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541850 No. 541850 ID: 5a2deb

"Keep up."
"Spirit Shit on a Spirit Stick. It's cold out here."
"Stomp it out."
"You'd think the wastes would be hot. I always thought they'd be hot, looking at pictures."
"Not up this far north. We're near Old Waan."
"I can never keep track of this plane's weather. Back home it's all the same. Purple and warm-ish. I liked that."
"If you want to go back, I'll send you back."
"I never said that. What's up your ass today, man?"
"Favor being called in. It's why we're out here."
"You don't like the people?"
"The people I like fine. They had a big part in the reformation. Hunter-killers, pushing the old guard out. The problem is it's not them who need me."
"Who does?"
"Their kid."
124 posts omitted. Last 100 shown. Expand all images
>>
No. 543204 ID: 1151a4
File 138104976325.png - (10.97KB , 800x600 , 29.png )
543204

"Maybe some other time." Deanna turns from the demon and conjures up another ball of hellfire. "I don't got nothing to give you, Kybex."
"Aww, come on," says Kybex. "I'm sure we can find something."

"Kybex is one of my vassals," says Clay. "He won't be difficult."
"That's all the better reason for me to refuse him, then," says Deanna. She backs up a little then hops across the widened gap to the other side of the room. She turns back and looks at Clay. "Unless my mom was wrong, Mr. Ranger, and you're just gonna make it a cake walk for me."

Clay stands at the other edge of the stairs. His response is unreadable in the dark and behind his smooth helmet.
"Hmmm," he says.
"Well," says Kybex. "If you change your mind, I'll be here."

"Kybex," says Zola, clanking in from the entrace. "Wasn't expecting that."
"Just a dreamfolk and we'll have a party from all corners," says Kybex. "Happy to see me?"
"Do you really want me to answer that?"
"How good a liar are you?"
"Bad."
"You may hold your peace."
"What'd I miss?"
Kybex folds his arms. "New kid just schooled the bossman."
"Stow it, Baronet," says Clay. "What next, trainee?"
>>
No. 543205 ID: 9ddf68

look around here real quick to see if we can't find anything worth looting then head on down since we really don't have anywhere else to go at the moment.
>>
No. 543207 ID: 7bbaae

>>543204
Alright, now check out the ground a foot or so ahead of that second statue. That's where the shiny thing was.
>>
No. 543213 ID: 2f2cd6

Investigate that side of the chasm as you talk. Maybe we can find something of that which made up the trap, or something useful.

How well traveled is this area? It seems odd to me that such an aggressive trap, right at the entrance, had not been triggered before. This place is old. You'd think someone would have been here before. (And I don't see bones or other evidence of hapless travelers being killed).

Which might imply someone or something has been keeping the traps reset and in working order, or that the rockhead ignored other comers but attack me (mage targeting?). Or that we're the first people to come this way in a very long time.
>>
No. 543293 ID: 1151a4
File 138112675791.png - (18.83KB , 800x600 , 30.png )
543293

"I haven't seen a lot of vidders without helmets on," says Kybex, from the other side of the gap. "She's got big ears, hasn't she?"
"From her mother," says Zola. "That's considered attractive, among people on Eivr."
"Is it? I ain't got any."
"Don't worry, Ky. That's not why you're ugly," says Zola. "That's the least of your concerns."
"Nice, Ms. Bald-and-Gooey."
"Anyway her ears are her mom's, but she's Oren's kid, no question. I'll bet you that's what he was like, when he was younger."
"Tiny and angry, you mean?" asks Kybex.
"And with such excellent hearing," says Deanna. "Must be them big floppy ears."
That quiets them down.

She examines the shining spot on the ground. It's an ugly, low-slung apparatus for launching those harpoons that nearly skewered her earlier. There's one still lying in the firing slot, which she takes.

A little more interesting is the stonework coming from the wall nearby. A blocky black altar, chained with rusting iron to the rough-hewn cave wall. Two snarling beast heads are chiseled into the front, in the same style as the carved man Deanna fought a moment ago.
>>
No. 543298 ID: 2f2cd6

So... is the altar connected then? It powered the guardian? Could it be used to restore it, or will it restore it if left to it's own devices? There's also the chance the altar is some kind of trap in its own right- a snare to catch an inquisitive mage strong enough to overcome the physical guardian.

I'd say to investigate carefully, but I'm not sure what means we have to do that.

Maybe consult your companions. What do we know of the people who once inhabited the ruins, and who left us these traps?
>>
No. 543299 ID: 7bbaae

>>543293
Now why is it chained to the wall...? Do the chains go into the wall, so that the altar might be possibly pulled up by some mechanism? If you can't find any hidden switches on it, let's check the bottom passage.
>>
No. 543302 ID: 1151a4
File 138113080367.png - (10.63KB , 800x600 , 31.png )
543302

"What's this chained thing?" asks Deanna.

"Couldn't tell you." Clay takes the gap in one long step and investigates. "Them things carved into it are little Pullhounds. Waani traders used to ride them around on sleds."
"What is this place, Mr. Ranger?" Deanna steps away from the snarling heads. "Ain't no bodies around, and that trap would have to be reset, if it wasn't fired off before."

"That's the question, then, isn't it?" says Clay. "The Waani still in the area have a great many superstitions about places like this. They leave them well enough alone. But with a door like that, anyone can get in. So has this place really gone untouched for hundreds-on years, or is something living down here? Something that can reset the place?"

Deanna loosens the tension that's been building in her shoulders and goes to check the lower floor.
There's a short passage that is cut off by a thick stone door, with metal bands wrapping their way across it, decorated with simple pictograms of old weapons.
There is no visible way to open it. When Deanna puts her hand on the lowest band of metal, it slides an inch into the door.
"What the hell kind of door is this?" she says.
"I see how you could get it open," says Clay.
"How?" asks Zola.
"You heard her," says Clay, watching Deanna run her fingers across the halberd-shaped indentation. "No cake walks."
>>
No. 543304 ID: bf54a8

the statues, the first two had halberds the third has a sword. so try halberd halberd sword on one band, if nothing happens then try it spreading it so each band has one weapon.
>>
No. 543305 ID: 57a559

Why put a brain teaser into a freaking ruin temple whatever whatsit?

I'd say shoot the buttons in from afar, just to be safe.
From what Clay says, he's either the spook living here reseteing the traps, he expects an Ark dude resetting the traps, or something really, really awful is deep down that he has no idea about.

Which, gotta say, terrible idea for a trial run. I mean, what if we set free an ancient extinct species locked away for hundreds of years that can eat minds or open a portal to a horrible fifth plane? Or god forbid a bioweapon. Or maybe a sentient dire dragonbear protecting her young using her proficient traps skill.

I swear to god Clay we will double kill you if you didn't know there was a dire dragonbear that we wake, get killed by, and unleash its wrath on this plane.
>>
No. 543307 ID: 7bbaae

>>543304
Ah, nice catch. Judging by the orientation of the weapons, I'd say the order is top-down.
>>
No. 543312 ID: d2995c

We might have a bit of trouble reaching up to those top buttions... I guess we could push it with a fireball or something.

>From what Clay says, he's either the spook living here reseteing the traps, he expects an Ark dude resetting the traps, or something really, really awful is deep down that he has no idea about.
That or the golem guards are accompanied by less conspicuous golem janitors.
>>
No. 543314 ID: 001618

so each row has a sword, a halberd, and an ax or hammer. Well the only thing we've seen that might have given us a clue were those statues so lets do what >>543304 said.
>>
No. 543315 ID: 2f2cd6

Yeah, it has the appearance of a combination lock. If we go by the statues from before, the combination is halberd halberd sword.

Unless we're supposed to push the symbol of the one we killed, which would be middle halberd. Or push the symbols of the two remaining, which would be halberd space sword.

>hard time pressing the highest button, fireballs
Weren't we carrying a javelin? We could just use that to push the uppermost button.
>>
No. 543368 ID: b0d4ec
File 138122333698.png - (7.40KB , 800x600 , 32.png )
543368

>>543314
>>543304
The top halberd Deanna needs to toss her harpoon to press.
The middle she pushes into place with a soft click.
The bottom is the sword, and as her palm slides it into the door, it vibrates with a low, threatening frequency. The bars slowly file into the wall, and Deanna steps back as the great stone door opens.
>>
No. 543369 ID: b0d4ec
File 138122334285.png - (10.31KB , 800x600 , 33.png )
543369

This next room is a lot more clear-cut and angular, as opposed to the roughshod entrance hall.

It is lit by a pale violet marshlight pulsing in the center of a pillar on the far side of the hall, in front of a huddle of dark satin curtains.

Between her and the pillar is a wrought-iron cage, tied loose to a strange black formation of stone on the ceiling, and a wide, dark pit.
>>
No. 543370 ID: 5eea01

Directly in front of you is a swinging blade mechanism. Or an impaling mechanism. Anyway, comes from above, there's a little groove which I assume is to give the blade some clearance.
>>
No. 543378 ID: 2f2cd6

Yeah, looks like a blade drops down from the ceiling right in front of you. There's even an indentation in the floor. I suppose you could trip it with your javelin?

After that there's an L-shaped gap in the ceiling. There's a rounded edge at the end of it. Maybe a boulder is meant to roll along and down?

Not sure about the cage. Maybe it's some kind of elevator, and it will move over and down the shaft? Although, I wouldn't just get in until we're sure it's not a trap.

A weak hellkite could be used to move the curtains aside so you could see past them.
>>
No. 543379 ID: e31ca1

>>543378
Doubt it's an elevator, considering somebody apparently used a rope here. Though if it's a cage trap, why isnt it reset? Extremely suspicious.
>>
No. 543381 ID: 001618

I say use a hellkite or a fireball to move those curtains to make sure we're not about to be hit by another trap like that javelin near the entrance. Then deal with the other traps
>>
No. 543384 ID: e9769f

>>543369
is that thing in front of you the door that just opened? if not it's a trap.
also i don't like the chimney thing that's right in front of it.
>>
No. 543385 ID: bd48c5

>>543369
It's a Bunker. I think you found an old Weapon storage facility. Or maybe a deployment facility. Point is it's probably filled with ancient magical doomsday devices. Let's go pillage them!
>>
No. 543722 ID: ed5374
File 138147855391.png - (8.39KB , 800x600 , 34.png )
543722

That don't look like a swinging blade mechanism.

There's a grilled indentation on the floor, which Deanna steps smartly around. She raises a handful of hellfire to see what the thing up above is.

An ugly brass pullhound, like the ones on the sled up above. It's sort of slotted into the ceiling here, its mouth agape.

The cage further along is built flat into the floor. There's no way for it to be pulled up that Deanna can see.

The curtains are a little far away to use Hellkite on. If she wants to blow them back she'll need to get closer.
>>
No. 543723 ID: e3aff6

Not really much we can do with unactivated pullhounds, so lets move closer to the curtains.
>>
No. 543756 ID: 2f2cd6

>ugly pullhound
Huh. Maybe it's like a gargoyle- something is supposed to come out of it? That would sort of make sense with the grate, below. It could dump water, or oil, or acid, or breath fire, or who knows what.

Could we toss a stone or something over or onto the grating to test?

>cage and curtains too far away.
That's fine, we have a closer threat to investigate. There's another opening in the ceiling between the pullhound and the cage. Take a look at that, I expect it's another trap.
>>
No. 543778 ID: 228d4c

I'm gonna guess that's a flamethrower.
>>
No. 543780 ID: 62a3c2

Hrrrm... Seems too obvious and too easily avoided to be a trap. Still, should be cautious should we activate it...
>>
No. 543865 ID: 9b043d
File 138156009740.png - (11.93KB , 800x600 , 35.png )
543865

Deanna shrugs off the pullbeast and walks by the grille.

As she gets closer to the curtains, the weird thing on the ceiling opens up and a torrent of water crashes down into the cage.

She springs back, but it appears not one drop of water is flowing out of the cage, despite its obvious gaping holes.
>>
No. 543873 ID: 7bbaae

>>543865
Poke at a hole with your poking device.
>>
No. 543874 ID: e3aff6

Watch a moment to see what it does. Does it fill up, or stop pouring, or just pour and drain at a constant pace (with the water presumably draining out the bottom to somewhere)? It it stops changing or stops, try poking the gap in the bar with the harpoon to see if it is just water that can't pass through.
>>
No. 543895 ID: 9ddf68

I have a feeling this thing is more of a puzzle piece then a trap so watch it and see if it does anything noteworthy before you make your next move. Also be wary of traps
>>
No. 543896 ID: 9b043d
File 138156699355.png - (11.54KB , 800x600 , 36.png )
543896

Deanna cautiously extends the harpoon and pokes the water.

It springs up and into a sweeping giant of liquid, which howls at her with the voice of a waterfall.

Deanna squawks and leaps backward, clutching the harpoon.

Clay ambles into the room behind her.
"Big fella," he says.
>>
No. 543899 ID: 7bbaae

First earth, now water?

Shove it with a Hellkite.
>>
No. 543900 ID: 9ddf68

right now an exploding fireball would be nice but we're more charged for divine power so try to back away from it and use your shield where you can and just cast some of your bolts at it just to can infernal power to hit it with a more powerful hellkite or fireball.
>>
No. 543936 ID: 761017

PUNCH/TACKLE IT WITH A SHIELD ACTIVE!
>>
No. 544001 ID: 0f6f63

I bet I see the trap, now. That thing in the ceiling will probably act to block our retreat if we try.

Biggest problem we have immediately is I don't think we have a good way to fight it. I'm not sure a level 1 hellkite will really move that big mass of water (especially if it can brace against the 'walls' of that cage), and fireballing it would likely just result in a lot of blinding steam for us, and minimal damage for it.

My immediate tactic would be to go on the defensive, and try to charge to tier 2 infernal. A tier 2 hellkite would evaporate mass of that thing while pushing the scaling steam away from us (...and cleaning the curtains). We might even be able to knock the water thing off the edge of the cliff.

>Big fella
Yea~up.

>First earth, now water?
Elemental dungeon, maybe.
>>
No. 544064 ID: e3aff6

Its lower half is still in the cage. Can it actually follow you if you back out of arm's reach?
>>
No. 544558 ID: e92bf4
File 138208261133.png - (64.06KB , 800x600 , 37.png )
544558

"Yup," says Deanna. "It's big."

She wheels backward, and the water monster follows, coursing out from between the metal bars.

Its arm comes hissing through the air and connects with Deanna's shield. She feels the impact shake the field around her, and water droplets fleck her face. The shockwave ripples through the monster's body, and it roars again.
>>
No. 544561 ID: 7bbaae

I think a tier II shield might produce good results here. We'll need to let loose with some abyssal magic to get there, though.

Hellkite the shit out of it. You could also try luring it over to that "trap" we bypassed... but I'd also like to see if you could push it into the pit.
>>
No. 544577 ID: 75a612

Keep the shield up. Another hit and we unlock tier 2 infernal moves.

I think we want to hit it with tier 2 hellkite. Evaporate off a bunch of mass and knock it back, possibly off the edge of the cliff. A tier 2 fireball might do more direct damage, but with the splash damage, probably shouldn't be used at this range (or in a tight corridor).
>>
No. 544586 ID: 9ddf68

get another shield up and after it hits that one and gives you access to the tier 2 hellkite try and get some distance as to not burn your face off and unless hell on that thing.
>>
No. 544587 ID: 9ddf68

*unleash
>>
No. 544720 ID: bff21a

>>544586
Quite literally, in fact.
>>
No. 544768 ID: 9fa9cb
File 138225597543.png - (19.79KB , 800x600 , 38.png )
544768

Deanna brings up two shields in quick succession, as the rain of hammerfisted blows pushes her back toward the entrance. Her shield starts to flicker and flag as it's pushed toward negative charge, and one of the punches nearly scythes through, leaving her gasping and her arms trembling with exertion.

"Focus, bump," calls Clay. "Breathe."
"I know to breathe," Deanna snaps. The warm prickles of Hell energy well up in her joints. Her tongue dries as a thick heat starts to rise through her breath.
>>
No. 544769 ID: 7bbaae

>>544768
Let him have it. Hellkite!
>>
No. 544777 ID: 75a612

Hell to the kite, baby.
>>
No. 544778 ID: 9ddf68

a hellkite should do some damage. Might get lucky and push it off the edge, wouldn't get your hopes up to much for that one.
>>
No. 544782 ID: 53ba34

wait until it starts pulling back for another hit, momentum will help you. then hellkite.
>>
No. 544797 ID: 4f5fb6

>>544782
This.
>>
No. 558172 ID: 988e10
File 139003541636.png - (27.43KB , 800x600 , 39.png )
558172

Deanna lets out a high, gusty wail. With the torrential exhale, the Hellkite fans out of her throat, lashing her cloak back against the force and flash-boiling the water monster's face.

It stumbles backward, lowing like an enraged whale, as the loose membrane keeping it together hisses and sublimates. It's blinded, deafened, and thoroughly distracted.

Behind her, Clay folds his arms.
>>
No. 558173 ID: a87e3a

>>558170
Nice. Try a Demon Lance now against your disabled opponent.
>>
No. 558174 ID: 53ba34

finish it with a demon lance
>>
No. 558176 ID: 988e10
File 139003745033.png - (51.84KB , 800x600 , 40.png )
558176

"Eat this!" Deanna balls her fist and cracks a knucle. A brilliant flare of fiery energy roars from her hand as she leaps into the air toward the water monster's face.
>>
No. 558177 ID: 988e10
File 139003746585.png - (11.78KB , 800x600 , 41.png )
558177

Where the blade hits, the water monster explodes. Its flesh sizzles into billowy water vapor, and shreds of its skin curl and drift away.
All that's left is a sizable puddle of warm water.

Deanna is soaked from head to toe.

"Well struck, Bump." Clay strides past her and gives her an approving cuff upside the head. He looks into the pit. "Hmm. Deep. Can't see the bottom from here."

"What did I miss?" Zola enters the room and leans on a sword Deanna's never seen before. "That was a trick question. I know what I missed. I'm just calling attention to the fact that I didn't help at all."

"Don't worry," says Deanna. "I noticed."

Zola gives her a cheerful salute.

"Marvelous murdering!" Kybex is over her shoulder again, out of the blue. He needs to stop doing that. "D'you see the kind of pyrotechnics you can generate with the Demonic side of the coin now?"
He holds up one red claw for a high-five. "Teeeeam Infernal!"
>>
No. 558178 ID: 53ba34

roll eye. "this ain't binding" give him a high five "but it was pretty cool"
>>
No. 558179 ID: 9ddf68

got anything you could burn to toss down the pit to see how far down it goes?
>>
No. 558183 ID: 53ba34

oh, and ask if anyone else thinks the pink spot on the beams across the pit looks like a target.
>>
No. 558198 ID: 8ea63b

>>558177
you're not part of team infernal, don't touch that thing's hand.
>>
No. 558203 ID: 9ddf68

how about instead of shaking his hand you just shake like a dog and get water everywhere
>>
No. 558204 ID: 379075

I think we like our flexibility.
>>
No. 558205 ID: a87e3a

>>558177
I don't think a high-five is going to kill anyone.

Toss a fireball at the glowy spot.
>>
No. 558218 ID: 4a75fa

How are we doing with our reserves? You've been throwing a bit of magic around here. In addition to worrying about attunement, do you have to worry about mana, or exhaustion?

>"Teeeeam Infernal!"
If your entire presence here is going to be one long sales pitch, you're going to get annoying fast. More annoying, anyways.
>>
No. 558367 ID: 988e10
File 139012161196.png - (95.91KB , 800x600 , 42.png )
558367

"This isn't binding, but okay, that was cool."
Deanna extends her hand.

Before she can take it away, Kybex has snatched it.
Orange light pulses around her hand and down her arm.
"Don't worry," he says. "That was a-" and then Deanna's knee connects with his dick.
>>
No. 558368 ID: 988e10
File 139012163167.png - (10.97KB , 800x600 , 43.png )
558368

"It was a gimme," he says, to keep her from stomping on his face. "Auhhg. Free of charge."

"I like my flexibility, thanks," says Deanna. "Take your whatever-it-was back."

"It wasn't changing your attunement." Kybex props himself up with his staff. "It's just giving one of your moves some extra juice. One of the orange ones. For free. I promise."

"Why?"

"Because you're one of Clay's friends? And I thought you could use the help? And that you wouldn't kick me in the dick?" Kybex readjusts the family jewels. "What the fuck is in your pants, platemail?"

"Kneepads." Deanna stands back and lets the demon get to his feet. "This won't affect my divine casting?"
"No. Ow."

>Choose one infernal spell to improve.
>>
No. 558370 ID: 53ba34

hellkite.

help him up, and say "sorry but my parents told me to kick first ask questions later."
>>
No. 558371 ID: 57a559

"Sorry mate, wasn't raised to trust many people. Especially businessman, lawyers and politicians, which are like, all denziens from the divine plane. My Mom and Dad basically lost their natural eyes and mundane life all because of Material politics, you know. And insane wizards. And corruption. Can't really trust anybody, I guess."

Heal his pain if you can through nectar. I figure if your infernal powers can hurt him all the same, so can divine, right? Well, don't use nectar if you have to actually apply it to the hurting area because that's awkward as hell. If you do have to apply it directly to the painful area, like, maybe you have a little vial on you that you can put nectar into and then he can apply it himself.

I dunno why I suggest healing him I just feel bad.
>>
No. 558374 ID: 57a559

whoops forgot to vote
upgrade hellkite
>>
No. 558375 ID: 9ddf68

"sorry reflex"

as for what to boast I can't decide between fireball or hellkite, I mean Demon lance is pretty strong already but is kinda high risk high reward sorta deal and we kinda use it as a last resort so boasting something we don't use much is kind of a waste. Fireball is our basic attack spell and we use hellkite for the lest normal or to close enemies, so I have to say fireball. Good solid choice

also how are the other 2 reacting to Kybex becoming a soprano?
>>
No. 558376 ID: d2995c

Hellkite. (Can we specify what about it we want to upgrade, or is it just treated as permanently a bit higher attuned?)

>Heal his pain if you can through nectar.
Healing is a decent way of apologizing for hitting someone, but we should REALLY ask if it works that way before trying, considering how if it doesn't we would be splashing him with acid.
>>
No. 558391 ID: 4a75fa

>>558370
Helkite, and this is totally the line we should use.
>>
No. 558777 ID: 988e10
File 139029553344.png - (69.37KB , 800x600 , 44.png )
558777

Deanna's Hellkite can now be widened or narrowed at her discretion, from an entire 360 degree area of weaker gust to a narrowed, fist-sized windblast. The more concentrated the area of effect, the stronger and hotter the Hellkite. Her control when moving herself with hellkite has also improved.

"Sorry," says Deanna. "My parents always said kick first and ask questions later."
"That's a healthy philosophy," says Zola.
Kybex gets shakily to his feet. "For some, maybe."
>>
No. 558778 ID: 988e10
File 139029553728.png - (11.53KB , 800x600 , 45.png )
558778

"Hold still and I'll help," says Deanna. She twists a cool spray of nectar into reality, then splashes it on Kybex's crotch. From a safe distance.

"Ha!" Zola leans on her sword. "The demon pissed himself."
"Shut up, Zola," says Kybex. "Uh, thanks, Deanna."
"No problem. Ask next time."
"I just wanted to help." Kybex shrugs at Clay.
"Be less cute about it next time," says Clay.

Deanna looks away from Kybex (noticing with some satisfaction how clingy whatever fabric his robes are when they're wet) and up to the thing on the pillar.

A fireball blasted at it turns it a brighter, more vivid shade of purple. Deanna hears it humming, but nothing else happens.
>>
No. 558779 ID: 988e10
File 139029554793.png - (3.15KB , 800x600 , 46.png )
558779

She lights a torch and tosses it down into the pit below.

After about thirty or forty feet, a gust of wind blows it off-course, and a split second later extinguishes the flame. Deanna can hear an echoey whoosh from where she's standing.
>>
No. 558780 ID: 53ba34

test rope
>>
No. 558789 ID: 3e1409

have another blast at the thing, see what that does.
>>
No. 558799 ID: a703cb

...Crazy thought but maybe that thing responds to whatever magic we toss into it?
Let's test that thought with a Crusader Bolt.
>>
No. 558813 ID: 9ddf68

if you just threw a fireball down there, think that would light things up enough for you see how deep the hole is so we might just be able to use a rope?
>>
No. 558818 ID: 4a75fa

I don't suppose we can use our improved hellkite to blow that curtain on the other side of the bit out of the way, so we can see what's past it?

Our choices at this point are either finding a way across the pit or climbing down the rope.
>>
No. 558946 ID: 8eb1e2

Torch blown out by a gust of wind... echoey whoosh sound...
There's a wind elemental at the bottom of the pit.

Hellkite will either be really effective against a wind elemental, or actually make the thing stronger. Wish there was some way of knowing before we have to fight one.
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No. 558961 ID: a87e3a

Couldn't we just Hellkite over the pit? I have no desire to climb a rope down into a dark and windy pit without reason to.
>>
No. 558997 ID: 988e10
File 139038138316.png - (12.48KB , 800x600 , 47.png )
558997

The stake holding the rope in looks drilled into the floor. It's very stable. The rope itself is a thick hemp about the thickness of Deanna's wrist, although she can't see how it looks all the way down.

Hitting the little circle with a Crusader Bolt turns it from a bright, dazzling violet to a dull, sheenless purple.

Deanna bridges the gap with a staccato Hellkite blast.

As she lands on the other side a sharp gust of wind rips the curtains from their hooks and sends them twisting and flagging into the pit below.

"Just so we're on the same page," says Deanna, "there's a spooky wind elemental waiting for me down there, in all likelihood?"

Clay nods. Zola shrugs. Kybex flashes her a broad grin and a thumbs up.

"And that's where y'all think I should go."

Clay nods. Zola shrugs. Kybex flashes her a broad grin and a thumbs up.
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No. 558998 ID: 988e10
File 139038141589.png - (9.80KB , 800x600 , 48.png )
558998

Deanna shakes her head and turns her attention to the far wall.

The clump of curtains was hanging around a thick strut of wood with a chain wrapped around the center.

Deanna approaches it cautiously. "Any idea what I'm looking at?"

"Looks like a pullhound yoke," says Clay. "Like that sled statue upstairs would have in front."
"There's little grooves in it."
"That's for the mouths. The Waani would douse the whole thing in chicken blood when they were saddling up, to get the pullhounds to clamp down and tow the sled."
"It smells like a shitpole."
"That would be the chicken blood."
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No. 558999 ID: 53ba34

take it, put it in the ceiling pullhound mouth..
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No. 559016 ID: 17ac98

what's further to the right?

oh, and before you drop down, throw some holy spells around so you can just start off with a maximum power hellkite. it's the only spell I can think of that would be effective against air.
>>
No. 559031 ID: 4a75fa

>>558999
A puzzle element? Yeah, maybe. Problem would be getting it back across the gap. It looks a little heavy to carry, and I'm not sure she could skip across surfing on a hellkite, again.

>for when one of the party inevitably complains
Exploring ancient ruins and solving puzzles always requires backtracking.
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No. 559034 ID: e9e331

might as well see if it does something if we can figure a way to get it across the gap. I mean it gives us more time before we have to fight windy down there. Also it might be a good idea to maybe test your improved hellkite by sending that pole flying over the gap. warn your "friends" first though
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No. 559223 ID: a8b169
File 139055487809.png - (8.92KB , 800x600 , 49.png )
559223

"Heads up." Deanna grounds her footing and hoists the yoke to a standing position. She focuses her hellkite to a narrow, vicious push. "This here whatever-it-is is taking the express route to the other side."

The yoke goes sailing over the gap, chain whistling in the wind, and embeds itself a good six inches in the far wall.

"Damn," says Zola.
"All me, baby," says Kybex.
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No. 559224 ID: a8b169
File 139055488616.png - (10.64KB , 800x600 , 50.png )
559224

Zola helps her bring it up in the air toward the pullhound on the ceiling, but its mouth isn't the right shape and there's no way the yoke is going to fit in the gap.

"Sorry, Di," says Zola. "Looks like this puppy isn't biting."
>>
No. 559225 ID: 8ea63b

>>559224
obviously you're not shoving hard enough
>>
No. 559230 ID: d2f04f

go back to the thing. use a whole bunch of divine spells on it. then use a whole bunch of infernal spells on it. you gotta know what it does.

what's up with Kybex's staff, anyway? it looks hella cool and if it does anything useful I want one.
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No. 559237 ID: 53ba34

what about the first pullhound in the other room? if that still isn't it i suggest we take it down the hole. it's obviously part of some weird puzzle shit.
>>
No. 559241 ID: 4a75fa

>>559237
Yeah, the thing has two mouth grooves, and there were two dogs side by side back here >>543293

Makes sense that it wouldn't work on one lone dog. Backtrack, try it on the statue from before.
>>
No. 559245 ID: 6afdbb

might as well try the other pull hound you past, either that or find some chicken blood. I mean if we're right we may have found an easier why down, and if we're just wasting time with this it's not like the wind element is going anywhere.
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No. 559254 ID: a87e3a

It's probably for the pair of pullhounds we found earlier in the ruins.
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No. 559665 ID: a8b169
File 139081587340.png - (13.73KB , 800x600 , 51.png )
559665

On the upper pullhounds, the yoke slots in perfectly. Deanna notices a narrow linkup on the ground where the chain from the yoke can attach.
She's pretty sure that below the floor in the other chamber this chain links up to that ceiling hound. There's no going forward with whatever this mechanism is until she can find out what to do with that one.

She's got a feeling the answer's probably down there in that pit.

>>559230
The thing just keeps flashing from lit to unlit and back again. She's not sure what else to do with it, although by burning off infernal or divine magic before going into the pit, she can choose where she wants her levels to be upon her descent. Does Deanna want to have extra kick in her infernal spells or her divine spells as she goes down the rope?
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No. 559667 ID: 53ba34

i think we should be charged so we can give it a good hellkite to the.. whatever it uses as a face.
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No. 559669 ID: 21fafa

hellkite's the only thing that'd hurt air. so charge up those eldritch juices and spam it like a hammerdin spams blessed hammer.
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No. 559698 ID: 9ddf68

I say charge up or infernal spells to tier II so we can blast the wind element with a strong Hellkite, We've seemed to be a bet infernal based in our stagy so far so might as well start out strong.
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No. 559756 ID: d2995c

Would it work to just drop fireballs or acid on it from above rather than worrying about climbing while fighting?
>>
No. 559796 ID: 8eb1e2

We don't need to use the rope to climb down. Hellkite should suffice to slow our descent and give us a decent getaway option. Better charge our infernal spells.

Using helkite on a wind elemental is a bit all-or-nothing. It might work wonderfully, or it might backfire horribly. I think it is worth the gamble though.
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