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File 149134457334.png - (1.10MB , 1200x668 , cosmologist.png )
793414 No. 793414 ID: c9ecde

which creation myth is correct? is it a (W)Hole, A (G)Lobe or a T(H)urtle?
49 posts omitted. Last 100 shown. Expand all images
>>
No. 798468 ID: 094652
File 149335347677.png - (743.58KB , 1200x668 , Creationist Palpasia.png )
798468

>Rotten
This is a bad idea... can we veto this?

Continent - Palpasia

Special Elements:
Silver - one of the few things that can counter the rot. Extremely rare. Used by elites as weapon and armor lining to counter necromancer basics.
Uranium - Common but dangerous element, has little use on the Turtle except as a means of protecting boarders with incurable diseases and advancing evolution of bacterial colonies. Found in deep pockets of earth, constant hazardous risk to miners.
>>
No. 798491 ID: cfe4f0

I would've gone for a weird world myself if I'd caught that vote. I also would've avoided hermaphroditizing the turtle, it seems like a waste of chaos we need for REALLY cool stuff. I mean fuck, we could've had oceans of blood filled with telepathic, symbiotic creatures that can be used to arbitrarily increase the intelligence of things through implantation. Who wouldn't want an intelligent slime mold trapped in the hell of self-awareness to point and laugh at?

Is there anything on this list that's not included in the common materials? I'd like for it all to be common materials.
https://en.wikipedia.org/wiki/Periodic_table

Secret materials I nominate:
#1, The spice melange, because making people do drugs to travel in outer space is always funny. Yes, complete with Arrakis sandworms, how else are we supposed to get more spice?
#2, Let's have space-time fatigue. Technically it doesn't exist, and that's what makes it useful. You can handle it like it's sand with the right tools, and it is usable for building non-euclidean geometry, particularly teleportation wormholes/gates over arbitrary distances. People usually use glassblowing techniques to make it into more durable and stable formations, but you can grind that stuff right back down into the normal sand consistency, and use it again.
>>
No. 798492 ID: cfe4f0

Oh right, it needs a continent. Let's go for Antarctica, the coldest place on the turtle, with only scattered settlement on the edges because the center is an impassable mass of ice and dry ice that's too hazardous to try and walk in for anything with normal, organic, water based biology.
>>
No. 798508 ID: c9ecde
File 149338188182.png - (707.91KB , 625x600 , world_type2.png )
798508

>Vetoed, continents saved.
>>
No. 798516 ID: 75b412

>>798508
>Veto
Uh, ok, sure. Tropical I guess? I suppose antartica would be fine?
>>
No. 798517 ID: d9d492

What, vetoed? Dang, I was about to write up a harsh continent of pitted bone pockmarked by pools of amoebic acid.
>>
No. 798521 ID: 143250

>>798517
Choose the custom option then.
>>
No. 798522 ID: 8d4593

And here I was thinking of a continent covered in vulture like acid creatures who lived in fungal towers and who traded in gems.


Alright. Weird or Tropical world would be cool then.
>>
No. 798527 ID: b15da4

Well gee, ain't democracy just grand.
Sterile this time so there's nothing for anyone to object to.
>>
No. 798534 ID: aebfae

>>798508
Icy World
>>
No. 798568 ID: cfe4f0

If there's lots of people who actually wanted that rotten stuff we should go for custom weird with some of that rotten stuff.
>>
No. 798923 ID: 67d5dc

How about we do a custom:
Tropical/perfect on the top of the dome, weird in a ring all around the edge, and rot spreading from the now dead limbs of the turtle.



Once a vibrant land from tail to head, over time the strange energies of the turtle's propulsion have twisted the edge lands into mad parodies of reality, held back by the powers of the mortal gods.
Only fools and madmen dare to venture into the weird, and as such scarce few of the mortal realm are aware of the creeping doom brought about by the death of Mother Below All.
>>
No. 798942 ID: 8d4593

>>798923
This sounds neat.
>>
No. 798949 ID: d9d492

Yeah good way to work in the rotten ideas and have a lot of other neat stuff too.
>>
No. 798953 ID: 75b412

>>798923
Plan is aces. Go for it.
>>
No. 798955 ID: cfe4f0

>>798923
Only thing it's missing is the land of dry ice that explodes when you try to walk on it, but it's pretty good.
>>
No. 799054 ID: 8c190a

>>798923
Changing my vote to this!
>>
No. 799116 ID: c9ecde
File 149363304714.png - (2.99MB , 1200x1090 , custom_world.png )
799116

A unity point has accumulated >>798568
>>798923
>>798942
>>798953
>>798955
>>799054


>Custom World
>1 Continents imported
>>
No. 799140 ID: c9ecde
File 149365449164.png - (1.56MB , 1200x1090 , continents_sketch.png )
799140

Create or update your own continent with resources. Select continent slot, continent shape is optional

Add common resources and one or two new secret resources you will only reveal later in the creation of world history.

Continent type: Rotten
Common resources in a rotten world are: nerve gas, pressurized spoiling gas, amoebic growth, bacterial mass, hardened biomass (think obsidian), insect colonies, domesticable insects, pus sea lifeforms, rot fibers (kind of hair like growth on the rotting flesh), turtle plate chitin, sterilizing liquids, tainted gems, precious metals, metal ores such as iron ore, mineral oil, acids such as sulphuric acid, tubular giant fungi (ship building mats).

Continent type: Icy
Common resources: Water, Ice, Crystals, Geysirs, Cold-resistant mammals, Fish, Oil, Natural Gas, Whales, Clams, Crabs.

Continent type: Archipelago
Common resources: Fish, Sand, Obsidian, Gold, Wood, Animals, Pearls, Iron, Bronze, Copper, Stone, Psychoactive plants

Continent type: Tropical
Common resources: Ebony, Psychoactive plants, Poisons, Exotic Animals, Fertilizers, Wood, Medicine, Ivory, Steel, Iron, Copper, Silver, Gems

Continent type: Paradise
Common resources: Dew of Life, Sap of Madness, Water of Youth, Intelligent pets, Remedy to ilnesses, Philosopher's stone, Oil of Transformation, Artifacts, Holy bricks

Continent type: Continent
Common resources: Animals, Iron, Steel, Bronze, Copper, Silver, Wood, Sand, Stone, Fish, Herbs, Fruits

Continent type: Desert
Common resources: Oil, Exotic Steel, Copper, Gold, Ivory, Exotic fruits

Continent type: Sterile
Common resources: Glass dust

Continent type: Custom: Madness
Common resources: All resources are uncommon, but limitless
>>
No. 799144 ID: 72ed6b

>>799140
Area O, an icy continent, but where all the cold comes from surface weather, and not far beneath the surface there's readily available geothermal heat (and thus quite a few geysers, but the surface weather is cold enough that the water is ice and fog by the time it comes back down). Cold-resistant mammals.
>>
No. 799306 ID: cfe4f0

Let's just amend a couple things about Antarctica then:
-The worms which make the spice are sea worms. They like the frigid waters full of rich fisheries and water that is as cold as it is possible for salt water to get. As in the original, the spice is the smallest of their life cycle stages, their eggs, and the adults rival the whales they swim with for size.
-Trying to ride an adult sea worm is dangerous and stupid for people whose mental powers haven't already been enhanced by using lots and lots of spice. The adults can go many places, but they hate leaving the cold and abundant waters of their home, and won't spawn anywhere that isn't similar. They have to spend at least half their time in a given year there (or in a good close approximation) or risk death by hyperthermia or starvation.

-The freezing non-sand probably makes this Antarctica the world's main source of icebergs. That is possibly related to how the fishing industry traditionally exports some of its catch.
>>
No. 799324 ID: d9d492

A small continent in section M, Ossia.

A bony plate of the turtle's skeleton, pushed to the surface by the unfathomable mechanisms of the great turtle's decomposition. The surface is scoured by the weird boiling energies of the turtle's passage through space. What seems like sparse grass in the few sheltered valleys are colonies of osedax, bone-eating worms.

The harsh surface is pitted with pools and sinkholes bored by amoebic acid. In places they sink deeper and deeper, the underground a maze of twisting tunnels filled with a rich ecology of decay. In depths can be found sterilising liquids, amoebic growths and precious metals embedded in the marrow of the turtle itself.
>>
No. 799469 ID: 8d4593

Area N
Rotten

A Fungal Acid Continent.
Enormous tubers and carpets of fungi line lakes and rivers of hydrochloric acid. (The carpet fungi's digestive acid.) All life that flourishes here is adjusted to the acid, and is often acidic itself. Many tiny creatures abound here, perhaps most notably of which is the Ant Worm. Capable or reproducing asexually, these worms multiply extremely quickly. Ant worms can link their nervous systems, sometimes creating enormous, terrifyingly intelligent hives. A fairly docile species of giant beetle lives her. It oozes Acid from it's mouth parts and uses it's claws to burrow in the fungal loam. Near the center of the continent is the wound. A large lake full of puss and horrible creatures that live beneath it. It's absurdly deep. Around it, Chitinoous plate cracks ant rises around it, creating a circular and jagged range of mountains. Cruel winds bite outside these mountains, and push glimmering black dunes of razor sharp obsidian dust into ever changing shapes. Spore storms, and near the mountains razor storms, are very common here. All manner of Gems and Ores are common beneath the loam, and it only gets richer near the wound.
>>
No. 799658 ID: d63ea8

Area G
Continent Type: Continent

An area that has been sustainable for local individuals and wildlife in the past but whose environment has been quickly shifting to that of a rotten continent, causing mass migration and strife. Toxic fungi has been spreading at a alarming rate over the last aeon, the only way to at least slow its progress is by causing massive forest fires creating scars now mar the continent.

Wood is now one of the most valuable resources on the continent due to the fresh shortages, its use in building boats and its ability to at least ward of the tide of coming fungi temporarily.

Cold wind also blows up chemical slurries of nerve gas and acid through the ocean from the turtle's underbelly which devastate local fauna and coasts, further transforming the face of the continent.
>>
No. 799704 ID: efe913

Area C
Ancient Paradise

Long ago, when the life giving waters still sprung forth from Masayma this was a true eden. The creatures who lived here great and small, lived in harmony with one another. They all spoke with the same tounge and used the oily sap of the Dream Trees to vividly express thier inner selves; Thier bodies used as canvases for thier souls.
However... the mountain dried up. In a single day Masayma's rivirs ceased to flow. Though the rains still nourish the plants, life eternal became a luxury available to only those lucky enough to live near a lake or pond of Masayma's blood. Rivalries formed. The creatures great and small divided into tribes. New Toungs and cultures emerged. Wars broke out. The dream trees started being used as weapons. Bodies were now vessels of destruction. The creatures warped themselves into monsters so the could slaughter eachother.
Time passed. Societies were born, civilisations rose and fell. Scattered accross the continent are countless forts, temples, ziggarauts, castles,and other ruins. They are present in both the most remote and the nost populous locations. Some are repurposed, others avoided for fear of the terrible artifacts contained within.
For near 50 years now there has veen a relative peace. Three great kingdoms have an iron grasp on what little is left of Masayma's blood. The dream tree, abused for centuries, is nearly extinct in the wild. Most specimens that remain are painstakingly cultivated by royal and noble families.

Somthing terrible looms off the northern and southern coasts. Bizaar creatures have been caught, dead fish by the tens of thousands occasionally wash up on the beaches, and noxious disease ridden clouds can roll in without warning. The clouds alone would spell catastrophe for the people who live here if not for this continent's enormous variety of medicinal herbs and plants.
>>
No. 800244 ID: d9d492

Area A

A tropical continent. Winds from the turtle's headway carrying rot-dust and the weird energies of the turtle's propulsion has made this continent covered in fecund tropical jungle.

The fast growing plants make penetrating the heart of the continent difficult, but it is laden with psychoactive compounds, fertiliser and rare medicines. The interior is actually a inland sea but most of it is covered by vast rafts of vegetation webbing together island spires.
>>
No. 803392 ID: c9ecde
File 149536928676.png - (1.15MB , 600x600 , fecundtropical.png )
803392

>>800244

Load History Creator on Continent A?
>>
No. 803396 ID: fa8c1a

Sure, load that history up.
>>
No. 803399 ID: d63ea8

Sure!
>>
No. 803407 ID: 8d4593

>>803392
Do It!
>>
No. 803550 ID: cfe4f0

I don't see why not.
>>
No. 803573 ID: c9ecde
File 149545144053.png - (139.48KB , 600x545 , sentience.png )
803573

We know next to nothing of this continent.
How does life find its way there? It seems impossible that anything could defy the rotten influences of the southern hemisphere pressures. Sure, nothing as we know on normal climate settings and developmental faculties could survive in these harshest conditions of competitive growth and struggle for boldness and survival. On this continent life is a mixture of all, strenuous heat, moist, pressures from south, constant rainfall, deep waters flowing under the dirt mixing and mixing the soil, harsh vegetation and wildlife not forgetting the weird. The weirdness surrounds the jungles in pockets and clusters of freak conditions, phenomena and rapidly shifting environments of both animals and plantlife. All this ensures that you cannot ever grasp a complete picture of what’s going on in these jungles and swamps.

But somehow intelligent life got there to tell the stories.
>>
No. 803577 ID: fa8c1a

Amoebas, the amoebas have got it figured out.
>>
No. 803581 ID: ba506f

sentient life
>>
No. 803675 ID: cfe4f0

Ordinary sentient life. Maybe it accidentally got brought there by a weirdness effect from elsewhere?
>>
No. 803676 ID: 47160d

Magical intelligence
>>
No. 803677 ID: aebfae

>>803573
Sentient Intelligence with Corporeal Animation
>>
No. 803767 ID: c9ecde
File 149551272299.png - (1.19MB , 600x545 , type.png )
803767

This sentient lifeform needed a way to get around.
>>
No. 803768 ID: 70983e

Not flying! Jump good.
>>
No. 803772 ID: cfe4f0

Walking and climbing is a pretty great combination for a jungle, with maybe a little swimming on the side.
>>
No. 803820 ID: d98875

Flying
>>
No. 804145 ID: c9ecde
File 149563129784.png - (65.60KB , 600x545 , gene.png )
804145

This civilization was founded on wings. Create the appearance and racial traits.

ID: d9d492 has a veto on this continent.
>>
No. 804156 ID: aebfae

>>804145
* Wings are their forelimbs, with leathery flaps in between the first three fingers, with the thumb and fore finger free to grab stuff with

* Long prehensile tail for grabbing onto tree branches

* Mammalian reproductive organs
>>
No. 804159 ID: ba506f

>>804145
insectoid

Looks kinda like a cross between a wasp, a mantis, and a scorpion. With 2 sets of wasp like wings on it's back with the upper pair being slightly larger then the bottom, 3 pairs of limbs being 1 pair of legs and the lower pair of arms with graspers on for hands/feet and the upper pair of arms having pincers for hands, and has a prehensile tail with a stinger on the end.

Naturally curious and always exploring so semi-nomadic with only a few permeant towns located at important (resource rich) locations or major cross roads to rest at. Need to lay eggs inside dead flesh for their young to hatch so tend to travel to the rotten part of the world to lay eggs since they can just lay their eggs in the ground instead of trying to find a large animal.
>>
No. 804184 ID: 8d4593

Mammalian

Giant tarsier style eyes.
Giant fennec fox style ears.
Powerful Gripping Claws an the lower limbs.

Bat like membranous wings. Complete with the weird little thumb, elongated digits, and finger to ankle membranes.

A third set of limbs on the chest near the primary for-limbs.

Two Small, weak arms each ending with 3 fingers and an opposable thumb that are capable of fine motor control.

Long, thin, semi-prehensile tail covered with delicate whisker like hairs that can sense even the tiniest air movement or vibration.
>>
No. 805286 ID: c9ecde
File 149626015715.png - (2.38MB , 1200x1090 , prehistoric_fec.png )
805286

>>804156
>>804184

Bat-like mammals obviously-

Featured racial traits:
Flying
This branch of intelligent mammals inherited their small ancestors' ability to fly over dangerous terrain and bend long distances straight through the skies. Flying civilizations are able to build suitably in places where land-treading races cannot. Flying messengers boost the communication and commerce of the late flying civilization.


Night vision
This race is able to see clearly in the dark. Seeing in the shadows and the dark somewhat stabilizes the civilzation in the imperial age as criminal ambushing is a more complicated feat.


Scatterdextrous
Having many limbs comes with both advantages and disadvantages. While some individuals are able to gain immense dexterity and hand skill with two pairs of forelimbs, the commoner is statistically less apt to control all arms efficiently in comparison to races with one pair of hands.


Weak
This species suffers from weak performance of muscles in the main pair of arms making thrusts, swings and punches ineffective in combat and industry. Mining and metal crafting suffer from negative appliers causing these arts to lag behind without extra investments.

Should more traits be added? A maximum of 2 more trait edits are available.
ID: d9d492 has a veto on all traits.
>>
No. 805292 ID: 2be33f

Honed Instinct
Centuries of evading predators have instilled a rudimentary understanding of the universe to predict attacks and find favorable items, increasing their luck by a significant amount. However, this makes them more paranoid than other races.

Typhoid Mary
Millenia of rot has caused this race to develop immunities to various diseases and resistances to new ones, at the cost of carrying the diseases in their bodies. Ranching and pet research takes a huge hit because of the high number of casualties from transmitted diseases, but disease resistance to the rot frontier is increased by 25%.
>>
No. 805293 ID: 8d4593

How about we add some innate reckless curiosity.

They may be weak, but they can overcome this through innovation!
... Even if the same impulses might get a few of them maimed or dead some times.
>>
No. 819715 ID: c9ecde
File 150152176750.png - (80.79KB , 600x545 , race_type.png )
819715

>Fortitude
>Instinct
>Curiosity
>>
No. 819716 ID: c9ecde
File 150152349563.png - (2.10MB , 1200x1090 , tribal age.png )
819716

The <Continent name> has been inhabited by the new mammalian species. <Species name> has mastered the arts of
Tool-making
Fire
Trapping
Animist
Religions and
Natural Medcine.

The species however, has been divided into four contesting confederacies. In the south, a violent and mysterious confederacy calling itself the children of the dead sun is a dreadful tribe of cannibals and pillagers.

In the west a prosperous agricultural and religious tribe stands populous and progressive. It doesn't have an umbrella term for its numerous villages and fortresses, but loosely is referred to as Westfall, Many Villages and Flytribes.

In the north and center lives a peculiar tribe calling it the Wingless. A tradition of inhibiting the tissue growth between the fingers forming the wings around the arms makes this tribe to lose its ability to fly makes its members qualified swimmers and better woodcrafters and even more, if they knew how to develop their technological provess.

In the East a union of three deep forest tribes have set on a quest to achieve material mastery. They've developed the first metal tools and live in a three huge stone and wood fortress cities. The three city-states are the closest thing to civilization on this continent.

Which tribe recieves the gift of your supervision?
>>
No. 819719 ID: 8d4593

The Three City Union.

If any could crush the Children and unite the continent, it would be them!
>>
No. 819722 ID: f505e7

The children of the dead sun should gain are gifts
>>
No. 819728 ID: aebfae

>>819716
The Wingless sound interesting if we're just watching them, but if we're actually gonna get involved in the civilization personally, the Children of the Dead Sun are in dire need of direct guidance. Cannibalism is never a positive trait for ANY civilization.
>>
No. 819730 ID: 5de046

We should care for those that care for us. Westfall.
>>
No. 819740 ID: ba506f

the wingless sound like they'd benefit greatly from us since it sounds like they need a little push.
>>
No. 819814 ID: ed048e

>>819716
The children. Gotta whip them up into something more than savages.
>>
No. 819879 ID: b27cac

The wingless sound interesting. Trading the sky for knowledge is an unusual origin myth.
>>
No. 820573 ID: c9ecde
File 150195245004.png - (545.48KB , 625x545 , method.png )
820573

The Children have been given the supervision. Second choice regarding the tribe is the method of influence.

Since the Children have no concept of currency, the monetary method has been removed from the palette. Secondly, since the Children don't have a concept of statecraft, the People's Voice has been removed from the palette. Thirdly, the Children do not have an established mass culture, the cultural influence has been removed from the palette.

Three options left for the method of influencing:

Religion
Violence
Witchcraft/Science
>>
No. 820574 ID: 8d4593

>>820573
Witchcraft!
>>
No. 820586 ID: aebfae

>>820573
Go for religion. Choose someone to be our prophet/voice.

I AM YOUR NEW GOD, MORTALS! AND I DECREE.....THAT Y'ALL STOP BEING CANNIBALISTIC DOUCHEBAGS AND FIGURE OUT A BETTER WAY OF LIFE THAT DON'T INVOLVE THE MURDERING AND THE CANNIBALING AND ALL THAT OTHER NASTY STUFFS.
>>
No. 820635 ID: ed048e

>>820573
Witches and Warlocks. We are mysterious entity that grants great power to those who unlock our hidden secrets. Psychedelic smoke is optional
>>
No. 820652 ID: 19dd52

Witchcraft all the way!
>>
No. 820688 ID: ba506f

Witchcraft/Science
>>
No. 820691 ID: f505e7
820691

Religion
>>
No. 820760 ID: c9ecde
File 150203332418.png - (254.45KB , 600x545 , map_of_fog_of_war.png )
820760

You influence the course of Children's history by means of trickery, witchcraft, shadowplay and illusion, sorcery and secrets.

You control the flow of knowledge and technology among the Children. You’re opposed by Religion, the shamans and the shadow whisperers. You have a common playfield with the domestic opponent, witchcraft. On this playfield exists a dispute over which is the proper approach - faith or proven effect.

Your knowledge of the continent is limited to the southern peninsula. What anomalies, resources and opportunities lie undiscovered outside this observable field is out of reach with current efforts. Should there be more initiatives for discovery is up to personal bravery and resources spent by the tribal chieftain.
>>
No. 820761 ID: c9ecde
File 150203334385.png - (524.72KB , 600x545 , village.png )
820761

The tribe is currently in sloth. Parties are organised periodically to amuse the religious figures, the chieftain and the restless tribe members. Food storages are fluctuating. The two lakes provide most of the nutrition in the form of molluscoid harvest. Cannibalism is not public, but a silent agreement over royalty having the right when famines strike exists. There is an option to focus cultural studies over any of these above-mentioned objects at this moment. (Two lakes, Molluscoid harvest, Parties, Cannibalism, etc.)
>>
No. 820815 ID: ba506f

focus on cultural studies?
See how the tribe lives it's day to day and see just what exactly they know of witchcraft/science to see how we can improve it.
>>
No. 820826 ID: 8d4593

Great development requires a great food supply. Focus on improving the harvest.
>>
No. 820831 ID: a267b7

They're fine for food even if it is a bit unstable. Focus on cultural studies.
>>
No. 820834 ID: 8d4593

>>820831
Gathering and eating each other occasionally with no agriculture is not fine on food.
>>
No. 820935 ID: aebfae

>>820761
Focus on improving the molluscoid harvest, as well as possibly finding other forms of food and nutrition from the lakes, anything to provide a more sustainable food supply and to prevent the people from resorting to cannibalism during shortages.
>>
No. 821090 ID: c9ecde
File 150221225194.png - (553.90KB , 1200x1090 , lab_lvl_1.png )
821090

Cultural studies on molluscoid food source should be completed in eight months.

Should the laboratory be upgraded to level 2 meanwhile? Currently the toolkit consists of medcine, mushrooms, wooden plates, containers, flints and wooden sticks.
>>
No. 821115 ID: ba506f

>Should the laboratory be upgraded to level 2 meanwhile?
might as well
>>
No. 824053 ID: 54122d

Oh didn't spot this had updated. Glad I checked the catalog.

Upgrade that lab!
>>
No. 824122 ID: c9ecde
File 150331190103.png - (3.05MB , 1200x1090 , lvl2.png )
824122

The guided witch doctor finishes his study with the molluscoid food source.

Molluscoids are small tentacle creatures that the tribe uses as a easy food source. Loads of them wash to the shores of a nearby lake.

Umm... the autopsy of a molluscoid specimen reveals it's slimy and grows some sort of speck on it... yuck.

The research project wound up to conclusions that the molluscoids are rich in consumer's strenght gain nutritionally, but cause a lack of soul creativity. It seems like the whole tribe is in a state of sleepwalking, because of foul nutrition to the soul.

The witch doctor has abandoned consumption of molluscoids entirely.
>>
No. 824124 ID: 8d4593

Research agriculture.
Collect wild fruits nuts and grains, care for them in the earth and see which grow best
>>
No. 824126 ID: 094652

Furthermore, attempt to cultivate the earth by infesting various trees and grasses with mushroom spores and nutritious insects, see what sticks and what can be mass-harvested.
>>
No. 824334 ID: ed048e

>>824122
The witch doctor must examine means to add soul to the molluscs. Cooking with oils, herbs or spices could perhaps add soul. Or perhaps it is the lack of ritual meals, which bind communities together? Consider these possibilities, but continue planting of seeds for alternative reliable food sources.
>>
No. 824339 ID: 8d4593

>>824334
All they need is a Sax and Funk Guitar.
>>
No. 824781 ID: c9ecde
File 150360464915.png - (1.02MB , 600x545 , agriculture_1.png )
824781

824780


The witch doctor is working her ass off with different kinds of local crops. It's too early to say yet, if the agriculture is going to be a wide-spread thing, but some tribe members are starting to give their attention to her business.
>>
No. 824802 ID: 8d4593

Now that the seeds have been selected, they must be given a home to thrive.

Tools to work the earth must be made.
In the absence of metal wood and bone will do.
Make a tool to lift up great rows of earth so that many seeds can be given shelter. Also make a movable crate, perhaps with a wheel, that can be used to transport earth over a moderate distance so trenches can be built to divert water from rivers and lakes to the tilled land.
When it comes time to harvest, there should be a secure, dry, weatherproof building and plenty of clay pots to store everything.

Perhaps the garden is a curiosity now, but once the people see the vast bounties of food that can be made, it will surely catch on.
You are a warrior people after all, and to become a strong warrior one must eat.
>>
No. 824812 ID: c9ecde
File 150360780169.png - (1.15MB , 600x545 , invented_agric.png )
824812

>>824802

Successfully combining these methods the tribe has learned the invaluable technology of Agriculture!

Should the witch doctor sell her precious hours of leisure and social life to

Psychotropic Mastery
Irrigation Systems
Crop Rotation

from the Agriculture Technology Tree

or

Earth Prospecting
Advanced Flint-based Weapons
Heavy Ballistic Engineering

from the Stone Crafting Technology Tree
>>
No. 824813 ID: be0718

Agriculture. Food is more important!
>>
No. 824827 ID: c9ecde
File 150360991163.png - (1.12MB , 600x545 , the_irrigated_village_farm.png )
824827

In about 48 months period you manage to refine the best food crops that nourish the many aspects of the body. With only minimal support from the tribal chieftain you have built an experimental farm that irrigates from jungle ponds near to the village. Half of the food requirements of the village are fulfilled by these few food crops that can be harvested around the year. Because of this the villagers are more relaxed, willing to raise more kids and add to the population growth.
>>
No. 824836 ID: c9ecde
File 150361141381.png - (622.12KB , 600x545 , visitor.png )
824836

After a few months, a visitor claiming to be an amasinery from the grand city of East Nes. He has been sent to negotiate peacecraft.

Soon after the appearance of this weird person, the witch doctor gets the task directly from the chieftain to make this amasinery to disappear by making him first drunk from her miracle medcines and then take his weapon. He doesn't elaborate what happens if the witch doctor disappoints him.
>>
No. 824840 ID: 5ad6f0

Screw him, keep the emissary alive! You cannot handle a war YET. You're growing numbers at a multiplicative rate, keeping the peace while your army swells is the key to conquest.
>>
No. 824851 ID: c9ecde
File 150361374445.png - (698.98KB , 880x545 , exiled.png )
824851

>>

kome 2017/08/24(Thu)14:59 No. 824840 ID: 5ad6f0


Screw him, keep the emissary alive! You cannot handle a war YET. You're growing numbers at a multiplicative rate, keeping the peace while your army swells is the key to conquest.

>>824840

"You have failed to complete the task given to you by Me, witch doctor."

"It would have been most unwise decision, I felt I would have risked the misfortune of war upon our tribe if I had done your bidding, my chieftain."

"For this treason, warning the prey and releasing him from his encagement you are EXILED FOREVER!"

"Such is the price to pay for only serving all the best years of one's life this Chieftain! I am gone!" Maybe the city of East Nes has stronger rulers. I will make sure that the good people of this village will feel no despair because of a whim of an unwise chieftain.
>>
No. 824855 ID: 8d4593

Agriculture Tree.

Using the Psychotropic mastery from said tree, concoct a brew that spirals the imbiber into a permanent mad delirium.

Agree to the chieftain's proposal, but then spike His drink. He seems to be overly paranoid already. A public demonstration of how "Truely" insane he has become could convince the elders to forcibly replace him.


Never mind then.
>>
No. 824858 ID: c9ecde
File 150361483198.png - (503.07KB , 600x545 , male_or_female_witch.png )
824858

Male or Female?
>>
No. 824861 ID: 90f3c0

Female.
>>
No. 824877 ID: ed048e

>>824858
Female. The witch shall raise children herself if she need must, coupling only for a few hours for procreation. Much safer to live alone till our disciple can stand up the chieftain.
>>
No. 824903 ID: 478238

Male. Maybe the chief will be less bossy this time.
>>
No. 824942 ID: f97b68

you know what? I was gonna say male because everybody always chooses fuckin female on these kinda quests,
but you know what
fuck it

I choose female
>>
No. 824995 ID: c9ecde
File 150367507572.png - (0.97MB , 1200x1090 , name.png )
824995

What was the name she was given at birth? Do we have a special purpose or fate for this early scientist, or was her name a random occasion? She seems to be experimenting with pictograms when others her age are curious about the opposite sex.
>>
No. 824997 ID: ed048e

>>824995
Her name is Icon, for she shall be a living symbol of her peoples self-improvement. Which I guess would make us an Iconodulist but we're not running a religion so that's not important.

We should grant her the inspiration for a symbol by which she and those who know her shall recognize our touch upon the world.
>>
No. 834568 ID: c9ecde
File 150716086999.png - (1.98MB , 960x545 , techtech.png )
834568

Icon be it.

She has her own ideas and she is one of the finest minds.
>>
No. 834600 ID: 094652

Research further agricultural breakthroughs followed by a search for assistants and fellow witches.
>>
No. 834709 ID: c9ecde
File 150723889048.png - (1.85MB , 960x545 , agri_yield.png )
834709

>>834600

Icon finds out that agriculture is not what she expected, but something quite freaky. No further progress has been made in Advanced Crops. Icon may have to find someone who has taken up the art of farming to progress over these issues of weirdness, like crops reacting to her touch with fluoroscence. Nothing is to find nothing about this in the spoken lore of the former witch doctor.
>>
No. 834713 ID: c9ecde
File 150724007347.png - (1.69MB , 960x545 , younglings.png )
834713

Icon manages to talk two youngsters into her apprenticeship. Vrolic is interested in getting a botanic bing and the other, the female, known as Beelou, is interested in learning and tasting the art.
>>
No. 835506 ID: 72a4bf

Set researching the advanced crops to Vrolic then. Have him learn from the farmers.
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