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File 143944850555.png - (44.93KB , 600x600 , title.png )
661953 No. 661953 ID: 074b9c

ver. 2.0

YOU descend into awesome death dungeon.

ENTRY HATCH loudly shuts behind you. There is no going back.

>Choose your RACE

A) Human
B) Dwarf
C) Elf
D) Beastfolk ---> Select base animal
245 posts omitted. Last 50 shown. Expand all images
>>
No. 670168 ID: 2eeb65

Offer SHOPKEEPER to join your PARTY
>>
No. 670174 ID: cab7d6

You can trade water from a magical elf healing fountain!
>>
No. 670231 ID: 4f2140

we can trade him That purple stuff
>>
No. 670273 ID: 350a50

>>670160
This.
>>
No. 670510 ID: 013c12
File 144266625618.png - (50.64KB , 600x600 , ADD2p022.png )
670510

>Consider applying Axe discount to shopkeeper face so you can get all the items in the shop.
>Consider then how that might not be a good idea. Shopkeepers in dungeons tend to be badasses. Since they are able to open shops in dungeons filled with traps and monsters.
YOU consider that... yep it's a bad idea.

>exchange PRUPLE POTION for FUNNY FACE MASK.
YOU put on FUNNY FACE.

>Offer SHOPKEEPER to join your PARTY.
SHOPKEEPER decline your offer. SHOP won't run itself.
>>
No. 670511 ID: 46df9e

Ask if he would consider joining the party if we ever managed to purchase all of his wares; leaving him with nothing for the shop to sell. Then bid him farewell, and check the left tunnel.
>>
No. 670515 ID: 013c12
File 144266841883.png - (49.55KB , 600x600 , ADD2p023.png )
670515

>Ask if he would consider joining the party if we ever managed to purchase all of his wares; leaving him with nothing for the shop to sell.
SHOPKEEPER considers that.

>Then bid him farewell, and check the left tunnel.
YOU proceed through the left tunnel
>>
No. 670516 ID: 013c12
File 144266844143.png - (72.41KB , 600x600 , ADD2p024.png )
670516

it looks like YOU'v reached outer edge of the dungeon. nothing but blackness of the underworld up ahead.
>>
No. 670520 ID: 0fc976

Rattle a friendly hello to the underworld denizen.
>>
No. 670521 ID: b9cef6

Wave hello to horrifying monstrosity. Take off your funny face so he knows you're a monster too, so you can be monster bros.
>>
No. 670552 ID: 2eeb65

say "BOO!"
>>
No. 670589 ID: 330ce5

Comment about the weather.
>>
No. 670592 ID: ad936f

hit on it, preferably with bone related puns.
>>
No. 671572 ID: 6c1e4a
File 144291368072.png - (116.79KB , 600x600 , ADD2p025.png )
671572

>Rattle a friendly hello to the underworld denizen.
YOU greet mysterious underdweller with a friendly rattle.
Creature doesn't seem to notice YOU.
>Comment about the weather.
YOU comment on obvious lack of a weather.
No respond. Creature seems to be fully invested in playing it's flute/beak thingy.
>>
No. 671579 ID: b9cef6

Harmonize by playing the xylabone.
>>
No. 671583 ID: 0fc976

Attempt to play/pick your mask's nose thingy.
>>
No. 671586 ID: e4abe1

>>671572
NOPE away from the spookier then you creature.
>>
No. 671589 ID: 88960e

Obviously you need to go get the bard so these guys can be music buddies.
>>
No. 671601 ID: ad936f

>>671586
We're a skeleton, nothing is spookier than us!
>>
No. 671609 ID: f4b76f

Sing along.
>>
No. 671624 ID: 3cee37

>>671579
YES, we must bring the bard and play with him. It shall be glorious.
>>
No. 671666 ID: 2eeb65

>>671572
She's just playing hard to get.

Bring your bard bro, let him be your wingman.
>>
No. 673661 ID: e3d6b3
File 144351816194.png - (116.13KB , 600x600 , gift.png )
673661

YOU preform a rather lackluster musical number with aid of your bodyparts.

CREATURE seems to notice you now. CREATURE akwardly contorts it's body and presents you a small shiny object.

Should you accept that?
>>
No. 673662 ID: 13c4a5

Thank them first and then accept.
>>
No. 673669 ID: e3d6b3
File 144351934361.png - (51.82KB , 600x600 , ADD2p025.png )
673669

YOU accept the gift. As soon as you do so, figure disappears into the darkness.
YOU obtain EYE OF THE DUNGEON.
With this you can view every previously visited room.
>>
No. 673672 ID: 42ee36

Check the room with the Bard, see if it can see living things.
>>
No. 673674 ID: e3d6b3
File 144352278143.png - (68.73KB , 600x600 , ADDp026.png )
673674

>Check the room with the Bard, see if it can see living things.

YOU use EYE of DUNGEON to view room with BARD in it.
>>
No. 673677 ID: 3663d3

uhh, hmmm was that circle there before?
>>
No. 673678 ID: b66b01

>>673677
It's the same room where BatDude got his wizard hat from. When SkeletonDude met the Bard, we didn't get a full view of the room. I'm assuming that the Bard moved the body so that he didn't have to share the room with a corpse.
>>
No. 673680 ID: b66b01

>>673674
Check the tunnel to the right of the shopkeeper

Also to note, I'm guessing that that thing that gave you the Eye of Dungeon was AZ the cursed flutist. Seems like they were summoned earlier.
>>
No. 673683 ID: 2a7417

>>673678
Seeing as we are playing a skeleton, I imagine it's not too much of a stretch to say the body just got up and walked away.
>>
No. 673684 ID: 90af9d

Excitedly clack at Bard because that's how scrying works.
>>
No. 673686 ID: e782b1
File 144353456054.png - (76.85KB , 600x600 , ADD2p027.png )
673686

>Excitedly clack at Bard because that's how scrying works.
BARD can't hear YOU from that far away.

YOU return back to the SHOPKEEPER tunnel and this time take a right passage.

>Check the tunnel to the right of the shopkeeper
YOU enter an even more dimly lit room. Something fowl can be sensed in the air.
>>
No. 673688 ID: 88960e

>>673686
Greet dungeon denizen.

>something fowl
There be a bird nearby!
>>
No. 673690 ID: 3c17ca

>>673686
perhaps this darkness can heal us, and or improve us. LET US SACRIFICE BARD TO MAKE OURSELVES GREATER.
>>
No. 673692 ID: e782b1
File 144353630722.png - (76.71KB , 600x600 , ADD2p028.png )
673692

>Greet dungeon denizen.
YOU greet cloaked figure.
CULTIST greets a fellow darkspawn and informs YOU of purpose of this altar.
Sacrifice in blood is needed to obtain favor of dark gods.

>LET US SACRIFICE BARD TO MAKE OURSELVES GREATER.
A) - Favor of dark gods sure sound tempting enough to do so.
B) - Nah... YOU prefer keeping your meat servants (party members) alive.
>>
No. 673693 ID: b66b01

>>673692
Tell them that you'll keep that in mind next time you encounter a "blood vessel" and keep going right.
>>
No. 673697 ID: 42ee36

Sacrifice this guy. He's clearly not making an effort. I can't see any blood.
>>
No. 673698 ID: 2a7417

I'll keep looking for meatbags to sacrifice. I don't feel like going all the way back for him anyway.
>>
No. 673699 ID: e782b1
File 144353863173.png - (79.89KB , 600x600 , ADD2p029.png )
673699

While keeping suggestion of CULTIST in mind YOU proceed further to the right.
Looks like YOU found source of darkness in here. Open rift through NOIR.
>>
No. 673700 ID: 2a7417

Poke head through RIFT.
>>
No. 673701 ID: b66b01

>>673699
I think it's obvious but DON'T WALK ON THOSE TILES OR ELSE YOU'LL GET CRUSHED!

Mmm, I wonder if this is the portal that AZ came through, since the other one was not completed.

SkeletonMan, do you know anything about Noir? How dangerous is it?
>>
No. 673704 ID: e782b1
File 144354084037.png - (54.99KB , 600x600 , ADD2p030.png )
673704

>Poke head through RIFT.
>SkeletonMan, do you know anything about Noir? How dangerous is it?

NOIR is dark dimension between planes... think darkness jam in unversal sandwich.
One cannot simple traverse NOIR without careful preparation. A guide or some way of navigating is required. Once something gets lost in there it will never see light of day again, condemned to eternally wander pitch black infinite maze gradually descending into madness of ones own mind.
>>
No. 673705 ID: 2a7417

Examine BLUDD STAIN (in this dimension, not the NOIR.)
>>
No. 673708 ID: b66b01

>>673704
Inventory check
>>
No. 673716 ID: 768209

>>673704
We would appear to have a (blood) trail to follow - both to its source and then back the way we came to the rift. Do we feel adventurous?
>>
No. 673807 ID: 3c17ca

>>673692
A. Sacrifice bard in preparation to safely traverse the NOIR! Also see if we can make a new skeleton friend in the process...

SKELETON BARD.
>>
No. 673860 ID: 149da0

>>673704
Brave the noir! Follow the blood.

>>673807
Leave bard alive, for now. We might find a more suitable sacrifice as we explore.
>>
No. 673919 ID: 13c4a5

Don't go into the Noir, go through the door instead.
>>
No. 673986 ID: 2eeb65

Inspect the walls to the left and right of the door, without stepping on the floor tiles between them. I suspect these floor tiles are pressure plates of some sort that make spikes or other nasty things shoot from the walls.
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