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File 145991633251.png - (260.89KB , 800x600 , WQ_1.png )
714130 No. 714130 ID: 8013df

Please be gentle. First time doing a draw quest. Updates are every Tuesday, if I can manage.

There's a warjack coming right for you. Yes, you. Not your comrades, not your officer, you. Why, you may never know. At least you'll die--

SPLAT
65 posts omitted. Last 50 shown. Expand all images
>>
No. 714732 ID: 146cb1

the sentinel a little more forward. we use advanced deployment , and maybe the forest edge

and the prince the left of the Cyclops brute
>>
No. 714740 ID: 0eaeaf
File 146014166716.jpg - (33.54KB , 800x600 , WQ_15.jpg )
714740

You force the Sentinel to trundle into an advanced position, allowing you to take its spot between the cyclops. Is this position more favorable?
>>
No. 714773 ID: 0eaeaf

>>714740
Final chance to change deployment. Is this okay? Y/N.
>>
No. 714820 ID: efd77a

Yes
>>
No. 714825 ID: 8013df

[Please issue orders for turn 1. Try to approximate distances as best as you can.]
>>
No. 714839 ID: 430103

...Hrrm. Sentienel should go face-check the second brush-or at least walk in that direction as far as he can go.
This opponent is sneaky and is likely to suddenly appear and wreck someone, maybe the big man can take the hit, maybe he can't.
If he can than good, if he can't, that's why we'll have the...uhh...Gonna guess the Raider is the ranged guy, back under the first forest area, ready to unload.
Prince will sit under the close forest area where his stealth perk can do work?
Brute heads out not quite into the second forest area but close, while hound moves to flank in case this Morgul guy has stuff that we'll want to take down.
If that isn't specific enough I can draw out the battle plan I attempted to outline.
>>
No. 715044 ID: 59a537

(I am unfamiliar with the rules, but looked up the basics of the units on the wiki. Links posted in questdis)
So we have:
Cyclops sentinel: Light tanky melee unit with very high defense, a middling polearm attack, and an ability to redirect one ranged attack per round from a nearby ally to itself. Has an animus (not quite sure what those are) that can prevent nearby allies from being knocked down)
Cyclops raider: Light sniper unit with a bonus against medium or large targets. Has an animus that can buff an allied unit's range.
Aradus sentinel: Heavy armored artillary unit with a very strong ranged attack (poison with a small AoE that can arc over cover not adjcent to the target) and mediocre melee attack.
Reptile hound: Very light skirmisher unit that is usually used in packs. (Since we just have one I guess it is basically filler bought with leftover points?)
Prince: Mobile melee with a reach weapon and some ranged secondaries. Notably has the passive Stealth, which means that to enemies more than 5 tiles away he cannot be targeted with most ranged attacks and does not block line of sight.

Our army seems pretty ranged in general, so I guess the plan is to hang back to get some shots in on our opponents when they approach? (I am not sure why we started with the Sentinel forward, though Badtransletor who actually knows the rules suggested it so there is probably a good reason for it.)
>>
No. 715168 ID: a788b7

>>714538
technically 'fearless' is part of the warlock rule, so THANKS FOR THE USELESS BENEFIT DAD

>>715044

Well, stealth is worthless in this case- Neither version of Morghoul nor archidons have any ranged or magic attacks to begin with so it won't come up. Also it doesn't prevent you from being targeted it just makes ranged attacks automatically miss from that range. Very distinct and significant difference.

Shooting with the raider is a good way to waste time, as is rushing the sentinel forward. Have it scuttle forward (it's slow as dirt, btw) if it will get it into range and have it take potshots while casting Far Strike on it, boosting damage where applicable. Given that Prince has no real access to knockdowns and a pretty poor beast loadout (only real synergy is raider+sentinel with no strong heavies and no cyclops savage, for shame), anything other than whittling things down at range is a really good way to just die horribly.

Also the brute is clearly just there for the animus since Prince is Defense 17 so knockdown, stationary, and earthbreakers are basically the only way to ever be in danger to begin with.
>>
No. 715184 ID: 8013df
File 146021951399.png - (130.14KB , 800x600 , WQ_15 Update.png )
715184

To make this easier, here is a version of the pic with a grid. Each box is roughly an inch.
>>
No. 715187 ID: 8013df
File 146022080772.jpg - (137.11KB , 800x600 , WQ_16 (1).jpg )
715187

The Sentinel trundles forward and uncovers Morghoul's Archidon! Should he shoot?
>>
No. 715221 ID: 146cb1

two things.

the prince is our highlight , there are no doubts about that unless some character beast. ( And take it behind ) is a tough customer also bust everything.
----------------------------

however, the prince must be approached to the sentinel or we are out of the control zone and launches on whether the animus of brute on self

fact that we order our insect shoot gaining the position targeted if possible. bust is damage that hit and see what happens .

Meanwhile, our hound approaching us as well as in our brute to avoid us unpleasant surprises. for the raider I advance ready to hit whatever comes
>>
No. 715233 ID: 8013df
File 146023526060.jpg - (99.89KB , 400x379 , Aradus Sentinel Overview.jpg )
715233

>>715221
Roll 2d6 + Rat 5 (Unless you're boosting, in which case, 3d6) against DEF 15, then roll 3d6 for poison (or 4d6 if boosting) - 4 for damage.
>>
No. 715238 ID: 146cb1

rolled 1, 6, 6 = 13

not to be picky, but the enemy beast has 14 deff ?

however, fire!

obviously bust
>>
No. 715241 ID: 8013df

>>715238
That's a hit. Roll 3/4d6 for poison/poison + boosting -4 for damage, then roll a 1d6 to see column
>>
No. 715246 ID: 146cb1

rolled 5, 2, 5, 2 = 14

bost!
>>
No. 715248 ID: 146cb1

column
>>
No. 715249 ID: 146cb1

rolled 4 = 4

>>
No. 715255 ID: 8013df
File 146023854413.jpg - (50.81KB , 400x286 , Enemy Archidon Overview.jpg )
715255

>>715246
>>715248
>>715249
The poison of the Aradus significantly hurts both it's body and spirit. What shall my battlegroup do next?
>>
No. 715327 ID: 8fc1bc

>>715255
You still have the reptile hound, the brute, the raider, and prince available to move.
>>
No. 715395 ID: 146cb1

Well I wanted to allow someone else to answer .

We move in this order . prince is active , use the animus Raider on the raider and then uses the anmus the brute on itself and moves forward only 5 inches .

the fact that the Raiders advancing around the movement to know the enemy and try to shoot.
if it is within range (14") bost on the shot and the damage

Meanwhile, the brute advancing . ( walking )

and the hound moves to the prince ( walking )

I write you all actions that would do as they are to do whatever the sucess Raider
>>
No. 715829 ID: 0eaeaf
File 146039502812.jpg - (138.99KB , 800x600 , WQ_17_1.jpg )
715829

IT'S BRONZEBACK TIME! No Skorne no!
The raider, brute, hound, and yourself all move forward. The hound finds a Bronzeback, Krea, and Morghoul himself. Will the Raider still fire at the Archidon? The Bronzeback seems to now hold a higher priority.
>>
No. 715839 ID: 0eaeaf

An explanation of the core rules is now on the wiki: http://tgchan.org/wiki/Wars_in_Immoren#Explanation_of_Core_Principles
>>
No. 715840 ID: 146cb1

I answer since I'm the one who screwed up in this > . <

I had not realized that it also spotting the enemy to see it on the map even if and open field ( normlamente is already detected when you play on the table )

not the target does not change my opinion ( although expect to hear other opinions )

also admitted to do some damage to the Titan still they load . probably killing the hound and the brute , if not going to kill the prince with shots in the media can make it. so we continue to shoot the beast damaged due a bit of luck we can split the body or spirit , or both
>>
No. 716025 ID: 0eaeaf

>>715840
So do you want to target the Archidon, the Bronzeback, or something else? The raider has a 14 tile range.
>>
No. 716042 ID: 146cb1

rolled 1, 2, 2 = 5

Archidon

shoot the nut , bust !
>>
No. 716043 ID: 146cb1

ahahahha i love when it happens T.T

I put on a fury in most ( if it survives well after the prince takes 4 rage )
>>
No. 716082 ID: 0eaeaf
File 146050449335.jpg - (139.33KB , 800x600 , WQ_18_1.jpg )
716082

rolled 2, 3 = 5

>>716042
The Raider fires off it's reiver but misses the Archidon by way of its flight. The Bronzeback takes the oppurtunity to charge the Raider while it is distracted. It swings its right fist at it.
(MAT 7 vs DEF 13. Needing a 5 to hit)
>>
No. 716083 ID: 0eaeaf

rolled 6, 4, 4 = 14

>>716082
(ARM 16 vs POW 17, +1 to damage)
>>
No. 716084 ID: 0eaeaf

rolled 3 = 3

>>716083
to column
>>
No. 716090 ID: 8013df
File 146050643002.jpg - (64.43KB , 213x409 , Cyclops Raider Overview_1.jpg )
716090

The Cyclops is heavily damaged.
>>
No. 716092 ID: 8013df

rolled 4, 1 = 5

The cyclops raises its other fist to swing.
(Again needing a 5 to hit)
>>
No. 716093 ID: 8013df

rolled 4, 6 + 1 = 11

And again damage + 1
>>
No. 716094 ID: 8013df

>>716093
The cyclops is more than dead. Will you reave its fury? It will take you back up to one of your four FURY.
>>
No. 716184 ID: df2a8c

you take it , but I also said that the brute generated a fury in more before ending its activation
>>
No. 716211 ID: df2a8c

In not veru important but in reality the brozbeck need a 6 to hit
>>
No. 716218 ID: 8013df

rolled 1, 4 = 5

>>716211
...
That is very important. It means
A) I no do math good
B) Cyclops is still at full health
Guess he's taking a 3rd swing, needing a SIX to hit.
>>
No. 716222 ID: 8013df
File 146055619703.gif - (1.04MB , 150x150 , 1229964659090.gif )
716222

>>716218
...
>>
No. 716267 ID: 0eaeaf
File 146057323069.jpg - (139.34KB , 800x600 , WQ_19_1.jpg )
716267

rolled 4, 3, 4 = 11

Despite the Bronzeback's best efforts, the Raider narrowly dodges all of it's attacks.
Morghoul somehow enrages the Krea and makes it seem out of phase and moves up. The Krea ghosts through all the terrain in it's path and focuses it's gaze on you. It seems vastly faster than you're used to. Morghoul forces it to focus it's beam.
(RAT 4 vs DEF 17, needing a 13 to hit. Fully expecting this not to hit BTW)
>>
No. 716271 ID: 0eaeaf
File 146057383196.jpg - (139.83KB , 800x600 , WQ_20_1.jpg )
716271

The Archidon attempts to charge you, but it's large wingspan is too wide to fit between the Brute and the Bronzeback to reach.

[State your actions for this turn. GG mate o.0. Was not expecting the Archidon's base to not fit.]
>>
No. 716318 ID: 146cb1

rolled 4, 4 = 8

we were very lucky , comuqnue talking about our moves.

we recover the fury , ( we should be 3 )

the hound approaches the prince.

Prince is activated and comes back with apparition . (To get the distance and the charge bonus) before loading we use the mistreatment hound to have a more fury and charge the Titan so the pull a terrible strike ( if we strike )
>>
No. 718266 ID: 8013df
File 146129511360.jpg - (139.44KB , 800x600 , WQ_21_1.jpg )
718266

>>716318
Sorry, life got in the way again.

Is this position acceptable? Y/N
>>
No. 718599 ID: 146cb1

Prince a little more to the right, if not we can not charge the titan
>>
No. 719009 ID: 0eaeaf
File 146160202798.jpg - (139.60KB , 800x600 , WQ_22_1.jpg )
719009

Is this position more favorable? Y/N
>>
No. 723153 ID: 8013df

>>719009
Assuming this is final position. You have until 9:00 to change
>>
No. 723393 ID: 44bc28

Yes naw we charge the titan (al redy roll for hit)
>>
No. 723738 ID: 0eaeaf
File 146341501667.jpg - (139.80KB , 800x600 , WQ_23_1.jpg )
723738

>>723393
Alright, roll to hit.
(It's dice 2d6/3d6 in the email field BTW)
>>
No. 723740 ID: 0eaeaf

>>723393
If you don't mind me asking Transestor, what is your native language? I could try sending you a copy you can understand.
>>
No. 725701 ID: 0eaeaf

>>723738
Last call to roll for hit before I do it myself.
And you know what happens when I roll.

>>
No. 725709 ID: 430103

rolled 5, 3 = 8

rolling because why not.
>>
No. 725718 ID: 0eaeaf

>>725709
And that's a hit. Roll 4d6-5 for damage because charge + weapon master. Goodbye Bronzeback.
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