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File 162461267456.png - (43.27KB , 500x500 , cookiequesttitle2.png )
1004109 No. 1004109 ID: b1ffbb

Welcome to Cookiequest, a magical tale of horror! Potentially NSFW, this quest will have blood, gore, death, dark themes, and maybe sexual content depending how things go.

Chapter 1: https://questden.org/kusaba/quest/res/986362.html
Discussion Thread: https://questden.org/kusaba/questdis/res/134762.html
74 posts omitted. Last 50 shown. Expand all images
No. 1029276 ID: b1ffbb
File 164993298250.png - (29.15KB , 500x500 , cq71.png )

The elevator shuts behind her. Cookie bends over, catching her breath. The crayon scribbles are gone.
No. 1029277 ID: 96c896

Alright, look around. Are you on the same floor you got caught at?
No. 1029281 ID: e51896

Go find the stairs, maybe your friends are on the third floor looking for our room
No. 1033199 ID: b1ffbb
File 165319696605.png - (61.51KB , 500x500 , cq72.png )

It's the same hallway as before. Not willing to be dragged in by the elevator again after she just escaped, Cookie hurries out of the hallway. In her absence, the chandelier crashed in the main room.
No. 1033201 ID: e51896

look up
No. 1033203 ID: 96c896

Look up, and around. Maybe call out to see if your friends are nearby.
No. 1033204 ID: 26a54e

Take a look above it, and under it too for good measure.
No. 1034275 ID: b1ffbb
File 165425995746.png - (32.57KB , 500x500 , cq73.png )

No. 1034276 ID: b1ffbb
File 165425999534.png - (27.51KB , 500x500 , cq74.png )

Nothing's up there.
No. 1034277 ID: b1ffbb
File 165426086946.png - (81.52KB , 500x500 , cq75.png )

There's a gory mess beneath the chandelier; something that had once been a person. As a mouse (judging by their tattered ears and tail), their body is naturally small, so they couldn't have withstood the impact of a falling chandelier. Shards are embedded in their back, penetrating as deep as their spine. Their eyes are glazed with shock, their mouth frozen open in their final gasp as bloody saliva trickles from the corner of their mouth. Their arms are sliced up from the glass, ribbons of blood soaking into their fur. Maybe it was a student Cookie had seen once or twice on campus... but now she would never know, because however they arrived into this version of their school, they met with a horrible fate.
No. 1034278 ID: e5709d

There's... nothing left to save.
So, make sure he's dead in this screwed-up zombie flick.

Take a picture of his dead corpse as proof, then search the body for an ID. His next-of-kin need to know.

Then rip the body apart so whoever tries to make an attack zombie out of this corpse will be sorely disappointed.
No. 1034280 ID: 96c896

Maybe don't mess with the dead body too much, you've got to maintain your sanity. Also your friends would be kindof worried if you show up with blood all over yourself.
Don't you still have your cellphone? Try calling someone.
No. 1034353 ID: dee951

Since there's something out there which can animate corpses, it likely has the means to deal with... reasonably large amounts of damage to the bodies. And things like the butchering industry and history let us know that you need EXTREMELY specialized tools to easily and quickly dismember or decapitate or whatever large bodies.
No. 1034372 ID: b1ffbb
File 165444423950.png - (26.85KB , 500x500 , cq76.png )

Cookie tears her eyes away from the body. It's her first time seeing a corpse outside the news and various media, and even if she wasn't nauseated and terrified to the pit of her stomach, there isn't anything useful she could've done. The mouse carried no weapon for her to take, and most of their body is buried under the chandelier, which would be too heavy to lift off of them. Even if she could access their pockets, their ID wouldn't matter much anyway.

She shakily takes her phone out and tries calling Kiki again. All she gets is her voice message. After the beep, Cookie explains what has happened to her so far: she and Sherb and Marshal are at her dormitory and they are separated. Someone is after her and they took her to this bizarre crayon area full of monsters where she barely escaped. She found a body and she doesn't know if her dorm room is even safe, but please please please please please call or text her back as soon as she can.

A thought occurs to Cookie and she asks for Sherb and Marshal's numbers. If she could contact them, she might be able to find them! She asks for Muffy's too in case she's also trapped in this awful version of their school. She ends the call and cautiously looks around for anything that might have heard her.
No. 1034383 ID: e51896

inspect that cracked mirror or picture hanging on the wall above the table. is there also anything thin on the table like papers?
No. 1035553 ID: b1ffbb
File 165578769564.png - (38.06KB , 500x500 , cq77.png )

Time to do something about the key Cookie got earlier from the polar bear painting.

She goes down the hallway to the right. Ordinarily, it would be a hued a dark rose, lit by a beautiful stained glass window at the end. But the primary blues, yellows, and bright red center are desaturated along with the rest of the wood, making for a dreary atmosphere. Even so, the glass windows glare white as though trying to warn Cookie of the contents beyond their doors. Alas, she must press on.
No. 1035554 ID: 273c18

Try the second door on the left.
No. 1035559 ID: b1ffbb
File 165579050141.png - (52.18KB , 500x500 , cq78.png )

Cookie uses the LARGE KEY on the second door to the left. This gives her access to the janitor's closet.

The room has a musty smell like a forgotten dungeon. The sink hasn't been used in ages, crawling with rust and weird tubes that don't seem like they go anywhere. The pipe it's connected to is aged enough that it could easily snap off. There's all sorts of detergents and sprays and bleach, along with the usual mops and brooms and swiffers. Yellowed stocks of toilet paper line the shelves, including more chemicals and bottles. A solitary toy wand lays forgotten on one of the shelves, striped like a candy cane with a star at the end.
No. 1035560 ID: e51896

Remove pipe off sink, can be a weapon.
Take wand, pretend you are a magical girl.
No. 1035561 ID: 273c18

Fuck pretending. In this place, that wand might actually work! Take it.

The pipe is guaranteed to be useful, try snapping it off.
Then we can try using the key on another door. First one to the left?
No. 1035567 ID: b1ffbb
File 165579554846.png - (32.13KB , 500x500 , cq79.png )

At long last, Cookie finds the TRANSFORMATION WAND. No more will she wander this horrorscape like a scared helpless puppy! She can finally fulfill her destiny as promised by the title cards and become a magical girl. Future enemies better be afraid, 'cause she'll blast them all to pieces if they attack her again!
No. 1035568 ID: b1ffbb
File 165579559196.png - (36.93KB , 500x500 , cq80.png )

No. 1035569 ID: b1ffbb
File 165579561897.png - (36.54KB , 500x500 , cq81.png )

No. 1035570 ID: b1ffbb
File 165579582961.png - (33.59KB , 500x500 , cq82.png )

If only it were that easy. Cookie puts away the wand for now and yanks off a piece of the pipe. She takes a few practice swings with it--it'll do as a weapon for now.
No. 1035571 ID: b1ffbb
File 165579628170.png - (22.65KB , 500x500 , cq83.png )

Cookie takes the stairs to the floor leading to her dorm room. The hallway isn't as fancy as the one from the lobby, but that's student dorms for you. Someone has made it to Cookie's room before her... the door is slightly ajar.
No. 1035573 ID: 273c18

Peek in, slowly open the door.
No. 1035685 ID: e51896

No. 1035686 ID: 26a54e

Keep that pipe at the ready when you peek inside.
No. 1041452 ID: b1ffbb
File 166106307651.png - (200.28KB , 500x500 , cq84.png )

Cookie readies her pipe and nudges the door with it. There's a squeaky gasp not her own and she asks who's there.

"Cookie? Is that you?" Sherb is inside the room sitting on Cookie's bed. The walls and posters are smeared with soot, and the papers on her desk had rotted to dusty flakes. The window is too dark to see anything out of. The quilt and bedsheets are gray and dirty, and the carpet is dry and dusty with age. Sherb clutches his side where blood pools into his sweater.
No. 1041456 ID: 15c72a

Ask what happened after you got separated. Tell him got pulled into some kind of... weird crayon place and barely escaped back into this world.
No. 1041465 ID: de253f

That's a lot of presumably Sherb's blood staining his sweater, you should rip up some cleaner clothing into makeshift bandages to staunch the wound. It's better than nothing.
No. 1041959 ID: b1ffbb
File 166160111398.png - (75.00KB , 500x500 , cq85.png )

"Sherb, you're bleeding! What happened to you?" Cookie cried. She tells him about the strange crayon world inside the elevator and how she escaped.

"Marshal thought that awful monster took you downstairs, so we went there looking for you. A few of those crayon guys you mentioned were in the cafeteria, and we had to figure out how to get past them. Then when we got to the kitchen, the walls all around us starting morphing, then a bunch of sharp black spears were flying everywhere and--and one of them got me..."

"What about Marshie?"

"He--He pushed me out the door so I could get away. He's still d-down there... he could be dead and it's all my fault!"
No. 1041996 ID: e51896

Pity party. Tell him no, it's not his fault, it's your fault for getting caught in the first place and having to have them go down to save you.

we should still do this.
No. 1042003 ID: 15c72a

Putting pressure on the wound is the important part. The priority now is rescuing Marshie, and finding better materials for bandages.
Let's go downstairs, and find the location he's talking about.
No. 1042175 ID: b1ffbb
File 166177097933.png - (63.06KB , 500x500 , cq86.png )

"Don't say that!" Cookie exclaims. "If that monster hadn't grabbed me from the elevator, we--!"

Cookie rummages through her drawers, looking for a decent makeshift bandage for Sherb. Her "clothes" were reduced to rags, but anything that wasn't coated in too much soot and rust would do. She finds an old sweater that soaks up most of the blood and ties it around Sherb's wound.

"We can't give up! We got to go back to the cafeteria and save Marshal. I don't know how we can fight all those crayon creatures, but there's got to be a way past them! Is there anything you and Marshie haven't tried?"
No. 1042185 ID: e51896

Does Sherb have a weapon? we should find one for him before going down.
No. 1044354 ID: b1ffbb
File 166375756982.png - (51.85KB , 500x500 , cq87.png )

"Uhh... when Marshal and I were down there, there were a couple guards. He threw some junk to distract them and we ran past. I dunno if it'll work again, there might be more of them now."

"What about weapons? Do you have anything?" Cookie asks.

"I got a mop! It sorta works. I have this bleach spray too, and they really seem to hate the stuff."

"I got a pipe! If anything goes wrong, we can fight!"
No. 1044355 ID: b1ffbb
File 166375821450.png - (101.44KB , 500x500 , cq88.png )

Cookie and Sherb head down to the cafeteria. The tile floor is smeared with years of grime, and the tables buzz with small clouds of flies. The scattered trays stacked with brittle chicken bones nearly decayed to dust. The bowls and cups contain a dark brackish substance best left as a mystery. As Sherb predicted, there are more monsters surrounding the entrance to the kitchen.
No. 1044360 ID: de253f

Use the environment to your advantage, funnel the monsters between the tables so they have to fight you one at a time. If they're not quite that stupid, take the high ground on the tables instead.
No. 1044370 ID: 15c72a

You could also use chairs as improvised weapons, they're good to throw, mostly.
No. 1046746 ID: b1ffbb
File 166601276212.png - (80.40KB , 500x500 , cq89.png )

After whispering a plan to each other, Sherb crawls under one of the tables. Cookie walks up to the middle of the cafeteria, brandishing her pipe so it attracts the attention of the guards. They approach her one by one--she whacks the first one over the head. Under the shelter of the table, Sherb sprays the monster's legs with bleach--the monster convulses with a crackling hiss as though it had been splattered with acid. It collapses and twitches on the floor like a bug as the other guards lunge at Cookie. The chairs provide makeshift shields from their arrows, and help in a pinch by stunning the monsters when clocked over with them. Cookie and Sherb fend off the guards until they are finally defeated.
No. 1046747 ID: b1ffbb
File 166601292703.png - (80.87KB , 500x500 , cq90.png )

"Hurry!" Sherb yells. "Before they get reinforcements!"

Cookie pulls her friend to his feet and they dash toward the kitchen.
No. 1046748 ID: b1ffbb
File 166601353075.png - (323.91KB , 500x500 , cq91.png )

No sooner when they clamber inside that their whole surroundings morphs into the crayon world Cookie had been dragged into before. The staticky snarls of the monsters rise to a dizzying cacophony, but they are nowhere to be seen and neither Cookie or Sherb could make heads or tails of where the noise was coming from. All they knew was it was everywhere and they couldn't afford to stay still.
No. 1046781 ID: 15c72a

Hmm, could be the plants. Avoid them, head towards... some sort of landmark?
No. 1046889 ID: 591e1d

Head to the lake!
No. 1050102 ID: b1ffbb
File 166929181738.png - (159.12KB , 500x500 , cq92.png )

Cookie squeezes tight on Sherb's hand as they make a beeline toward the lake. The lake parts itself like a cell undergoing mitosis, its childish crayon waves like a dark blobby fog rather than a grand body of water. There's a stairway leading into the depths... Cookie and Sherb dive in.
No. 1050103 ID: b1ffbb
File 166929263815.png - (140.33KB , 500x500 , cq93.png )

The hallway underwater is suffocating, although there was plenty of air. The lake plunges far down as any ocean, chilly and isolating as the space stretches on far infinity--a walk in the wrong direction would ensure you were lost in the gloom forever. The water gurgles with fish and deep-sea creatures obscure in the shadows, the latter whose florescent eyes follow the two strangers fumbling their way through.
No. 1050104 ID: b1ffbb
File 166929274876.png - (91.04KB , 500x500 , cq94.png )

Marshal is standing in the deepest pit.
No. 1050105 ID: e51896

call out to him
No. 1050129 ID: de253f

Call it a hunch, but you might wanna hold it on approaching Marshal until you're entirely sure he isn't possessed or something right now.
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