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File 132869100571.png - (29.17KB , 650x450 , Chapter 1.png )
385221 No. 385221 ID: 152abb

Your name is SAM. You are a 14-year-old girl who just woke up in a strange building. You're not sure why you're here, or how you got here, even, but you have all intentions of getting out and going home.
Expand all images
>>
No. 385222 ID: 152abb
File 132869102958.png - (53.80KB , 650x450 , 1.png )
385222

You currently stand in a dark hallway outside of the room you woke up in, which was empty, except for a single bed. After searching the room thoroughly and finding nothing of use, you came out here. You can see a window, and a row of doors down the hallway from here.
As it stands, your only objects are the LANTERN you woke up holding, and your TRUSTY BASEBALL BAT. Although you have checked your BACKPACK thoroughly, it seems all of your other posessions are gone.

> Please enter a command.
>>
No. 385224 ID: 39fc8e

IDDQD

Failing that, gaze out window longingly.
>>
No. 385225 ID: 86fe4d

check your pockets, too. then go left.
>>
No. 385227 ID: 152abb
File 132869685564.png - (94.08KB , 650x450 , 2.png )
385227

>IDDQD
You're afraid you're not able to 'IDDQD', no sir. Not that you're even sure as to what that implies, although you feel it'd be convenient, for some reason.

>Failing that, gaze out window longingly.
You decide to gaze out the window, and in a somewhat longing fashion, just for the fun of it.
The world outside looks rather peculiar. The sky is a dim shade of orange, and it appears that wherever you are is surrounded by a forest of crooked-looking trees. From here, you can see the other side of the building you're in, as well as a courtyard outside that contains a large statue. It's rather dark out, so you can't tell what it's of, exactly. There appears to be a single, lit room on the other side of the building. There are also odd lights floating about outside, a bit too large to be fireflies. You're not sure what they are.
>>
No. 385228 ID: 152abb
File 132869687672.png - (24.29KB , 650x450 , 3.png )
385228

3
>check your pockets, too. then go left.
Oh, that's right, you forgot to check those! You fumble around your pockets for a moment, and find a QUARTER, a PIECE OF CANDY, and a PAPERCLIP. You can't imagine these doing you any good here, but, well, you're happy about the candy, you'll admit. With that notion, you set off down the hallway.
>>
No. 385229 ID: 152abb
File 132869690275.png - (47.37KB , 650x450 , 4.png )
385229

4
After heading a good ways down the hallway, you come to an area with three doors. One appears to be locked in a rather overdone manner, one looks fairly plain, and the other looks as if it's an exit. In front of the locked door, on the floor, there are some peculiar 'runes', you guess you could call them? They are seemingly etched into the ground, and flicker red and orange, mottled with flecks of black, similar to embers. You cannot read them, obviously.
>>
No. 385235 ID: 365adf

Go through the Plain door.
>>
No. 385237 ID: 2f7168

check out the plain door. try to illuminate what's beyond if allowed
>>
No. 385263 ID: 1854db

>>385229
Plain door for now.
>>
No. 385376 ID: 152abb
File 132878408072.png - (50.02KB , 650x450 , 5.png )
385376

You open the plain door, but stay in the doorway for now, holding your lantern out in an attempt to illuminate the dark room a little. It appears to be similar to the room you woke up in, although that room was much more plain than this one.
>>
No. 385384 ID: 1854db

Let's get a better look at that rug.
>>
No. 385390 ID: 365adf

That plate on the wall, is it screwed on? Do you think you could unscrew that with your QUARTER?
>>
No. 385404 ID: 39fc8e

I agree, see if you can unscrew TERROR PLATE from wall.
>>
No. 385410 ID: 152abb
File 132880225763.png - (60.01KB , 650x450 , 6.png )
385410

>Let's get a better look at that rug.
You push away the blanket partially covering the rug, in order to get a better look at it. Although the pattern on it is a bit peculiar, it just looks like an ordinary rug. The floor is sort of dusty, so you don't think anyone's been in the room for a while.
>>
No. 385411 ID: 152abb
File 132880228314.png - (23.73KB , 650x450 , 7.png )
385411

>That plate on the wall, is it screwed on? Do you think you could unscrew that with your QUARTER?
Yeah, it's definitely screwed in, and you think you could probably use your QUARTER to unscrew it. You'll admit that you're a little reluctant to do so, though. You mean, you've read enough horror comics to know that this isn't going anywhere good!

>I agree, see if you can unscrew TERROR PLATE from wall.
Okay, okay, geez. Fine. Just, yeah, okay, whatever. Let's do this.
>>
No. 385412 ID: 152abb
File 132880231266.png - (22.07KB , 650x450 , 8.png )
385412

You remove the apparent TERROR PLATE from the wall, after a minute or so of putting your skinny teenage girl arms to the test. You tuck the QUARTER back into your pocket as you stare towards what the TERROR PLATE was covering; a hole in the wall, looking into the locked room. It is completely dark in there, so you can't see anything at all.
>>
No. 385413 ID: 4f5430

Don't turn your back to the lamp. Quickly check what's under the bed, the dresser and what's under the carpet.
>>
No. 385417 ID: e3f578

I have no idea why that's a TERROR PLATE and why exactly removing it would be bad according to tropes, but enough common sense and tropes do conclude not sticking your hand into foreign scary holes.

SO STICK IT IN DO IT DO IT DO IT DO IT
>>
No. 385428 ID: 86fe4d

look under the rug.
>>
No. 385456 ID: 1854db

>>385412
Don't stick your hand in there. Shining the lantern in might give you some info though.
>>
No. 385523 ID: 365adf

THEE ART THOU THOU ART THEE THOU SHALT STICK YOUR HAND IN THE HOLE DO IT DO IT DO IT.

Kidding aside, >>385456 see if doing this will let you see the insides.

We need to find things out if we wanna get outta here.
>>
No. 385554 ID: f46f0d

>>385412
see if you can turn on that lamp before you start putting your appendages into mysterious crevices.
>>
No. 385659 ID: d65f19

>>385554
This. And search the drawer. Should have done that first to begin with. Oh and this >>385428
>>
No. 385692 ID: b82a1d

Are there any symbols on the TERROR PLATE? Make sure to keep it nearby in case it is resistant to the horrible evil you've obviously just let loose on this house.

And see if you can shine the light into the crack.
>>
No. 385769 ID: 152abb
File 132895059937.png - (17.20KB , 650x450 , 9.png )
385769

You're getting some VERY CONFLICTED FEELINGS over how to approach the current situation, or, well, particularly, whether to stick your hand in the wall or not. You decide it would be a HORRIBLE IDEA and instead opt to see if you can light up the room next door a bit.

>see if you can turn on that lamp before you start putting your appendages into mysterious crevices.
It seems the wire from the lamp is missing, so you have no way to turn it on. It looks like you'll have to stick to your LANTERN. You take a step back, hold the LANTERN up, and then attempt to see through the hole.
>>
No. 385770 ID: 152abb
File 132895063855.png - (22.70KB , 650x450 , 10.png )
385770

Someone in the room is attempting to see you, too. You figure this is not the time to investigate the room further. The person in the wall speaks up, when they notice you've seen them. It sounds like a woman. She asks you not to run, and says she needs to talk to you.
>>
No. 385772 ID: 365adf

Ask of everything she knows that is relevant to the situation and explain your hesitation to NOT bolt away at someone who is probably locked up like this for a reason.

Demand her name and then casually introduce yourself.
>>
No. 385774 ID: 82a03b

>>385770
Well. On one hand she has some very serious dental problems going on, is locked in a room with flickering evil writing, and TERROR PLATE. On the other hand she's on the other side of the wall. Hear her out.
>>
No. 385776 ID: 82a03b

(Also your art is adorable.)
>>
No. 385777 ID: 1854db

>>385770
Ask her why you'd want to run.
>>385774
I think you're mistaking her fingers for teeth. We can only see her eye and half her nose.
>>
No. 385778 ID: 82a03b

>>385777
Ahh, yes, fingernails.
>>
No. 385791 ID: 152abb
File 132895690396.png - (21.61KB , 650x450 , 11.png )
385791

You resist the urge to throw your QUARTER at her and decide that, since she is the only other individual you've run into here, you'll hear her out, even though you're admittedly a liiiiittle freaked out. You get straight to the point and tell her that you're scared so it's hard to resist running away. She laughs nervously and says that she can't blame you. While you're at it, you ask her a few questions.
When you ask her if she knows why you're here, she says that she's not very sure, but she assumes you're here for the same reason that she is. She quickly adds on that, she's not sure as to what that reason is, and apologizes if she got your hopes up.
When you ask her why you'd run, she says she knows you're probably nervous, and that her situation probably doesn't look very good. After all, she's locked up, and people usually lock things up for a reason.
>>
No. 385792 ID: 152abb
File 132895692933.png - (89.62KB , 650x450 , 12.png )
385792

>Demand her name and then casually introduce yourself.
You demand her name. She says she thinks that it's sort of rude to just demand someone's name from them, but nonetheless introduces herself as LUCY. As she introduces herself, she changes the angle in which she is facing so that you can see her a little better.
You then casually introduce yourself.
Lucy laughs and says she's going to call you Sammy. You immediately feel inclined to screw the TERROR PLATE back on, but resist it nonetheless. Lucy can see your evident irritation and assures you that she's only kidding.
>>
No. 385794 ID: 1854db

>>385792
Seems legit. Alright, ask her if she knows anything about the room she's in. Does she have any questions for you?
>>
No. 385802 ID: 82a03b

>>385792
Alright, let's work at getting her out of there. I like the assumption that she's innocent. Use the plate as a shield and use your baseball bat to check under the bed. Then check the dresser the lamp is on.

Actually, first off, turn on the lamp so as to not waste oil in your lantern.
>>
No. 385807 ID: 152abb
File 132896492010.png - (20.60KB , 650x450 , 13.png )
385807

>Seems legit. Alright, ask her if she knows anything about the room she's in. Does she have any questions for you?
You ask Lucy about the room she's in. Lucy says this room is similar to the one you're in now, except the only thing in here is a bed. She explains that the letters at the door make up a seal, and that it's there to keep her in, because she'd been trying to get out, and that the seal makes her very weak.
Upon being asked if she has any questions for you, Lucy is silent for a brief moment, before saying that she has two.

Lucy asks you if you remember who brought you here. You try to think for a moment, but cannot remember anything that would had ended in you turning up here. You tell Lucy that you fell asleep at your house, and woke up here later. Lucy looks a little disappointed, but nods and thanks you for telling her, before continuing.
Her next question is if you will take her with you. Lucy says that she wants to go home. She's been in here for a long time, and cannot get out on her own. She says she knows a bit about the mansion, so she could help you escape, too!
>>
No. 385809 ID: 152abb
File 132896500278.png - (31.64KB , 650x450 , 14.png )
385809

>Alright, let's work at getting her out of there. I like the assumption that she's innocent. Use the plate as a shield and use your baseball bat to check under the bed. Then check the dresser the lamp is on.
You decide that you're going to take Lucy up on her offer, but first, you have to figure out how to get her out.

>Actually, first off, turn on the lamp so as to not waste oil in your lantern.
You cannot turn on the lamp, however, as the wire is missing! You tell Lucy that you're worried about running out of oil. Lucy tells you that when she first got here, she had a lantern, as well, and she found two extra containers of oil. She says she'll give them to you to use when she's out. You decide to trust her on this, and sit your lantern on the desk. You take your BASEBALL BAT and the TERROR PLATE, and go to check under the bed, first. You look like the worst RPG HERO ever.

There is nothing of interest under the bed. You feel like you were making a big deal over nothing. But you still think you look sort of cool. With the bed out of the way, you decide to check under the dresser, which turns out to be a desk that was covered with a sheet. You find a cardboard box under it. Lucy says that it probably belonged to the guy that stayed in here before.
>>
No. 385814 ID: 82a03b

>>385809
Yessss Box. OPENOPEN wait, guy? What guy?
>>
No. 385826 ID: d9da50

>>385809
OPENNN THE BOX
It's also probably a terrible idea to trust this girl. She has a freaking magic seal to keep her locked up.
>>
No. 385830 ID: 152abb
File 132898068544.png - (33.08KB , 650x450 , 15.png )
385830

>Yessss Box. OPENOPEN wait, guy? What guy?
You ask Lucy what 'guy' she's talking about, as you pull the box out and determine it's already open. Lucy tells you that the man who brought her here used to stay in this room, but he moved rooms recently. She's not sure to where, but she doesn't mind because she'd rather not run into him, anyway.

Inside of the box is a book with strange writing on the front, five small bags of what appear to be potato chips, and a folded up coat with a fluffy, fur collar. The only thing with english writing on it anywhere is on the very corner of the cover of the book, where the name 'Leon' is written. You ask Lucy if Leon is the guy who brought her here; she says yes.
>>
No. 385831 ID: e3f578

How pimping is this coat?
Ask Lucy if you look good in it.
>>
No. 385833 ID: 152abb
File 132898336070.png - (19.14KB , 650x450 , 16.png )
385833

>How pimping is this coat?
You would say that, on a 1 to 10 pimp scale, this coat is SNOOP DOG. You decide to put it on, and place your normal coat in your backpack.

>Ask Lucy if you look good in it.
You ask Lucy if you look cool. Lucy says you look silly, and encourages you to put your other coat back on, but you cannot be swayed. You think she is just jealous.
>>
No. 385834 ID: e3f578

Check SWAG stat
Ask if girls can even have SWAG that isn't that weird booty shaking walk, but then admit your a tomboy so you can have SWAG anyway

Try breaking down the wall with your back. Tell her to get further from the wall. Because if we tried the door, we'd have to deal with runes, planks and an iron chain. This is cracked drywall!
>>
No. 385835 ID: e3f578

>>385834
bat, I meant bat.
But hey, if your back can, why not? Does Tomboy got Back?
>>
No. 385843 ID: 582c62

I can't believe you just misspelled Snoop Doggy Dogg.

eat chips, share with Lucy.
>>
No. 385845 ID: d9da50

>>385833
Throw some chips to Lucy and ask her how long she has been in the room.
>>
No. 385858 ID: 152abb
File 132899246012.png - (17.50KB , 650x450 , 17.png )
385858

>I can't believe you just misspelled Snoop Doggy Dogg.
No, no. The coat is pretty amazing, but it's not on SNOOP DOGGY DOGG level yet. It would need large amounts of bling for that.

You offer a bag of the chips to Lucy, who enthusiastically obliges. She takes them from you, and although you now cannot see her, you can hear some rather extreme crunching going on in the next room. You decide to ask her how long she's been in the room. Lucy says she's not sure, but she thinks she's been in here for a good while, now. She hasn't really kept track, although in retrospect, it probably would had been a good idea. She says she's guessing maybe a month now.
You decide it's time to change that.
You don't think getting through the door to her room will be very easy, so you decide to aim for the already cracked drywall. You ask Lucy to step back, and you can hear her move across the room. You move the desk out of the way, and begin putting your skinny teenage girl arms to the test again as you attempt to break the wall down with the help of your BASEBALL BAT.
>>
No. 385859 ID: 152abb
File 132899247727.png - (13.74KB , 650x450 , 18.png )
385859

After a few minutes of effort, you have turned a relatively small hole into a rather large one. You're feeling pretty proud of yourself! You're about positive that Lucy can fit through it, so you tell her to come on ahead. You also say that you bet you look pretty cool NOW, huh.
>>
No. 385860 ID: 152abb
File 132899249527.png - (41.41KB , 650x450 , 19.png )
385860

>>
No. 385861 ID: 152abb
File 132899250924.png - (25.81KB , 650x450 , 20.png )
385861

Lucy says hello, and thank you. She also says that no, you won't look cool until you change back into your other coat, but she'll give you an 'A for effort'.
>>
No. 385862 ID: d9da50

>>385861
It's time to scream and panic like the little teenage girl you are.
>>
No. 385863 ID: e3f578

Give a begrudging "Fine" and get your coat back on. But keep the fluffy coat in your INV.
But seriously, check how your SWAG stat changes.
>>
No. 385864 ID: e3f578

>>385863
Also, Ignore the eyeball, at most tell her not to try hypnotizing you with it. Or ask if she has any cool psychic powers. Let's be honest here, this is going to be the least freakiest thing you're going to see tonight and you know it because how SAVVY you are about your surroundings.
>>
No. 385865 ID: 510737

RESIST URGE TO POKE CHEST EYEBALL!
>>
No. 385866 ID: 582c62

don't poke her neck eye.
don't poke her neck eye.
don't poke her neck eye.
don't poke her neck eye.
don't poke her neck eye.
don't poke her neck eye.
don't poke her neck eye.
don't poke her neck eye.
don't poke her neck eye.
don't poke her neck eye.
don't poke her neck eye.
>>
No. 385872 ID: ed57e8

lesbian make outs
>>
No. 385885 ID: 4f5430

Why you can't divert your eyes from her eyes? You should be ashamed, this isn't the time for romance. Anyway, yes, your old coat was better.

Now, besides terrible haircuts and awful fashion sense, what should you fear? Things like bad music, teen drama and abominations classified according to the flavor they leave in the mouths of their victims.
>>
No. 385886 ID: ff0733

Ask what's going on. You've never heard of runes that weaken people or neck eyes.

Or have we?
>>
No. 385893 ID: 82a03b

>>385861
Tell her robes went out of fashion centuries ago and keep the coat. Cough and wave your hand at your throat, ask if that was new.
>>
No. 385895 ID: f46f0d

>>385861
Oblige her to make sure you don't get fried by her chest eye laser that she may or may may not (but she probably does) have
>>
No. 385935 ID: 365adf

Make derpy face and go "OOoooh mah gawd, you're like, the girl from that one quest. Can you like, see evil runes with that?" And then proceed to giggle and gossip for the next 10 minutes like teenage girls until you feel comfortable enough so that you don't scream every time you turn around to look at her.
>>
No. 385951 ID: 1854db

What's the big deal? It's just an eyeball. If it was a mouth full of teeth it'd be scary. An eye is just kinda weird.

Ask her why it's there, though.
>>
No. 386070 ID: 152abb
File 132908833556.png - (54.70KB , 650x450 , 21.png )
386070

There's a lot of things you want to do and say, and they're all relating to Lucy's little eye problem over there. You do, nonetheless, decide to try not to make a huge deal over it, since your GENRE SAVVINESS gives you the idea that this is probably not the worst thing you'll be seeing tonight. Lucy can see that you're confused, and apologizes if she startled you. She says she'll explain everything, but she's not sure what you'll make of it.

Lucy says she is a demon, albeit it a very common-grade one. She says that, nonetheless, her eye is unusual among lower-ranked demons, and that she was born with it. She assumes that is why Leon took her. She adds that, before you ask, if she has any powers along with it, she's not aware of them.
You are now feeling even more confused. Lucy says that she can't blame you, since you're human. None of it makes much sense to her, either!
>>
No. 386072 ID: e3f578

>>386070
"So demons are a thing, 'eh? They a government secret or something? If I'm here I must be related by having powers or something unique about me. It's probably my SWAG. All the hos out there jelly of my SWAG"
>>
No. 386074 ID: f46f0d

>>386070
Ask if she means demon as in servants of the dark god let loose upon the earth to tempt humans to fall from grace, or demon as in some crazy magic being that usually be evil but has the power to choose not to? Also ask if she can read these crazy Nastaʿlīq style words. Also say you'll take of the jacket if she stops calling you Sammy.
>>
No. 386075 ID: 82a03b

>>386070
Well, inform her that in human lands robes went out of style long ago and assure her that your coat is tres chic.
>>
No. 386090 ID: e3f578

>>386070
I forgot to say ask her if she watches any human TV. Just curious how accurate some shows are on demon culture like Buffy the Vampire Slayer or some shit.
>>
No. 386091 ID: 8b538b

so, uh, what's a demon do for a living? torture the sinful dead? delve in the soul trade business? or maybe she's a lawyer?
>>
No. 386138 ID: 510737

crack a few bad jokes to break the ice...or make things way more awkward, I don't care either way.
>>
No. 386139 ID: 931354

>>386070
Now is the time. Bust out the most awful pun available.
>>
No. 386141 ID: b82a1d

Ask her if she wants to eat your soul. Because you're kind of using it at the moment.
>>
No. 386259 ID: 365adf

Alright, Squall Leonhart Sam, Lucy. Lucy, Sam.

Explore Lucy's room for possible loot.

And then exit.
>>
No. 386275 ID: e2d21e

ask her if she can breath normally even with the eye in such an awkward place
>>
No. 386280 ID: 1854db

>>386070
Ask about demoonnnns!
>>
No. 386284 ID: 39fc8e

Finally, a chick who can't be all "Eyes up here"
Search room for more loot, proceed onward to adventure.
>>
No. 386953 ID: a2853b

>>386070
"That must be a real pain in the neck, huh?"
>>
No. 386956 ID: a2853b

>>386070
>>385861
>'A for effort'
Fine,then have her try it on, as well as try on your old coat as well.
Nothing bonds girls together like clothing and accessories.
>>
No. 387322 ID: 152abb
File 132949950627.png - (30.20KB , 650x450 , 22.png )
387322

You decide to try to break the metaphorical ice a little, and also to satisfy you weird curiosity about demons, apparently. You proceed to ask Lucy a load of questions! Lucy looks a little overwhelmed, but tries to answer them as quickly and politely as possible.
>ask her if she watches any human TV.
Lucy says she does not keep up with human television, but has heard from a few of her friends that visited your world that it is extremely horrible. She only knows about a show where people women make their children dress up like ugly dolls, and another where excessively tanned humans do dumb things. She says she is glad she doesn't watch human television.
>so, uh, what's a demon do for a living? torture the sinful dead? delve in the soul trade business? or maybe she's a lawyer?
Lucy giggles at your suggestions, but says that the torture is left to the demon's who's jobs it is to do so. She says that she merely ran a shop with her boyfriend in her hometown.
>Well, inform her that in human lands robes went out of style long ago and assure her that your coat is tres chic.
She says it's not YOUR coat, it's LEON'S coat, and she doubts he'll be happy with you wearing it. You do not give an actual fuck however, and decide to keep wearing it.
>"That must be a real pain in the neck, huh?"
Lucy did not get your joke. Your SWAG meter immediately decreases. You feel a bit ashamed.

Lucy asks if you have any more questions for her before you two get going. She says that she's cleared her room of anything you two may need; Lucy has a HASTILY SCRIBBLED MAP and a LAMP WIRE.
>>
No. 387325 ID: ff0733

Tell her we can just keep wearing the coat not just because it looks bitchin, but if we run into Leon we can give it to him rather than just abandoning it here.

Observe MAP.
>>
No. 387326 ID: e3f578

>>387322
Aww man, you've never asked why you've never heard of demons!
Show her Leon's book, then let's explore. Then when we get out, we'll show her some quality TV! There's even TV that makes fun of the bad TV, and some people ironically enjoy bad TV! Does she have any questions about humans? You'll totally answer.
How ace is her boyfriend?
IS the shop around human community, a hidden in plain site demon community or a plain demon community? What did it sell?
>>
No. 387331 ID: 8947c3

huh.

so, who is Leon? because that may change our opinions on whether to keep the coat or not.
>>
No. 387338 ID: e3f578

>>387331
He's our douche captor that apparently has good fashion sense. Probably a dumb ritualist or something like it.
I hope he has a fedora to go with this coat. Oh my god if he does he may be a pimp and this is his brothel.
Ask Lucy if Leon is a pimp. Only Pimps or Rappers wear this kind of shit. If she doesn't understand human culture enough to know what a Pimp or Rapper is, a pimp is someone who runs a business that deals in sexual trade. A Rapper is what happens when you mixed fixed poem prose and singing.
>>
No. 387352 ID: 6868bc

Are Leon and her boyfriend the same person? She's already free, so there's pretty much no reason for her not to come clean with how she knows the mansion and how she got here.
>>
No. 387378 ID: f46f0d

>>387322
ask if Leon was a human because it doesn't look like the words in his book are in any human language. And maybe we should give her our Hoodie so that just in case Leon sees us, he might not recognize Lucy if the hood is up.
>>
No. 387389 ID: 365adf
File 132953350193.png - (100.41KB , 280x417 , 280px-Dissidia_Squall.png )
387389

Ask if she plays human video games.

Because I think she's referring to Leon as in Squall as in what I was referring to in >>386259.
>>
No. 387391 ID: ed57e8

explain those shows are the really dumb ones.
>>
No. 389583 ID: 152abb
File 133055106503.png - (17.72KB , 650x450 , 23.png )
389583

You decide to wrap up your question spree with a few remaining thoughts.
>Are Leon and her boyfriend the same person?
Lucy looks horrified over the idea. She says she would never date Leon, not once, not ever. Lucy says he is a very mean man.
>ask if Leon was a human because it doesn't look like the words in his book are in any human language.
Although she at first looks hesitant to tell you, Lucy says that Leon is not human, not anymore. She says he is one of the handfull of demons here that once were.
>so, who is Leon?
Lucy states that you are full of questions and that she thinks you are expecting her to know more than she really does. She has no idea who Leon is, but he has a scythe, so she assumes he is a Reaper. She does not know what use he would have for either of you, seeing as she herself is not a target of reapers, and that you look far too young and far too unwounded to be dead.
>Ask Lucy if Leon is a pimp.
Lucy bluntly states that Leon dresses more on the lines of a prostitute. She chuckles as if she has just said something very funny.
You thank Lucy for being so agreeable, but decide to keep wearing the coat. Screw this Leon guy, you'll do what you want.
Thinking your newfound companion is a bit lame, in either case, you observe the map...
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No. 389584 ID: 152abb
File 133055110346.png - (28.62KB , 650x450 , 24.png )
389584

You are not sure what you're looking at. You get the general idea as to where you two are at, more or less, but...
Lucy suddenly realizes that you can't read her handwriting, and explains that you are both in the hall with the room with the x on it. She says that she did not get to explore much before Leon caught her, but that this hall leads out into the main room that connects to the other side of the building, where she assumes Leon is at. She also points out that one of the rooms out there was locked, and as for the other three, she only got to look in one of them, and found nothing but some random canned food.
Your faith in Lucy has decreased dramatically, and you now feel pretty confident that you are both screwed. You decide not to comment on your friend's lack of artistic abilities.
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No. 389589 ID: 95cda2

Ask about the bunny and the...bear?
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No. 389592 ID: e1fb71

I'm sorry man, but that map is balls. I can't even make heads or tails of it. and yeah, my faith in Lucy has decreased too, but we're in this together, and four hands are better at pummeling any potential aggressors than two. but maybe don't tell her that and instead ask her to lead you to those three rooms.
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No. 389628 ID: ff0733

Let's check the 2 rooms she didn't then.
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No. 389632 ID: f46f0d

>>389584
well lets check out that room she was in and see if there was anything useful she might have missed or forgot to pick up. if there's nothing in there then lets go back out into the hallway and through the door at the end of the hall.
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No. 389660 ID: 0bae1f

>>389584
Ask her about the other demons she mentioned. And what this place is.
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