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2ae337.jpg
Fire Flitter
2ae337
>>396978
Construction Options:
Recruiting stations:Provide a permanent +1 modifier for any defense initiative against invading competitors. Recruits more militia from local population, give them basic company package and train them with basic excercises. These people will in turn be much more inclined to protect company assets from rivals and rebels.
Cost: $5,000
Agent Training Compound: We are still a long way from producing an Agent with each recruit. Only a handful out of hundreds survive the process. This compound will allow the recruitment of 1 new Agent for every 10,000 put into the compound.
Cost: $10,000
R&D biological station: Isolated stations performinging very ‘controversial’ biological experiments, either as a weapon, supplement, or other product. Biological agents can be hazardous and thus station is equipped with a purge option to liquidate all assets within to prevent any biohazardous materials from leaving the compound. No one wants to bust their ass trying to cover up another clone rebellion. This speeds up any future research involving health kits and persuadatron. Fully upgraded will also allow research to certain questionable, but powerful biological weapons. Additionally, will produce products to increase profits by an additional 1,000
Cost: $7,000
R&D Cybernetics compound: Same thing as biological stations but working with robots and A.I. Speeds up research of robotics related equipment, while adding a 1,000 profit to territory.
Cost: $5,000
>>397004
The persuadatron goes through all possible frequencies in seconds. It searches for any possibly way in before attempting to hack.
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