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Queen Mystery Soft
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You don't want to resort to dark arts to save the ship, you just wanted to stop her from using them against you. It doesn't seem like she's doing that, but someone must be. Using your prisoners' expertise for guidance to see the storm through seems prudent. You hope it doesn't come to this, but if you and your crews' lives depend on it, you're not above allowing someone who has already damned themselves to use black magic to counter black magic.
Thunder rumbles nearby and the ship begins to rock. You nod to the chief officer. "Remove the prisoner from her cell and bring her topside in chains."
His expression is stony, and you hear him inhale loudly. "Sir." He withdraws a ring of keys from his belt and approaches down the center aisle.
THe witch looks grateful. "Thank you, Captain. I'll do what I can. But, these shackles...the iron binds me in body and spirit. If I am to speak with the storm, I must have them off."
You shake your head. "You'll keep them on for now. Your sorcery is to be used strictly as a last resort. Chief Officer, you have my permission to run her through if she tries anything that even looks magical without my command."
"Your permission or your order, Harringer?" the Chief Officer asks, unlocking the cell door and taking hold of the girl's chains.
You frown. "I'm leaving it to your discretion."
"With all due respect, Captain, my discretion says you are letting a child run you around with lies about magic."
You can't believe he's doing this in front of the prisoners. "Chief Officer, I did not ask for your opinion, and thus far you have given me little reason to respect it. If you insist, we will discuss this later. Right now, I am ordering you to keep your eyes on the witch and your mouth shut. Let's go."
The boat tumbles to and fro as you ascend the stairs to the main deck. You rush through the door and take your best quick assessment of the situation.
The roiling clouds are not quite on you yet, but the waves on their leading edge are growing more violent. You've handled worse than the ones you can see, but only with more time to prepare for them. The clouds reach all the way down to the sea and tower far overhead, galloping towards you like a herd of furious and unimaginably massive animals. The whole wall flashes with internal arcs of purple, blue, and white, causing an almost constant thrum of deep rumbling punctuated by loud cracks. A few lances of light pierce the front wall and strike the rolling sea below
Your ship is relatively small and easily-manned, but no ship can be prepared for a storm with this much haste. You estimate that it's been scarcely five minutes since you gave the order; frankly, you're surprised they've made this much progress.
Most of the windows and doors you can see, bar the one you just exited by, have been crudely and quickly slathered in tar and sealed tight. The helm is locked down and the ship is facing the storm head-on to cut through the most likely wave direction more easily. The fore topsail is pulled in and fastened hastily, and the crew look to nearly have enough ropes in place to safely pull in the course without it blowing away. The main sails are still flying, and you catch sight of the bulky form of Ensign Doulande halfway up the main mast struggling at the pin holding the topsail in place with a crowbar. As you look, one of the lower sails comes loose and flies away in the wind; Fastos is clinging to one of the booms with a knife in her teeth, having just cut the sail loose. Probably the best course of action given the limited time and the fact that you have spares.
You steady yourself as the ship lists to the aft as you crest a wave, then dips sharply to the fore as the sea drops out from under it. At this rate, the advancing cloud wall looks to be on you in less than two minutes, but you have no idea how deep it goes, how long it will last, or how harsh it is on the inside. What do you do?
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