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File 137707478953.png - (6.52KB , 320x240 , redmoon.png )
536265 No. 536265 ID: 7f09ec

In the darkness of your mind, an image forms.
"...known as the Crimson Moon, or Hunter's Moon.
It has appeared during the King's Clover every twenty years, like clockwork, for as long can be remembered.
However, the sign of the red moon as an ill omen started relatively recently, around two hundred cycles ago."
63 posts omitted. Last 50 shown. Expand all images
>>
No. 546448 ID: 3ef1a5
File 138345521402.png - (81.06KB , 500x400 , 1-32.png )
546448

Alright, let's try to update this more frequently than a freaking week, shall we?
I was hoping to try to solve the problem by myself, considering places like this generally have... well... their best isn't that good.
So much for that.

Now I have to keep an eye on these two, as well as find these rings, and make sure Mereba's magic stone that may or may not be filled with a bunch of voices doesn't get damaged.


Andrew sighs. "It's never easy, is it?"

His step skips a beat, an honest look of surprise on his face for a moment before continuing on.
"Wow, the voices didn't take long at all, did they?"

"Yeah, I'm ready. I'm just hoping Mereba's parents fit the bill."


He listens, somehow not bewildered by the fact he's hearing with his mind, and not his ears.
"Well. Half-Vetian. The other half is human, so I'm not as strong as a full-blooded one. Strong enough, though."

"Oh, Jess? He punched harder than I expected, but it was pretty easy to step with it. His style is pretty basic."


He looks to his backpack, where you now sit.
"Let me guess, you want to pick my brain, too?
Just remember, if you're up to something I'm not going to stand for it."


Although I have a feeling that sitting around as someone's pet rock ranks pretty low in nefariousness.
>>
No. 546450 ID: 53ba34

all we got is talk. but there are a lot of us so we can think really fast. and we can see without eyes so we can like, see behind you.
>>
No. 546468 ID: 65f0b0

Sooo...
1 Skilled dude at...Hrrm. Let's say level 10-15, high enough to conceviably solo this thing. That's you.
2...Lesser country folk fighters, unknown but presumed at level 5ish or around that area. Not bad, but definately a load...
And that's our squad.
Ok.
Sooo a few ideas. First off, something that might not be a bad idea, is to sit down and work out a plan of attack-ties well into what we do, and might give you a chance to get more insight into how skilled or not your companions are.
Plus, we can run over any and all tactically important information and possibly offer refined insights.
As far as our intentions...Well, listen, and judge for yourself. We generally tend to be most loyal to whoever we consider our 'owner', I think? Either way that would be Mereba, the girl that gave us to you.
>>
No. 546816 ID: 5df76e
File 138372883477.jpg - (36.80KB , 500x400 , 1-33.jpg )
546816

>>544736 Sorry, placeholders are harder to fill than I thought, but here's an image for this one. http://i.imgur.com/dXOcslK.jpg

"Tend to be loyal to, huh?" Andrew thinks aloud.
"So you've had different owners before? Nothing... bad happened to them, I take it?"

He shrugs. "Either way, Mereba's had you most of her life, and she trusts you.
In the end, what's the world if we can't trust other people, eh? Especially when they can watch your back for you."
"Speaking of which, I'm sure looking forward to trusting some low level scryin-- ...Huh."

His frown at the thought turns to a look of awe.
"Well."
>>
No. 546817 ID: 5df76e
File 138372891246.jpg - (38.92KB , 500x400 , 1-34.jpg )
546817

Gene's better armed than I expected.
...Damn, that's a sweet axe.


Gain looks to his axe with a knowing look, then back to the swordsman.
"About time you got here, Tybalt!"

"You told me to go grab supplies, didn't you?"


He points to your backpack.
"Well, that bag doesn't look much heavier. Jess hold you up by trying to fight you again?"

Andrew waves his hands. "No, no, nothing like that. We've come to a bit of an understanding."

A softer, casual sounding voice chimes in.
"I see. I apologize, he's... understandably wary of travelers. We all are, admittedly."
>>
No. 546818 ID: 5df76e
File 138372896496.jpg - (29.60KB , 500x400 , 1-35.jpg )
546818

Erin looks a bit lightly armored for this, though.
Even if she can use Magic, a well placed strike could do some serious damage.


"Hopefully I can help ease the tensions a bit." Andrew offers.

"Well, we appreciate the help." She gives him an honest smile in return.
"Speaking of which, I think it's about time we came up with a plan of attack, don't you?"
>>
No. 546819 ID: 5df76e
File 138372910146.jpg - (54.82KB , 500x400 , 1-36.jpg )
546819

"You want my opinion?"

"Well, we've been so busy with the Cry happening soon to get a solid plan," Gene says.
"Not to mention there's three of us now.

"Sorry about the small gap in the layout, I tried scrying it multiple times, but it kept shrugging off every attempt." Erin finishes with a frustrated huff.

Something that can block a scrying spell, even a low level one, seems a bit above what bandits should be able to do...
Interesting...


Alright, let's see if I can be a bit faster updating now.
>>
No. 546823 ID: 53ba34

ugh, sloppy work. making something impossible to see just means they have something worth hiding. proper anti-scry is a confounder. make yourself look like you are weaker then you really are. then when a attack force shows up ready to kill your "weak" army, BAM you hit them with a strong one.

anyway, think a fast strike for that sleeping area on the left would be good.
>>
No. 546827 ID: 6924b8

Hrm...
Sooo retriving the valuables, as well as getting the two ruby rings from whoever's wearing them, as well as general bandit buttkicking...
Sounds like we want to hit the room with the G at what to our view is the top-left.
What I don't like is the sheer distance from any entrance to it-too likely we'll be found out before hand even if we beeline for it.
Going for what I'm presuming to be the sleeping area with the Z's seems like a good way to reduce overall Bandit Numbers...
...Alright.
The front door with the eyes will get us detected immeadiately, but lets us go straight into the 'black' area. The 'side entrance' seems less defended, but it's far from anything we'd want to hit early on...
Part of me wonders if we could just use magic to blast through the wall-that way we could get through to someplace sensitive and surprise them.
Does cost us the element of surprise though...
Sooo next to the room that has what looks like cages? There's this funny zig-zaggy mark on it. Is that a trapped room?

In general...I feel like we should try and avoid that darkened area as much as possible, and only dive into it when necessary. We also should hit either the sleeping quarters or anyplace we think our particular targets are, so we can get out of there quickly-No offense to you guys but I'm not thinking with the idea we can blow through the bandits-I'm thinking with the idea that we need to be fast, and stealthy about this.
So.
Either Side-entrance or WALL BUSTING! to get in, beeline for sleeping area to cut down on bandits, or armory to prevent them from using weapons on us, get vital targets, and get out of there.
>>
No. 547036 ID: d2995c

The armory would be the best target normally, but it is behind the blocked zone that is probably relatively heavily guarded, so the side entrance near the sleeping area is probably better.
>>
No. 583765 ID: b1b2e8
File 140508683319.png - (88.55KB , 500x400 , 1-37.png )
583765

Andrew pours over the map for a bit too long, making Erin uneasy.
"I apologize if the map looks a bit odd. My husband had to draw it. A bit hard to focus on scrying and doing anything else at the same time."

"H-hey, it doesn't look that bad!" Gene adds quickly.

It's awful.

"It's no big deal. If I'm reading this right, then it looks like the front is under heavy guard." Andrew's eyes shift. "Not to mention a possible sleeping quarters on the left side..."

"The side entrance is heavily guarded by trees. I obviously can't tell how many people are guarding it..." Erin trails off.

"Scrying spells can't detect living beings, right?"

Erin smiles. "You've done your homework, Andrew!"

"I'd be a pretty lousy Hero if I didn't." He says, a knowing smile on his face.

Gene clears his throat.
"Yes, there's some beds on the left side. That's the three Zs. The sleeping quarters."

"Of course, dear."

"Anyway," Gene continues, "if we're quiet enough, we can sneak in the side entrance, and cut down their numbers."

Andrew nods. "Best done at night, then?"

"Maybe. How's your vision?" Erin asks.

"Better than a normal human, probably as good as yours in low light."

Gene nods. "That'll do then. Night it is. We'll camp a mile out, with no fire."

"Sounds good. One more question, though."

"Yeah?"

Andrew speaks carefully. "Why is there a... face on the bottom right of the map?"

"Those are watchtowers!"

Erin barely stifles a chuckle.

"Right. Of course." Andrew finishes, a slight smirk on his face.
>>
No. 583766 ID: b1b2e8
File 140508701770.png - (102.28KB , 500x400 , 1-38.png )
583766

The three have made a small campsite, taking care not to be too obvious.
They're not too far from the bandit's camp, making the final checks on their equipment, and having a quick bite to eat.
Andrew makes sure to keep an eye on you at all times.

The whole lesser country folk fighters comment's been bugging me... I mean, they seem like they've been in a few fights, but there's probably a large number of bandits in there.

"Please remember to keep an ear out for my signal. I don't want to singe your fur this time."

"Eh? Not like it got me that bad last time."

"That's just asking for trouble, honey."

A few spells and a nice axe won't help if they get overrun... and I did promise Mereba they'd be safe.

The pair have been talking for quite awhile, and it just now hit them how quiet Andrew has been.

"Something wrong, man? You looked a lot more confident earlier." Gene raises an eyebrow, while Erin looks at Andrew with concern.

"You're used to working in a group, aren't you? Or are you nervous?"

I don't want to offend them, but now might be a good time to have a serious talk about what they can do, or if they should even come along.
I kind of have a feeling that they wouldn't listen, even if I did tell them that, but there has to be some way to put it delicately...

>>
No. 583769 ID: 2c4eb9

...So, my current plan, is go in and be stealthy. If we end up fighting these bandits we'll end up fighting large numbers of them at once-a real mob fight. Honestly: How many do you think you can take at once working together?
>>
No. 583774 ID: 638a22

>Scrying spells can't detect living beings, right?
But it detects trees? And what about all non-living things people tend to carry on them? You'd think enemies would have weapons and armor and stuff that maybe you could ping.
>>
No. 639032 ID: c51469
File 143110209405.png - (187.66KB , 800x600 , 1-39alkogolik.png )
639032

Thank you, Sombermann. Seriously.

Well, if I remember about scrying spells correctly, then trying to locate objects on a person would be blocked by their own personal resistance to the magic.
Intelligent beings inherently have a resistance to magical forces, which is why you can't just walk up to people and make them do dances or hurt each other.


"I'm not nervous, I'm just..."
Andrew takes a deep breath. "Are you sure you can handle this?"

The two Usurans exchange bemused glances with each other.

"That's what you're worried about?" Gene says with a big grin.

"I mean no disrespect, it's just that I'm... not the best at watching other people's backs." Andrew admits.

Erin responds with a soft smile. "Don't stress that kind heart of yours, we've seen plenty of combat."

Gene looks to Andrew as he stands. "Just bring those swords of yours to bear, and we'll have your back."
"Looks like it's about time. Are you ready, Andrew?"


Andrew gets to his feet. "Ready as I'll ever be."

"Right then." Erin hops up, brushing herself off. "We'll start by taking the side entrance. If it's too heavily guarded, we'll bust in through the side."
>>
No. 639033 ID: c51469
File 143110213660.png - (99.05KB , 800x600 , 1-40alkogolik.png )
639033

The group ends up cutting through the forest in the last bit of light left, before ending up close to the side entrance.
A single, lightly armored man stands near the doorway.

"Light guard."
Erin holds up a hand, but Gene waves her down, a resolute look on his face as he walks forward.
>>
No. 639034 ID: c51469
File 143110217977.png - (149.33KB , 800x600 , 1-41alkogolik.png )
639034

Before the guard can do more than gasp, Gene puts on a burst of speed, dodging to his side and landing a solid hit to the guard's temple with the haft of his axe.
The terran goes down with a thump.

Whoa. Even I could barely react to that.

Gene motions to the others to follow him as Erin steps forward, muttering something as one of her cesti glows a soft blue.
"Should be low enough without drawing too much attention. Coming, Andrew?"

He nods, as he follows the two inside.
>>
No. 639035 ID: c51469
File 143110222169.png - (110.25KB , 800x600 , 1-42alkogolik.png )
639035

Not long into traversing the entrance corridor, the group ends up in a small circular room with three exits, and lit by torches.
There's no sign of anyone, and the room lacks any meaningful furnishings.

Erin keeps her voice low. "The un-scryable area is straight ahead. There's a corridor that loops around to one of the sleeping areas and the treasure room to the left, and the weak-walled room on the right."

The rings that Jess asked me to find might be in there...

"The left side would also lead to their food stores, if I remember right." Gene adds, his hands tightening around his axe. "Maybe we'll get lucky and catch a few by surprise while they're grabbing a snack."

He recieves a smirk from Erin. "Hon, I thought we were supposed to be sneaking around until we found their leader?"

He keeps looking forward. "Wouldn't mind taking out a few on the way, less to deal with in the long run."

"...I'd rather keep casualties to a minimum, honestly. We can rout them without killing many of them, I'm sure." Andrew says confidently.

Gene casts a glance at him. "Forgive me if I don't agree after all the problems they've caused."

Before the conversation can get heated, Erin interjects.
"At any rate, we should pick a direction."
>>
No. 639045 ID: d3be40

Mildly poisoning the food supplies might make things easier without increasing casualties. Plus, all that treasure could be confiscated by the enemy once the alarm sets off.

You can also set a trap near the breakable wall if you have the right tools for breaching. The treasure room might have the materials.

So, Left corridor first (poison rations and obtain treasure), right corridor next (place breaching charges on the wall), middle corridor last (take down the leader). Stay in stealth as long as you can.
>>
No. 639056 ID: bd8b82

should head left so we can work our way around behind the unscryable area, probably have most defenses on this side near the outer door.
>>
No. 639177 ID: 57d76a

>>639045
Poisning the food only helps if we give them time to eat it. Which, I'm pretty sure, we're not planning to do.

So hey, Andrew, what were you going to call us when Mereba gave us to you, if I may ask? "Petha-" something? I mean, you'd think we'd know what we are, but nope, memory just goes out the window.
>>
No. 639458 ID: 79940c

>>639045
I doubt we're going to be here long enough for poisoning supplies to matter. Also, we didn't bring poison.

I'm not so sure the food stores are worth hitting, but it might be worth checking the weak walled room or the treasure room before going for the boss.
>>
No. 640354 ID: 68fe90
File 143162335147.png - (159.39KB , 700x500 , 1-43alkogolik.png )
640354

Poison... no, not an option, even if we did have the time. Far too underhanded. Should probably just sidestep that question.

Andrew keeps his voice low as he skillfully removes you from a pouch on his belt.

"I almost called you a pet rock, but I figured that would be rude. Seems even ruder in hindsight.
As for what you are, you're a luckstone, right? That's what Mereba called you, anyway."


Gene gives you and Andrew a look. "You don't need to talk to it too, unless you really think you need the luck."
>>
No. 640355 ID: 68fe90
File 143162348960.png - (83.87KB , 700x400 , 1-44alkogolik.png )
640355

Damn, I forgot how quiet it was in here!

Andrew puts you back in a flash, hiding his flushed cheeks as he regains his composure.

"Well, we should check the left, first. Securing the treasure room means they won't be able to make a run for it with all the money they've stolen from your settlement."
Andrew smiles. "Not to mention, all the terrans of Sanasota would be pretty happy to hear you helped get their stuff back."

"Already looking ahead, huh?" Gene gives Andrew a knowing look. "It's not that simple between them and us, unfortunately."

Andrew continues without missing a beat. "Once we make sure the area is clear, including the sleeping quarters, we'll see if we can do anything with the thin walls to the right.
Well, depending on if we find anything in the treasure room."


Erin perks up. "Oh? What about me?"
>>
No. 640356 ID: 68fe90
File 143162361257.png - (74.61KB , 700x400 , 1-45alkogolik.png )
640356

Andrew frowns a bit back at her. "Well, I mean, you could blow it up, and our cover at the same time."

She scoffs in a bit of overblown indignation.
"I could liquidize the rock to form a doorway, or set a delayed magical emission that would cause an explosion half an hour from now, or--"

Wait, WHAT.

Andrew can barely hold back his surprise. "You can melt a hole in the wall?"

"Well, it's more like changing the structure from solid rock to mud." Erin explains.
"It's the only area on the map thin enough to actually get through, at any other point, I'd just be making crannies in the wall and wasting my energy."

Altering the structure like that, and talking about it like it's no big deal...

"How strong -are- you?"

Erin smiles one of her soft smiles, taking a confident stance. "Enough to make this easy as long as we're smart."

"Let's stick with the treasure room for now, then. We'll start with the sabotage when we get a better footing in this place."
Gene starts walking toward the left corridor, as Erin looks back to the still stunned Andrew.
"Coming, Andrew? You're the vanguard, remember?"
>>
No. 640357 ID: 68fe90
File 143162365023.png - (127.11KB , 700x500 , 1-46alkogolik.png )
640357

Right. So, she just so happens to be a magus that can harness mid-range arcane magic without much worry, and he's experienced enough to move quicker than my reflexes can follow.
...Yeah, totally normal for country bumpkins.


The group ends up in a large room after a sequence of long hallways. The lighting in here is different: proper lanterns with wax candles, and even an enchanted stone or two giving off a soft glow.
There are plenty of items and money scattered about the tables, obviously in the middle of being sorted.
Racks of weapons and armor line the walls, and chests are laid out in an organized pattern in the center of the room.

What the hell? This is way more than they'd be able to get from two villages and merchants on the roads.
>>
No. 640358 ID: 68fe90
File 143162369914.png - (139.40KB , 700x500 , 1-47alkogolik.png )
640358

Gene's expression hardens as he scans the hallway behind the group.
"...Three hallways and a treasure room without a sentry or a single patrol. I'd expect better guard than this, even at night."

"This is unsettling. Their attacks on the roads were coordinated enough that we had a hard time following them. This seems... out of character."
Erin looks a bit worried as well.

Andrew surveys the room a bit from the entrance before crossing his arms.
"It also looks like they've been way busier than we thought. There's no way we can just carry or hide all this quickly."

"Well, we could try to sift through some of it now for anything useful, or make it harder for them to run away with any valuables." Gene offers.

"Or maybe..."

"Maybe what, Andrew?" Erin asks.
>>
No. 640365 ID: 57d76a

>>640354
Uh...huh. Suure.

Oh, uh. You don't need to talk out loud, I think. We're picking up some of your thoughts, so just think at us and we should hear it.

...I actually thought you were doing that or I would've told you earlier. We need to tell Mereba when we get back to her too... honestly what have the earlier voices been doing.
>>
No. 640390 ID: 5afdff

go back, if it isnt guarded then theres going to be traps for sure, and check out an different room
>>
No. 640442 ID: bd8b82

if any of the weapons are super enchanted it would be a good idea to snag those before a fight. the leader probably already got the pick so you need an edge to fight them.
>>
No. 640446 ID: 79940c

Giant unguarded treasure piles scream 'trap' or 'something has gone very very wrong'. And wandering into a trap, or someone else's disaster, is never a good thing.

Less wondering about good fortune, more alertness and paranoia.
>>
No. 641050 ID: a53f7c

Slight technical difficulties. Switching to text mode for a bit. Should let me update faster, too.

Wait a damn minute, this link's a two-way street?
...If you ever end up talking to Gene, don't tell him I thought his map was awful.
Man, this is going to be weird. But more to the point...


"Maybe you're right. This is a bit too easy." Andrew muses.

Gene keeps his eyes on the area behind the group, readying his axe.
"What do you think, a trap?"

"Or that someone got here before us..."

Erin hesitates for a second before replying.
"Maybe they ticked off the wrong people at some point? This loot can't all be from Sanasota and our village."

"Sanasota could have hired some Heroes too, Eri."
Gene walks back a bit to get a better view of the area as Andrew shakes his head.

"No, there are only two Heroes there besides me, and they wouldn't do a job like this for free. The town's strapped for cash as it is."

Erin starts following her husband.
"Let's take a better look around before we sift through all this, then. There's a sleeping area near here, that's a good start."

The two fighters nod at her in reply.
>>
No. 641051 ID: a53f7c

The group doubles back, travelling down the currently unexplored hallway a short distance, before Erin puts a hand on Andrew's shoulder.
When he looks back, she has a finger to her lips, and then points to her ears.

Man, I didn't know an Usuran's hearing was that good. I don't even hear an--

Andrew's flow of thought abruptly stops as he, and by extension, you, hear two muffled voices up ahead.
"...Damn... snack... lazy..."
"...my fault... hungry..."


Crap, not good. Their timing's awful. Pretty sure we're close to one of the sleeping areas right now!
>>
No. 641132 ID: 57d76a

>>641051
They're headed from the eating area to the entrance we came in, yeah? We could return to the treasure room, either to ambush them as they pass, or to let them pass us. They will of course realize somthing's amiss when they reach the entrance, but hopefully by that time we can have the sleeping areas barricaded or have some way of supressing the alarm.
>>
No. 641161 ID: 82c018

Return to the treasure room passage opening then ambush from around the corner.

By the way, when we are not immediately sleeping ask if the wall-to-mud thing can be used on a layer of floor or ceiling to trip up enemies caught in it.
>>
No. 655888 ID: 57e7ca
File 143690566226.png - (9.92KB , 480x326 , 1-50.png )
655888

Good idea, and since you mention it...

Andrew motions to Erin as the group hurries back to the treasure room.
He receives a raised eyebrow in return, and applies his palm to his forehead.

I was never good at charades.

"Mud." He says in a hushed tone.

"Ah!" Erin gets a mischievous grin on her face as she points to the floor, a soft glow radiating from her extended fingers to the ground.
The ground shudders a bit, and it looks a bit softer if you look at it well enough.

Nodding to each other, the three duck around the corner.
>>
No. 655889 ID: 57e7ca
File 143690573149.png - (10.91KB , 480x326 , 1-51.png )
655889

The two bandits continue their walk forward.

"The boss is going to find out about this. James is a godsdamned snitch, you know that."
"He's not going to rat us out for being a few minutes late."
"A few? Shift change is at sundown. You better hope he's in a good mood."
"Whatever. I bet you he's sleeping or something."
"That'd be even worse. It doesn't matter if our boss is a bad-ass, if someone got in here, they'd have to go through us first."


The pair come into view walking side by side. One of them is a female Terran; the other is a male Rhat, his cat-like ears covered with a bandanna.

The Terran continues. "Who'd do that? The sissies in Sanasota? Those little fuzzballs that forgot moving all the time keeps them from getting killed?"
"I dunno, I bet those Usurans are pissed that we killed some of 'em."
"Yeah, I'd like to see those veggie-munching dogs try somethi--"


Before she can finish, the two uncerimoniously topple into the pit of mud.
Andre and Gene spring forward as the bandits try to orient themselves.

"WHA--"

Before they can make much noise, Gene delivers a solid chop with his axe to the Terran's neck.
Andrew follows suit with a well-placed stab to the Rhat's chest.

"Fffff..."
Before Andrew's target can utter another word, he's slain.

"Well, you asked." Gene says coldly.
>>
No. 655891 ID: 99cfa8

>>655889
Hmm. If you can bury them in the mud before turning it back to rock, there'll be no evidence! Check them for those rings first though. Don't want to bury those in solid rock.
>>
No. 655901 ID: bd8b82

>>655891
good idea.
>>
No. 656135 ID: ab7529

Rip, unnamed bandits.

Cover up evidence of the fight, as best you can.
>>
No. 663528 ID: 57e7ca
File 143987576607.jpg - (437.36KB , 700x647 , 1-51snager.jpg )
663528

snager on art now. Thanks, snager!

The three hold their breaths for a second, seeing if any of the light noise aroused suspicions.

Hearing nothing after a time, they all breathe a sigh of relief.

Andrew pulls up the recently impaled Rhat slightly, checking for any sign of the rings Jess told him about.
"Could you check the other one for me, Gene?"

He looks down at his former target, pausing a moment.
>>
No. 663531 ID: 57e7ca
File 143987602355.jpg - (311.30KB , 599x695 , 1-52snager.jpg )
663531

"Marian and Hale's rings, right?" Gene pauses again.
"I mean, the body's not going anywhere."

Andrew frowns at him. "Yeah, but you took her head clean off. If you're gonna decapitate people, don't make me look at that."
He grumbles as he frisks the corpse quickly.
>>
No. 663537 ID: 57e7ca
File 143987626836.jpg - (212.70KB , 616x684 , 1-53snager.jpg )
663537

The two look to each other, shaking their heads as they drop their respective bodies.
Andrew can't help but shudder a bit, as Erin pats his back lightly.
"I know, it's grim work, but it has to be done."
She points at the muddy makeshift grave and clenches her fist, the dirt hardening back into stone.
"I have to wonder what your plan was if you came up here alone?"
>>
No. 663539 ID: 57e7ca
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663539

The Half-Vetian crosses his arms. "A surgical strike on the leader. Make them confused and a non-issue until after the Cry."
He shakes his head. "Of course, this would probably happen eventually."

Gene makes a grim nod as he starts for the hallway back to the sleeping area.
"They gave up their right to mercy when they started killing people."
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No. 663540 ID: 57e7ca
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663540

Erin follows him, offering a understanding smile backward as she goes.
Andrew hesitates a bit before following.
This is going to get messy.
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No. 663760 ID: ab7529

>They gave up their right to mercy when they started killing people.
Mercy isn't a right. But yeah, we get what they're saying.

>This is going to get messy.
Yeah. No real way around it, unfortunately.

Do we have a plan for approaching the remainder of the bandits, or are we just going strait in now?
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No. 667514 ID: 57e7ca
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667514

With how many we have, the obvious tactic is to pick off who we can, taking advantage of weaknesses in their defenses.
They can't be allowed to get a foothold in the region again.
My plan was to just kill their leader, destabilizing them until long after the Cry, but it looks like we're slaying them to the last.
They haven't really talked about it, and I don't blame them.


The party travels down the passage again, keeping an ear out for patrols until they pass the sleeping quarters.
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No. 667515 ID: 57e7ca
File 144149226998.png - (83.60KB , 682x514 , 1-57.png )
667515

Gene makes a halting motion, and points to the slightly ajar door.
Slowly walking up, he takes a peek inside, and then turns to the others, making motions with his hands.

You hear Andrew mentally processing what he's trying to say.
See... half of the room... twenty beds on that side, most full.

Erin nods, replying.
One... strike... with a spell. Fire spell, reinforce the door. Very loud.

The fuzzy warrior gets a mean grin on his face, apparently pleased with the idea.
Sneaking... oh, a middle finger, got it.

Andrew waves his hand to get their attention, and makes a shushing motion.
Is there a way to do it quietly?

After a moment, Erin nods.
Magic... jam the door. Long time to open. Could be broken down with enough people.

Gene shakes his head hard.
He wants this done. If we nuke that room though, anyone else left in this place will definitely hear us. We'd kill a lot, though.
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No. 667517 ID: 2f4b71

Seal the door, airtight (pack the edges with mud?) with a small fire set in the middle of the room. Smoke inhalation in an enclosed environment, followed by hypoxia.
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No. 667609 ID: 82c018

>>667517
That should work as long as you can set the small fire quietly.
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