>>
|
786012.jpg
Evening Buzzer
786012
>>318157
Ah, sorry, didn't mean to startle you. It's just our interactions with different worlds - and yes, they really do exist - can be implemented via different means, and each time we have to do some tests to determine what we're dealing with. Again, sorry.
>>318300
>>318329
Ok, so this is a pendant type connection. Not bad, although it could've been better. But no matter! Let's catch up a bit, shall we?
First, our connection to you is both a blessing and a curse. As the new guy said, we have unique perspective on your world, and our advice has saved countless behinds - although not many of them as charming as yours - from being handed to their owners in painful and life-threatening ways. On the other hand, the Orb of Infinite Psyche is often subject to Infinite Psychosis, which seems to be triggered by something cool and/or controversial happening to you, our dearest host. The symptoms include, but are not limited to, random shouting and bickering and holding votes that end up being stalemates. That can actually be quite distracting, especially in the heat of battle. We (and our hosts) have been punished for that too, but it still happens from time to time. So, to maximize your projected lifespan, and until we've conducted more experiments and know more about your world's Physics, Magic and Narrative Metaphysics, here are two simple rules that I suggest you follow. We'll call them the Stalemate Associate Guide:
1. Lesser evil usually nets results.
2. Given options A and B, choose C.
Now that that's out of the way, let's examine our nexus. That is, the pendant. Could you please describe it to us? I'm specifically interested in its fragility, both perceived and real, and its chain. Can you sense any magic on it? Actually, can you sense magic at all? If so, how fine?
And speaking of magic trinkets, ask for details on your quarry. What does the trinket look like, what does it do, how is it guarded, are we or its guards allowed to use it? Also, who is this Gallagher, why does he need to go with us, and if we are to work together, who's in charge. Ascertain whether there are any restrictions, like time limit, extent of damage, anything else - try to phrase it in such a way that Ceara can't only address the ones you've mentioned and ignore everything else. Request access to armory, both magical and mundane (this will most likely be denied, but if not, we could get some cool equipment).
If you get armory access, that's your next stop. We are on the clock, so our visit will have to be brief. I guess there's no use planning this in finer detail at the moment.
After that, or if you don't get armory access, we're off to Brynn's. We, and this time I mean just the voices, have some ideas to bounce off of him - this has a bit more priority, which is the cause for the rush in the armory.
Oh, and, um, it's a bit late for that, but nice to meet you. Hope we'll get along.
|