1019444 ID: 96c896

Be careful. Things here are not as they appear.
Get a closer look at one of the statues.
>>
No. 1019459 ID: 8a51ec

A bird bath maybe? Regardless, better hope that water is drinkable.
>>
No. 1023478 ID: b1ffbb
File 164487872051.png - (181.19KB , 500x500 , cq59.png )
1023478

Cookie approaches the lake and the gray crayon blotches become clearer. She enters a stone garden full of statues: the biggest one is an angel statue with humongous wings missing a head. Another statue is a sad woman cradling the body of a headless man. In the middle of the garden is a sundial.
>>
No. 1023479 ID: 6a2a09

i guess that if we only find one head, then we gotta make a decision on who we gonna give the head too, the real question being how will this affect the future.
>>
No. 1023518 ID: b1ffbb
File 164494244990.png - (143.85KB , 500x500 , cq60.png )
1023518

Cookie checks the lake next. Whatever kid colored this must really want to emphasize how deep the lake is, since not only do they scribble in the blue hard, they add black in the middle. Occasionally bubbles gurgle to the surface from this void.
>>
No. 1023519 ID: b1ffbb
File 164494260895.png - (140.18KB , 500x500 , cq61.png )
1023519

INVENTORY CHECK:

Cookie has a SPARKLY BLUE NOTEBOOK, a MATCHING GEL-POINT PEN, her LAPTOP, her CELLPHONE, ONE CHOCOLATE BAR, an OTTER TOY, and a LARGE KEY.

She might have what she needs for the garden or the lake to find the next clue.
>>
No. 1024187 ID: 96c896

Can you move any part of the statues?
>>
No. 1024193 ID: 6a2a09

use laptop to look up what these statues are? Type in something like "stone statue of woman holding person", or "giant angel statue"
>>
No. 1024670 ID: 96c896

Maybe we should look in the lake, see where the bubbling is coming from. Maybe a severed head is down there?
>>
No. 1024866 ID: e51896

otters like water. Maybe see if it'll swim in this lake in this world?
>>
No. 1024887 ID: b1ffbb
File 164595248805.png - (175.70KB , 500x500 , cq62.png )
1024887

Cookie takes out the otter toy. Maybe it has something to do with the bubbles in the water? She rolls it back over the stone before letting it go and do its thing.

The otter drives over the water like a motor boat, kicking off small waves. It speeds towards the middle of the lake before doing a nosedive over the bubbles.
>>
No. 1024888 ID: b1ffbb
File 164595264604.png - (215.31KB , 500x500 , cq63.png )
1024888

The bubbles spit something out and disppear. Cookie hurriedly gets out of the way before she's hit or splashed. A statue head rolls up to shore.

Cookie adds the STATUE HEAD to her inventory.
>>
No. 1024892 ID: 96c896

That doesn't look like an angel head. Put it on the body the woman's cradling.
>>
No. 1024898 ID: e51896

Yeah, this>>1024892
>>
No. 1027654 ID: b1ffbb
File 164865249115.png - (180.81KB , 500x500 , cq64.png )
1027654

As Cookie walks back to the garden and approaches the weeping woman statue, her bag gets lighter. The STATUE HEAD floats and fixes itself upon the neck of the body the woman is holding. There's a heavy CLICK and the shuffling and rumbling of old stone, indicating Cookie has unlocked something.
>>
No. 1027655 ID: b1ffbb
File 164865309154.png - (253.40KB , 500x500 , cq65.png )
1027655

The shuffling and rumbling summons a strange hiss surrounding the garden. As though materializing out of thin air, little crayon creatures swivel toward Cookie carrying what looks like a long... stick? Spear? Spike? Their bodies are crafted out of steel wool with mitochondrial strings forming a heart. Their heads are made of soot, and swirling within their gaseous cranium is some sort of dark wiggly red fluid. Their hissing crackles like television static.

They want her dead.
>>
No. 1027658 ID: e51896

We still gotta find the angel head. Unless the solution is to rest our chin where the head of the angel should be to make them think Cookie died and became an angel, I suggest running away. Maybe run in the direction where the sundial is pointing.

Once we get away, we should investigate this stone area later for anything that changed since we heard the sound of stone rumbling.
>>
No. 1029002 ID: b1ffbb
File 164974986636.png - (231.93KB , 500x500 , cq66.png )
1029002

Cookie yelps, barely avoiding the sticks lunged at her. The sticks flicker and sprout again from the hands of the creatures. The entire garden is surrounded, leaving her no room to escape.
>>
No. 1029003 ID: e51896

Oh! is that square thing on the floor a trap door below that giant eye? that wasn't there before. That must be that sound was. See if we can escape down there.
>>
No. 1029004 ID: 96c896

Down we go.
>>
No. 1029008 ID: b1ffbb
File 164975157890.png - (165.84KB , 500x500 , cq67.png )
1029008

Fixing the crying statue must have triggered the appearance of a cellar door in front of the sundial. Cookie dashes toward the door and opens it up, dives inside, and slams it shut behind her.
>>
No. 1029009 ID: b1ffbb
File 164975176708.png - (69.53KB , 500x500 , cq68.png )
1029009

It's completely dark inside... unnaturally so. But it's lit up by a door-shaped light straight ahead. Three creatures the same as those above are alerted by Cookie's presence and charge straight at her.
>>
No. 1029010 ID: e51896

use the phone to light the area with the flashlight app. Hopefully this isn't a one-way hallway, otherwise we don't really have a way to escape.
>>
No. 1029011 ID: 96c896

>>1029009
It's dark... and lit? Well, if you can see enough, try circling around.
>>
No. 1029014 ID: 96c896

Alternatively, these things seem kinda small, maybe you could just avoid a spear and knock one over to get past.
>>
No. 1029273 ID: b1ffbb
File 164993249411.png - (60.69KB , 500x500 , cq69.png )
1029273

As fast as she can while angry staticky monsters are throwing spears at her, Cookie whips out her phone and turns the flashlight on. The darkness seems to go infinitely, but she could feel an invisible wall to her side. She checks the other side, and the wall stops there too--it's a one-way corridor. In her panic, all Cookie sees is the light at the end. After one of the creatures chucks its weapon at her and misses, she rushes toward it and shoves it with all her strength. The creature is knocked down and Cookie runs runs runs runs runs runs RUNS RUNS RUNS RUNS RUNS RUNS RUNS
>>
No. 1029275 ID: b1ffbb
File 164993257382.png - (11.02KB , 500x500 , cq70.png )
1029275

Cookie enters the door of light.
>>
No. 1029276 ID: b1ffbb
File 164993298250.png - (29.15KB , 500x500 , cq71.png )
1029276

The elevator shuts behind her. Cookie bends over, catching her breath. The crayon scribbles are gone.
>>
No. 1029277 ID: 96c896

>>1029276
Alright, look around. Are you on the same floor you got caught at?
>>
No. 1029281 ID: e51896

Go find the stairs, maybe your friends are on the third floor looking for our room


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