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Orange Jade Harmony
90124d
>>Can you clarify what you mean by armory? Usually the word refers to a place where personal firearms and munitions are stored.
I mean armory as in "Secure place to store drones."
The complexity is keeping it as secure as possible so if someone manages to bypass the first layer of Anti-hacking defenses the second layer would require them to breach into the armory itself. Basicly, find a way to make a Faraday cage around a bunch of drones while still being able to activate them.
Anti-hacking techniques? A good defense is a multi-layered defense. Enemies may be able to bypass the "keep out" layer. We have to be able to fight them and detect them if they bypass that layer, not to mention that bypassing user access levels with vulnerabilities and such.
Really, I think I have a pretty good system if someone manages to bypass that system, via partitioning. Each system of stuff would be running malware scanning and stuff like that. Backup plan would be severing that system's connection to the rest of everything else. Normally, this doesn't work very well, but if your an AI that can spot malware and contain it to a system/device you'll be better off. The way to do this I'm thinking of is having a single connection to other systems, linked through by security "nodes" that can EMP themselves and cut off their connection. You're connection is to a big giant security system attached to a ton of nodes that allow you to connect to everything through said security system. Emergency hardware connection cables (2 per system, one linked through a security node then to you, other directly to you.) only connected to you can allow you to directly connect to any system directly. This not only helps prevent a takeover of the base if a hostile AI gets into your systems, but successfully safeguards you from rogue systems and Malicious AI out of nowhere that somehow gain sentience on your systems.
Oh, and for the ventilation ducts?? Start the survey now. Too many heroes and enemy operatives escape through those things. If isn't big enough for a human, it could be big enough for bugs (spying type), pet aliens/smaller sidekicks/or both, small robots, shrinking beams, Ant-Man.
Also, if you find a terrible timed fire incinerator, just turn it off. Instead, have a system connected directly to through one security node dedicated to flooding plasma and sparking. Big giant plasma fires generally clean out invaders/aliens/operatives/enemies pretty well.
Also, get working on a program to shunt into the internet.
Last thing, your AI core is WAY too close to the entrance, It should be behind like... killzones and facilities dedicated to security. See if you can extend the hallway down and put another room between that and the AI core. Make said room another killzone. Also, make the entrance to the Helipad a killzone too.
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