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635280 No. 635280 ID: b9cef6

Author's note: Supposedly, the way to become good at a thing is to do that thing. And, as I wish to gain some drawing ability, I'm going to be drawing. And because I enjoy these interactive story doohickies, I'm going to be drawing one of those.
To put it simply: this is a test.
Expect mediocrity on a never before seen level.
Expect a child-like grasp of storytelling basics and an utter lack of artistic skill.
And, with that disclaimer out of the way, welcome to


RESCUE QUEST.
The princess of The Empire, your proud (but admittedly small and, in the grand scheme of multinational politics, probably insignificant) country has been captured, by Evil Forces Unknown!
The Castle was mostly unharmed in the abduction, but the princess's tower was blown to pieces. This took place in the dead of a stormy night, so details on the attackers are few. All anyone saw is that something huge flew in and landed on her tower, remained there for a few minutes, and she could be heard screaming for help as it flew away and her tower exploded.

This could not have happened at a more inopportune time, as, in thirty days, the Red Moon will rise. And while you weren't told the specifics, you were told that "there are like twenty ancient prophecies about that thing and princesses, and none of them end with the princess not at the wrong end of a sacrificial dagger."

Clearly, with a princess kidnapped, she must be rescued by a valiant team of Heroes, of the most Heroic caliber! Unfortunately, The Empire's greatest team of Heroes, the Four-Pronged League Of Defenders, are in the Holly Kingdom directing a play of their latest exploits. Equally unfortunately, The Empire is in "A bit of an economic situation" and couldn't afford to pay the FPLoD to rescue to princess even if they weren't busy. So, they get you.
72 posts omitted. Last 100 shown. Expand all images
>>
No. 638086 ID: 57d76a

I, uh, hmm.

It doesn't seem terribly threatening so far, except the whole "being a skull" thing. Ok, it could be trying to steal your shit, but it could just be agoraphobic.

Determine motives, and if notdangerous/sinister, keep it as a pet. Cause come on. That's awesome.
>>
No. 638312 ID: b9cef6
File 143086307681.jpg - (157.10KB , 800x778 , 2015050517463401.jpg )
638312

>Determine motives
It doesn't exactly respond to interrogation. It... seems to nuzzle itself deeper into your pocket.
Maybe your pocket's just comfy.
>Can we study it to figure out how best to deal with it?
Certainly, but you'd need time. In the past you've typically just put off sleep for a night to fully examine magical objects. It takes about that long.
>Keep it as a pet
So far it hasn't really done anything malicious except being kind of creepy. And, being able to go "Sic'm, Skully!" at someone Would be pretty neat.
You keep it for now.
Maybe you should name him/her/it/skull, if you plan to keep it for any amount of time.

Seeming to have exhausted all stuff to look at around the castle, you throw the dagger into your other pocket and head back to town.
>>
No. 638314 ID: b9cef6
File 143086312364.jpg - (119.17KB , 1107x600 , 2015050517463301.jpg )
638314

Day One, Late Afternoon
You're back in town! And you should probably gear up before you head out on your trip, right?
You can get a map and supplies and stuff once you've narrowed down your suspects from "maybe everyone".
Yeah, that was the plan. You still don't have much to go on except cardinal directions to start walking in, but there can't be too many people bad enough to kidnap princesses around here, right?
>Maps!
You head to... this place.
That sign isn't grammatically correct, is it?
They have World Maps for sale for fifteen Bucks, and more detailed maps of the Northern, Eastern, Southern and Western regions for five Bucks each. They also have some of those little Zaggit combined history/food/attraction guides for major locations to the North, South, etc etc for three Bucks each.
There's a deal where if you buy any two maps, you get a Zaggit for free.
>>
No. 638315 ID: b9cef6
File 143086316913.jpg - (123.99KB , 1055x600 , 2015050517463300.jpg )
638315

>Supplies!
You'll probably have to look all over for this kind of stuff, there wouldn't be a shop catering solely to adventures, would there?
No, of course there is, for some stupid reason. How do they stay in business? Their sign isn't right too.
They have rope at a Buck per twenty five feet, cheap backpacks, knapsacks, bags and other carrying devices for five Bucks, a package of paper, charcoal and chalk for three Bucks, a homemade grappling device for wow seventy Bucks, and probably other miscellany not listed here. Pretty much anything you might need for adventuring is on the shelves here.
It's perhaps worth noting that one of your pockets is full of skull and cash, and the other is half-full with knife.
>>
No. 638316 ID: b9cef6
File 143086321894.jpg - (124.95KB , 1038x600 , 2015050517463200.jpg )
638316

>Getting a Loan with your Jewelry!
What the fuck is wrong with people and apostrophes
You don't personally know if this place is trustworthy, but it seems alright enough. He offers you one hundred Bucks with the Jewelry as collateral.
You say you know that it's worth a whole lot more than that.
He says that it certainly is, but it's his policy to undervalue things for loans, so that if they aren't paid back he isn't stuck trying to sell stolen goods.
He winks.
>>
No. 638317 ID: b9cef6
File 143086326435.jpg - (122.96KB , 921x600 , 2015050517463400.jpg )
638317

>Other things!
You visit a bunch of shops.
A local smith offers to take your staff and make it into a proper quarterstaff overnight for forty-five Bucks. You could get other weaponry here if you wanted, but you don't really know how to use it. You're assuming wielding a quarterstaff means you just carry a big stick and whack people with it.
Alternatively, after inquiring at the Eastern Mage Guild (and getting your ear chewed off about "Those idiotic fancy-acting fruity nutcases over in the Western Guild") you find a student who offers you twenty Bucks for your staff as it is.
You head to the local Bedoua Incorporated Technologies Library to learn a bit about the prophecies involving the Red Moon. They only invented their Automatic Moving Typist machine like thirty years back, but there's already a library in just about every city. Of course, they have to plaster their name on everything they've made. You can see their little B logo somewhere just about anywhere. You heard that a while ago the owner bought some town way out West and turned it into a factory.
But that doesn't really matter much because they won't let you in unless you have a library card. It's only like five Bucks though.
You also might've visited other places not listed here!
Regardless, when you're done shopping, it'll be near sundown. You'll be getting a little peckish, and you'll need to decide whether to just set out at night or stay somewhere in town.
>>
No. 638332 ID: 0426fe

Traveling at night sucks: Either you're stumbling in the dark or you're walking around with a bright light that points you out to everyone that might want to ambush someone.
>>
No. 638456 ID: 57d76a

Alright, first priority: go to the "sighn makers's gild" and throw the book at them. And by "the book", I mean a dictionary and/or a grammar textbook. At their heads. Because seriously.

Oh, right! Priority two: meat logs.

>You're assuming wielding a quarterstaff means you just carry a big stick and whack people with it.

Nnnnnnoooo. How about you just stick to the magics; trying to enter melee with that attitude is liable to get you killed.

Hmm. Any possibility of hiring a merc to help you out, actually? Two heads (and bodies) are better than one, and you definitely have some weaknesses could use addressing.

Okay, so, suspects. I kind of got distracted by the whole "magical stuff in the rubble" thing, but the flying thing the guards described sounded like a plane, maybe rocket-propelled, but possibly jet/propeller and the guards just aren't familiar with the sound. Either case, we're looking for someone with access to a fair bit of tech and manufacturing capabilities. The fact they used a non-magical bomb also goes with that.

And then we've also got the witches. They're a bit anomalous, considering all the rest was done with (presumably) pure tech...
Hold the phone - they aren't allied with the kidnapper, they were chasing him! That's why they split up - they didn't know which way he went, so they were checking multiple possibilities. That means we might have some allies in the witches; on the other hand they might just also want to kidnap the princess and our Pilot X got there first.

So we know which way the witches went, but that doesn't really help much; what we need to know is where the plane went. We should probably ask the guards about that, actually, I think it's worth heading back for that, even if it does make us look like a scatterbrain.

But we should really find out where we're going before we get supplies; it kind of makes a huge difference.
>>
No. 639837 ID: b9cef6
File 143142093909.jpg - (125.56KB , 1040x600 , 2015051204523000.jpg )
639837

>Ask the guards if they know where the kidnappers went again
You'll set out to do that. But first.
>Throw the book at them
You spend five Bucks to get a library card, and check out a dictionary. And a book about the Red Moon while you're there.
>>
No. 639838 ID: b9cef6
File 143142102848.jpg - (123.99KB , 1011x600 , 2015051204522901.jpg )
639838

"Hey! Who did this? Who did this?! You vandals! I'll make you pay for th-wait.

Oh my god."
>>
No. 639839 ID: b9cef6
File 143142113089.jpg - (107.03KB , 1150x600 , 2015051204522900.jpg )
639839

"Thank you, sir! Thank you so much! Surely our signage will have a great increase in quality thanks to the help you've given us today!"
>>
No. 639840 ID: b9cef6
File 143142118690.jpg - (134.42KB , 800x623 , 2015051204523100.jpg )
639840

That wasn't really the message you intended to send. But you'll chalk this ups as a win.
Heroism!
>>
No. 639842 ID: b9cef6
File 143142127161.jpg - (122.79KB , 800x600 , 2015051204523101.jpg )
639842

Day one. Slightly Later Afternoon.
You ask the guards if they saw where the thing went.
"Sorry," says Ert, "but it was very stormy. Dark clouds and wind and rain and such, really hard to keep track of. Didn't really see where it went."
Bernie agrees. He says that the best they can give you for where it went is that the front was facing westwards as it took off from the castle, but that's no guarantee it didn't turn.
>>
No. 639843 ID: b9cef6
File 143142137929.jpg - (157.80KB , 799x800 , 2015051204523102.jpg )
639843

Day One. Near sundown.
>Mercs/Bodyguards
Checking around town, you find more than a few people willing to guard travelers for pay. However, most of them have the kind of price ranges that appeal to rich people who want a platoon of guards for a countryside carriage ride. You manage to find two with better rates.

The first is named Gunther Lam. He wears a long, flowing, but on the edges tattered and ratty, cloak. He claims to be a monk from a temple in mountains to the north, one of the guards and students. From what you can gather, his spiritual order seems to emphasize inner peace, nonaggression, and largeness. He's on some kind of pilgrimage, looking for knowledge valuable to his sect. He says he'll travel with you so long as you keep him fed.
You point out that he has no weaponry.
He says that that doesn't worry him.
>>
No. 639844 ID: b9cef6
File 143142160124.jpg - (154.60KB , 799x800 , 2015051204523200.jpg )
639844

The other calls himself Isaac. He doesn't provide a last name. He wears a fairly fancy looking navy coat, with one of those undershirts that have huge poofy things around the chest. He speaks softly and lightly, but seems very quick on his feet and fast with his rapier, as well as pretty cocky. He gives the impression that he's been doing this for a while, and is fairly good at it. He asks for just two Bucks a day, with ten up front and five upon departing.

It's getting a bit dark. It's fairly safe in the city, but the darker is gets, the more brazen the lowlifes will get.


Also if you want to ask the guards anything else we'll just assume you asked it before you went back to town, so you don't have to spend any more time going back and forth.
>>
No. 639863 ID: 57d76a

>Nose pointing west

Yeah, that's basically no help. We have no way of knowing if that's because it came from the west, or they were planning to head west after takeoff, or even if they were in the middle of a giant U over the castle.

>sign makers grateful
Works for me.

>Mercs
Something fishy about Isaac. He's got the flashy fancy dressed duelist thing going on (which I distrust on principle, nobody with real skill needs to be that flamboyant) but then he's apparently underselling himself? It's just weird.

I'd go with Gunther. His attitude speaks of serious competence (assuming you can get him to actually fight, of course...). The fact you don't really have to pay him is just a nice bonus.

Anyway, seems we still have yet to figure out where we're going... Unless we can get something useful out of skully or the red moon book, I guess head east to try and find where those witches came from. It's not a great plan but it's better than nothing.

I believe we still have some purchases to make, but I'm too tired to do that right now. Maps, rope and knapsack yes.
>>
No. 639875 ID: 79940c

>Heroism!
Improving the world through violence, vandalism, and delivering quest items. Yup, checks all the necessary boxes.

>who pick
Gunther
>>
No. 641248 ID: b9cef6
File 143198060503.jpg - (159.92KB , 800x767 , 2015051816220000.jpg )
641248

You ask Gunther to come with you, and he follows dutifully.
Isaac looks mildly butthurt about it, but quickly goes back to hawking his abilities at anyone looking to buy.
>>
No. 641249 ID: b9cef6
File 143198065457.jpg - (208.65KB , 800x636 , 2015051816215900.jpg )
641249

>Buy some stuff I guess
You buy twenty-five feet of rope, a World Map and a map of the East, and a Zaggit of the East because it's free. You also nab a backpack to hold it all in. Gunther offers to carry it all. This leaves you with 119 Bucks.
But, you also need some more carnal supplies.

>Meat logs.
>We should check out those meat logs
>MEET LOGS
You head back to that Meat Logs guy you saw earlier. He's still here, even though the street is dark. Which is kind of weird, right? But, whatever. Just means you get some meat logs right now, instead of having to wait!

"Hey, kid! Welcome to Oscar's Meat Log cart. You want a meat log? I hook you up with a meat log! Just a Buck a pop. Any where. Any time. All the time! Meat logs. Twenny-Four Seven. And I really do mean Twenny-Fo' Seven, cause you can eat these things for breakfast, lunch, and dinner, even if ya bought it last night! Or last week! Yeah, man! Meat logs! Made of fouuuuuifty per-cent Genuine Meat!tm"

This guy seems to be way, way too enthusiastic about these meat logs.

Gunther quietly asks you if money is a problem. You say that it isn't really.
"I will have twenty of your meat logs, my good man."
After fishing out Gunther's logs from some kind of briny water, Oscar rapidly violates your personal space.
>>
No. 641253 ID: b9cef6
File 143198084394.jpg - (104.46KB , 859x600 , 2015051816215801.jpg )
641253

way too enthusiastic
you can feel his teeth on your cheek
just, like
the flat part of his teeth
"The other sixty percent is pizazz. I don't tell everyone that. But I told you. Because I like you. And I think you'll like my meat logs.
This cart has wheels so that I can move my logs around.
I hope you'll be seeing a lot of me. I'm certain I'll see a lot of you.
Would you like a meat log?"

what the fuck
>>
No. 641254 ID: b9cef6
File 143198089026.jpg - (155.82KB , 800x752 , 2015051816215802.jpg )
641254

You look over to Gunther out of the corner of your eye.
"Theyr pretty ghud! You shud ghet some!"

>"...yeah."
>>
No. 641256 ID: b9cef6
File 143198096790.jpg - (132.24KB , 859x600 , 2015051816215600.jpg )
641256

Do you only want one?



Heeeh. Heeeeh. Heeeeeesh.


is that what his breath sounds like
why is he salivating so hard
that is an unhealthy amount of salivation

>"Two! I'll take two."

He backs off and cheerily hands you two logs. Which you hurriedly stuff in your pocket. As you flee walk away quickly, you ask Gunther if he saw anything strange about that encounter.
He says it looked like the man was passionate about his meatcraft.

You now have 97 Bucks.
>>
No. 641257 ID: b9cef6
File 143198109632.jpg - (183.31KB , 800x698 , 2015051816215700.jpg )
641257

>Traveling at night sucks.
Yeah, you wouldn't be able to see anything, and you'd probably be tripping over monsters and bandits all the time or something. You go ahead and stop at a local tavern/hotel. You know the kind of place, you can eat plenty at night, and they'll give you a room overnight. This place, the Motel VI, seems the nicest for a while around. Must be owned by some woman named Vi.
The place seems fairly nice and calm. A group of rowdy men drinking in the corner, a few tables with people drinking alone or at the bar, a bard singing over in the corner.

Allright stop, Collaborate and listen
I'm back with my brand new invention
Something grabs a hold of me tightly
Flow like a harpoon daily and nightly


And so on. You think bards are kiiind of bullshit. Why should they get magic just because they can sing well? Their magic is kind of shitty compared to real magic like you use, but it's still a crock of shit that they can use magic without having to work much for it.

You get a room for you and Gunther for forty Bucks, which also gets you a couple rounds of free drinks.
You order yourself a cool, frothy, amber mug of milk. Gunther has water.

You sit down at a table and read that book on the Red Moon and study your maps while Gunther eats his logs. He says he's saving most of them for tomorrow. First, the book.
The skull crawls out of your pocket and onto the table to read with you.

This book was published by Bedoua, and has a short "the known facts" section in the front.
The Red Moon is a type of Lunar eclipse, caused by a combination of factors.
The typical lunar eclipse happens once every two and a half years, roughly. This is a typical event, and does nothing other than make the moon look a golden orange-red. Exactly why this happens is currently unknown, but expert Bedouan astronomers are researching this, and an answer is expected within a short amount of time. The current working theory is that it has something to do with the linear alignment of the sun, our planet, and the moon, but this is unconfirmed.

The Red Moon is a phenomena that happens once every two thousand, five hundred years, roughly. Our astronomers theorize that this is much like a typical eclipse, but involves a fourth planetary body. Current observation marks it as an enormous, red, storm-covered planetoid that dwarfs our own. Some theorize that the entire thing may be an enormous storm rotating around the sun, but this is obviously unconfirmed.
The Red Moon is theorized to occur when this planetoid is between our own and the sun, while conditions for a total lunar eclipse are being met locally. This paints the moon as a deep, dark red color, which in turn reflects red light onto us.

While this event is obviously solely a solar coincidence and has no power in its own right, the fact that the last Red Moon took place on the night the Blight that affects the northern lands appeared has given the event a nearly worldwide perception of it leading to death, ruin, destruction, or other kinds of generally bad changes.

After the "facts" section, there are a whole bunch of chapters, all of which have a title that basically means "magic bullshit" or "dumbass superstitions" said in much nicer words.
There are a few common prophecies about the thing. You skim it for ones involving princesses that appear more than once, and actually get two that seem to appear in tons of societies worldwide, even ones that have never contacted one another.
The first is that whoever kills a "Fair maid of noble blood" in full light of the moon will be granted nigh-on eternal life.
The other is that should a princess (It actually uses the word in a lot of these) be slain on the night of the Red Moon, magic as we know it would unravel and cease to exist.
>>
No. 641258 ID: b9cef6
File 143198114925.jpg - (191.99KB , 1171x600 , 2015051723490600~2.jpg )
641258

Now, the maps. World map first.
And you paid 15 Bucks for this? This looks like something you could draw on the back of a napkin. And this isn't even the whole world! Just nearby places! Oh well, it's better than nothing. And you probably don't need one of the whole world anyway.
The map shows the nearest surrounding areas. The landmass on the left looks to be all desert, with large, geometrically straight roads crisscrossing it. It's dotted with large rock formations.
The whole area is owned by Bedoua, apparently. There's a "Geothermal Power Plant" where that square is, whatever that is.
The small island above it looks arctic, or at least snowy. Which... it shouldn't be at that geographic position, should it? That's north, but it's not that far north.
There looks to be some kind of ruins on it.
To the north of "The Selous Empire" (who knew it had a name other than just The Empire?) is a large swath of thick forest, which the road on the coast skirts around. Further north of that is the Blighted Lands, which is kind of in a valley surrounded by those mountains. You think you can see Gunther's monastery labeled on one of the peaks. The Lich's city is somewhere in there.
To the east, the road goes through a bunch of canyons and steppelands and such. Past that it looks kind of tropical around that enormous river coming off of that plateau. Or is it a mesa? You're not a geogrophist, you don't know these things.

Map credit goes to my lovely friend Baz. Long may he reign.
>>
No. 641259 ID: b9cef6
File 143198119458.jpg - (209.63KB , 800x613 , 2015051816220100.jpg )
641259

The map of the east isn't much better, quality-wise. And... is this one just a copy from the larger one? What lazy mapsmanship.
It shows a main road coming in on the left, around those cliffs. There are a few small wrecks dotting the sides, and what looks like some kind of little shantytown in the middle of the place. Further to the right, there's a whole lot of jungle everywhere. Closer to the river it starts looking a lot swampier, though. About equal parts water and land.
Across the river, it looks like a lot of effort has gone into removing the jungle and replacing it with fields. Consulting your Zaggit you got for the area, it says (in more detailed, complex terms) that the entire area is controlled by an oligarchy of witches, which run the place kind of like a mafia. They hire petty criminals to stop anyone they don't want into their turf from getting into said turf, as well as keeping the people that already live there from leaving. They basically make anyone who does live on their turf live to be working for them. Just being able to visit their city on that mesa to deliver the food grown in the fields below (80% of which goes to them, and not to the workers) is some kind of privilege.
>>
No. 641260 ID: b9cef6
File 143198123602.jpg - (235.72KB , 800x787 , 2015051816220001.jpg )
641260

Alright. Everyone got that?
Everyone feel informed?
All of you people feel like you know a little bit about what you're walking in to?
Good.
>>
No. 641261 ID: b9cef6
File 143198126409.jpg - (147.67KB , 800x735 , 2015051816215800.jpg )
641261

"Why did you have one of the Lich's spying devices in your pocket?"
Gunther doesn't say this with any kind of malice, just simple curiosity.
>>
No. 641274 ID: 57d76a

>>641261
Is that what Skully is. Suppose that should have been obvious. So the lich is involved as well, after all...

Okay, so, not counting the Empire, we've got three players here (at least):
*Whoever built the plane; I'm assuming this is not the lich. The only suspect I have for who this is is Bedoua, but only because they're the only faction known to have significant tech. The princess is currently held by them.
*The witches, probably the ones from the eastern plateau (it is a plateau, the difference being mainly in size). Either seeking the princess for their own purposes or just trying to keep her away from the plane people.
*The lich. So far only an observer; may be an ally, another enemy, or just want to know how things end up.

Gunther seems like he has more knowledge of the land in general than us (not that that's hard); perhaps we should share our information with him and see what he makes of it.
>>
No. 641317 ID: 78a595

>Why did you have one of the Lich's spying devices in your pocket?
Because it climbed into my pocket, and it seemed a hassle to get rid of.
>>
No. 641968 ID: b9cef6
File 143226196657.jpg - (145.63KB , 813x600 , 2015052122304900.jpg )
641968

>Gunther: Deduce
You share what you know with Gunther; the princess getting captured, you getting hired as a budget hero, all that.
He thinks for a bit, and chews on another meat log.
>>
No. 641970 ID: b9cef6
File 143226201108.jpg - (128.86KB , 799x800 , 2015052122304801.jpg )
641970

"Well, that fact that you found this skull inside a brick says that the Lich must've planted it there a while ago. That seems like the kind of thing he'd do.
The monastery is the closest thing to the easy path out of or into the Blight, which is also where the Lich has his city. Occasionally he sends groups of these little things out, to go keep track of things. Some of them are bigger, they usually come back with supplies or treaties or trade deals or something like that.
The Lich actually set it up when the place was founded to make sure that he could send as many things out as he wanted. I've never seen him, but he comes around every fifty years or so just make sure whoever's Abbot is still okay with it. Well, he doesn't come around, but some kind of projection of himself comes around. A fake him that's not really there. Some kind of magic thing, probably."

He puts a napkin over the skull.
>>
No. 641971 ID: b9cef6
File 143226205055.jpg - (122.05KB , 800x793 , 2015052122304700.jpg )
641971

"The way the older monks talk, he sounds kind of vain. And tacky. Bright orange suits, showy sparks and stuff. Talks about how great he is. That kind of thing."
>>
No. 641972 ID: b9cef6
File 143226210145.jpg - (117.39KB , 800x791 , 2015052122304800.jpg )
641972

"...but otherwise he seems like a nice guy I guess. From what I've heard."
The skull rolls its eyes.
>>
No. 641973 ID: b9cef6
File 143226212677.jpg - (140.28KB , 1012x600 , 2015052122304901.jpg )
641973

"But, what do I think about all this? I suppose going east is probably a solid move. If those witches came as soon as the princess got stolen, they probably had some way to know, right? So, they probably have an idea of who would want to take her? Right? That makes sense.
Thing is, I don't know a whole lot about the area, but I've heard it's kind of dangerous over to the east. If you're some kind of hero, what do you actually do?"
>>
No. 642068 ID: 57d76a

>>641973
Magics!
Fail to impress him with our mighty magics!

Anyway, so, the lich might not be involved after all. Cool. I see little enough harm in bringy Skully along, then; the lich seems not to be an enemy and might even help us if we tickle him right.

I take it Gunther has no theories about who might have the plane?
>>
No. 642218 ID: e114bc

>>641973
Well considering the lich is not a threat then we can go ahead and say you're a wizard. Light a flame on the tip of your finger to demonstrate, if he goes "but you're not wearing a hat". Also explain that you decided to ditch your hat because you didn't want to broadcast the fact that you're a wizard. So now your magic can be a surprise!

You might want to carry around a weapon of some sort at least for show, come to think of it.
>>
No. 642336 ID: b9cef6
File 143240142787.jpg - (160.18KB , 800x716 , 2015052313043700.jpg )
642336

>Magic!
One Fire used.
Snap!
>>
No. 642337 ID: b9cef6
File 143240147448.jpg - (119.49KB , 926x600 , 2015052313043701.jpg )
642337

"Hm! Useful." Says Gunther. "But isn't there some kind of law about wizards having to wear a big ha-"
You shoot him a glare that clearly communicates your sentiments about the hat law being dumb as shit. That you think being forced to essentially wear a big sandwich board that says "KILL ME FIRST" is a very special kind of dumbassery. You feel that your glare illustrates, both quickly and concisely, that whoever came up with that law probably made it up explicitly to fuck with and/or lower the general population of wizards.
"-aaaaaanevermind."

>Who might have the plane?
"Well, I can't recall ever seeing something like that, but I think it's safe to assume those Bedoua people made it. But, they're a company, aren't they? They don't just make and use their things, they sell them. So anyone who could afford it could have it."

>Carry a weapon for show
You have that dagger. And your staff.

Do you want to do anything else, or should you just head up to your room for the night?
>>
No. 642710 ID: b9cef6
File 143250113309.jpg - (150.89KB , 1372x600 , 2015052416562400.jpg )
642710

"Hey, uh... Kid? You alright?
Just, sitting over there? Thinking, I guess?"
Gunther knocks on the table.
"Hello? Anyone there?"
>>
No. 642711 ID: a19cd5

>>642710
bwuh? Shit, sorry, think I'm about to pass out.
>>
No. 642736 ID: e114bc

I guess go to your room for the night.
>>
No. 643239 ID: b9cef6
File 143260492240.jpg - (140.21KB , 829x600 , 2015052521481400.jpg )
643239

>Go to your room
You do so. You're kind of tired, but you don't need to sleep. You stayed up for four days once! Although you only remember that time as a kind of vague, drowsy haze. But you feel like you could probably stay up for maybe two or three days without any negative effects. Sleeping would restore you, physically and mentally, as well as refilling your mana.
You could also stay up and Research a magic object. This would let you know exactly what was put into it, exactly what it's intended to do, who made it, and, if you so wished, give you the ability to destroy the object, giving you access to the elements used in its creation.
You could also Create new magic elements. You could combine the elements you have in order to create something new, a more complex, or more specific, Combined elements. You currently only have one slot for these, filled with Light (Ordered Fire.)

Whichever you decide to do, you may also Upgrade one stat overnight.
Stronkth: Become physically stronger.
Tuffness: Become able to take a hit or two.
Endurence: Last longer without strain.
Classical Elements: Have greater capacity for Earth, Air, Fire and Water.
Energetic elements: Have greater capacity for Order and Chaos.
Combined Capacity: Add another slot for combined elements.
>>
No. 643241 ID: b9cef6
File 143260495082.jpg - (98.32KB , 821x600 , 2015052521481300.jpg )
643241

Fwump-CREEeeeaaak
It would appear Gunther has chosen to Sleep.
>>
No. 643294 ID: 57d76a

>>643239
Sleep seems good. This is likely the last time you'll have a proper bed for a while; take advantage.
>>
No. 643295 ID: 57d76a

Oh, and indurrants is probably good, you'll be doing a lot of traveling.
>>
No. 643296 ID: e114bc

Sleep would give us little benefit at the moment. No injuries, and barely any magic consumed.

I say gain another slot for Combined elements.
>>
No. 643353 ID: 164c83

We've got a lot of distance to cover and who knows how much time and safety we'll have for sleeping on the way. I'm tempted to suggest upgrading endurance and researching the skull just because we could really use some improvements in spying ability.
>>
No. 643417 ID: e114bc

Oh whoops I didn't read the post right. For the thing to do instead of sleeping: create MOVEMENT element. Air+order. Because air moves around unpredictably, adding order allows the movement to be predictable.
>>
No. 643985 ID: b9cef6
File 143294113494.jpg - (164.30KB , 800x620 , 2015052919090900.jpg )
643985

Your Indurence has raised.
As Gunther sleeps, (rather loudly, the guy seems to have a chest like a cavern, his snores almost seem to have a bit of reverb to them) you sit at the desk in the room, attempting to create new magic. Hopefully by the time morning comes, you'll have something to show for staying up all night.
You're sure you will, though. Magic has always seemed fairly accommodating, as far as figuring it out goes.
>>
No. 643986 ID: b9cef6
File 143294117924.jpg - (106.42KB , 957x600 , 2015052919090800.jpg )
643986

Day One Complete
Evil Plots Found: 1/2
Bad Guys Beaten: 0/2
Heroic Actions Performed: 1
Priceless Items Stolen: 2
Hidden Nazi Gold Found: 0
Cheat Codes Used: 0
Difficulty Modifier: Easy = x.75
Totally points: 1300
Day Grade: D+
See me after class.

Rescue Quest will resume soon. In the meantime, please direct any criticism, concerns, questions and suggestions to the Questdis.
>>
No. 644067 ID: 164c83

Alright teach, what's the remedial homework?
>>
No. 645528 ID: b9cef6
File 143347856273.jpg - (79.84KB , 1061x600 , 2015060500261000.jpg )
645528

>>
No. 645529 ID: b9cef6
File 143347860217.jpg - (128.89KB , 1051x600 , 2015060500261001.jpg )
645529

Day Two. Late Morningish.
After a long night, you and Gunther get up, and after a small complimentary Continental Breakfast, head on your way. You had no trouble getting out of the city, and are now pretty far out into the country. You're not sure exactly how far, but you've both been moving at a pretty steady pace.
It's a beautiful day. It's warm, but not overly so. The countryside is mostly thin grass and sparse trees. You hope this weather keeps up.
>>
No. 645530 ID: b9cef6
File 143347866633.jpg - (160.26KB , 800x763 , 2015060500260900.jpg )
645530

Last night you also managed to make Movement, by using Order to direct Air, forcing it to move in specific directions swiftly. This has replaced Light.
...you're not really sure what that actually means, though. So, should probably try it out to see how it works, y'know?
Okay, so, the element of raw Movement, representative of Motion, Speed, Direction, uh.
>>
No. 645531 ID: b9cef6
File 143347869674.jpg - (175.32KB , 800x783 , 2015060500260801.jpg )
645531

Going To Places? And, uh, Shifting? C'mon, this is supposed to work.
>>
No. 645532 ID: b9cef6
File 143347872590.jpg - (138.22KB , 800x727 , 2015060500260800.jpg )
645532

C'mon, woooooo o o o
>>
No. 645533 ID: b9cef6
File 143347879694.jpg - (115.74KB , 1006x600 , 2015060500260901.jpg )
645533

o o o o a aaAAAAAAHLY SHIT WH-uh?
Did you just teleport?
"Did you just teleport?!" shouts Gunther.
>"I just teleported! That's kind of kickass!"
It's kind of kickass. And it's less like a teleport and more like moving forwards faster than anyone can see, but that's pretty much just as good. And there's probably tons of uses for that besides just moving yourself! Like, you could, uh, throw Movement onto a fireball to make, like, uh, a really fast fireball, or... or, something like that. But there's probably a lot of cool stuff you could use this for! And there'll certainly be time for experimentation later.
And you didn't lose anything testing that out, either. Unlike raw mana, Combined elements don't have a solid numerical count for uses. You can just go ahead and use them whenever, it just takes a bit of concentration and energy. You certainly could've gone further than you did, it would've just tired you out a bit.
In the meantime, you keep walking.
>>
No. 645534 ID: b9cef6
File 143347883146.jpg - (120.62KB , 1018x600 , 2015060500260700.jpg )
645534

Noon.
"Is someone there?! Oh, please help me! Please, I'm hurt, someone, anyone, help!"
Well that doesn't sound good.
Actually it sounds fairly nice. It's a nice smooth woman's voice with good diction, though strained.
But the words she's saying don't sound very good. Sounds like it's coming from behind this wreck.
>>
No. 645536 ID: a19cd5

>>645534
yeah no, that's a trap.
>>
No. 645537 ID: e114bc

>>645533
YES. I knew that element was going to be useful.

>>645534
Well you could put some Air element in the cart to make it lighter. That'll let whoever's under it push the thing off without you having to get closer.
>>
No. 646664 ID: b9cef6
File 143362597988.jpg - (213.25KB , 868x600 , 2015060617211801.jpg )
646664

>What a blatant trap
What, really?
"Oh, please, won't someone help? I thought I heard footsteps! Is there anyone there?!"
Hm. Maybe.
>Make it lighter with air!
You're not sure if you can do that on the fly. That'd be more like enchanting it, which takes a bit.
You can totally push it up with wind, though.
Two Air spent.
>>
No. 646666 ID: b9cef6
File 143362606126.jpg - (96.17KB , 1025x600 , 2015060617211800.jpg )
646666

Hm. That seems like it should be enough to move a wooden carriage.
An additional two Air spent.
Notice: Four Air remaining!

The carriage flips onto its back with a wooden groan and a gust of wind. As it lands, you hear a loud thump from within the carriage, and a more human groan.

"Oh, uh... thank you! So much!" says the woman. "My, uh, my legs! They were caught underneath the carriage, when, uh. Bandits! Bandits attacked, and, ah,"

A deep male voice emanates from within the carriage.
"Ah, damn, Miss, what was that? Hit me head good in here, Miss! I'm fine, though, don't worry, Miss! Ready to pop out when you say the word, Miss."
The woman gives off a nervous, tittering laugh. "Shut up, Mac! Oh, don't mind him, uh, brave heroes! My rescuers! But, my, my legs! They were hurt in the wreck! I don't suppose you could, uh,"
>>
No. 646667 ID: b9cef6
File 143362609050.jpg - (150.48KB , 800x600 , 2015060617211700.jpg )
646667

"I, uh... Yeah. Yeah.
Does it count for anything if I say we probably weren't going to hurt you, just rob you?"

"Does this mean we goofed up, Miss?"
"Shut it, Mac."
>>
No. 646675 ID: e114bc

Alright how about we capture ourselves a couple bandits. Combine water and movement for an extra-powerful spray of water that you can use for ranged support that probably won't kill them. Gunther should be quite capable of subduing them without killing them.

How about before the fight starts, fire a warning shot at her feet? Tell them to surrender.
>>
No. 646677 ID: 57d76a

They're not worth your time. Just leave (with a wary eye on them, of course).
>>
No. 646710 ID: 164c83

What's the bounty on highwaymen (and highwaywomen)? We've got backup to pay, travel to budget for and treasures to get back out of hock when we come back.
>>
No. 646712 ID: 164c83

Alternatively, if the bounty sucks, is nonexistent, or takes too much time and trouble to get for turning these jokers in, what's the legality of just offing 'em right here? I mean seriously, we're probably gonna have to kill someone at some point on this quest, and practice with cold blooded execution now could make the difference between hesitating and dying, or living, later on. It's not like these are productive citizens--the world would be better off with fewer thieves and we have karmic debt to pay off for what we did with the princess' stuff already.
>>
No. 647810 ID: b9cef6
File 143404232545.jpg - (158.97KB , 800x728 , 2015061113020700.jpg )
647810

>What's the legality of just offing them?
Well, murder is illegal, but... well, nobody would ever find out.
>Bounties on bandits?
Well, you don't know, but you're sure that there's probably one in most cities. And you could get to the small city in those cliffs and such by... tomorrow night, maybe? It wouldn't be too far to take them.

>"Alright, lady? We're going to capture you now. For being bandits."
"You and what army?! You two don't even have any weapons, and I've got this knife I stole!"
>>
No. 647811 ID: b9cef6
File 143404236388.jpg - (152.33KB , 800x639 , 2015061113020600.jpg )
647811

"If you think you're going to capture me, you've got another thing coming! Do you even know who I am?! Come and get me! Yeah, come and geWRPFHFHFPHPFGH"
One Water + Movement used.

You and Gunther hogtie her, using a negligible amount of your rope.
>>
No. 647812 ID: b9cef6
File 143404239903.jpg - (130.75KB , 983x600 , 2015061113020601.jpg )
647812

"You can't do this! You can't kidnap me! That's what I do!"
>"It's not kidnapping, it's taking you in for a bounty."
"That's basically kidnapping! You're taking me, and making someone give you ransom to give me to them! Ransoming people off is immoral!"
>"Bounty, not ransom."
"Still money!"
>"Yeah, but legal money."
"Fine! If you insist on KIDNAPPING me and not letting me go, then, MAAAC!"
"Yes, Miss?" says Mac.
"The Word!"
"Yes, Miss."
The doors on the side of the carriage slam open.
>>
No. 647813 ID: b9cef6
File 143404245387.jpg - (145.77KB , 600x1064 , 2015061113020500.jpg )
647813

"Hello! My name is Mac. This is the part where we rob you! Thank you for falling into our trap. I'm sure you're nice people for trying to help Miss, but nice people are easy targets."
"Mac! Just shut up and get them! Why are you repeating those lines anyway?!"
"You said to come out and say that when you said The Word, Miss."
"Maaaaac! Just, hit them or something!"
"Yes, Miss."
wow he is extra large
how did he even squeeze through that door

He's wearing some kind of thick leather tunic, with occasional rigid spots you can see as he moves. Metal pieces imbedded in it, maybe? It definitely looks homemade. So does the mace: It looks less like a military weapon and more like a metal bat with a large, spiked hunk of more metal on the end.
>>
No. 647815 ID: a19cd5

>>647813
man this guys silly and polite, i like him. shame we gotta hurt him.
disturb thr dirt under his feet and have gunther knock that weapon off him.
>>
No. 647835 ID: 57d76a
647835

>>647813
I'm pretty sure his grip is all wrong, too. Should be pretty easy to disarm him. So do that.

>>647810
Aaah, ghost fingers!
>>
No. 647842 ID: e114bc

>>647813
Alright Gunther, you're up. Time to demonstrate your prowess.
>>
No. 647849 ID: ab7529

>"The Word!"
This is why you gag people when you tie them up. He would have never done anything otherwise.

>metal weapon
>metal studs
I'm thinking lighting or electricity is the easiest way to bypass his defenses. Can you do that without cooking him like a turkey?
>>
No. 647913 ID: 164c83

Don't think too two-dimensionally: Use some earth magic to put Mac's legs in a hole. I'm sure Gunther can manage to disarm someone that's tripped, trapped and untrained.
>>
No. 649457 ID: b9cef6
File 143475323776.jpg - (184.06KB , 1005x600 , 2015061619003100.jpg )
649457

>Gunther, you're up.
Gunther walks up to Mac, and places a hand on his arm.
"Do you really want to do this?"
>>
No. 649460 ID: b9cef6
File 143475334163.jpg - (110.40KB , 1045x600 , 2015061619261900.jpg )
649460

"Do we, Miss? I mean, we just wanted to take their stuff and then keep going, right, Miss? And besides, the small one can probably burn me or something, Miss."
>>
No. 649461 ID: b9cef6
File 143475338316.jpg - (120.51KB , 644x800 , 2015061918251001.jpg )
649461

"Y-"
>This is why you gag your prisoners
You clamp your hand over her mouth, to make sure she can't actually spit out an order.
>>
No. 649462 ID: b9cef6
File 143475343663.jpg - (124.26KB , 800x740 , 2015061918250900.jpg )
649462

Agh! She bit your hand! Not hard enough to hurt badly, but the shock makes you release your grip!
"Yes, Mac! Hurt them bad, and then untie me!"
Mac shrugs, and braces himself to swing his massive club-
One Earth used
>>
No. 649463 ID: b9cef6
File 143475347714.jpg - (138.12KB , 891x600 , 2015061918251000.jpg )
649463

And steps forwards, bringing the weight crushing down towards Gunther!
Or, he tried. The fact that his leg was encased in hardened dirt when he tried to step forward for the swing kind of hampered that. He shatters the dirt encasement as he moves, but it's tug combined with his heavy swing knocked him entirely off balance. Gunther takes the opportunity to use his momentum to knock him flat onto his chest, and his mace is flung from his poor grip.
Gunther holds him down while you use five feet of rope to tie him up securely. You also cut a strip of cloth off of the woman's dress and gag her with it.

So, uh... how do you actually get these guys anywhere to turn them in?

"You alright?" Says Gunther.
"Yeah, 'm cool." Says Mac.
"Muph Muh, Mupk!"


Author's Note: An up-to-date inventory and character sheet will be on the Rescue Quest wiki page from now on, for easy track-keeping-of of things like that.
>>
No. 649478 ID: c3a57c

How broken is that wagon, anyway? If they just popped a wheel off to make it look broken we can use that (after thoroughly searching it for weapons and sharp edges they could use to bust out).
>>
No. 649521 ID: e114bc

>>649463
You could repeatedly use Movement on them on the way to town.
>>
No. 650182 ID: b9cef6
File 143501737561.jpg - (93.02KB , 1008x600 , 2015062219204701.jpg )
650182

>How old is that wagon?
Pretty old.
A close inspection seems to say that it's been here a while. The grass is dead where is was lying before you flipped it, and weeds have grown up around where the edges are. Or, were. You only saw the one wheel, which is now under the thing.
>Cast movement on them
The next town to the east is, like, two days away. That seems really, really impractical.
>>
No. 650183 ID: b9cef6
File 143501743121.jpg - (57.92KB , 991x600 , 2015062219203700.jpg )
650183

>Check the interior
Not a lot of light in here.
Doesn't seem like there's anything useful in here. Unless you think mouldy leather cushions are useful. In which case, there's exactly one useful thing in here.
But it's probably not very useful.
>>
No. 650187 ID: c3a57c

How's this for an idea: Mac walks with his hands tied, and Gunther carries the lady under one arm. We tell Mac that since this whole robbery thing was mostly the lady's idea she'll probably get the bigger sentence, and since he's a big guy the guard would probably be interested in recruiting him. If that gets a argument for some reason, it tells us more about who these crooks are and where they come from we can maybe use to come up with a better plan.
>>
No. 651165 ID: b9cef6
File 143543467546.jpg - (136.08KB , 800x600 , 2015062715474200.jpg )
651165

>How 'bout this idea?
Sounds good. You explain your proposition to Mac.
He agrees immediately.
>"What, that's it?"
"Well, yeah." He looks at you like you just asked him if the sky was blue. "You won, so we have to do what you say."
>>
No. 651166 ID: b9cef6
File 143543475378.jpg - (128.04KB , 800x600 , 2015062715474101.jpg )
651166

>"Cool. Glad we understand eachother."
>>
No. 651172 ID: b9cef6
File 143543525114.jpg - (109.04KB , 1437x600 , 2015062715553100.jpg )
651172

You untie Mac's legs, and Gunther hoists the woman onto his shoulders.
You get walking.
>>
No. 651173 ID: b9cef6
File 143543529766.jpg - (142.74KB , 800x645 , 2015062715474100.jpg )
651173

Late afternoon.
Mac is actually very pleasant company, it turns out! He jokes around, he chats. Apparently he made his armor and weaponry by himself. He knows that they're not very sophisticated, but he's still pretty proud of them. All in all, he's made this trip very entertaining.
Miss, however, is not pleasant company. She spends equal amounts of time attempting to spit obscenities at you through her gag, trying to wriggle out of her bindings, and just generally kind of being upset about all this. Maybe reasonably so, but, y'know. No need to be impotently angry about it.
"So, where are we actually going?" asks Mac.
You show him your map, pointing out the small shantytown marked at the bottom of those canyons.
>>
No. 651174 ID: b9cef6
File 143543533413.jpg - (128.37KB , 800x612 , 2015062715474201.jpg )
651174

"Oh!" he says. "You're taking us back to Swindler's Cove? I doubt that you'll be able to get any money turning us in. I'm sorry about that. But I'm sure everyone will be glad to see Miss again!"
>>
No. 651265 ID: 37adba

Sometimes all you can do is laugh, to avoid crying.
>>
No. 651274 ID: e114bc

>>651174
great.

Ask why they'll be glad to see her.
>>
No. 652289 ID: b9cef6
File 143578602077.jpg - (98.80KB , 1019x600 , 2015070116411300.jpg )
652289

>"Why will they be glad to see her again?"
"Well, because she's supposed to help lead the first offensive against the witches in a few days! Duh. We're gonna finally take our land back! And take their land, too! And their stuff! They have a lot of nice stuff."
>>
No. 652290 ID: b9cef6
File 143578605822.jpg - (101.60KB , 1011x600 , 2015070116411401.jpg )
652290

"And, y'know, it's technically their land, because they own it, but it's totally our land! 'Cause we used to live on it! And, well, I guess we could still be living on it if we wanted, but those witches were being real jerks about it. Like, making us pay food taxes and having to get tickets to visit the town on the mesa and stuff. And making it so that I would have to pay them for a licence to sell blacksmith stuff! That's no fair!"
>>
No. 652291 ID: b9cef6
File 143578610139.jpg - (91.94KB , 991x600 , 2015070116411400.jpg )
652291

"Anyway, Miss said we were just heading away because she needed to pick up some stuff from "anywhere but here" and to not worry about it much and just beat up anyone who tried to keep her from leaving."
>>
No. 652371 ID: 6b0329

I... I don't even know what to make of this besides wondering if we should be actually talking to our tied-up sack of cursing about all this. It's probably a bad idea, but I really wonder.
>>
No. 653198 ID: 742b4a

>>652290
Educate him on why blacksmiths need licenses, and why people charge for tourist attractions.
>>
No. 653214 ID: b9cef6
File 143612733521.jpg - (136.30KB , 818x600 , 2015070516134100.jpg )
653214

>I don't even know what to make of this
He is kind of incomprehensible, isn't he? Or, he just seems to be assuming you already know a whole lot more than you actually do.
>I almost wonder if we should talk to our bag of cursing about this.
Well, should you? You doubt Mac will just flip out and try to gut you if she says the word. And besides, even if he did, his arms are tied up pretty tight. The worst he could do is fall on you.
...which might actually hurt quite a bit, given his stature. But still, low chance of that happening. Probably.
>>
No. 654267 ID: fab78f

ask him to cover his hears before you remove the girl's gag.
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