[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
In memory of Flyin' Black Jackson
[Catalog View] :: [Quest Archive] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 131319104239.jpg - (56.52KB , 468x323 , Press Any Button.jpg )
339388 No. 339388 ID: 4f5988

You were new in town, but you knew the drill. Dawn was fast approaching, so you needed to get inside. Since you were only going to be staying here for the day, you figured you'd book a room at one of the cheaper-looking hotels.

Looking back on it, you should've seen the warning signs. The door that shut a little too loosely, the walls that were just slightly too thin, everything about the place should have sent up countless red flags. But you were low on money and figured that it wouldn't happen to you. No, it couldn't, not in a million years. Not in this part of town.
Expand all images
>>
No. 339389 ID: 4f5988
File 131319109038.jpg - (27.16KB , 337x450 , Hallway.jpg )
339389

>>339388
And yet it did. You'd hardly set your things down in your room when you first heard them outside, prowling around the building, looking for signs of weakness. The answer to their unholy prayers came in the form of a badly cracked window, likely damaged by the previous day's "visitors". You gingerly picked your lone suitcase back up, knowing that the building's three other occupants would likewise try to avoid making the floor creak. These creatures were sensitive to sounds like that, and a wrong step could bring the whole pack of them descending rapidly upon you.

Opening your door slowly, you listen carefully to the intruders; they seem to be still poking about in the junk-filled reception room downstairs. This leaves you with two options--sneak up the nearby stairs to the roof, and perhaps jump across the very narrow alleyways to another building, or creep down the hallway and hop out the window onto the fire escape. Of course, there was always the more suicidal option...you've held a life-long curiosity about these beasts, and had never seen a live one up close before--then again, neither had any other living person. The loud crash and subsequent yelp from downstairs reminds you of how fast you need to decide.
>>
No. 339405 ID: 6e44d2

Up. Fire escapes are noisy.
>>
No. 339441 ID: e17686

>>339405
Agreed.
>>
No. 339459 ID: 252e1b

>>339405

Up up up the ziggaraut, lickity-split!
>>
No. 339537 ID: bb6980

Up to the roof, fuck curiosity, we need to get out of here.
>>
No. 339617 ID: 4f5988
File 131325013883.jpg - (14.17KB , 260x211 , Rooftop.jpg )
339617

Curiosity killed the cat, you remind yourself, and your inquisitive instinct dies down considerably. You decide that escaping to the roof would be the best course of action; from there, you could easily hop onto another building and put plenty of distance between you and the creatures downstairs.

Clutching your suitcase to your chest, you begin to cautiously make your way over to the staircase. You begin each agonizingly slow step with a light press to test the creakiness of each board. Although the rummaging and guttural growls from downstairs tempt you to pick up the pace, you remain patient; so long as you gave them no reason to go investigating upstairs, they would likely be content with picking through the piles of junk you had sneered at just a few minutes earlier. You breathe a silent sigh of relief as you reach the staircase, and prepare yourself for the journey upwards.

After what seems like an eternity, you at last find yourself on the roof. The sun's first rays are just beginning to peek over the horizon—a beautiful sight, but you mustn't let yourself get distracted. Just as you are about to make the jump over the alley to the closest building, you hear a shuffle coming from below. You look to your left, staring at the rusty ladder running from the roof to street level. It begins shaking as you hear a fleshy slap against what must be one of its lower rungs. You stand frozen in place as the sound repeats, getting closer each time. You knew that those twisted abominations could climb stairs, but ladders too?

You notice the ladder's connection to the roof is more heavily rusted than the rest of it. You could, perhaps, attempt to break the ladder at its base, causing the animal climbing it to fall. This would likely attract the rest of its pack, making a great distraction. On the other hand, it would probably cause a clatter on the roof as well, meaning that a few of them might come upstairs first. There is still enough time for you to make stealthy getaway onto the nearby building's roof, but you could be followed. What will you do?
>>
No. 339628 ID: 0acc36

>>339617

Can they jump? As in well? Because if not, you can make it to that other roof and be fine.

If they're jumpers, then you might be wasting time wrecking the ladder anyway, depending on your tools.

Inventory check, it'll make for a better decision.
>>
No. 339646 ID: 4f5988
File 131326447684.jpg - (14.08KB , 300x300 , Suitcase.jpg )
339646

>>339628
You consider your options as the beast slowly makes its way up the ladder. You know they can jump, but not quite as far as you. While they would be able to follow you to another rooftop, they wouldn't bother unless something sparked their interest--like spotting a shiny object. Or you. Additionally, knocking down the ladder would mean it would have to climb the stairs inside; very few of these creatures could jump higher than a meter, and you're on top of a three-story building.

Feeling your pants pocket, you remember you still have around a stack of paper notes worth around a hundred ubicas on you--excluding the ten you paid in exchange for the room that never got used. You mentally go back through the process of packing your suitcase and remember that it contains four changes of clothes, an extra pair of shoes, some light rope, and a steel rod. You also packed a small box of spices and a set of cooking tools because you are, after all, a highly-regarded chef famous for your recipes for these little devils.

The disgusting sound of its meaty claws slapping on each rung snap you out of thought. It sounds like it's around a third of the way up the ladder now, meaning you should act fast if you don't want to be seen.
>>
No. 339672 ID: e17686

Kick that ladder, then jump to freedom.
>>
No. 339727 ID: 6e44d2

Knock the ladder down.
>>
No. 339934 ID: 4f5988
File 131335439568.jpg - (43.13KB , 468x468 , Derelict.jpg )
339934

>>339672
>>339727
Now is your chance to distract the entire pack long enough for you (and hopefully your fellow lodgers) to escape. You silently creep over to the ladder, then begin kicking it with full force. Two kicks successfully dislodge the first side, and the other side snaps off with just one. You hear an odd squeal of surprise come from the hideous creature's mouth as the ladder breaks away from the side of the building, followed by a dull thud and the muffled clang of the ladder as it lands in the grass field below.

Wasting no time, you sprint for the edge of the roof and leap into the air. Your landing is perfect, making little noise and doing you no harm. You make a mad dash across the new building's roof towards the stairwell. You move silently as you follow the stairs down a single flight, where they end. Apparently you'll have to find another set if you wish to make it to the ground level.

Studying the hallway you've stepped into, you note the presence of a strange substance stuck to all the walls, as well as the absence of any doors. The paint here is severely chipped and garbage litters the floor. You consider simply going back up to the roof to hop to another, cleaner building, although you could be seen. Alternatively, you could explore this building, or simply wait out the day in one of the nearby rooms. Once night falls, the nearby creatures will likely return to their dens, leaving you undisturbed on your trip out of this miserable place.
>>
No. 339953 ID: 39faf9

Absolutely not. Jump to a cleaner, safer building. Its not like the creatures can fly, and you can just hide out in the next building over.
>>
No. 340085 ID: 6e44d2

I wouldn't go back to the roof. Some of the creatures may have been attracted to the sound of your kicking and ran up to the roof of the hotel building. Explore this building. That stuff looks like mold.
>>
No. 340337 ID: 0472f1

Get your steel rod out and start having it out and on your person at all times, if at all possible. You need to be prepared to hit something, if need be.

Also, if you have any cinnamon in those spices, keep it in your pocket instead. Never know when you need to possibly blind someone.

Lastly, that looks like it might be advanced black mold, which is bad fucking news. Even if it isn't, it doesn't look healthy for you. Try the next building.

IF you have to go down this hall, pull your shirt up over your face or tie one of your spare articles of clothing over your nose and mouth so you don't breath any of nasty stuff, whatever it is.
[Return] [Entire Thread] [Last 50 posts]

Delete post []
Password  
Report post
Reason