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File 133712204964.png - (11.56KB , 500x500 , hallway-wakeup.png )
412221 No. 412221 ID: 865f6d

Zzzzzzz
30 posts omitted. Last 50 shown. Expand all images
>>
No. 412318 ID: 8346d2

>>412301
Perfect. Running and screaming, conquer the stairs.
>>
No. 412321 ID: 865f6d
File 133713219254.png - (11.93KB , 500x480 , conquerstairs.png )
412321

>>Perfect. Running and screaming, conquer the stairs.
Drey is gonna conquer those stairs!
>>
No. 412338 ID: 8346d2

>>412321
Keep running and screaming. Don't look back. There's something behind you.
>>
No. 412585 ID: 69c739

>>412321
wait!!! what about that thing down the hallway?
>>
No. 412607 ID: ca3d06
File 133718360468.png - (9.31KB , 500x500 , stopandlook.png )
412607

>>wait!!! what about that thing down the hallway?

Drey stops to look at the thing. It seems to be some sort of cocoon, suspended in the air.
>>
No. 412609 ID: 8346d2

>>412607
Wait, you were just salivating before? Whatever, death is the worst thing that can happen, so just go get that cocoon.
>>
No. 412696 ID: 5df6a1
File 133720147894.png - (10.16KB , 500x500 , corridor.png )
412696

>>Wait, you were just salivating before? Whatever, death is the worst thing that can happen, so just go get that cocoon.
Drey walks down the corridor. It is oddly proportioned, with an unreachable entrance.
Seriously, who designed this place?
>>
No. 412705 ID: b85f8c

>>412696
Er? Well... keep going?
>>
No. 412708 ID: 8346d2

Okay, you've been here for a while. You heard no sound, saw no movement? No memory of how you got here? Regardless, you need a ladder.
>>
No. 412720 ID: a2aa77
File 133720503829.png - (13.66KB , 500x500 , cocoonroom.png )
412720

>>Okay, you've been here for a while. You heard no sound, saw no movement? No memory of how you got here?
That is correct.

>>Regardless, you need a ladder.
If Drey can find one...

>>Er? Well... keep going?
Drey arrives in the Cocoon Room.
>>
No. 412725 ID: b85f8c

Examine that thing in front of you. Some sort of console?
>>
No. 412732 ID: 5df6a1
File 133720752021.png - (14.28KB , 500x500 , console.png )
412732

>>Examine that thing in front of you. Some sort of console?
Drey examines the console in closer detail. There is a touchscreen interface, with four keys of an unknown language, and some sort of dial.

There is also a message on the main screen, with the same swirl symbol seen earlier.
>>
No. 412769 ID: b85f8c

Maaaaybe we shouldn't touch anything on the console. Take a look at those other two things on the floor.
>>
No. 412788 ID: 8346d2

>>412732
Press the buttons three, four, two, one and turn the dial counter-clockwise. I have a good hunch about this.

Alternatively, look at things.
>>
No. 413100 ID: 1f4c4d
File 133726159701.png - (16.13KB , 500x500 , using-console.png )
413100

>>Press the buttons three, four, two, one and turn the dial counter-clockwise. I have a good hunch about this.
Drey decides to take a chance, and rotates the dial 45 degrees clockwise.

A new screen pops up.
>>
No. 413162 ID: b85f8c

>>413100
Oh neat. Rotate it again.
>>
No. 413183 ID: c62d1a
File 133728974384.png - (13.24KB , 500x500 , using-console2.png )
413183

>>Oh neat. Rotate it again.
Drey rotates it again.
>>
No. 413192 ID: b85f8c

Uh.

Look behind you.
>>
No. 413215 ID: a43a6c

Punch whatever it is. You're not going to take no shit.
>>
No. 413223 ID: 1f4c4d
File 133729537412.png - (9.93KB , 500x500 , turninground.png )
413223

>>Look behind you.
Drey turns around
>>
No. 413241 ID: 5029d1

SON OF A BITCH
>>
No. 413286 ID: b85f8c

>>413223
It's stone again, isn't it?

I bet this thing only moves when you're not looking at it.
>>
No. 413328 ID: 8346d2

Scream like a little girl.
>>
No. 413467 ID: 1f4c4d
File 133734939461.png - (9.47KB , 500x500 , back-away.png )
413467

Drey slowly backs away, trying to stay calm.
>>
No. 413503 ID: 8346d2

>>413467
Still looking at this distinguished fellow, rotates the dial 45 degrees counter-clockwise. Also, where are your manners? Greet your visitor, apologize for having nothing to offer.
>>
No. 413763 ID: b85f8c

Well, is it moving?
>>
No. 414098 ID: 1f4c4d
File 133746995278.png - (11.03KB , 500x500 , no-move.png )
414098

>>Well, is it moving?
Apparently not.

Drey wonders how a stone statue can move.
>>
No. 414099 ID: 8346d2

>>414098
Don't move, don't blink. Maybe you can win this staring contest.
>>
No. 414100 ID: b85f8c

back a good distance away and then try blinking. I want to know how fast it moves when you're not looking at it. Probably slower than walking speed considering it took this long to catch up with you though.

I think you should try pushing it away, after we've done some experimentation.
>>
No. 414102 ID: 5029d1

grab it and slam it.
>>
No. 414115 ID: 1f4c4d
File 133747557986.png - (10.67KB , 500x500 , prepare-to-blink.png )
414115

>>back a good distance away and then try blinking.
Drey backs up and prepares to blink.
>>
No. 414147 ID: 8346d2

This will be gruesome.
>>
No. 414257 ID: b85f8c

Don't get your neck snapped.
>>
No. 414263 ID: 1f4c4d
File 133749834485.gif - (73.87KB , 500x500 , blinking.gif )
414263

Drey blinks

[animated]
(by the way can you guys suggest a good .gif program?)
>>
No. 414264 ID: 5029d1

oh god, it jumps. find some tape, and secure your eyelids
>>
No. 414268 ID: b85f8c

>>414263
Great googly moogly. Punch that thing. Then keep an eye on it while you go turn the dial again.
>>
No. 414281 ID: 8346d2

Scream like a little girl.
Press its upper right tooth.
Rotate the dial 45 degrees counter-clockwise.
Try to engage in a conversation about string theory.

AT. THE. SAME. TIME.
>>
No. 414316 ID: b79822

>>414263
try to breack it
>>
No. 414392 ID: 4a15e2
File 133754887981.png - (12.75KB , 500x500 , 025-dontblink.png )
414392

Don't panic don't panic don't panic don't panic don't panic don't panic don't panic don't panic
>>
No. 414400 ID: 8346d2

Kiss him, you fool! Wait, wrong place.

Take a moment to think, Drey. It disappeared the first time you blinked, and only appeared again in the second. Alternatively, keep looking at it and leave the room. However, I'd like you to return the controls to their original positions.
>>
No. 414442 ID: 132b99

take it's hand and smash it.
>>
No. 414443 ID: 48bd6c

>>414392
makev it fall to the ground
>>
No. 414820 ID: 980426
File 133763840243.png - (14.46KB , 500x500 , 026-doing-something.png )
414820

>>I'd like you to return the controls to their original positions.
Drey forces himself to calm down, and slowly backs towards the console, keeping an eye on the statue.

>>take it's hand and smash it.
Against his better judgement, Drey takes the statue's hand.
>>
No. 414836 ID: dcc553

>>414820
With its own hand press its upper right tooth.
>>
No. 414880 ID: dcc553

>>414820
Wait. Is that a bazooka? Quick, press the first button on the console. Don't stop looking at it.
>>
No. 415183 ID: 9263d6

Maybe use its hand on the console controls? Returning the controls t their original positions is a good idea, also.
>>
No. 415210 ID: 5c94e7

>>414836
you mentioned the upper right tooth before, what is up with that?
>>
No. 415242 ID: 1963d1

Oh god this thing is SCP-173.
We're fucked.
>>
No. 415482 ID: c591f5
File 133781388571.png - (12.12KB , 500x500 , 027-thecontrols.png )
415482

>>414880
>>415210
Drey gets closer to the console. But he has the following problem: in order to move the dial, he will have to take his eyes off the statue.
>>
No. 416860 ID: dcc553

>>415210
I have a good hunch about this. That's all.

>>415482
Throw its hand to the other side of the room! At full force, hit the console with your forehead! Get the bazooka! Run screaming like a little girl! Find a spacious room! Lure and blow up the thing! Retrieve its upper right tooth!
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