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Sun Drops
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Tracy heads to the nearest console and checks it out. Lo and behold, there are controls for routing fuel. Tracy starts to punch in commands to route it to the external port near their ship, but suddenly catches a glimpse of her dissolving outfit. She tries to brush it off, but ends up smearing it across more of her clothes.
Tracy: "Siren 1, what is this yellow liquid in the engine room?!"
Su-Yeong: "Checking... it's a conduit flush fluid. Designed to dissolve synthetic materials that may be blocking fuel lines."
Tracy: "Well I got some of it on me and it's eating through my suit!"
Su-Yeong: "Don't worry, it won't hurt organic substances. Your body should be just fine. But I highly recommend speeding up your work; you aren't safe with a breached suit."
Tracy: "You're telling me! I stay in here much longer, I'll end up buck naked!"
A barely suppressed giggle comes out of the radio.
Tracy: "What was that?"
Su-Yeong: "Localized interference. Hurry up, Siren 2!"
Tracy is now on the clock! While the ship is still under an atmospheric force-field, losing her armor is unsafe. The longer she stays in the engine room, the more her armor will dissolve and the greater safety risk she takes. What will she do?
NEW MECHANIC! Risk Factor!
When risky situations arise, characters have the opportunity to choose an action to roll to see if they succeed! Here's how it works: Observe the Difficulty Class of the challenge. Then vote for an option to roll 1D20 against it. A Low Risk situation means you roll with Advantage (rolling twice and choosing the highest value). Medium Risk means you roll with no advantage (a single roll). A High Risk situation means you roll with Disadvantage (rolling twice and choosing the lowest value). You may find items along the way that will mitigate risk or enhance your rolling abilities. Failure could mean bad things happen. Choose wisely! Or don't!
(Yes, these are D&D 5e mechanics we're using. Hopefully they will be familiar enough for you!)
DC: 4
Choose one:
-Re-route fuel and grab circuit boards, then leave (high risk)
-Grab circuit boards, then leave (medium risk)
-Re-route fuel, then leave (low risk)
-Leave right now (no risk)
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