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File 144005532552.png - (109.63KB , 550x425 , 01.png )
664076 No. 664076 ID: 27d54c

(My apologies if I'm doing this wrong, I'm new here)
It's quiet. There's a strange blue glow to everything.
60 posts omitted. Last 50 shown. Expand all images
>>
No. 664292 ID: defceb

Bust out of the pod and then flex in a MANLY fashion to establish dominance.
>>
No. 664302 ID: f427de

Reach for it
>>
No. 664306 ID: 1cebc8

Slam against the glass until it cracks. Crouch in tube, pretend you're dead.

The moment the enemy lets their guard down, pounce on one and claw your way to freedom.
>>
No. 664321 ID: 46df9e

It's probably one of the doctors; time for revenge. Bust out of your tube and tackle with extreme prejudice.
>>
No. 664360 ID: 27d54c
File 144019748653.png - (142.10KB , 550x425 , 22.png )
664360

you've hammered on the glass a few times, just to rattle the scientists, but it always felt too hard to break, so you never made a serous try of it...

Huh... guess it's not as hard as you thought.
>>
No. 664361 ID: 27d54c
File 144019749807.png - (57.49KB , 550x425 , 23.png )
664361

Right now time to get... even with... wait, this isn't one of the doctors. She's one of your kind. perhaps that stray thought about this being a rescue wasn't that far off after all...

oops.

[select character]
[enter command]
>>
No. 664363 ID: f0e552

>>664361
>orange dude
"Stop!"
>>
No. 664365 ID: 9297f4

06.
"Hey Einstein, I'm on your side!"
>>
No. 664366 ID: 9ddf68

6
reflex punch the guy off of you
>>
No. 664368 ID: 46df9e

Purple dude: stop trying to choke her out
Yellow one: shout that you need to leave now or die.
>>
No. 664398 ID: a107fd

Everybody out of the lab that's about to be decompressed/decontaminated.
>>
No. 664400 ID: 1cebc8

Lick her face to assert alliance.
>>
No. 664424 ID: 61356c

6: You don't have time to argue: Make this melee roll towards the door.
>>
No. 664426 ID: 27d54c
File 144024173011.png - (139.88KB , 550x425 , 24.png )
664426

Six it is.

Well, you weren't expecting to have to fight off the person you came to rescue. but you atleast managed to knock him off you.

A shouting match probably isn't the best solution, but it atleast gets the point across.
>>
No. 664427 ID: 27d54c
File 144024176628.png - (5.85KB , 550x425 , 25.png )
664427

You don't have time for this. you need to get out of here. The map showed an exit through the room behind the mirror, and lab five looked like a copy of lab six, so you've got two ways out, but you don't know what's beyond either exot... So which is it left or right?

[Enter Command]
>>
No. 664429 ID: 9ddf68

ask five to think of a number between 1 and 2. If he guesses 1 we go right, if he guess 2 we go left.
>>
No. 664431 ID: c0fe75

>>664427
Left. Subject 06 is the one that your captors know broke out, not 05; so they'll be more likely put resistance at the exit from Lab 06. Going through Lab 05 is the more likely way to avoid trouble.
>>
No. 664434 ID: ad936f

>>664429
this
>>
No. 664440 ID: 61356c

Indeed, escape through lab 5, that's the one they least expect.
>>
No. 664463 ID: e114bc

>>664427
Why not both?
>>
No. 664911 ID: 27d54c
File 144046265196.png - (122.03KB , 550x425 , 26.png )
664911

heading through the door on your left, you go through the upper room of the lab. The map didn't say this, but apparently the 'door' out is a hatch behind some old boxes, that leads into what looks like a maintenance crawlway. It's kinda cramped, but at least there will be air in here.
>>
No. 664912 ID: 27d54c
File 144046266556.png - (197.44KB , 550x425 , 27.png )
664912

The indicator light on the door turns red seconds after it's closed. It's locked, looks like you can't go back that way while those rooms are decompressed.

Where to next?
[Enter Command]
>>
No. 664913 ID: e114bc

>>664912
Unfortunately we don't have a view of the map past this point... ask your new buddy what his name is. Try to remember your name.

I'm thinking we should go out the hatch straight across from the now-locked one. The one at the end of the shaft points towards a populated area, and we don't have too much to defend ourselves with.
>>
No. 664917 ID: c0fe75

>>664913
Seconded.
>>
No. 665215 ID: 27d54c
File 144063535123.png - (194.26KB , 550x425 , 28.png )
665215

Five tells you he doesn't know his real name, though he says the doctors call him 'cain'.

You try to focus on what your name might have been, but the memories aren't coming to you. None of your memories from before today are clear. just vague impressions.
>>
No. 665216 ID: 27d54c
File 144063536960.png - (50.74KB , 594x390 , 29.png )
665216

Yeah, not much is right. You have pointy shard and thats it...
>>
No. 665217 ID: 27d54c
File 144063538321.png - (8.94KB , 550x425 , 30.png )
665217

the hatch opens into some kind of utility area. the only light coming from the hatch and safety strips on the railings. you can hear machines below you, but you can barely see.

[enter command]
>>
No. 665218 ID: 27d54c
File 144063550013.png - (26.13KB , 550x425 , 30.png )
665218

(Whoops got the layers in the wrong order.)
>>
No. 665221 ID: b5f4cb

>>665218

Check if the bridge is safe to cross and try to go for the toolbox across the bridge? Watch out for the gap on the side too.
>>
No. 665226 ID: 46df9e

Get down. The light on the railings will guarantee anyone on the ground floor will probably see you clear as day otherwise. Crawl to the tool box, and see if anyone is below that ladder.
>>
No. 665227 ID: e114bc

>>665218
That toolbox probably has a few things that could be good as improvised weapons. Also, useful tools. STEAL THAT SHIT. If there's a flashlight in there that'd be super useful right now.
>>
No. 665235 ID: c0fe75

>>665218
Yeah, get whatever's in the toolbox. It also might be possible to get some water from the H2O tank on the right--you're in a survival situation now, so acquiring water is a high priority.
>>
No. 665251 ID: 1430b4

Be extra careful with the toolbox, you don't want to send it toppling off the bridge and making an ungodly racket.
>>
No. 665292 ID: cf91e4

>>665218
That giant O2 tank and the words 'decompression protocol' give me a bad outlook for our chances of escape. We could cause a *really* big distraction though.

>>665235
For future use, yeah, but they don't have any way of carrying it and they just got out from floating in tubes full of some weird liquid, so I don't think they're thirsty now. That makes me think though.

Are either of you hungry? If Cain knows his name, maybe he's been lucid for longer and knows some other stuff. What did they do to feed him?
>>
No. 665373 ID: a107fd

Liquid oxygen makes the BEST kaboom, given a leak and a spark, so don't mess with those tanks just yet.
>>
No. 665462 ID: 83016e
File 144081512982.png - (27.69KB , 550x425 , 31.png )
665462

Stealth certainly sounds like a good idea right now, as you slowly crawl along the catwalk, being careful to not make much noise. Thankfully the catwalk feels quite solid, so at least you don't need to worry about that.
>>
No. 665463 ID: 83016e
File 144081514848.png - (39.40KB , 550x425 , 32.png )
665463

Yep, the tool box had tools in it.

You're not sure when tools might come in handy, but even if they aren't you can probably use the box to cary things.

But at the verry least trying to club somone with a metal wrench is probably more effective than trying to shiv them with broken glass. Also less likely to cut yourself.

[Improvised Weapon discarded]
[Items gained]
>>
No. 665464 ID: 83016e
File 144081517897.png - (93.47KB , 550x425 , 33.png )
665464

There are machines down the ladder. You can see them a little better now that your eyes are starting to adjust, but you're still not sure what they do. there are a lot of pipes though.

[Enter Command]
>>
No. 665466 ID: e114bc

>>665464
Looks like some kind of display thing on the left. Go get a closer look.

I wonder if the vent staying open like that is easily visible... Close it maybe.
>>
No. 665483 ID: 9ddf68

I see colored lights to your left down there, let's give them a quick look see.
>>
No. 665675 ID: a107fd

Descend ladder, check out that glowing red bit on the left.

>>665463
>[Improvised Weapon discarded]
I would've stashed it in the box if there's room. Despite the obvious disadvantages, glass can have a significantly sharper edge than metal. It'd make a cleaner cut than claws or a screwdriver-chisel, at least, and be safe enough if you're handling it carefully for surgery or something.
>>
No. 666205 ID: 83016e
File 144109265539.png - (58.45KB , 550x425 , 34.png )
666205

curious about the blinking red lights, you climb down to take a look.
>>
No. 666206 ID: 83016e
File 144109268044.png - (4.76KB , 550x425 , 35.png )
666206

You know, it looks almost like a motion-
*Beep*
>>
No. 666207 ID: 83016e
File 144109269663.png - (84.35KB , 550x425 , 36.png )
666207

OH GODS WHY IS EVERYTHING SO BRIGHT?!

[The lights in this section are now on]
[06 can not see.]
[05, Enter Command]
>>
No. 666208 ID: e114bc

>>666207
05, get a look around from your vantage point now that the lights are on. Where are the doors? Paths to the doors?

Then go down and lead 06 to one of the doors. We should move quickly.
>>
No. 666394 ID: 83016e
File 144116125270.png - (294.89KB , 1100x850 , 37.png )
666394

While you weren't blinded, as you were looking down at six instead of up in the direction of the lights, it's still quite bright at first.
>>
No. 666395 ID: 83016e
File 144116128149.png - (105.19KB , 1100x850 , 38.png )
666395

Once your eyes have adjusted a little, you can see several different ways out of this room. A regular door on the otherside of the catwalk, a large door down below, another of those hatches, and it looks like there might be another door hidden behind those pipes in the corner...

If you plan to lead six out, you need to pick a way to go.
[Enter Command]
>>
No. 666396 ID: 46df9e

I say take the new hatch, and make it quick if anyone notices that lights just came on in an unoccupied room they may wonder who is in here.
>>
No. 666415 ID: e114bc

>>666395
I see a sort of hiding spot if you two need it. The far right corner, it's both under the catwalk and on top of a machine. Nobody on the catwalk on that side of the room or on the floor can see up there. Someone would have to be on the catwalk on this side of the room to see someone hiding there. Other hiding spots are of course anywhere near the walls on the bottom level.

Head for the door on the left, bottom level. It's mostly obscured so if someone comes in you won't be spotted immediately.
>>
No. 666505 ID: 9ddf68

grab 6 and move her towards the hatch on the left. probably better if we keep moving.
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