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File 144648506532.png - (176.70KB , 494x305 , Dwarf_q_title.png )
680906 No. 680906 ID: a6e649

Bloodstains and broken tissues. Tongues cracked and senseless - not only from excessive consumption of cavern alcohol. Dark won't end in the ear tunnels, but seeps through the remaining light of reason inside. Only work beats out the madness.

It sometimes takes more than all above to survive the deep earth.
Expand all images
>>
No. 680907 ID: a6e649
File 144648509343.png - (122.87KB , 494x305 , Dwarf_age_relig_sex_name_.png )
680907

What is your age, religious idol, sex and name?
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No. 680912 ID: d78b39

65 years old, Hanseath, Male, Nommouk Hornarm
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No. 680914 ID: d4940a

83 year old female Minkot Nomalsuvas, worshiper of Nelas the god Jewels.
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No. 680922 ID: 3663d3

55, armok, dude, urist mcurist
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No. 680927 ID: a6e649
File 144649304885.png - (179.49KB , 494x305 , Nommouk.png )
680927

For a moment you try to see if any other aspects visit your mind in this end point of your former life. (Perhaps this point marks an initiation into service of your deity)

You are Nommouk Hornarm, a worshiper of Nelas the god Jewels and of age 55. This very day you're wearing your family armor. You’re visiting your ancestors tomb when it happens.
>>
No. 680928 ID: a6e649
File 144649310234.png - (106.58KB , 494x305 , female_ancestor_spirit.png )
680928

The Ancestor Spirit stares at you amiably. She holds an amythyst and you see a vortex of cut-open amethyst clusters around her.
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No. 680929 ID: a6e649
File 144649337937.png - (129.56KB , 305x494 , Dwarf Fortress_PLAN.png )
680929

For a moment you have a vision of a great dwarven city.

It is a grand artificial pillar lying on a tongue-like rockbed of hard quality.

It’s situated in a far reach of the tunnel networks in an access point.

You have recieved a quest from the ancestor spirit.
>>
No. 680930 ID: a6e649
File 144649354553.png - (165.47KB , 610x987 , BLANK_PLAN.png )
680930

Would you like to alter the city plan in your head to better suit this day and the needs that the ancestor may have not experienced in her days?
>>
No. 681261 ID: f26928

Install an elaborate lava pipeline system hooked up to a single unmarked lever in a highly accessible place in the middle of the most populated community hub, which, if triggered, will flood the entire fortress with molten rock, starting with the entrances and exits. Then issue a public declaration forbidding anyone from pulling it, but don't explain why and keep no records as to what the lever does.
>>
No. 681275 ID: 0f1c4d

>>681261
Or have a lever to flood everything outside the fort with magma. Or make both systems from identical levers located next to each other. With enough magma and pumps, anything is possible!

Aside from adding possible magma shenanigans and copious amounts of spike traps around the entrances that looks pretty good.
>>
No. 681337 ID: a6e649
File 144664599958.png - (656.09KB , 987x610 , 1.png )
681337

>>681261
>>681275

I embarked on a journey to a small communal outpost named Ustinbast a cunning social study in mind. To test the dwarven psyche under pressure of switching the Unexplained Master Control.

I would work one year in total secrecy under the excuse of being possessed by an ancestral spirit. My task would be to seek an active vein of magma and pipe it to the cavern outpost ready to be unleashed by the Unexplained Master Control.

There would also be a Gear Assembly Box that would add a twist to pulling the lever. There would be odds of 1:2 both to magma flooding insides and outsides of the outpost.
>>
No. 681338 ID: a6e649
File 144664604566.png - (740.04KB , 987x610 , Day1_1.png )
681338

You start to wake up from sleep after dreaming about The Crystal of Oiling, the crystalline god of magma and creator of earth, its forms and riches. You remember you passed out in your cave crocodile leather travel bag. You firmly grasp your pickaxe that has been pressing against your side.
>>
No. 681342 ID: c735fb

Time to get up and get going then. There's SCIENCE to be done.
>>
No. 685367 ID: b2e8b1
File 144830236765.png - (259.55KB , 494x305 , metalwork.png )
685367

You get up and shake the slime and dust of the caverns to make the last stride to Ustinbast.

In Ustinbast you spend a week building a metalworking station and begin your work for dwraven science. Curiousity grants you the favor of many settlers, who seem willing to help, yet you forbad them from coming near to your town border lair.

The requirement for this experiment to succeed is secrecy.
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No. 685370 ID: b2e8b1
File 144830345015.png - (619.61KB , 987x610 , pumps.png )
685370

There is a question of how many iron pipes and pumps are needed to drown a colony of 200 dwarves effectively. It is hard to know as for now. The more pipes you make the more the dwarves will be interested in how you use their resources.

It is similiarly hard to know how well tunnels will hold magma and how the tunnels should be dug out and through which layers of stone. As you don't have a dwarven geologist with you, you can only guess which is magma-safe stone material and which is not.

How should you solve these issues for now?
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No. 685445 ID: f7a64f

Why not forgo pipes, and furthermore pumps for this endeavor. Tap a river and dig a large cistern that feeds into a labyrinth of outlet tunnels. Seal the tunnels with stout floodgates and have the doom switch open them.
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No. 685462 ID: 8896fc

> How many pumps
Cisterns are your friend. And their enemy.

>you can only guess which is magma-safe stone material and which is not.
The answer here lies in one of the quintessential dwarven experiments: stick it (stones of each type in this case) in magma to see what happens.
>>
No. 685463 ID: f7a64f

Well, if you have a supply, every dwarf knows bauxite is magma safe.

But yeah, just dump some stone and see what melts.
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No. 685466 ID: b2e8b1
File 144837205799.png - (214.25KB , 987x610 , exploration.png )
685466

Getting water is an easy task as there is a deep pond of cave water in the middle of the settlement.

Getting magma is not as easy, but there's a fungus species in the back of the cave that suggests there's volcanic rock nearby, and where there's volcanic rock,there usually is active volcanos.

I could also explore a said Dozloch cave. A reptile beast that avoids direct confrontation, but is usually best left alone.

I could always go back and take a two days trip to find a geologist or a couple of good miners from elsewhere.
>>
No. 685467 ID: f7a64f

Mining is in the dwarf's blood. Forge yourself an iron pick and mine a channel down into the magma cap forest until you hit magma or at least the temperature of the rock tells you that it's close.
>>
No. 685477 ID: b2e8b1
File 144837898178.png - (496.41KB , 987x610 , expedition_leader.png )
685477

>>685467

You go ahead and start digging a tunnel in the magma cap forest, but in less than an hour of labor two strong dwarves take you the expedition leader's office.

The expedition leader is a dwarf with an obsessive beard. He corrects you about violating mine order. He doesn't seem to be angry at all, but maybe satisfied of having an active member in the colony. In a short conversation he mentions that getting rid of the hideous Dozloch creature nearby would be most beneficial to the colony and he would gladly step aside in any matter if a hero in such matter stood out.

Such politics.
>>
No. 685671 ID: 8896fc

Would it work to just seal off the cave it is in?
>>
No. 685690 ID: b2e8b1
File 144847438456.png - (695.01KB , 987x610 , marble.png )
685690

>>685671

"Would it work if the cave would be just sealed off?"

"We tried that. The marble is too soft stone. It's the only stone we have close to our settlement. Constructing a blockade is too slow and noisy. I was thinking you would have some idea to trap the creature and kill it with master dwarf techniques."
>>
No. 685693 ID: d4a2dc

If there is only one of them, than a simple but effective trap is to put a massive load of rock (cave-in level, not just one rock) on a support structure near its lair, tie a goat or something to the support (possibly leaving a trail of meat if building further from its lair), and then collapse the support when it goes for the goat.
A corridor of repeating spikes also works, but that takes longer to set up.
>>
No. 685703 ID: 2f4b71

>>685690
> I was thinking you would have some idea to trap the creature and kill it with master dwarf techniques."
Well hey, a perfect excuse to go prospecting for lava and construct a massive number of lava pipes.
>>
No. 685795 ID: b2e8b1
File 144854842659.png - (565.64KB , 987x610 , leaders_house.png )
685795

>>685693
>>685703


An excuse. "To make things proper with the beast, I need a numberable sum of metal launch pipes for ammunition and many pickaxes and plentiful refined metal for the spike ammunition to my smithy. I also need to have free hands to mine exhaust pipes."

Exhaust pipes. Metal launch pipes. Enrmous spike ammunition. Verily.
>>
No. 685834 ID: b2e8b1
File 144856554264.gif - (1.33MB , 610x610 , anbim_eye.gif )
685834

Wait what?
>>
No. 685867 ID: 3663d3

examine gem.
>>
No. 685949 ID: d4a2dc

Huh; free gem.
>>
No. 685975 ID: b2e8b1
File 144865382672.gif - (190.31KB , 810x610 , jewels.gif )
685975

>>685867
>>685949

[epileptic animation]

You grab the gemstone. It's real! Now what to do with it? It seems like the old expedition leader can't notice the tiresomely flashing imagery of a divine being easing his hand into a planescape through an organic cloud...

This vision seems to emanate from inside your eye, because it's hard to locate it in any specific place in the room. The vision seems to react to rolling of the eye and turning of the head however, meaning it looks like it's located elsewhere than in the eye of the beholder or the room and that you can see it.

He's wearing an artifact glove with a jewel like this encrusted in it.

You can't explain the function of his garments except they resemble those of an insanely epic blacksmith.
>>
No. 688310 ID: b2e8b1
File 144995030867.png - (25.75KB , 405x305 , shock.png )
688310

Shocked by the revelation of Jewels and staring through flesh into the endless abyss of worlds above and below and sideways, you decide to end your days by a slight overdose of deathcap brew.
>>
No. 688380 ID: ad936f

>>688310
darn

try giving us something to suggest about next time
>>
No. 688967 ID: b2e8b1

It's not the fault of the author if the character created is unstable and very destructive without guidance.

Anyways, knowing me it can't be That last quest. It's not the most natural thing for me to write or express in writing things I really don't understand much myself either, but which I sometimes go through.

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