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Wild Mint Cascade
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You find your form starting to take more concrete shape, and immediately the feeling is completely foreign to you. You do not feel in the way that you're used to out of your frail, soft human body. Instead, you feel distinctly more...solid. You feel your own presence less than you are...factually aware of it. You know without really seeing in the traditional sense, that you are floating untethered in a vast void. Your head feels hot. Not uncomfortably so, but pleasantly warm.
You're a construct, you realize. This comes as no surprise. You've always liked to play characters who were a little outside the bounds of the ordinary.
Unique choice. We have to say, you never cease to surprise. To be a machine with no master is a difficult life indeed. We wonder if you see something of yourself in that struggle. But let us not tarry here.
You strike us as one who is familiar with the workings of this world. If you are to be, as we require, a hero, you shall have to choose what manner of hero you would like to be. After all, there are as many ways to be an adventurer as there are ways to be alive. What is yours?
A) Warrior
The simplest adventuring class for the beginner, the warrior trades largely in skilled violence. Experienced with either a wide range of weapons or one particular specialty, the warrior's purview is close combat.
B)Rogue
The rogue is equal parts thief, assassin, and all-around scoundrel. While not always ill-intentioned, they often choose to help people or the world from the shadows, rather than out in the sunlight. With a silver tongue and a quick wit, they can talk their way out of nigh-any situation.
C) Wizard
The nerds of the magic-casting world. A wizard has gained their magical prowess through years of careful study. Their craft requires an in-depth knowledge of the laws of physics and arcana alike. These guys can't take a hit, but one who knows what they're doing can be a real force to be reckoned with.
D) Warlock
The goth cleric. Unlike the wizard, the power of the warlock comes from a pact with something greater than human. The world is host to many greater powers, ranging from demon to angel to fey and beyond. A bond, correctly written and reviewed by a lawyer, can be a source of enormous power, but never forget that it comes with strings attached.
E) Cleric
The arcane power of a cleric comes, not from careful study or an accident of fate, but from faith and devotion to the worship of a deity. Some believe this power comes from the gods themselves, others simply believe that the rigors of organized faith unlock a potential that was always there. Clerics are often known as primarily medics, but this is not always the case, and they can unleash frightening magics to rival any other caster.
F) Paladin
Want to be a priest, but prefer the sword to the staff? Or perhaps your goal in life is the protection of the weak, or you wave your banner for a nation or creed in the name of a force divine? In any of these cases, the vow of the Paladin may be for you! While their role in combat may resemble that of a fighter, the Paladin is also a powerful ally, commanding limited healing powers and the blessing of the divine upon their sword.
G) Bard
Heroes are, of course, all well and good, but what good is it to slay a dragon if nobody is there to tell others of their victory? The bard is equal parts field historian, entertainer, and support caster. Their knowledge of the world can be invaluable to an investigative mission, they navigate social spheres with the greatest of ease, and their skill on an instrument is so powerful it can literally heal wounds and bolster spirits.
It occurs to you that going by your existing skills, you're probably best qualified to be a bard. But then again, this is an opportunity for reinvention, right?
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