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Orange Lucky Berry
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You send your desire for a name across the link once again. They may be your Host, but this it is important to you. You refuse to simply consider them a nameless being within your frame, and even add that if they continued to refuse cooperation, they would simply have to be known as Squishy forevermore. You feel hesitation and uncertainty, then the feeling of reluctant acceptance. It seems they are not willing to fight you on the matter, not when you are being so stubborn.
Jessie, Lord of the Long Night. I was named Jessie.
You accept the name without comment, storing it away for later reference even as you turn to regard the wall. The map indicates that the way out into the greater world lies in a room just across from here, but inspection reveals it to be fairly solid. You could perhaps hope to blow a hole in it, with some luck and heavy firepower, but it would take far longer than simply traveling to you destination the conventional way. Still, such tactics as bursting through the wall may serve you well at a later date, and you store it away for consideration. Instead, you turn yourself back the way you came, intent on moving on. As you do so, you query your host for memories and thoughts regarding the possible situation outside, or at least what they'd noticed before being placed within you.
I'm afraid I don't really know much. My service as your Host was rather hastily prepared. I know that we were-ARE losing, and badly. There were rumors of the Phoenix Throne itself falling to the enemy, although I can't speak for a situation as far as the capital. More immediately... the Magos that were killed in that room you awoke in... they were the senior members, I think, but there were others. Lower members... Acolytes, I think they were called? They might still be within the facility.
You digest this information silently, letting it simmer. While they are apparently not full Magos, these Acolytes might be able to serve a similar function in a pinch. If they have even a small amount of knowledge, it will help your own efforts. Still, as you make your way out into the corridor, heading towards the next room on the map, you briefly ponder allowing your Host full control of your body. While there is nothing within the Covenant that dictates that it cannot be so, it is somewhat unwise. The Host would have the entirety of your magical power at their disposal, and be incapable and untrained in their use.
Just as you reach the door to the next room, a sharp crack is heard again, and you hear the wail of someone, much more muffled, screaming. Another shout, and then another scream, although now without the report of a weapon. Someone is under threat. The Acolytes? You have little time to ponder. You smash your way through the door, flexing your Talon and bringing the Carbine to bear against the room.
A dozen men stand around the room, perhaps half with weapons in hand. One, who you assume to be a leader of some kind, is standing over a dead body, with another beside that one, while two more individuals, a man and a woman, are kept on their knees and guarded by others with weapons.
Executions.
You note enemy positions quickly, two guarding the prisoners, the leader, one at the door on the other side of the room, two more on either side of the door you'd just entered from. The rest are unarmed, weapons placed upon the ground or leaned against various boxes. All seem caught by surprise at seeing a large machine suddenly come barreling into their midst.
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