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File 125105812964.png - (12.50KB , 580x640 , 4-wut.png )
33329 No. 33329 ID: fdc826

???: "Wake."

That voice. That's the... thing I heard on the radio earlier. But, now it's much more clear.

Where am I? And what the hell is going on?
159 posts omitted. Last 100 shown. Expand all images
>>
No. 43411 ID: 82920c

>>43404
>>43403
But samefaggotry can be so fun sometimes...
>>
No. 43694 ID: fdc826
File 12528187175.png - (23.76KB , 620x700 , 4-45.png )
43694

Why is Jim thinking about tortoises at a time li-

Oh shit.
>>
No. 43695 ID: fdc826
File 125281875751.png - (24.18KB , 620x700 , 4-46.png )
43695

Ohshitohshit.
>>
No. 43696 ID: fdc826
File 125281879034.png - (25.10KB , 620x700 , 4-47.png )
43696

Ohshitohshitohshit.
>>
No. 43697 ID: fdc826
File 125281882783.png - (25.69KB , 620x700 , 4-48.png )
43697

Ohshitohshitohshitohshit.

What now!?

>Status:
>Health (Jim): 7/10 [SMG-30/22][Grenade x1][Pistol-0/22][Hammer]
>Health (Charlie): 9/10 [Assault Rifle-30/0][Knife][Nailgun-20/48]
>Health (Ian): 10/10 [Pistol-8/22][Flashlight]
>Inventory: Food x5, Drink x3, $40, keys,
>painkillers(1/3), flashlight,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/22]
>>
No. 43717 ID: f4963f

>>43697
Everyone get inside! Bottleneck them at the door!
>>
No. 43731 ID: f78140

>>43697
kill the fast zombies, get in car, run over slow zombies. ideally the run over bit will include singing 'the boys are back in town'
>>
No. 43735 ID: e3f578

NO! What if the Ninja is trying to trap them in their and light them on fire? Why would the author allow us to act instead of Jim's instinct telling us to get the fuck in! I mean, we're immune, we can get out of this.
>>
No. 43753 ID: fdc826
File 12528202592.png - (26.30KB , 620x700 , 4-49.png )
43753

>>43717
Jim yells for everyone to get the fuck inside!

>>43731
...then reconsiders, and begins to head for his-

Jim: "HRK!"

...a fastie jumps Jim, slamming him against the wall, then, oh god, it... stops. It's staring at Jim, claws at the ready, as if it's deep in thought. Odd.

Still doesn't change the fact that THERE IS A FUCKING ZOMBIE ON JIM.

>Status:
>Health (Jim): 7/10 [SMG-30/22][Grenade x1][Pistol-0/22][Hammer]
>Health (Charlie): 9/10 [Assault Rifle-30/0][Knife][Nailgun-20/48]
>Health (Ian): 10/10 [Pistol-8/22][Flashlight]
>Inventory: Food x5, Drink x3, $40, keys,
>painkillers(1/3), flashlight,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/22]
>>
No. 43757 ID: f4963f

>>43753
And our axe is in the shop, wonderful.
Jim, shoot a round or two from your SMG into the thing. And then GET INSIDE.

The fort's built for defensability. Running around outside in the middle of a large zombie mob is suicide in this genre.
>>
No. 43760 ID: 987386

Perfect reanimation
>>
No. 43768 ID: fdc826
File 125282208112.png - (26.48KB , 620x700 , 4-50.png )
43768

>>43757
Jim pulls out his SMG, and gives the zombie a single round in the head.
>>
No. 43769 ID: fdc826
File 125282213690.png - (26.46KB , 620x700 , 4-51.png )
43769

...then proceeds to get the fuck inside, along with Charlie and another random QRF guy.

The guards at the end of the hallway are yelling something, but Jim's having a hard time hearing them.

>Status:
>Health (Jim): 7/10 [SMG-30/22][Grenade x1][Pistol-0/22][Hammer]
>Health (Charlie): 9/10 [Assault Rifle-30/0][Knife][Nailgun-20/48]
>Health (Ian): 10/10 [Pistol-8/22][Flashlight]
>Inventory: Food x5, Drink x3, $40, keys,
>painkillers(1/3), flashlight,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/22]
>>
No. 43771 ID: f4963f

>>43769
Be careful not to block their lines of fire. Roll low if you have to.
And take care of those fast zeds, those are going to be fuck-all dangerous in close quarters.
>>
No. 43774 ID: f78140

>>43769
get down, quick! you're blocking their line of fire. crawl over there if you have to, but let them use up their ammo.
>>
No. 43779 ID: fdc826
File 125282419788.png - (26.88KB , 620x700 , 4-52.png )
43779

>>43771 >>43774
Jim, Charlie, and that other guy flatten themselves against the wall, and let the guards down the hall do their thing.

Jim considers his next move; he could join the guards at the barricade, but it's already pretty crowded, and adding another gunman to the mix may lead to friendly fire. However, he may not be much help if he just waited deeper inside the building.

What's it gonna be?

>Status:
>Health (Jim): 7/10 [SMG-30/22][Grenade x1][Pistol-0/22][Hammer]
>Health (Charlie): 9/10 [Assault Rifle-30/0][Knife][Nailgun-20/48]
>Health (Ian): 10/10 [Pistol-8/22][Flashlight]
>Inventory: Food x5, Drink x3, $40, keys,
>painkillers(1/3), flashlight,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/22]
>>
No. 43780 ID: f78140

>>43779
the powers that be demand you go check up on Marley and Ian.
>>
No. 43785 ID: f4963f

>>43779
Charles, kneel down to the side to add to the blockade's firepower. You're in charge anyway, baby.

Jim, check on the others, as the prior poster suggested.
>>
No. 43861 ID: fdc826
File 125286449157.png - (27.07KB , 620x700 , 4-53.png )
43861

>>43780 >>43785
Charlie kneels next to the barricade and prepares to perforate some rotting ass. The other guards seem a tad... overeager, though. Really, all that ammo for two zeds?

Meanwhile, Jim realizes that he completely forgot about Ian. He decides that he wouldn't be of much help in the entrance hallway, and heads further inside.

...where he finds Ian, sitting on the floor and leaning against a table. He looks like he's going to lose his lunch any second now.

Jim's about to ask what's wrong, when Ian simply points over his shoulder towards the back wa- Oh. Damn.

>Status:
>Health (Jim): 7/10 [SMG-30/21][Grenade x1][Pistol-0/21][Hammer]
>Health (Charlie): 9/10 [Assault Rifle-30/0][Knife][Nailgun-20/48]
>Health (Ian): 10/10 [Pistol-8/21][Flashlight]
>Inventory: Food x5, Drink x3, $40, keys,
>painkillers(1/3), flashlight,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/21]
>>
No. 43864 ID: 43d730

>>43861
Suicide?
>>
No. 43870 ID: fdc826
File 125286521991.png - (26.89KB , 620x700 , 4-54.png )
43870

>>43864
Jim: "He killed himself, didn't he?"

Ian nods.

Meanwhile, one of the pistol-wielding guards by Charlie pauses to reload; nothing major.

>Status:
>Health (Jim): 7/10 [SMG-30/21][Grenade x1][Pistol-0/21][Hammer]
>Health (Charlie): 9/10 [Assault Rifle-30/0][Knife][Nailgun-20/48]
>Health (Ian): 10/10 [Pistol-8/21][Flashlight]
>Inventory: Food x5, Drink x3, $40, keys,
>painkillers(1/3), flashlight,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/21]
>>
No. 43874 ID: f78140

>>43870
looks like some sort of wire from the computer to his head... what was he looking at that made him decide to end it all?
>>
No. 43875 ID: fdc826

>>43874
(That wire's just a power cable running from the generator into the wall. Derp.)
>>
No. 43878 ID: f4963f

>>43870
Well, the guy's loot will still be there after the zeds have been dealt with, and the blockade seems to be working well enough. Sides, this group might not like us looting their dead in their own goddamn base.

Ask Ian how he's doing, if he needs anything.

Charlie, keep manning the defense.
>>
No. 43880 ID: f78140

>>43874
check the other rooms for telezeds.
>>
No. 43881 ID: a12d7a

>>43870
Tell the guards to aim for the head, keep calm, and use one or two shots. Aren't zeds weaker then normal zombies, or is that only proven with fasties?
>>
No. 43885 ID: 43d730

>>43870
Don't touch that body.
Don't go on that side of the room.
Leave someone to watch, get a longtime inhabitant of the base that isn't shooting to have a look.
>>
No. 43892 ID: fdc826
File 125286773645.png - (26.86KB , 620x700 , 4-55.png )
43892

>>43881
'Zed' is just another word for 'normal zombie' here. In any case, yeah, they're weaker than the zombies from some other games, in that they can only take about the same amount of damage as an uninfected human.

>>43878 >>43885
Jim tells the nearby guard to go check out Marley's corpse. He shrugs and does so.

Jim: "You alright, Ian? Anything I can get you?"

Ian: "N-no... I'll be fine. Just... need to sit here for a minute."

Jim: "Alright, then, I guess. Just let me know if I can do anything."

Meanwhile, Charlie tries to give the other guys some advice in between volleys of gunfire;

Charlie: "Aim for the head, you morons! And, Christ in a sidecar, stop spraying ammo everywhere! Just shoot 'em once or twice, dammit!"

>Status:
>Health (Jim): 7/10 [SMG-30/21][Grenade x1][Pistol-0/21][Hammer]
>Health (Charlie): 9/10 [Assault Rifle-30/0][Knife][Nailgun-20/48]
>Health (Ian): 10/10 [Pistol-8/21][Flashlight]
>Inventory: Food x5, Drink x3, $40, keys,
>painkillers(1/3), flashlight,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/21]
>>
No. 43894 ID: fdc826

>>43892
...just realized that there aren't many choices at the moment other than "Continue shooting zombies."

So, unless anyone has a suggestion, I'll just go make a few updates in a row showing just that.
>>
No. 43897 ID: f78140

>>43892
go rescue isaac.
>>
No. 43902 ID: fdc826
File 125286943157.png - (26.46KB , 620x700 , 4-56.png )
43902

Several minutes later, after the last zombie's destruction, Charlie and the team take a breather.

Isaac suddenly bursts through the door, pistol at the ready.

Isaac: "Alright, where are they? I'm ready to kick some- oh. Huh.

Well, that takes care of that."

(Once again, I apologize for the slowness; I'm currently trying to catch up on a few quests that I've been neglecting.)

>Status:
>Health (Jim): 7/10 [SMG-30/21][Grenade x1][Pistol-0/21][Hammer]
>Health (Charlie): 9/10 [Assault Rifle-27/0][Knife][Nailgun-20/48]
>Health (Ian): 10/10 [Pistol-8/21][Flashlight]
>Inventory: Food x5, Drink x3, $40, keys,
>painkillers(1/3), flashlight,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/21]
>>
No. 43904 ID: f4963f

>>43902
Looks good. Alright, dispose of the dead bodies in the firepit.

Ask how often this happens.
>>
No. 43923 ID: fdc826
File 125287140557.png - (27.16KB , 620x700 , 4-57.png )
43923

>>43904
Jim: "So, how often does this happen? I doubt you guys could keep this up for long."

Isaac: "Well, for a while we've been getting small groups; maybe five or ten of them at once... but nothing like this. In fact, this was the first attack on our headquarters in which we actually lost several men.

And I heard what happened to Saul and Marley. I suppose I understand why the latter... shot himself, they were brothers, after all, but I'm still not sure how the former was killed...

You said you found him outside with a stab wound, correct?"

Charlie: "Yeah. That was right before the shit hit the fan."

Isaac: "And I thought I heard someone else saying they saw a transparent form running away from the spot where he died... this is concerning. Have either of you seen any creatures that could have done this?"

Jim: "No, not really. I mean, we told you about the telezed, but if that was it, then your man would've seen a puff of smoke."

Isaac: "Damn. We'll keep our eyes peeled, then.

So... have you made your decision on what we were discussing earlier, or do you need more time?" (>>37823)

>Status:
>Health (Jim): 7/10 [SMG-30/21][Grenade x1][Pistol-0/21][Hammer]
>Health (Charlie): 9/10 [Assault Rifle-27/0][Knife][Nailgun-20/48]
>Health (Ian): 10/10 [Pistol-8/21][Flashlight]
>Inventory: Food x5, Drink x3, $40, keys,
>painkillers(1/3), flashlight,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/21]
>>
No. 43952 ID: f78140

>>43923
we were actually hoping to see if Charlie's girlfriend made it in here before we decided what to do.
>>
No. 43953 ID: 43d730

>>43923
Invizeds?
I hope not.
>>
No. 43957 ID: 64d98f

It was probably a government agent, trying to flush us out of the place.
>>
No. 43962 ID: fdc826
File 125287560170.png - (27.12KB , 620x700 , 4-58.png )
43962

>>43952
Charlie: "Well, I was kind of going to wait here for someone before we decided to do anything..."

Isaac: "Alright, then.

...Though, I believe it'll be getting dark soon; you're welcome to stay with us if you'd like. You could stay here in the barracks, or... we might have some room somewhere on the other side of the gate, if that's what you want."

Amy: "Sorry to interrupt, but I finished upgrading your stuff, if you wanna come check it out in a sec.

...and I heard what you guys were saying earlier, with... Ian, right? Anyway, if he wants to stay here for a while, I've got an extra mattress back at my place."

Ian: "...that sounds good, I guess. What do you guys think?"

>Status:
>Health (Jim): 7/10 [SMG-30/21][Grenade x1][Pistol-0/21][Hammer]
>Health (Charlie): 9/10 [Assault Rifle-27/0][Knife][Nailgun-20/48]
>Health (Ian): 10/10 [Pistol-8/21][Flashlight]
>Inventory: Food x5, Drink x3, $40, keys,
>painkillers(1/3), flashlight,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/21]
>>
No. 43967 ID: 9891a9

>>43962
Sure, we'll take her up on that offer.
>>
No. 43973 ID: fdc826
File 125287766963.png - (27.06KB , 620x700 , 4-59.png )
43973

>>43967
Jim, Charlie and Ian decide to go check out their newly upgraded weaponry. Along the way, Charlie tells Ian what he thinks;

Charlie: "Hey, it's your choice, man. You can stay with her if you want."

Ian: "Alright, but I think I'll just stick around until you guys decide where you want to go."

Amy: "...Well, here they are. Enjoy."
>>
No. 43976 ID: fdc826
File 125287788621.png - (2.78KB , 336x180 , upgradan.png )
43976

>Rifle penetration upgraded!

>Axe damage upgraded!

Amy: "But, there's one more thing...

When I finish stuff like this, I usually like to give it a name. I mean, they're your weapons, so do ya have anything in mind?"
>>
No. 43979 ID: 64d98f

>>43976
Deepstab and Chopkill.
>>
No. 43986 ID: fdc826
File 125287866275.png - (27.11KB , 620x700 , 4-60.png )
43986

>>43979
Jim: "How about 'Deepstab' and 'Chopkill'?"

Amy: "That's... somewhat insane. But okay! Deepstab and Chopkill it is!

Now, can I do anything else for you guys?"

>Status:
>Health (Jim): 7/10 [CHOPKILL][SMG-30/21][Grenade x1][Pistol-0/21][Hammer]
>Health (Charlie): 9/10 [DEEPSTAB-5/8][Assault Rifle-27/0][Knife][Nailgun-20/48]
>Health (Ian): 10/10 [Pistol-8/21][Flashlight]
>Inventory: Food x5, Drink x3, $40, keys,
>painkillers(1/3), flashlight,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/21]
>>
No. 44001 ID: f4963f

>>43986
Nah, we're good for now.

Though seriously. Chopkill and Deepstab? Why not, I dunno... Slayer and Piercing Thunder?
>>
No. 44004 ID: fdc826
File 125288168857.png - (27.12KB , 620x700 , 4-61.png )
44004

>>44001
Amy: "Alright, uh, from the looks o' things, I should probably start heading back to my place, then. You ready, Ian?"

Ian: "Yeah, just a second...

Here, I probably won't need this-" He hands Charlie the pistol he's been using, as well as the extra flashlight. "-Now, I guess I'll see you guys later."

And, with that said...
>>
No. 44006 ID: fdc826
File 125288185111.png - (26.41KB , 620x700 , 4-62.png )
44006

...they head north, through the gate, in Amy's exceptionally awesome car.

>Weapon names can be changed at will, by the way. 'Cause, seriously, Deepstab and Chopkill? I am disappoint.

>Status:
>Health (Jim): 7/10 [SLAYER][SMG-30/21][Grenade x1][Pistol-0/21][Hammer]
>Health (Charlie): 9/10 [PIERCING THUNDER-5/8][Assault Rifle-27/0][Knife][Nailgun-20/48][Pistol-8/21]
>Inventory: Food x5, Drink x3, $40, keys,
>painkillers(1/3), flashlight x2,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/21]
>>
No. 44016 ID: f78140

>>44006
we're we going inside too, to see if we could find charlie's girlfriend?
>>
No. 44023 ID: fdc826
File 125288475687.png - (26.35KB , 620x700 , 4-63.png )
44023

>>44016
Alri-

Holy shit, it's already getting dark.

I guess there wouldn't be any harm in checking out the safe area at night. It is "safe", after all. Then again, Jim's fucking exhausted.

What'll it be?

>Status:
>Health (Jim): 7/10 [SLAYER][SMG-30/21][Grenade x1][Pistol-0/21][Hammer]
>Health (Charlie): 9/10 [PIERCING THUNDER-5/8][Assault Rifle-27/0][Knife][Nailgun-20/48][Pistol-8/21]
>Inventory: Food x5, Drink x3, $40, keys,
>painkillers(1/3), flashlight x2,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/21]
>>
No. 44028 ID: f4963f

>>44023
Well, if we were genre savvy, we'd know that the safe area's going to not be quite so safe at all, and would hunker down in our easily defendable fort here.

...

Full speed ahead, captain.
>>
No. 44029 ID: f78140

>>44023
sleep near the guys with guns.
>>
No. 44035 ID: fdc826
File 125288684931.png - (20.75KB , 620x700 , 4-64.png )
44035

>>44028 >>44029
Jim's feeling indecisive at the moment. One part of him wants to stay here and rest, and the other wants to go check out the suburbs.

Meanwhile, it gets even darker. Fuck.

>Status:
>Health (Jim): 7/10 [SLAYER][SMG-30/21][Grenade x1][Pistol-0/21][Hammer]
>Health (Charlie): 9/10 [PIERCING THUNDER-5/8][Assault Rifle-27/0][Knife][Nailgun-20/48][Pistol-8/21]
>Inventory: Food x5, Drink x3, $40, keys,
>painkillers(1/3), flashlight x2,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/21]
>>
No. 44042 ID: f78140

>>44035
well, too dark to travel now. time to sleep. near the guys with guns.
>>
No. 44046 ID: fdc826
File 125288888524.png - (6.52KB , 300x456 , 4-65.png )
44046

>>44042
Fuck it, that'll work. The safe shit will be there in the morning, anyway...
>>
No. 44047 ID: fdc826
File 125288895474.png - (3.85KB , 300x456 , 4-66.png )
44047

>>
No. 44048 ID: fdc826
File 125288897297.png - (1.92KB , 300x456 , 4-67.png )
44048

>>
No. 44049 ID: fdc826
File 125288901199.png - (16.33KB , 696x712 , Chapter 4 complete.png )
44049

>>
No. 44050 ID: fdc826

Forgot this:

>Day 2 complete (-1 Food and Drink). It is now August 23rd.
>>
No. 48084 ID: fdc826
File 125347998926.png - (17.68KB , 620x700 , 5d-1.png )
48084

...oh, god da-
>>
No. 48085 ID: fdc826
File 125348003337.gif - (679.59KB , 620x700 , static.gif )
48085

KSSHHHHHHHHHHHHHH
>>
No. 48086 ID: fdc826
File 125348007845.png - (5.72KB , 620x700 , 5d-2.png )
48086

*click*

...

We will speak later, my son.

For now...
>>
No. 48087 ID: fdc826
File 125348012087.png - (16.33KB , 620x700 , 5d-3.png )
48087

...I am more interested in you.
>>
No. 48088 ID: fdc826
File 125348014913.png - (40.90KB , 696x1048 , Chapter 5 Start3.png )
48088

>>
No. 48089 ID: fdc826
File 125348019180.png - (16.32KB , 620x700 , 5d-4.png )
48089

Now... who are you? What are you?
>>
No. 48093 ID: 695d24

>>48089

Wait? You are speaking with us? How does that work? Normally only our 'bearer' can hear us.
>>
No. 48094 ID: 43d730

>>48089
A maker of curry, nerd, and occasional voice in someone's head.
>>
No. 48097 ID: bd6ea1

Advice. Disorganized agents making suggestions either to assist or for amusement, help or hinder, satisfy yet annoy.

Human in mind if not in communication.
>>
No. 48098 ID: 82920c

>>48089
...your friendly neighborhood spiderman?
>>
No. 48099 ID: 82920c

>>48089
...your friendly neighborhood spiderman?
>>
No. 48101 ID: 82920c

>>48089
...your friendly neighborhood spiderman?
>>
No. 48102 ID: 82920c

>>48101
>>48099
>>48098
god damn, an accidental triple post. You don't see those every day.
>>
No. 48104 ID: fdc826
File 125348107049.png - (16.37KB , 620x700 , 5d-5.png )
48104

>>48094 >>48098
What? I... never mind. You are an odd one.

>>48095
Ah, yes, that is slightly more helpful. So, you do not control him, but simply give him advice and commands.

>>48093
Yes, I am, though I will not tell you how until I am sure I know what you are.

And what do you mean by "bearer"? Do you exist in the humans' plane? Are you a physical object of some sort?
>>
No. 48105 ID: 695d24

>>48104

Sometimes we are, but most of the time we are 'disguised' as the normal thought pattern of the mortal that has to 'bear' us.
>>
No. 48106 ID: 82920c

>>48104
...usually, yes. Have you ever heard of the Orb of Infinite Psyche?
>>
No. 48113 ID: fdc826
File 125348169352.png - (16.63KB , 620x700 , 5d-6.png )
48113

>>48105
Interesting. I know of several entities like you, though I'm not sure-

>>48106
-wait, did you just say...

Damn! I should have known!

What are you planning!? What do you need him for!?
>>
No. 48114 ID: 82920c

>>48113
nothing man, nothing! We're just trying to get through this zombie apocalypse. By the way, have any idea why all this is going on?
>>
No. 48115 ID: 695d24

>>48113

Uh, nothing? We do this stuff for 'shits and giggles'. There are no plans, if you are part of the infinite.
>>
No. 48119 ID: fdc826
File 125348220498.png - (16.50KB , 620x700 , 5d-7.png )
48119

>>48114 >>48115
So... you don't even know? There is no reason for this interference?

...

Fine.

Do you at least know how you are connected to him?

...and I do not have to answer any of your questions, Orb. I am in control here.
>>
No. 48120 ID: 43d730

>>48119
WE ARE INFINITE
I'm sure one of us knows.
That is to say, fuckifIknow.
>>
No. 48121 ID: 82920c

>>48119
Not... really? He just kind of woke up with that bite mark and...

oh gods, it's us isn't it? We're causing all of this?
>>
No. 48125 ID: 695d24

>>48121

We probably are some sort of walking beacon. With all the zeds seeming to know us this is a possibility.
Oh and Belial. I know what you are planning. Fuck you!
>>
No. 48127 ID: fdc826
File 125348280017.png - (16.38KB , 620x700 , 5d-8.png )
48127

>>48120 >>48121
>oh gods, it's us isn't it? We're causing all of this?

If nothing else, I can assure you that you are not.

Though, I must say, for an orb of infinite thoughts and ideas, you are quite useless.

>>48125
>Oh and Belial. I know what you are planning. Fuck you!

...oh, really, now? What would that be, angry little voice?
>>
No. 48128 ID: e3f578

We are connected to him because it probably is the will of Xom. He made a bunch of us after finding us one time and giving us to a dimension traveler. and he also gave us to a nihilist which exchanged hands with his sisters. and then a little girl found that one many years later. We also are with a hot elf lady and a Volto, whatever sub branch of human that is. Those are people who have us physically.

We've helped nonphysically two godslayers, Rudy Mann and Beardbeard. An adorable little cutebold. A lawyer. A Nevyduor or something like that and his friends. Some sergals. A new life-form we have unidentified but is a hovering ork and a doobie. Another Doobie. An Orc. and some others.
>>
No. 48132 ID: 82920c

>>48127
well, it is an orb of INFINITE thoughts. As in, all the time. An infinite amount of thoughts, screaming all in unison, all the time. Really, its a surprise we get anything done at all.
>>
No. 48134 ID: 695d24

>>48127

Dude, you are Belial! I am pretty sure I do not have to tell you your own plan.
>>
No. 48151 ID: fdc826
File 125348422141.png - (16.30KB , 620x700 , 5d-9a.png )
48151

>>48134
You would be correct in that assumption. Though, I believe my current reputation with the humans is somewhat undeserved.

Oh, and please refrain from calling me "dude". The last one who did this was erased from existence.

>>48132
...you have a point. In fact, I'm somewhat impressed that we're having a conversation at all, Orb. One would expect nothing but unintelligible gibberish from an entity such as yourself.

>>48128
The possibility of Xom interfering is... unsettling. Even I must admit that his power is greater than mine.

However, I doubt that he is responsible for this.

...Orb, I must admit that I am surprised. I expected an argument, not a conversation. In fact, I may contact you again eventually, if I ever require the services of an avatar in one of the physical planes.

Now, I have work to do, Orb, and must depart soon. Is there anything else you would like to discuss?
>>
No. 48154 ID: 82920c

>>48151
I guess it wouldn't be out of line to ask what exactly the hell is going on? I mean, telezeds, tentacle zombies, zombies that can shoot spikes... this isn't exactly your every day zombie apocalypse.
>>
No. 48155 ID: 695d24

>>48151

Yeah, Why did the Christians stick you with paedophilia?
>>
No. 48156 ID: 6c80cf

>>48151

Are you blonde or is that a wig?
>>
No. 48157 ID: 6c80cf

>>48151

Are you blonde or is that a wig?
>>
No. 48162 ID: fdc826
File 125348525086.png - (16.28KB , 620x700 , 5d-10.png )
48162

>>48154
>this isn't exactly your every day zombie apocalypse.

You don't know the half of it, voice.

And I'm afraid telling you the cause of this... situation would have a negative effect on its conclusion. I cannot tell you more.

>>48156
I have no clue what you are speaking of. I'm fairly sure I have no hair growing on my eye.

>>48155
It's a... long story. Unfortunately, I, erm, don't have the time to tell you about it. Maybe later.

...I apologize, but that is all the time I can spend here, Orb. Farewell.
>>
No. 48163 ID: fdc826
File 125348532577.gif - (679.59KB , 620x700 , static2.gif )
48163

KSSHHHHHHHHHHHHHHHH
>>
No. 48166 ID: fdc826
File 125348554738.png - (17.66KB , 620x700 , 5d-11.png )
48166

-aybe I'm not going insane. Still, this is kind of a weir-

Ow!

Oh, fuck, my head! What was that!?
>>
No. 48177 ID: 695d24

>>48166

John, think. This happened before. How did you get out?
>>
No. 48184 ID: fdc826
File 125348678779.png - (17.70KB , 620x700 , 5d-12.png )
48184

>>48177
Oh, that explains it. More voices. Yaaaaay.

And, uh, this is a dream. At least I think it is. I should just have to wait, right?

...

Who the hell is John, anyway?
>>
No. 48191 ID: 695d24

>>48184

Wait! You are not John? Damn, I am in the wrong head! I have to go! Good luck.
>>
No. 48192 ID: 43d730

>>48184
Not john?
Hmm.
This might be a wrong number.
Who is this, please?
>>
No. 48204 ID: fdc826
File 125348768370.png - (17.70KB , 620x700 , 5d-13.png )
48204

I'm, uh, Jim. I would think that the voices in my head would at least know my name.

Also, what do you mean by extradimensional demons? What kind of dream is this, anyway?

And- woah. I feel a little... light-headed suddenly...
>>
No. 48207 ID: fdc826
File 12534877247.png - (7.66KB , 620x700 , 5d-14.png )
48207

...
>>
No. 48212 ID: fdc826
File 12534879204.png - (26.50KB , 620x700 , 5-15.png )
48212

Jim's awake.

Charlie's here.

Charlie: "C'mon, wake up, Jim! I think we already missed breakfast!

Damn it, man, they have pancakes!"

(I'll be back in a few minutes/hours)

>Status:
>Health (Jim): 7/10 [SLAYER][SMG-30/21][Grenade x1][Pistol-0/21][Hammer]
>Health (Charlie): 9/10 [PIERCING THUNDER-5/8][Assault Rifle-27/0][Knife][Nailgun-20/48][Pistol-8/21]
>Inventory: Food x4, Drink x2, $40, keys,
>painkillers(1/3), flashlight x2,
>batteries x4, hand-crank radio,
>car battery, length of rubber hose,
>medkit, gas cans x2 (car), hacksaw (car)
>Unequipped Weapons: [Machine Pistol-24/21]
>>
No. 48215 ID: 695d24

>>48212

Pancakes? Get to it! There is nothing better than pancakes! Besides bigger pancakes, of course.
>>
No. 48216 ID: f78140

>>48212
how long would we have to rest to recover health?
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