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File 155602554171.png - (3.73KB , 639x345 , 00000-opening street.png )
930854 No. 930854 ID: e715fe

Alright. Today's the day I'm going to register for the dungeon guild. Saved up my money. Sold my old junk. When a town runs on protecting and exploiting these old holes, these otherworldly entryways, there's always a demand for more people to dive in.

Anyway, today is the day! So I'm going in.
105 posts omitted. Last 100 shown. Expand all images
>>
No. 931455 ID: ac10e5

Check the other shops, you can always come back. That being said, ring with healing sounds pretty darn good.
>>
No. 931457 ID: 977456

>>931453
But why torture dagger? It is more expensive and the healing blade gimmick gets old.
>>
No. 931469 ID: 688dd6

>>931453
>Take perk that lets us cast with heavy armor
>Buy light armor
DURRRRRR
>>
No. 931470 ID: 91ee5f

>>931440
Let’s go to a different store before we use up all of our money here.
>>
No. 931480 ID: b1b4f3

>>931440
Yeah let's not buy any of those.
In fact let's go to the armor shop next. We got the armor perk, let's take advantage of it.
>>
No. 931481 ID: 094652

>>931469
Dude, he's almost broke. Light armor is cheap.
>>
No. 931484 ID: 977456

>>931481
It doesn't usually work this way in roguelikes, but sometimes a cheap heavy armour offers more bang per buck than a cheap light armour. It is at least worth checking first. Like, a bamboo suit might block more than a leather tunic and cost about the same...
>>
No. 931487 ID: 8eaf98

Can we re-tune these things?
Let's keep the pendant in the back of the mind for now and go check the other places
>>
No. 931506 ID: a9af05

>>931440
Let's go to a different store
>>
No. 931593 ID: e715fe
File 155667536482.png - (5.14KB , 639x375 , 00010-it's go time(as in leave time).png )
931593

On one hand, magic implements are handy to have if you want to do magic, but on the other hand, you get sticker shock enough to get you to get the heck out of that store. You do ask about the price of enchanting an implement, and Arturo says it would be about rounded up to the next hundred from the circle price. Which isn't too bad. Definitely worth coming back for, once we have some dunge money.

But you should still prepare a little more before going. Maybe. You have 164¤ to spend and actually a few shops to visit still!

2 is general goods/food. You could get a ration or two here, maybe a torch or backpack.
3 is the temple. Good for healing and getting curses gone, but you don't need that just now.
5 is armors, because you're pretty sure you don't like getting hit easily.
6 is weapons. Anybody can use any weapon, so you could actually get a sword or fist knuckles or something.
7 is pets and animals. Maybe you could have an attack dog to help even the odds.
>>
No. 931594 ID: 0fae41

5 for armor, the next most important thing in your budget.
>>
No. 931596 ID: 8eaf98

I'm thinking create food will be a better investment than buying rations.
Let's look at the armors! To 5! (also show all the purchase pages this time please)
>>
No. 931600 ID: ac10e5

Armored caster. Go see about armor.
>>
No. 931605 ID: e715fe
File 155668071340.png - (8.12KB , 639x375 , 00021-hobart.png )
931605

did you know that ummmmm... it's time to armor up
You make your way across from Arturo's Ladle in the Pot Little Town Magic Shop and Potion Emporium to the much more succinctly named, much more plain and undecorated armor shop.

Hobart's Metalworks!

It's mostly about business with Hobart, he probably won't have any quests or extra things to do at all, you reckon.

You know with your thaumaturgy all the Armor Penalty (AP) scores listed here are reduced by 2. So you can get scale armor with no penalty at all, and the rest are less cumbersome for you.
>>
No. 931606 ID: b1b4f3

>>931605
Alright let's get scale armor and a small shield.

Next let's check the weapon shop to see if we can get anything that works with unarmed skill.
>>
No. 931607 ID: ac10e5

Get dat scale armor. Also, can you get a light shield too or does that add? 4-2 AP is bad, but if it's just 2-2 + 2-2 AP you can take that too.
>>
No. 931608 ID: 8eaf98

neat we can get a shield and and scale armor with no penalty!, or can we go lower on armor and get a cheeky negative armor penalty?
>>
No. 931610 ID: e715fe

>>931607
I'm thinking all numbers are cumulative, so penalty reduction just offsets total penalty.
>>
No. 931613 ID: 8eaf98

>>931610 just the scale armor then.
>>
No. 931615 ID: 0fae41

Scale armor and a large shield. You can put the shield down when you cast your non-combat spells!
>>
No. 931632 ID: 8eaf98

>>931615
oh this could be a reasonable idea. but we put it down in combat too. (a minus 4 on a d6 is a big deal) this idea would probably work better with a tower shield. but the idea is in general we have the shield but we can just like put it down and have it stand on its own while we spellcast that way for non-spell things we have the advantage of a nice shield, but it can be dropped at a moments notice to do spell things then equally easily be picked back up
>>
No. 931636 ID: 094652

Ask if they can make a tower shield with a bladed bottom, so you can dig the shield into the ground and use it as cover.
>>
No. 931683 ID: 977456

Heavy armour! Our body is a weapon, let it be a heavy, blunt, metallic weapon!
>>
No. 931690 ID: 8eaf98

>>931683
but... but.. our magic D=
also expensive
>>
No. 931846 ID: e715fe
File 155691773534.png - (5.24KB , 639x375 , 00021-cha ching.png )
931846

You go ahead and buy some scale mail and a large shield. You put on the armor straight away since you're going to be needing it momentarily, and sling the large shield over your back instead of holding it for the moment.
Acquired:
d - scale armor (3 AC 2 AP) (worn)
e - large shield (2 AC 4 AP)

You still have your clothes from before, too. In any case, that was probably a good buy, there.

Where to next?
>>
No. 931847 ID: 0fae41

Now, your weapon! Fists are good, but brass knuckles are better.
>>
No. 931848 ID: 094652

General goods, get supplies.
>>
No. 931849 ID: 8eaf98

lets go check the cost of food and general goods.
>>
No. 931865 ID: a9af05

>>931846
Go get some food. Eat the food if you are currently hungry.
>>
No. 931872 ID: b1b4f3

Let's check out the general store.
>>
No. 931897 ID: 977456

Do they have sauerkraut? Chillied beans? Curry? I hear that a good meal can result in fewer encounters.
>>
No. 932086 ID: e715fe
File 155710847101.png - (7.23KB , 639x375 , 00030 - you get a line i'll get a pole.png )
932086

Wow, your money is going fast. You saved up so long to get 250¤ through conventional means and you're already almost halfway through it. But, you know it's going to be dark in the dungeon, even if it isn't the darkest dungeon out there. You're also going to get hungry fairly regularly, and it might be a good idea to bring your own food, in case the dungeon food isn't catered well. Maybe a backpack to hold your loot too.

But either way, you walk up to Wayne, the owner of Tucker's General Store, and give him a greeting. Time to see what he's got for you today.

Looks like he's got some rations, some apples, a grunt tube -- yum! Plus a bunch of other miscellany.
>>
No. 932087 ID: 8eaf98

j l m n o p also what is a grunt tube, i feel getting the summon food will be a better investment then buying actual food
>>
No. 932088 ID: e715fe

>>932087

A grunt tube is most specifically, 13 different kinds of meat wrapped in meat like a burrito made of only meat. Served with your choice of dippin' sauce.
>>
No. 932089 ID: 7f178c

Totally get the grunt tube. Also ask what an iron ration is.
>>
No. 932090 ID: e715fe

>>932089
I'm thinking the iron ration is just extra well preserved food in a case that's hard to damage. Food of last resort, but also better for wear and tear and whatever.
>>
No. 932091 ID: 0fae41

>>932089
Iron rations are typically effective, efficient, but tasteless. Like hardtack.
Backpack, 4 torches, lantern, 3 lamp oil, pole, rope, 5 rations, and a spare change of basic clothes. That should run up 30 gold.
>>
No. 932092 ID: b1b4f3

>>932086
Why is that set of Champion Clothes orange?
Get three rations, a backpack, and... wait, you can't just hold the torch can you? We need an open hand for hitting things.
Can you affix the lantern to your belt for light?
>>
No. 932093 ID: 094652

Get one of each gear type, 6 apples, and 4 grunt tubes.
>>
No. 932281 ID: e715fe
File 155733451192.png - (5.26KB , 639x375 , 00030-grocery shopping and more.png )
932281

You pause for a moment after you gather your purchases to wonder why the owner of Tucker's General Store is named Wayne.

Thanks to your backpack, your inventory space has increased from 26 items to 52 items!

Items acquired:
f - backpack (worn)
g - 4 torches
h - lantern
i - 3 lamp oil
j - pole
k - rope
l - 5 rations
m - basic clothes
n - grunt tube
o - 6 apples

The last shops that probably matter for now is...
6 a weapon store
7 a pet store

But you're feeling more confident you could take on the dungeon just a bit too.
>>
No. 932282 ID: e715fe

>>932092
You equip light sources in the light source slot! It's convenient.
>>
No. 932285 ID: e715fe
File 155733558363.png - (5.89KB , 639x375 , 00030-status screen.png )
932285

Status screen in progress. It's going to probably show more stuff that isn't in the display bar later too!
>>
No. 932287 ID: b1b4f3

We should at least check the weapon store.
>>
No. 932289 ID: a9af05

>>932281
Weapon store
>>
No. 932291 ID: 891b91

Let's hit up the pet store first! It's gotta be lonely down in the dungeon, so it might be nice to have a little buddy to tag along with us.
>>
No. 932294 ID: 8eaf98

>>932289
Weapon store
>>
No. 932373 ID: e715fe
File 155740005307.png - (9.50KB , 639x375 , 00073-weapons for everybody.png )
932373

You make your way over to the weapon shop at long last, and hope you have enough money to buy something there. Once you get inside, you realize, however, that weapons are fairly cheap and you could get whatever you need.

Some things to keep in mind though, your rolls are based on the governing stat so most of the weapons will use Warrior, which we have good rating in, while the dagger and ranged weapons use Rogue. Additionally, crossbows and firearms need to be reloaded after firing.

A brief conversation reveals that Brimley is actually in collusion with Hobart, in that each of them could make both weapons and armor, but they would compete for sales. This way both businesses get customers. These are some crafty craftsmen.
>>
No. 932380 ID: 91ee5f

>>932373
We specialize in unarmed, so it only makes sense that we buy the Knuckles.
>>
No. 932382 ID: 8eaf98

Knuckles all the way and lets get summon food with the rest of the money.
>>
No. 932384 ID: 891b91

>>932373
Going with the knuckles because of our unarmed specialization make sense, but... axes are cool. Ask the weaponsmith if he could custom-forge a set of knuckle-axes -- knaxes -- for you.

If not, then yeah get the knuckles I guess.
>>
No. 932391 ID: a9af05

>>932373
Knuckles
>>
No. 932395 ID: b1b4f3

Tha Dunge and Knuckles
>>
No. 932398 ID: 094652

Wander around town for team members to hire.
>>
No. 932403 ID: 8eaf98

>>932398
No no no let's see the Dunge first before we start needing to divide loot (I am assuming we can leave, as in start ascending, the Dunge and come back up whenever we feel we 'have enough')
>>
No. 932412 ID: 977456

Knuckles + pistol + 20 bullets.
Tha Dunge sounds like a short-range environ, but a ranged option is very nice, and the damage on that pistol...
>>
No. 932414 ID: 094652

>>932412
Not unless we hire a rogue, our character has Rogue Lv. 1 and you can expect him to miss the broadside of Mount Everest.
>>
No. 932415 ID: 58b4f3

>>932384
Closest thing you'll get to that would possibly be claws. However, that would probably require our Rouge stat, which sucks.

We'll be better off with the regular knuckles.
>>
No. 932444 ID: 977456

>>932414
A ranged option can be pretty important. If a melee opponent is stationary, then it is a free win. If they are just a distance away, then we get a free attempt to get lucky while they close. Either way it pays for itself in the long run.
>>
No. 932448 ID: 91ee5f

>>932444
Not with our terrible Rouge stat!

We’ll be lucky we don’t drop the gun and have it go off and shoot us in the head!
>>
No. 932577 ID: e715fe
File 155761368643.png - (5.31KB , 639x375 , 00073-enter the fist.png )
932577

Sorry about the delay for the obvious update I was having some life and it wasn't fun.

You buy some metal knuckles to put over your regular knuckles, and feel good about the purchase. You do decide to stay away from the awesome pistol, as well as anything to do with makeup. Your Rogue stat might be pretty bad, but your rouge stat is even worse.

Acquired and equipped:
p - knuckles (1d6/2+1)
>>
No. 932578 ID: b1b4f3

I guess we can look at the pets before we go.
>>
No. 932584 ID: 891b91

Seconding the pet store, let's at check it out before we head out.
>>
No. 932585 ID: 8eaf98

>>932578
>>932584
fine
>>
No. 932589 ID: 91ee5f

>>932577
Might as well look at the pets.

We’ll also need to see how much pet food costs, so that if we find something we want to buy, we’ll be able to decide if we can afford it and the food now or if we need to wait and come back later for the pet and food.
>>
No. 934325 ID: f135f4
File 155909372560.png - (6.46KB , 640x375 , 00100-the stroking zoo.png )
934325

After taking way too long to check up on every menu and looking at the complicated controls, you go ahead and walk over to the pet store, and make your way inside. It's your standard pet shop, looks like. And sounds like. And smells like. It's got a general din of animal sounds and the smell of pet food and whatever else goes into that mix in the air.

The pet shop owner introduces himself as Chester Scranton, and shares his opinion of the importance and value of a companion animal.

You're starting to have suspicions about Chester.
>>
No. 934326 ID: 8eaf98

>>934325
dont think those will be helpful for our first delve
>>
No. 934328 ID: 977456

Buy the scarf and get dunging.
>>
No. 934329 ID: b1b4f3

Alright I think we're done. Time to go down.
>>
No. 934332 ID: 24a6a2

Examine that apple snake.
>>
No. 934339 ID: f135f4
File 155909644009.png - (7.71KB , 640x375 , 00100-sssssssss.png )
934339

>>934332
Might as well since we're here. Not that you really feel inclined to stay here very long. The apple snake is definitely a classic, and it looks like it could probably help you in at least, a small scale fight. You could even heal it with healing hand if need be.

Chester is really giving off some sleazy vibes, though. You're starting to have some suspicions about him.
>>
No. 934340 ID: 0fae41

Commence dunge.
>>
No. 934342 ID: b1b4f3

Oh hmm. The stats on these things aren't too bad.
Buy the snake, rescue it from this weirdo.

...we can't have more than one pet can we?
>>
No. 934343 ID: 8eaf98

wait before we go down let's have a little mock battle against like 2 dummies or something so we know what to expect
>>
No. 934355 ID: 977456

Does it die if it tries to move into another snake's tail?
Good scarf! Purchase! Then Dunge.
>>
No. 934362 ID: 094652

Ask Chester if he has any tools for capturing beasts in the Dunge. Then leave while you're still healthy, this place is a dung heap with kittens stuck inside.

Mock battle seems like a good idea, one-time free xp point right?
>>
No. 934364 ID: 91ee5f

>>934339
.....even though everything Chester has said makes it sound like he fucks the animals, I think he may not actually be doing that and is just accidentally saying things that make him sound weird.

Like what he’s saying now, “Something to keep you warm in bed at night.” He might mean “curl up next to you in a cute way” and not the “have sex with the animal” we’re all assuming he’s talking about.

But if that is what he’s talking about, is there someone we can report him to for animal abuse?

>>934342
>Buy the snake, rescue it from this weirdo.
I agree, let’s buy the snake!

With that high Rouge stat, this sneaky snek can cover for our low Rouge stat!
>>
No. 934404 ID: a9af05

>>934339
Buy the snake and some food for it.
>>
No. 935277 ID: 1667ef
File 156013342363.png - (5.35KB , 640x375 , 00100-name your buddy.png )
935277

SEEN CREATURES:

s - an apple snake (healthy) (following)

You go ahead and buy the apple snake from Chester, it seems like a good purchase! The snake doesn't seem hungry right now-- but you're confident that you have some food for it already, what with those six apples you purchased previously.

You can choose a name for your snake, and also give another suggestion. Training fights? Or... maybe the dungeon? You're pretty confident in your preparedness at this point.

You check the snake's status screen, and also see that it has only one equipment slot.

Ring: empty
>>
No. 935279 ID: 0fae41

Let's do this dunge.
>>
No. 935280 ID: b1b4f3

>>935277
Snake should be named Doodle.
GET IN THE DUNGE
>>
No. 935281 ID: 8eaf98

Training fight
>>
No. 935292 ID: 977456

Dive to crush depth!
Rename apple snake to Apple Snake... or "a scarf".
>>
No. 935298 ID: 094652

Call the snake Rockwell Finkerstein

One quick training battle to familiarize with the battle system.
>>
No. 935309 ID: 91ee5f

>>935277
Go into the Dunge! We’ll learn the controls on the fly!

>>935280
>snake name
Yes, this one!
>>
No. 935340 ID: a9af05

>>935309
This.
>>
No. 937997 ID: 202e04
File 156209687702.png - (3.35KB , 640x375 , 00135-the dungeon begins.png )
937997

>>935279
Oh yeah.
>>935280
OH YEAH!

You gather your belongings together with one last check over, name your snake Doodle, and make your way to the enclosing structure that leads to the staircase downward into the dungeon. It's cold, and unwelcoming, but has remarkably awesome dungeon music. Just-- go ahead and play your favorite dungeon music when you read this post.

You have lit up a torch to be able to see anything beyond your hand's searching and feeling, for it seems light only reluctantly enters this place from the stairwell back to town.

You still have 3 unlit torches, and now 1 of them is lit and in your light source slot.

Seen creatures:
s - Doodle (healthy) (following)
>>
No. 937998 ID: b1b4f3

Ok, just a refresher: our current spells are Healing Hand and Identify, correct?

Let's move along into that corridor.
>>
No. 938000 ID: 202e04
File 156209831886.png - (3.42KB , 640x375 , 00140-first split.png )
938000

>>937998
That's right.

You move a short ways in, and find a split in the path. You figure you could wander around MORE if you feel like it, but other times you might want to DECIDE for the different routes.

(basically you can just tell me to run Hunter until something more interesting than a split in a path appears, like a door, item, exit, or monster)

Seen creatures:
s - Doodle (healthy) (following)
>>
No. 938002 ID: b1b4f3

>>938000
Wander MORE.
>>
No. 938006 ID: 0fae41

Wander-er.
>>
No. 938007 ID: 91ee5f

>>938000
Keep wandering.
>>
No. 938014 ID: a9af05

>>938000
Wander around some more.
>>
No. 938023 ID: 977456

00: Search for traps or secret passages.
10: goto 00.
>>
No. 938058 ID: 8eaf98

Identify the Tha Dunge
also, more reasonably, attempt to slake wanderlust.
>>
No. 939468 ID: a2d9cf
File 156339703682.png - (3.85KB , 640x375 , 00157-the loot.png )
939468

You take the left path and follow it all the way down, turn a corner, and open a door. The room is ramshackle and empty, apart from a spear which has been left abandoned on the floor.

Seems pretty plain, just as a feeling you get about it.

No, the spear isn't bent, either. It's just the weapon icon.

Seen creatures:
s - Doodle (healthy) (following)
Seen items:
) - a spear 1d6 (thrown, polearms)
>>
No. 939469 ID: 0fae41

Take spear. Our first loot!
Check for secret passages along the wall.
>>
No. 939470 ID: 977456

Bite the spear to check if it is real gold.
>>
No. 939471 ID: b1b4f3

>>939468
Acquire spear, continue exploring.
>>
No. 939504 ID: 977456

>>939469
Oh yeah, check for secret traps, but if nothing, then --MORE--.
>>
No. 939505 ID: 094652

Actually, have the snake fetch it for you. You never know...
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