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Prince Coconut Fluff
c4c64c
>>920212
>1. Could we get an approx. age, height, build, proportions, hair, color, and personality crashcourse for each of the group?
Alice is 20, 5’2”, slightly chubby. White fur with auburn shoulder length hair. Southern belle attitude, minus the accent. She has been your best friend since you were born. Has a crush on James, but likes to tease him. You're pretty sure they've already slept together, though.
James is 22, 6’1”, very athletic. He’s a wolf with dark grey fur, and short swept-back black hair. Bit of a jock, though kindhearted. Can be a bit headstrong and forget to think things through sometimes. Has been trying to win Alice’s affections for years, but is too caught up in the chase to realize he already has them. Misses a lot of big hints.
Oliver is 22, 6’ even, slender build. A wolf as well, being James’ twin, but he has silver fur in contrast to his brother. He also has black hair, but it is nearly butt-length. Wears glasses. Soft-spoken, bookworm type. Extremely sarcastic. Aptitude for painting, and sells his art across the western half of Levan. Or so he tells you. Oliver is gay.
You are 20, 5’8”, average build. A fox with orange and white fur and dark brown hair that is kept trimmed in a pixie cut. Personality is mostly up to /quest/, but you grew up in Nilvi with your parents, who were both fishers. They, and 4 others, died during a rough storm at sea when you were 16. You have been living on your own since, though you have never felt that way with with the support of your friends and other townsfolk.. You easily find steady work fixing things for people around the village, and you are generally well liked by everyone.
>2.Could we get a more detailed description of the bracelet and its machinations?
You are very familiar with the bracelet, having taking it apart dozens of times. It is made from a thick leather band, with four pockets cut in it. Each pocket contains an intricate mechanism of gears, levers, springs, and pulleys, all which are made of metals. Two of the four have a spring gear that can be wound and released, causing the single section to run through short sequence before stopping with a loud click each time. The other two pockets have sections that will move and interact when you twist gears or flip the levers manually, but not as a whole like the first two pockets. You suspect there are pieces missing, but do not have the necessary skill, materials, or tools to make replacements at this time. The bracelet fits comfortably around your wrist when you have tried it on in the past.
>3.What is the most advanced common technology (pocket watches? trains? zeppelins? clockwork computers?)and what is the main source of power(i.e. Dwemer used steam and soul gems); what makes things run?
Watches and similar clockwork devices are common, as are sailing ships of all shapes and sizes. Horse transportation is still the main method of travel, either with carriages, stagecoaches, or just on horseback. Primary power source is geothermal power plants that create electricity in abundance. Electronics such as electromagnets, switches, and simple circuits are possible, and you are familiar with their workings. A large network of cables connects all the known cities and towns of Levan. Basic light bulbs exist, though oil lanterns are still fairly common. No one has built a working computer, that you know of. You recall reading about a flying balloon machine demonstrated by the College of Motion once, though details were scarce. You're pretty sure it was just made up. The most advanced kind of weaponry is flint-lock guns (and similar, such as canons, etc.), though they are more rare than traditional martial weapons, which are widely available. Clockwork devices, such as automaton machines, would be the most advanced technology in general that you are aware of, though most of them are experiments done by the College of Motion and have limited practical application. Approximations are sold as toys that can perform simple actions such as walking.
>4. How small of machinations are we comfortable working with; tiny clockwork requiring (early) microscopes or is it more macro-scale things?
Your practice with the bracelet has you somewhat comfortable working on moderately small things, though you have not had much experience outside the bracelet itself. You are less confident with fabrication at that small of scale. You are, however, certain that with the proper tools and materials you could learn rather quickly, given your extensive research on the subject. You are very comfortable with macro-scale machines and devices, including a limited familiarity with clockwork automatons.
>5. Are there humans, elves, or dwarves in this setting (presumably in a different civilization/country/continent if they do exist)?
There are no humans, elves, or dwarves. This setting is entirely anthropomorphic animals as the dominant species. However, there are many normal animals such as cows and horses, that are present as they are IRL. It is safe to assume that if a species is not listed below, it exists as its normal animal self. (I reserve the right to introduce new anthro species, but this is unlikely for this story) Here is a brief description of the three (known) countries and their inhabitants:
Levan
The country of Levan is run by a council of democratically elected leaders, known as the Council of Nine. It is named as such because of the 19 members that comprise it. There is no single leader, though the Council is granted absolute authority, though it is rarely exercised in favor of local autonomy. Each city/town of sufficient size is allowed to elect a council member to serve for their town’s interests. Most council members stay in their home cities/towns, and only convene in the capital of Rharen twice a year, or as emergency demands. Elections are held every 3 years, and there is no maximum term. The predominant species are wolves, squirrels, foxes, hares, mice, rats, and the occasional mole.
Paralia
Levan shares an at times uneasy alliance with Paralia. The country to the east mostly keep to themselves, though a sizable presence in the form of the Sanguine Trading Company can be found pretty much anywhere free trade is, all across Levan. Paralians are made of birds species, with the most numerous being ravens, crows, vultures, sparrows, parrots, cockatoos, and various birds of paradise. Paralia is a kingdom, with the eccentric birds of paradise making up the ruling families. You have met a few Paralians, the two crows who run the Sanguine shop in your town. They always seemed amicable to you.
Varvia
There’s bugs here. Not much else is known, they keep to themselves. The borders are well defended. Any scouts that happen to make it past their borders find nothing but empty wildlands. No villages or towns have ever been discovered. The inhabitants are not aggressive, and will go to great lengths to avoid conflict, but when sufficiently provoked are fearsome fighters. This trait has lead to a common idiom to tell someone to “not test the Varvian borders” when they are being annoying or rude. Minimal trade has been established, though typically for baubles and trinkets, not resources or food. They do not appear to have any kind of spoken language, but their level of technology (rivaling Paralia or Levan) suggests comparable intelligence. You have never seen a Varvian before.
This turned out a bit longer than I was expecting, but I appreciate the questions! I hope this helps the setting make more sense. This is my first quest, and I am used to quick back and forth with my players while running a D&D campaign, so this format is still new to me. I will try to anticipate any relevant important setting information in the future. I will have a normal update in the morning!
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