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File 134658796978.png - (22.63KB , 600x600 , 1.png )
450623 No. 450623 ID: 067a04

...
232 posts omitted. Last 50 shown. Expand all images
>>
No. 455302 ID: 4a328b

I don't think being GUILLOTINED agreed with him very much. What do you think, Sechs? Smack 'im with the poker.
>>
No. 455303 ID: 886a4d

He is undead. I doubt a javelin is going to inconvenience him much. We need fire.
>>
No. 455357 ID: 038f45

That is... kind of strange... last I checked, beheaded stayed dead... maybe this facility "infected" you all and pushed you into this survival-hell to see how much you can bear without dying... We shouldn't hope that, as that would mean they set up a certain death-trap at the end...

It would be nice to know more about him, but as we lost control over him, I assume he is dangerous now... and undeadable... so getting away might be the best idea now.
But don't run thoughtless! Remember explosive traps are insight every drawer! (is there any known trap nearby? that might be a safe try to immobilise him for a while)

By the way... do you know the part of mark below his former head?
>>
No. 455359 ID: 886a4d

thats blood.
>>
No. 455385 ID: 1987d1

Mark! How are you walking around? You lost your glasses, you can't see without those!
>>
No. 455586 ID: b3fe0c

Do Sechs know him? Introduce yourself properly.
>>
No. 455593 ID: 600ed0

>>455385
>>455586
I doubt he is able to respond... or hear anything... the only sensual organ remaining seems to be skin.
>>
No. 457593 ID: 067a04
File 134852347386.png - (6.34KB , 600x600 , 103.png )
457593

>By the way... do you know the part of mark below his former head?

Sechs doesn't think so!

>Introduce yourself properly.

Sechs says hi, her name is Sechs. Nice weather we're having, huh?

Mark gurgles a bit.

Sechs is nervous. This social pressure is killing her.
>>
No. 457594 ID: 067a04
File 134852349965.png - (7.88KB , 600x600 , 104.png )
457594

Mark lunges!

>Oh fuck.
>Into the labs!

Sechs, deciding she's not much of a conversationalist, runs!
>>
No. 457595 ID: 067a04
File 134852352152.png - (15.67KB , 600x600 , 105.png )
457595

Sechs has entered the LABS.

She can feel Mark pounding at the door!
>>
No. 457606 ID: f2c20c

>>457595
Barricade it with the missile. It totally won't explode.
>>
No. 457654 ID: 886a4d

Use your handy poker as a lever to move that missile so it bars the door.
>>
No. 457659 ID: 4a328b

that sure is a lot of stuff that might kill you without your poker

Poke everything THEN barricade the door
>>
No. 457664 ID: 1987d1

Do the barricade thing, but then move away quickly, in case the missile explodes. And you might as well assume it's trapped or electrified, because it probably is.
>>
No. 457854 ID: 3c65da

Barricade the door, cautiously explore the room.
>>
No. 458278 ID: 067a04
File 134871533181.png - (16.66KB , 600x600 , 106.png )
458278

>Barricade it with the missile. It totally won't explode.
Sechs quickly barricades the door with the ROCKET before she can realize what she's doing.

She can still hear MARK pounding away at the door, but it doesn't sound like he's going to get through anytime soon.
>>
No. 458279 ID: 067a04
File 134871543328.png - (16.07KB , 600x600 , 107.png )
458279

>cautiously explore the room.
>that sure is a lot of stuff that might kill you without your poker

So many things! Sechs doesn't know what to poke/examine first!
>>
No. 458284 ID: 886a4d

test the water first. Cautiously poke the barrel, then the stand and finally try the tap. Use your poker with pointy poker attached for everything. The water might be acid or poison.

How are you feeling by the way Sechs?
>>
No. 458322 ID: 4a328b

the thing in the corner of the ceiling looks like it might kill you. destroy it first.
>>
No. 459364 ID: 067a04
File 134913820935.png - (16.05KB , 600x600 , 108.png )
459364

>the thing in the corner of the ceiling looks like it might kill you. destroy it first.

bam
>>
No. 459366 ID: 886a4d

Test the water tank next. Cautiously poke the barrel, then the stand and finally try the tap. Use your poker with pointy poker attached for everything. The water might be acid or poison. So look at it once it hits the ground... steam \ smoke is bad. Finally waft the air above the spilled water towards you to see how it smells. Don't smell it directly!

How are you feeling by the way Sechs?
>>
No. 467273 ID: 067a04
File 135157099311.gif - (23.56KB , 600x600 , 109.gif )
467273

>Poke everything
>>
No. 467276 ID: 067a04
File 135157115960.gif - (13.47KB , 600x600 , 110.gif )
467276

>How are you feeling by the way Sechs?

Sechs is feeling pretty good, ignoring her slowly building hunger, thirst, panic, and urgent need for the bathroom!
>>
No. 467283 ID: 886a4d

Food... well there has been nothing yet but keep a lookout for vending machines.

The good news is thats the first water we've seen. Test it out catiously. Stand far away while you press the tap with a poker. Observe what it does when the water comes out. Steam \ Smoke is bad. Waft a bit of air from above it towards your nose if it looks and behaves like water. If it doesn't smell like anything caustic or chemically then it might be safe. Dip the poker into it. Then run some fresh and stick a finger into the stream. Wait several minutes. Your finger tingling is bad. If everything still checks out cautiously lick your finger. Wait some more. Then drink a small sip. Wait some more.


If everything still seems fine only then drink a few mouthfulls. That should tide you over for now.

As for the bathroom. Find a convenient corner.

Panic... is bad. You've survived this far because you've been keeping relatively calm and panicing now will be deadly.
>>
No. 467355 ID: 649a5f

>>467283
this
>>
No. 467357 ID: 6cc859

>>467283
Do this. Just sit and rest for all the waiting bits. Hopefully that'll give you some time to calm down.
>>
No. 468536 ID: 067a04
File 135207163058.png - (16.83KB , 600x600 , 111.png )
468536

>keep a lookout for vending machines.

Sechs is on the case!

>As for the bathroom. Find a convenient corner.

Sechs reconsiders the urgency of her bathroom situation.

She'll hold it in. For now.

>The good news is thats the first water we've seen. Test it out cautiously.

Sechs thinks someone worked awfully hard to break these taps. There's also a word crudely carved into the machine.

Sechs thinks she might be able get it working again, if she wished to do so.
>>
No. 468542 ID: 4002c1

>>468536
first and only water we have seen until now
=> perfect opportunity for traps.
If I were to put a trap for anything that might have overcome countless traps of all kind until now, I would put it where one would most likely visit. And that is exactly here.
"Dont" may be created by a former victim, so it is most likely a slow death awaiting here... I would say you should avoid any kind of drinking and eating until outside of a strange pit full of death-traps... when possible.
>>
No. 468663 ID: 49b98e

If someone else can come up with a plan to make it happen there is a possible test-victim for the effects of the water banging on the door trying to get in here.
>>
No. 468664 ID: f2c20c

>>468536
Wait, is the water... black?
>>
No. 468671 ID: 886a4d

Well you could always tip the water cooler over, unscrew the jug and then test it. But if the water isn't clear then ya its probably poisoned.
>>
No. 468751 ID: d4ad1a

This water cooler looks so sad...
>>
No. 470701 ID: 067a04
File 135266116232.gif - (14.60KB , 600x600 , 112.gif )
470701

>Wait, is the water... black?

It looks like it. Sechs thinks it might just be the jug, though.

>perfect opportunity for traps.
>ya its probably poisoned.

Sechs agrees.

>This water cooler looks so sad...

Sechs agrees.

...

Sechs hears a click from nearby. She hopes she isn't about to die.
>>
No. 470704 ID: 70c0f2

>click
Dodge, fucking dodge!

If nothing kills you, or almost kills you, look around and try and discern the source of the sound, or anything in the room that's moved.
>>
No. 470705 ID: f2c20c

>>470701
It's just the door opening. Get your gun out in case it's someone we need to shoot.
>>
No. 470710 ID: d4ad1a

Door opened behind you and to your left. Gun ready.
>>
No. 470714 ID: 067a04
File 135266255777.gif - (6.18KB , 600x600 , 113.gif )
470714

>Dodge, fucking dodge!

SECHS IS LIGHTNING QUICK
>>
No. 470715 ID: 067a04
File 135266261592.gif - (14.38KB , 600x600 , 114.gif )
470715

>It's just the door opening.

oh.

>Get your gun out in case it's someone we need to shoot.

Done.

...nothing yet.
>>
No. 470717 ID: 70c0f2

It occurs to me that you can't see anyone coming down the hall at you, but they can see you. Since they're in the dark, and you're not. Meaning you're at more of a risking of being shot than whoever is coming.

Maybe don't stand right in front of the door like that.
>>
No. 470721 ID: 067a04
File 135266334836.gif - (13.30KB , 600x600 , 115.gif )
470721

>Maybe don't stand right in front of the door like that.
>>
No. 470741 ID: f2c20c

>>470721
Can you hear anything from the room past the door? Hey, what's that written under the keycard reader, anyway?
>>
No. 470779 ID: 6dc5a6

Check how many rounds you have left in that pistol, we don't want to learn we have an empty gun when we fight the lamps. Also if you still have that note now is the time to read it while you still have light.
>>
No. 474801 ID: 067a04
File 135400576708.png - (10.27KB , 600x600 , 116.png )
474801

>Can you hear anything from the room past the door?

Sechs can't hear anything.

>Check how many rounds you have left in that pistol, we don't want to learn we have an empty gun when we fight the lamps. Also if you still have that note now is the time to read it while you still have light.

Sechs isn't sure how to check how many bullets are in the gun. She's not even sure it uses bullets.

Sechs isn't sure which NOTE you are referring to.
>>
No. 474802 ID: f2c20c

>>474801
...well, we don't have any other path to take. Stick your pokey stick in ahead of you and tap the ground as you go.
>>
No. 474813 ID: 067a04
File 135401114693.png - (15.66KB , 600x600 , 117.png )
474813

>...well, we don't have any other path to take. Stick your pokey stick in ahead of you and tap the ground as you go.

As Sechs enters, the room's lights suddenly go on!

Sechs is spooked.

Especially after she sees what's in the room.
>>
No. 474829 ID: 6cc859

>>474813
Check out what's beside the door. Is that a card in a reader? If so, take the card.
>>
No. 476498 ID: 067a04
File 135464896742.png - (12.14KB , 600x600 , 118.png )
476498

>Check out what's beside the door. Is that a card in a reader? If so, take the card.

Sechs looks.

It is a card! LABS KEY CARD LV. 1 added to inventory.
>>
No. 476521 ID: 199d60

>>476498
... ALERT! hidden laser canons, spear-traps, released monsters etc => standard unreasonable freakout&duck away!
Remember we can be silly as often as we want, but the guy that once had a head is the only one I've heard of that could have probably died twice!
>>
No. 476539 ID: cbb448

Hm, go and look in the doorway, it's rather strange that it has been ripped off its frame.
Otherwise, tap the glass on those tubes
>>
No. 476559 ID: e78a3f

>>476539
Uh, why? Those things're super creepy, don't have anything to do with them.

Oh, hey, what's that on the floor in this picture? >>474813 Should be careful about that, perhaps. And when you check out the destroyed door, make sure to peek carefully in like before.
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