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520680 No. 520680 ID: 885ee8

Okay, calm down. Not the end of the world. You just got invited to a party is all. A party in the crazy party part of town. Happens all the time to other people. You made friends at work. How did that even happen? You were so awkward but they just kept talking to you anyway and they invited you to a party. Never mind that you haven't really like, hung out with anyone besides your family and coworkers in years. Talking to people is easy oh god no it's not maybe you won't go after all.

You've definitely lost your composure. You can't even decide what to wear, and you design clothes for a living! Does that make it easier or harder to decide what to wear? They should do a study. You are the first data point. "Harder". Boop. Put that dot on the grid, right there. Actually you guess a dot wouldn't make sense, it's a binary choice. It would be a bar graph. Put that...little sliver down? Yeah.

You're stalling. Pick something to wear. To the party. The crazy party with your new friends. That you're definitely going to.

Oh god.
254 posts omitted. Last 50 shown. Expand all images
>>
No. 530535 ID: 01531c

>>530499
Victor, Ivet, all I gotta say is...
DAYUM!!!
YOU GO KICK THEIR ASS, COWGIRL!

Victor, as a demon horse you are probably expected to be capable of sprouting wings at opportune cheating moments or blast forward with a trail of DeLorean fire.
>>
No. 530537 ID: 01531c

>>530505
>I think we'll have the opposite problem.
Unicorns are known for their legendary speed, in particular when running away from filthy non-virgins.

The only faster equines are their cousins, the Pegasi, and the legendary Horse-Lords, who're probably all dead in this desert world.
>>
No. 530622 ID: 60ad76

>>530499
you do realize unicorns have greater teleport once per day, right? (also magic circle against evil)
>>
No. 530685 ID: 2f4b71
Audio Jenkins_&_Waterfield_-_Dirty_Dollars_(SMAM_ver.mp3 - (4.26MB , Jenkins & Waterfield - Dirty Dollars (SMAM ver.mp3 )
530685

Appropriate soundtrack.
>>
No. 530750 ID: 076e51

I'm guessing Gregor stopped visiting Ivet when she stopped being a good girl. Literally.

Just make sure the race takes you out of the forest and past some epic views. Let Ivet take control and focus on sensing your surroundings and giving advice. There's no need to bring out any powerful abilities... Yet.

For bonus points try to get some cigarettes during the race so you can taunt Gregor at the finish line.
>>
No. 530919 ID: bdb3f8

>>530750
>I'm guessing Gregor stopped visiting Ivet when she stopped being a good girl. Literally.

You mean when she became a Woman, right? cause that is how unicorns work.
>>
No. 532228 ID: 885ee8
File 137586434494.png - (197.71KB , 720x900 , 36.png )
532228

Ivet nods. "'Fore we go, Nosa did you get all your stuff?"

"Oh! Hang on, Gregor. I gotta grab by bag."

Nosa dismounts and moves to gather her things. You can tell by the way she's walking that she's still inebriated, though perhaps less than before. Ivet turns to Gregor. "Alright, I say we run over the river at the top of the dip, head left along the river and past the second waterfall, cross at the cliff houses, then down the cliff to the lake below."

"Sounds bracing. As for rules, no wings."

"No teleporting," Ivet retorts.

"No foul play."

"What, from me? I would never."

"Deal, then?"

"Deal."

Nosa, meanwhile, scoops up her bag and walks over to her sword. She seems to freeze in hesitation as she picks it up, but ultimately collects it. She hops back on and holds tight. "Are we ready?"
>>
No. 532229 ID: 885ee8
File 137586436421.png - (220.52KB , 720x900 , 37.png )
532229

You make a few subtle shifts inside your body. Metallic skeleton. More room for muscles in your legs that way. Enough lighter materials in your chest to even out the weight. Pivots in your legs subtly reorganized to make better use of your superior strength.

"Ready," you say.

"Ready," Ivet repeats.

"Ladies, give us a countdown, three two one go," Gregor says.

Winning the race should be easy.

"3!"

If anything, you should only have to worry about not getting too far ahead, you wouldn't want to lose sight of them.

"2!"

You crouch down a bit to give your powerful legs some room to spring.

"1!"

Ivet pulls herself low against you.

"Go!"

Your bear down and fling yourself forward, practically tearing the air apart in front of you. But, despite all your physical rearranging, Gregor is running neck-and-neck with you! You break through the trees and see the first landmark ahead. You know you're supposed to cross the river here and turn left. The river winds, wide and lazy, through a bridge to the right. to the left, it narrows considerably and flows through the roots of a large tree. The wide part is too wide to jump in one go, and the space under the tree is too low to allow you to jump over it there. You'll have to go for the bridge, unless you have a better idea.
>>
No. 532232 ID: a23afd

>>532229
Use your stickiness to handle the awkward footing of the tree roots, and go OVER them to cross the river.
>>
No. 532234 ID: 76b151

can we use the roots as stepping stones?
>>
No. 532269 ID: 60ad76

>>532229
you can walk on walls, remember? run on the right side of the tree and wreck the bridge so he can't cross on it.
>>
No. 532271 ID: a23afd

>>532269
SIR! I believe that would be FOUL PLAY!
>>
No. 532272 ID: bf54a8

also, wreak it with WHAT?

just run up the roots.
>>
No. 532273 ID: bf54a8
File 137587417038.png - (166.16KB , 720x900 , root.png )
532273

added da path
>>
No. 532291 ID: 735f4f

Just because you are stronger does not mean you have ever been a horse before. You have to figure out the best way to run using 4 legs.
>>
No. 532364 ID: b817a5

Can you sing a rousing song as you ride?

Wouldn't it be possible to simply run across the water (under the tree?) if you minimize your own weight and widen your hooves. Kind of like a basilisk. Or you might even be able to use your innate magic to thicken the water.

Ask Ivet what she can do to power you up or alter the terrain. Has she got any spells prepped like Cat's Grace or anything that could speed you up? The rules you set really don't prohibit self-enhancing magic in any way.
>>
No. 532367 ID: bf54a8

wait, what are we doing?! we should just follow him and then right before the goal we pull out all the stops and dash past him. getting a win.
if he goes for under the roots then yeah, go over.
>>
No. 532457 ID: 885ee8
File 137592447531.png - (139.24KB , 720x900 , 38.png )
532457

You cut across and make straight for the tree. To your surprise, Gregor doesn't go for the bridge either! He runs full speed towards the water's edge on the far side of the tree.

"Hey, you got any magic that could help me out?" You ask Ivet as you break left for the root.

Ivet responds first by pressing her hand to your shoulder and speaking some magic words. You suddenly feel a bit more limber and agile, but not particularly faster. "Cat's Grace!" she says. "Summons and stuff. Tell me what you need."

Hooves clattering against the wood, you dart up the side of a particularly large root, weave your way up it, and leap across the gap over the waterfall. Ivet whoops. You hear some Fey in the tree cheering excitedly as you land heavily on the root on the opposite side.
>>
No. 532458 ID: 885ee8
File 137592452466.png - (270.02KB , 720x900 , 39.png )
532458

Wasting no time, you dart over the tree to the far shore and slide as you land. You pick up speed along your new trajectory just in time for Gregor to catch up to you on the left, as he simply sprinted across the water's surface like it was solid and kept running. Unfortunately, you're still neck-and-neck. Fortunately, if you hadn't made the leap, you'd be pretty far behind now since you don't think you can run on water.

Racing down the slope, you reach the level of the water again, only for it to drop off in another waterfall. In the cliffs on either side of the ravine you see a number of dwellings with bridges built across the gap. Attracted to the commotion, a group of harpies ahead take flight, cheering and whistling. From all the high perches and areas only accessible by flight, you suspect this must be a harpy village. You know you're supposed to cross again here, but the nearest bridge only looks like it has room for one of you, and the unicorn has the inside advantage.
>>
No. 532460 ID: d78743

..Could Ivet summon something(possibly a flying something) in the middle of the gap you could jump on and use as a stepping stone to jump to the otherside? Because that would be awesome.
>>
No. 532461 ID: a23afd

>>532458
...I don't suppose Ivet could summon a giant bird that we could then jump off of to cross that gap without using the bridge? That's technically not using wings.
>>
No. 532474 ID: 406926

>>532458
We're strong as hell and extra nimble thanks to Ivet's spell; leaping is once again our answer here, I think. If we can't clear the gorge directly, then jump only part of it and use the bridge as a step in the middle, aiming to keep our angle as direct as possible toward our destination instead of slowing to turn. Hopefully this will also allow us to pass Gregor, as if he takes the bridge normally we'll be taking a shorter path than he will- and we might startle him a bit if our timing ends with us landing right in front of him as he's crossing.
>>
No. 532477 ID: 5a5dd4

Is the top of the nearest harpy perch attached to anything?

If it's not, could we take out the base and knock it over either with spells or ramming to make our own bridge across the chasm?

Perhaps even run across it while it's still falling to be as awesome as possible?
>>
No. 532481 ID: b8ceae

>>532458
Instead of TURNING onto the bridge and going across it like a sane person, JUMP over the canyon at an angle and use the bridge as a platform. It won't save you much time on crossing, but it WILL keep your momentum going towards the exit.
>>
No. 532482 ID: 5663f2

Crazy idea-do the straight jump onto the bridge, but right as you land-maximize weight as much as you can without changing size or shape, and break the bridge on impact, then jump off towards your destination. If the Unicorn follows, he'll end up falling with it!
>>
No. 532483 ID: bf54a8

>>532482

did you forget nosa is riding him? we can't do something that would be horribly dangerous.
>>
No. 532489 ID: 406926

>>532482
The unicorn can probably jump at least somewhat, we don't want to hurt Nosa, and we agreed to no foul play. Overall, this is not a great idea.
>>
No. 532544 ID: 885ee8
File 137594867447.png - (97.00KB , 720x900 , 40.png )
532544

>>
No. 532545 ID: 885ee8
File 137594868521.png - (166.55KB , 720x900 , 41.png )
532545

>>
No. 532546 ID: 885ee8
File 137594876313.png - (192.71KB , 720x900 , 42.png )
532546

You take the lead to cheers (and a little bit of whining about the destroyed pole). All that's left is the final stretch down to the water.
>>
No. 532547 ID: a23afd

>>532546
I believe the most direct path here is to behave like a mountain goat and just jump down from rock to rock. Cat's Grace should help there. Don't fall TOO far- Ivet can't handle the shock as well as you can.
>>
No. 532561 ID: f0357f
File 137595599720.png - (68.28KB , 720x369 , Untitled.png )
532561

>>532547
>behave like a mountain goat and just jump down from rock to rock
Mountain goats jump from "wall to wall", similar to the acrobatics in prince of persia or overgrowth games.

Victor could take a path like this.
>>
No. 532654 ID: c7a6e3

>>532561
While I really like this idea I think we might need to shapeshift up a serious shock absorbing saddle for Ivet (maybe with an integrated harness) if we don't want to accidentally throw her on he way down.
>>
No. 532656 ID: 148f10

Pffft. Don't be a pussy Viktor! Just jump down in one majestic leap! Transform mid-air to a huge air-filed pillow or something to cushion it. Aerodynamic pillow though so that you can actually fall quick enough.
>>
No. 532699 ID: 735f4f

Ok for the last part I like the mountain goat idea. Make sure you do not bounce Ivet around to much while you are going down though.

So make sure to absorb the impact as best you can when you make each landing so Ivet does not smack her head on your back and get thrown off.
>>
No. 532720 ID: 1a30b7

>>532699
Or Ivet could summon something soft for us to land on? I'm pretty sure she can't magic up a series if vines bridging the peaks we currently plan to hop down across, but she can probably make a giant mushroom grow at the bottom or something. Right?
>>
No. 532728 ID: ecc586

Just take it easy. Don't go overboard. You're doing this to let Nosa have fun after all. Give them a good chance to win.
>>
No. 532859 ID: ae7d08

Just run straight down the wall beside the path.
>>
No. 532940 ID: 01531c

Victor must extend the flesh on his back to wrap around Ivet's frame like a very thick rubber suit.

That will absorb the shock and hold her in place so her neck cannot break from whiplash.
>>
No. 533134 ID: 885ee8
File 137611207989.png - (131.75KB , 720x900 , 43.png )
533134

"Hold on tight," you call out as you leap clear off the cliff. You twist in the air to kick off the side of another boulder farther below, taking it a little slower than you might otherwise out of concern for Ivet's well-being. Still, barring any unforeseen developments, you're confident in your lead.
>>
No. 533135 ID: 885ee8
File 137611213303.png - (123.81KB , 720x900 , 44.png )
533135

Gregor whinnies loudly. There is a flash of bright light in every color from beside you as a rainbow bridge arcs down from the top of the cliff all the way into the water. Gregor gallops forward, hooves striking the rainbow like a solid object, making sparks where they connect. He starts to gain on you, and you think he might beat you to the water!

"I'm gonna dismount!" Ivet says. She casts a spell from your back, and suddenly a roaring wind kicks up from behind you, pushing you forward. Ivet leaps off your back into the wind and is blasted ahead! You're struck by a sudden panic. Now without a rider to protect, you leap mightily over the furthest rocks straight for the water, ready to morph wings and snatch Ivet out of the air if she seems to be in danger. You're relieved to note that not only has she flown in an arc that gets her clear of the rocks, she also started shapeshifting into some ferocious sea beast in midair. Only after this realization does it dawn on you that you've flung yourself irrevocably into the water at high speed without preparing yourself for the impact.
>>
No. 533136 ID: 885ee8
File 137611216242.png - (146.26KB , 720x900 , 45.png )
533136

You pull your legs out straight in a dive and smash through the water's surface, spinning and flailing at the odd buoyancy of your shifted form. Straightening out your unusual density, you kick upwards and breach the surface at about the same time as Gregor and Nosa, the former of whom apparently chose not to treat the water as a solid so he'd have more cushioning for his final leap.

Nosa sputters and coughs. Then she smiles. "WOO!" she yells. Ivet pops out of the water with Nosa's handbag in her jaws and nudges her to the shore where she can stand.

You look up and see half a dozen harpies drifting down from overhead, as well as some selkies swimming towards you from further out in the lake. "So, who won?" you ask Gregor.

Gregor doesn't look at you. His eyes are locked on Nosa, who stand up on the shore and squeezes her hair out, her polka dotted dress clinging tightly to her skin. "Who cares?" he asks.
>>
No. 533141 ID: 735f4f

I think he has a point. We certainly showed Nosa a good time. Lets stay in this form for a bit while we have the audience.

Still want to keep a eye on Nosa but she is a adult so don't go overboard chaperoning her.
>>
No. 533183 ID: 60ad76

>>533141
adult or not, she's way drunk and friends protect drunk friends. she can't make informed decisions like this at all and she'll regret going with gregor.
>>
No. 533186 ID: 939000

>>533183
I am prety sure nobody is gonna be going anywhere, mate. Long as Gregor is content to keep his distance and just watch, I dont see any point in starting shit. Hell, dude might even make a good drinking buddy later on if he manages not to fuck up and do something dumb like try to get it on with our drunk friend there.
>>
No. 533189 ID: a23afd

>>533136
Oh c'mon, did he suggest this route just to get Nosa drenched? Still, that was pretty exhilarating all around. Also Ivet looks adorable as a shark.

Ask the selkies who won.
>>
No. 533214 ID: bf54a8

give the birds a payment for that perch you broke.
>>
No. 533254 ID: bdb3f8

>>533189
Ivet suggested the route, mate.

So apparently Gregor is kind of a creep that Ivet used to know. I wonder how long till she tells us to eat him too. That's what she's done with all the others.
>>
No. 533259 ID: bf54a8

>>533254
when nosa isn't around anymore.
>>
No. 533290 ID: 557349

Chat a bit with Nosa and Gregor. Tell Gregor he's pretty damn fast. If the terrain wasn't slightly in your favour you'd probably have lost. Ask Nosa if she wants to keep messing around or go home.

If possible then stay in the water, transform into a sea beast yourself and play sharksies with Ivet and the selkies. Drink Nosas tequila.
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