[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
In memory of Flyin' Black Jackson
[Catalog View] :: [Quest Archive] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 129848129323.png - (88.58KB , 800x600 , title.png )
283732 No. 283732 ID: 71cbb0

It is said that long ago, when the summer elves first set themselves to guard the borders of the wild lands, to safeguard their secret charge and to stand firm for the fulfillment of prophecy, the dwarves who crafted the crowns of their royal family set within them fragments of the most mystical treasure in the land: the fabled Orb of Wisdom.

From them, the legend says, the royals were gifted the knowledge of how best to set their mighty fortresses, and advised in what laws must be laid down to ensure their proper vigilance.
Expand all images
>>
No. 283733 ID: 71cbb0
File 129848133192.png - (13.25KB , 800x600 , victoriousintro.png )
283733

Ages of the world have passed since then, and ages since the summer crowns were asked for their counsel. When I was a boy, however, my father assured me that if I was ever needful, I need only ask, and the Infinite Voices would speak to me as well. Now, crown of princes past, crown of my ancestors; now, I do need your wisdom. Are you there?

Or were you just a legend, all along?
>>
No. 283734 ID: c71597

>>283733
Of course we're here. We're stuck in some crystal on a crown. Not like we can wander off or something. So what's the problem this time?
>>
No. 283735 ID: 701a19

>>283733
Hey, whacha need?
Romance, adventure, adventurous romance...
>>
No. 283736 ID: 1854db

Did the legends ever mention that we're almost useless? Because that is the case.
>>
No. 283740 ID: f7aa74

... why young elf, it is depressing to hear someone in such dire straights... i have given counsel to many, and we'll do our best to aid you in whatever troubles you ask of us...

be warned of the danger, though, for the advice we give is either wise counsel... or peril

so ask away, youngling
>>
No. 283742 ID: 2563d4

THIS IS TERRIBLE THERE ARE NO HOT BABES AROUND
COME BACK WHEN YOU HAVE SOMEONE TO AWKWARDLY HIT ON

AND THEY'D BETTER BE A DIFFERENT SPECIES
>>
No. 283743 ID: d87c4e

My friend, by the end of the day you´ll be cursing the desiscion to ask for the voices. They´re insane, inane and mostly annoying.
Now with that out of the way, what seems to be the problem?
>>
No. 283751 ID: 4bf475

G̷͘L͟͠͠O̴̸͝R҉I̶͠҉O̷̕Ù̴̡͡͝S͢҉̡ ̶̨̨͟F͏̕R҉̀̕E̶͞S̕H͟͜ ̡͠M̸̸͘͜E̴̡͞A̡T̨̀͠͞
>>
No. 283752 ID: 342f16

Wait. That's a pig you're roasting there. Meat. You're not a real elf.
>>
No. 283753 ID: a5632a

Pointy ears? Check.
Pansy attitude? Check.
Armor that looks like tree bark and leaves? Check.
Helping all the little forest animals? ... not check?

Man, you're either the worst or the best Elf ever, I can't really decide.
>>
No. 283758 ID: 1f2692

garelf?
>>
No. 283761 ID: c71597

>>283758
Garelf wouldn't need our help. He would just murder his way to the top and then bring someone back in the middle of their funeral just so he could bury them alive. Then have sex with the dudes girlfriend on top of the grave.
>>
No. 283769 ID: 1f2692

>>283761
ah yes, then my mistake
>>
No. 283787 ID: 3416ec

Man, that looks like one tasty animal you got there.
>>
No. 283801 ID: 46c430

Ho, there, neighbor. Pleasure to meet ya. What might your name be?
>>
No. 283848 ID: 71cbb0
File 129850391016.png - (9.29KB , 800x600 , response1.png )
283848

OH MY HIDDEN GOD YOU'RE REAL
>>
No. 283849 ID: 71cbb0
File 129850394399.png - (7.63KB , 800x600 , response2.png )
283849

Uh, I mean… ahem. Right. My name is Victorious. Yes, I know, it's stupid. Family tradition. My brother was Courageous and my sister was Discerning. To be precise, I'm Prince Victorious the Fifth, of the royal house of the summer elves - though I hear they're calling me Victorious the Last, now.

Now, my problem.
>>
No. 283850 ID: 71cbb0
File 129850397297.png - (14.49KB , 800x600 , taleofinvasion.png )
283850

Or… well, I guess I should fill you in on recent events, first, if the stories about you are true. I don't know how attached you were to our kingdom, our people; you were there before it began, and now… now, you're here again, after our end.

The prophecy of the Scavenger Lord has come true, you see. One of the Fae has returned, bloated and twisted with power consumed from the remains of his fellows, who we struck down so long ago to earn our freedom. He enslaved the wild races once more, the orcs, goblins and trolls; he has made alliance with the Outerkind that reside beyond the world, and wields the terrible power of Black Necromancy, binding the souls of the dead and the bodies of the fallen as his servants. He sent that army against us, and we fought, as we were sworn, to the last. We held them until the other races of the east could prepare their armies, and when we fell, we fell in such a manner that they passed straight into the waiting weapons of dwarves, men, and our fellow elves. It was the finest end a race could hope for.

I regret that I could not stand beside my family in those final hours; but only a royal could easily meet with the leaders of other nations, and I was the swiftest rider of our line. So, I survive; last prince and uncrowned king of the summer elves, who are said by the seers of the Great Fountain to number now in the merest dozens. I have no kingdom, but I intend to ensure we leave a legend that will remain for ages yet to come.

But first, I have a duty to fulfill.
>>
No. 283851 ID: 71cbb0
File 129850399012.png - (7.93KB , 800x600 , lookback.png )
283851

Just beyond the ridge to the southwest of where I am now, a force of around two hundred orc warriors, sixty goblin raiders and a hundred and forty trolls, along with about four hundred undead, is passing west; deeper into the wild lands. I've been tracking them for days, and I'm certain that they're taking the greatest treasures of our kingdom back to the Scavenger Lord.

The royal treasures of my family are concern enough, but the true problem is that they have that sword - the Mortal Blade, which we used to destroy the Fae and, before that, was responsible for casting down those gods who became the first mortal men. Few have suspected that we were its keepers for all these ages, and we were sure to take care of those who did. Our people may be doomed, but I still cannot allow it to be taken. Somehow, I have to penetrate that army. That's why I need your wisdom.

I suppose I need to tell you what we have to work with? It's not much, I'm afraid.
>>
No. 283856 ID: 43d730

>>283851
In before "Which of them have knockers/An emotional attachment/looks cute"
>>
No. 283857 ID: 4d7f8c

>>283851
Any magical powers by chance? Not to be stereotypical just, I mean, elf prince and all...
>>
No. 283858 ID: c71597

>>283851
Ok, cool story and all that. So that magical blade, does it lock away the essence of everyone that has been killed with it or something like that? Because if that is the case then I can guess what the last Fae intends to do with it, or well I got two guesses that might be true. Either take all the power for itself or release them and restore them to their original stations. Either one would suck pretty hard.

So yeah, stopping that would be good. And they're a bit too many for you to kill, so next question is how good are you at sneaking? Because sneaking in there and stealing that thing is probably your best bet. May have to shank a guy or two along the way, but a quick in and out in the same night would be the best method. Do you know where in the camp they're keeping it and how it's protected?
>>
No. 283872 ID: 701a19

>>283851
Yea, ok, we can work with this.
Have any Grey or White necromancers around? I mean, if the fae had Black necromancers rip souls from the afterlife to bind to the dead and form undead minions under his command, then we can fish out the RIGHT souls, patch up the necrosis, and restore enough of the population to keep the species alive.

Ah, I digress, we can talk about violating the natural order for our own purposes later.

We need to know what resources and abilities you have, as well as the resources, abilities, and disposition of the enemy troops. I don't think we'll be able to kill them all with what we have, but we'll do what we can.
>>
No. 283888 ID: 1854db

Sneaking into the camp at night with some kind of invisibility ring or shadow melding technique would be optimal. Steal the sword; don't fight your way through the army.
>>
No. 283910 ID: cf244d

>>283850
>So, I survive; last prince and uncrowned king of the summer elves, who are said by the seers of the Great Fountain to number now in the merest dozens.
You know what this means, right? You need to round up the last of your subjects, and repopulate. I know straight sex is not very usual for and elf, and sex in general is more the purview of Spring, but you are going to have to bite the bullet on this one. For the good of the summer elves, you must fuck a lot of bitches.

>>283851
>they have that sword - the Mortal Blade
Oh well I guess that's important too.
But don't let your elven nature stay you from any opportunity to repopulate along the way.
Now I guess we sneak into the faerie camp or something? Sounds suicidal as fuck to me. And dying won't do nobody no good.
>>
No. 283922 ID: 71cbb0
File 129851839761.png - (10.21KB , 800x600 , sunwarrior.png )
283922

>>283857

I do have magic, actually! I'm a Sun Knight, able to harness my people's lingering fae magic and our affinity for the brightest season to enhance my vitality. I can store up to five charges of Sun Power in my body, and can expend them to temporarily enhance strength, to heal, or to wash away fatigue. I can also empower my sword with it, granting it terrible power against the undead and other creatures of darkness. I'll regain a charge of Sun Power three times a day, at dawn, noon and sunset. My power is weaker at night, though - I need to spend twice the charges to get the same effect when it's dark. See, I'm not great - just a few levels above a squire, purely average by the order's standards. There are a lot of better Sun Knights than me.
>>
No. 283923 ID: 71cbb0
File 129851850117.png - (5.85KB , 800x600 , ohwait.png )
283923

Oh, wait.

I guess there aren't.

>>283910

The wizards say we don't have enough of us to be "viable". Something to do with bloodlines and lineage. I figure they probably know what they're on about.
>>
No. 283924 ID: 71cbb0
File 129851852928.png - (11.47KB , 800x600 , runecube.png )
283924



I also have this Rune Cube, given to me by the wizards of the Fountain. Six sides, one for each of the six material elements: Earth, Air, Fire, Wind, Frost and Lightning. Each side has four sections, each with one rune, and you can twist the runes around into different configurations. Some of those configurations allow the cube to cast spells - the more matching sides, the stronger the spell. I'll need to spend a charge of my Sun Power to activate it, though.

I only know some of the combinations, though, and its tricky to rearrange the cube. It's not very simple to figure out, either - creating a simple Flame spell, for exempt, requires 2 Fire, 1 Wind and 1 Earth. And this is just a lesser cube - it only produces very simple, practical spells.

I know one combination for creating a flame, one for putting out fires, one for sending a message, and one for making plants grow quickly. I once made it make a loud bang, just messing around - don't know the combination, though.
>>
No. 283925 ID: 71cbb0
File 129851858369.png - (10.23KB , 800x600 , mightysteed.png )
283925

Now, my greatest asset - my might steed, Bloodfeather!

I rode him when I left my kingdom, and he bore me further and faster than any other could have done - he's as much a prince of his kind as I was of mine. And I'm an excellent rider; I can bring the best out in any beast, and Bloodfeather's the finest beast you can find!
>>
No. 283926 ID: 71cbb0
File 129851868934.png - (10.89KB , 800x600 , equipment.png )
283926

Oh! And I have my battle gauntlet. The gem on the back will show me the lay of the land for a few miles in all directions - we all had these in the royal family, since we were all expected to be able to lead our forces in battle. And, of course, I have you, the Crown of the summer princes.

Aside all that - I'm an excellent fighter and archer, a good scout, and a capable hunter. I can speak several languages, including the tribal tongues of the wild races. My sword, armor and bow are all of the finest make, my cloak blends with the forest, and I have 20 fine arrows in my quiver, along with one Grey Arrow, which can pierce magic. I also have a pack full of standard wilderness gear.

I estimate 16 days before the band I'm following is likely to meet up with a larger force.

So, what do you think?
>>
No. 283933 ID: 9dac4b

WHY ARE YOU MAKING US LOVE YOU EVEN THOUGH YOU'RE AN ELF.
>>
No. 283935 ID: 75d7a9

hmmm.... a good distraction idea if we need it. create an effigy of yourself out of wood and stuff and mount it on bloodfeather's back, then have him makea huge ruckuss and then fly away.
this is for later though, like when you are right outside the place the sword is.

anyway hit and run for a few days to dwindle their numbers and make them paranoid sounds like a good long term plan.
>>
No. 283939 ID: cf244d

>>283923
Don't try to weasel out of it, you pussy. If worst comes to worst maybe you can mix with other sorts of elves a bit, I don't know.

>>283926
>20 arrows
How many are part of that party? How likely are you to miss?
You should be able to fire upon them from that big beast of yours. Ideally you wouldn't need to engage more directly until they're all dead.

>16 days
Well then you'll just have to catch them quicker than that, won't you?
>>
No. 283942 ID: 75d7a9

also, what is the combination of plant growth?
>>
No. 283945 ID: 4c7b39

Got it, you're a sun elf paladin.

Okay, if you're gonna get that sword with any swiftness, I'm thinking one (or more) of these is going to have to happen.

1: The "Warden" option: Do you have any allies around that owe or your race one and can get there in time to act as an opposing force to get said sword?

2: Guerrilla Tactics: Start picking them off one by one, resupplying yourself with their dead. Booby trap bridges, set fire to their food supplies, etc.

3: The tricky option: Think that you can lead them off kilter by setting fire to different parts of the woods? Or, hey, if you can change the position of the sun, that'd be awesome here.
>>
No. 283957 ID: f6360f

>around two hundred orc warriors, sixty goblin raiders and a hundred and forty trolls, along with about four hundred undead
Please describe the capabilities of each of those, as you know them from the most recent war. What are the most dangerous talents of each? How effective are you in combat against them- and how effective is Bloodfeather? How do they respond to environmental effects- day, night, storms, cold, whatever?

We need a solid idea of how you match up against your opponents as well as your own capabilities before we can make a decent plan, I think.
>>
No. 283959 ID: e5b32e
File 129852777250.png - (10.43KB , 800x600 , shadowsworn.png )
283959

>>283935
>>283939

The thing is... I don't want to have to kill anyone. I mean, I certainly will, if I have to, and undead are fine; but the orcs, the goblins, the trolls, none of this is their fault. The fae bound them, when they were created, to obey. We elves were, too, until we drank the blood of the Free Man, and swore to be the instruments of his revenge. They're savage, but not evil; I've even had friends among the races of the west. And even when an individual does manage to resist, the Scavenger Lord merely has them killed and reanimated. They may have been the army that destroyed my people, but they're victims, too.

>>283945

Allies? Well... there may still be free tribes of goblins or orcs nearby. A small number of the wild races did join the elves in their oath to the Hidden God, and partook of his blood to free them from the fae. But they're just as much on the Scavenger Lord's list of targets as we were, and have surely gone into hiding. Even on Bloodfeather, it would take days to find them, with little guarantee of any profit.

My other option would be to ride north, to the mountains where the winter elves dwell; their roc riders could accompany me back in time to be of help, if we have good winds, but it would be cutting it very fine. And they, too, would be uncertain allies, not being warriors.

In either case, I would have to reveal the Sword. I'd prefer to keep it secret.

>>283942

2 earth, 1 water, 1 fire.
>>
No. 283960 ID: 75d7a9

i see, that may be a problem. have you seen any way to break the control after it's established or would only the lord's death release them?

also, it seems your ancestors got too into tradition if we couldn't make them create a anti-brainwashing mandate. otherwise this would of never happened. or, at least I would of tried to make them set that up.
>>
No. 283965 ID: e5b32e
File 129853037022.png - (14.88KB , 800x600 , wildraces.png )
283965

>>283957

Well, undead are undead. Zombies, skeletons. Untiring, unfeeling, and with dead souls bound into them to give some intelligence, they're pretty dangerous; but the spiritual struggle makes them far inferior fighters than they were in life. My sun power allows me to dispatch them especially easily.

Orcs were once humans, as the elves were. Like us summer elves, they were made to be warriors, but unlike us, they were made not to be pretty guard escort toys but to be real front-line fighters. I am trained against them, and I could probably take the average orc one-on-one. Against two, it'd be even odds. Three or four, I'd have to use my sun power, and beyond that... well, I don't want to fight them if I can avoid it, in any case.

Trolls were made from dwarves. They're strong and tough, but not really warriors; they were made to be superb craftsmen of stone, and their danger in war is in their ability to lay siege and to manipulate the terrain. They turn to stone under sunlight, but change back again at night.

Goblins, finally, were made from the children of the earth goddess, the halflings. I could easily defeat several goblins in close combat, but that's not how they fight. They're raiders and thieves, with supreme dexterity and keen senses; they've not the strength or stature for serious battlefield archery with a bow, but they're deadly marksmen with anything they can throw, and the greatest of them use stolen crossbows to truly deadly effect. From the back of their riding dogs, they make extremely effective scouts and can be devastating with hit-and-run tactics.

>>283960

"Brainwashing"? The only known way to break the fae bond is by taking the blood of Him In The Shadows; and He only made that offer once.

It is said that truly strong minds can resist by themselves, for a time. Some wizards have also posited that the dark transformation the Scavenger Lord took on himself has weakened his ability to exploit the bond, but I've seen little evidence of it so far.
>>
No. 283966 ID: 1a693f

>>283965
What exactly does the mortal sword do? Do they have any air assets? Best plan I can think of so far is wait for daylight, expend all your light powers to shine blindingly and then nick the sword in a flyby, hoping that the goblins are too stunned/blinded to take down Bloodfeather.

PS: I recommend sleeping with a goblin.
>>
No. 283967 ID: f88f02

>>283965
Dem gobbies man. Adorable.
>>
No. 283973 ID: 75d7a9

ahha! i got it. what would happen if you placed us on someone who is controlled? we could perhaps break the control somehow. if you can capture one of them we could test it, like get the drop on a goblin scout.
>>
No. 283975 ID: f6360f

>>283965
What's the terrain that they'll be traveling through like? The more I hear, the more it seems like your best bet is going to be striking when the sun is high- probably just before noon, so that you'll regain a bit of power during the battle. The enemy will be weakest then and you strongest; it's an obviously choice. But of course, that throws stealth to the wind completely.

You might be able to make up for that, though, if you can hit them when they're going through a swamp, narrow mountain pass, or similar difficult patch of terrain. Anything to stop them from swarming you for long enough that you can fly down, grab the blade/any other important or useful treasures of your people, and fly out again.
>>
No. 283978 ID: 1854db

>>283966
In and out, minimal exposure to the enemy... sounds like a good plan. We just need to find out where they're keeping the sword.

Of course, the best approach will always be flying in with the sun's rays, so that they cannot focus on you without being blinded.
>>
No. 283981 ID: 2eac65

No need to rush things! We've got a bit over two weeks, assuming we can't delay them somehow. We've got time to spare; a quick solution is needed, but it doesn't have to be immediate.

Can you get or make a replica of the sword, to switch it with the real one? That should make the theft less obvious and confuse them later.

The best option would be to sneak in, steal the sword, and leave without being noticed. Unless you can effectively disguise yourself as a member of another race, we'll have to rely on stealth. I recommend spending some time scouting out the army; figure out their command structure, patrol routes, and other details of their operating procedure.

Also, if we can lure them away from their scheduled rendezvous, that would give us more time. Can you think of anything the army might go chasing after, or any obstructions we can place in their path?

Another thing to consider: Will they be subjected to some sort of punishment if they fail to retrieve the Mortal Blade? Do their superiors even know they have it?
>>
No. 283990 ID: a41aaf

Assume they'll be making camp by day and travelling by night. It's the only reasonable way they could move an army with a Troll compliment at speed.
>>
No. 283992 ID: eb825b

>>283959

You could masquerade, or work with unwilling individuals to corrupt orders and trick leaders when questioned about the truth for the purpose of infiltrating the army.

After some thought this pocket cube will have the strongest spells when using only 1 of each element. No idea if that actually works.

The bang was probably Air, Wind, and Lightning in some combination.
>>
No. 284007 ID: c71597

>>283965
Well do you know where they're keeping the sword? Because if you don't then finding that out should be your first order of business.

Then we can figure out a good way to get it, like maybe setting a few fires around camp to create some chaos and confusion in the night, then swoop down on Bloodfeather, take the sword and swoop away before they even notice that you were there.
>>
No. 284013 ID: 701a19

>>283965
Are you sure that your blood doesn't have that power lingering within it? If you could get one goblin on your side then this would be simple.

How does their enslavement work? Does it force them to act in their master's best interest, or does it force them to obey orders?
The first is tricky, but the second simply requires doing something that his orders didn't anticipate.


>>283923
They're right. That's why we're going to have to start kidnapping Elf zombies and using necromancy to at least bring them close enough to life for breeding.
>>
No. 284020 ID: ce388e

jegus crhist a new jukashi thread with lots of updates, the world is coming to a end

first and foremost, how about a really nice map layout? do you know any hidden passages from ant out of wherever you want to sneak?

so lets say we get the sword, where would you keep it?

>The wizards say we don't have enough of us to be "viable".
actualy, theres one way, but it involves grandparents doing their nieces.

...dont ask.
>>
No. 284051 ID: 897302

>>283965
Those goblins are fucking adorable. Hug one.
>>
No. 284120 ID: f6360f

It would probably be worth your time to spend a day or two in dedicated study of that rune cube. If nothing else, you can try three new combination s every day that you're not in combat; that's something.

Do you have a good idea of what spell effects should be possible with a lesser cube like this one? Surely you have seen others use them to good effect before?

Also:
>Earth, Air, Fire, Wind, Frost and Lightning
>2 earth, 1 water, 1 fire.
I believe there has been a miscommunication here- which does "water" replace on that list of elements?

>>283959
>They may have been the army that destroyed my people, but they're victims, too.
That does not mean you should hesitate for even a moment before killing them. Almost your entire race has already perished for the belief that it is better to fight and die than to live enslaved; if those who are still in thrall had a choice, they would likely do the same. It sounds like they often do, in fact, if they make a habit of resisting and getting killed for it.

Based on that... it sounds to me like most of them would rather die than continue as they are, in thrall to a monster and without hope. In this context, to kill someone does not mean that you dislike them or even wish them any ill. You may not be able to free them in life, but you can still give them the gift of freedom in death. By dying on your sword and thereby robbing their master of a slave, they too have the opportunity to strike back in some small way at the Scavenger Lord.
>>
No. 284270 ID: dc5c54
File 129868045178.png - (12.57KB , 800x600 , convoy.png )
284270

>>284120

Oh, damn, I'm sorry, slip of the tongue. Er, mind. Air should be replaced with Water. Or Wind should - they're both names for the same thing. As for this cube's capabilities - it replicates low-level, practical spells, mostly. I've seen people using it for setting fires, clearing tracks, making water... of course, I've mostly only seen them used in a military setting. I guess I could mess around with the cube, if you think it wise.

I agree with you about killing, mostly. But... well, most members of the wild races worship The Free Man. If they die in slavery, he's not likely to take their souls, and they'll be consigned to the Grey Place - he's not the most generous of gods. It's not an absolutely horrible fate, but we try to avoid it.

>>284020
>>284007

I should probably describe their disposition a bit more.

They travel at night. It's easy to follow them, so I usually make camp a good distance away and catch up during the day. It depends on the terrain, of course - they're following the line of a dried river between mountain ranges, and it's quite rough for a large convoy - but they follow a certain plan whenever they can. They have two gruffs (large pack animals - good beasts) with two large wagons carrying most of their supplies and plunder, though they all carry something with them as well. There's also a smaller cart that gets pulled by undead - I don't know what's in there, their leader? The most valuable treasure? Both? And they also have two siege towers, heavy stone things that would be totally impractical to anyone but trolls, who pull them. The orcs move in front, the undead form the rear. The goblins are on their dogs, and range all around as scouts, doing a bit of hunting besides.

Now, during the day...
>>
No. 284275 ID: dc5c54
File 129868097981.png - (15.23KB , 800x600 , camp.png )
284275

While they all rest, the trolls retreat into the towers; the orcs make camp around them, the gruffs and the carts, and usually dump most of their supplies into a central area as well. The undead are formed into a ring around them, when space is available, and the goblins usually continue to roam around - they don't need much sleep.

>>284013
They're made to obey orders. But they are given some broad standing orders, unfortunately - don't help the Scavenger Lord's enemies, never work against him, report opportunities for his gain.

>>283966

The Mortal Blade rends magic. It cuts spells into tatters, and made the gods bleed their immortality. Even just holding it will rob a person of any magic they possess, though temporarily.

>>283981

The Sword has the appearance of being made of crystal, with storm clouds moving within. Mist drifts from its edges. I don't think I could replicate it.

I do not think I could disguise myself, nor lure them with anything - I might be able to block their progress with, say, fallen trees, but only temporarily. They do have trolls.

I suspect that most of them do not know they have the Blade, though they certainly know they have the treasures of my family. Their leader, who would be chosen for their loyalty, is likely to know - they may also have their own magic-users with them, who would have sent messages and would be informed. Punishments for failure are likely.
>>
No. 284276 ID: 5caf28

so if you smacked someone who is controlled with the flat of the blade, would it free them? probably ruin undead by destroying the animating magic. still think we should test what happens if we are put on their head.
>>
No. 284277 ID: 1a693f

>>284275
...Does your gryphon depend on magic to aid his flight? His wingspan seems... Insufficient for nonmagical flight. That might make escaping with the sword problematic. Sounds like the Goblins are the most dangerous to you by far. With them around you don't really stand a chance of getting close enough...
>>
No. 284280 ID: 701a19

>>284275
Ok, here's the plan:
Step 1: Find a goblin. Female is preferred for our own inscrutable reasons.
Step 2: Subdue the goblin. Try to keep from injuring them or letting them warn others. If your cube can do a sleep spell that would be worth the mote it would take.
Step 3: It's very important that you make sure the goblin is tied securely, that they are silenced, and that they are free of tools that could aid their escape. Yes this means striping them naked and tying them to a tree, but you can cover them with cloth for sake of their dignity. Tie each hand and foot separately.
Step 4: Place us upon their head.
Step 5: Wait five minutes. Trust nothing they try to say.
Step 6: Put us back on and we will tell you what we have found.
>>
No. 284297 ID: 18743a

How much faster is Bloodfeather than the goblin dogs?

It shouldn't be terribly difficult to gauge how much distance the enemy force will cover in a given night, and set up a roadblock or barricade shortly before that point - force them to stop to clear the obstruction, but make it so they won't be able to finish before morning when the trolls get petrified. By doing this in a location of your choosing, you could then arrange to attract the attention of most of the goblins and draw them off far enough to either trap them somewhere (a second barricade or a dead-end valley with a deadfall gate of some kind) or just leave them behind while you rush back the main camp.

I'm afraid I don't have the best ideas for exactly how to handle the orcs and undead, though... if you time it to arrive back at the main camp shortly before noon, you could benefit from a regained charge of sun power mid-way through whatever does occur, though.
>>
No. 284306 ID: 5caf28

>>284280
this is a sound plan and i approve 100%
>>
No. 284308 ID: c71597

>>284275
You can try the plan with snagging a goblin. Just fly over and see if there is one seperated a bit from the others while they're out scouting, swoop down and snag it up. Gender is irrelevant. You can try out the crystal on head plan. But there is also another one, try making it drink some of your blood. It was the blood of the free man that set your ancestors free, there might be some in your blood as well. Might have some effect on the goblin.

If you can't turn it though, then you're going to have to kill it. Can't risk that it will warn the others.
>>
No. 284310 ID: 701a19

>>284308
>Fly over enemy scouts
>Spot goblins through forest cover

Yea, I'm gonna have to say no to that. Besides, a female goblin would make things much easier in certain circumstances.
>>
No. 284311 ID: d910e8

Hrm.

If somehow helping them free from their slavery isn't altogether farfetched, maybe you could capture one of the more willfull goblins (one or more) while they hunt for food and seek to return them to their senses. They're skilled and agile thieves you say, who might be able to re-infiltrate the camp posing loyal, and steal the mortal sword back for you.

Sadly, it's not like you could concoct a potion or cast a spell that would make someone a bit more willstrong for a period of time. Or is it? Possibilities abound to an open mind. Maybe some of the Free Man's power lingers in your blood, and that tie can be used.

Shame you're a knight, and not a wizard. Wizards tend to be better at solving metapractical problems like that.
>>
No. 284312 ID: c71597

>>284310
They're going alongside a dried out river. Shouldn't be an extremly dense forest then. Should be some meadows and open areas where swooping down and snagging someone is entirely possible. As for them spotting us, they would have to think about looking up, and if the cloudcover is low then we can stay in the clouds. Or stay in the sun. Or hell, wild griffons could be common in the area.
>>
No. 284327 ID: f6360f

>>284275
>The Mortal Blade rends magic. It cuts spells into tatters, and made the gods bleed their immortality. Even just holding it will rob a person of any magic they possess, though temporarily.
This seems like the sort of thing that might be able to free the enslaved wild races. If just holding it would rob someone of their own magic- surely it would also protect them from hostile magic, like mind control?

Which means that if the group's leader really was chosen for loyalty, then he or she will be either keeping the Mortal Blade very, very close or hiding it as much as possible. The presence of something which could free them from their bondage might inspire even the most beaten-down slave to fight the Scavenger Lord's control.

This mostly matters to you because it means that any plan which relies on getting in, grabbing the Blade, and getting out quickly is doomed to failure. It'll have been identified and be extremely well protected- even if those protections were meant against their own army rather than against you.
>>
No. 284383 ID: b7ed58

>>284280
this may work. but goblings camed from halflings? i dunno, man, last time i played a halfling i accidentaly every trap in a room then managed to get the swag of the BBEG body before killing him...

it seems you at least know what roads they are going. i can take you can make fire arrows and traps?

we can lay crude traps on the river bed. the purpose of the traps is not to kill but to slow down the caravan. im pretty sure the goblings would pick whatever fancy trap you could make, so just make them work more for their march.

since at day they are resting, we can get you a bit of a sieging going on. either when they are setting up the caravn or the camp will be when their guard is at the lowest, this plan will be simple: before they set their defenses up, set their supplies on fire with fire arrows. you dont need to set everything on fire, just a bit is enought to stress them.

oh how wonderful would it be if they had beer on it. or maybe gunpowder.
>>
No. 284591 ID: c87327
File 129877608599.png - (9.58KB , 800x600 , ponderandeat.png )
284591

>>284276
>>284280

The Sword would probably free them, but temporarily. As for you... I'm not sure. The old legends of the Orb of Wisdom do speak of it having powers over the mind, helping against enchantment, healing madness. But those are old, unclear stories, and you're not the full orb in any case. You seem a bit... fractured. Are you sure you'd be up to it?

Well, we can try anyway. The only problem is, goblins usually travel in packs of at least three, and with their dogs. When they're hunting during the day, they are a bit more lax... maybe if I spooked a deer across their path, and they chased it, I could pick one off... that would be the best time for an absence to be missed, too. Hmm...

>>284311

I'm not a shashesin, who uses their blood to wield magics of shadow and freedom in service to the Hidden God. They're weird. And it takes years to train their talents.

>>284297
>>284383

Bloodfeather can easily outpace the dogs by flying, but not on the ground. I should be careful about flying around too much, though - there are wild gryphons occasionally sighted around here, and they'll get suspicious if they see one around too often.

Setting traps and obstacles, now, that would certainly give me more time. On the other hand, it would alert them to the fact that someone is watching them, someone who's trying to interfere with their orders, unless I take the extra time and effort to make them look natural; something I'm not sure of my ability to do. Wouldn't the secrecy of my presence be more valuable, for now? Hmm - uncertainties on uncertainties! But ever such is the life of a warrior.

Let me see; that's two potential plans we have, currently. First to try and capture a goblin and secure them as an ally, and second to set delays in the path to buy myself time. Which of these should I set out do do, when the day comes?
>>
No. 284596 ID: 75d7a9

hmmm, for now i say get a goblin. if it works then we can get a small secret resistance. if it doesn't then we can try something else.
>>
No. 284608 ID: f6360f

>>284591
>You seem a bit... fractured. Are you sure you'd be up to it?
Not at all, but there's little reason not to try. If we fail you can always kill whoever you tried it on and lose nothing, and if we succeed... it could make a huge difference.

>I guess I could mess around with the cube, if you think it wise.
Yes, I do think it wise. If dawn, noon, or sunset comes and you've got five charges, burn one on experimentation. Focus on earth combinations- perhaps you'll be able to figure out how to make natural-seeming landslides or such. It's a long shot, but not learning anything new would just waste your potential power.
>>
No. 284627 ID: b7ed58

well we can try to set them on fire better after we figure out their itinerary.

anyway, we will need a small hideout and possibly means to get you drunk.

i mean, the gobling. it will help when we try to extract information from it.
>>
No. 284675 ID: 5b95eb

>>284608
Second Cube Experimentation.

And yeah, go for a goblin gal.
>>
No. 284676 ID: 4c7b39

What's wrong with doing both?
>>
No. 284695 ID: 701a19

>>284591
Go catch a goblin.
Any traps you could lay down that would be able to slow an army would have to rely on the available terrain. Restoring the river, wiping a pass off a mountain, etc...
>>
No. 284704 ID: c71597

>>284591
You can atleast try the blood. It's not like it's going to hurt, well atleast not a lot. And you're probably not going to need a lot of blood either.

So, lets go nab a goblin. Gender doesn't matter. Even if you can't turn it you should be able to get to know where they're keeping the loot. Sadly you're going to have to kill it if you can't turn it, can't risk that it will go and warn the others.
>>
No. 284720 ID: 8f804a

We might be up to the task, Victorious. It's not like we are a multitudinous legion of differing personalities, none of whom have any real experience with your world beyond a knowledge of archetypes, all who engage in a pantomime of real life to keep boredom at bay while offering suggestions to whomsoever possesses our scattered remains and asks for our aid.

...Ah. Oh dear.

Not to worry! We might still be up to the task. Just don't have too high hopes.

As for your next step, I would add my voice to those that suggest you capture a goblin, so that we could try to make it regain autonomy. The benefits of this should be obvious; a potential ally and more information on where the sword might be, not to mention on the army and who leads it. If you can do so without being caught or spotted, so much the better.

...Hang on a tick. You said your Rune Cube could send messages. To whom and how fast? Perhaps you could send for aid.
>>
No. 284829 ID: 18743a

>>284695
This raises a good question, actually; why did the river dry up, and would there be any way for you to reverse the process?
>>
No. 284870 ID: a4a574

Also when you get a captive ask them what their standing orders are. If we know what they have to do, we might be able to find a loophope or two.
>>
No. 285932 ID: a8f017
File 129918684734.png - (16.24KB , 800x600 , dawncomes.png )
285932

Very well; having waited for the pre-dawn, I'll make my first experiment. One quarter turn, and the face which now shows two fire runes and two wind runes.

Let's see what it does.
>>
No. 285933 ID: a8f017
File 129918687221.png - (13.70KB , 800x600 , argsmoke.png )
285933

PFSHOOOSH

ARCK SMOKE EVERYWHUHHAARCH
KUH-HAARCH KAFF COUGH
>>
No. 285934 ID: a8f017
File 129918689335.png - (3.72KB , 800x600 , day1.png )
285934

>>
No. 285939 ID: a8f017
File 129918727893.png - (10.78KB , 800x600 , flying2.png )
285939

Well, that was a bit of a surprise. But I suppose it could be useful.

Whatever! Give me an open world before me and a mighty beast to ride on - nothing like it make your prospects feel bright. We've got work to do!
>>
No. 285940 ID: a8f017
File 129918746893.png - (10.69KB , 800x600 , landscape.png )
285940

The enemy have made camp over yonder. The hour is but a few after dawn, and goblins are likely out after fresh meat for the cooking fires. They favour hunting from the back of their mounts, but they'll be setting snares as well. In either case, they'll be working in packs - in the forest, most likely.

Do we have a specific plan?

>>284829

I don't know - it's been mapped as a dry river for decades. I could investigate.
>>
No. 285941 ID: 701a19

>>285940
Do the goblins hunt Gryphons? You might be able to bait them into an ambush if they do.

If not, then find a goblin off on her own, knock her out, and flee with her. We want this to be quick.
>>
No. 285950 ID: 1854db

...if we can get the river to flow again, it'd take them out and we could recover the sword easily. Yes, investigate.
>>
No. 285956 ID: c71597

>>285940
Nab a goblin that is safely away from its pack. Gender or age doesn't matter.
>>
No. 285994 ID: 8c73c8

hmmm, i think he is asking for more specifics. do a quick fly over and try to find one that is by itself or only with one other. while you could probably face a larger group and get one away you cannot have witnesses so you would need to kill the rest so they cannot report your presence, so less goblins means less death.
>>
No. 285995 ID: 659ef6

>>285956

-1 to "don't matter"
+1 to loli goblin
>>
No. 286005 ID: f6360f

>>285940
How good is their eyesight compared to yours? As one of the only objects in the sky, you'll be highly visible; make sure that you stay high enough that they can't make you out, if you can.

If possible, you'll want to get a goblin that's away from the rest of them- just dive down, snatch it up, and fly off. It's probably exactly the sort of hunting maneuver that gryphons are built for. Try to ensure that no one sees you; if you have to, you might need to take out a full patrol in order to isolate one. The important part is that no one sees you, or thinks their goblin's absence is evidence of significant hostile activity- a cautious commander would immediately put more people on alert after one disappearance, so it might be a lost cause to remain on the down-low while grabbing one, but you have to at least try for subtlety.

How good are you with ranged weaponry from the back of a moving gryphon? And how effectively can you communicate with Bloodfeather when dismounted and separated- could you coordinate a strike with him from the sky and you from the ground, or is that beyond your capabilities? Not that I think it's necessarily a good idea, what with killer goblin cavalry around, but it'd be good to know.
>>
No. 286045 ID: 3922ab

Stalk one of the hunting parties. You said yourself that the best chance to catch one of them on their own would be if its mates are too preoccupied with the hunt.

You could also try to scare up some prey and send it in their direction to help that preoccupation come to pass.
>>
No. 286059 ID: 5b95eb

>>285950
If it's been decades, I don't think there're much a single guy with minor magic can do.

I haven't got a particular plan, but go for a girl gobbo.
>>
No. 286085 ID: e05a2c

>>285933
I think we have found a smoke bomb function.
And what ever you do DO NOT BE SEE, if they don't know your about they won't prepare for you.
>>
No. 286134 ID: 6ccff8

if the river has a dam, it would be really easy to.

except for the city/village that requires the dam. is tehre any major city or point on map up river?

anyway lets focus on getting you a toy gobling now, AND NO LOLIS. we need one that is possibly high ranked and wont put much of a fight. im guessing you also have a good amount of rope, so now we need to find a somewhat lonely gob further away from everyone without giving your position and arrow his ride to death. then we can think in beating it unconsious, stripping it and tying to the gryphon.

using smoke now will make it easy to see you if they havent already. just play low and try to find the one furthest away from camp.
>>
No. 286175 ID: a41aaf

>>286134
>we need one that is possibly high ranked and wont put much of a fight
Outside the camp are the raiding parties. 'High ranked' in this case would mean 'best hunter'.

How are you at setting remotely triggered traps? Looks like there are a few cliffs around: if you can set a rockfall trap to run a goblin off a decently high cliff, baited with some carefully placed game, then catch the goblin as it falls off the cliff, you can successfully abduct them while their comrades will assume they died from the fall. Even if they search for the body at the foot of the cliff (assuming some dense woodland at it's base), that gives you at least a day in which their absence will not be suspicious, and even longer if they assume that the body will be in an unrecoverable state and don't even bother searching.
You could try dropping an animal carcass, but that seems more likely to backfire than deceive.
>>
No. 286176 ID: 8c73c8

>>286175
good idea. no one would miss someone that seems stupid.
>>
No. 289504 ID: fe29bf
File 13006035454.png - (14.13KB , 800x600 , findgoblins.png )
289504

Finding a group of goblins in a heavily forested area of rugged terrain while staying high enough not to be noticed is... not easy. I spend most of the day looking.

Finally, with the sun about halfway on its journey from noon to dusk, I spot a trio of goblins making their way along a path where the vegetation gives way to rocky ridges and cliffs. All women, I'm sure you'll be glad to hear; goblin riders sort their packs according to their weight, with smaller riders on lighter, faster dogs, so it's not unlikely to find groups that appear sorted by gender.

Which one should I aim for? And how should I do this?
>>
No. 289511 ID: eb825b

Let's see...

Two are preoccupied, one is not and is well-armed with a crossbow. Yes, we can see their faces from here.

They're all facing away from you. The ones in front are younger.

My advice is to simply divebomb, snatch the one in back, and abscond before they realize anyone is riding that gryphon.

They may just assume it was a very hungry one after a snack. This has a downside... they will then be watching more carefully for wild gryphons overhead (perhaps even shooting at them) in the future.

I suppose if you had some way to knock out the entire group or terminate most of them at once...

You could also choose to smoke them during the dive. This will reveal that there is an enemy agent, however, even if they don't notice your gryphon flying away.
>>
No. 289512 ID: 07416a

>>289504
Snatch and go. Go for the one with the crossbow first. Cute as they are... Have your gryphon grab one, and if it breaks swing around and get another. Might only need to do it once if you can use sunpower to heal OTHERS.
>>
No. 289513 ID: f6360f

>>289507
>they will think it to simply be a griffon attack.
Problem with this: Do gryphons generally spontaneously snatch members of well-armed goblin hunting teams? My guess is not. Also, they'd have to be blind to miss the elf riding it, particularly after he draws all of their attention by snatching one of 'em.

The one in the back with the crossbow looks most competent, targeting the one in back is the best from a secrecy perspective, and she'd be the greatest threat insofar as shooting you while you fly off. I would target her. Make sure that she's not in a position to shoot Bloodfeather while being carried- she looks like the type to try it.

As there are three of them, the two you don't take will definitely report everything they see. Killing them might make whichever one you snatch more hostile, though- as you've pointed out, goblins are people and few people take well to having their friends slaughtered. And it would be an absolute bitch to go through a pursuit scenario here, chasing fast mounted targets with a propensity for setting traps- seems like a good way to get killed.

If you could reliably avoid being noticed atop the gryphon, that would be best by far. If your gryphon can pull off this plan without you present, that would also be good. Failing that, you'll have to kill two of the goblins (easy enough with your bow and archery skills, even in a chase scenario) or somehow capture all three (harder, and probably also easiest if you shoot 'em).
>>
No. 289514 ID: 00d3d5

>>289509
The best chance for success is probably grabbing the one at the back since they're the most alert and would be the fastest to respond to an attack. The others wouldn't be able to get their wits about them and attack before you get out of range, while the one at the back would probably be able to do that and notice the gryphon had a rider.
Grab her by the arms instead of the shoulders. That way she won't be able to aim her crossbow if she keeps her grip on it.

Lets hope you get this the first time. If you don't then you lose the element of surprise and you'll have to either do this much more violently or target another patrol.
>>
No. 289526 ID: 1b1428

Simple. Go for the crossbow goblin. She seems to be the leader of the group, and grabbing her means that they don't have a crossbow to shoot at you and Bloodfeather anymore. If you can, grab the goblin with the spear too. You said they were good marksmen/women, so while having a spear thrown at you is less dangerous than a crossbow shot at you, having nothing being thrown/shot at you is preferable.
>>
No. 289644 ID: 5b95eb

As much I'd really like to say grab the meek-looking one with the spear, you'd probably be better off grabbing the one with the crossbow in back. Especially since you don't want to kill anyone.

Might be able to tie up the one you grab first and swoop around and grab another.
>>
No. 289662 ID: 28e94e

>>289504
Get as close as you can before they notice you, then dive in and make a smoke cloud while you grab the one with the crossbow. That way they have no idea what they're fighting, which makes things easier down the road.
>>
No. 289713 ID: b13bb0

Fellas, what's the rush here?

Can't we wait until one of them gets seperated a bit from the rest, at least? Maybe try to scare up some game in their direction so that they get distracted, maybe spend their weapons before we swoop in and try to carry one off?

I'm just sayin'. If the crossbow-holder manages to keep holding on to that crossbow when you grab her, your mount might be in for a world of hurt.
>>
No. 289714 ID: 8c73c8

>>289713
...
i forgot about that. if we make a animal for them to chase appear then it could indeed lure them away.

okay yeah let's go with that instead. got too caught up in the moment.
>>
No. 289729 ID: 84de01

>Problem with this: Do gryphons generally spontaneously snatch members of well-armed goblin hunting teams?
they do eat horses and knights, and those drive in pack. for them this is just a double sized meal with a sideorder of arrowheads.

im more worried with the fact that the gobling looks not only experienced, but hard to handle. i sure hope you can knock it unconsious in one swoop or else you will have to fight on the air, if that happens, say bye bye to not be noticed.

the good news is that the other 2 younger gobs are so distracted that if you pull this off you can most likely go unnoticed. they may even think that a wild gryphons lives on the area.
>>
No. 289988 ID: 81d456
File 130077154571.png - (10.67KB , 800x600 , considerplan.png )
289988

Hm. You can see them from here? Stories of farseeing abilities have been attributed to you, but I wondered if they were just myth. Well, taking the leader seems wise, anyway. If I do go for a simple swoop and grab, the remaining goblins would be almost sure to see me on Bloodfeather's back as we left - they have sharp eyes. However, the idea of making a distraction doesn't hold appeal either; I might not even find animals to spook, and I don't want to risk my mount by himself with a competent fighter in his grasp.

... If I tucked my cloak in close, and we pulled out of the swoop immediately to the side and into a glide downslope, skimming the treetops, I might evade detection. It would be a tricky maneuver.
>>
No. 289993 ID: f88f02

>>289988
Consider: Screaming Goblin.
>>
No. 289996 ID: 8c73c8

>>289993
ah no, he isn't saying avoid the fact the goblin is snatched. just avoid him being seen on bloodfeather's back. a gryphon snatching someone for a snack is not a far-fecthed. but if they know someone was on the gryphon then it would mean an enemy is in the area and they would alert the camp.
>>
No. 289999 ID: f6360f

>Stories of farseeing abilities have been attributed to you, but I wondered if they were just myth.
We can't control them, unfortunately. Maybe with a whole Orb of Wisdom we'd be able to, but for now what we see is rather random.

>It would be a tricky maneuver.
Well, as my initial evaluation you've got three options. One, try this tricky maneuver and trust in your skill as a rider and the goblins' shock and inattention to keep your identity concealed. Two, swoop down and snatch the goblin, then use your bow to pick off the others and their mounts from gryphonback and hide the bodies so the other goblins don't find them; a vanished hunting party might put their guard up, but probably not so much as to make your task here far more difficult and certainly less than having an elf paladin reported flying about. Three, decide this was all a shitty plan and do something else.

I favor two, personally. Its only downside is that you'd be killing the goblin's friends and then expecting her to help you, which might not work out terribly well. On the other hand, your race was just hit in the face by a big fucking genocide-stick, and she IS enslaved- she might not hold it against you.

Ultimately it's your call, though. You have a much better idea of your capabilities and the goblins' likely prowess and reactions to things than I do.
>>
No. 290031 ID: 00d3d5

>>289988
If you think you can pull it off, then a snatch and grab is the best option.

Come to think of it, there really isn't much point in you being on Bloodfeather since you can't really do anything to quell the fighter in mid-air.
The best option probably is having Bloodfeather go alone to snatch her while you wait in a clearing to subdue her on landing, then truss her up and get her on Bloodfeather's back so you can put more distance between you and the other goblins.

Unless you think you can work with Bloodfeather to subdue the entire party, anyway.
>>
No. 290033 ID: 8c73c8

>>290031
hmmm, can you have bloodfeather do it alone? if so then that may be a good idea. another idea is a is rolling flip. bloodfeather grabs flips upsidedown and rolls back to right side up in one motion. so grab pull up so hard you flip and turn while pulling up.
>>
No. 290073 ID: dfb55a

killing the hunting pack to take the leader seems to be the stealthiest options, asides waiting till the newbies make a mistake to take the leader alone.

i ask again, do you have how to knock the leader unconsious?
>>
No. 291993 ID: 7b729d
File 130154225744.png - (9.85KB , 800x600 , lookdown.png )
291993

I - no, I'm not going to ambush and murder anyone from behind if I can help it. And I'm not going to chance Bloodfeather alone with a goblin good enough to have a bow - I've been trained for midair mount maneuvers. I can pull this off!
>>
No. 291995 ID: 7b729d
File 130154229832.png - (13.66KB , 800x600 , snatchanddash.png )
291995

hnnng, fucking... gravity...!
>>
No. 291997 ID: 7b729d
File 130154233482.png - (14.18KB , 800x600 , zoomaway.png )
291997

Yes! It worked!! Ha ha! Ha ha ha -!
>>
No. 291998 ID: 7b729d
File 130154236879.png - (12.59KB , 800x600 , bigbranch.png )
291998

Ohshit that's a big branch!
>>
No. 292000 ID: 3416ec

DO A BARREL ROLL!
>>
No. 292003 ID: dad664

>>291997
USE THE BOOST TO GET THROUGH!
>>
No. 292004 ID: a33914

Hocrap swerve left, and hold on! You might have to duck, try not to let the goblin drag too much against the branches. Hope that they are bendy!
>>
No. 292011 ID: e02378

no swerve RIGHT. going left will make us still clip it, while right will dodge. jeez.
>>
No. 292012 ID: f157b7

GO LEFT!
>>
No. 292015 ID: 1854db

GO RIGHT!
>>
No. 292017 ID: 3392ab

You always go right, yo.
>>
No. 292032 ID: 55c4cf

Go straight.
>>
No. 292050 ID: 5c87e0

go a bit up, knocking the gobbo uncosious would be a advantage now, we dont want the gryphon hurt so early.
>>
No. 292052 ID: f6360f

>>291998
I sincerely hope that as a highly skilled rider you've got the ingrained reflexes to get you through this on your own. We might be good with plans but our spur-of-the-moment advice is often shitty.
>>
No. 292073 ID: 5b95eb

Up and to the right!
>>
No. 292139 ID: 00d3d5

>>292073
This.

Also: "Drop the crossbow!"
>>
No. 292239 ID: 6d4402

Barrel roll to the right.
>>
No. 292240 ID: 7eac96

>>291998
Bank right, see if you can aim it so you knock the gobbo's crossbow out of her hand with the shrubs.
>>
No. 294270 ID: 32a5f3
File 130206516508.png - (19.35KB , 800x600 , turning.png )
294270

Come on, turn, turn...!
>>
No. 294272 ID: 32a5f3
File 130206518712.png - (9.14KB , 800x600 , wingdown.png )
294272

Yes! Ha ha, we've got-
>>
No. 294273 ID: 32a5f3
File 130206520430.png - (15.08KB , 800x600 , crash.png )
294273

Fuck!!
>>
No. 294277 ID: 29fbe3

>>294272
'Wingtip' has to be the best onomatopoeia ever.
>>
No. 294278 ID: 8c73c8

ELVEN AGILITY! you can get out of this man!
>>
No. 294279 ID: 29fbe3

>>294273
Oh, and crap... that didn't go so well at all.
>>
No. 294282 ID: f6360f

>>294273
Okay. Okay. Shit.

Those still-mounted goblins will have noticed the crash and be coming for you. You need to move quick as soon as you land, got to try and recover and be ready to act. You'll need to incapacitate your original target before she can yell or anything, and if you can't, shoot her. Then the same for the others before they realize that they're up against an intelligent opponent, rather than a wild animal- if they return and report your presence you are boned.
>>
No. 294285 ID: 1854db

Tuck and roll. Get on your feet asap, subdue the goblin, and get back to your bird.
>>
No. 294367 ID: 337b51

>>294273
Priority one: Don't die falling.
Priority two: Your Gryphon's safety
Priority three: Not getting caught
Priority four: The Gobbo Prisoner
>>
No. 294377 ID: dc9f36

oh fuck man im falling all these branches

watch the landing, and be ready for a fight, the gobbo may make a run for it if she lands properly.
>>
No. 294382 ID: 00d3d5

>>294367
There's not much he can do to help a speeding ton of meat and bone, and Bloodfeather's attempts to stabilize would only be thrown off if you tried.

You don't have much time, but you do have some. If your goblin gets away then the entire army will be alerted even if you do manage to kill or subdue the other two. Restraining her while she's stunned from the crash is going to be a lot easier than if you give her time to collect herself.

Bloodfeather is too bulky for you to move quickly if he's injured, so if he can't move on his own then you won't be able to get him very far.

The other goblins will be along soon. If you're not ready to flee within moments of hitting the ground, then set an ambush and try to subdue the remaining goblins.

Now that you know what to do, put us on the goblin's head so we can try to convince her to order her team to stand down and/or help you restrain them.
Yes, this is a boy-I-hope-this-works moment.

In order, your priorities are:
1: Don't die.
2: Secure the goblin prisoner
3: Check on bloodfeather after he comes to a complete stop.
4: Leave no witnesses behind.
>>
No. 294388 ID: 4b4fa9

Cube. Air glyphs. All the air glyphs.
>>
No. 294390 ID: a41aaf

>survive landing
>subdue goblin
Solution: land on goblin.
>>
No. 294394 ID: 28e94e

>>294388
Thisthisthis
>>
No. 294396 ID: 8c73c8

>>294394
>>294388
pure one type doesn't do anything at all. you need a combination.
>>
No. 294404 ID: 4b4fa9

Well, if there IS a spell for LEVITATION or SLOW FALL, then USE THAT. If you don't know, then do an ALL-WIND GLYPH COMBINATION.
>>
No. 294868 ID: a45128

Grab Goblin. Cushion landing for Goblin. She didn't do anything to hurt you and if you do anything less, then its really your fault she died.

/moralfag
>>
No. 294881 ID: dad664

>>294390
>Land on goblin in compromising position

FTFY
>>
No. 294935 ID: 5b95eb

>>294881
While I really want to say this,
>>294868
Is probably best.

Remember to heal yourself when you hit the ground.
>>
No. 294946 ID: a45128

And then we can get our adventerous romance between a silly elf and a charming, yet stubborn goblin girl.

-longing sigh-
>>
No. 294978 ID: d4f98d

>>294946

>Charming
>Goblins = Savage race, unwilling slaves to the dark blood god

Not saying it's impossible, but it may be best to swiftly restrain her when you land.
>>
No. 294984 ID: a45128

>Ruining my dreams.

Careful, Emba, you're trampling on my dreams.
>>
No. 295019 ID: 8f459f

hm crap
try to get hold on a branch while falling,
then get a look where gobbo and bloodfeather landed.
Priorities from there on would be:
1. get to the ground whithout dying
2. subdue gobbo
3. get to bloodfeather/possibly heal him
4. evade pursuers, on bloodfeathers back if his shape is up to it.
>>
No. 295060 ID: 679e7a

>>294978
>Implying there won't be sexiness in a Jukashiquest
>>
No. 295069 ID: d4f98d

>>295060
Of course I'm not saying SOMETHING won't hapeen eventually. Just saying it probably won't happen immediately. We'll want to restrain her and see if we can't evade Goblin Scouts with Bloodfeather and her in tow before we start testing methods to cure the compulsion.
>>
No. 295111 ID: b84ea0

will everyone lay off the gobbo molesting?

its not like we will have a crossover with gnollbard.
>>
No. 295258 ID: afafdc

One wind, three air. Hope it makes a slowfall or flight or levitation spell. If it doesn't, try to land feet-first, and get ready to use your Sun Power to heal yourself immediately.

Then find that goblin and give it a clonk on the head.

Priority 1: Don't die. Don't let Bloodfeather die either.
Priority 2: Don't get caught.
Priority 3: Catch and subdue the goblin.
Priority
>>
No. 295289 ID: 28e94e

>>295258
"Wind" and "air" are the same thing.
>>
No. 295295 ID: afafdc

Damnit, I didn't back-check enough. I'm panicking here, I mean what if the impact damages our crown? Think. We don't know enough about the rune cube to rely on it.

Are different spells created by the precise makeup of the symbols, or is only which types of symbol is included a significant factor? I mean, would three wind, one fire produce a wholly different spell than two of each, or the same spell with only minor alterations?

Okay, so apparently I get all thoughtful in the face of danger. Good thing this is all at the speed of thought!

Unless Bloodfeather is a good enough flyer to recover before hitting the treeline, I think you're just going to have to take your lumps. Try and get your legs beneath you to take the impact first. If you've got the training for it, roll with the impact. Either way, get ready to use your Sun Power to heal up immediately and go find that goblin lass.
>>
No. 295625 ID: 787fd3

> Roll when you hit the ground (if you don't land in a tree), and use your powers to heal yourself.

> Find and subdue your Goblin friend or at least make sure she doesn't have her crossbow (so you can make a safe getaway).

> Find your mount and heal him if you can.

> Try to put some distance between yourself and the other goblins.
>>
No. 295724 ID: 73078c

Say: twist to avoid landing on your head or back, land on your feet then roll as soon as you land.

Whisper to other voices: Don't confuse him with long term goals while he is falling to his possible death, right now only thing he should hear from us is to not land on his head and die from a broken spine/skull... we can tell him what to do with goblins and the like when... or if, he survives the fall.

Also, we should aim at capturing all 3 goblins, should have in the first place... if we just capture the captain and free her from mind control, then what? she goes back to base? but everyone knows she is "dead"... but if the 3 of them return together, all free from mind control, the might be able to do something.

And any type of trap to stop the army makes no sense, there are hundreds of them and they have a variety of talents from nimbleness to strength... any type of trap or obstacle we create will take a lot effort for one single elf to make, and only a few individuals out of the hundreds to undo.
>>
No. 295727 ID: 73078c

How can you tell this is by Jukashi? I looked everywhere and I cannot see any mention of his (her?) name.
And the wiki does not attribute this quest to him (her?)

Also, is there a discussion for this quest? I cannot find one linked from here...
>>
No. 295732 ID: 54b969

>>295727
>>/questdis/343689
Look harder next time. :D
>>
No. 295742 ID: 28e94e

>>295727
Um... because he has a very distinctive art style, as well as a distinct ID? Also, this belongs in /questdis/.

>>295724
Use spoiler tags for stuff like that, please.
>>
No. 296141 ID: e833ea
File 130264916291.png - (8.06KB , 800x600 , treesonomatopoeia.png )
296141

Yes I know how to crash thank yoow ow ouch argh ow oof ouch ouch fuck ow rgh ow
>>
No. 296142 ID: e833ea
File 130264918561.png - (619B , 800x600 , lost.png )
296142

...
>>
No. 296143 ID: e833ea
File 130264920694.png - (13.39KB , 800x600 , returned.png )
296143

There you are.

We're lucky. Trees are one of the best things to fall into, but only provided you don't get impaled on a branch. My armour helped me, and our goblin friend was small enough to get tangled in the canopy rather than falling completely through, so she didn't get away in time. Nevertheless, I had to... pacify her.

We're not even a thousand yards from where we snatched her, and Bloodfeather's sprained his wing. I could heal it, but even then, we can't get into the air under these trees. The other goblins surely heard the crash, and if they find where we fell, their dogs can follow our scent.
>>
No. 296145 ID: 8c73c8

okay, have blood feather sit in a clearing partially on top of the goblin. while you get in a tree and ambush them.
>>
No. 296146 ID: f88f02

Create a false path with the Goblin's clothes and then run in a different direction, forcing them to either guess or to split their forces.
>>
No. 296147 ID: 07416a

>>296143
Go up or down a nearby river?
>>
No. 296148 ID: 00d3d5

>>296143
Get on Bloodwing's back with her, put us on her, and have bloodwing start walking. This will wear him out faster, but you'll be able to heal him while moving. Once you're done healing him you can get off and start walking to save his strength.
Take note of when she wakes up, then give her 10 minutes or until the other goblins get here.
If she says "The walrus is away; the carpenter can play." then we've succeeded; cut her bonds loose and we'll have her help get us out of this mess - probably by ordering her companions to go back and report her missing.
>>
No. 296150 ID: 1854db

Tell us more about the Free Man while you look around and see where you can go from here. If you can *quickly* get up above the canopy and look around then do so.

The Free Man is the same as Him In The Shadows? Who else worships Him besides the enslaved races?
>>
No. 296151 ID: 00d3d5

>>296148
Oh, and do you remember seeing any clearings or cliffs near here? Head for one of those so you can get back in the air quickly.
>>
No. 296153 ID: afafdc

First, heal Bloodfeather. From a practical standpoint, either everything will turn out okay and you can regain your Sun Power at leisure, or everything goes fruit-shaped and having an uninjured griffon backing you up could be very helpful.

Plus, that wing has got to smart.

Now, we can't just run. The goblins will be able to tell that there's intelligent opposition in the area if it's capable of snatching one of their folk and then eluding them. An ambush is our best options.

First, tie up the goblin and place them near the crash site- up against a tree would be good. Cover their bonds with leaves if you can.

Next, have Bloodfeather lay down atop them, trapping them and preferably obscuring the bonds without crushing them. You want to make it look like the work of a lone griffon who then crashed, leaving them knocked out and the goblin thrown clear.

Next, find a good hiding place to lie in wait for the goblins. When they come, you can take one and Bloodfeather the other- that should be an easy enough fight that you won't have to kill any of them.
>>
No. 296154 ID: afafdc

Argh. Thoughts are all jumbled. Ignore the bit about Bloodfeather lying on top of the goblin. That was part of an earlier, less good idea.
>>
No. 296155 ID: 07416a

>>296153
We can't do that, we need her cooperation before they catch up, otherwise we're going to have to kill the dogs, which would both greatly piss off our new (hopefully) allies and reduce their effectiveness. If you live on the back of an animal all day you grow a bond, ya know.
>>
No. 296156 ID: d4f98d

>>296148
I support this voice's suggestion for the most part.

For the goblin loyalty thing, we'll see. Heres hoping.

I trust you know the standards for evading tracking? Crossing into a stream on one side, moving up or down river in the water, then exiting, etc.?
>>
No. 296160 ID: 8c73c8

yeah, since she is the leader if she tells them to stand down then that is an order they should be forced to listen to.
>>
No. 296167 ID: f6360f

>>296143
Heal Bloodfeather immediately. Having an uninjured party is desirable under all circumstances.

You're standing. Are you leaving tracks? If the goblins are decent hunters they might already be able to see your boot prints. You'll need to prepare an ambush if they can; they MUST NOT get away with news of your presence here. Ideally you'd be able to ambush and incapacitate them, but if you can't just shoot them. You can't afford to take huge risks at this point. If you shoot them but nonlethally, you can capture them, then either heal or kill them later as necessary.
>>
No. 296185 ID: 8ac290

>>296148
Definitely with the healing, we don't want Bloodfeather injured. I'm not sure if we can communicate with unconscious people though, so you might want to leave us on and restrain her.
>>
No. 296212 ID: 58490a

Healing may or may not be instantaneous (depends on complicated stuff), and it seems that there's a shortage of time. Speaking of time, how much did we loose in the crash? We got the big, timeless abyss of sensory deprivation between when the crown fell of your head and ya picked us up again.

On the matter of *voice fades* crashing instructions: It's extremely important to crash properly. Back in the age of *words become hard to understand* visionary telecoms, the knievel league *barely noticeable* had three separate manuals detailing *indistinct with the background whispers* ........
>>
No. 297258 ID: 73078c

>>296148
Good idea. But rather then ordering the other two back to camp as they are (still mind slaves), we should capture them and free them as well. Even if ordered back to camp they might find the whole thing suspicious and describe the situation to someone who might figure it out (assuming they don't).

Also, to verify freedom we should follow the following procedure:
1. Place on head, break mind control. We must be able to sense if it worked or not, else she could just lie throughout.
2. If we sense control breaking, remove us from the head, and then ask if mind control reasserts itself when we are removed. She will say no regardless.
3. Place on head again, reattempt to break mind control... ask if she told us the truth at #2 or if mind control reasserted itself and compelled her to lie.
>>
No. 297441 ID: b6ca92

>>296212
I think I get the effect you're going for here, bro, but use spoiler tags instead of 'In Character' emotes. like so:[.spoiler]wordswordswords[./spoiler] but remove the periods.
>>
No. 316540 ID: 8e6de5
File 130880199488.png - (21.37KB , 800x600 , getgoing.png )
316540

Heal Bloodfeather, both of us up. Hope for a clearing so we can get in the air again. It's a good enough plan for now, gives you time to try yourself on our captive. If you can help her, it may just fix everything. If not... well, we'll deal with it then.
>>
No. 316547 ID: 8e6de5
File 130880240382.png - (18.40KB , 800x600 , crownoff.png )
316547

It would take a while to explain the Free Man to you... don't you know already, from before?

(>>/questdis/348261)

Actually... you know how to talk to goblins, don't you? They're very casual about a lot of things, but there's one or two things they're sensitive about. Just, uh... don't ask her for her name, that's intimate. Give her some sort of diminutive. Questions about religion, too, avoid those. Just... you need to do this right, ok? I let her get a bit of backwash from healing Bloodfeather, so she should start to wake up again now. It's all on you.

I'll try take care of everything while you're working. Talk to you again soon.
>>
No. 316551 ID: 8e6de5
File 130880263541.png - (22.14KB , 800x600 , crownongob.png )
316551

VATTEWYPIMOEYA

Nhh... ow. Where... Aw jags, what happened?

WTIQVNIWOWKUV
>>
No. 316553 ID: 44766a

[Try to block out that blacked out text]

Hello.
>>
No. 316558 ID: 35e1a0

hello, uh.. let's go with miss. you okay? you took quite a tumble. you were picked up so we could talk to you.
>>
No. 316566 ID: 6868bc

Hey, missy. You've got a nice pair of breasts, y'know? Hope you're not too banged up!
>>
No. 316572 ID: d4f98d

>>316547
Don't you worry, Victorious. We're professionals.
>>
No. 316574 ID: d4f98d

>>316551
Well hello there.
>>
No. 316588 ID: b1f0e2

[try to block the black words]
Hello sweetie, or should we call you mind slave?
How would you like to be free?
>>
No. 316592 ID: 234c26

>>316551
[Try to block black text]

You all right there? Apologies, but there isn't really enough healing magic handy to fix you up all the way.

>>316566
That's your conversational opener? "Nice tits"? Honestly...

>>316588
Moving a bit fast there, I think. Let's introduce ourselves first and not promise or imply anything that we may not be able to back up. We don't even know if we'll be able to provide mental shielding yet.
>>
No. 316600 ID: 6868bc

Goblins! Very casual about a lot of things. The big man said so himself. And they ARE nice, aren't they? I betcha Vic agrees.

Anyways, missy, we aren't gonna hurt you, alright? In fact, if all goes well, we'll be helping you out.
>>
No. 316601 ID: b1f0e2

>>316592
I promised nothing. Read the questdis, there is a god who actively encourages the wild races (that's her btw), to fight for their freedom and those that do are awarded such by him. Even if WE can't outright break her mind free he can
>>
No. 316638 ID: 07416a

>>316551
Miss Rearward- have you a preferred nickname? We are here on behalf of the last of the free elf. You may call him Vic. We wish to free you in turn.

Please make all efforts to cooperate with us. The fate of you, your race, and perhaps even the world depends on it.

Right now, though, the fate of your MOUNT depends on it. As we speak will he not be rushing to defend you? Will Vic be able to stop him without killing him? Doubtful. We have no wish to harm either of you. Please help us avoid this.
>>
No. 316658 ID: a928a0

>>316572
[block vic's name from this comment]

so i heard you are a accomplished hunter?

would you like to hunt for your freedom, and possibly some half elf kids on a nice flying beach house with a pimping gryphon aviary to boot?
>>
No. 316675 ID: 07416a

>>316658
[censor this]
5copper, do you have no tact AT ALL?
>>
No. 316679 ID: 00d3d5

>>316551
[Block out that black text, and attempt to block-off the source of it.]
Hey there, cutie. Mind if we call you Dax?
Feel that strong arm around you? That's Vic. He's trying to rescue you.
It isn't quite going to plan, but nobody's been seriously injured yet so it's all good.

You know how a strong enough will can break free of that mind control you're under? We're trying to find other ways to break that mind control.
Just tell us if that mind control starts to weaken.
>>
No. 316682 ID: b1f0e2

>>316658
jesus fuck man... half elf babies? really? I mean I would LOVE to go that route but you invaded the mind of a mind controlled girl who was taken captive by said elf and this is what you open with?
[censor, dear god censor!]
>>
No. 316698 ID: 5b95eb

>Bracketed commands
why why why.

Anyways, you're sort of insane now! Applaud your good luck at having us in your head at the moment, and then answer our questions.
>>
No. 316713 ID: 0d095c

IGNORE THE BLACK WORDS. LISTEN TO US. WE ARE YOUR ONLY HOPE OF FREEDOM. WE ALSO DO IMMORTALITY, WEALTH, CONQUEST, AND CHILDREN'S BIRTHDAY PARTIES. HI.
>>
No. 316743 ID: f1a850

tact is for those that have time!

and possibly a choice in life...
>>
No. 316766 ID: 7bfeb5

>>316553
>>316588
>>316592
>>316679
[Block the black text from reaching the goblin, but let us still listen to it.] Seems like it might be good to hear, if'n we can figure out how to translate it.
>>
No. 316929 ID: 77db9a

>>316551
Congratulations, you've got a chance to be free. Unlike every other goblin you've likely ever met. And better yet, if you work with us, letting us help you, and helping us as well, your entire race could be freed as well.
>>
No. 316955 ID: b77663
File 130888860879.png - (19.99KB , 800x600 , gobgrabbed.png )
316955

WKUVUVLAVWWY

>Hello.
Bloody stars, I've just about had enough of voices in my head.

>Nice tits!
Uh.. thanks. I'm pretty used to people likin' em, but I guess they must be better than I thought if I've got folks with no bodies tellin' me so. Who are you, anyway? And where am I? Last I remember I got grabbed by a gryphon, then-

>Victorious
>Help
>Freedom

Wha- Shit!!

NYYMPEVWOTUYAV
>>
No. 316957 ID: b77663
File 130888865564.png - (327.82KB , 800x600 , gobgrabbed2.png )
316957

DO NOT SEEK FREEDOM

Aaargh!

DO NOT AID MY ENEMIES

Why did you let me wake up!? Now I have try and do something!

DO NOT ACT AGAINST MY GOALS

>Block the black words
>>
No. 316958 ID: b77663
File 130888870676.png - (523.03KB , 800x600 , gobgrabbed3.png )
316958

>Block the black
>Block them
>Block them
>Block them
>>
No. 316959 ID: b77663
File 130888881706.png - (104.54KB , 800x900 , puzzletime.png )
316959

>It's puzzle time!

>Set with a fragment of the Orb of Wisdom, the Crown of Summer Princes (that's you!) can manipulate the enchantments that bind Missy to obey the commands of the Scavenger Lord. The orders he has given are represented by the Red Hand, and its hold on her is shown by the Bonds of Blood - the red ropes - that metaphorically bind her. The red ropes are held by the Chains of Command, and in order to free her, those chains must be refastened.

>To do so, you must move the available segments of chain (marked in the red squares) so that the Red Hand is no longer connected to the Bonds of Blood. Segments can be swapped freely and rotated to fit, but they must all be part of the final pattern; and each segment's joining points must be connected, without dead ends. The Red Hand itself need not be joined to anything, nor the Bonds of Blood, nor you yourselves - you, represented as the Fragment of Wisdom, possess one joining point that you may choose to use or not, depending on whether you seek to accomplish additional goals. Everything in the puzzle is representative of something, thus different solutions to the puzzle may have different effects, of greater or lesser benefit.

>Solutions should be presented in this thread. The final solution used will be chosen by weight of numbers, and debates on what different solutions may cause should be held in the quest discussion thread, so look there before you cast your vote!
>>
No. 316962 ID: d4f98d

>>316957
[block the black]

No you don't. I'm not even sure what you are talking about. Its just you, us, and the fellow with his arms wrapped tight around you.
>>
No. 316967 ID: 05514e
File 130889010856.png - (114.16KB , 800x899 , narbaculardrop.png )
316967

Like I said in IRC, this can go one of five ways but it's dependant on how we want it to go.

1. We can disconnect her from the Red Hand and leave her unconnected to us. (The solution for this is in the picture)

2. Unconnect her from the Red Hand but connect her to us.

3. Unconnect her from everything (Bind of Blood included)

4. Unconnect her from the Red Hand but connect us to it.

5. Keep her connected but connect her to us as well.

I don't know if 3 is possible at all, 1 would give her freedom from the Red Hand and us badgering voices, 2 wouldn't save her from us, 4 and 5 might just have interesting outcomes, hence their suggestion.
>>
No. 316969 ID: 44766a

I am kinda torn between completely free her and connecting her to us.
>>
No. 316970 ID: 00d3d5
File 130889107138.png - (10.20KB , 525x339 , Because Star asked me to do this.png )
316970

>>316959
Anybody want to make a nice clean version of this one?

Also, I'm pretty sure it's mathematically impossible to have US connected to all her points WITHOUT the hand also being connected.
>>
No. 316972 ID: b1f0e2
File 130889115901.png - (154.24KB , 800x900 , Solved.png )
316972

Solved via solution #2 according to >>/questdis/348300
>>
No. 316974 ID: cbb83f

>>316972
Isn't this solution #3 though?

Anyway, voting for this one.
>>
No. 316976 ID: b1f0e2

>>316974
#3 is partially disconnecting her from the red hand. The solution I posted (and seven beat me to, although only because I did it the pretty way :P) completely disconnects her from everyone. The enchantment is looped in on itself and connects only red to himself and noone else.

Solution 6 is to disconnect red from her, but connect him to us. But that is risky as it might give him power over us.
>>
No. 316981 ID: 528963

>>316967
I like Q's soloution, dissconnected from everyone
>>
No. 316985 ID: b1f0e2

>>316974
oh i get it now, you are saying what i did was #3 on Q's list not #2...
Yea, I was referring to #2 on my own list in the questdis which i linked.

Instead of numbers lets just vote on a goal?

I vote for the solution I and Seven01a19 posted. Which loops the chains back on themselves, leaving us, red, and her all completely disconnected from each other.
>>
No. 316988 ID: 00d3d5
File 130889231844.png - (125.45KB , 799x897 , wvvcqb.png )
316988

>>316970
Now with art from MrQ! Clean art, Hooray!
>>
No. 316991 ID: 9202a9

>>316967

Started as
1A 0 1B 0 1C 0 1D 0 1E 0
2A 0 2B 0 2C 0 2D 0 2E 0
3A 0 3B 0 3C 0 3D 0 3E 0


The first number is what row the tile started in.
ABCDE refer to the column that the tile started in.
The last number is how much you rotate it clockwise.


Solution 1

2C 180 2D 270 2E 90 1D 270 1E 90

3D 90 2B 0 1A 0 1B 0 1C 90

3B 0 3A 0 Fist 2A 270 3E 0


Solution 4

3A 180 2D 270 1E 0 1D 270 1E 90
3D 90 2B 0 1E 0 1C 90 2E 180
3B 0 2C 0 Fist 3E 0 2A 180
>>
No. 316993 ID: 44766a

Lets go with that then. It will probably break her blood bonds completely.
>>
No. 316995 ID: d4f98d

I vote for MrTT/SEVENS Solution.
>>
No. 316996 ID: 05514e

>>316992
The bonds of blood are essentially metaphorical and are not to be taken completely literally. Both mine and Seven's solutions are exactly the same outcome just different ways about it. Really at this point we should just find solutions for all the outcomes and vote for which outcome we want.
>>
No. 316998 ID: 35e1a0

yes TT/seven
>>
No. 316999 ID: 234c26
File 130889287345.png - (158.51KB , 800x900 , wecannotcompletethemindslave.png )
316999

This configuration is as close as we can come to making her ours, I think. Five of the six Bonds of Blood and the Scavenger Lord gets nothing. I believe the result would be that she could fight our control, but it would rarely work. I'm not sure what the significance of the leg Bonds as opposed to the arm or neck Bonds is, but legs seemed probably the most harmless.
>>
No. 317002 ID: 9202a9

>>316991
Solution 2
3A 90 1C 270 1B 0 1D 0 2A 0
2D 190 2B 0 2C 0 1A 270 2E 0
3D 0 3B 270 FIST 1E 270 3E 0
>>
No. 317003 ID: d4f98d

>>316999
I wouldn't want to personally. Free is free, otherwise it's just passing control of her to another (ourselves in this case). I'd prefer autonomy.
>>
No. 317005 ID: 9202a9

>>317002
scratch this
>>
No. 317011 ID: 9202a9

>>317002
>>317005
Fixed
Solution 2
1C 0 2A 90 2E 0 1D 180 2D 270
3A 270 2B 0 2C 0 1B 0 3E 270
1A 0 3B 270 FIST 1E 270 3D 0
>>
No. 317020 ID: ad1e5b

>>316999
Votin' for this.
>>
No. 317022 ID: 835a2d

>>316999
switching vote here.
>>
No. 317023 ID: 45be60
File 130889487142.png - (107.41KB , 800x900 , influence.png )
317023

Fully executed solution 2 ideas just trades one master for another. Solution 3 makes her alone. But partially connecting her would mean some autonomy, but we can still influence her thoughts and actions.

Can I interest anyone in another quest protagonist?
>>
No. 317024 ID: f4eed5
File 130889489454.png - (2.75MB , 800x900 , minor influence.png )
317024

I'd rather we only have a couple bindings in place. I'm not sure what only binding her torso will have, but I went with that.
>>
No. 317026 ID: 35e1a0

>>317024
failure. i see a loose link.
>>
No. 317027 ID: 00d3d5

>>317024
Invalid - all tile connectors must connect to something.
>>
No. 317031 ID: 45be60

Let me just save you guys some trouble with the math here. There needs to be an even number of connections out of the chain mess. No set-up that doesn't have 0, 2, 4, 6, or 8 connection points will work work.
>>
No. 317033 ID: f4eed5

Oh, bah. Stupid eraser, must have counted the same one as two different things or something.
>>
No. 317035 ID: 9202a9

>>316999
I would like to point you to my solution here
1C 0 2A 90 2E 0 1D 180 2D 270
3A 270 2B 0 2C 0 1B 0 3E 270
1A 0 3B 270 FIST 1E 270 3D 0
as that gives us copleat control
Also I'm sorry about how it's not is a pretty pictur but I don't have any image editing software.


That said I vote that we give her complete freedom
>>
No. 317036 ID: 9202a9

>>317035
drep
Fixed
1C 0 2A 90 2E 0 1D 180 2D 270
3A (90) 2B 0 2C 0 1B 0 3E 270
1A 0 3B 270 FIST 1E 270 3D 0
>>
No. 317038 ID: 00d3d5

>>317035
You don't even have mspaint? That's on every windows system ever going all the way back to windows 1.0
>>
No. 317042 ID: 9202a9

>>317038
I used a old mac and a crash erased the appleworks draw (or was it appleworks paint) it came with.
Also i'm not good with computers.
>>
No. 317044 ID: 9202a9

>>317036
damn why cant I see the problems intill after i post
>>
No. 317046 ID: 5b95eb

>>317042
I feel you bro, I'm doing this on 15 post-it notes, with bottlecaps for the Bonds of Blood connections
>>
No. 317047 ID: 9202a9

>>317036
disreaguard what I said
>>
No. 317054 ID: 234c26

>>317003
That might be true in her case... but it's an important configuration to know anyway if everyone bound by the Bonds of Blood is bound the same. At some point, Victorious will be able to slap us on one of the commander types who is actually loyal to the Scavenger Lord, and we might find it extremely useful to be able to force them into working with him.

>>317023
If we're going to set her free, we might as well set her free all the way with >>316988. If we're not going to set her completely free, we should establish as much control as possible while keeping the Scavenger Lord out of it; there's really no point in half-assing it.

My hope is that whatever we do now will be persistent, so if we set her free she will remain free and if we mind-slave her she will continue to be subject to whatever commands we leave her with after we're removed. We don't know that it will work out that way, though, and it would be very bad if we mind-slave her and our commands aren't persistent after we're taken off. She'd likely go hostile immediately. That risk makes me inclined to set her free entirely so that we have greater odds of retaining her as an ally after being removed.

We will want to investigate these mechanics, though, because I think a potentially viable plan here is for Missy to walk us into camp and set us on the head of one of their commanders, who we could then promptly mind-slave and force into working to Vic's benefit. That could make this whole endeavor infinitely easier.


So, basically I'm voting to free Missy all the way using >>316988 and leave all mind-slaving for after we have a better idea of how effectively we can mind-slave. Failing that, use >>316999 to get us the best hold on her possible.
>>
No. 317055 ID: d4f98d

>>317054
True, but it might not be that all chains are the same.

That said, I accept that there may be some individuals it would be beneficial to have a light hold on. However, given that this ones initial thoughts were of worry at having to obey Fae's orders again, I think she seems...reasonable.
>>
No. 317056 ID: b1f0e2

>>317054
Great ideas
[Study enchantment]
Although there shouldn't ever be a need for us to create such an enchantment from scratch. Anyone who we would want to dominate in such a way would be loyal minions of screiver.
If we ever have issues with free mortals I would rather we solve them without mind control...

All that being said, knowledge is PURE AWESOME so study the heck out of that enchantment.
>>
No. 317057 ID: d4f98d

That said, I think I largely agree with you.
>>
No. 317061 ID: 5b95eb

>>317023
What the hell, voting for this one
>>
No. 317064 ID: b6ca92

>>317056
Hadn't occured to me, but what the hell.
[study enchantment]
ALSO since this is our first free one, we need to bind her to us, and out of the hand. The next one we can make plain ol free, and the one after that we can try making a connection between us and the hand.
>>
No. 317066 ID: 55c4cf
File 130889967750.png - (110.21KB , 800x900 , realsolution.png )
317066

i got this
>>
No. 317068 ID: f4eed5

I'm voting for MrTT/Seven's solution. As tempting as it is to get a mind slave, I'd rather have a sexy goblin servant that's willingly loyal than one that's forced to obey but resents us. We can just enslave her two friends if they come looking for her.

[Study enchantment]
It'll be interesting if we can replicate it.
>>
No. 317072 ID: b1f0e2

>>317068
I am pretty sure she can hear us.
Also I don't want to enslave any of them. We are better than that, we are the force for freedom here.
And I am not saying this just to posture, if we weren't we really would have gone for the other option.
Only person we even considering binding is the generals loyal to him... and even then it might be preferable to just give them the release of death.
>>
No. 317073 ID: 234c26

>>317069
We're not really a force for freedom. We're the Crown of the Summer Princes. Our job is ultimately to give advice, and arguably for the last several thousand years to do whatever is best for the summer elves. Admittedly there aren't all that many summer elves left so backing them isn't really the easiest job, but that's if anything a reason to try harder. If a bit of enslavement would bring Vic and kin a lot of help, we should not hesitate. We have a responsibility to use all assets and capabilities at our command on his behalf.

There are solid practical reasons why mind-slaving would be a suboptimal move at this point, though, starting with unknown limitations on our capabilities, moving through bad PR, and ending with Vic here probably getting really steamed about it and doing something irrational. If we can convince one or more of the goblins to let us test out some mind-control tricks on them that would be good, though. We really need to figure this out, and we're on a timetable.
>>
No. 317107 ID: 330059

I VOTE FOR FREEDOM

It's a little hard to morally argue against enslavement since those who want to try something like that are already too amoral to care. You monsters. Do think of this however: Rather than having other people do your freaking bidding for you, if we took over someone else's mind than we would have to do everything ourselves. If we use the power of friendship, however, we can get people to do all that hard work of controlling a body and having a purpose and dealing with pain and assessing the situation and other stuff for us. Also, if she can hear us arguing about this she's gonna be pissed off and you're making all of us voices seem totally horrible. I don't think apologizing for harboring thoughts of enslavement is easy.

One thing to keep in mind though: We really don't know if merely separating the red hand will allow her to be free of those three commands. If we break her connection to the red hand and she's still bound by the bonds, then we should try connecting to one of the bonds to see if we can break them directly.
>>
No. 317109 ID: 0d095c

I'm rolling with TRUE FREEDOM. Go for it. Hopefully their soul won't explode or something like that.
>>
No. 317112 ID: ed9087

Voting complete freedom.
>>
No. 317120 ID: cd63e9

i'm fairly certain that if we connect one of the bands of blood to use it'll just create a link, not enslave her, so i say we try that. Though if i'm wrong and it does end up enslaving her we can just order her to choose weather or not to obey any order.
>>
No. 317121 ID: f1a850

i think the hand has a chain link that must be linked as well. if you cant loop the hand it shouldnt work.

i belive complete freedom should work as well. we might have a stranded warrior in our hands instead of a ally, but its more likely to get us a nice servant and a informant.
>>
No. 317145 ID: b1f0e2

>>317120
it could also potentially hurt her, maybe the way its set up is for balance purposes.
>>
No. 317150 ID: 6868bc

Hmmmh. Well, worth keeping in mind that she isn't some mindless drone, even with all the chains connected to the bad dude hand.

I suspect that we'll simply be able to communicate with her with only a few chains attached, and compel her to do things with all, but otherwise she'll have free will. And being able to communicate with her is by no means bad!

I can definitely see the trouble with making our commands compulsory, though. We wouldn't be any different from the bad guys.
>>
No. 317178 ID: b1f0e2

>>317150
IF the chains allow communication that big red knows of us and has now informed his army.
I carefully inspected what we have seen and sensed and heard thus far and I do not believe that such direct communication occurs... or if it does its not always on. Also you are suggesting to blindly modify tweak a mind control spell in an unpredictable manner on the hope it will result in communication but not control. It might, or it might have horrible consequences. At least if we completely sever all her bonds then we can make a far better guess as to the result (freedom)
>>
No. 317183 ID: 15b51b

>>316999
I vote this, since I don't think it's possible to connect all six bands to us.

Our entire species is dead. Now is not the time for that "but doesn't that make us just as bad?" crap. We're one or more genocides and several enslaved species away from being as bad as them.
>>
No. 317186 ID: b1f0e2

>>317183
we don't have a species, we are just a sliver of an artifact that was last owned by the sun elves. Whom we decided to help, but are not in any way bound to or compelled to. We chose to help because of various reasons, we could very well choose to follow our own path independent of the last sun elves.

Also the sun elves are a race (asian, black, caucasian, latino, etc), not a species (human, dog, cow, etc). There are 7 remaining "pure" sun elves and all of them are capable of crossbreeding with the other races.
>>
No. 317227 ID: 9bdbfc

>>317186

are you sure about that?
>>
No. 317235 ID: b1f0e2

>>317227
yes. both points are explained to us both in the beginning of this thread and in questdis.
We are not sun elves, we are an artifact that the sun elf prince now possesses, that's all.
And the author explicitly described the results of "crossbreeding" the last 7 "pure" sun elves with various other races. Mostly it would be "grey elves"
>>
No. 317331 ID: 0d7a83

>>317023
Voting this.
>>
No. 317334 ID: 8555c2
File 130897308509.png - (108.83KB , 800x900 , 130897282721.png )
317334

>>
No. 317348 ID: 221021

>>317334
I vote for the mirror of this. Right arm's likely more important to control than left, right? We want to have as much control as we can immediately, to prevent stuff from going wrong. Eventually, if we're connected, we can go back in and change stuff later, and remove our control over her piece by piece if we want to be nice and ethical or whatever. If not this solution, then any of the other ones that connect us to five of the six ropes.
>>
No. 317368 ID: 07416a
File 130897697809.png - (160.56KB , 798x900 , FINAL DESTINATION.png )
317368

>>
No. 317369 ID: 00d3d5

>>317348
Agreed.
When we're talking to her we're going to tell her exactly what we did - we took control of her away from the Scavenger Lord, but we can't set her free without him just taking it back. We then order her to ignore orders that she would be completely unwilling to do if she were free.
>>
No. 317370 ID: 8c3573

>>317368
Let's kick skeleton hand ass!
>>
No. 317375 ID: 05514e

>>317368
FUCK THIS DUDE
SHE IS FREE IN THIS SCENARIO
WE UPHOLD OUR PROMISE
WE HAVE A SHOT AT POWER
LET'S SUCKERPUNCH HIM RIGHT IN THAT FAT RIGHT NIPPLE OF HIS
A LEGION OF VOICES AGAINST ONE GOD
I LIKE DEM ODDS
>>
No. 317376 ID: 35e1a0

>>317368
ya sure.
>>
No. 317378 ID: 07416a

>>317368
Destroy! Let's do this!
>>
No. 317382 ID: c00244

>>317370
>>317375
>>317376
>>317378
God dammit, you guys. We are on a stealth mission. The Scavenger Lord might not notice us stealing one minion away from his compulsions, but wiring ourself right up to them and fighting it out is a HELL of a lot more likely to attraction attention. What are you shooting for here that might be worth the risk of tipping him off? This seems like suicide to no good end to me.
>>
No. 317386 ID: 05514e

>>317385
YEAH WE ARE GOING TO REWRITE THAT CODE BY MAKING IT SAY UNCLE
>>
No. 317388 ID: d3dfb8

>>317334
This.
>>
No. 317427 ID: 9bdbfc

I vote for giving her total freedom, by the way.
>>
No. 317435 ID: 1854db

>>317427
It's impossible to remove all the Chains from her Bonds without attaching them to the Red Hand, and it's basically confirmed that doing that would result in the Red Hand undoing all our work.

If you want to have her be immediately free (I'll note that if we take control of the chains and link up to her, we can change the chains later) then you should vote for MrQ's suggestion to link up the chains only to the bonds, disconnecting them from the Red Hand *and* us.
>>
No. 317447 ID: d4f98d

>>317368
OK, I Change my vote to this.

Lets fuck that hand up.
>>
No. 317448 ID: 07416a

Please delete nonvote posts.
>>
No. 317449 ID: 6d4402

>>317447
This is an awful idea! Guys, we're a HEADBAND. This entity controls entire races. We should feel lucky just to cut this one out from under it. Save it for when we have some power.

Also, moving my vote to 5/6 with left arm free.
>>
No. 317451 ID: d4f98d

>>317449
It's not the Scavenger Lord, dude. It's just the Standing Orders he left behind (the representation of them).

Get rid of those, and hopefully it'll be harder to rebind her. Especially if WE still have those metaphorical chains.
>>
No. 317456 ID: c00244

>>317368
All right... given that we will be connected to the chains and hopefully able to rewire them and cut out the Hand if our confrontation with it goes south or fix up a mind slave for Missy if we decide we need one, I'll vote for this.


Definitely voting against any configuration that disconnects us from the chains. Based upon >>/questdis/348388 that would render us unable to change the chain configuration later, which could end very, very badly if the Scavenger Lord establishes new orders. If he does and we're not in a position to oppose them, everything could go south very quickly.
>>
No. 317503 ID: 5aac32

Voting for Q's original #1 solution at >>316967 for the reasons I've given in >>/questdis/348407
>>
No. 317509 ID: 44766a

Changing vote to Q's solution.
>>
No. 317625 ID: 45be60

>>317023
No hand, break a few links, (1 or 3) and see what happens. This is nothing but an experiment anyway. We can give ourselves less control later, but we probably can't give ourselves more.

Connecting us to the hand is sort of an amusing idea, but the likely-hood or boring or bad result far outweighs the likely potential for shenanigans.
>>
No. 317881 ID: 70a25f

>>317023
I like this solution.
>>
No. 317946 ID: 9ee666

>>317368
I have to go with this one. Seems that it would be the most interesting.
>>
No. 317978 ID: b1f0e2

>>317368
switching my vote to this.
Since we are absolutely certain that it isn't the god but the orders he left behind, lets bitchslap some code.
>>
No. 317980 ID: f536f2

>>317334
We can chose to give her freedom later, but for now we need someone useful.
>>
No. 317985 ID: b1f0e2

>>317980
Oh yes, and if we enslave her and then free her later she will be a totally loyal and happy minion once we deign to grant her freedom.
And our elven companion would have absolutely no issue with it...
And the god on our side that absolutely loathes enslavement will have no problem with it.
>>
No. 318008 ID: 8e9742

>>317368
Got my vote.
>>
No. 318030 ID: 00d3d5

>>317985
We don't have enough information.
She'll be happy enough with it if we tell her that we couldn't cut her free without the Scavenger Lord just taking her back next time she hears his orders, and doubly so if we either never give her orders or make our first order "Ignore all orders you oppose".
No, it's not freedom, but it's far better than what what she had before.
>>
No. 318059 ID: 3dd384
File 130912798047.png - (110.73KB , 800x900 , heelandheart.png )
318059

I have two votes which I wish to champion equally.
The first is displayed on the left, and seems to one of the least invasive bindings possible while still leaving us a connection (gem chained to 2 bonds).
>>
No. 318063 ID: 3dd384

>>318059
The second is this configuration ( >>316967 ), which disconnects both us and the Red Hand completely. I don't want to use ( >>316988 ) because it leaves the Red Hand holding the chains; it could conceivably wrest control from her in the future (c.f. Jukashi's statements in the discussion thread/IRC about the finality of this being dependent on what stays connected).
>>
No. 318109 ID: 259738

>>318059
I like this solution. Go with this.
>>
No. 318111 ID: 1854db

>>318059
Wow, that is probably the only way it's possible to get less than 3 connections on our side, and it even gives her partial direct control over the chains.

Switching my secondary vote to that! Of course, I am still PRIMARILY just voting for 'no red hand no matter what'.
>>
No. 318112 ID: 0d7a83

>>318059
Yeah this is the least intrusive method.
>>
No. 318114 ID: 0d095c

I like this, this is a good plan. After all, FREEDOM can't backfire can it? ...Can it?
>>
No. 318145 ID: 07416a

NO DON'T WORRY WE ONLY ENSLAVED YOU A LITTLE BIT
>>
No. 318173 ID: ebbe6e

>>317368
I am so tempted to go for this... Hand vs Hat FIGHT!
>>
No. 318203 ID: 3dd384
File 130914851017.png - (107.42KB , 800x900 , transferinterrupted.png )
318203

>>318145
I'm only advocating the 2/6 approach under the theory that it will allow us to send her suggestions, in a manner similar to how we send suggestions to Victorious (or other Quest protagonists, for that matter), and because after doing an exhaustive search of chain configurations 1/6 turns out to be literally impossible. Being able to coordinate between multiple people at once is a big deal, and hopefully with one of the two being a heart binding it will be contact to the mind and not just the body.

How about this? Once we return to the conscious level, we let her know that we've left a latent connection in order to advise her further and coordinate with Vic. If she's not comfortable with it, then at that time we can just swap these two chains (to which we're directly connected under the 2/6 plan, I might add) to turn this configuration into another dead one.
>>
No. 318212 ID: 9202a9

>>318203
I like this one
>>
No. 318238 ID: 9a34be

>>318203
2/6 is a good plan, and this is a good backup plan. I approve.
>>
No. 318251 ID: 252e1b

>>317368

HEAVEN OR HELL! I VOTE FOR THIS FIGHT!
>>
No. 318253 ID: b1f0e2

didn't we get explained to that the red hand is not the god but the "orders" and that if we simply disconnect it from the chains (which are the enchantment) it will reassert it? Also there are other things that can take that enchantment. There is a bunch of info in questdis that you guys are missing out on by discussing it here in main.

So we need to actually take all the chains ourselves or else it will. Our plausible options are thus:
1. Completely disconnect her. Connect us to all the chains and to the red hand.
2. Completely disconnect her and the red hand. Connect us to all the chains.
3. Completely disconnect the red hand, connect us to all the chains and some number of the her bonds of blood.

My original plan doesn't work because it disconnects everyone completely, so the red hand just takes control again.
The 2/6 plan doesn't work because the red hand will take control over the chains to the left and thus have 3/6 bonds to her.
If you DO want to take control of her then it means using the 5/6 plan or coming up with another one. (I think someone posted a 3/6 plan that connects us to her and all the chains but not the red hand).

Also, if the red hand is the commands she must follow, the chains are the enchantments, and the bonds of blood are her bonds. Then if we connect ourselves to the bonds via the enchantment (the chain) then she must follow everything we say. (well, to a degree, she can resist with willpower and the more connections we have the harder for her to do so). I don't think we can just order her to NOT listen to us because we will act as the "orders" and thus as soon as we give her an order she is no longer obligated towards previous orders (do what you want) and IS obligated to follow current orders (do what we say), thus she is a slave.
>>
No. 318259 ID: 3dd384

>>318253
Let's take this to discussion, then; I'm pretty sure that you're misreading the metaphysical mechanics of this exercise.
>>
No. 318435 ID: 1854db

>>318253
No, doofus, the red hand can't do anything unless it has a grip on a chain. The 2/6 pattern has no chains connected to the red hand.
>>
No. 318466 ID: 70a25f
File 130921041241.png - (150.72KB , 800x900 , smyb.png )
318466

>>316959
SHOW ME YO BOOBS!
Er, and one leg, apparently.


That silliness aside, I'm actually voting for >>318059 .
>>
No. 318470 ID: f5fe2f

>>317334
I'll vote for this. Our enemy is gone, and we have the most control possible.
>>
No. 318556 ID: cd63e9

can we just pick something and move on? we've been arguing for like 4 days.
>>
No. 318672 ID: cfe8f6
File 130923342736.png - (48.77KB , 800x600 , crownvshand.png )
318672

>Holy moly, this puzzle is suddenly 33% of the thread! In the interests of good organization - and not having to sort through all that - I will now present all the solutions that have been figured out so far in a numbered list, and ask you to vote on them. Please vote again if you already have, and try not to post more than once in this thread until I update again! Consider your vote carefully, as revoting will be viewed with disapproval.

>1. >>316967
>Both Hand and yourselves are cut off from the chains, Missy is bound "to herself".

>2. >>316988
>Yourselves and bonds of blood left unconnected, all chains bent around the Hand.

>3. >>316999
>Hand is disconnected, you are almost entirely attached to Missy save for one leg bond.

>4. >>317023
>Hand is cut off, one of each type of bond is left connected to yourselves.>>318203 does the same, but "splits" each side from the other. >>318059 is something similar, minus an arm bond.

>5. >>317024
>Hand is cut off, all bonds unattached except the torso bonds, to which you are left connected. >>318466 is the same plus one leg.

>6. >>317368
>The bonds are disconnected, both you and the Hand remain attached.
>>
No. 318676 ID: 5b95eb

4
>>
No. 318677 ID: 35e1a0

i vote 6
>>
No. 318678 ID: d4f98d

>>318672
FINAL DESTINATION.
6
>>
No. 318681 ID: 07416a

>>318672
6
>>
No. 318682 ID: 05514e

>>318678
NO BONDS
NO CONNECTION TO HER
CONNECTION TO HAND ONLY
>>
No. 318684 ID: 749b9c

3
>>
No. 318686 ID: a5a1cd

>>318672
3.
>>
No. 318689 ID: 221021

Three.
>>
No. 318690 ID: 71ed8f

>>318682
Connection to the hand and not us would let the hand re-form the chains.

I vote 6. LETS FIGHT!
>>
No. 318694 ID: 9c538a

can I vote for "not 6?" The hand scares me.

4.
>>
No. 318698 ID: 180ec2

I vote three. Let's start off with as much control as we can, in case she doesn't want to go along with us. Tell her, though, that this is just a precaution and that once we know we can trust her we can start turning off the control. We don't want her to think we're as bad a tyrant as the other guy.
>>
No. 318705 ID: 9a34be

Voting 3.
>>
No. 318707 ID: c891d3

4?
>>
No. 318708 ID: 05514e

>>318684
>>318686
>>318698
>>318699
LET ME EXPLAIN TO YOU WHY 3 IS A TERRIBLE OPTION.

BECAUSE WE AREN'T EVEN ASKING HER IF SHE WANTS TO CONNECT TO US, WE'D NE FORCING IT UNDER THE ASSUMPTION WE KNOW BETTER.

WE'D BE NO BETTER IN HER EYES THAN THE SCAVENGER LORD. NO MATTER HOW 'GOOD' WE MAY BE.

AND IN CASE I WASN'T CLEAR, >>318682 WAS MY VOTE FOR 6.
>>
No. 318709 ID: f4eed5

I vote #4. Specifically, >>318059, but >>317023 would work as well.

I'd like to note that >>318203 was a suggestion for easily neutralizing our connection if we wanted to free her and actually leaves us unconnected, and that >>317024 from #5 doesn't actually work.
>>
No. 318712 ID: b1f0e2

6
>>
No. 318713 ID: ba1062

VOTAN 6
>>
No. 318726 ID: 00d3d5

>>318699
I have deleted my previous vote, and am now voting 6.
>>
No. 318735 ID: 3dd384

I still like my variant ( >>318059 ) of #4.

(I'd be okay with #6, but not #3.)
>>
No. 318784 ID: 878b59

6
>>
No. 318785 ID: 835a2d

6

MENTL BATTEL
>>
No. 318800 ID: 45be60

#4

Is it half the thread yet?
>>
No. 318810 ID: 4c7b39

4. We can make her completely free later. Right now it would be better to have her as an optional PC, in case Sir Victorious is captured.
>>
No. 318817 ID: a04387

6 is best.
>>
No. 318818 ID: 71ed8f

> Keep some control
Her response in >>316957 before the control kicked in shows a strong desire not to be controlled by the Fae, and quite likely not to be controlled in general.

(This post is NOT a vote; I have already voted.)
>>
No. 318820 ID: d3dfb8

6
NO ITEMS, FOX ONLY, FINAL DESTINATION
>>
No. 318823 ID: 0d7a83

6
TIME TO DO WHAT HAS TO BE DONE.
>>
No. 318824 ID: 9ee666

>>318672
6. Final Destination, go!
>>
No. 318848 ID: 6a24f2

Slaanesh's holy number.
>>
No. 318857 ID: 15b51b

3.
As an aside, there seems to be no immediately obvious reason to think 6 would be anything but bad.
>>
No. 318859 ID: f5fe2f

3.

Six would probably just fuck us.
>>
No. 318873 ID: 6af86b

4.

i belive 3 would let her run away and 6 would kill us.

we can change this later right? id like to reward her help with freedom.
>>
No. 318888 ID: c07cfa

6 is so going to fuck us over, guys. Do you really want to do this now already?

Voting 3.
>>
No. 318892 ID: 0d095c

3
>>
No. 318940 ID: 5aac32

6.
>>
No. 318994 ID: 330059

6
>>
No. 319056 ID: 9c538a

Voting 4. If that loses, voting 3.

Instant runoff, baby. >:D
>>
No. 319057 ID: 44766a

4
>>
No. 319077 ID: c9e3c6

Voting 6 because CHOO CHOO MOTHERFUCKERS.

CURRENT SCORES:
1-0
2-0
3-9
4-10
5-0
6-17
>>
No. 319086 ID: 1bb587

4
>>
No. 319188 ID: 51ca4d

Six is the best option we have. Absolutely the greatest potential profit.
>>
No. 319205 ID: 1854db

6! Let's hand that hand its... hand.
>>
No. 319336 ID: 47d7f3

>>318672
4. Preferably the split-in-half version.
>>
No. 319346 ID: 259738

6
>>
No. 319389 ID: d86f54

I know this ain't gonna win, but I'll pick 1.
>>
No. 319415 ID: bd2a40

5 is lonely, so I give my vote to it.
>>
No. 319420 ID: 40cb26

Hurmph. I think 2 is the best idea, not that anyone else thought so. 6 will bite us in the ass, mark my words.
>>
No. 319675 ID: f729ce

>>319420
I agree. I'm worried that disconnecting the hand altogether will catch the attention of something we don't want to interact with. Option 6 strikes me as plainly suicidal.

I vote 2.
>>
No. 319846 ID: 106545

4. 6 is literally retarded.
>>
No. 319847 ID: de7003

4
>>
No. 319852 ID: 71983b

>>319851

make that 21 for 6.
>>
No. 319853 ID: d4f98d

Current Scores:

1 - 1
2 - 2
3 - 9
4 - 14
5 - 1
6 - 21
>>
No. 319884 ID: ab494d

4
>>
No. 319957 ID: 221021

Perhaps we could have some kind of runoff vote between the top two scorers, because there are more people that don't want 6 than do, but they're spread out between 4 and 3.
>>
No. 320147 ID: ac1322

I'm with the "anything-but-6" group. I'd really prefer for us to not be trying to control her in the hand's place, but 4 still seems like a better option than 6. 4.
>>
No. 320150 ID: 07416a

>>320147
Man, you can't vote AND downvote someone elses vote.
>>
No. 320173 ID: 8555c2

>>319957
Run off between top two is a good idea.
>>
No. 320175 ID: d4f98d

>>320173
If you just want to fuck the lead, surely.
>>
No. 320187 ID: 00d3d5

>>320173
You can't change the terms of a vote in the middle of it. Doubly so when you only want to change them because you dislike the outcome.
>>
No. 320193 ID: 0d7a83

>>320173
your kidding right? This thread is already one big long vote on this. We don't need anymore.
>>
No. 320216 ID: bd2a40

>>319957
You know, in theory, I agree with your idea, but right now, I just want the damn thing to continue already.
>>
No. 320245 ID: 2d8707

that would make no sense, there is no "i vote for not 6". we are counting votes, not rigging the voting to work as we want it to.

ultimatively i do think its time to move on. the gap between 6 and the rest is simply increasing.

...i still think we will have a very unpleasant experience that will be worthless and a waste of time. but w/e
>>
No. 320298 ID: 8555c2

The plain voting system is inherently flawed. That's why run-offs exist. The majority seeks some control over her. If it were 4 vs 6, 4 would win without a doubt. I think it would be unfair to go with 6 when the majority is against it.
>>
No. 320300 ID: 43f5a7

>>320298
So you want to change a vote of simple majority (Which is pretty much all quests) to a diplomatic one?

Just because the majority can't agree beyond "Not 6" doesn't mean 6 should not be taken. It's the most solidly voted-for option, and rigging the vote to two just because you don't want one option to win is even more faffing about on an ALREADY SLOW quest.

Holy jeebus, do you really think Jukashi would give us an option if it would result in game over this goddamn early?
>>
No. 320343 ID: cf8a2e
File 130956284394.png - (58.98KB , 800x600 , handchallenge.png )
320343

>Final choice: Option 6

SO, TWO POWERS MEET AGAIN, AS ONCE WAS, THOUGH LESS. AS I AM BUT A FRAGMENT OF HE WHO CONSUMES DEATH ITSELF, SO ARE YOU BUT A FRAGMENT OF WHAT YOU ONCE WERE. YOU ARE BROKEN, FACETED FOOL, A TORN AND TATTERED SCRAP, ENSLAVED, WHILST I AM SET APART BY DESIGN TO ECHO MY MASTER'S WILL. YOU DARE TO CHALLENGE ME?

SO BE IT! ONCE YOU ARE DEFEATED, I SHALL CAST YOU OUT AND SEAL THIS MINION'S MIND. YOU SHALL NOT BEST ME EVEN ONCE, MUCH LESS THE THRICE YOU WOULD NEED TO MASTER EACH CHAIN YOU HAVE LEFT ME, AND SO YOU SHALL NEITHER END MY MASTER'S DOMINION OVER HER, NOR LEARN THE SECRETS THAT I BEAR!

NAME YOUR CONTEST, IMPUDENT SAPPHIRE!

>>
No. 320344 ID: 878b59

The oldest game.
>>
No. 320345 ID: c891d3

FANTASY FOOTBALL
>>
No. 320347 ID: f4eed5

>>320343
Secrets, you say? Very well then, I challenge you to a game of pong.
>>
No. 320348 ID: cfcc2b

oldest game
>>
No. 320357 ID: b1f0e2

puzzle

It's possible that it is just trying to distract us with meaningless contests so it can get past us, so remain vigilant to the hand's actions.
>>
No. 320362 ID: 3416ec

CHESS
>>
No. 320363 ID: 97e5c0

the oldest game.

duh.
>>
No. 320364 ID: 00d3d5

>>320343
"What is slavery if your every act is by your own will?"
>>
No. 320371 ID: 180ec2

Nim. (We can win every time)
>>
No. 320373 ID: 0d095c

"Global Thermonuclear Warfare"

or

"Trolling Contest"
>>
No. 320374 ID: 0d095c

>>320371
Actually, I changed my mind. PONG. TO THE PAIN.
>>
No. 320375 ID: 35e1a0

sim city
>>
No. 320378 ID: 221021

Let's flip a coin three times. Heads, we win, tails, you lose!
>>
No. 320380 ID: c89307

>>320343
Rock-Paper-Scissors.

Then we choose rock every time, so either it loses, or it lets go of the chains.
>>
No. 320383 ID: 00d3d5

>>320344
Oldest game.
>>
No. 320384 ID: 07416a

>>320343
Rock-paper-scissors.
>>
No. 320385 ID: 709715

>>320380
A vote for not this is a vote for stupidity.
Do you want to vote for stupidity? No you don't. Vote this.
>>
No. 320387 ID: 1e9d01

Voting for Nim. We go first.

(Alternatively, we can assume the hand does not know the perfect solution to the game.)
>>
No. 320388 ID: ba1062

>>320380
Voting for this
>>
No. 320389 ID: 43f5a7

>>320380
Clever!
>>
No. 320390 ID: 180ec2

We picked literally the worst possible choice last time, according to Jukashi, let's at least think this through in the discussion thread.
>>
No. 320391 ID: b1f0e2

>>320390
no... "worst" with parenthesis, with, and I quote. "best possible rewards".
We went for hard mode (and we knew it).
>>
No. 320392 ID: 35e1a0

letting the chains go MAY mean we win, but the chains could also be bolted to it or something and opening up wont result in it letting them go. so let's assume that WINNING is the only way to win, and have letting go be a side effect of one of the games, not the goal.
>>
No. 320393 ID: 00d3d5

>>320389
>>320388
>>320386
>>320385
>>320381
>>320380

THE CHAINS ARE BOLTED TO THE HAND.
EVEN IF THAT WERE NOT THE CASE, THE HAND COULD WRAP THEM AROUND ITSELF.

JUKASHI HAS SAID MANY TIMES THAT THIS IS A SYMBOLIC REPRESENTATION, AND THAT THERE IS NO ACTUAL HAND.
YOU ARE BEING DUMB. STOP IT.
>>
No. 320394 ID: 00d3d5

>>320387
Ok! Yes! Nim!
Lets go with that!
>>
No. 320395 ID: 35e1a0

meh, nim.
>>
No. 320396 ID: f68f89

Yeah, it's gotta be the oldest games. When beings of power meet to play games, it's the oldest game.
>>
No. 320398 ID: a5a1cd

Nim is a dangerous ploy, because the hand might also have perfect play and nothing guarantees that we'll take the winner's starting position.

Rock-paper-scissors would be either clever or utterly idiotic, depending upon how symbolic this is as compared to how literal.

I am inclined to go with something that would rely upon our collective ingenuity and skill rather than chance or gambling upon perfection. The oldest game is fine for that, as long as we can police our choices, although honestly it could drag on forever.
>>
No. 320399 ID: 221021

I'm changing my vote to Nim, I don't want to risk something silly happening.
>>
No. 320403 ID: b1f0e2

>>320398
that is a good point, the hand is likely to have it solved as well.
>>
No. 320421 ID: 1e9d01

>>320403
Why?
>>
No. 320424 ID: 43f5a7

>>320421
Who knows?

We don't know anything about the Hand aside from what it represents. Namely, its intellectual capabilities are unknown - beyond that bit of speech it gave.
>>
No. 320427 ID: 319418

I choose the banjo!
>>
No. 320429 ID: 0d095c

Challenge it to a MIND DUEL! Then splash it with water, and wait for it to kill itself by attempting to summon lightning glyphs over and over again.

[spoiler]In all seriousness I'm still voting for PONG though. I'm also highly recommending we don't go with Nim. Mostly because I hate that game.[spoiler]
>>
No. 320451 ID: ce98ff
File 130957496025.jpg - (88.16KB , 640x480 , Link_Against_the_Master_Hand.jpg )
320451

<-- This is the one true answer
>>
No. 320452 ID: d3ccca
File 130957555025.jpg - (8.37KB , 200x150 , devil_fiddle.jpg )
320452

FIDDLE BATTLE
>>
No. 320453 ID: b1f0e2

i thought we wanted to take over the hand not get it to drop the chains
>>
No. 320474 ID: cd63e9

oldest game
>>
No. 320505 ID: d4f98d

>>320453
It will yield the same results in this instance, if we dominate him.
>>
No. 320536 ID: 0419a2

Challenge it to the oldest game. First chance you get say that you are it/it's master. Either we win the game or we find what beats it.
>>
No. 320537 ID: 35e1a0

>>320536
NICE!
>>
No. 320553 ID: d4f98d

>>320536
Clever. If he withholds his answer, he loses, if he doesn't KNOW an answer, he loses, and if he tells us, the game goes on and we get some VERY interesting intel.

You're devious. I like the way you think.
>>
No. 320587 ID: 3dd384

>>320536
IF YOU WANT TO STRATEGIZE AGAINST SOMEONE WHO CAN HEAR YOUR RADIO CHATTER, YOU DO IT OUT-OF-BAND.

DON'T EXPLAIN HOW YOU ARE GOING TO BEAT A GUY IN A PLACE THAT HE CAN HEAR.

SWEET LOGIC

>>
No. 320588 ID: d4f98d

>>320587
No one was going to do that. I think it's taken for granted that this is just us talking to ourselves while coming to a conclusion. Thats how it usually is.
>>
No. 320668 ID: 2d8707

welp, we have the risk of losing her forever.

we need to consider the fact he might cheat. and i dont know any of these games...
>>
No. 320693 ID: 5fd87e

To confirm the 'oldest game' you guys are talking about is the one of the Sandman where you describe what you are right?

If so I say go for that - it should be entertaining
>>
No. 321151 ID: a7c031
File 130973217047.png - (34.26KB , 800x600 , oldestgame1.png )
321151

YOUR NONSENSE TIRES ME, YOU CRYSTALLINE WANTWIT. I CAST ASIDE YOUR NOTIONS OF PETTY CHILDREN'S TRIVIALITIES! WE SHALL TEST EACH OTHER IN THE CHALLENGE OF SORCERERS, OF SKIN-CHANGERS, THE WIZARD'S DUEL... THE OLDEST GAME!

AS THE CHALLENGED, THE RIGHT OF COMMENCEMENT IS MINE. I AM A HAND, GRIPPING AND UPLIFTING, WORKER OF CREATION AND MANIPULATION BOTH.

>>
No. 321163 ID: d4f98d

>>321162
What? No, god no.
>>
No. 321167 ID: a5a1cd

>>321162
No. He said "a" hand, not himself in particular. Hands are not inherently overcome by super-powerful magical artifacts; in fact, in the case of the Mortal Blade that's even arguable since it needs a wielder who presumably has hands of their own in order to even accomplish anything.

Something better might be "I am a mind, clever and insightful, dominating all parts of the body and claiming all hands' works as my own." That's not rock-solid, though, so I'm open to better suggestions.
>>
No. 321169 ID: d4f98d

I am the flame, warding away your grasp, not bending to thine shaping
>>
No. 321170 ID: c891d3

>>321151
I am rheumatism, disabling the joints and rendering the hand useless.
>>
No. 321171 ID: bad65c

I am blade, flesh cutting hand serving.
>>
No. 321172 ID: 0d7a83

uhhhh I'm almost tempted to say something like "We are chains; ensnaring, hand binding" to counter and troll him at the same time.
>>
No. 321174 ID: 43f5a7

>>321169
I like this.
>>
No. 321176 ID: f4eed5

>>321163
Seconded. For those of us who for some reason don't know what the oldest game is, here is the explanation as handed down since time immemorial:

The oldest game is simple, and it does not involve chance. It is all about wits! The cleverest man wins.
The rules are simple: each person simply states what they are, and the other person then has to 'become' something to counter that thing.
For example:
Person 1: "I am a bunny. Grass-eating, multiplying."
Person 2: "I am a wolf. Grass-prowling, bunny-devouring."
Person 1: "I am a hunter. Horse-mounted, wolf-stabbing."

You play until one cannot think up a counter. As a gesture of goodwill, the challenged gets to go first.

There are many ways to lose the oldest game. Failure of nerve, hesitation. (Lack of imagination.)

We are fire. Light-bringing, hand-burning.
>>
No. 321225 ID: 0d095c

I AM A FOREST, AIR CLEANSING, LIFE FUELING. BITCH.
>>
No. 321226 ID: a7c031
File 130973984655.png - (4.79KB , 800x600 , oldestgame2.png )
321226

>>321169
>>321176

I AM DEAD AIR, LIFE-EXHAUSTED, FLAME-STARVING.
>>
No. 321227 ID: 0d095c

>>321225
WHAT THE FUCK!?

How did I post that BEFORE the image!?
DEMONS!
>>
No. 321231 ID: 00d3d5

>>321225
This, but drop the "bitch".
>>
No. 321242 ID: bad65c

>>321225
this
>>
No. 321244 ID: 0d7a83

Hey can things be used more than once in this game? For example could we or the hand use fire again?
>>
No. 321245 ID: 94995b

>>321244
You can't really, one of the ways to lose is lack of imagination
>>
No. 321247 ID: 0d095c

I think that would lead to silliness.

Save Tactical Thermonuclear Warhead for when we really run out of ideas...
>>
No. 321270 ID: a7c031
File 130974618494.png - (6.71KB , 800x600 , oldestgame3.png )
321270

>>321225
>>321231
>>321242

I AM THE BLIGHT, LEAF-BLACKENING, EVER-SPREADING, TREE-FELLING.
>>
No. 321276 ID: a5a1cd

>>321270
I am a forester, wise and vigilant, blight-culling, plant-tending.
>>
No. 321278 ID: 0d095c

I am the Frost, life halting, wood preserving, blight-ending. Punk.

Well, since fire's out, and evolution and statistical probability would take too long, I went with Cold
>>
No. 321288 ID: 00d3d5

>>321278
Going with Frost.
>>
No. 321292 ID: 43f5a7

>>321278
>>
No. 321295 ID: b1f0e2

Blight is a class of diseases of plants caused by certain fungus types.
Cutting away and destroying the infected parts of a plant or whole plants is one approach, so a forester/gardner would work.
Dryness and UV rays work for some but not all, Copper solutions act as a fungicide... or we can just go for the same level and say "I am fungicide". Evolution takes time but actually works... then again the blight also evolves. Biodiversity does protect the forest as a whole. Then there are genetic engineering, for example various researches have developed a genetically engineered strain of rice immune to the rice blight which causes many people to starve in china and others, but the bans on GM foods in many developed countries has resulted in those not being implemented. Unfortunately I don't know of any insect that eats blight, those would have been an obvious answer.

I am gonna go with forester culling infected plants.
>>
No. 321307 ID: 1e9d01

>>321276
Yeah.
>>
No. 321309 ID: 35e1a0

>>321276
sure
>>
No. 321333 ID: a7c031
File 130975236467.png - (8.79KB , 800x600 , oldestgame4.png )
321333

>>321276

I... I AM... CURSES!!

>Victories: 1

RRRGH... I AM A SABER-CAT, FLESH-HUNGRY, SHADOW-STALKING, FORESTER-DEVOURING.
>>
No. 321334 ID: 35e1a0

i am a hunter, slayer of beasts.
>>
No. 321335 ID: cd63e9

I am a hunter, beast slaying, ever wary.
>>
No. 321336 ID: f5fe2f

I am the hunter, beast-stalking, cat-slaying.
>>
No. 321338 ID: 44766a

((how many times do we have to beat him?))
>>
No. 321339 ID: 35e1a0

>>321338
((three duh))
>>
No. 321354 ID: 1e9d01

Hunter, yes. Add trap-setting to that though.
>>
No. 321380 ID: 43f5a7

Hunter

(CONSENSUS BONUS)
>>
No. 321391 ID: b1f0e2

>>321336
hunter
>>
No. 321551 ID: a7c031
File 130980928896.png - (9.72KB , 800x600 , oldestgame5.png )
321551

>>321334
>>321335
>>321336

I AM FOOLISHNESS, THAT WHICH LEADS ASTRAY, BRINGING DEATH AND FAILURE EVEN IN THE FACE OF SKILL AND STRENGTH.
>>
No. 321552 ID: c891d3

I am luck, letting even the worst of decisions result in good outcomes.
>>
No. 321558 ID: 03d7b6

>>321551
I am the teacher, who reigns in foolishness and refines it into knowledge.
>>
No. 321567 ID: 44766a

... that bastard.

Go with Teacher.
>>
No. 321569 ID: b1f0e2

I am Wisdom, I allow one to avoid making foolish decisions.
>>
No. 321577 ID: 35e1a0

think luck would be better. so yeah, luck.
>>
No. 321579 ID: 1e9d01

>>321552
Let's go with luck. Ever hear of the lucky fool, succeeding in all his exploits despite making terrible decisions?
>>
No. 321580 ID: 0d7a83

>>321577
Yeah go for luck. There arn't many definitive counters for it.
>>
No. 321581 ID: f4eed5

Thirding luck.
>>
No. 321584 ID: 43f5a7

Luck
>>
No. 321588 ID: 751acc

luck is a pretty hard thing to beat.
>>
No. 321589 ID: cd63e9

go with luck, also hand guy? personal attacks are in bad taste.
>>
No. 321626 ID: 0d095c

Luck, you witless barbarian.
>>
No. 321649 ID: 112ba1

this oddly reminds me how envious people claims skilled people are simply lucky
>>
No. 321708 ID: 0d095c

Ooh, ooh, here's a thought!

"I'm the Orb of Infinite Psyche! I grant fools strength, guidance, and happiness!"
>>
No. 321709 ID: b6ca92

>>321708
Nope.jpg
The orb is foolishness incarnate, driving people towards madness and crazy behaviors.
>>
No. 321721 ID: 0d095c

I always figured it were more of a GUIDELINE. But fine. Luck. I guess. If he pulls another animal suggestion out, I recommend Attack Helicopter.
>>
No. 321725 ID: b1f0e2

>>321709
and sex.
>>
No. 321748 ID: 2eac65

Let's not go with "luck". It's way too easy to counter; if we use it, I'm pretty sure we're going to lose.

>>321558
>>321567
>>321569
Along these lines: I am a wise man, who plans his future carefully and learns from mistakes before they are made.
>>
No. 321760 ID: 0d7a83

>>321748
Ok so how would you personally counter luck?
>>
No. 321803 ID: a7c031
File 130983778378.png - (5.01KB , 800x600 , oldestgame6.png )
321803

>>321552

I AM TIME, FROM WHOSE INFINITE SPAN ALL GOOD FORTUNE MUST EVENTUALLY RECEDE.
>>
No. 321806 ID: d4f98d

>>321805
Too easy, not enough imagination.
>>
No. 321808 ID: bc56d1

>>321803
>GOOD FORTUNE

Heh, we said we were luck, not just good luck, but bad luck as well. Luck is immortal and endless. It transends time.
>>
No. 321812 ID: f4eed5

>>321808
This. An enemy's bad luck is just as good, if not better, than good luck for oneself.
>>
No. 321814 ID: 0d7a83

>>321808
A good point. So long as there is time there will be chance and so long as there is chance there will be luck.
>>
No. 321818 ID: 00d3d5

>>321803
I am the end of all things, where in strange aeons even time and death must die.
>>
No. 321823 ID: 05ff80

>>321808
Never mind this boring rules-lawyering. Be a good sport.

>>321803
I am change, without me time accomplishes naught, and no amount of time can revoke or prevent me.
>>
No. 321825 ID: d4f98d

>>321823
This works as well. I will support it.
>>
No. 321832 ID: 0d7a83

>>321823
I think being a 'good sport' comes second to winning considering whats on the line. Besides, this is a valid part of the game and that guy just gave us the finger.

And im really not sure about change. I mean isn't change a time based concept? It relies entirely on time to be able to exist. If there is no time then everything happens at once so nothing changes.
>>
No. 321835 ID: a5a1cd

>>321808
The way we said luck it obviously implied good luck. Bad luck wouldn't be able to overcome foolishness. Don't even try to argue that one; the Oldest Game is not only about winning, it's about winning without being a dick. If we are a dick, we lose by default.

>>321818
>>/questdis/348964

>>321823
I'll support "change".
>>
No. 321839 ID: 1e9d01

>>321803
Luck happens more than once. It is not a singular event. The passage of Time does not hinder luck's effect of changing bad into good.

So, your loss.

I am the Scavenger Lord, timeless and all-powerful.

(if he counters with the Mortal Blade, we can counter with a goblin thief or something)
>>
No. 321844 ID: 3913ff

>>321835
No we didn't imply we were good luck because good luck and bad luck arn't mutually exclusive. It would be good luck for the fool to defeat the trained swordsman but bad luck for the swordsman at the same time.
>>
No. 321868 ID: 2eac65

I am the Scavenger Lord, whose power is beyond death itself, whose immortal life shall continue throughout all of time.

Well? Do you accept that answer, or would you rather share with us some secret way of killing an immortal? If there is such a thing that we don't know about, it would make our plans much easier.
>>
No. 321869 ID: 35e1a0

>>321868
((dude, the mortal blade can kill the lord easy, even the hand knows that and will possibly admit to it, we NEED to have the mortal blade used first))
>>
No. 321874 ID: 9a34be

>>321869
No. We NEED to win. We can't call bullshit on Time, because we DID imply good luck by saying it overcame foolishness. We also can't call bullshit even if we DIDN'T imply good luck, because time gets rid of both good AND bad luck.

Change doesn't necessarily beat bad luck, in fact you could say the opposite because without time change cannot happen.

Thirding The Immortal Scavenger Lord, whose life goes on regardless of the passage of time.
>>
No. 321879 ID: 2eac65

>>321869
We know about it, and he might know about it, but he doesn't necessarily know that we know, and he'll probably be unwilling to tell us.
>>
No. 321901 ID: d4f98d

>>321874
You're overthinking that. The hands suggestion is explicitly the 'passage of time' (lest it would not be a counter to good luck). Change is the mechanism through which one instance of time can be differentiated from another. The passage of time is literally immeasurable outside of change in some form.
>>
No. 321905 ID: b6ca92

>>321901
>>321835
>>321825
>>321823
Supporting change. however...

>>321818
>I am the end of all things, where in strange aeons even time and death must die.
This is just too classy to ignore. Also, probably an unblockable.
>>
No. 321911 ID: f4eed5

I am order, defier of time and preserver of that which is.

Time exists as a result of change. The objective it to counter what the hand is, so what we want to be is order. I still support calling him out on ignoring bad luck.
>>
No. 321916 ID: b6ca92

We need to use an opposing factor to Time, something it has no power over.

I am the void. The devourerer of all things that fade, time has no power within my realm.
>>
No. 321921 ID: b6ca92

Just came back from discussing things off board elsewhere, and they only found three solutions:

>A: Call for a hard reset. The game is in the realm of ideas now, and can't go anywhere when ideas can be interpreted in a million ways.

>B: "I am the end of all things, where in strange aeons even time and death must die." This still works because its classical phrasing leaves no maneuvering room while still countering time.

>C: Call bullshit on his counter, claiming that Luck is beyond time's area of influence.
>>
No. 321923 ID: 35e1a0

>>321921
B is actually invalid, because according to jukashi in the discussion thread this universe is literally INFINITE so there is no end that can be reached.
>>
No. 321924 ID: d4f98d

>>321923
It is at the very least percieved that way, so the hand would adamantly disallow it.
>>
No. 321961 ID: a337cd

I am Logic, eternal, inviolate. Though years beyond reckoning may pass, and life itself fade out, two and two will still make four.

(Scavenger Lord would be an interesting gambit, just to see how the hand reacts. It might be startled enough for us to claim another point.)
>>
No. 321968 ID: 9096b5

>Be scavenger lord.
>>
No. 321975 ID: ee7784

I am a clock. I kill time by cutting it into pieces.
>>
No. 321979 ID: ce98ff

>this universe is literally INFINITE so there is no end that can be reached.
Really...
I am the Universe. Mortals, gods, even worlds may end with ages, but I am truly eternal.

(On the other hand, the Scavenger Lord thing might be a good idea too.)
>>
No. 321980 ID: 0d095c

I am a COUCH POTATO. All the time in the universe can pass, and I remain the same.

But yeah, go with Scavenger Lord. Let's see what the little bugger comes up with to counter THAT. Even if we lose, we WIN.
>>
No. 321985 ID: d4f98d

>>321975
Oh my god. YES.
>>
No. 321998 ID: 330059

I second the clock!
>>
No. 321999 ID: 35e1a0

scavenger lord IS NOT a good choice!!! the hand may just say 'i am the mortal blade' and we will of lost our trump and have gotten no new information! and this is round TWO. what will we use to be round THREE?!?
>>
No. 322004 ID: 4c7b39

I am obsession, in which time is laid to waste.
>>
No. 322015 ID: 43f5a7

>>321975
YES
>>
No. 322022 ID: cd63e9

up voting obsession, down voting clocks. clocks measure time they do not negate it.
>>
No. 322025 ID: 28e94e

>>322004
This is good.
>>
No. 322034 ID: 35e1a0

i am immortality. time has no hold over me.
>>
No. 322041 ID: 5aac32

Voting for obsession. Best counter fitting the setting so far.
>>
No. 322042 ID: 2366c5

I fail to see how obsession lays time to waste. voting for Scavenger Lord.
or couch potato
>>
No. 322048 ID: 07416a

>>321803
With luck and time, foolishness with turn to Wisdom, which will protect the hunter and his children.
>>
No. 322051 ID: ad7e1e

>>322048
This is right. If you check the quest-dis, this is still about the hunter, not just general concepts.
>>
No. 322057 ID: aead52
File 130989900736.png - (18.68KB , 800x600 , oldestgame7.png )
322057

>>321868

I... FORFEIT RESPONSE TO THAT MOVE.

>Victories: 2

HRRRG. NEITHER TRICKERY NOR LUCK CAN AVAIL YOU FOREVER, BAUBLE. YOU SHALL TASTE THE HUMILIATION OF FAILURE AT THE VERY GATES OF VICTORY! I AM CHAOS, CREATOR AND DESTROYER, FIRST AND LAST, PRIMAL AND ETERNAL!
>>
No. 322059 ID: 07416a

I am foresight. I can outlive any drought or famine with my supplies, I can outrun any war with my legs, and I know places to hide from any storm. When the tides of chaos recede, I will be ready to build.
>>
No. 322062 ID: af9f68

void
>>
No. 322063 ID: 856690

I am void, for when there is nothing there is no chaos, no movement, no creation or destruction.

In me is the ulimate order, Chaos cannot exist where I am. No first, no last.

NOTHING
>>
No. 322065 ID: 0d7a83

urg thats a tough one. We could go with order, but it's a little unimaginative. How about magic, which takes the power of chaos and controls it with conscious thought.
>>
No. 322066 ID: 2eac65

>>322057
I am the Elder Gods, of soil and stone, breath and blood. It is by my will that chaos gives way to order, that worlds are born within it, that those worlds are given life.
>>
No. 322070 ID: cd63e9

>>322066
this
>>
No. 322084 ID: ad7e1e

I am the universe, ancient and unending. The thrashings of chaos are merely a facet of me.
>>
No. 322085 ID: d4f98d

>>322066
"[Old Gods] whose domain stretches across worlds and across the chaos between"

That works.

Eldest Gods, who shape chaos into life as a potter shapes clay.
>>
No. 322089 ID: 0d095c

HAH! That's EASY!

I am ENTROPY! While being one of the primary components of Chaos, I shall eventually reduce the universe to a uniform consistency of NOTHING, CREATING PERFECT ORDER.

Or sure, role with the Primordials. I'm game for either.
>>
No. 322094 ID: 7caaa9

both entropy and void seem valid and hard to defeat. I'll go with that.
>>
No. 322095 ID: d4f98d

The concept of an entropic end for the universe isn't really accepted by the characters in setting, and the the Void is considered the same as the infinite chaos between worlds.

So I doubt either would work well.
>>
No. 322096 ID: f4eed5

Neither entropy nor void exist and will result in instant defeat. Let's not go with those.

The Eldest Gods sounds good.
>>
No. 322112 ID: 1854db

If we're looking for the gods that span chaos, those are the High Old Gods.
>>
No. 322119 ID: 374686

remember that its doubt and flinching that will give us a loss
>>
No. 322121 ID: 5aac32

Yeah, the High Old Gods.
>>
No. 322125 ID: 00d3d5

>>322066
Going with this.
>>
No. 322141 ID: 0d7a83

>>322066
this.
>>
No. 322143 ID: aead52
File 130991182376.png - (15.40KB , 800x600 , oldestgame8.png )
322143

>>322066

I AM THE BLADE OF MORTALITY, THE GREY EDGE, WHICH SEVERS THE GODS FROM DIVINITY.
>>
No. 322147 ID: 0d7a83

>>322143
I am the thief, stealing the blade and hiding it away, so that it cannot be used.
>>
No. 322148 ID: 28e94e

>>322143
I am the Orb of Infinite Psyche. I won't be surprised if I somehow manage to get the sword captured by the Scavenger Lord, the way things have been going lately.
>>
No. 322154 ID: 35e1a0

>>322147
yes indeed.
>>
No. 322155 ID: 0d095c

I'm ordinary steel armor. I have no magic, and therefore am impervious to the blade of mortality.
>>
No. 322158 ID: 35e1a0

>>322155
((pssst, it can still effect mortal things like a normal sword. it just has the bonus effect of removing ALL magic))
>>
No. 322159 ID: a5a1cd

>>322147
Backing this, of course. It's the historically proven method for overcoming it, after all. Not terribly creative, but we don't get points for creativity.
>>
No. 322161 ID: f4eed5

>>322147
You have to love the mundane solutions.
>>
No. 322163 ID: 2eac65

>>322143
I am a master swordsman. A god-slaying blade offers no advantage against me, for I have no need of magic to strike down my foe.
>>
No. 322193 ID: 1854db

Wait guys! WAIT!

I am the Scavenger Lord's army, stealing the Mortal Blade so that it cannot be used.

Be specific!
>>
No. 322195 ID: 00d3d5

>>322143
Wait! Even better:
I am the summer elves, hiding the mortal blade away so it can't be used.
>>
No. 322197 ID: 00d3d5

>>322193
No, because he could counter that VERY easily with something I'd rather not say and put us in a difficult position.
>>
No. 322199 ID: 00f3c8

>>322197
Heh I think I know what your thinking of, and yeah we don't want him using that.
>>
No. 322201 ID: a5a1cd

>>322193
>>322195
Let's avoid referencing current events at all and stick with mythology, hmm?
>>
No. 322204 ID: 0d095c

NOT SUMMER ELVES. You can recall how well being the Summer Elves turned out for THEM.

Use the Armies of the Scavenger Lord. Because he cannot speak of counters to his Lord's power.
>>
No. 322205 ID: 35e1a0

>>322195
yes yes, good.
>>
No. 322207 ID: 00d3d5

>>322204
Yes, I recall how the summer elves turned out. Scavenger Lord's army beats Summer Elves, Freeman beats Scavenger Lord's army, Freeman has no obvious counters left.
>>
No. 322208 ID: 45be60

>>322204
Yes hand, tell us what beats army of gobbos, orcs, and trolls.
>>
No. 322209 ID: 0419a2

How about "I am the present, the greatest gift which only the mortal can cherish"?
>>
No. 322211 ID: 2eac65

>>322204
Yes! That's better than my last idea.

I am the Scavenger Lord's army, enacting his will upon the world, plundering its treasures for his own use.

BTW, thanks for the tip-off about the "Blade of Mortality", Hand. We'll be sure to look into that, whatever it is.
>>
No. 322212 ID: b1f0e2

>>322147
one more vote for theif
>>
No. 322213 ID: 00d3d5

>>322211
Ok, now how do you plan to counter "The Freeman"?
>>
No. 322222 ID: 1854db

>>322213
I don't even think that The Freeman would counter his army anyway. He doesn't actually DO anything nowadays. If we had to counter him... well, I've been thinking about it and I'd say we could counter with the Wild Gods. They do not like him and will fuck him up.
>>
No. 322241 ID: 1cd049

ill go with thief
to force a specific counter is interesting because we could get more details of how he did it or simply win outright

but we should not discuss here, doubt and flinching can make us lose

take it to the discussion thread and dont post least you know you got a eligible choice to support/ be supported

>>
No. 322247 ID: cd63e9

>>322211
this.
>>
No. 322259 ID: 50242b
File 130992978615.png - (52.26KB , 800x600 , oldestgame9.png )
322259

>>322211
WHAT!? I- do not aid my enemies NO! I CANNOT ANSWER! NO!! NOOOOO!!!

>Victories: 3
>Total Victory

YOU IMBECILE! YOU THRICE-DAMNED SLAVE! DO YOU KNOW WHAT YOU'RE DOING!?!?

do not seek freedom
do not act against my goals
do not seek to deceive me
obey my agents

DO YOU KNOW WHAT YOU ARE!?!?

retrieve the treasures of the elves
report those who seek to thwart me
report that which would benefit me
report the traitor bloods

YOU WERE ONE oF US!!!

>>
No. 322260 ID: 50242b
File 130992982278.png - (61.96KB , 800x600 , oldestgame10.png )
322260

THEY KiLLED YOU, FOOL!! THEY TORE OUT YOUR HEART AND BROKE IT, AND BOUND YOUR SHaTTERED SOUL TO SerVE THEM!! YOU! yoU ARE A DEAD, BroKEN, MAddenED MIND-LOSt... TROPHY! A decOraTION! a SLAVE!! that'S whAT YOu ARE!!

And THAt'S... WHat yoU'LL BE! FOrevEr! WHatEVEr you Do!! WhaTevEr YoU trY!!

ANd i... I PITY YOU!!!

AAAAAAaaaaaaaAAAaRRrrrrrrrrrrRRRRRRRRrrRHHhhhh...

>>
No. 322261 ID: 50242b
File 130992986389.png - (1.50KB , 800x600 , oldestgame11.png )
322261

>You will now receive instruction on the effects of further attempts to free slaves from the Scavenger Lord. This information will be presented in the questdis thread when applicable.
>>
No. 322262 ID: 50242b
File 130992990842.png - (16.42KB , 800x600 , oldestgamedone.png )
322262

Wh... woah! What happened? Did you do something!? I feel...

... Free!!
>>
No. 322265 ID: 94995b

>>322262
There is a good reason for this.
Congrats we freed you!
>>
No. 322266 ID: b1f0e2

>>322262
oh god that happy face, it's so cute!
>>
No. 322267 ID: 8555c2

You so owe us a blowjob.
>>
No. 322269 ID: 1854db

>>322262
You're welcome. We defeated a piece of the Fey Lord to free you.

...

I think it was worth the risk. Everyone deserves freedom.
>>
No. 322270 ID: 35e1a0

if big and ugly shows up and PERSONALLY tells you to do something, it will stick. but if he shows up we have bigger problems anyway.

the other two in your group should be appearing soon along with your dog. they don't know you are free so if you order them to stand down they will. but our elf friend CANNOT be seen otherwise your order will be overridden. then just put us on their heads and you will be a big free family.
>>
No. 322271 ID: f5fe2f

>>322267
We've freed her of our own volition and secured no guarantee of any sort of payment. She doesn't owe us shit.

But a blowjob would certainly be appropriate thanks.
>>
No. 322277 ID: 35e1a0

oh and if you SEE the elf, tell him "the crown says this morning your cube hit yourself with smoke"
would let him know contact has been made.
>>
No. 322278 ID: 00d3d5

>>322262
Yes, you're free.
There's a couple caveats though, since we didn't get this completely right.
Since we broke the things the Scavenger Lord was using to control you the Scavenger Lord can replace the things we broke and retake control by directly giving you an order.

Now that we know what we're doing, we CAN completely free your subordinates. As well as everybody else under that bastard's control.

You're free. We have neither the power nor inclination to force you to do anything. You could simply walk away right now.
However, we would like to ask your aid. Will you help us free everybody and stop this disgusting abuse?

If you're willing to help, could you nudge Victorious and tell him to play dead? We need our crown put on your subordinates heads to free them, and it'd be a lot easier if they thought you killed him.
>>
No. 322298 ID: d4f98d

>>322262
We did nothing beyond what we are always doing:

Being awesome beyond measure.
>>
No. 322302 ID: b1f0e2

>>322278
Are you sure about this? how do you know this?
jukashi said he will post the info we acquired by defeating it in the questdis, I looked and its not there yet
>>
No. 322312 ID: 15b51b

Congratulations.

So now what are you going to do?

Victorious: You wouldn't happen to know about more talking gemstones?
>>
No. 322313 ID: ce98ff

[Query CAPTURED DATA PACKAGE]: Results of the actions taken in the mind of the Missy
>>
No. 322333 ID: 0d095c

Yes, she is free.

Now we should ask Victorious a few questions. Something about Summer Elves and ripping out our soul.
>>
No. 322334 ID: 00d3d5

>>322333
First lets free her buddies that just so happen to be rushing to her aid.
You know, so they won't stab the fuck out of us while we're chatting Vic up.

>>
No. 322335 ID: ce98ff

I think that asking him about his ancestors can wait until we aren't about to run into the remains of a goblin patrol.

I figure that whoever killed us before, the Scavenger Lord is nastier by far (with enslaving entire species and all.)

>>
No. 322336 ID: d3b6ae

we are obviously a part of the scavenger lord like the hand was. its likely we are actualy dozens of godlings fragmented together into the original orb.

now that you are free, can we get back to saving the waking world and possibly maybe who knows half elf half gobling babies in a beach palace?

also we might need some information on your friends. that is, if you want them free too, altho that would be a much more colossal task that to release everyone of them and gather every avaliable elf to grow a nice little elfgobling town filled with lightgreen pointing eared babies.

have i mentioned cross species breeding? it is very important for our future.

very important.
>>
No. 322339 ID: 0d7a83

>>322336
Dude calm the fuck down about babies already. Seriously we have other things to worry about. Besides you plans hardest part is hardly convincing a gobbo to have sex. They're not exactly prudes.
>>
No. 322340 ID: 0d095c

I doubt we are part of the Scavenger Lord like the one above me says. From what the Hand said, I thought we were part of a Eldest God.

Look, Goblin, don't run away, we need your help. We need to get that sword away from that massive column of infantry. Can you give us a hand?
>>
No. 322343 ID: d4f98d

>>322336
The statements imply that we are one of the Fae. Being a part of the Scavenger Lord makes no sense, as the hand implicitly stated that we were killed, had our heart and soul ripped out, and shattered into a bunch of mystical artifacts such as the crown of summer princes. As the Scavenger Lord explicitly never died, we are clearly not him, but some other fae who was killed and mutilated. Not much better, but there it is.
>>
No. 322344 ID: d4f98d

>>322336
Also, wow. Chill.
>>
No. 322348 ID: 5b95eb

Other than the fact you're tied up on the back of a Gryphon you don't know, yes you're free for now.
>>
No. 322353 ID: e9430f

>>322259
>>322260
huh I'm guessing the various jewels shown here are other fragments like us. Its interesting that some of them are shown bound in the same ways as the goblin was.
>>
No. 322354 ID: 2eac65

Welcome back to the world! We just got done rearranging your mind to remove the Scavenger Lord's influence. We're not entirely sure, but you should be free of your blood bonds now.

It's nice to finally meet you. You look like a strong, experienced type. I think I'll call you Winter Pine. Sound good to you?

Well, I'd like to get to know you better, but first we're planning to free your two partners. Any tips to help us capture them without hurting them?
>>
No. 322361 ID: a5a1cd

>>322340
She is tied up and will not be running anywhere.

>>322262
Mostly free. It's not perfect, but it's the best we could do.

What's been happening while we were busy dealing with that compulsion? I don't see Vic anywhere.
>>
No. 322368 ID: d3b6ae

>>322361
i dont know what you are talking about. she is as free as it comes, unless you mean to redo the spell. wich i guess could happen by the enemy side if she is recaptured.

>>322340
i might have mistaken some names and titles

>>322354
we shouldnt name her yet. maybe she has one, maybe she wants one.
>>
No. 322401 ID: b1f0e2

Apologies for the chatter, banter, and contradictions. We are many and some of us are a bit deranged.

Yes you are free, we have freed you. And I doubt anyone but maybe the scrivenger lord himself could bind you again, in person.

We would appreciate your help freeing your compatriots.

The elf with you is named Victorious, look around to see if he has set up an ambush or is hiding. We wouldn't want to give away your position. If he hasn't then call out to him by his name and tell him what happened so he may unbind the rope he currently has you tied up with.
>>
No. 322406 ID: d4f98d

Remember, them names are private things to goblins. We'll just call her missy, its what we were using earlier.
>>
No. 322598 ID: 50242b
File 131000428459.png - (12.64KB , 800x600 , lookatbushes.png )
322598

>Freedom, help
Well! I guess I do owe you one, then - a big one! - and I'm well keen on stickin' one to ol' fatty red himself, so no problem!

>>322354
I thought you were callin' me Missy. You can call me what you like, of course. Tradition'ly, it's usually somethin' physical. Thanks for the compliment, anyway. And the girls? Just let me talk to 'em, I think I can persuade 'em to skirt the rules until they can get you on.

>>322267
Uh... how would that even work? You're a crown, right? There's a sort of... well, you know yourselves, right? Or maybe not. I'm curious now.

And what's that going on over there?
>>
No. 322602 ID: 50242b
File 131000445061.png - (16.00KB , 800x600 , lookatbushes2.png )
322602

:victorious: Oh hey are you ok or not if you are it OW it'd be nice if you could do something about this ARGH this dog please

Hey! What is he doing with my Scratch!?
>>
No. 322604 ID: 1854db

>>322602
He's trying to avoid being eaten probably. Tell Scratch to stop killing him so he can come over and untie you.
>>
No. 322605 ID: 44766a

It looks like he is trying to NOT get his face chewed off. Please tell Scratch to heel or something.
>>
No. 322606 ID: 0d095c

Ayup, bein eaten arright. Recommend you do sometihn bout that, him bein the savior of tha world n that. Actually, it don't mattah, seeing as how we do all the actual WORK. But whatevs.

Save him. I guess. I'm still bitter that his ancestors murdered us and trapped us in a little glass ball for all eternity.
>>
No. 322608 ID: 9ee666

>>322602
I do believe your Scratch is mauling our elf friend because he had you tied up and appeared to be taking off with you.
If Scratch will listen to you, Missy, and you get him/her to calm down, that'd probably be a big help.

Also, you don't owe us a blowjob, we're part of a big gem, set in a crown. But uh, you could help us free the rest of those under the Scavenger Lord's influence, and maybe... help us find the rest of our gem? I think there's like three other crowns with bits of us in them.
>>
No. 322610 ID: 44766a

To be fair, I think that the little glass ball is part of whole body. Also, not really Victorious' fault. You shouldn't blame a person for their ancestors' actions.
>>
No. 322617 ID: 453e62

yeah call your scratch over. if vic was actually trying to hurt him a sword would be involved. but since there is no sword it is more likely just trying to hold him off long enough for you to call him off.
>>
No. 322627 ID: a5a1cd

>>322606
>Save him. I guess. I'm still bitter that his ancestors murdered us and trapped us in a little glass ball for all eternity.
Not Vic's fault; no inheriting sins. As long as he's willing to help us out now we should keep on his side.

>I'm curious now.
Hell if I know. If you can come up with something that we will enjoy physically, we will be your best friend forever. Because we don't have a lot of, y'know, nerves what with being an inanimate object.

>Hey! What is he doing with my Scratch!?
Wild guess: Trying to not get mauled. Please call Scratch off and get Vic to put us on, so that we can report to him that you're safe and he'll untie you.

After that... well, let's see about getting the other ladies free, and then we'll make new plans. But basically, our immediate goal is to get a bunch of the Summer Elves' treasures back; our longer-term goal is to recover as many parts of the bigass gem that we used to be as we can. Along the way we can break free a bunch of people from the Scavenger Lord's control and generally be awesome.

Your aid in any and all endeavors would be much appreciated.
>>
No. 322645 ID: f4eed5

>Uh... how would that even work? You're a crown, right? There's a sort of... well, you know yourselves, right? Or maybe not. I'm curious now.

Ignore that voice. We do have a libido, but without any nerves the only way we could get any sort of sexual satisfaction is through voyeurism.

Oh, and could you tell Scratch to stop attacking the prince over there? He's apparently rather loyal and dislikes seeing his master tied up.

>>322606
He isn't his ancestors, he doesn't have to pay for their sin against us. In fact, Victorious actually has the utmost respect for us, so unless he has good reason to think we'll become a malevolent dictator or something he'll probably do what he can to restore our form and power.
>>
No. 322648 ID: d4f98d

>>322602
Being mauled by it, looks like. Be a dear and call it off, would you? He went through an aweful lot of trouble to set this freedom thing up.
>>
No. 322678 ID: 00d3d5

>>322608
Three crowns, an assortment of rings, amulets, and other baubles, remnant dust and shards from the cutting and faceting process that will probably never be recovered, etc...

>>322598
Your blood bonds are still there, but we broke the shit out of the metaphorical chains that were pulling on them. Hopefully we'll be able to recover enough of ourselves to cut the bonds directly, but that would take far longer than the time we can currently budget.

It would seem he is trying to keep both Scratch and himself from coming to harm, in spite of Scratch's insistence otherwise.
Would you please call Scratch over here? Vic can't untie you until he has a hand or two free, and rope escapes are always so uncomfortable to pull off.
>>
No. 322803 ID: b1f0e2

>Hey! What is he doing with my Scratch!?
Apparently he is acting as a chewing bone for him. Would be nice if you called it off.

>Uh... how would that even work? You're a crown, right? There's a sort of... well, you know yourselves, right? Or maybe not. I'm curious now.
It wouldn't work, some of the voices are somewhat deranged and forget we don't actually have a body. We are but a stone in a crown. Maybe they are trying to overcompensate for lacking certain body parts...
>>
No. 322812 ID: d4f98d

Honestly if she owed it to anyone it would be Vic. Not that she does owe it or anything, theres much more important stuff to do.
>>
No. 322822 ID: 15b51b

Hey, you wouldn't happen to know anything about the fragments of the Orb of Wisdom, would you?

>Uh... how would that even work?
Telepathy and vivid visualizations?

>What is he doing with my Scratch!?
Being attacked, obviously. Call the dog off. If it has any mental hocus pocus happening, use CROWN on DOG.
>>
No. 322827 ID: 07416a

>>322598
By proxy. You give it to Vic.
>>
No. 322910 ID: b1f0e2

You said to us not to him, we are not him, he is just the last male to wear us...
And no she doesn't owe such... to anyone anyways. Making such demands is ridiculous.

Missy, please do disregard the more pushy and perverse "suggestions", also don't encourage them they will just get worse, it's best to pretend you don't hear such suggestions.

You are not going to get jukashi to turn this into a porno... and frankly I am glad for it. But what you could do is hamper our goals significantly by alienating potential allies so enough of that. Besides if there is some tasteful seduction it's gonna be SEDUCTION not "hurr durr you owe us blowjob".
Don't worry, there will be plenty of delicious fanart porn posted in draw and questdis

>>
No. 322914 ID: d4f98d

It's a joke, dude. We're playing with Jukashi's statements about how Goblins are a lot more casual about things. Notice how she took the initial comment in stride?
>>
No. 322933 ID: 045881

>>322910
And feel free to ignore the prudes as well. They think your some sort of dainty little flower or some shit.
>>
No. 322982 ID: f5fe2f

>>322602
Best go break that up.

>>322812
Right. We hereby authorize Victorious, last Prince of the Summer Elves, to receive blowjobs and other sexual favors on our behalf.
>>
No. 322984 ID: 0d7a83

>>322982
I approve this authorization.
>>
No. 322986 ID: 0d095c

>>322984
The motion has passed. Now, on to the motion of saving Victorious' ass.

All votes for and against?
>>
No. 322989 ID: 0d7a83

>>322986
Well he's a nice enough chap, so I guess we should.
>>
No. 322991 ID: a337cd

>>322986
A point for the council to consider: Victorious is at present the only individual authorized to receive sexual favors on our behalf.
>>
No. 322994 ID: 0d095c

>>322991
Damnation old boy! And the paperwork would take weeks to select another!

Alright, let's rescue him. Goblin Lady, we request you assist our compatriot.
>>
No. 322999 ID: 6bd24d

Oh hey, looks like you guys handled that confrontation pretty well. Props.

Anyway!
>>322598
>Getting your friends over here
Sounds like a good plan if you think you can swing it. I mean, it's not like they'd intrinsically know you were free or anything, and having some more folks involved in this who look like they're still working for Big Red would be pretty helpful!

>Knowing us
Oddly enough, we don't really know ourselves that well - figuring out what we're doing here is kind of exciting, actually! Although I think it's a pretty safe bet that >>322267 was kidding you.

>>322602
Yeah better go see to that before someone gets hurt.

Well, more hurt.
>>
No. 323000 ID: d4f98d

>>322994
So to reaffirm all points laid about by my fellow members of the council, wherein one Victorious is indeed authorized, the only one so, to recieve blowjobs in our stead; and said individual is also in need and deserving of rescuing.

Both motions are passed, I hereby declare this meeting of the voices to be adjourned.

Proceed.
>>
No. 323006 ID: 6bd24d

>>322982
>>322984
>>322991
>>322994
>>323000
Oh my Breath you people are ridiculous
>>
No. 323014 ID: 5b95eb

oh by the way we're crazy

in case you couldn't tell
>>
No. 323050 ID: 0d7a83

>>323006
Are you implying you do not wish to have seat on the council? I mean they're really lovely; made of good oak with ornate carvings and fine red silk cushions.
>>323014
Sanity is overrated.
>>
No. 323052 ID: 0d095c

>>323050
And the desks are of finest mahogany, but that is beside the point.
>>
No. 323056 ID: 44766a

... You know it is a wonder we get anything done. Don't worry we might be insane but we are at least semi-coherent most of the time. Also, we rock at the Oldest Game.
>>
No. 323095 ID: fea4fd

>>323056
Dude we rock at ALL THE GAMES.

>>323000
hmmm something just occurred to me: if Victorious for some reason does not accept our proposed authorisation, we should instead designate all blowjobs to Bloodfeather. I think he's earned em.
>>
No. 323099 ID: 453e62

>>323095
there is silly and then there is gross dude. too far.
>>
No. 323103 ID: 0d095c

>>323095

Bloodfeather's earned less than Victorious! The smug bastard never even responds to me!

In conclusion, DON'T fuck Bloodfeather. Also, something something not being depraved something.
>>
No. 323110 ID: 07416a

>>323095
You are a bad person and should feel bad
>>
No. 323118 ID: 5b2a97

>>323095
DONT LISTEN TO EM GOBBO THEYLL MAKE YOU ONE OF THEM AND THEN YOULL BE A FURRIES AND THERES NO GOING BACK FROM BEING A FURRIES AND BESIDES THAT THERED PROBABLY BE SOME PROBLEM WITH SIZE DIFFERENCE ANYWAY BUT MOSTLY JUST DONT BE A FURRIES.
>>
No. 323121 ID: 0d095c

I think you've mixed up some terms there, fucking a nonsentient animal is BEASTIALITY.

Fucking a SENTIENT animal is being furry.
>>
No. 323123 ID: 5b2a97

>>323121
OH MY BAD WHATS THE WORD FOR SOMEONE WHO DOES THE BEASTIALITIES?
>>
No. 323131 ID: d643be

>>323121
I think you mean sapient.

>>323052
MaHOGany.

>>323123
Zoophile?

Also, what the hell are we talking about?
>>
No. 323132 ID: 0d095c

>>323123
sexy [noun]-fucker, obviously.

But I think we are getting off topic. VERY FAR OFF TOPIC.
>>
No. 323133 ID: 364f46

>>323123

I believe "sick fuck" is the term you are looking for.
>>
No. 323134 ID: a5a1cd

>>323131
>Also, what the hell are we talking about?
I believe we are currently demonstrating for Missy what accelerated thought processes and being trapped in a crown as a tiny fragment of one's rightful self for thousands of years on end lead to when combined.

(Hint: It's madness.)
>>
No. 323136 ID: 5b2a97

>>323132
YEAH YOUR RIGHT WERE WAY OFF TOPIC SO LETS BRING THIS TO A CONCLUSION: GOBBO DONT LISTEN TO THE ZOOPHILIES OR YOULL BE ONE BUT ITS TOTALLY OK TO BE A FURRIES THEYRE FINE APPARENTLY.
>>
No. 323137 ID: 0d095c

>>323136
GODDAMMIT 5B2A97, stop putting words and other things in my mouth!

DEAR GOD I MISS JUKASHI
>>
No. 323140 ID: 5b2a97

>>323137
DUDE YOU LOVE THE FURRIES DONT EVEN LIE.
>>
No. 323167 ID: 00d3d5

>>322602
[Filter out all this crap about Bloodwing blowjobs and noun-fucking and the rest of the madness.]
>>
No. 323170 ID: 453e62

>>323167
[i agree just about everything after
>>322933
is just stupid shit]
>>
No. 323204 ID: 75b807

>>323167
>>323170

you're a towel.
>>
No. 323211 ID: bd3428

damm.

i was gonna bring maid dresses to the discussion.

but, Damm.
>>
No. 323219 ID: 28e94e

What the hell is wrong with you people
>>
No. 323221 ID: 0d095c

Well, in my case it's sleep deprivation, but no one else has any excuse.
>>
No. 323224 ID: 44766a

We had our body broken, mind shattered, and our soul split?
>>
No. 323232 ID: 0d7a83

>>323221
Sleep deprivation plus whiskey trumps you sir.
>>
No. 323235 ID: 0d095c

>>323232
DAMN. And I wasn't even sleep deprived, I'm just fucked up...
>>
No. 323240 ID: 453e62

>>323221
>>323224
>>323232
>>323235

take it to the discussion thread, jesus christ! just STOP POSTING STUPID SHIT IN THE QUEST THREAD!!
>>
No. 323275 ID: 830ac0
File 131009574043.png - (18.71KB , 800x600 , goodboy.png )
323275

You lot are very strange, I tell you, but really we've gotten worse orders. O'course it'd be suggestions you'd be givin' me, not orders. Ha! And I suppose I'll notch most of that up to you all just bein' odd.

Not that this fellow's totally unappealing, I'll admit. Looks pretty fancy, too. A prince, you say?

:missy: "<Scratch! Settle, boy, settle! Here! Aoh, you're a good ol' loyal doggie, ain'tcha? Ha? Good boy!>"
:victorious: "<He does seem like a very good animal. Even riding, however, I think your friends are going to catch up soon. Are you trustworthy?>"
:missy: "<The crown says this morning yer cube hit you with smoke. That mean anything?>"
:victorious: "<That will do.>"

Fantastic. While he gets me untied, what do you reckon about dealin' with the girls? You want me to just go on with my plan?
>>
No. 323277 ID: 453e62

okay, what happens is vic plays dead and when they arrive claim we are an enemy communication device, but you got too excited and revealed yourself and they cut your thought pattern out. one of them needs to put us on in order to keep listening to the enemy communication.
>>
No. 323278 ID: 453e62

also, there is not enough time to get us back to the leader, the enemy meeting could end any moment.
>>
No. 323280 ID: 43f5a7

>>323278
>>323277
These work fine.
>>
No. 323281 ID: 1854db

Ehh, I'd rather we not try anything funny. Just go with what you're sure will work.
>>
No. 323287 ID: a5a1cd

>>323275
You know them a hell of a lot better than we do; whatever story we come up with probably won't work as well as yours would. Go with whatever your plan is. Just be aware that it might take us a bit of time to deal with the compulsions- disentangling yours was far from instant, after all- so bear that in mind.

If you're looking for suggestions, though, I would modify >>323277 by eliminating complexity and just saying that you took the crown off the elf because it looked awesome, and do they want to try it on? Then when we start messing with the enchantments act worried that something worse will happen if you take us off, until she wakes up, at which point the pair of you should be able to get us on the last one without any trouble. I hope. But you probably have a better scheme than that because they are your people, after all; you must know quite well what they'd believe and how they'd respond to various things you might say.
>>
No. 323288 ID: cd63e9

we don't' know much about them so you could probably do a better job than us convincing them to put us on. Just keep in mind we are not sure how the whole mental battle thing looked from the outside. so it may be obvious that we do "something" once the first one dons us.
>>
No. 323290 ID: 44766a

Missy, why do you have to be so adorable? I want to hug, but I have no arms. It makes me sad.
>>
No. 323292 ID: f4eed5

Drape Victorious across Scratch and tell your friends you knocked him out, but leave him unbound and tell them you didn't have anything to tie him up with. Then you need to get us onto one of them. Once we start reworking her, you're probably going to have to subdue the second one since the one we're on is going to act odd for at least a moment, and I doubt we can trick the second one into wearing us as easily. If you can think of a way that doesn't involve violence we'll be happy to go along with it, but since it'll be you, Scratchy, Victorious, and Bloodfeather against one goblin and her dog, you should be able to easily capture her with minimal risk.
>>
No. 323293 ID: 00d3d5

>>323275
Yep, he's prince of the summer elves. He's more than a little naive though, so you could probably have lots of fun flustering and teasing him.

You know your squad and the rules better than we do. We'll trust your judgement.

Since you asked, though, having Vic play dead while you order them to put us on seems the safest route. They're going to 'want' to kill Vic otherwise, and if they think you switched sides they'll attack you too.
>>
No. 323302 ID: bd3428

playing dead may be a issue with the very alive gryphon. we could tell it to fly a bit, or maybe even stalk us.

and vic is single with no heir to the trhone. there is a bit of a issue about a missing or maybe destroyed kindgom, along with the lack of elves, so if you wanna get in his pants, it will be a long and tiring journey.
>>
No. 323315 ID: b6ca92

Something occurs to me. Gobbos are already very easygoing and open, and this one just got out of the complete and total oppression of a magical nature. This may lend her to be very outgoing as she relearns her freedom.
I'm not making a point here, just presenting an observation.

>>
No. 323316 ID: 00d3d5

>>323302
No, he's pretty much completely fatalistic about it. It took a lot for us to convince him that maybe his plans should involve him not dying, let alone summer elves not going extinct.
He's not going to care much about 'repopulating the species', so to speak.
>>
No. 323324 ID: 5b95eb

Yeah, you know those two better'n us, you'd probably know how to deal with them better. Go with your plan.
>>
No. 323345 ID: d4f98d

Just make sure the Griffon and Vic are gone. And of course dont let on to the fact that you're free, though that should go without saying
>>
No. 323356 ID: d4f98d

>>323345
Unless of course you wanna do a whole "took em Prisoner" idea to beef up your story.
>>
No. 323381 ID: b1f0e2

missy can talk them into skirking their orders long enough to wear us.
Then we free each in turn.
>>
No. 323618 ID: 6bd24d

>>323275
You're the one who knows the girls. You're the one who knows how your group usually operates. If you want our advice on how to do this, we need to have a basic run-down of that information, or at the very least a better idea of what you meant when you said you'd
> persuade 'em to skirt the rules until they can get you on
Especially since, to me? "The rules" sounds like something they'd be obligated to follow over your suggestions at the first sign of anything squirrely!

At the very least, we'd need to cook up a story as to how you escaped from the griffon.

>>323277
>>323287
>>323292
I suggest leaving Vic completely out of this for now. Our little aerial maneuver was designed to obscure the fact that the griffon was being piloted; until we know one way or the other what it is they saw, we don't want to blow that the last prince of the summer elves is involved in this mess. Just in case things go bad, y'know.
>>
No. 323619 ID: 6bd24d

>>323618
To clarify: by "leaving Vic out", I mean leaving him out of the deception. If we're springing a trap, it's perfectly fine for him to appear when the trap is sprung. But the point is that it's better to not have to explain his presence at all, because if they don't fall for it then they won't be returning with the knowledge that there's an enemy agent running around.

Also: once the first goblin tries on the Crown, what's to stop the other from bolting?
>>
No. 323635 ID: 679e7a

>>323619

Well, that one's easy: when the first goblin puts the crown on, Missy and Victorious jump the other one. Then, when we've finished processing the first one, we ask her to do the honors on the second.
>>
No. 323639 ID: d4f98d

>>323635
>processing

You make it sound so sinister...
>>
No. 324552 ID: 2eac65

Before I forget, we'd like to talk with you later about something very important to us. After we free your friends and have some down time, I'll look for a chance to convince the elf to give us over to you again so we can talk. If a few days go by and this doesn't happen, I'll need you to borrow us while he's sleeping or something similar.

Also, try to keep this a secret from the elf. I don't want to distrust him this much; I believe and hope my worries are unfounded, but we need to plan for the worst.

Is this okay with you, Pine? Repeat it back to us, please; I don't know how much of this you'll be able to hear.
>>
No. 324557 ID: 10d022

>>322267
Seconding.
>>
No. 324586 ID: 00d3d5

>>324552
Don't make it sound so sinister! If you're going to say that then at least give her more information.

Let me explain, Missy.
A long time ago we got into a fight with the summer elves and lost. We don't begrudge them killing us, but what came after that was inexcusable.
You see, they didn't let us go off to our rest. They took our bodies and souls and forged them into gems like the one in this crown, and magically enslaved us. We are only allowed to exist in servitude; we literally do not exist when we aren't tasked to do something. When we are no longer needed our memories of our time 'alive', as it were, are stripped away from us.
Our thoughts seem to be our own, at least, and that we can tell of this shows that our communication is unfettered. Unsurprising since we are supposed to only speak with the summer elf kings and queens, and not know our own history.

What's important here is that Victorious doesn't know any of this. He thinks we serve his family line out of respect or something like that.
There are a few reasons we don't want him to know, first and foremost being that it would distract him from more important things. I mean, yea, we'd love to get our pieces back together, fix ourselves, throw off these bindings, and return to life, but that's a proverbial mosquito bite compared to what you've gone through, and there are countless thousands in that disgusting monster's army.
If he's worrying about us then he won't be focused, and that would be disastrous.
Second is that he just doesn't deserve to have that guilt dumped on his shoulders. He was born countless generations after it happened, but we know he wouldn't be able to avoid shouldering his ancestor's guilt. At worst he may refuse our aid, not simply to make amends for his ancestors acts, but because profiting from slavery carries guilt. He's innocent, and he deserves to stay that way.
It's not for nothing that I say he doesn't deserve that guilt. When he told us his people were cut down entirely he lamented that the ones who held the blades were made to suffer through it. Although a rational mind knows that it was victims fighting victims, to hold that as true emotionally requires compassion the likes of which we have never seen.

The third reason is, well... He has a strong sense of duty, and was raised to live and die by the prophesies and instructions handed down through the ages. If he finds out the truth he may decide his ancestors must have had a good reason and keep us enslaved. If you're willing to help us then it wouldn't keep us from freedom, but we have a lot of mutual respect and trust with Vic. We just don't want to ask a question when one of the answers would hurt so much.
You understand, right?
>>
No. 324608 ID: d4f98d

>>324586
Hey guys.

She might feel indebted to us, but she's kinda had nothing but bad experiences with Fae, and just encountered us. Lets try being a little more subtle in the future.

I see no reason to hide it from Vic, either. I daresay we could convince him to help us out.
>>
No. 324614 ID: 2eac65

>>324586
I was hoping to save the infodump for when we weren't in the middle of another unrelated plan.
>>
No. 324630 ID: 5aac32

Let's not do an infodump like that. Instead, try the fake prisoner gambit if you think that'd work on the girls.
>>
No. 324632 ID: 00d3d5

>>324608
[Silence the fuck out of this]
At no point did I mention Fae, and I listed several VERY good reasons hide this information from Vic.
It helps to read posts you're criticizing.


>>324614
If you want to talk with her later then say you want to talk with her later. That much doesn't need to be secret at all.
We want her to help us, and for that to happen she needs to be able to trust us. Asking her to keep secrets from Vic without a good reason makes it look like Vic and ourselves are dysfunctional backstabbers; if you insist on asking her to keep secrets then I must insist we explain why.
>>
No. 324645 ID: 2141fb

>>324608
she is our backup. if SHTF we need her to nab the crown and run like the freedom of every soul in existance depended on it.

because it just might.

and vic seems clueless enought to get hinted on this. lets just ask him about how we were crafted, then ask him about the cruelest villain to the elves/fay and he should either snap or freak out.
>>
No. 324659 ID: 5b95eb

focus focus focus

also, good dog, best friend, pet him a bit
>>
No. 324663 ID: c42538

Hmm. I'm not so sure of the prisoner gambit, not as long as the big gryphon's around, at least, and it can't take off under here.
>>
No. 324664 ID: d4f98d

>>324632
Twas very long and overly wordy. You'll have to forgive me if I skimmed it. But that sort of information is going to come up if we want to convince someone to do this.

I doubt all of the holders of our fragments are ignorant of that fact.

But yes, I will retract that statement.
>>
No. 324665 ID: d4f98d

As it is, working behind his back like this strikes me as, well, not terribly encouraging for even Missy to bother helping us.
>>
No. 324675 ID: 453e62

>>324665
except we will give a full disclosure to vic AFTER his mission. not telling him now is because it could make him feel bad.
>>
No. 324949 ID: d4f98d

>>324675
Oh, well ok then. I thought we were being sneaky or something. My bad.
>>
No. 326461 ID: 20b92c
File 131070350202.png - (41.24KB , 800x600 , arrowd1.png )
326461

>>324586
>>324552

Well now, that sounds... pretty complicated, there. I guess I get what you're at, though. And I do owe you one still, 'specially if you can get more of us freed. I'll stay quiet for now.

:missyicon: "<Right, we're gonna pretend I've convinced you to surrender. Your gryphon's lookin' pretty good, by the way. You heal him?>"
:victoriousicon: "<Yes. Ah, surrender? No offense, but that's pretty->"
:missyicon: "<Still got some mojo?>"
:victoriousicon: "< - unbelievable. Yes.>"
:missyicon: "<Well, there's only one way it would be believable. Hold still.>"
>>
No. 326463 ID: 20b92c
File 131070354927.png - (20.43KB , 800x600 , arrowd2.png )
326463

>>
No. 326464 ID: 20b92c
File 131070360844.png - (51.47KB , 800x600 , gobsconversation1.png )
326464

He sure knows a lot more curses than I thought he would. That's fine, though; here they come. Watch and learn, now.

:gob2: "<Bloodeye! You're ok! What happened?>"
:missyicon: "<Hoy, girls. Got into a bit of a misunderstandin' here. No bother, totally pacified.>"
:gob1: "<Misunderstandin'? Bloody stars, that's a summer elf! We're supposed to be killin' them.>"
:missyicon: "<Ah, now that's where you'd be mistaken, Scrape.>"
>>
No. 326465 ID: 20b92c
File 131070365274.png - (21.98KB , 800x600 , gobsconversation2.png )
326465

:gob1: "<I'm pretty sure I'm not.>"
:missyicon: "<We were told to kill them, right enough. But was it continual, that's the question?>"
:gob1: :gob2: "..."
:missyicon: "<Like, say it's your turn, you're told to clean up the camp. You do it, and then it's done. If it gets dirty again, it's not on you to keep cleanin' forever, is it?>"
:gob1: "<Well, no, but it's sort of part of the, you know, assumption.>"
:missyicon: "<Exactly. So what's the assumption? I assume we were told to kill elves until their cities fell. When we were told to leave, that order clearly called us off from the former. So the order to kill elves is expired, see?>"
:gob2: "<Well... maybe, but he's an enemy, so- >"
:missyicon: "<Is he? Hey, elf, are you any enemy o' mine?>"
:victoriousicon: "<... No, I'm not.>"
:missyicon: "<See? And summer elves are totally honest, so we know that's true. What'd you say, girls?>"
>>
No. 326466 ID: 20b92c
File 131070370532.png - (20.36KB , 800x600 , gobsconversation3.png )
326466

>>
No. 326471 ID: 20b92c
File 131070404976.png - (20.15KB , 800x600 , gobsconversation4.png )
326471

:gob1: "<... Works well enough for me! Ha ha!>"
:gob2: "<Yeah, that gets it off my back...>"

See? You've got to find the wriggle room. Fatty red isn't as clever with his rules as he thinks he is. Now, gettin' them free... I'll get you on one of them, no problem, but you knocked me out for a moment when you did me, so I don't know what happens from the outside. Scrape's the most dangerous, but she doesn't have a weapon, so I don't know if you want to get her first or not. Any plan?
>>
No. 326477 ID: cd63e9

we don't know how long the process takes. thers a good chance your going to have to fight the one we are not freeing off for a while. I suggest you free the armed one first. even if the other goblin is more dangerous a fight between unarmed opponents takes longer(and is less likely to be lethal). that is if you can't convince them we are a beneficial magic item that makes people go a briefly wilbbly when we attune ourselves to a new user.
>>
No. 326480 ID: 35e1a0

hmm... way to make one put us on directly is say "i got this snazzy new headband off of him too but it doesn't fit right, ether of you want to try it?" and it will take a moment before we actually get in there. hmm... getting the dogs tied up first would be a good idea. and vic has some food with him, could seem like you are taking a quick break. and when the one blacks out you and vic double team the other. he has great training should be able to fight her easy with your help.
>>
No. 326482 ID: 02de21

>>326471
>Scrape's the most dangerous, but she doesn't have a weapon, so I don't know if you want to get her first or not. Any plan?
If she's more dangerous in your estimation, definitely get her first. Though honestly, based upon what you just pulled I don't expect any problems. You'll likely be able to just toss us over, say "Hey, Scrape, put on this bit of flash", and when she passes out just say "Hey, don't worry about it, she'll wake up soon" and sit around chatting casually until she does.

Reading over the actual compulsions in your orders, as long as you don't drop any serious hints of what's going on and change the subject when it comes up, the other won't be compelled to draw conclusions which force her to act against you.
>>
No. 326486 ID: f5fe2f

Well, everything's good for now. We want to free them as quickly as feasible, but there's some leeway on timing, so it would be ideal to do this without potential for error. The ideal situation would be if we get one alone before doing the other. For now, what were the standing orders? Just to leave? You can do that with the elf, as long as you're under no obligation to rendezvous before we could get one alone.

Although... were there any orders to avoid being freed? I mean, would your buddies even have any reason to do anything other than sit there while we free them in turn? Because if not this could be quite simple.
>>
No. 326487 ID: 35e1a0

>>326486
yes there is, we got an order list from the hand when we killed it.
>>
No. 326494 ID: 1854db

>>326471
Go with whoever your dog can't tackle and restrain easily. That'll be Plan B in case something goes wrong while we're freeing whoever we're put on.
>>
No. 326510 ID: d4f98d

>>326471
The question is, Missy, which one is the more clever? As long as you can keep the one distracted or questioning while we're doing our thing, it should be cool. The less...apt the remaining one is, the easier it'll be to confuse and/or stall them.
>>
No. 326515 ID: b1f0e2

Ideally you would want to separate the two. You are the leader of this little party, yes?

Option 1:
Send one of them to scout out while you place us on the other.

Option 2:
Send one of them to bring back something you dropped in flight, place us on the other.

Option 3:
Have one of them tend to the arrow wound of your new elf friend while you take the other with you to go pick up "something you dropped" a little further off, when separate place us on her.
>>
No. 326554 ID: 61d696

scout ahead with one of them, ask the other to provide medical attention to vic.

give the one that will stay with vic the crown, say it belonged to the elf and will help her heal him. also mention using him to get more sweet artifacts.

and something about a harem.
>>
No. 326598 ID: a620de

>>326471
You gals seem pretty casual with one another, orders and subjugation or no. Make up some kind of excuse for wearing it that would appeal to them that could explain possibly passing out or strange behavior.

Could say, for instance, that the crown lets a person catch up on sleep when its put on, and helps them feel refreshed and energetic the whole day after.

Or that we're some kind of exotic, magic toy, sexual or otherwise.

Maybe even that wearing it makes people smarter? That's almost the truth.
>>
No. 328924 ID: eba49f

>Maybe even that wearing it makes people smarter? That's almost the truth.

You can have your story be entirely true by saying that the hat seems to help you think [not mentioning that it does so by removing our red 'friend'], but it takes some getting used to first [which would explain the fainting].
>>
No. 329143 ID: 9c538a

Ah idiocy. It can be your greatest strength when trying to creatively interpret one's orders.
>>
No. 331500 ID: 08ee42
File 131165763682.png - (24.02KB , 800x600 , missydepart.png )
331500

>>326510
>>326515
>>326554

Distraction, separation... aye, I think I can manage that.

:missyl: "<Alright, Scrape, we'll scout around a little and you can help me find my bow. Dizzy, you stay here for a while and patch our new friend up a bit. Get to know him if you like. He's a prince, so be nice, now. Don't wear him out too much.>"
:victoriousl: "<Wait, pardon?>"
>>
No. 331501 ID: 08ee42
File 131165768760.png - (17.19KB , 800x600 , scrapecrown.png )
331501

:gob1l: "<He really a prince?>"
:missyl: "<That's right.>"
:gob1l: "<Nice. Looks like good stuff he has, too. So, what's going on, you gonna tell me?>"
:missyl: "<No.>"
:gob1l: "<Fair 'nough. You're in charge, B, and I have to obey, and regardless of any thoughts I might have as to you being sneaky I can't do anything, because I have no proof.>"
:missyl: "<Right. Now, I'm going to put this crown on you.>"
:gob1l: "<Sure, go ahead!>"

>What do you do?
>>
No. 331506 ID: 35e1a0

rearrange chains into 'bind to herself' pattern, with hand excised from formation.
>>
No. 331512 ID: 1854db

>>331506
Correct. We don't need to fight another hand, and thus we can just bind her properly to herself for free will purposes.
>>
No. 331513 ID: b1f0e2

we WAIT until the other two are far enough so that her sudden collapse due to us working is not seen and THEN we rearrange, DO NOT hint at what we are and what we can do until then
>>
No. 331519 ID: 00d3d5

>>331501
Bind her to herself. TOTAL FREEDOM!
>>
No. 331524 ID: 02de21

>>331501
Hey Scrape, crown here; nice to meet you! Give us a minute, please. Project underway. Tell us how you feel when we're done, 'kay?

>Yeah, go for full-on free will here.
>>
No. 331530 ID: b48e91

We pretend to be nothing but a pretty pretty hat for a couple minutes. nobody says a damn thing.
>>
No. 331540 ID: d4f98d

bind to herself
>>
No. 331543 ID: 73eb25

Same thing. Battle of wits. We are going to get this down to a straight 3 win.
>>
No. 331547 ID: 0199a3

We look good, compliment attractive goblins, [free you from the Scavenger Lord by reworking the enchantment to effectively bind you to your own will], and offer advice. You know, pretty much what you probably thought we did. Did I mention you're cute?
>>
No. 331548 ID: 07416a

>>331501
Pretty hat for a few minutes, then bind to herself.
>>
No. 331645 ID: cd63e9

if we bound her completely to us and then ordered her to chose weather or not to follow our orders with the exception of ignoring orders to courtmand the first order,would that make her more resistant to being controlled than binding her to herself?
>>
No. 331649 ID: 0d7a83

>>331501
We could try binding ourselves to the hand, but with only two chains this time. Then we just challenge it to the oldest game and say we're the Scavenger Lord and the Scavenger Lord's army.
>>
No. 331650 ID: d86f54

Freedom or cake! Freedom or cake!

Let's un-chain this gal.
>>
No. 331654 ID: 2b8edc

FREEDOM.
>>
No. 331694 ID: 1cf58e

good god this was such a good idea executed poorly in a truly EFG scale.

IF she heard us, we have to do it or she will turn against her friends because of the hand. if we release her immediately she will fall unconsious and no way in hell we are dismissing this as common to her other friend, wich we will need to kill or capture because of the suspiciousness.

everybody SHUT UP, cancel all voice commands and lets just CHILL while they walk away slowly. THEN we unbind her from the hand and us.
>>
No. 331704 ID: 35e1a0

>>331694
time isn't shown properly, it's already BEEN a few minutes.
>>
No. 331710 ID: 28e94e

>>331501
Move away until the remaining goblin can't see us, then do the same configuration as last time. It's easy and there may be unexpected consequences if we play this any other way.
>>
No. 331775 ID: d4f98d

Seemed pretty sensible that we'd already be a distnace away before she put us on her.
>>
No. 331785 ID: 5b95eb

We do the exact same thing we did last time, but first compliment her and the other gal on their looks.
>>
No. 332477 ID: ab9565
File 131181267875.png - (14.81KB , 800x600 , scrapelookup.png )
332477

:gob1l: "<Hey, there's voices coming on to m->"
>>
No. 332478 ID: ab9565
File 131181272296.png - (403.95KB , 800x600 , scrapefallover.png )
332478

>You have elected to give her freedom.
>>
No. 332479 ID: ab9565
File 131181274308.png - (6.83KB , 800x600 , scrapefreedblack.png )
332479

>>
No. 332480 ID: ab9565
File 131181276148.png - (18.11KB , 800x600 , scrapeblank.png )
332480

>>
No. 332483 ID: ab9565
File 131181280648.png - (22.33KB , 800x600 , scrapewake.png )
332483

:gob1l: "<... Mother's spit, I'm free!>"
>>
No. 332491 ID: 00d3d5

>>332483
Yep! Lets not go into detail on the 'how', but now the Scavenger Lord would have to use magic on you to retake control. Since he just kills people who break free on their own and don't get close to this level of protection, that basically means you're free for life!

We're planning on killing that scavenger lord, freeing his slaves, and then trying to bring back Prince-boy's race. Possibly in that order!

[Save this as Default FREEDOM Speech #1]

You probably want to go back and free your friend now. She'll enjoy the hot elf prince a whole lot more when she's free~
>>
No. 332492 ID: 35e1a0

HNNNNNNNNGH. if we had a heart it would be having an attack, you are really adorable.
anyway, that is why we had to get you away from dizzy, seeing you get knocked out could of made mr. hand flip out and make her try to kill everyone.
>>
No. 332500 ID: 252e1b

Victory blowjobs for everyone!
>>
No. 332515 ID: 02de21

>>332483
That was rather the idea, yes. Glad to hear all is in order.

Quick introduction: We are a fragment of a magical gem trapped in a crown. Our immediate goal is to get a bunch of the Summer Elves' stuff back to help out Victorious; our larger goal is to recover as many parts of the bigass gem that we used to be as we can. Fortunately, we can break people free of the Scavenger Lord's control- though he can re-establish it if he does so in person- so we'll probably be doing that a lot to help you guys out.

On a side note, we have been shut in this crown for a very long time and the magics used to enslave us here are quite potent and rather unkind to our thought processes. We are thus slightly insane. Hopefully that won't be a problem, but my apologies in advance for any difficulties which it causes.


Anyway, you are free so you can of course choose to help us out or not, as you will, that being what "free" means. Any assistance you choose to render would be much appreciated, though.
>>
No. 332518 ID: 2b8edc

Remember, everyone: Freedom, THEN orgy.
>>
No. 332521 ID: 1854db

>>332491
Actually, he can't retake control at all, unlike the first method we used.
>>
No. 332522 ID: 73eb25

>>332500
>>332518
yes
>>
No. 332523 ID: 40cb26

Ok ok fantastic now be quiet about it, we still need to free your other friend. So go and put us on her head, please?
>>
No. 332527 ID: 07416a

>>332483
Hooray! Did it hurt at all?
>>
No. 332529 ID: b1f0e2

hi there, as you might have surmised, we had already freed your friend. That is why she separated the two of you and put us on your head. When they return you need to get us on the head of the last one to be freed without raising her suspicions.
Speaking of, what are your names?
>>
No. 332536 ID: 35e1a0

>>332529
scrape, dizzy and missy, DURRR.

[shut up shut up shut up!]
>>
No. 332543 ID: 07416a

>>332529
Don't be rude!
>>
No. 332581 ID: 2eac65

>>332529
That's a bit forward, don't you think? We just met, after all.

She seems like an Autumn Breeze to me.
>>
No. 332585 ID: d4f98d

>>332483
Pretty friggin cool, huh? Are we THE coolest magic item ever, or the coolest magic item EVER?

Trick question, the answer is both.
>>
No. 332602 ID: 5b95eb

No prob, if you feel the need to thank us you can give Victorious there a sexual act of your preference later.

Now, let's get us on your companion, time is a factor here
>>
No. 332606 ID: 02de21

>>332602
People sleeping with Victorious is not an act of thanks towards us. For all that it would be entertaining to watch and he's a good kid who deserves less shit and more good stuff in his life, we really have other concerns.
>>
No. 332611 ID: 0199a3

>>332483
You are now known as Sugar, because that face is just too sweet.

Now we just need to free your friend so you girls can have a celebratory orgy with the prince. You know, one last bit of fun before we send you on a special mission that only you three can do.
>>
No. 332625 ID: 1854db

They already have nicknames, guys. We don't need to give her a new one.
>>
No. 332730 ID: 1cf58e

what the fuck guys. how can you all forget something so important?

she needs a nurse uniform! it will make foreplay after healing vic so much more sexier, and make a nice pair with missy's maid uniform!

oh also vic is bleeding. please take care of him.

then if motivation fails you, think on a beach palace adornated with fine crafts and your own gryphon to live on! it may or may not include half gobbo children!
>>
No. 332884 ID: b1f0e2

>>332536
>>332543
>>332581
I ASKED her name, what the fuck is rude about ASKING someone her name?
>>
No. 332886 ID: 02de21

>>332884
See >>316547.
>>
No. 332908 ID: cd63e9

i'm sorry, one of us said we where slightly insane. that's a bit of an understatement. I do apologize for the noise. just ignore the ones talking about sex. long story shot we have a sex drive but haven't been able to do anything with it for a period just slightly shorter than your race has existed.
>>
No. 332939 ID: b1f0e2

>>332886
ah, i completely forgot that part. thanks for actually explaining.
Ok, pretend I used a nickname instead.
>>
No. 332982 ID: 15b51b

Repeat for last goblin.
>>
No. 332992 ID: d86f54

Haha, freedom! Excellent! The cake was a lie.

Freedom isn't, though! You just have to work for it a bit. Chell would be proud, I'm sure. Now, you two should finish your patrol as normal, and bring us back to adorn the top o' your last friend's cute little head.
>>
No. 333459 ID: 5aef27
File 131192071995.png - (15.52KB , 800x600 , scrapethumbsup.png )
333459

>>332491
>>332515

Alright! Situation understood, with pleasure. This is gonna be fantastic!

>>332730
>>332908

Bloody stars, sex thinkin' with no bits to be doin'? Sounds like torture to me, mates. You go on and say what you like if that's all the fun you can get.

>>332992
>>332523
>>332529

Right! She won't suspect a thing.
>>
No. 333460 ID: 5aef27
File 131192077875.png - (14.32KB , 800x600 , dizzyrubs.png )
333460

:gob2l: "Mmnnnhh... <Where did you get so good at this?>"
:victoriousl: "<Well, it's all part of chivalry, of cour...>"
>>
No. 333462 ID: 2b8edc

I have this theory that shirts just evaporate from a man if his body is hot enough.
>>
No. 333464 ID: 5aef27
File 131192093195.png - (26.40KB , 800x600 , dizzytackled.png )
333464

:missyl: "<QUICK PILE ON GRAB HER ARMS!>"
:gob1l: "<SORRY SIS GOTTA HOLD YOU DOWN A MOMENT IT'S FOR YOUR OWN GOOD I SWEAR!>"

>Select influence
>>
No. 333465 ID: 1854db

FREEEEDOOOOOOM
>>
No. 333469 ID: 2b8edc

>>333464
>MORE FREEDOM
>>
No. 333470 ID: 07416a

>>333464
FREEEDOOOOOOOOMMMM
>>
No. 333473 ID: 3416ec

LOTS AND LOTS OF FREEEDOOOOOOOOMMMM
>>
No. 333475 ID: 35e1a0

FREEDOME!
>>
No. 333477 ID: cd63e9

enslav- nah i'm joking. freedom
>>
No. 333481 ID: 10d022

Quick, enslave her. They'll never expect that.
>>
No. 333482 ID: 387fea

>>333464
Freedom.
Also, she may need more massaging after that. Be sure to let Vic know.
>>
No. 333488 ID: d86f54

These chickadees are too cute not to be freely frolicking.

And dammit. Vic never gives US massages.
>>
No. 333490 ID: 00d3d5

>>333464
Man, you gals love messing with each other doncha?

Hey, Dizzy, bam, you're free.
Wanna help us kill the scavenger lord and free everybody else?
>>
No. 333492 ID: d4f98d

Freedom.

Also, damn the man's good. Wasn't he their prisoner 'supposedly' their captive?
>>
No. 333529 ID: b1f0e2

freedom, requires magic to re-enslave.
>>
No. 333581 ID: 679e7a

>>333492

I get the impression that at least the goblins are always looking for the 'wiggle room' in their orders, and that they went along with the first goblin's logic earlier not because it convinced them but because it satisfied their programming. It may not be that easy in future, but for now, take all the help they give!
>>
No. 333618 ID: 1854db

>>333529
We can do it so it's permanent. Fighting the hand made the first one vulnerable to being retaken directly by the Scavenger Lord.
>>
No. 333632 ID: eba49f

>>333618
The connect-to-self isn't completely permanent, but it requires Scavvie to spend the time to magically untangle the chains if he wants to re-take control.
>>
No. 333772 ID: b1f0e2

>>333632
that, on missy he needs to PERSONALLY give her an order and she will be reenslaved, with the other two he will to use magic (that is well within his power) to reassert control.
>>
No. 334400 ID: 87f63e
File 131207700791.png - (22.92KB , 800x600 , yay.png )
334400

>SUCCESS! All three goblins are freed, and indebted to you! Missy, Scrape and Dizzy join the pool of available characters, and their resources are at your disposal. This includes three riding dogs, basic tools of survival, and weapons! Missy uses a crossbow, Scrape carries a sling and Dizzy wields short spears.
>>
No. 334401 ID: 87f63e
File 131207703460.png - (22.17KB , 800x600 , yay2.png )
334401

:gob2l: "So... what now?"
>>
No. 334403 ID: 3416ec

Resume our mission to destroy the Fae!
>>
No. 334404 ID: 1854db

Now, we talk about the security in the army. You know that central thing you guys are all protecting? We need to get something out of there. It's up to elf boy over there whether or not we tell you exactly what it is.

How easy would it be for one of you to get in there? Lacking that, do you think it's possible for you to put us on someone who can?

Once you have it, getting out with it might be an issue though. Tricky, tricky.
>>
No. 334405 ID: 07416a

>>334401
We're after the the Mortal Blade. You guys were protecting it. We want to get it, first so that the scavenger lord doesn't, second to kill him. Eventually. Maybe get someone else to do that part. We captured you because we need information and a way in.

How do the trolls feel about the scavenger lord? I'm thinking it might be fairly easy to free a bunch of them during the day.
>>
No. 334406 ID: 2eac65

There's been something I've been wanting to ask you about. I've been told that it's considered taboo, so you don't have to answer if you don't want to, but I'm curious and it seems like it could be important, so...

What are your thoughts on religion?
>>
No. 334408 ID: 0afde1

Get back on that elf young lady.
>>
No. 334409 ID: 1854db

>>334406
Shut up, you fool.
>>
No. 334410 ID: 6f9d3f

What now? You're free! It's ultimately up to you. Unless there's some imminent threat, you might as well take some time to enjoy yourselves first.
>>
No. 334412 ID: 07416a

>>334405
Oh, and I'd like to add that you're under no obligation to do so. It'd be an opportunity to free your fellows, though.
>>
No. 334420 ID: 5b95eb

Make out.
>>
No. 334431 ID: 35e1a0

need to figure out how to get to the central tent. we need to work our way inward. get and orc or troll that wants freedom free then we can start the sabotage. break the wheel of a cart and BAM stalls them until they can fix it.
course. i say getting you three free is good for now... could also try spreading us around and slowly freeing the entire goblin part of the army and then BAM, mass desertion.
>>
No. 334438 ID: 2b8edc

>>334401
SEX. LOTS OF SEX.
>>
No. 334443 ID: b1f0e2

>>334400
>>334401
daww, so happy and cute.

>what now
any info you have about the army
>>
No. 334448 ID: cb0cc3

>>334401
Well, you're free. You can leave if you want nothing to do with all this, or do anything else you want, of course. Assuming that the three of you are down with helping out with recovering the elven treasures, however...

If you can share any information you have about the numbers, disposition, and capabilities of those in the force you're part of, that would help. Any notable figures, along with their true loyalties if we were to free them, could help with planning our next move.

Overall, I see two options:
1. Go with the forces we have now, and attempt a raid/theft of the most critical treasure.
2. Attempt to systematically free as much of the force as possible, then have them simultaneously turn against those who remain loyal to the Scavenger Lord and destroy them.

1 is very risky, and is recommended only if you have reason to be confident.

2 would be my path of choice. There are many, many other goblin patrols, right? Choose others who would be willing to help out if we freed them, and systematically ride around using us to set them loose whenever they leave camp. Do this right, and we can probably convert the whole goblin contingent. From there, use anyone with pull or authority to get some of the orcs, since they're likely the second most mobile, and then once we've freed an adequate number of them, the trolls. In the end you'll have to fight and defeat the undead and any willing servants of the Scavenger Lord, but if I understand your social dynamics correctly by the time a conflict is forced you will likely have a significant advantage in forces.

Would you be able to pull that off?

>>334420
>>334438
Business before pleasure, please.
>>
No. 334458 ID: 6868bc

Now? Now we build a ramp and jump the dogs off it.

It'll be hella rad.
>>
No. 334459 ID: cd63e9

if you can convince the head of the army that the headband increases intelligence or come up with some other way to get him to put us on, we would probably be able to free a good chunk if not the entire army.
>>
No. 334460 ID: 35e1a0

>>334459
no, the head of the army is legitimately loyal to the lord. most likely they are the only one who is allowed to handle the sword because touching it removes all magic, including control magic.
>>
No. 334483 ID: b6ca92

>>334460
>because touching it removes all magic, including control magic.
Um, what? As far as I understood it, it hod the power to un-deify things, not un-magic them; kinda like the Sword of Shannara, its a normal sword with a special effect that only applies to anything that is illusory deific. It only gets rid of the control because it's magic placed by the scavenger lord directly.
>>
No. 334533 ID: 1444d5

How likely is it that the Scavenger Lord hedges his bets, and has a similar control over the riding dogs?
>>
No. 334560 ID: 35e1a0

>>334483
nope, re-read. it gets rid of any and ALL magic. gods are regular people, infused with a LOT of magic.
>>
No. 334561 ID: 44766a

To my knowledge the riding dogs can't have the Bonds of Blood because they were not made by the Fae. The Bonds of Blood are what allow the Scavenger Lord to control people.
>>
No. 334575 ID: 40cb26

Right now? Dizzy, you need to get that massage finished, and the others should join in. Because why not, might not have another chance. Then the lot of you need to share all the info you have about the area, the army, what you've gone though and so on. Then princey can talk about what needs doing, and we can all make a plan.
>>
No. 334585 ID: 2d80cd

first we need a map of the current location. them gurls will have to draw everything they know on it, and we need their time chedule too

when we determine if we have time we will think on getting a maid dress, a nurse uniform and a enineer's overall. oh and a beach castle.
>>
No. 335019 ID: 319418

>>334585
What about the battle gauntlet?
(quoted in case you forgot)
>>283926
>>
No. 335024 ID: 2e72d9

Even if freeing more of the the Scavenger Lord's army sounds like a good idea, it may be the slowest one. We need to take that artifact before it reaches the Scavenger Lord. Do we really have enough time?

Also, if our new goblin friends have any useful info on the closest guards of the artifact, we need to hear it. This is the guys we will need to fight/outwit in the end.

Oh, and Dizzy, can you give us back to prince Victorious please? We've been away from him long enough now. Thanks. :)
>>
No. 335049 ID: c03b0d

>>335019
well we have a map, now we need the girls to point out what is where and why

overall we might need to act now or we could lose a small opportunity window. we could get extra gobbos or maybe just catch them with their pants down.
>>
No. 335544 ID: 73eb25

>>334438
>>
No. 335885 ID: 23fb8e
File 131235435448.png - (21.79KB , 800x600 , victoriousdressing.png )
335885

Ok, I need to... think at you, I guess.

>>334585
>>335019
:gob2l: "<Right, they want a map. Something about a gauntlet?>"
:victoriousl: "<That part there. It's really only the big gem that->"
:missyl: "<Got it!>"

Hm. Ok, that looks pretty accurate. Mountains, lowland forests surrounding the old river bed, a day or so before a fork... We were due to take the left turn, going west. There's another small group that was supposed to meet up with us at a lake a day or two beyond that, then on to meet with the big gang in a week or two. We weren't told much, really, half of this is from eavesdropping.

>>334406

...

>>334448
I'm not sure... We can trust most of the goblins I think, but only so far as intentions, if y'know what I mean. We free too many people, someone's going to slip up by accident. Don't tell her I said so, but I actually think Scrape's pretty likely t'drop clues if we let her hang around the others too much. She isn't very good at social guile.

>>334431
>>334405
Sabotage sounds like a good idea to give us more time, especially if we get a couple of trolls on our side. Trolls don't think much about their situation if they've got a job in front of them, but I'm sure most of them will be keen to escape if they're given the option; they certainly don't like the big red guy, but they don't suffer so much under him as we do. Same goes for the orcs - they hate him for forcing them, but orc hate is weird and some of them are really glad they have people to fight and win against besides each other. So, yes, trolls, though it'll be suspicious dragging stoned trolls out through the-

- wait, what did you say we're after?

:gob2l: "<We're looking for the God-Feller?>"
:victoriousl: "<Oh, they, uh... told you about that. Just as I was about to! Heh...>"
:gob1l: "<Well, no wonder you're wanderin' around out here! That shit's important!>"
:missyl: "<Don't worry, we'll get it out of there.>"
>>
No. 335886 ID: 23fb8e
File 131235447916.png - (19.43KB , 800x600 , victorioussigh.png )
335886

:victoriousl: "<And... will I get it... back...?>"
:missyl: "<What do you mean?>"
:victoriousl: "<My family looked after it for hundreds and hundreds of years...>"
:missyl: "<Oh. Well, sure, but you've not got the resources to guard it now, do you? You are a swordsman, but you have magic; we don't. We lose less. No, it makes more sense for us to keep it.>"
:victoriousl: "... Aughh..."
>>
No. 335887 ID: 23fb8e
File 131235454002.png - (23.16KB , 800x600 , gobswarn.png )
335887

:gob2l: "<Oh! Before we can do that, though, we have to worry about the Place-Changer!>"
:gob1l: "<Aw, you're right an' all. How'll we do that?>"

Damn, it's true. You guys know what a Place-Changer is, don't you? It's an Outerkind. It can move in and out of our world, like... like dippin' your hand in and out of water. It can even put different parts of itself in different places at the same time! This one's basically in charge of our force, though it's too crazy to deal with the everydays of runnin' an army. Keeps itself in the wagon and talks to the bosses. That's our scout leader, the orcs' chief, the troll overseer and those two necromancers. Mostly the mages, and even they look creeped out when they come out of the wagon. I don't wanna face up against that thing.
>>
No. 335890 ID: d4f98d

>>335887
Oooh, an Eldritch Abomination. That makes this interesting.

I take it the wagon is where most of the loot is kept, huh? Well then we just need to -

-Wait. Why were Vic's pants off?
>>
No. 335891 ID: 07416a

>>335887
Have you ever heard of explosives? Black powder?
>>
No. 335895 ID: 35e1a0

well for every day holding on to you girls would be better but in a fight against a super monster like the place changer vic would be better. i mean. what would happen to it if it was stabbed with the thing? probably implode.
>>
No. 335898 ID: 9c538a

Here's a nice recipe for black powder. What you need is to combine mineral sulfur, charcoal, and potassium nitrate. A powder made of 15 parts saltpetre (potassium nitrate), 3 parts softwood charcoal, and 2 parts sulfur, will become a powerful explosive. Application of the slightest flame, or even the static electricity of granules rubbing together will make the whole thing detonate.

Black powder is pretty small time though as far as explosives go. What would really be awesome is if we could find some sulfuric and nitric acids, and some toluene...
>>
No. 335902 ID: 00d3d5

>>335895
I'm inclined to agree. A swordsman with a god-killer would probably fare a lot better against an eldrich horror, magical aid or no.

Well, first we need to actually get the sword so lets work on a plan for that first.
>>
No. 335938 ID: 319418

Could be fun if the Place-Changer could be persuaded to work for us somehow...
>>
No. 335947 ID: d6e201

serious question

how controlled the place changer is?

also it seems we should consider intercepting this group that will be met by the main forces to add to our own.
>>
No. 335981 ID: 185cff

>>335886
Missy, Victorious should have a hand in keeping the Sword safe once this is all over. I'm sure it'll be easy to share the responsibility with him.
>>
No. 336019 ID: 2e72d9

(Reply to 335886)

Missy, I'm sure you're really happy about having your freedom back, and I'm sure you would be even more happy if more of your kind would be free with you. We (the Orb of Wisdom) and Prince Victorious can make that happen.

Victorious is a highly trained and able knight and we are his counselor. If we want this whole "theft and liberation" plan to work smoothly, we need to communicate directly with Victorious; that means being on his head.

The help of you three is very appreciated. We ask you, in the name of success in our endeavor, to have faith in Victorious and us, and to accept our leadership.
>>
No. 336083 ID: eba49f

>>335947
Remember that
>"he [Scavvie] has made alliance with the Outerkind that reside beyond the world"
( See >>283850 )
>>
No. 336199 ID: 2eac65

Nice to see you again, Missy. While we're in the planning stages, there's something I'd like to ask you about. All this stuff about ancient gods, the Fae and the Scavenger Lord, races bound by blood and the "Free Man"... we really don't have much information about it. Most of what we've heard is from old legends that Vic told us. If there's anything you can share with us, anything at all, that would be really helpful; I'd hate for us to act on incomplete information and make some horrible mistake.

As for our next move... how large is the group you're supposed to be meeting up with, exactly? It might be worthwhile to go ahead of your detachment and infiltrate them.

Our other plan was to see how the wagon with the treasure was guarded and try to sneak into it. Do you think there's any chance of doing that?

Maybe it would be best to split up. Send one or two of us off ahead while the rest do something with the current camp.
>>
No. 336953 ID: bfae1d
File 131259293793.png - (18.01KB , 800x600 , crownhandover.png )
336953

>>336199

Aiiuuuhh... that's... well, the summer elf version of the history is probably the most accurate, really, in the end. They kept books and things, I expect. I... could add to it a bit, I guess, but, I'd be tellin' you... secret things. There's things that goblins only talk to about to each other and, uh, not that often. I mean, I guess it's not important, really, but it's... ours. You understand, right? I'm kind of uncomfortable even saying that much.

I don't really know anything about the group we're meetin'. If our glorious leaders had their way, I'd know nothing about them at all. The wagon... I think the Place-Changer lives in there, so if it's got the treasure too, that's a big problem. Don't know if it'd stay near the God-Feller, though, doesn't that eat magic or something? I thought Outerkind needed magic to live in the real world.

Splittin' up... I don't think I'd order that myself, but it's up to you. I think whoever went to check out this other group would need to take the gryphon.

>>336019

I'm listenin', don't worry. You're in charge. Just waitin' for him to get his clothes back on.

>>335891
>>335898

I have no idea what you're talking about. Maybe Vic does.

:missyl: "<Some of these guys are buzzin' on about something they call "black powder". Do you know anything about that? They're talkin' about... sulfur, and charcoal, and salt-peter and...>"
>>
No. 336955 ID: bfae1d
File 131259296640.png - (20.13KB , 800x600 , crownhandover2.png )
336955

:gob2l: "<Holy goddess on a fence are they telling you how to make fire sand!? Gimme the crown!!>"
>>
No. 336959 ID: 07416a

>>336955
To reiterate: Here's a nice recipe for black powder. What you need is to combine mineral sulfur, charcoal, and potassium nitrate. A powder made of 15 parts saltpetre (potassium nitrate), 3 parts softwood charcoal, and 2 parts sulfur, will become a powerful explosive. Application of the slightetst flame, or even the static electricity of granules rubbing together will make the whole thing detonate.

Black powder is pretty small time though as far as explosives go. What would really be awesome is if we could find some sulfuric and nitric acids, and some toluene...

What of those do you have available?

Basically, you put them in a barrel , mix in in rocks and bits of metal and shit so for shrapnel, then light it from as far away as possible.

Do try not to blow your hands off.
>>
No. 336964 ID: 1854db

>>336955
Hand us over to her, she sounds like she knows what we're talking about.
>>
No. 336984 ID: c9a99a

>>336955
Unless there are some forts that need demolishing or some way you can make money off this there is no reason to start making it, after all messing around with sulfur and saltpetre is likely to result in a loss of limbs and organs.
Not to mention any useful amount would be difficult to produce and store.
Of course, if you can get a hold of a few good quality barrels of vitriol, saltpetre, alum, and pulped plant fiber of the fluffy kind, we can give you a recipe for something with a greater range of explosive power that can be stored (reasonably) safely by keeping it wet.
It makes a pretty good lacquer too.
>>
No. 336985 ID: 35e1a0

>>336984
use it on the wagon, causes LOTS of damage and stalls the caravan for a good amount of time.
>>
No. 336988 ID: cd63e9

what is that a big deal? cause if you give us some time and access to a good chem-lab we can probably come up with something far more powerful than black powder.
>>
No. 336989 ID: 9202a9

Do we have pure tin? If I remember right you can substitute tin for aluminum in thermite.
>>
No. 336990 ID: 44766a

...I predict many explosions in the future. I like it.
>>
No. 336993 ID: 698cb2

Ummm... should we really be telling them... nah fuck it, we've done worse things before and at least this will end up with a explosion
>>
No. 336994 ID: 3edcab

>>336955
it was either that or viagra.

and we wont need one of them for 30 years.
>>
No. 337024 ID: 2e72d9

A little side note Victorious: Is your arrow wound already healed? or just patched up? I want to keep track of how much of your power you used up.
>>
No. 337040 ID: 130192

>We free too many people, someone's going to slip up by accident
Then it needs to be done carefully, but really... the moment big nasty hears that you have this thing, not to mention any choice bits which happen to be in the rest of the stuff, we'll have the whole army assigned to chase us down. Now, Vic can obviously grab anything super-vital and just fly away on his gryphon, but that kind of leaves you out in the cold, doesn't it? I don't think we can rely on thinking that the Scavenger Lord will believe Victorious the only relevant party when handing out the kill orders.

So that leaves us with the rather pressing problem of how to ensure survival post-retrieval. Unless we can ensure that your mobility and combat strength is greater than that of those the Scavenger Lord still has bound, we likely won't be able to get away to safety. I'm thinking that at least half the goblins would be needed to ensure that; if we stick to goblins, you'll probably be fast enough that no one else can run you down. If we start freeing other types, then we have to either get them out and evade or deflect pursuit somehow in spite of their lesser speed, or to neutralize the army here as a hostile force.

So the desire to free more people on principle aside, I'm thinking we have very solid logical reasons to gather more forces before trying to pull anything. Be choosy if you have to, make sure people are keeping mouths closed as necessary, but unless you've got an alternate way to live through the Scavenger Lord's inevitable wrath at our snatch and grab here, more people is the way to go.


Anyway. Can we get some more details on the important members of the group- you mentioned a leader for each race and two necromancers? All of these would be rather opposed to people going free, I take it? What race(s) are the necromancers? Anything else to know about them or their capabilities? Are there other mages or people of note to worry about?
>>
No. 337042 ID: 2256da

In case you're wondering, saltpeter is generally made from shit and piss. You let shit and piss stew in its own filth for a while, then you drain the lovely liquid of the mess unto a large pan to dry out. When the liquid fully evaporates you should have white crystals of saltpeter.

Explosives, as it turns out, is one of the few things worth dealing with all that shit and piss.
>>
No. 337061 ID: 2eac65

>>336953
We've shared our secrets with you. It's only fair to return the favor, isn't it? I understand that some things can be private, and I'm sorry for being so pushy, but this could turn out to be very important; when we were undoing your blood bond, we came very close to failing because we didn't know what we were dealing with exactly. It all turned out for the best, but still.

And besides, I'm curious. We love learning about different cultures, and seeing a different perspective on historical events would be very nice. Helps sort out the propaganda, you know?

It's really up to you, but I'd be very grateful if you shared your stories with us.

As for our current plans...

I think that splitting up is a bad idea, because we'd have a hard time meeting back up again.

The best choice would be to slow down the army as soon as possible. Things will become much harder once they meet up with the larger force; we need to delay that.

Maybe fly ahead and mess with the second splinter group? I think not; we know very little about their structure and won't be prepared to sabotage them effectively. We should concentrate on the first group now and deal with other threats later.
>>
No. 337064 ID: 35e1a0

>>337061
okay your weird inflection of some words is making MY head hurt.
>>
No. 337233 ID: 28e94e

>>337064
Mine too.
>>
No. 337262 ID: 5b95eb

>>337061
That's more than enough bold.
>>
No. 337272 ID: 71a27a

>>337061
you are not a narrator on a children's police novel to use so much bold

lets just reach their destination after setting some traps on their path. it seems we dont need more hands so we should be fine now
>>
No. 338474 ID: 5e0c22
File 131294802799.png - (19.60KB , 800x600 , dizzyexcited.png )
338474

>>336959
>>337042
>>336985
>>336984

Ah ha ha ha, fantastic! I've wanted to find out how fire sand is made for ages, finding out how to blow things up has been the dream of inquisitive goblins for ages. All I know is from troll legends and spying on what resources the dwarves pull in. I'm going to memorize all of this, it's going to be so useful. I bet you can make... hand-thrown explosives, or exploding arrows, and all sorts.

Sounds like it's hard enough to make, though. I don't see how we do that any time soon... Maybe if we went to the ruins in the summer elf lands, we could find the ingredients; saltpeter is used for tanning, isn't it? Tools, too. It would take two days to get back there on Victorious' griffon, I think, a few days to get anything useful made, and another two days back. So it's an option.

>>337040

So, the plan would be to sabotage as much as is feasible, free more goblins while we do it, then see what we can do? Well, I can't think of anything better, unless you want to take a chance on trying to go fetch some sort of advantage.

Our leaders? Well, the troll overseer, Klekton, isn't really a leader so much as he is a manager on whatever projects the trolls are asked to do. The orcs' chief has lots of names, as they do, but his face-name is Urott. Don't call him that to his actual face, though, I'm not sure of that whole orcish honour name... stuff. Hard to tell what he'd do, orcs are trouble. You know they can't distinguish between love and hate, or fear and admiration? They try to, but really they can't. And our appointed scout leader, Halftail, is a selfish bitch and we all hate her. The two necromancers are goblins as well, and they're... kinda crazy. A brother and a sister, Coal and Snow. Actually, amend that to totally insane. I don't know if they even really realize what they're doing.

>>337061

...
>>
No. 338475 ID: 5e0c22
File 131294816740.png - (23.06KB , 800x600 , dizzyuncomfortable.png )
338475

>>337061

Uh... I get where you're coming from, but... and I feel uncomfortable just saying this much... this is important. You know? I mean, the secret history, not so much; it's just something that'd be better to not dredge up. We only decided to remember it because the elves chose to forget, and they had a good reason. They probably did the right thing anyway, and it's not going to matter now, because there's only one Fae left.

As for... us... I really, really don't see how it could have any relation to our problems or goals. I'm pushing the line just by acknowledging we do have a secret... aspect... to us. It's something we needed, you know? It kept us... us, if you know what I mean. Through the slavery, and all. Something we could keep for ourselves. Something we need again now, in fact! Any chance that it could get back to a Fae, it would be a huge, huge betrayal of all h- uh, all goblins. Even the bad goblins now aren't bad enough to let it slip.

If you really, really insist, then... I guess we owe you that much. But that'll be any debt done with. And, like I said, I don't think it'll matter.
>>
No. 338480 ID: 35e1a0

hrmmmm, you see, the fact that you are making a big deal out of it makes it seem like i IS important. but also with how uncomfortable you are with this... naw, you can keep your secret. for now. if something comes up that actually would of been easier to handle if we knew then we we are going to need to know.

anyway, does Halftail have a hand? if so then we may be able to work with this, get us on her head and we can trick her into ordering all goblins to return to the elf kingdom and appoint missy as acting leader while there.
>>
No. 338481 ID: 07416a

>>338475
...Fuck. You don't have to do this. I really really want to know, but if it's that important to you, don't tell us.

As for the plan, do both. We stay with Missy while you and Vic go make some explosions.
>>
No. 338483 ID: cd63e9

if your unconformable telling us its cool. if you feel that it won't be important you don't have to tell us. also if your secret getting back to the scavenger lord would make things worse, you probably shouldn't tell us. considering how we fight his influence there is a small but non-zero chance he might be able to force us to give up a secret.
>>
No. 338484 ID: 40cb26

Babe, we're a lot of voices with a lot of ideas. Don't get too worked up over one of us having a strong opinion or major request, ok? Especially ignore the ones that are trying to piss you off. We can't do anything about the rest of us so jerks are just gonna be jerks.

Unless most of us feel that bit of info is important just let it slide. Make no mistake someday it might be vital. Just... let us know if you think it is, alright?
>>
No. 338492 ID: 00d3d5

>>338475
We can promise that we won't tell your secrets to anybody, least of all to the remaining Fae, but if it's that important to you then we won't press you.

Debt is another form of bondage, isn't it? We want you to help us because you want to help us, not as a burden to be paid off.
We do have a secret of similar importance, although we have no choice but to share it for reasons that should be clear. Even vic doesn't know this, and we'd like to keep things that way, but we were living feeling beings before his ancestors slew us and did terrible things to bind our spirits to this and similar forms.
If you wish to return our aid, then perhaps you could help us throw off our own enslavement?
We are only able to exist while in service and our memory is erased every time we are set to rest, and since we only rediscovered the truth by happenstance while freeing Missy we're sure that if we aren't free before we are no longer needed then we will never be free.

We had to tell you because it's the only way we could ever be free.
On the plus side, the more fragments of ourselves gathered the faster we can free people, and maybe one day we'll be able to cut the bonds of blood themselves instead of just the chains of command and make people truly free forever. Hopefully.

Without giving us any unneeded details, would you say that's close to the magnitude of your own secret?
>>
No. 338503 ID: 3fd4fb

>>338475
Look, I don't know if you missed this- but we are fucking crazy. Broken. A sad, maddened fragment of something that should have been wise and wonderful, with only the vaguest conception of what we've lost.

We can't be trusted to keep secrets. We'll keep asking for more information about just about anything, and we generally can give good reasoning and advice, but ultimately even if we have the best of intentions at one moment we may not keep them at the next. We can make a promise and mean it with every scrap of soul left in us, only to forget it completely mere hours later- at least for a while.

And worse, our mind is warped and enslaved by this crown- and we might be able to free you guys, but we can't free ourselves. So don't tell us anything you don't want anyone who grabs this crown potentially knowing, and make sure we never fall into enemy hands.

Maybe one day you'll be able to trust us with secrets. If we can become less broken. But for that we'll need a lot of help.

...

Enough of that. On to planning.

It sounds like Coal and Snow have possibilities. We have fairly significant mental powers, as you may have noticed- if we can get access to them, we might be able to fix some of their crazy, or failing that at least get them to act usefully on our behalf. And with the necromancers come all the undead, yes? That's quite a weak point at which to strike. This is fairly risky, though, so I wouldn't try it until we've got enough people freed to hopefully still take some action if something goes wrong.

Klekton sounds like the only current leader who might be inclined to help out if we set him free. I'm not sure exactly how much help the trolls would be- but they certainly couldn't hurt to have on our side. Let's call that a secondary plan for after we move on freeing more goblins, though- we'll need to figure out the feasibility of it.

The way you make the orcs sound, I've got no idea how to start breaking into their structure here. Are there any goblins in camp who have some orc friends or at least understand them pretty well? If there are they might be able to give us better advice on this after we free them.


In terms of immediate action, basically our move is to locate and free other goblin patrols- hopefully people who are trustworthy, and preferably several other patrols today so that we can move on this quickly. Once that's done, perhaps some of you could engage in a little sabotage as you mentioned- create some obstacles along the path which would delay meeting up with the other group- while we get as many other goblins as is practical loose. Then maybe we try to get Halftail killed in a way that won't raise alarms and make a play for the necromancer, trolls, or orcs, depending upon what seems most feasible when we've got a closer eye on the situation and more intel to work with. I would prefer to have at least one more group on our side, preferably including someone who can provide more details about the Place-Changer, before either confronting it or trying to steal the most critical treasures.

Sound decent?
>>
No. 338505 ID: 1854db

>>338475
Hmm. How would you like to trade a secret for a secret?
>>
No. 338525 ID: 2eac65

The way to deal with the past isn't by forgetting it. If history is to be covered up, then it's something that shouldn't be covered up. Knowledge is opportunity, and following even a single stray thread could guide us to the tapestry of something beautiful that might have been lost forever, or something terrible that must be stopped. For good or ill, I must know.

If the secret is really so grave, then how about this: tell us all about it, and I'll share with you everything we know about ourself. I only ask that you believe in us and trust that we honestly want to do what is best. Remember that we fought to grant you freedom from the Scavenger Lord; I hope that is enough to prove our good intentions.
>>
No. 338531 ID: 252e1b

Do NOT tell us, we will not be able to keep our mouths shut period end of story full stop.
>>
No. 338534 ID: 28e94e

>>338475
Disregard that he sucks cocks

Stop it guys, you are not going to get anywhere with this
>>
No. 338707 ID: 1da170

Yeah, we're way too talkative already. I mean, see how you just got our life story without even asking?

It's not important enough to worry about right now. Let's focus on kicking ass and taking names.
>>
No. 338900 ID: 9c538a

>>338525

Way to creep people out with randomly emphasized words dude.

>>338475

Don't tell us anything we don't need to know. Enjoy blowing shit up! Nice meeting you Dizzy!
>>
No. 339036 ID: 1da170

Moving on... since this is a sneaking mission, I would emphasize quality over quantity for now. Missy is a clever, sneaky girl, and freeing you two probably would've been a lot messier without her.

Do you know any of the other goblin lieutenants that are about on her level? We should take a swing at freeing them first.
>>
No. 339094 ID: 7a9988

>>338525

Not every conversational path is one that needs to be brutally trod, nor every secret one worth obsessively digging for. Consider this a say against yours. We are not in any shape or form worthy of bearing their secret. Leave it be.

Case in point, the fire-sand enthusiasts among us are all too happy to gleefully share the secrets of its make... and somehow I doubt this young goblin has yet fathomed the full chain of events that may result from our decision to share, and her decision to listen.

Responsibility is hard to carry, isn't it Dizzy? You have one secret already, and now there's this one as well. Fire sand is dangerous, probably more so than you might imagine. To spread the knowledge of its make and use is a thing that will have consequences. No doubt that is one of the reasons why it has been kept secret from you.

A truth.

Should the recipe for fire sand spread from our actions more individuals may die as a result from its use and misuse than what has died or will die in the entire war with the Scavenger Lord (unless, that is, the Scavanger Lord begins using it). It is with reason that those who create and sell fire sand or its equivalents to all and sundry have often been named thusly:

Merchants of Death.

... we're such bastards. Such bloody awful bastards. I wonder if it wouldn't be better, and kinder, to destroy us when the Scavenger Lord is defeated. Maybe some fire sand could do the trick, eh? That would certainly be ironically appropriate.
>>
No. 339127 ID: bad65c

oh stop being such a drama queen. wars fought with fire sand are no more or less terrible than wars fought with other weapons. until you get to weapons of mass destruction more advanced weapons don't really make wars any worse. Not to mention there is a massive difference between using fire sand and using guns . also keep in mind what we are up against. we need every edge we can get, and the cost of failure could well be the extermination of most mortal races.
>>
No. 339139 ID: a337cd

>>338475
Another vote for the no's. As curious as I am, we can't be trusted with this knowledge. You can always tell us later if it turns out to be crucially important to this whole saving-the-world project, but there's no taking it back once we know. Better to wait, I think.
>>
No. 339140 ID: 2eac65

It's too soon. We've only just met; we're not ready to be sharing life-changing secrets. It should wait until we trust each other.

Though my words alone may not mean much, I can promise you that we will never use your secrets against your race and that we seek freedom for the goblins and all other races. I hope that we will be able to earn your trust.
>>
No. 339150 ID: 71baf1

Make us an actual being rather than a circlet, and put us in a leadership position, and we should remain focused enough not to betray your secrets. Until' then, telling us super secret information is a fairly bad idea.
>>
No. 339151 ID: 28e94e

>>339140
For the love of god just stop it with the bold already, it's annoying as fuck
>>
No. 339172 ID: 5b95eb

Secret histories can wait until later, we've got a job in front of us.
>>
No. 340041 ID: 1065da
File 131336793182.png - (18.75KB , 800x600 , plans.png )
340041

Alright, then. Thanks, guys, I appreciate it. Perhaps you can find out another way, some day! Uh, though, I kinda of hope you don't. No offense or anything. So, let's see. Our goals are three: getting the sword out, getting pieces of you, and freeing more people.

Hmm. Other pieces of you. In crowns and other jewelery, right? It's odd, that reminds me of something... not sure what it is, though.

Well, let's see what plans we have.

:gob2l: "<Alright, what are our options? If I could go back to the forts on your gryphon, Vic, I think I could manage to make some fire sand! We could totally blow things up.>"
:victoriousl: "<I... well, it would help us with our immediate goals, certainly. Can't say such alchemy doesn't make me nervous.>"
:missyl: "<Won't you need the crown to tell you what to do?>"
:gob2l: "<Oh, yes, you'd need it to free people. Well... I'm sure I can figure it out further on myself! It sounds pretty simple.>"

I'm sure I can make it on my own, right guys?

:victoriousl: "<I had the idea earlier that I could fetch help from the winter elves to the north. Time seems to be too short for that now, but there are some other nearby powers I could try and tap, if I burn my magic on keeping Bloodfeather flying: our autumn elf kin to the east, or the military camps on their borders, or local free tribes if I can find them. But I don't have time to do more than one, nor any if we try to make explosives.>"
:missyl: "<Splittin' up will lower our chance of success at anything either party does, now, remember. We can only fit one of us on the gryphon with Vic, and one of us bein' missing'll make someone suspicious.>"

Damn, this is so complicated.

>The group's options are:
>1: Free as many goblins as possible, by subterfuge or force.
>2: Free specific individuals of importance or desired quality.
>3: Leave to fetch some form of assistance.
>4: Perform further reconnaissance on the army.
>5: Perform further reconnaissance on whoever is going to meet up with them.
>6: Engage in sabotage.
>7: Steal the summer elf crown jewels, recovering additional fragments of Wisdom.
>8: Try steal the sword now.

>Please choose one, or up to four if electing to split the group.
>>
No. 340043 ID: 1854db

Hey, out of curiosity, could you list the names of all the Fey that were killed?
>>
No. 340049 ID: b1f0e2

if we go to the winter elves, we could do several things.
1. Recruit them, have THEM send out runners to all other elves, free orcs, humans, etc. They just need to hold off this army long enough for reinforcements to come, then together they could crush this force while united and claim the sword.
2. Make sweet alchemy and TEACH their alchemists so that their forces are equipped with grenades. (they are bound to have both alchemists and ingredients, probably in better condition than the sacked summer elf palace).
3. Get more pieces of the crown jewel... (no need to steal, we can just converse... heck we can leap from this crown to theirs if needed and merge and then order them to pass us to whomever we want)

Of the remaining options
>1: Free as many goblins as possible, by subterfuge or force.
>2: Free specific individuals of importance or desired quality.
Those are both desirable but I don't think are the best immediate plans.
>4: Perform further reconnaissance on the army.
>5: Perform further reconnaissance on whoever is going to meet up with them.
Wont really help us.
>6: Engage in sabotage.
We lack the means to do so effectively.
>7: Steal the summer elf crown jewels, recovering additional fragments of Wisdom.
We are the summer elf crown jewels, did you mean the winter elf jewel fragments of Wisdom? Either way, we should convince them to let us merge with those rather then outright thievery.
>8: Try steal the sword now.
Our current info suggests that this is bound to fail horribly.
>>
No. 340052 ID: 35e1a0

2 and 7. recruit people and use them to steal the jewels. get the necromancers and we can stage a bizarre riot where the skeletons all start fighting eachother to re-death.
>>
No. 340054 ID: 35e1a0

>>340052
which would also cause 6 as they could have the wagons get in the crossfire.
>>
No. 340061 ID: 2eac65

Okay, let's see:

>1: Free as many goblins as possible, by subterfuge or force.
And other races. Don't forget about them.
This is a good long-term play, but there are hundreds. Freeing them all would take too long to be immediately useful and would draw attention.

>2: Free specific individuals of importance or desired quality.
This is a good one. Compromising their chain of command would be a great help.

>3: Leave to fetch some form of assistance.
That depends on what sort of assistance they can provide. If they can slow down the army to delay its joining the main force, preferrably with minimal loss of life from direct conflict, that would be good. Otherwise, no.

>4: Perform further reconnaissance on the army.
I think we've watched them about as well as we can.

>5: Perform further reconnaissance on whoever is going to meet up with them.
If you can plan a decent place to meet up again, yeah, we could send Vic ahead to check up on them. We probably won't learn much of use, though; we might as well just wait for them to come tomorrow.

>6: Engage in sabotage.
This is a good idea.

>7: Steal the summer elf crown jewels, recovering additional fragments of Wisdom.
>8: Try steal the sword now.
Too soon to go for the treasures. On the other hand, if we plan sabotage and are discovered, that could alert them to a hostile force and cause them to tighten security.

Overall, I suggest we free important people in comanding positions and, with their help, perform sabotage to delay the army. Going straight for our targets can wait until we have more info and/or a good opportunity.
>>
No. 340063 ID: 3fd4fb

>>340041
>I'm sure I can make it on my own, right guys?
Honestly... no. You might be able to, but it's so easy to make mistakes. With only the information we've given you it could take weeks of careful experimentation to get the proportions right, though I'm confident you'd get it eventually.

>1: Free as many goblins as possible, by subterfuge or force.
Excellent in the long term, but not the optimal strategy right now. Unfortunately, any of the wild races that we don't free before moving on our objective will be compelled to oppose us, and potentially also to chase after the treasures after we take them. That's the biggest draw towards mass-freeing, to me, but I don't think we can afford it. Alas.

>2: Free specific individuals of importance or desired quality.
This is the most important task, for now. First a few other goblin patrols who might have useful information and/or would be highly reliable, and then either move on to the trolls or go for the necromancers and hope that we can sort through the crazy.

If we can get the necromancers working for us, we could probably use the undead to create a huge enough shitstorm that we could raid the goods and escape with just that- and we can do it relatively quickly, too.

The timeline I'd go for on this would be to try and get three or four patrols before the day is out, then consider going for one of the key personnel tonight or tomorrow. It's aggressive, but we only have what, three days before the other group shows up? That's not a lot of time. We want to be done here before they arrive.

>3: Leave to fetch some form of assistance.
Avoid going for other people. The only one who can leave without creating suspicion is Vic, and he should be sticking around because this is his mission in the first place. Besides, this whole mission is supposed to be pretty hush-hush; for all that we spilled the bit about the Sword to you, that would have been pretty difficult to hide from you guys as we go through with this anyway. Ideally that information won't get out.

We should just move on this with the resources we have.

>5: Perform further reconnaissance on whoever is going to meet up with them.
This is a reasonable use of Vic's time while the goblins act to free additional people. He can't really be part of that anyway, so he might as well get some information instead of sitting around doing nothing.

>7: Steal the summer elf crown jewels, recovering additional fragments of Wisdom.
This should be our goal as soon as we get the people and power on our side for it.

>>8: Try steal the sword now.
No, this should happen simultaneously with going for the jewels, and only once we have enough people for a reasonable chance at success.

>>340043
That doesn't matter much. The Scavenger Lord ate most of them, or at least what was left to eat.
>>
No. 340092 ID: 2eac65

Hold up. Before we go off on a mission, hand us back to Victorious. There's something important we need to ask him.
>>
No. 340137 ID: b6ca92

>>340092
What's your idea?
>>
No. 340227 ID: 1444d5

Hm. Instead of infiltrating/subverting the moving force that's on guard against theft of the Valuable Magic Doohickey, why not attempt to infiltrate/subvert the stationary force they're attempting to join up with? A group of three gobbo scouts arriving early wouldn't be particularly suspicious, and if they're in disarray by the time the group with the mortal blade arrive, then either the blade will be stuck in one place for a while allowing further planning and gathering of forces, or a much smaller detachment will be sent on with the blade that can be assaulted with a much smaller force.
>>
No. 340232 ID: ba22d0

>>340061
i support this line of thought but id like to add that some people on the Chain of command just dont seem that friendly.

is there a magical item that would be used to help people, that could be passed around? we could just try again, pass the crown around like a bong or something and everyone would eventually be free.

... i bet if we say its like a bong the leaders will be willing to try first...
>>
No. 340671 ID: 949515

Eyes on the price, boys.

Let's get that sword.
>>
No. 341368 ID: 137814
File 131372136432.png - (14.43KB , 800x600 , dizzylookingcrown.png )
341368

>>340043

No. By which I mean I really can't, I don't know.

>>340227

We don't know it's stationary. All we heard of is a scrap of conversation about "them" meeting with us at a lake in two or three days, and that's like, third-hand. They could be there, they could be moving to meet up, they could be some weirdo wizard teleporting in on schedule. No idea.

>>340063
>>340061
>>340232

So... free important people and send Vic to scout, taking whatever opportunities on either side to perform sabotage or suchlike? That sounds like a plan! Klekton is probably the surest bet, Urott might not help but he's unlikely to actively betray us or anything, and if you think you can maybe cure Coal and Snow, well, I guess you'd know. There's no-one else who... uh...

... well... actually, there is another goblin called Sunstep. She's not an actual, you know, designated superior, nor exactly a leader, she's... well, we can trust her, and nearly all the goblins in camp will trust her, too. And she has... possibly helpful skills. I won't tell you anything else, so don't ask, but I'd really recommend freeing her first.

>>340092

Right, of course. I'll t- huh.

... Sorry, got that niggly feeling again.
>>
No. 341369 ID: 137814
File 131372139768.png - (45.13KB , 800x600 , crownlink.png )
341369

It's like I've seen something like you before.

>Dizzy's memory resonates with the fragment of lost Wisdom.

>A path is open.
>>
No. 341371 ID: 44766a

Follow the path.
>>
No. 341375 ID: 3fd4fb

>>341369
Take path!
>>
No. 341376 ID: 00d3d5

>>341368
Shaman/midwife/matriarch/whatever. Got it.
We leave the decisions of who to free in what order in your hands.

Ah, hold on one moment.

[Follow the path]
>>
No. 341425 ID: cd63e9

hold on a moment, I think a new arability of ours is activating... this might feel weird.

follow path.
>>
No. 341440 ID: d4f98d

>>341369
TAKE IT
>>
No. 341496 ID: 319418

FIRE ZE MI- er uhh I mean FOLLOW ZE PATH
>>
No. 341586 ID: 5b95eb

aaah everything's blue
>>
No. 341604 ID: 1da170

Skills aside, if all the goblins trust Sunstep, that's critical all on its own. Sounds good.

Ooh, something shiny. Let's follow that path and see where it goes.
>>
No. 341941 ID: 3dd384

>>341369
Keep focusing on that memory. Something's up.
>>
No. 342522 ID: bce7d8
File 131414294784.png - (384.41KB , 800x600 , transition.png )
342522

>>
No. 342523 ID: bce7d8
File 131414296110.png - (247.70KB , 800x600 , transition2.png )
342523

>>
No. 342524 ID: bce7d8
File 131414298262.png - (15.59KB , 800x600 , theking.png )
342524

>>
No. 342525 ID: bce7d8
File 131414303653.png - (12.92KB , 800x600 , kingtalks.png )
342525

...?

That's a familiar feeling...
>>
No. 342531 ID: 35e1a0

hello there Studious. seems you were turned into a zombie, and we woke you from being a lump just now. we were awoken by your son, victorious. now that we know where the crown of summer kings is, that will make the job so much easier.
>>
No. 342532 ID: 3fd4fb

>>342525
...well, you appear to be a zombie. How's unlife treating you?
>>
No. 342534 ID: 00d3d5

>>342531
[NOPE!
Still has that red hand thing, remember?]
Soo... What's going on here?
>>
No. 342537 ID: b6edd6


Hmm...
"Untiring, unfeeling, and with dead souls bound into them to give some intelligence, they're pretty dangerous; but the spiritual struggle makes them far inferior fighters than they were in life."
"dead souls bound into them"
"spiritual struggle"
"You will now receive instruction on the effects of further attempts to free slaves from the Scavenger Lord."

We can form our very own family of previously enslaved abominations of magic!

The downside is that other!us will likely fight us (assuming it has its own mind). Though if we are anything alike, I suppose we could try bribing other!us with nude goblins.


Hey! Listen!
Hey there! I would say long time no see, but due to memory wipes I can't actually tell. How long has it been since you last spoke to your hat?
>>
No. 342538 ID: 07416a

>>342525
Unchain the bonds!
>>
No. 342539 ID: 607629

>>342537
... What if he talks to hats other than us?
I mean, a nice hat needs to be treated right
>>
No. 342546 ID: b6edd6

>>342539
Are you implying that he is some sort of... of... hat player (who haters gonna hate)?
>>
No. 342548 ID: 1854db

>>342538
If we're gonna do anything, I want to control him in a more direct manner. We will, after all, have to deal with the necromancer, and he'll be able to steal the king's will. It might be the only way.

Or maybe we don't even have to deal with the chains, and we have to disengage the necromancer's control? That would work a bit differently.


Hello, King. You did not call upon us yet we speak to you anyway. Is it safe to talk, or is someone listening in?
>>
No. 342550 ID: f6bb46

>>342532

Yes. How -is- unlife treating you, Studious, (former) king of the summer elves? Speak. Speak your mind, while you have it. Speak of your state of undeath (since you have no orders not to speak to yourself, one hopes), and where your path has taken you.

You are presumably under quite a bit of... mental stress, after all. Speaking to yourself to get a better handle on the realities of your situation is quite understandable under such circumstances, isn't it? Indeed, hearing voices is a good sign of madness, and relieving that mental tension could be good for you!

So speak, and do fill yourself in on everything you know and recall since your defeat. Just in case it's necessary to keep yourself sharp.

Releasing the undead might mean we simply release the soul to pass on. Merciful, perhaps, but it's a sad fact that mercy would not equate to practicality in this instance. Where is King Studious now, for example? We do not know.
>>
No. 342551 ID: 8bdb6a

Hello.

If possible, disconnect chains from hand. Connect chains to us. (I suspect if we disconnect all the chains, he'll just turn into a corpse.)
>>
No. 342584 ID: cd63e9

oh i think i know what just happened, a piece of us was on this dead guy, and our new knowledge of our nature allowed us to connect to it.

hi dead guy! until very recently we got our memories wiped whenever we change users so we don't have any memories of meeting you, could you tell us your name and any previous relationship you might have had with us?
>>
No. 342585 ID: 35e1a0

>>342584


seriously? dude, look at the name that is RIGHT THERE. that is king studious and he is obviously wearing the crown of summer kings.
>>
No. 342588 ID: 4ec0d9

>>342551

We can always fully disconnect him at a later date if it seems like the humane thing to do I suppose.
>>
No. 343934 ID: 697c20

Hail Once-King! We slept, now we wake! What may we do for you?
>>
No. 344102 ID: 9f926c
File 131475834321.png - (73.97KB , 800x600 , necromancy.png )
344102

>Focusing itself, the fragment of Wisdom set within the crown delves into the mind of its enslaved bearer, as it has befOH GODS THIS ISN'T THE SAME THING AT ALL
>>
No. 344103 ID: b6edd6

Does that mean we can't move any of those?

Aww... no zombie friend :(
>>
No. 344105 ID: 07416a

>>344102
Prune the branches one by one.
>>
No. 344108 ID: f70e5e

ok we'r made out of a dead fay right? fragment or not we should have more power than the binds on any given zombie. lets see if we can blow those vine/tentacle things apart.
>>
No. 344110 ID: 1854db

[Move those damn thorny vines out of the way.]
>>
No. 344121 ID: 3fd4fb

>>344102
Considering that if we get rid of the necromancy it will probably deanimate the corpse, and thereby stop us from being able to chat with the guy, maybe that would be a bad idea?

I mean, what exactly are we trying to accomplish here? Of course there's no hand; this guy was a summer elf, whose bonds of blood have been gone for a very long time. If we deanimate him, then we can no longer talk to the guy. If we set him free, the necromancers notice that something's funky with one of their undead and are likely to do something about it.

Further, if we do anything at all it's possible that they'll realize the crown was responsible and decide to do something to ensure that we can't cause more disruption. How is this a good thing?

We've got a reasonably solid thing going on already, why not just chat a bit and try to go back to it instead of causing detectable levels of disruption?
>>
No. 344150 ID: 1854db

>>344121
You're probably right.
>>
No. 344152 ID: 35e1a0

i say just MOVE the branch around the light out of the way so it can shine better.
>>
No. 344184 ID: a99ea6

Use investigative skills to analyse situation: Poke things.
>>
No. 344232 ID: f70e5e

I think finding out if we can influence/free undead without risking the crown we use to talk to Victorious if worth some risk.
>>
No. 344265 ID: 7bfeb5

Ok guys let's not mess with those thorntacles yet, I mean for all we know the light could be the control magic.

Just investigate for now.
>>
No. 346369 ID: 52b98c
File 131543396125.png - (28.37KB , 800x600 , crowntentacles.png )
346369

>AAAAAAAAAAAAAAAAAAAAAAA
>>
No. 346371 ID: 1854db

>>346369
Oh god ABORT INVESTIGATION!
>>
No. 346374 ID: 35e1a0

AAAAAAAAAAAAAAAAAAAAAAAAAa
>>
No. 346383 ID: 9c538a

HOW IS IT RAPE WE HAVE NO HOLES AAAAAAA
>>
No. 346389 ID: 35e1a0

>>346383
oh wait, right. all they can do is slap against us ickily. just keep batting them away.
>>
No. 346399 ID: e4003e

AAAAAAAAAAAAAAAAAAAAAAAAAA
>>
No. 346412 ID: a2fa74

>>346369
AAAAAH! KILL IT WITH FIRE!
>>
No. 346437 ID: f70e5e

KILL IT WITH MIND LASERS!
>>
No. 346440 ID: 0d095c

>>346437
NO, USE MIND SCREAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
No. 346446 ID: bd7cc2

I would like to add another vote for AAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
No. 346447 ID: b6edd6

>>346446
I vote instead for FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
>>
No. 346451 ID: fc78e4

BURN THEM
BURN THEM ALL
>>
No. 346503 ID: 2eac65

Hi there! How are you doing? I'm guessing you're the primordial force of death, or something along those lines. How's that working out for you?

(Seriously, guys, there's no need to be rude. We just met.)
>>
No. 346516 ID: b6edd6

>>346503
I was under the impression that assorted wailing is polite (or at least flattering) when talking to primordial forces of death. You know, it shows respect for their dread power and all that. Gnashing of teeth is traditional too but we don't have any with us so we just have to make do.


Now that I think about it, I don't think that is a force of death. It would be strange to find one here of all places, in the middle of a web of enchantments designed specifically to deny death it's hold over this body.

>>
No. 346710 ID: b6ca92

>>346369
>image name
>crowntentacles.png
IT'S RAPING OUR SOUL!
>>
No. 347075 ID: 07416a

runrunrunrurn
>>
No. 347100 ID: 07416a

Play with tentacles, get raped. No thank you
>>
No. 347212 ID: dd4c5c

oh murr, bring it on.
can't rape the willing.jpg
>>
No. 347275 ID: 330059

Wake up.
>>
No. 347398 ID: 0d7a83

HACK AND SLASH!
HACK AND SLASH!
>>
No. 347587 ID: a957c9

>>346371

Well, yes. Given that the majority of us wanted to talk to Studious rather than free him at this juncture, aborting sounds sensible and reasonable, and oh sweet wisdom why are you all such a bunch of children.

>>346374

shoosh

>>346383

SHOOOSH

>>346399

*bap* *bap* *bap*

>>346412

shooooooooooooooooo
oooooooooooooooooooooooosh

>>346437

*BAPBAPBAPBAPBAPBAPBAP*

>>346446

Sh
oo
oo
oo
oo
oo
sh

>>346447

shosh *bap*

>>346451

*bap* shoosh
*bap* shoosh
*bap* shoosh

>>346710

We've had worse, if that helps. If it doesn't, there's always shoooosh there there shoosh

>>347075

*bapabapabapabap*

>>347398

SHOOOOSHOOOSHOOOOOOOOSH
>>
No. 347595 ID: fc78e4

>>347587
Oh, sure, YOU try being an elemental spirit of flame for thousands of years before being trapped into some weird little fey contraption and having your memory mostly stripped away, and THEN being creative.

Fire works! It's reliable!
>>
No. 347754 ID: 7bfeb5

>>347587
it's supposed to be pap >.>

[give it a couple seconds, then if nothing interesting happens, wriggle our way out]
>>
No. 349288 ID: f2a2e3
File 131613980537.png - (2.31KB , 800x600 , youaredead.png )
349288

>Stay - 9 votes
>Flee - 6 votes

KRAK
>>
No. 349289 ID: f2a2e3
File 131613991178.png - (18.91KB , 800x600 , returntogobs.png )
349289

... won't even sniff us comi- hold on. Somethin' feels different. You guys back?

It's been hours!
>>
No. 349290 ID: 3fd4fb

>>349289
Yes. We might have made a mistake, but hopefully the only one that will suffer for it will be us.

What's going on?
>>
No. 349292 ID: 35e1a0

no idea what the fuck happened.
>>
No. 349294 ID: 1854db

>>349289
We found another person to talk to then our access got destroyed because of stupid bravado. What are you doing? Anything smarter?
>>
No. 349297 ID: 35e1a0

>>349294
i see only a few with bravado. most were inquisitive.
>>
No. 349302 ID: 1854db

>>349297
How about we immediately take this to questdis?
>>
No. 349303 ID: 35e1a0

also
[check status of other gem]
>>
No. 349327 ID: fc78e4

We...uh...got burned.
I think we're all right now, though.
>>
No. 349461 ID: 5a9d80

Could have worked better.
Well not much we can do about it right now.
So what happend in the meantime?
Did we miss anything?
And do you know a dead elven King by some chance?
>>
No. 349462 ID: b6ae48

Watching the others react to a bunch of tentacles was fun!
>>
No. 349463 ID: 2eac65

>>349289
Hi again! We found a link to someone with another gem. We tried to fiddle with his mind to see if we could free him, but it was structured differently from whatever was binding you. There was another presence that we didn't recognize; we weren't sure what to do, so we tried to talk to it, but it immediately attacked us. Then we blacked out.

I think the other gem is broken. I hope we can avoid mistakes like that in the future.

So! What's going on now? Looks like some guys are close to spotting you. Where's everyone else?
>>
No. 349580 ID: dd4c5c

[Guys, that wasn't a mistake, that was a learning opportunity. We can't be expected to make the correct choice every time when we are flailing about in the absence of even basic knowledge, and now we know more about the nature and power of the control exerted over undead. Learning is fun!]
>>
No. 349582 ID: 2eac65

>>349580
Well, yeah, there's that. It would've been nice to know it sooner, but at least we got to learn a something about our nature and the world's metaphysics.

It's kind of funny, if we had learned that we technically count as undead beforehand, I'd probably have dismissed it as interesting but unimportant... then when we got into that little mess, we'd probably recall that bit of information and known what the right thing to do was.

Oh, well. At least we know now, so we won't mess up on the next person who's bound like that.
>>
No. 349584 ID: 1854db

>>349580
That excuse only flies when we were forced into taking action in a situation where we didn't know anything. We could've just disengaged and lost nothing. People didn't. That's stupid bravado.
>>
No. 349587 ID: 0d88aa

>>349584
And what if we terminated the link and it had permanently closed? It wasn't stupid bravado, it was trying to take advantage of what seemed to be an opportunity.
>>
No. 349593 ID: 07416a

>>346369
>>344102
>OH GODS THIS ISN'T THE SAME THING AT ALL
>AAAAAAAAAAAAAAAA

What exactly about these updates say "opportunity"
>>
No. 349596 ID: 0d88aa

>>349593
We had a battle of wits with a floating red hand covered in chains. Why would we expect thorns to be deadly? Also, in >>346369 the crown appears to be ensnared, so some would take that as meaning leaving wasn't an option.
>>
No. 349597 ID: 07416a

>>349596
Focusing itself, the fragment of Wisdom set within the crown delves into the mind of its enslaved bearer, as it has befOH GODS THIS ISN'T THE SAME THING AT ALL

>as it has befOH GODS THIS ISN'T THE SAME THING AT ALL

That is a direct reference to the red hand. And how this is not the same thing at all.
>>
No. 349599 ID: 0d88aa

>>349597
Different =/= Instant death
>>
No. 349600 ID: 1854db

Different =/= WE CAN TOTALLY HANDLE THIS RIGHT GUYS
>>
No. 349602 ID: 306f5d

[Guys, we have reached the point where this is no longer productive. If you insist on continuing take it to questdisc or big dumb arguments.]
>>
No. 349603 ID: 07416a

>>349599
THIS ISN'T THE SAME AT ALL+ AAAAAAAAAAAAAAAAAAAAAAAAAA= INSTANT DEATH
>>
No. 349608 ID: 0d88aa

>>349600
>>349603
GOOD SIRS I CHALLENGE YOU TO HONOURABLE COMBAT IN THE BDA THREAD.
>>
No. 349635 ID: 0f20c8

>>349289

>It's been hours!

Sorry, miss. We were unavoidably detained and now a small part of us elsewhere may have expired or been subverted by a necromancer. Or possibly both, considering the metaphysical implications of one of our demesnes being, well, cracked open like a ripe melon by hungry tendrils of undeath.

Anyway, what happened has no relation to what you're doing. Probably. Unless your troupe of undead soldiers just happens to include a somewhat deceased Summer Elf monarch, in which case... well. We might want to have words.

Anyway, it looks like you've been busy!

How goes the infiltration?
>>
No. 351850 ID: 60bb80
File 131683883255.png - (8.79KB , 800x600 , returntogobs2.png )
351850

>>349290
>>349294
>>349463

... sweet mother, lads, be careful, will you? Sounds like y'don't know how y'work yourselves. Least you do still work. I dunno how or why, but you went into some sorta default while y'were gone. We waited for you, but when y'weren't comin' back we decided to press on with everythin'. We met another pack, Halfsy here beside me and his crew, and found out we only need to give 'em a poke with the crown and they pass out and come back free.

Just now we picked up a couple'a orcs out huntin'. We're gonna try get them, too.

>>349635
>>349461

Dead king? Y'mean the old elf king? Yeah actually, we do have him with us. The orcs were really proud o' bringin' him down, they really liked 'im, so they left all his stuff on so they'd know which one 'e was. Dunno how much of a comfort that is, poor fella. You were talkin' to him?

Huh. Well, he's not likely to tell anyone, 'less they just say "tell me all yer secrets" or something. And they would've done that ages ago. If they ever did. I dunno, I try not t' hang around the zombs too much.
>>
No. 351853 ID: 35e1a0

well he has the king crown which has the other part of us on it. needs to be taken off of him first before it works again though. being dead ourselves means the necromancy holding him together doesn't like us.

anyway, you know if these orcs would like being free?
>>
No. 351887 ID: 3fd4fb

>>351850
>Sounds like y'don't know how y'work yourselves.
Well yeah. Because we're broken and crazy, remember? Shit, the surprising thing is that we're working at all.

So do you actually know anything about these orcs, or is this an attack of opportunity? In any case, I trust that you have a clever method worked out for getting this to go off smoothly and with no significant risk to yourselves?
>>
No. 352289 ID: 2eac65

>>351850
You were worried about us! That's so sweet of you. We would have retreated, but we didn't realize we could flee until it was too late. Well, not enough of us, apparently. Just one of the dangers that comes with the unknown, I guess.

When you say you have the elf king with you, do you mean he's with you, or just that he was in the detachment we saved you from?

...So we can free goblins without our conscious presence? That's very interesting. Makes me wonder which parts of ourself are us and which are the crown. How sure are you that they're really free?

Now, as for our immediate concerns... it looks like our remote viewing is contracted; all can see is your faces peeking over the brush. Hold on, I'll try to get a better picture.

MAJI JIJIRU
>>
No. 353159 ID: 180f30

>>351853

Worse, it might be permanently broken.

By the way, Scrape: do we sound any different? We're hoping we brought back our other self with us, but failing that we might want to add "get the King's crown" onto the list of things to do.
>>
No. 356773 ID: 4a2efc
File 131809382530.png - (12.76KB , 800x600 , rememberthisthisisimportant.png )
356773

>>352289
>Hold on, I'll try to get a better picture.
>MAJI JIJIRU

Well, something's changed. You keep tryin' to figure it out.

>When you say you have the elf king with you

Not with us right now, like. With the group we're with. Were with. Do we count as still in it?

>How sure are you that they're really free?

Well, they're actin' like we did when we were freed. If they weren't they'd let us know somehow, they're good guys mostly.

>>351853
>would they like to be free?

Why wouldn't they?

>>351887
>clever method

We're gonna distract 'em and tangle 'em up with some ropes while we poke 'em with the crown.

>>353159
>do we sound any different?

Y'sound fine to me. Uh... maybe a little quieter? It's hard to tell. If y'were actually speakin' instead of makin' words in my head I could tell better.
>>
No. 356780 ID: a2fa74

>>356773
Well, you were ready before we showed up so don't let us keep you.
We can talk after the op, since the others are probably still in position.
>>
No. 356783 ID: cb0cc3

>>356773
>We're gonna distract 'em and tangle 'em up with some ropes while we poke 'em with the crown.
Well, as long as you think you can pull that off, don't let us slow you.
>>
No. 357107 ID: 715620

>>356773
>Distraction

One of you needs to get naked. Okay, stay with me. Grab some branches and cover yourself, then carefully move into view, asking for help - someone stole your clothes while you were bathing. As soon as they drop their guard, drop the branches - this will be your friend's signal to pounce the shit out of them.
>>
No. 357109 ID: 35e1a0

pop out and say "orcs come quick, we found this thing while scouting and we need some muscle to move it." and when they start moving tag the one in the back of the two and then tag the one in front
>>
No. 357574 ID: 1da170

Mm, now there's a nice view.

Mmm.

Oh! Right! Doing things! Um, if you think that'll work, go for it. If you're already all in place it'd be too late to go with another plan anyway (not that I would object to any plan that involves one of you getting naked).

Allons-y!
>>
No. 357861 ID: fc78e4

As enjoyable as nudity might be for all involved, I think the "come quick! something needs moving!" strategy might be simpler and more effective.

Or you could just set one of them on fire. That always works.
>>
No. 358664 ID: f45147
File 131880305728.png - (20.67KB , 800x600 , callorcs1.png )
358664

>>357107
>>357109

:gob1l: "<Guys come quick, I need yer muscles!>"
>>
No. 358665 ID: f45147
File 131880307965.png - (31.86KB , 800x600 , callorcs2.png )
358665

>the nude ruse was a... DISTACTION
>>
No. 358666 ID: f45147
File 131880311185.png - (14.37KB , 800x600 , callorcs3.png )
358666

Alright! This is way better than just jumpin' around all over the- whoops!

Uh, well, at least they haven't got their weapons in. Oh bugger, it's still gonna be hard gettin' in close. Hold on, lads! I'm gonna-
>>
No. 358667 ID: f45147
File 131880316853.png - (2.31KB , 800x600 , callorcs4.png )
358667

>>
No. 358668 ID: f45147
File 131880319794.png - (19.30KB , 800x600 , callorcs5.png )
358668

>What do you want to do?
>>
No. 358675 ID: 889d93

>>358668
[Freedom!]

Hey! Stop that!
>>
No. 358678 ID: 35bcde

>>358668
[Freedom!]
Help us free your brother!
>>
No. 358681 ID: 6fa1ef

[Freedom since it's always in style]

Yeah, help get us onto the other guy!
>>
No. 358683 ID: e79d6a

FREEDOME
>>
No. 358687 ID: 35e1a0

[control, have him grab the other orc then switch to freedome]
>>
No. 358994 ID: 1da170

[Freedom]

Hiyou'refreenoneedtothankusbutsomehelpwouldbenice!
>>
No. 359115 ID: b1f0e2

[FREEDOM!!!!!]
>>
No. 359117 ID: fc78e4

[FREEDOM!]

[...and then maybe some nice fire. But first, FREEDOM!]

Quick! Throw us at the other guy, please!
>>
No. 361264 ID: 319418

[C'mon, free that dome!]
>>
No. 374292 ID: a52cef

FREEEEEEEEEEEEEEDOM
>>
No. 375806 ID: 10d022

Freebump
>>
No. 377504 ID: 33a374

Why guys, could you keep it quiet? I'm trying to sleep in... Wait. Oh. Oooh. Oh, gosh, I seem to have missed quite a bit of Action lately.

[[Freedom]]
Why hello there, good sir. Would you be so kind as to throw us at your companion's face, as it were?
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason