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File 156498189743.png - (9.18KB , 800x800 , 0.png )
941408 No. 941408 ID: 15a025

Attempting a one shot quest to get better at drawing a bit. Hope it will be enjoyable for everyone.
71 posts omitted. Last 100 shown. Expand all images
>>
No. 942227 ID: 977456

These rats are truly foolish. They know not the true value of a ferret. Teach them the magic of SlaverY! Attempt to summon charts and diagrams to aid you.
>>
No. 942326 ID: 15a025
File 156561847868.png - (7.22KB , 800x800 , 41.png )
942326

>Maila: check the ceiling in your room.
Maila: "Well that's creepy. There's a little eyeball looking thing on the ceiling?"

Maila: "Hang on wait. Korva I thought said you were leaving?"

Maila: "Korva?"

Don't tell me this place really is haunted or something?"
>>
No. 942327 ID: 15a025
File 156561850447.png - (18.34KB , 800x800 , 42.png )
942327

I charge into the room recklessly and start poking the rats with the end of my sword.
>>
No. 942328 ID: 15a025
File 156561853643.png - (8.33KB , 800x800 , 43.png )
942328

Ferret: "Oh thank goodness. I thought I was surely done for there."

Korva: "It was no problem little ferret. Are you going to be okay?"

Ferret: "No! My sword is broken and I have nothing to defend myself with now."

Korva: "Oh no. What's a little guy like you doing in a dangerous place like this anyway?"

Ferret: "Scavenging for food. We're running low at home."

Korva: "Is there even food in here?"

Ferret: "Yes, but the master of the dungeon is very stingy and does not like to share it! It is unfair as he can easily make more! It's getting harder and harder to find lately!"
>>
No. 942332 ID: ce39da

Hang on, where's the door where you guys came in? We haven't seen anything like that so far.

Korva, what's your current inventory? Also, what else is in the room?
>>
No. 942348 ID: b1b4f3

>>942328
Alright carry the little dude on your shoulder while you examine the room.
>>
No. 942400 ID: 977456

That isn't a broken sword... it is a brand-new shiv!
>>
No. 943142 ID: 15a025
File 156632986567.png - (24.71KB , 800x800 , 44.png )
943142

>Hang on, where's the door where you guys came in?
I look behind me and see the door to the room is still here and open.
>>
No. 943143 ID: 15a025
File 156632988708.png - (23.21KB , 800x800 , 45.png )
943143

Korva: "Ah don't be too sad little ferret, look at your broken sword as a new shiv!"

Ferret: "Well, I guess it's usable if you put it like that."

Korva: "How about I let you rest on my shoulder? You can come with me if you like."

Ferret: "As long as you can promise you'll help me search for food."

Korva: "Sure!"

"Ferret" has joined the party.
>>
No. 943144 ID: 15a025
File 156632990665.png - (8.29KB , 800x800 , 46.png )
943144

>Korva, what's your current inventory?
Korva's current inventory:

Earrings [Equipped] Sword [Equipped] EMPTY EMPTY EMPTY
>>
No. 943145 ID: 15a025
File 156632992401.png - (24.16KB , 800x800 , 47.png )
943145

Korva: "So little ferret, where haps might we be right now?"

Ferret: "The armory, or what's left of it. We need to be careful, as a hell hound is usually on the watch."
>>
No. 943146 ID: 15a025
File 156632995224.png - (21.59KB , 800x800 , 48.png )
943146

Korva: "Oh hey a treasure chest!"

Treasure: "But am I just a treasure chest?"

Korva: "A talking treasure chest?"

Treasure Chest: "That's more like it!"

Korva: "Aw, you might talk the talk, but you've sure locked the lock."

Treasure Chest: "If you guess my prize inside, you can fill your pockets to their size."

I hear the little ferret groan.

Treasure Chest: "I'll even give you a riddle as a hint. I am sharp and light. I could pierce the skies with all my might, but not alone. What am I?"
>>
No. 943147 ID: b1b4f3

>>943146
An arrow.
>>
No. 943169 ID: ce39da

>>943142
No, I meant where's the entrance to the entire dungeon? Did you drop down a hole as a pair or something?
>>
No. 943175 ID: 977456

Grab the portrait of a [drumstick or potion] from behind you and use it as a distraction if the helenhound appears,

Eyes can be "sharp", work in light, very much pierce the skies if being figurative, typically work in pairs, and the kicker: "what am I?" : "I am eye!"!
So it must contain a frock! Because frocks are assembled using needles and needles have eyes.
>>
No. 943680 ID: 15a025
File 156692091892.png - (15.81KB , 800x800 , 49.png )
943680

Korva: Strange, I feel like I can't remember how I got here again? Oh wait, duh. Maila spotted the entrance in here. Hard to tell this is all inside a cave. We gotta be in pretty deep by now?"
>>
No. 943683 ID: 15a025
File 156692099532.png - (23.15KB , 800x800 , 50.png )
943683

Korva: "Would the answer happen to be an arrow?"

Treasure Chest: "Correct! The prize is yours for the taking."

I open up the chest and inside I find not only an arrow, but a bow as well. I'll have to be careful with this though, I only have just the one arrow.
>>
No. 943684 ID: 15a025
File 156692101553.png - (21.80KB , 800x800 , 51.png )
943684

After getting my treasure, I take the cloth picture of a potion down. I wonder if should keep looking around in here, or if I should check up on Maila?
>>
No. 943685 ID: ce39da

>>943680
Now, if you wanted to leave the dungeon as a whole, where's the entrance/exit that would let you do that?

Also, look behind all the pictures; there be stuff to examine!

After that; are there any other ways out of the room beside where you came in?
>>
No. 943686 ID: 8eaf98

>>943685
yes it is always good to know where your exits are the case of emergency wanting to leave.
>>
No. 943687 ID: a9af05

>>943684
You should probably go check on Maila. She might be getting lonely, even though she knows you have to leave her behind in order to find a way to unlock the door to the room she's trapped in.
>>
No. 943691 ID: b1b4f3

What's that on the wall?
>>
No. 943693 ID: 977456

That bow looks small for a 'roo and large for a ferret. Perhaps you can mount it onto something and convert it into a ballista-turret on your shoulder or something.
>>
No. 947570 ID: 15a025
File 157170957104.png - (15.83KB , 800x800 , 52.png )
947570

Hm... thinking about the exit back out of this dungeon. We are pretty deep in here? Oh I hope we can find our way back out after all this.

>What's that on the wall?
Huh, it's a domino? I wonder why that'd be here. I check the behind the other cloth pictures but it doesn't look like there's anything else hidden. There don't seem to be any other rooms to go to either.

>That bow looks small for a 'roo and large for a ferret.
My new bow does look kind of small, but I'm sure I could fire it just fine.

>if you wanted to leave the dungeon as a whole, where's the entrance/exit that would let you do that?
Gee, I'm getting pretty deep down into this dungeon. I hope Maila can remember our way back out? Speaking of ways out, it looks like my only way to move is back the way I came. I wonder how Maila's doing? I better go check up on her.
>>
No. 947571 ID: 15a025
File 157170961256.png - (20.44KB , 800x800 , 53.png )
947571

Maila: "Tell me you found something to get me out of here already?"

Korva: "Well, I found this goofy looking domino and a bow and arrow. I don't think either of these would fit in that one hole though?"

Maila: "They gotta be for something though? Any ideas?"
>>
No. 947572 ID: b1b4f3

Shoot the eyeball on the ceiling through the window.
>>
No. 947594 ID: 3ce8ff

>>947572
no you stare at eyeballs to make walls disappear did Antichamber teach you nothing?
>>
No. 947597 ID: 91ee5f

>>947571
Give Maila the bow and arrow and have her shoot the eye on the ceiling.
>>
No. 947611 ID: a9af05

>>947597
Do this
>>
No. 947730 ID: 15a025
File 157188416122.png - (13.78KB , 800x800 , 54.png )
947730

>stare at eyeballs to make walls disappear did Antichamber teach you nothing?
Staring doesn't seem to be doing anything. Well, it's making my aggression at the eye go up, but that isn't helping.
>>
No. 947731 ID: 15a025
File 157188418739.png - (11.82KB , 800x800 , 55.png )
947731

>Give Maila the bow and arrow and have her shoot the eye on the ceiling.
>Do this
Now we're talking!

Maila: "Mind handing me that bow and arrow?"

Korva: "Sure!"

Korva hands me the bow and I shoot that stupid eye!
>>
No. 947732 ID: 15a025
File 157188421162.png - (21.22KB , 800x800 , 56.png )
947732

Korva: "AAaah!!!"

Maila: "Korva!? Korva?! What happened!"
>>
No. 947733 ID: 15a025
File 157188423627.png - (26.13KB , 800x800 , 57.png )
947733

Korva: "Ooow... Oh man I hate trap doors like this. Can't they at least put some pillows or something at the bottom?"

Ferret: "That might be the least of our worries right now miss kangaroo."

Korva: "Huh? Why's that?"
>>
No. 947734 ID: 15a025
File 157188425447.png - (20.10KB , 800x800 , 58.png )
947734

???: "Grrr..."

Ferret: "We've got company..."
>>
No. 947735 ID: b1b4f3

>>947734
Nice doggy? Good doggy?
Try not to make any sudden moves, but do recover your weapon in case it attacks.
>>
No. 947738 ID: 91ee5f

>>947732
>"Korva!? Korva?! What happened!"
Apparently when you shot the eye, a trap door opened underneath Korva and she fell through it. It’s probably going to take her a while to find her way back to you.

>>947734
Carefully reach for your weapon so that you’ll have it in case the dog decides to attack.
>>
No. 947782 ID: 15a025
File 157196970359.png - (23.62KB , 800x800 , 59.png )
947782

>Try not to make any sudden moves, but do recover your weapon in case it attacks.
>Carefully reach for your weapon so that you’ll have it in case the dog decides to attack.
I pick up my sword.

>Nice doggy? Good doggy?

Korva: "Uhm...Nice doggy?"
>>
No. 947783 ID: 15a025
File 157196971954.png - (23.20KB , 800x800 , 60.png )
947783

Doggy?: "Ark!"

Korva: "Whoa! Magic Doggy?!"

I barely manage to block its spell with the sword!
>>
No. 947784 ID: b1b4f3

>>947783
Guess we gotta kill it. Since it's a caster it might keep its distance, so try to back it into a corner.
>>
No. 947785 ID: 977456

That spell probably heated your weapon. Make a hotdog!
>>
No. 947787 ID: 91ee5f

>>947784
Good idea!
>>
No. 952817 ID: 15a025
File 157827891070.png - (29.14KB , 800x800 , 61.png )
952817

>That spell probably heated your weapon. Make a hotdog!
>Guess we gotta kill it.

Korva: "Hope you like hot dogs mister ferret."

Ferret: "Why-why's that-ah!"

I'm quick and hoppy enough that I manage to jump over and dodge it's next attack-
>>
No. 952818 ID: 15a025
File 157827892560.png - (22.25KB , 800x800 , 62.png )
952818

and slice that little woofer into two!
>>
No. 952821 ID: b1b4f3

Alright look around to see where you are.
>>
No. 952985 ID: e7c7d3

See if there's any way back up.
>>
No. 952996 ID: 7ebbf9

The walls seem rough, might you be able to climb them?
>>
No. 954209 ID: 15a025
File 157979333205.png - (29.33KB , 800x800 , 63.png )
954209

>See if there's any way back up.
>The walls seem rough, might you be able to climb them?

I walk back over to where I fell and try climbing up-
>>
No. 954210 ID: 15a025
File 157979334755.png - (20.83KB , 800x800 , 64.png )
954210

But I don't get very far before falling back down. There's not much I can get a solid grip on.
>>
No. 954211 ID: 15a025
File 157979336462.png - (23.37KB , 800x800 , 65.png )
954211

>Alright look around to see where you are.

It kind of looks like I'm further down into another cave, or some kind of mine maybe? Up ahead there's a two eerie split paths. Using my giant ears great hearing, I can hear some kind of thumping sound from the left path. Down the right, it almost sounds like someone laughing? It sounds a little unsettling. I wonder which way I should go?
>>
No. 954216 ID: e7c7d3

No, no laughing. I don't care if the left path has an ogre stomping around. Avoid that laugh!
>>
No. 954221 ID: 3ce8ff

>>954216
yea I kinda agree laughing sounds like a big scare thumping could just be machinery
>>
No. 954262 ID: b1b4f3

Check out the thumping.
>>
No. 954514 ID: 15a025
File 158007007805.png - (27.69KB , 800x800 , 66.png )
954514

>No, no laughing. I don't care if the left path has an ogre stomping around. Avoid that laugh!
>yea I kinda agree laughing sounds like a big scare thumping could just be machinery
>Check out the thumping.
I head on down the left path. It starts to get darker...
>>
No. 954515 ID: 15a025
File 158007009262.png - (22.37KB , 800x800 , 67.png )
954515

Oh my! There's a large creature of stone attacking the wall!
>>
No. 954517 ID: b1b4f3

>>954515
Mining? Is there anything else here? Try to avoid attracting its attention in case it's hostile. Fighting a stone creature with a sword isn't great.
>>
No. 954526 ID: 3ce8ff

>>954515
that looks like a minecart next to it, so probably avoid taking anything from here
>>
No. 963335 ID: 15a025
File 158769784830.png - (21.59KB , 800x800 , 68.png )
963335

>Mining? Is there anything else here? Try to avoid attracting its attention in case it's hostile. Fighting a stone creature with a sword isn't great.
No it doesn't seem so? Its minecart looks like it's full of minerals and shiny stones though.

>that looks like a minecart next to it, so probably avoid taking anything from here.
I'll keep my paws to myself then and move on. I try to sneak around, but it slowly turns around and looks at me. It speaks in a kind of cute but gravelly voice.
"Iron detected. Life forms detected. Hand over the iron please.

Uh...?!
>>
No. 963336 ID: c84ff4

>>963335
lets attempt communication, but I suspect it desires your sword
>>
No. 963339 ID: dce46f

Tell him you're using this iron right now, but if he lets you hold on to it you're certain you'll be acquiring more later which you could give him. Otherwise it'll be hard to acquire that extra iron in such a dangerous place without the iron tools you already have, and he doesn't want to miss out, does he?
>>
No. 963706 ID: 15a025
File 158785788352.png - (25.00KB , 800x800 , 69.png )
963706

>lets attempt communication, but I suspect it desires your sword
>Tell him you're using this iron right now, but if he lets you hold on to it you're certain you'll be acquiring more later which you could give him.
Korva: "I'm sorry mister stone creature-"

Stone Creature:"Forfeit the iron please."

Korva: "I'm currently using this iron. If I can hold into it, I can possibly get more iron with it. Then when I'm done with it, you-"

Stone Creature: "Understood. Life Form is Thief. Preparing to apprehend!"[code] Korva: "You can have it when I'm done with it, I promise!" Stone Creature: [code]"Hand over the iron now."

He seems pretty 'set in stone' on taking my sword!
>>
No. 963708 ID: e7c7d3

Toss the iron past it. See if it goes after it or stops caring once it's out of your hands. If not, try to rush past and pick up your sword along the way
>>
No. 963709 ID: b1b4f3

>>963706
Evade. Go further into the cave, see if it loses interest.
>>
No. 963814 ID: c84ff4

>>963709
let's not try to run away from the single minded stone thing, and become a permanent thief to it; rather, lets try throwing it instead. It is then not in our possession, but may end up outside of its care so it can become in our possession again.
>>
No. 963866 ID: 15a025
File 158794293786.png - (30.26KB , 800x800 , 70.png )
963866

>Toss the iron past it. See if it goes after it or stops caring once it's out of your hands.
>let's not try to run away from the single minded stone thing, and become a permanent thief to it; rather, let's try throwing it instead. It is then not in our possession, but may end up outside of its care so it can become in our possession again.
I chuck my sword down the next path.
>>
No. 963867 ID: 15a025
File 158794296383.png - (25.26KB , 800x800 , 71.png )
963867

It gives me an annoyed look.

Stone Creature: "I guess I will just retrieve the iron myself now."

Aw fudge.
>>
No. 963868 ID: 15a025
File 158794298321.png - (21.06KB , 800x800 , 72.png )
963868

>If not, try to rush past and pick up your sword along the way

Before it makes any distance, I run down the path and grab my sword as quickly as I can. With my sword re-equipped I make a break for it while it shouts at me.

Stone Creature: [code]"Pray I do not encounter you again, thief! Regret will be yours should we!"
>>
No. 963869 ID: 15a025
File 158794303385.png - (26.59KB , 800x800 , 73.png )
963869

After a bit of running I come into a large open area with even more paths now.
>>
No. 963870 ID: b1b4f3

>>963869
Examine objects.
>>
No. 963871 ID: dce46f

is that a sack in the upper right? If so empty the loots into your possession then tear a strip off of it to make into a cool action bandanna
>>
No. 963942 ID: c0e3c7

>>963869
Search for loot, also did you ever ask the name of your Ferret nakama?
>>
No. 964015 ID: d63ea8

What does the sign above the barricaded door say?
>>
No. 964272 ID: c84ff4

I feel we will encounter Iron thing again and as such should keep an eye out for some more iron to placate it when that happens.
>>
No. 968731 ID: 15a025
File 159105740767.png - (32.39KB , 800x800 , 74.png )
968731

>Examine objects.
Hm... there's a lot of stuff to look through here. I wonder where I should start?

>is that a sack in the upper right? If so empty the loots into your possession then tear a strip off of it to make into a cool action bandana

There's a lot of uh...stuff off to my right. There's a box of dynamite and bombs, a broken minecart, and... darn. Just an empty sack.
>>
No. 968732 ID: 15a025
File 159105742663.png - (18.36KB , 800x800 , 75.png )
968732

I cut off a strip of the sack and try to make a bandana with it, but it ends up looking more like a scarf thing? I'll keep it for now I guess. If it gets itchy though I might take it off.
>>
No. 968733 ID: 15a025
File 159105745640.png - (59.28KB , 800x800 , 76.png )
968733

>did you ever ask the name of your Ferret nakama?
Korva: "Mister Ferret! I realized I never asked you for your name?"

Mister Ferret: "Ah! My name is Farris!"

Korva: "And I'm Korva! Sorry for the late introduction!"

> What does the sign above the barricaded door say?
Danger! Keep out!!! THIS MEANS YOU!"

So pretty much what the sign at this dungeon's entrance said. Except there wasn't a barricade there to stop us.
>>
No. 968734 ID: b1b4f3

Alright check the benches next.
>>
No. 968781 ID: dce46f

Stuff your pockets with dynamite (no way this comes back to haunt us, I promise) and then use a spare stick to blow that barricade wide open. All the best treasure requires usage of explosives to acquire, its a fact of adventuring!
>>
No. 978266 ID: 15a025
File 160238026097.png - (23.31KB , 800x800 , 77.png )
978266

>Stuff your pockets with dynamite (no way this comes back to haunt us, I promise) and then use a spare stick to blow that barricade wide open. All the best treasure requires usage of explosives to acquire, its a fact of adventuring!

Retconning the inventory space limit for now because it's boring. If Korva thinks she has too much, she'll say something.

I stuff my little pouch to the brim with free dynamite. Then I find a few matches nearby, light one up, and chuck it into the barricade! YEAH!
>>
No. 978267 ID: 15a025
File 160238027129.png - (10.10KB , 800x800 , 78.png )
978267

The loud explosion from the dynamite must of woke something up by the benches though, as I see a creature there now!
>>
No. 978268 ID: b1b4f3

>>978267
Looks like a bear. Don't stick around, go through the passage.
>>
No. 978429 ID: 894419

Attempt a friendly greeting, if that fails attempt an unfriendly express dynamite delivery. If that fails run for your life!
>>
No. 979554 ID: e8e5f6

The passage! That thing is going to be annoyed at best.
>>
No. 979555 ID: e7c7d3

Assess creature
>>
No. 979557 ID: 0fae41

Hello creature, meet boomstick!
>>
No. 979559 ID: 8bf1fe

Kablooey! Show it who's boss!
>>
No. 979570 ID: 15a025
File 160367584631.png - (15.51KB , 800x800 , 79.png )
979570

>Attempt a friendly greeting, if that fails attempt an unfriendly express dynamite delivery. If that fails run for your life!
I approach the creature sniffing out the den and-

Bear: "Rwoar! Who-"

>Hello creature, meet boomstick!
>Kablooey! Show it who's boss!

I light up a stick and toss it towards the bear!
>>
No. 979571 ID: 15a025
File 160367587214.png - (12.72KB , 800x800 , 80.png )
979571

He catches it and puts it out.

Bear: "You better have a good reason for trying to blow up my workshop here."

He looks over at the busted warning gate I blew up

Bear: "Ah what the hell! Can't you read kid! Why'd you go and blow that up!"
>>
No. 979572 ID: e7c7d3

Look, we've encountered to many hostile things in here. It was about time we proactively started blowing things up
>>
No. 979573 ID: 15a025
File 160367713048.png - (15.08KB , 800x800 , 81.png )
979573

>Look, we've encountered to many hostile things in here. It was about time we proactively started blowing things up
Korva: "Hey, I ran into enough hostiles down here that I need to start taking the initiative here."

Bear: "And blowing up that danger gate was part of it?"

Korva: "Yes, because I might need to go down that passage. I'm looking for some tear drop onion looking thing to open a door and save my friend that got-"

Bear: "You tried stealing a gem didn't you?"

Korva: "Noooo.... Mmmm, but my friend did."

Bear: "Sorry, you're on your own here then kid. Can't help ya since I live and work here, wizard would give me the boot. If you promise not to blow anything else up and leave me be, I won't say a word about seeing you."
>>
No. 979574 ID: e7c7d3

Fine, leave grumpy bear
>>
No. 979575 ID: e8e5f6

OK, sorry about the mess. Anything you might be able to do to make it up to him?
>>
No. 979628 ID: 894419

Promise not to detonate anything, cross fingers behind back.
>>
No. 983720 ID: 15a025
File 160808311801.png - (12.90KB , 800x800 , 82.png )
983720

>Fine, leave grumpy bear
>OK, sorry about the mess. Anything you might be able to do to make it up to him?
Korva: "Okay grumpy. Anything I can do to make things up to you?"

Grumpy Bear: "I'd ask you to rebuild what you blew up, but I know that's not happening."

Korva: "Yeah, sorry about that. I need to help my friend though!"

Grumpy Bear: "Then just keep your word that nothing else blows up. I'm the maintenance guy here."

Korva: "Oh is that what your job is?"

Grumpy Bear: "That and helping blow out some new tunnels. Gotta say though, blowing stuff up kinda lost its charm after doing it for months."

Well with that I wave good bye to the grumpy bear and enter the Danger! Keep out! Tunnel.
>>
No. 983721 ID: 15a025
File 160808315281.png - (28.42KB , 800x800 , 83.png )
983721

Eugh, I can tell this tunnel hasn't seen much life. There's all kinds of spider webs in here.

Farris: "Ah! Korva! A little help please?"

Oh no! Looks like while I was swatting my way past those webs Farris got stuck in one!
>>
No. 983724 ID: b1b4f3

>>983721
Look out for spiders before messing with that web. Cut away the strands.
>>
No. 983764 ID: 894419

Consider using dynamite to solve the problem, rethink that decision, then just use something sharp to tear away the web.
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No. 1019691 ID: 15a025
File 164143396974.png - (8.83KB , 800x800 , 84.png )
1019691

>Look out for spiders before messing with that web. Cut away the strands.
>Consider using dynamite to solve the problem, rethink that decision, then just use something sharp to tear away the web.

Korva: "Gee, this web sure is sticky. I might have to blow it up with that dynamite so nothing else gets stuck in it."

Farris: "Noo! You'll blow me up too!!!"

Korva: "I guess I could try using my sword then? It doesn't look like there's any spiders around-"
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No. 1019692 ID: 15a025
File 164143398237.png - (9.50KB , 800x800 , 85.png )
1019692

Ah poo, it's on the ceiling isn't it?
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No. 1019693 ID: 15a025
File 164143399581.png - (17.15KB , 800x800 , 86.png )
1019693

It hisses down at me, and I can feel it trying to pull me up. Seems I might be a little too heavy for it. I better be careful though, he's almost as big as Farris! Can't imagine what a bite from that thing would feel like.
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No. 1019702 ID: 894419

>>1019693
You gotta come at that thing with the blade no other choice. On the ceiling its out of reach so start by knocking off the web with rocks and unlit dymanite!
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